Pig & Whistle Tales - A World of Warcraft Podcast

Unraveling the World of Warcraft: Mastering Updates, New Sets, and the Season of Discovery

June 21, 2024 Gabriel Season 4 Episode 27
Unraveling the World of Warcraft: Mastering Updates, New Sets, and the Season of Discovery
Pig & Whistle Tales - A World of Warcraft Podcast
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Pig & Whistle Tales - A World of Warcraft Podcast
Unraveling the World of Warcraft: Mastering Updates, New Sets, and the Season of Discovery
Jun 21, 2024 Season 4 Episode 27
Gabriel

Praises or critics can be send here! Also if there's anything you wish to hear about please send your requests here!

Get ready to master the latest World of Warcraft updates and strategies in our newest episode of Pig and Whistle Tales from Azeroth! We promise you'll walk away with a comprehensive understanding of this week's world bosses like Liskanoth, Zarkali  Elders, and Aerostar, plus the intricacies of the fated raid Amirdrasil, the Dream's Hope. We'll also break down the Dragonflight dungeons bonus event, the Warsong Scramble brawl, and the week's mythic affixes: Entangling, Bursting, and Tyrannical. Whether you're a seasoned veteran or a new adventurer, there's invaluable insight for everyone.

Intrigued by the upcoming Season of Discovery PTR? You'll love our exclusive sneak peek into all the new runes and class adjustments, along with details on level 60 templates and revamped dungeon or tier 0 sets. We’ll guide you on how to access the PTR, what testing involves, and the key roles of vendors and test dummies in Stormwind and Orgrimmar. Plus, uncover the data-mined secrets behind the Ashbringer quest item and the enigmatic Axe of Cenarius. This segment is teeming with knowledge to prepare you for the latest phase in World of Warcraft.

Expect detailed analysis on tier set changes and new bonuses designed to enhance gameplay. As we wrap up, hear our optimistic take on the Season of Discovery and the excitement it promises for Phase 4. Stay connected through our social media channels for more updates and content, and don’t forget to share this episode with your friends!

Hope you all enjoy and hope you relate to any of these stories. And I will speak to you all in the next episode!

Support the show here:


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Show Notes Transcript Chapter Markers

Praises or critics can be send here! Also if there's anything you wish to hear about please send your requests here!

Get ready to master the latest World of Warcraft updates and strategies in our newest episode of Pig and Whistle Tales from Azeroth! We promise you'll walk away with a comprehensive understanding of this week's world bosses like Liskanoth, Zarkali  Elders, and Aerostar, plus the intricacies of the fated raid Amirdrasil, the Dream's Hope. We'll also break down the Dragonflight dungeons bonus event, the Warsong Scramble brawl, and the week's mythic affixes: Entangling, Bursting, and Tyrannical. Whether you're a seasoned veteran or a new adventurer, there's invaluable insight for everyone.

Intrigued by the upcoming Season of Discovery PTR? You'll love our exclusive sneak peek into all the new runes and class adjustments, along with details on level 60 templates and revamped dungeon or tier 0 sets. We’ll guide you on how to access the PTR, what testing involves, and the key roles of vendors and test dummies in Stormwind and Orgrimmar. Plus, uncover the data-mined secrets behind the Ashbringer quest item and the enigmatic Axe of Cenarius. This segment is teeming with knowledge to prepare you for the latest phase in World of Warcraft.

Expect detailed analysis on tier set changes and new bonuses designed to enhance gameplay. As we wrap up, hear our optimistic take on the Season of Discovery and the excitement it promises for Phase 4. Stay connected through our social media channels for more updates and content, and don’t forget to share this episode with your friends!

Hope you all enjoy and hope you relate to any of these stories. And I will speak to you all in the next episode!

