Low Five Gaming

Deadeus

May 15, 2024 Studio Low Five Episode 34
Deadeus
Low Five Gaming
More Info
Low Five Gaming
Deadeus
May 15, 2024 Episode 34
Studio Low Five

Step into the eerie world of Deadeus, a unique horror game developed for the Game Boy by -IZMA-. This haunting title, originally released in 2019, immerses players in a dark narrative where a young boy has a prophetic nightmare that everyone in his village will die in three days. With 11 different endings and no direct path, players must explore, investigate, and decide the best course of action to potentially save the villagers or uncover deeper mysteries.

Deadeus stands out for its chilling atmosphere and intricate storytelling, all crafted within the constraints of classic Game Boy hardware. It showcases the power of pixel art and minimalist design to deliver a profoundly unsettling experience. Featuring music by Stuart Busby, the game’s soundscape adds an extra layer of tension to the gripping narrative.

Alex played Deadeus on his Analogue Pocket, embracing the physical cartridge experience, while Luke explored the game through a ROM on his Steam Deck. Both hosts experienced the game’s unique horror elements and discussed how it masterfully leverages its retro platform to deliver modern chills.

Join us as we delve into Deadeus’ complex storylines, explore its multiple endings, and discuss the game’s impact on the indie horror scene. If you’re a fan of retro gaming or looking for a fresh horror experience, Deadeus is a must-play.

This episode is unofficially brought to you in part by Naz Reid.

Send us a Text Message! We'll respond on our next episode!

Support the Show.


​Visit us at LowFiveGaming.com.

Join the Low Five Discord!

Email us at hello@lowfivegaming.com.

Theme music is by AJ Norman. Design assets were created by Studio Day Job.

Low Five Gaming is a Studio Low Five Production.

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Show Notes Transcript Chapter Markers

Step into the eerie world of Deadeus, a unique horror game developed for the Game Boy by -IZMA-. This haunting title, originally released in 2019, immerses players in a dark narrative where a young boy has a prophetic nightmare that everyone in his village will die in three days. With 11 different endings and no direct path, players must explore, investigate, and decide the best course of action to potentially save the villagers or uncover deeper mysteries.

Deadeus stands out for its chilling atmosphere and intricate storytelling, all crafted within the constraints of classic Game Boy hardware. It showcases the power of pixel art and minimalist design to deliver a profoundly unsettling experience. Featuring music by Stuart Busby, the game’s soundscape adds an extra layer of tension to the gripping narrative.

Alex played Deadeus on his Analogue Pocket, embracing the physical cartridge experience, while Luke explored the game through a ROM on his Steam Deck. Both hosts experienced the game’s unique horror elements and discussed how it masterfully leverages its retro platform to deliver modern chills.

Join us as we delve into Deadeus’ complex storylines, explore its multiple endings, and discuss the game’s impact on the indie horror scene. If you’re a fan of retro gaming or looking for a fresh horror experience, Deadeus is a must-play.

This episode is unofficially brought to you in part by Naz Reid.

Send us a Text Message! We'll respond on our next episode!

Support the Show.


​Visit us at LowFiveGaming.com.

Join the Low Five Discord!

Email us at hello@lowfivegaming.com.

Theme music is by AJ Norman. Design assets were created by Studio Day Job.

Low Five Gaming is a Studio Low Five Production.

Speaker 1:

Yo, what up everybody? Welcome to another episode of Low-5 Gaming Backlog Book Club Podcast. I do with my brother Luke.

Speaker 2:

What up, Luke, hey? Hey, we're not even just Backlog Book Club. Welcome to Alex's niche corner, his grind market, his under the microscope I don't even know what the proper phrase here is Just down in the nitty gritty with al dude game boy niches is uh is correct, my man, we're coming at you with a future retro future retro episode, dude, this time deadius, another game boy joint that came out in 2001 maybe 2000, 2021, it would make. It did not come out in 2001, did it?

Speaker 1:

no, no 20, so it would have been 2021 I was like what I like I dropped it 2003 like no.

Speaker 2:

I was like huh, no, no, no 2020, 2021, that general area era physical release in 2022. Do you have the physical? Let's start off there. I do have the physical and I also have the actual details dude.

Speaker 1:

It came out on august 24th 2019, the original so glad we got that cleared up, you know uh, and then there's been, but see, so the developer of this, his name is adam birch, artist name is isma. So he released this, isma, and he put it out onto the itch community, you know. So it's all. It's part of a game jam. So he did a three-day game jam and created this game. Basically, I had something. Are you familiar with game jams? No, no, right on in the uh, in the development community, in the development world, you know, for those folks out there making video games, it's uh, basically you get a bunch of developers together and you kind of challenge each other to make you know whatever the best game they can within three days. Okay, so he basically has been thinking about the story of this game in one way or another section sponsor with adderall kind of no, I don't.

