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Present and Future of Game Studios - 80 Level Podcast
80LV talked with Vadim Kraevoy, Head of Room 8 Studio. Vadim discusses how the company adapted to the new post-pandemic work style and the importance of flexibility and organizational structure in a complex, changing environment. He also offers insights into the current state of the gaming industry and predicts trends that may shape its future, specifically the potential impact of AI.
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when when did this journey start with you in
in games and art production like how did you how did you end up in this career was
this like a conscious choice that you made or was it something that you were kind of like
um just happened you know sometimes they things just happen and you don't really plan for it yeah so it's
I think common story when your friends invited you to just try so my
um initial uh education is navigation so
I know how to uh how to operate in the cargo ships and
other ships like a huge one uh and then I had a big vacation period
with some stuff uh to do on the shore
during my vacation and it was extended for it almost two years it had some
another source of income and my friends just
suggested me to try what game name what Game Dev is and I said why not uh I just
came without any like expectations to earn money just to look what is it
and it was roommate starting from the beginning that was the prey Adventure
made switched from production company Mobile production
co-development company TV Outsourcing segment of business so I I just enter it
just in in the ads between these two areas I offer made so it was just an invitation from my my
friends so what about this you've been working
in roommate for for a while can you tell us a little bit about the company because it's like it's a more complex
entity it's not just like the art line there's like a lot of other elements involved tell me how it works
so um hermaid was established in 2011
um so it's already like 12 years almost um
and as I mentioned just before um in four years after
and several released mobile games uh Founders decided to switch the focus and
focus on the co-development stuff and art production
um and their the Outsourcing Journey began so I
joined in that period and currently roommate group roommate Studio
it's became as a part of vermit group and the roommate group is a bigger
entity so we have five service lines art as one of them as the bigger one
we also have PC console co-development line mobile development engineering and
QA and we is about to launch uh trailer
controllers it will be like a semi-independent line it's under art now
uh yeah so I I'm in charge of the art line so it's like a five lines and it's
supported on the group functions uh with the marketing legal ichar ID just to
make the and sales of course um so just to support all the lines with
the all needed functions and have them on the certain level of
quality for everyone and of course optimize some of the costs on top
that's how it looks like when you're so since we're talking about costs in
general and Outsourcing let's talk a little bit about this Market I'm gonna give you like a little
uh entering segue into this so I think Outsourcing in games especially
is it like a fascinating space there's like so much going on there there are so
many Trends there's like so much so much movement from like one category into another but it's
um I think in the most recent couple of years I think in the in at the end of
2022 and the beginning of uh this year um we started to ask ourselves a lot of
questions right because if you look at current big releases there's not one
game that's probably being developed without any Outsourcing it's
physically not possible to achieve this level of you know a visual Fidelity that
you need like you talked about Horizon right so Horizon is like thousands of people have been working on that game
it's more than film in many cases so what do you think is going to go from
here because this does not seem like um like a sustainable thing right
because still there's only so many people on earth who wants to do 3D and I
know that you full have been struggling with this or probably to understand like where to get new talent and this is
similar for any any company that's working in this space but also
how do you work around the new technology that's coming into the space and can work as a
substitute to Outsourcing can you provide kind of like an internal perspective how do you see the market
right now how do you look at Talent how do you look at technology how do you
look at all that maybe risks maybe some compliments that help you build your
company I know you're building you get in another company soon so it's like growing and growing and going how do you manage that in in this environment
yeah so actually we are living in pretty interesting time uh it's time after code
when all of this did you realize that it's possible to work from home right and some of the studios
revise their security measures I mean physical security
to some degree so it allowed to ourselves as well to look widering this
Market of talent and involve more and more people around the
world so this is fasting if we're talking about talents uh don't usually
we think about geography uh where we can find this people who wants to who want
to do games a better game about general in general about game industry yeah it's growing
and it's one of the fast growing Industries in the world so
um now last year showed us um not so a huge cruise as it was in
2020 but it's still like a pretty big and uh
forecasts uh pretty impressive for the next couple of years and this is first thing about the game
trance and game industry so and as you mentioned yeah so uh games getting more
bigger and bigger every year because of um Hardware technology is developing as
well so we can see a lot of games becoming like a
cross-platform so we have uh games with uh like a 2015 million plus budget for
mobile uh version uh so with it's another thing and all of