Support the show here:


Socials :

Twitch : https://www.twitch.tv/pigandwhistletales
Youtube : https://www.youtube.com/channel/UCAOi6rHO3x90lOmmb82Jv1w
Website : https://www.pigandwhistletales.com/
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Facebook : https://www.facebook.com/PigAndWhistleTales

Try out Buzzsprout yourself! https://www.buzzsprout.com/?referrer_id=1154066

Listen to the podcast on other platforms:

https://www.listennotes.com/podcasts/pig-whistle-tales-from-azeroth-gabriel-nsa902LrQVw/

https://www.podchaser.com/podcasts/pig-whistle-tales-from-azeroth-1315927

https://open.spotify.com/show/5ZTkLtQvRSm4PStUfZquWk

https://podcastaddict.com/podcast/3032607

The Music at the start is from Tony Catch they do many amazing cover songs for games y

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Could you design a video game?

Listen on: Apple Podcasts   Spotify

Support the Show.

Support the show here:

Speaker 1:

Thank you, hello and welcome to the Pig and Whistle Tales from Azeroth. As always here at the Pig and Whistle Inn in Stormwind, I go through a variety of subjects With regards to World of Warcraft. It's a grab a bottle or a pint, sit back and enjoy. This episode will be going over. Well, I know it's a bit late, but Season of Discovery, the PTR, what is in the PTR, what you can expect in Season of Discovery, and giving my thoughts on it exactly. But, as always, we have the weekly news. So we have Liskanoff, zarkali, elders and Aerostar as your weekly world bosses. Aerostar and god, I've forgotten the raid. Am I really that bad? It's Emerald Dream. Am I really that bad? Amidrasil, the Dream's Hope. That's the raid. They are your fated or dreaming raids for the week. So any gear that you want to get, you go into this raid and kill that world boss and it will scale up to the current season item level. You have done dragonflight dungeons as your bonus event for the week. This just gives an extra piece of loot at the end of a dungeon. So if you're gearing via mythics, this is definitely the way to go about it this week.

Speaker 1:

Warsong Scramble is your brawl for the week. This is simply three flags in each one gulch room and you need ten flags in total brought back to your base to win. It's very simple If you run flags you are going to be fine and if you run them very fast you're going to be more fine. Entangling, bursting and Tyrannical are your mythic affixes this week. Entangling, bursting and tyrannical are your mythic affixes this week. Entangling essentially if you stand still long enough, there's going to be roots that just tangle you up. You're a druid shape shift. That's simple. Um, everyone else needs to get dispelled, or just run away, or you're you get slowed. Gradually is the best way to put it. So make sure that you're constantly moving every now and again and don't get entangled.

Speaker 1:

Bursting when a mob dies, it essentially bursts, dealing a raid or a group-wide dot on everyone, and this stacks indefinitely. So either kill something very quickly like a massive pack and then get mass dispelled, or pop a big defensive cooldown if you get too many bursting stacks, or simply wait for the bursting to drop off of your character. Or, finishing off the mob pack and tyrannical the bosses and the minions that they summon have increased health and damage. To make sure you bring a talent build that can accommodate for that. So let's get into it.

Speaker 1:

This has been out for over a week now. I do need to say I'm a bit late on it, but I wanted to get more info uh on the ptr because I believe it's been updated today as well, um, as of today, as in this, like the day that this episode's going live. So the phase 4 ptr for season of discovery will allow you to go up to level 60. This is classic level 60, this is the max level and this will unlock, obviously, end game dungeons. But there's new runes, there's new stuff. So the testing focus that they wanted to test on uh will be runes and an initial round of class and rune adjustment. That's the main test. They've been doing that for about just over a week now, so hopefully there's more to test soon. Maybe they test the raids, like this week. You know who knows? But please note that is not. We do not consider any class to be in its final state. You have to take that into an account because it is a ptr, everything changes and expect many classes to continue to change throughout the ptr process. We are eager for class feedback as we move forward towards the release of Phase 4. Please note that, while new raid content, new rune discoveries and most other new content, including new dungeon drops, will not be available, sunken Temple, as well as all normal dungeons, will be available should you wish to test dungeon runs or the previous raids with the current round of class adjustments Makes sense because you need something to test it on. Now. The way you access the PTR is via any other way you access a PTR. You simply launch Classic Era PTR from your drop down menu in Battlenet and you'll find seasonal tab on the realm selection and you can find the classic seasonal PTR realm there. That's as simple as it is.