Speaker 1:

I don't know what he was doing to get it done, but this is, this is a common practice, though in uh developing caffeine, I'm sure some of that liquid cocaine that unofficially sponsored us back in episode, I don't know 14, still gross, but continue kind of tasty dude like no weird aftertaste, no dude, no oh, if you want to learn more about that, you can dig out the uh big drink energy podcast. I think it might be defunct now. Actually, I think it's rebranded. It's uh own two heroes. Nonetheless, you know what we did that?

Speaker 2:

in what game? We were pimping that day that'd be a funny little callback. Was it hades? You know that sounds right and it also explains why we couldn't explain hades. We bounced all around each other like children the whole time because we were hopped up on mountain dew. I got some good feedback on the hades episode. Yeah, it listened to better than it felt.

Speaker 1:

It's my magic editing skills, bro, sure, sure, sure, uh. So game jams though.

Speaker 1:

Three days without the best game you can, three days, uh and then it's yeah so so he didn't I mean this full version of what we played, is not that? So it's like it basically what he created in that time. He felt like it had legs, so then he put more time into it. So it's not like he made this game in three days, but that's. That's how game jams work, cause you like make a cool. You're obviously familiar with Celeste, cause we played.

Speaker 1:

Celeste, so they did that as a game jam, I don't know. Uh so, maddie dude, maybe like a level. Yeah Well, I'm sorry. Are you familiar with Celeste classic? No, so Celeste classic is the free, like eight bit version of Celeste that you can get online when you go to Maddie's website.

Speaker 2:

Okay, cool.

Speaker 1:

And that is the actually the original. That's why they call it Celeste classic. So a lot of people just assume that it's a? Uh, what do you call it? When you like? Uh, like a deck, what do they? There's like a word for it. What do you? Take a game and it's like a degradation of the game or whatever. So you're taking the slice that's nice, but no, uh, there's an actual thing for a decu tree and I was like, where are we right? Now what's going? On no, so it's not a vertical slice.

Speaker 1:

It's not a demo a d make. So you've heard of d make. Yes, play video games, bro. Hey man, you're all over the place. I don't know what's happening here, but you're all together.

Speaker 2:

I'm a big fan of the clickbait articles that it's like this ps1 era d make and I'm like, oh, that's so fucking cool. I'm never gonna play that, but I love to see this game like chopped down, deconst, deconstructed, yes, so a lot of people assume that Celeste Classic is a demake, but it's actually the original version.

Speaker 1:

That's why it's Celeste Classic. But then Maddie and her team went on to make what we have today, so similarly Dedious, basically created this game, turned it into what we have today and there has been some changes over time, because it was released to the public on itch. You could download it for a pay, as you'd like, and then it really caught fire on the internet. Dude is in these niche game boy communities which I like to dabble in now. So, like someone like me who loves analog pocket, loves like collecting for the game boy, and has really started to get into some of these indie joints, uh, if you go and you do any searching on the internet for like a new game boy games, like you know, newly released, basically newly developed game boy games, this is going to be a top top of those lists. It's kind of like I don't want to say it like lit the fire because other people were doing it, but this one definitely had some.

Speaker 1:

It was received well by the public and continues to be, and I I think that's a tribute to Isma's quality developer making a cool game, having a cool story, and he's just like a pretty amazing illustrator, and that comes through in some of this as well. So, like these illustrations, you know, I think that's a really cool part of Dittius is the look. You know, I think it's got a good vibe overall, but some of those scenes that you get, like it really. You really have to give isma the um. Yeah, I just, I'm giving the man his flowers so you're glazing him, as the children would say.

Speaker 1:

Indeed, indeed but then in a physical release, right, so about in 2021 the physical release came out. That was a big deal, because when you have a game that you're developing and putting out on itch, like you can update it, you can like patch that kind of stuff. But once you're slapping something on a cart, it's not like you know, it's not like Xbox, playstation right now, where you get your physical disc and then you, you know, you put, you got a day one download, right, yeah, like this is game boy. Like you're not connecting to the internet to get that day one download.

Speaker 2:

It's like turning in your paper, dude, totally, totally. It's like this, is it man?

Speaker 1:

So it's cool, man, it's a. It's cool. And actually you know another fun fact when, when you know for folks that listen to our Pine Creek episode and then our interview with uh marco, the developer pine creek, he actually gave nod to isma being inspiration for him to make his own game. So it's this game, in that that you know, future retro game boy community, it's uh, it's up there and it was horror bros.