this require a lot of content and a lot of stuff not just related to art right so
yeah just because of people yeah one at the explore world and open world
with on their mobile phone even so it's
um it's growing and to stick to the Quality Bar that said oh
the like industrial leaders trade you need a very uh
Senior Team and what's also important is just to deliver
um this quality on scale it's another thing so
if we're talking about two Trends it's game industry and it's
growing if we're talking about games it's getting bigger and bigger if we are
talking about demand it's becoming more and more
um crowing uh even given this year Trend
yeah when we see a lot of companies trying to optimize the requests and
trying to be cautious of having next steps and building the bigger teams so
not wanna and not a lot of people wanted to risk and just having layoffs so if
they attracting more and more uh external development stuff
so this is just so you feel like um to kind of like understand like why do
people still rely on a lot on Outsourcing is this mostly cost benefit or is this
because of uh just time constraints or is it just because of like capacity in
general because let's look at companies like Sony Santa Monica it's a big studio right it is in Santa Monica and
California but it can only be you know so big it can't go like to
an extraordinary huge uh organization right because it's still um
that's still a creative thing it's building games it still requires you know a lot of
back and force iteration and I'm wondering in this context
how to do Outsourcing how does outsourcing help is it do you feel like
you are kind of part of this pipeline or are you part of this creative process it
kind of helps develop new ideas and kind of go from there yeah again
um it's a lot of multiple reasons there it's definitely makes and the every
um our partner our client uh looking for something different someone wanted to uh
uh involve Outsourcing for example we have massive black on board for each of
the guys do IP development stuff and some high-end concept development do
some artistic current event you even don't have any kind of um Arts team on board yet so you need
some touch of creative and these guys you can help you visualize your story so
this is first first thing uh the second thing
um if we are talking about why producers and Outsource manager so
use uh Outsourcing because I think it's kinda
um safety for you for your team to deliver a game
on time because currently I will say that a lot of stuff is going on here
with Community yeah so and you can't just postpone and postpone game some
company is do this but the reaction of the audience and
Community might be not so good so you just involve more people and uh winning
some extra time it could be another reason and as I
mentioned before it's uh scalability uh when you need this so if
we're talking about content a lot of like a basic systems could be developed and and somewhere in the middle you need
to do like a massive Ram pump of the art team right and for other teams so you
need just to squeeze as much capacity as possible and you can't hire like a 1000
artists tomorrow right so it takes time and you need to get them on Quarry and
with a consistent quality it will be wearable setup team uh with their own
processes and they should know each other because um it takes time to and work people in
the in the technology in the pipeline um so
um and of course it's like in the one of the risk mitigation tools as well for
people when they have someone on the like uh
backstage you can jump in into the middle of the project and help to figure
out what's going on and help them to deliver stuff yeah so I think this is
main main reasons of of why companies using Outsource
I believe we can find a lot of much more but I think that's another main
you mentioned like the the problem with scalability
no sorry I was on mute now now it's a real podcast now finally people understand
um you mentioned this issue of scalability
I think it's also this idea that people might not need
as many you know people on staff all the time
right so sometimes you don't really need artists you know for for the full two years to
produce content right you have them and that's when in some in some ways it's a more Humane
kind of approach better than I mean not better but
sometimes companies do like short-term contracts they do short-term contract and then they basically you're out of
job again so it's like with Outsourcing people work all the time they have new
projects all the time so it's easier for them to kind of have a little bit more stability
In This Very volatile Market um so Vadim I have a couple of questions
I guess about crisis management I would say that
so uh room 8 went through a lot of different challenges in
the last couple of years and it all started with basically covet pandemic then you have
war in Ukraine um now you have stuff like
AI check GDP and all the other Technologies and people are like oh no
everybody's going to be on a job um so can you tell us how do you navigate your company
and your people and there's like more than a thousand people working in in your companies that you oversee how did
you navigate them through this pandemic uh war and now
um kind of like this technological disruption um yeah so we have almost 1 100 people
um because we continue to involve more and more talents um yeah so uh last three years actually
showed us uh in the uh Real Deals to to
find the ways to escape from any kind of problem and solve this problem not just
Escape but the solve problems uh on in flight so
um I can just give you a few words about what we did during the pandemic for
example and actually it was almost um the same what we do all the time
so we just switched to remote more remote mode of operation just in it two
days I think and restore the production from home uh we're like
um we supported everything around 600 people and all of the equipment was
delivered uh all of the systems and security system was adjusted according
to the policies that we had so it was a enormous work that guys from