Speaker 1:

Level 60 templates Design every single beta, but in order to access a level 60 character template, you need to simply create a new character on the classic seasonal PTR realm. When doing so, your newly created character will automatically be leveled to level 60 and have gear in their bags. Very simple. Level 60 templates are equipped with newly revamped dungeon or tier 0 sets. These characters have a selection of other gear supplies in their bag, including new dungeon upgrades or tier 0.5 sets. Please note that these sets and set bonuses are currently a work in progress because they're changing a lot of these set bonuses. We'll get to that in a bit. Additionally, all characters have access to the rune abilities up through level 60, as well as any abilities that are learned from skill books, including any former rune ability which may have been baseline in phase four. So they're giving you everything essentially to test out, which is really good. It's the same as every other ptr, whether it be dragonflight, cataclysm, wrath, tbc, anything them lines.

Speaker 1:

Phase four vendors and test dummies. Uh, three new vendors are set up in stormwind. For those who are not, um, you know, familiar with beta or ptr testing. There are these giant torrents and gnomes and goblins, and when I mean giant, I mean giant the size of buildings, um, and these are vendors that buy certain gears from, or weapons have a different purpose, and so this is what they're referring to. They're set up in stormwind or Orgrimmar selling basic supplies such as gimbals, enchants and gear from Sunken Temple Raid, should players choose to utilise them.

Speaker 1:

Target dummies may also be found just outside the main entrances of Stormwind and Orgrimmar. You may also test, I believe, a boss which is Patchwork from Naxxramas, as Patchwork is very much a tank and spank uh fight. I believe you are more than welcome to test that out. You have to talk to someone to send you to the sea basin or something, and I believe that's where he resides currently. Um, oh, here we go, accessing the searing basin test raid. We've set up a test instance called the searing basin, which may be accessed by speaking to girthog in stormwind, and orgrimmar to teleport to the instance. You may enter the searing basins solo or with a raid up to 20 people. The boss test work is available for you to test. Please note the test work will require tanks and healers to engage. There you go. So, yeah, test work, because that work is just a tank and spank boss. It's that. It's that simple, uh, please note that.

Speaker 1:

Uh, that these notes are not comprehensive, comprehensive or final, and we anticipate making additional adjustments to various classes throughout the ptr period. Please also note that many new spells are unfinished audio and visual effects at this current time, so here's a look at the new runes that people get. So, to put it into context, runes are now going to be on your cloak, so I believe cloak is the only one left that you can buy a rune to. Um, for those that obviously don't know in, runes are something that you can find out in the world of Azeroth and essentially you can learn them and equip them to a certain piece of gear and this will give you a passive damage increase or healing increase or a new spell or anything like that. And this is where they are putting their next one Cloak.

Speaker 1:

So for Druids, you have Improved Swipe, adds the swipe cat ability and causes swipe in bare form to cause 100 additional damage and hit three additional targets. For healers, you have tree of life transform into a tree of life. While active, reduce the mana cost of all heal over time effects and abilities by 20, increasing healing received by all party members by 10% and increasing the druid's spirit by 25%, as well as the armour by 200%. Ok, very simple. For starfall, oh yes, for boomkins, you get starfall. The druid calls down a rain, up to 20 falling stars over 10 seconds, hitting enemies within 30 yards of the druid. For arcane damage 90 second cooldown, cancelled by loss of control effects, mounting and shape-shifting game. But this is the wrath iteration of starfall. So it will hit everything in your 30 yard radius. So people who do not play boomkin please be aware that this will hit everything within 30 yards. Doesn't matter if you're in combat with it, everything okay. Just keep that in mind. For hunters, you have improved volley Increases volley damage by 3% of attack power each time it deals damage. Volley also has no longer a cooldown and no longer suffers pushback from damaging abilities against the hunter and mana cost is reduced by 50%. Very simple resourcefulness reduces the mana cost of all traps by 100% and their cooldowns by 6 seconds. Pvp change and hit and run raptor strike increases movement speed by 15% before a second oh, that would allow melee weaving a lot easier. I just realised that that allows melee weaving a lot easier.

Speaker 1:

For mages, you have Arcane Barrage, an instant attack dealing high arcane damage. 3 second cooldown Overheat Fire Blast is now castable while casting another spell is unaffected by the global cooldown and always crits. This helps you get your hot streaks and your instant pyroblasts. Frozen Orb the mage launches a frost orb that damages nearby enemies and snares them and trigger fingers of frost simply giving frost mages a bit more oomph. Essentially, okay, very simple, very simple. Four paladins shield of righteousness slams the target with your shield, causing holy damage on your block value. Six second cooldown a damage spell for a prop paladin. This makes it so that you have more threat generation on single target, I would imagine vindicator, your vindication talent now also decreases the uh target's attack power and increase the paladin's strength, agility and attack power by up to 20 for 10 seconds. That is a really good stat buff. That is a really, really, really good stat buff. I can't believe that.

Speaker 1:

Righteous Vengeance, your Judgment, crusader Strike, divine Storm and Holy Shock abilities now deal an additional percent damage of their damage over eight seconds. That's really cool. If it's like 50% of their damage, then that's going to be worth it. If it's like 10%, it's going to be a bit underwhelming, I'm not going to lie Now. Like 10, it's going to be a bit underwhelming, I'm not going to lie now.

Speaker 1:

We have priest, so priest has binding heal, a fast heal. That heals a friendly target and the priest. It was a low amount of threat. This spell benefits from the triggers of all effects associated with flash heal. Oh, okay, that's really cool. That makes it actually useful then. Uh, soul Warding, pearlwood Shield has no cooldown. It reduced mana cost and increased to magnitude. Ah, disc Priests, gotta love them.

Speaker 1:

Vampiric Touch A damage over time effect that grants 2% of damage dealt as mana returned to all party members. Throw a Shadow Priest in the Boomkin group. It's needed. It's amazing Rogue. You have Blunderbuss, fires. A musket blast at enemies in a cone in front of the rogue, dealing physical damage A cone in front. You actually have an AoE ability rogues, congratulations.

Speaker 1:

Crimson Tempest oh my god, these are all AoE abilities. I've just seen Finishing moves that hit all nearby targets with a damage over time bleed based on the attack power, increased duration per combo point and Fan of Knives. The rogue instantly throws out both weapons at the target dealing area of effect damage. All AoE. Because rogues needed AoE, didn't they? They are very good at single target soul warriors, so I wonder what warriors got? Well, shaman, you get storm, earth and fire. Isn't that monk ability? That's a monk ability. Uh, chain lightning cooldown is reduced by 100. Earthbind totem immediately immobilizes all enemies when cast and flame shock deals. 60 increase periodic effect. That's really good. That's really really good.

Speaker 1:

Feral spirits summon a fair, a pair of temporal spirit wolf guardians for 45 seconds, three minute cooldown. I wonder how good they'll be in a raid because pets take a lot of cleave damage, so I'm not too sure they'll be good. Um, I'm not sure. If they've changed that in sod, they might have done. They might have done. Um, coherence, chain heal effectiveness only reduced by 35 percent per jump, pain lightning effectiveness only reduced by up to 20 percent per jump, and and each spell now jumps an additional time. That's not bad. That's not bad for healers.

Speaker 1:

What it allows is healers to actually do some damage rather than just sit there, spam chain heal in a raid or, you know, spam regrowth or rejuve or whatever it was that druid spammed or flash heal. You know, this is what should have been classic. It should have tweaked it a tiny bit so that classic wasn't stand there and spam, flash heal or stand there and spam frostbolt. You know all that shit. I I think that they should have done these tweaks, but I'm glad that they're doing them in season of discovery. I just wish more people would actually play season discovery to test this out, because I think that these are very good and I think that these should have been on classic era realms I'm not gonna lie like not all the runes, but very small tweaks that could have at least helped. You know people do more damage or a different rotation, but that's my opinion.

Speaker 1:

Now for warlocks, you have decimation, shadow bolt, shadow cleave, incinerate and soul fire damage on targets below 35. Now cause your next soul fire to not cost a soul shard and cast 1.5 seconds faster. 10 second second duration Okay, so it's kind of like an execute phase, not bad. Mark of Chaos your Shadowburn causes your next single target spell or ability to have 100% crit chance. That's kind of cool but kind of underwhelming, I'm not going to lie.