group functions did and all of the people
responsible for some sort of things internally so but when you need to
operate in a complex and dangerous or unexpected environment
you need to be creative right and have as much flexibility as possible yeah so
um I think flexibility is a key here organizational level as a whole is
another key and given that we are working in him pretty
fast changing rapidly changing environment all the time we receive new
projects every day and new tasks so in a different type of requests so your brain
slightly just to the all of the challenges you that you may face so I
think it's like a transformation of the management brain because you need to
make decision fast and you train um every day how to do this so and when
you very well trained Problem Solver so every new problem
become so you use these patterns in from your head and apply these patterns again
and again if you need to find out the way how to
increase the team like double the team because it's only one way how to deliver
the game and time um so for example if we're talking about covet we created like a emergency
department that was just a mix of people from different positions it wasn't just the
administrative Department who was in charge of everything right so we had a
lot of volunteers who helped the back equipment to deliver it to support all
this stuff uh and we learned a lot during this exercise so
mouth first thing is just to not to drop in consistent quality that we deliver
and not to break any kind of deadlines and our
promises to our clients so this is two things that kind of pillars that we
usually stick to and uh the word was something that
was of course unexpected right but a lot of people talked in news and
um we started develop and more um risk mitigation plan uh uh and
involve a lot of like a external uh support staff uh like Brands and places
where we can don't really get our people so just
pre-book it and everything that was a Creed before 24th
of February just was broken because people just was real just realized that
it wasn't joke it's just for real and uh we need we needed to do this
um almost from scratch so uh all of the people were shocked of course but
everybody just started to do some random stuff and just in a 24 hours we
organized the department and set the priorities uh split their responsibilities
and in it just in a three four days uh or even after first
first several days guys continue to to do art in our uh
Department who was where we had like a majority of people
from from Ukraine um it was
almost a year ago when we started this yeah emergency and after three years uh
three three months after we measured um customer satisfaction and um
tracked how many projects we delivered in time and I was very very surprised
that we delivered 99 of projects and only 90 percent and only 10 percent of
projects was within the line shift so more than 90 percent was delivered on
time and uh on with their good quality and so we
received a lot of support from our clients uh so thanks for them and we started a lot of different ways to
um grow the team uh overseas as well uh so now we have
less than 50 percent in Ukraine so we
have majority of people outside of Ukraine and we continue to crawl in odam
in Asia as well so currently we're playing how to do this and kovit showed
us that remote work is possible so War showed us that Global work is possible
and uh another level so it was another challenge that we cope and I think we
succeeded in this and it showed us another but possibility to expand business now yeah
and we support people in Ukraine we supported a lot of people who didn't
have a chance to work so company and they really appreciate
company support here so it was good stuff to support people and care about people
first about the projects and then continue
developing the business so thank you for for this answer and I
feel like this is uh almost like it it is like a true Act of heroism where
there's like buildings crumbling and in Kiev and I've been in your office
so I know that you have like a wonderful large uh space and when this whole thing
is going on it's I imagine it's super hard to kind of stay on point and continue to work and yet
your people continue to contribute and the customers were satisfied which is like super
important I feel like it's one of the things that help company be so successful and my question is like do
you feel like in this um is there something unique about your culture or your processes or the way you
engage with talent that helps you achieve this level of commitment and
kind of like company culture where everybody is sort of working together nobody's you know
nobody drops out of projects you know I'm out of here or something how do you keep them because it's like like you
mentioned like across different continents across different countries
very different cultures how do you keep the glue that kind of keeps everyone
together um I think
tossed it's uh I just we believe in our missions
that we can deliver a great content and do this together right and work with
industry leaders um to I think we have a great leadership team
that inspire people uh to accept challenges and
this is something that
um could be part of one of the ingredients of this like Secret Sauce
another so thing that we provide opportunity to be flexible and
or be focused so for example uh we might have like a team dedicated to weapons or
to chroming and if people like to do this they can
learn every day how to do this and it's pretty complicated to do in other
environments on the one game uh or several games
uh you can just touch several pipelines and people like this Dynamic environment
someone likes someone don't but we're trying to be flexible and hear people
hear clients ask them and of course
um our all of theirs should be supported by process oriented approach so the bigger
scale the big scale like modern so it's several different things to manage
Studio 60 people or manage Studio of 100 people or 500 and thousand it's like a