Speaker 1:

Infernal Armor For the next 10 seconds, all non-physical damage is reduced by a percentage of your damage reduced from armor. That's a defensive cooldown. Oh, that makes sense. There's warlock tanks in season of discovery, so all physical damage is reduced by percent. Oh, okay, so this is a magical damage like defensive ability. So you have, say, 40 armor, yeah, like. Or damage reduction, physical damage reduction. You pop this and suddenly you get for 10 seconds, send magical damage reduction. Okay, that's really really cool. It's based off of your armor and I think that's a really cool way of doing a defensive. In my honest opinion, I think that's very, very good.

Speaker 1:

And finally, for warlocks nope, for warriors, sorry, fresh meat damaging a target with bloodthirst has a chance to enrage you while activating abilities which require being enraged and cause you to do 10 increased damage for 12 seconds. 100 chance to proc on the first blood first hit against a target. 10 chance for subsequent hits against the same target. That seems crazy. I'm not gonna lie, because blood first is a very quick cooldown. I don't know, it depends on how lucky you get with rng, because 10 increased damage on the class that was so good at single target. In classic we'll see sudden death. Your melee crits have a chance to activate sudden death for 10 seconds. While sudden death is active, you may use execute on any target and you will always have 10 rage remaining after using execute. That's really good.

Speaker 1:

Shockwave, own under own attack that deals physical damage and stuns all affected enemies for four seconds requires a shield and defensive stance. 60 second cooldown. This is just an aoe attack for prop warriors because they were probably complaining that everything else is better than them tanking. Now you know it is what it is, um, but yeah, they're really good runes. They sound really good and you can obviously have a lot of combos with other runes that have been, you know, uh, put into the game previously, which is is really really good.

Speaker 1:

I think that with SOD they've done really well with the runes. I would like to see more wacky and really out there runes kind of like the Infernal Armor for Warlocks, where it isn't just taken from an expansion later on in WoW's history. It's just something new, you know, and I think that is very, very cool and something that should be looked into a lot more, in my honest opinion, with these runes, but I think they're looking very good. I think that there's going to be a lot of synergy with older runes and I think that people testing them out are definitely going to have a lot of testing to do to see which runes pair well with which and where's the best sort of synergy with all of them.

Speaker 1:

Because as a community, we mid max everything. It's really bad that we mid max everything. We can't just play the game to play the game and enjoy and piss around, and you know all of that. We mid max it as a community. So people will find out which runes work best with which is. It is what it is.

Speaker 1:

But, moving on, we do have a couple other things to talk about with the ptr now. This one is very, very cool. These are spoilers by so, please, if you are not wanting spoilers, then you might want to stop now. But they are looking at upgrading the legendaries in Classic and potentially adding more. So, with the current legendaries, sulphuris now has attack power on it for druids and the effect of it has changed a little bit to allow a bit more flexibility in who might get it. Um, therefore, it benefits everyone, not just rep paladins mainly, and then two-handed warriors and stuff, but it will benefit druids, it will benefit, you know, uh, warriors a lot more. It will benefit everyone that can use it. Um, they have yet to say about thunder fury if that's going to be changed, because thunderfury has a very good ability anyway. For those that can use it, such as paladins, warriors, rogues, it has a very good ability. So, you know, it very much depends on if they're changing that. I don't think they will, though I think they might tweak it very slightly, if anything but the like ability on it is very, very good still.

Speaker 1:

But the big thing is that they have data mined, something relating. Well, I'm not going to say what it was relating to, but listen to this placeholder ashbringer, quest item one. So that's pretty cool. For those that don't know ashbringer um, you can get a corrupted ashbringer in nax ramus, the final raid of classic world of warcraft. Okay, now everyone speculated that you could purify the ashbringer back in 2004, 2005, and everyone did everything to figure out what you could do to purify this corrupted ashbringer. People fished for hours and days upon end. People went to remote locations and did certain things. They talked to certain npcs. They probably gave certain npcs like a pat on the head, a dance or whatever. They did everything that they could. So to have a placeholder ashbringer quest item, um, with the tooltip that reads totally real, not fake.

Speaker 1:

Quest. Starter item for ashbringer quest super duper real, totally not a joke. Okay, um, obviously it's very interesting for several reasons, as it has existed in the database for so long the ashbringer and the ashbringer. If you were to hover over it, it just does damage. It does 30 to 50 holy damage and it just blasts the target for 700 fire damage. Okay, that's all it does. There's no stats on it, there's no nothing, and that has been in the game since 2004,. But it was never, ever to this day, released in retail or any sort of classic or anything like that.

Speaker 1:

But they are changing this um and the um. What is? It is associated with the as of yet unused quest. Good and evil, essentially. Uh, the placeholder item above, uh, above, essentially, is just saying that you know, blizzard are looking into giving you an Ashbringer in Season of Discovery, which is really really cool, and that they are potentially updating Scarlet Monastery for Season of Discovery, so this could probably correlate with the Ashbringer, as the Ashbringer is the high law or the scarlet high lord's blade. Um, it's just really cool.

Speaker 1:

As well as that, they've also data mined an axe. Now, this axe is something that is a bit different, but people are speculated that it is the axe of cenarius. Now, for those that don't know, the Axe of Cenarius is wielded by Broxigar, and Broxigar is very intriguing character. He is the only character in lore to have wounded Sargeras, and Sargeras is the one that leads the Burning Legion against us as players and our world. I think twice, in Burning Crusade and Legion, and we defeat him in Legion, essentially, or we imprison him in Legion, but Broxigar is the only one to actually wound him a titan of the cosmos, essentially and this is the axe that he did it with. So they've datamined an axe, but they don't exactly know exactly what the axe is. This is just speculation, which is really really cool.

Speaker 1:

Well, now we obviously have tier set changes for, uh, season of discovery. Now, these tier set changes? Um, because in molten core, druids had one tier, okay and this tier was basically very shit. It was for your thorns damage and it was for your trank. Essentially it was for healers. It forced people who wanted to get the tier set to go healer, essentially for druids. But now they've split it for balanced druids. You have. I'm seeing what has changed. Ok, all of them changed. So damage dealt by thorns increased by 100% and duration increased by 200%. You have, for 4 set, increased the chance to hit with spells and attacks by 3%. That duration increased by 200%. You have, for 4-set, increased the chance to hit with spells and attacks by 3%. That's a really good 4-set bonus. And the 6-set reduces Starfall cooldown by 50%. That's really really impactful For Feral your Feral Ferry Fire and Ferry Fire Feral also increase the chance of all attacks to hit by that target by 1%. Periodic damage from Rake and Rip can now critically hit your Rip and Ferocious Bite have a 20% chance per combo point spent to refresh the duration of Savage Roar back to its initial value. Again, really really good For tank druids.

Speaker 1:

You may cast, rebirth and Innovate while in bear form and dire bear form. That's really like group wide and very impactful. Reduce the cooldown of enrage by 30 seconds and no longer reduces your armor bear form and dire bear form increase all threat you generate by an additional 20 percent. And cower now removes all the your threat against the target. That has a 20 or 20 second longer cooldown. That seems really weird. Now removes all your threat against the target. Why would you ever want to use that? I'm trying to. I'm trying to think why would you ever use that in a boss fight? If you're a bear tank, I don't know.

Speaker 1:

Um for resto droids when you cast innovate on another player, it also casts on you. Passing your healing touch or nourish spell gives you 25 chance to gain mana equal to 35 of the base cost of the spell. That's really really good. Um, reduce the cooldown of your tranq by 100. Increases healing by 100. That's a really really cool um. So that's kind of like the og uh six set bonus um that you got in molten core which every druid had to take, but obviously they split all of these now.