slightly different yeah so I've uh I joined at the GM when our team was
around seven people and now we have more than one thousand thread and it's very interesting thing
to uh understand that some of the solutions that you just developed last year
doesn't work this year so you need to work entire thing from scratch just to
support another structure uh so another process is uh and other people so and
still keep it simple because um a lot of people can invent something
complicated right but keep it simple and very clear for everybody how you can
grow in this environment what kind of projects you will do with us what team will be engaged with you in
this project uh what's your kind of responsibility and what your next steps and what your
next goals here so this is I think create in the environment
um sometimes challenging environment um see but it give a lot of
opportunities to grow if you want and deliver great
stuff if you if you can so first of all thank you for
for this answer and I think your career kind of shows the opportunities that the
company gives right because you've you've been doing it yeah I think personal example managing of our
directors and managers yeah the the this job yeah so the the question is
um that I also had when I when I talked about this a lot of those crisis that keep coming
is I want to talk a little bit about how do you navigate this idea of substitutes right so there
is something that there is something that's always coming and wants to disrupt your business right there are
companies that are like Ubisoft they're doing their own Outsourcing companies
they're doing like their own Outsourcing house since within their because they're just doing so much so many big games
or Rockstar they're just doing something similar when they're just buying a lot of studios in India and Pakistan
now we have this AI problem or or not a problem you tell me how do you like
there was like so much so much talk about mid-journey like a couple months ago now
and if you go in any public space where they publish stuff from me Journey it
does look impressive sometimes of course there's like a arm growing from a butt but uh
more or less those renders are are very interesting now there's a lot of like
copyright infringement and other stuff going on um now there's like uh chat GPT where
they say okay we're gonna write this in the areas for all the TV shows we're gonna write the new essays you pass it
in school and so on and um my question is like how do you make sure
that those things don't destroy your business that they um how do you
navigate them how do you what's your attitude towards them and
what do you feel helps your company kind of survive all of this and come up stronger on top of
this because you guys are keep growing like no matter what life throws at you so how do you gonna how are you gonna
work with this Ai and the technological disruptions
uh yeah it's I think one of the uh hottest topics in in art space I would
say um so first think uh about the business uh
it's about diversification of this business yeah so AI can deliver now some like a
um basic uh I not basic but some of the in
inspirational piece uh rather than like a concept art that you can use in the
game and the consistent query but some of the simple stuff totally can be
uh substituted uh if we are talking about some simple stylized props in 2D
that you can just throw into the into the game into the indie game so it will
be definitely impact but uh I would from I uh from our
discussions with the team uh we see that it's still not ready to substitute it so
we'll see how it how it will go and how it will develop but uh if we're thinking
about the concept or it's a you need to think how to do this and keep in mind a
lot of different stuff and still be creative with this So currently we consider AI uh
maybe as a tool uh for um that could be
um used in future by artists as well maybe technical artists maybe some
someone just to help to tell this story uh to the people who
um know uh how to do this so it's definitely one of the risks for
the business but if we're talking about from my group um it's like a multiple different uh
services that we provide yeah so inside of art we also have like different
stages of the production that we cover um inside of every single Studio we have
multiple teams who do this completely different stuff so if I will substitute
this part with the Creative Touch and um a lot of like a Content uh but the
whole world under the risky I just lose their business because some of the stuff
much more easier to do so it's very interesting time uh to see
uh what will happen in two years but currently we consider this as a tool for
us that optimize some work and push the limits for uh concept artist or
directors and push the creative limits as well because it's just generate you like thousands of image just for that
you can't find easily on Pinterest there here so I think it will be in the
direction uh in
uh with with the eye and I'm like that sir
so when we are almost over on time um I wanted to ask you like the last
question where do you think what are the biggest trends that you see
from your company perspective in both like art and all the other kind of lines
that you have what's going to happen like in the next um two five years let's say with this with
the thing that's going on like do you feel like they're still gonna be you know
PlayStation and you know computers or are we gonna consume games you know
through you know streaming because you mentioned uh Microsoft flight simulator in the beginning of our conversation it
is already used in streaming to kind of like Channel a lot of content because it's just impossible to put the whole
world you know on a on a Blu-ray how do you feel uh you know about like
the pipelines themselves do you feel like they're going to change much do you see a lot of disruption coming from
companies like Adobe or epic games do you do you see like proceduralism kind
of building up more and getting kind of like more math in the asset production
what do you feel are going to be like the most biggest Trends in the next uh three to five years