Speaker 1:

So for hunters, you have a ranged hunter set and a melee hunter set. You generate a hundred percent more threat from using distracting shot. Uh, shot for 8 seconds afterwards Kind of meh. While tracking a creature type, you deal 3% increased damage to that creature. That's cool. Your next shot ability within 10 seconds after Aim Shot deals 10% more damage Very standard For melee hunters. Your Mongoose Bite also reduces the target's chance to dodge by 1%, which is your chance to dodge by one percent, which is your chance to hit by one percent. While tracking a creature type, you deal three percent more damage to that creature type. Makes sense again. And your mongoose bite net also activates five seconds whenever your prior and whenever your target parries or blocks when your melees attack miss. That's really, really good, because your mongoose only procs off of you uh, dodging, if I'm not mistaken, or dps mage you have.

Speaker 1:

You are immune to all damage. While channeling evocation. Oh my fucking god. What the? Oh my god. That tier set, that two set, is insanely good. That caught me off guard. That is so good. Uh, okay, that's just a. That's an immunity. Oh my god. I wish I had that when I was um ranking back in pvp like in classic. That would have been amazing.

Speaker 1:

You gain one percent increased damage for 15 seconds each time you cast a spell from a different school of magic. That's kind of cool. Does that stack indefinitely? That's kind of cool. Mage armor increase your mana regen while casting by an additional 15 percent. Molten armor increase your spell damage and healing by 18. Ice armor grants 20 increased chance to trigger fingers of frost. Really really good for healer mage. Your temporal beacon lasts 20% longer. Increase all chromatic healing you deal by 10% each time you heal a target with regeneration. The remaining cooldown of rewind time is reduced by one second.

Speaker 1:

Very simple for holy paladin your increase the chance your allies trigger. Your judgment of light or judgment of wisdom. Increase the critical strike chance with spells and attacks by two percent. Whenever your flash of light, holy light or beacon of light, heal a target to full health, you will also heal all members of their party for a certain amount of health. That's really really good. So paladins actually have an aoe heal technically. Your judgment of light and judgment of wisdom now also grant the effects of judgment of the crusader. Okay. Increase your critical strike chance with spells and attacks by two percent. Your seal command, seal of righteousness and seal of martyrdom now persist for six seconds after you cast another seal or until you cast a third seal. Your judgment can now trigger multiple steals if active.

Speaker 1:

I I'm not too familiar with rats in classic. All I knew is that they were shit back in classic and I approved to back that up, by the way. Um, so you'd have to tell me if this is good rep paladins, but I'm not too sure. Uh, for tank paladins, increase your block value by your shield by 30 heals for 200 health. When you block can only heal once every few seconds. Holy shield no longer has charges and instead always lasts its full duration. In addition, its damage is increased by 200 of your shield block value. That's really strong. That is really really strong. That's impressive how good that is. That is really really strong. That's impressive, how good that is.

Speaker 1:

For priests, you have healing um cast. Reduced cast time on your flash of flash heal and greater heal by 0.1 seconds. Increase your critical strike chance with spells and attacks by two percent and increase your critical strike chance of prayer amending and circle of healing by 25%. Just simple healing or chance and casting time. Very simple for DPS priests you may cast flash heal while in shadow form. This is really really effective. Increase your critical strike chance for spells and attacks by 2% and mind blast critical strike chance. Reduce the duration of your next mind flay by 50% while increasing its total damage by 100%. That's really really good. So you're just kind of fishing for crits essentially. Um is the best way to go about it for dps, rogues you have, uh, yep, okay, I forget that there's a tank.

Speaker 1:

Rogue pain also grants avoidance for six seconds, reducing all damage taken from area of effect damage from non-players by 50%. Increase your critical strike damage of your poisons by 100% and your finishing moves have a 5% chance per combo point to make your next ability cost no energy. That's pretty good For tanks. Tanks you have, while just a flesh wound and blade dancer, active banner knives cost 50 less energy and generates 100 increased threat. Very good, aoe tanking there vanish now reduces all magical damage you take by 50 for its duration, but it no longer grants stealth or breaks movement impairing effects. So just a tank. You know damage reduction essentially, and your finishing moves now have a 20 chance per combo point to make you take 50 less physical damage from the next melee attack that hits you in 10 seconds. That's really good. So just passive tank you have.

Speaker 1:

For healer shamans, the radius of your totems that affect friendly targets is increased by or to 40 yards. Makes sense. After casting your healing wave, lesser healing wave or riptide gives you a 25% chance to gain mana equal to 35% of your base cast spell. It's very good because it's just a mana generation and your healing spells now jump to an additional nearby target. Each jump reduces the effectiveness of the heal by 80% and the spell will jump up to two additional targets, reduces its effectiveness of the heal by 80%. That seems overtuned because you're going to get to a point where it heals no one for nothing. But oh well, melee DPS, shamans, the radius of your tote, all of these okay, apart from tank shamans. The radius of your totem is up to 40 yards. Increase your critical strike chance with spells and attacks by two percent and your flurry talent now grants an additional 10 increase your attack speed. Very nice. This just means that you attack faster and you know you sort of do more damage, essentially for ranged dps shamans, the radius of your totems has gone up to 40 yards. Your lightning bolt crits have a 35 chance to reset the cooldown of your lava burst and chain lightning. Make the next lava burst Chain Lightning Within 10 seconds, instant, very, very good. Your Lava Burst now also refreshes the duration of Flame Shock on your target back to 12 seconds. Very, very effective. This keeps your dots rolling, means you don't have to micromanage your Flame Shock. Essentially For Tank Shamans increase your attack speed by 30% for the next three swings after you parry, dodge or block your parries and dodges. Also activate your shield mastery rune ability. Your stone skin totem now reduces physical damage taken by 5% and your wind wall totem also reduces magical damage taken by 5%. Just try out damage reductions and more damage there for your shamans.

Speaker 1:

Now we move into the warlocks. You only have DPS warlocks. Sadly, actually, there's only one warlock set here. They haven't done the tank warlock set yet. Um, so your life tap generates 50 more mana and 100 less threat. The fact that it generated threat is kind of funny. Oh no, is this the tank? One that increases the critical strike chance with your spells and attacks by two percent? Your nightfall talent has a four percent chance to trigger your immolate periodic damage, has a chance to grant fire trance, um, reducing the cast time of your next incinerate or immolate by ten percent. Okay, so what you can do actually is immolate a target and then, if you get an instant proc, you immolate another target. Therefore, you get more chance at a proc and then you immolate another, immolate another, imminent. Okay, so you can go about the dotting route with that set. That's really cool. Sadly, there is no tank set um, from what I believe, so this is simply all you have at the moment.

Speaker 1:

Warlocks for dps warriors uh, you gain 10 rage when you charge. Change stances for five seconds after leaving a stance you can use abilities requiring that stance as you were still in it, and for 10 seconds after activating a stance you gain the additional benefit Battle stance slash. Gladiator stance increases 10% increased damage done. Berserker stance 10% increased crit strike chance and defensive 10% reduced physical damage taken. Very nice. It allows stance dancing a lot more, which is really really cool. Um for tank warriors increase your block value of your shield by 30. You gain one extra rage every time you take any damage or deal auto attack damage okay. Increase all threat you generate in defensive stance by an additional 10 percent and increases all damage you deal in gladiator stance by four percent. Okay, very cool, very standard. You know, just some damage increases there.

Speaker 1:

All in all, these set bonuses are looking very good and what they're doing with the set bonuses is very impressive, and I hope that they do this for later raids that haven't been released karazazhan Crypts for one. You know. I can't wait to see what they come up with. They have complete freedom with Karazhan Crypts, essentially, and they can make tier sets anything that they want. They can put whatever bosses they want, mechanics they want, and they can base it around the runes, the abilities, everything that is new in Season of Discovery. But I think they're doing a really good job.

Speaker 1:

It's just sad that it was kind of left alone in Phase 3 to die, but hopefully we'll see some sort of resurgence on Season of Discovery. I think it's well worth watching the raids for Season of Discovery. I think it's going to be very cool, but you know, only time will tell if it's going to be a winner really in Phase 4, a season of Discovery. But that is where I will end this episode for today. Thank you all very much for listening. As always, do check out all of the socials down below Constant stuff happening over there. But thank you all very much once again and go eval a friend, goodbye all. And go eval a friend, goodbye all. Thank you.

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