yeah I think one of the trends would be that
visual part and uh gameplay part will be
more and more complicated comparing to what we have now so if we can parallel games 10 years ago and what we see now
as like a completely completely different experience so it will be even more complicated like
if we compare just some images uh from web created by person and this AI style
highly digitalized and highly complex and how somehow visually very well organized but doesn't doesn't have any
sense in this so it will be like a general direction when uh
all of the games will be much more complicated with um much more
um different kind of mechanics and content um
I also given that a lot of I think Spirit and the market in um
film space I think it will be more like some kind of blend of entertainment with
a blend of franchises that we might see some different
interesting collaboration uh like a announced with Marvel already so it's
something something could be something what could push the limits of
Gaming and if we're talking about Technologies for sure
um it's it will create a possibility to
I think the extent capabilities of the teams and
if you still have some budgets and you have Technologies and you can deliver
over deliver related two times and impress your audience uh you definitely
will do it so you sure you won't stick to the one general direction that
that you used before so you will try to in involve One models and given all of
this procedural stuff uh AI staff
and all the Technologies like it like one of one of the not not ladies but uh
pretty impressive we can really find the announced several uh Technologies like
nanit for example so it gave you an opportunity to play more with different
areas of your game and push push the limits fast
so uh yeah
I think and another thing that I didn't mention so um
given that mobile devices becoming more and more
efficient let's say I believe that we will have more and more great franchises
launched on the mobile as well or some cross-platform direction where you when
when you can play from whatever you are so it also could be could be away so I I
don't have a crystal ball so I just tried to assemble something that I see
on what we are working on what is announced in industry and just
the general Trend and I think it could be like that I have a I have a couple of questions
for you but probably the first one is uh are you really into like
photography and stuff like uh or or do you have like cameras just for
for the sake of it for work uh so I'm not a photographer but
one of my hobbies is just work with visual stuff so we have mavic drone so I
play um play a lot of like a drone simulators and do some flights
unfortunately I didn't have a chance to focus on this drone uh stuff because I
think next step will be fpv staff for me so and Sony I just bought it because
um I
um my daughter just came to this life and I decided I decided to capture it in
a high resolution yeah yeah that was my reasoning for getting a camera myself
uh my reasoning was myself because this was like a I think it was it's pretty expensive and then you need to put all
the cash in and then I thought well at least I'm gonna take pictures of our baby and then and now we have like thousands
of like billions of pictures of my daughter on on Google Drive and my it shows on like the Google home
screen and my wife is like wow that's a nice picture where did you get it I'm
like well if for a change you should check out like we have we have like thousands of them over there
um I also wanted to mention that the for some reason for obvious reasons photography is and cameras is like super
popular I'm on like 3D crowd I'm like I think our current Uh current art
director who's doing a lot of visual stuff for NVIDIA
um he's like he's a super big in photography he does he has a Hasselblad
cameras he has Leica cameras he has film cameras like he does like coated
gold uh like real film and stuff and he's doing amazing pictures and a bunch
of guys are just doing that for photogrammetry like a lot of people
are just doing like they they have like their you know expensive dslrs and they go around with them they're like huge so
if you want to find like for our listeners if you want to find a common ground to talk to to any 3D artist you
can talk about uh camera gear and people will constantly relate I myself whenever
I'm walking with a with a Sony camera everybody's like oh I have like a I have an alpha in my
pocket in my backpack I'm like good so it's a it's a good starter
so now we talk about the gear um let's talk a little bit about games so what are what's like your favorite
game that you like a lot um I think my favorite is horizon
horizon zero down um Assassin's Creed series for sure
everything about busy cancel and I play a lot in Diablo uh Cyril like
several last months I say um and I think everything that the action
in action adventure genre um inspired to investigate the different
worlds yeah so I also do racing stuff
then then um any kind of simulators like flight
simulators but I think it's a great game Microsoft flight simulator oh yeah yeah
but it's it's not my thing um it's also very technically
um Advanced they have like a lot of solutions there that are almost like like the real next gen next gen right
when they have like big Maps inside and they have ai and they have those clouds
Cloud systems that are the same as the basically the weather there is the same
as the weather in the real world and it's all being tracked it's crazy and it looks amazing
all right well you might want to thank you for your time and uh for the award in this hour to us I really appreciate
it um uh we're gonna wrap this up we're gonna leave the links in the description to
the website so people can check it out check out all the studios and maybe apply if they if there are some job
openings available thank you thanks for enjoying another episode of the 80 level
Roundtable podcast check out upcoming episodes on the 80 level website at 80.
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