Speaker 2:

I hope they talk I know right.

Speaker 1:

So that's another cool thing and it's like I there's something about the game boy, like there's something it's suited for horror, and I think it's because it seems out of place on on the system almost like yeah yeah but at the same time it's like expectations right, right, right.

Speaker 1:

But horror as a genre is tricky like that too, because you know, just to continue being all over the place you watch, you know, if you start talking to some horror nerds you have your, your major blockbuster horror films, but they, they geek out about that super niche like weird stuff Right, that's true, and like the and the creativity that maybe is involved with creating a horror film on a low budget. You know that's something that you'll run into as well. So I think the parallels there are really interesting.

Speaker 2:

He's in like the biggest horror producer. It's like Blumhouse or whatever. Like all their movies are made for like a million or less. I feel like so that's pretty crazy yeah.

Speaker 2:

And there's also like these games, like because if you're playing on a Game Boy, obviously you still have to give some care to gameplay and things like that, but the reliance on storytelling is much higher. So I think that fits the horror genre as well, because another thing with horror, as opposed to other storytelling methods, is it's your imagination which makes it spooky, it's what's not exactly told or it's where your mind takes it. So if you're trying to make a comedy game, you know you got to nail your jokes. If you're trying to make a horror game, I guess there's just more to play with there, or you could be, you know, try to do both. I suppose this game has some humor in it Totally.

Speaker 2:

So yeah, it's that whole Game Boy going around exploring, poking things, playing with the environment.

Speaker 1:

I think plays really nicely to horror, so I can see um how it got there right and I think what's interesting too, with pine creek, that was what you would maybe consider like real horror. So the the scary horror parts of that game is because it's like real life. It wasn't like extraterrestrial, it wasn't like, uh, the, the occult or whatever. I mean there was some red herring stuff, but whereas in Dead Eos it's really, in my opinion, is a nod to the genre, the true horror genre. I think that Isma really plays into some of those tropes really well and I think that comes from him being a fan of the horror genre and you see that come through in his game, which is, I think, really cool. But before we get too far into this game, let's drop the people with some info on dead.

Speaker 1:

Yes, deadious is a horror-themed Game Boy game developed by Adam Birch, also known as Isma. The game follows the story of a young boy who has a prophetic nightmare warning of a massacre that will occur in three days. Players navigate the boy through his village, uncovering dark secrets and engaging with various villagers to influence the outcome of impending doom. With multiple endings and a narrative-driven approach, neteus combines retro aesthetics with a chilling storyline, making it a standout title in the indie gaming scene. It's pixel art and atmospheric design pay homage to classic game boy titles, while delivering a unique and unsettling experience. What do you think that do before I did? Is that does that check the boxes of the game?

Speaker 2:

it sure does. It's just a nice text adventure. No, no, how do I? I really struggle to describe these games other than just like poking around dude. Just a little poking around game, just a little diddling dude, point and click adventure?

Speaker 1:

not really. I mean, it is an adventure game and it is. You know, it is narrative driven. So you're going around, you're talking to all the npcs and you're trying to figure out the story and as you talk to folks that will unlock different you know branches of the tree, right?

Speaker 2:

yeah, it's an interactive book in a way, and, like you, can discover as much as you want. Uh, not the biggest spoiler in the world, but you can literally sleep through the events of the game and uh, you do get to an ending. So, uh, it's. It's fair to say the game has a rhythm and a cycle. What is it? Three days, three days, yep.

Speaker 1:

So it's, it's not uncommon. If you, if you dig some of the you know the uh coverage of this game, I will say a lot of people will assume that, uh, that's like you know, paying tribute to Majora's Mask, the three day cycle, right, I suppose. But I did have the pleasure of talking to Adam and he mentioned that that's a thing that people bring up, but he didn't deny that that's you know a piece and that made sense.

Speaker 2:

But it was not his intention yeah, I feel like it's more just like it kept the story on the rails and like it gives it nice closure for what happens in the end. Whatever it is that you do multiple endings, you can end early, you can end real fast, as I found out, but it's just like you're. It's that interactive story type of a game, so like there's things that you do that change events and it's just if he went on for days, it kind of loses some of that bite. I won't spoil it now, but I tried to get a specific ending and I realized that I didn't do anything in the sequence. So I like settled for a different ending, that I decided to be my true engine, because that was just me being able and not wanting to start all over to get to the the perfect boy ending.

Speaker 1:

But you know sure Sure that sometimes yeah, so there are 11 endings in total, which is cool. I love the. I love the, you know, being able to branch off and and try a few of those different things and see, see the story through.

Speaker 2:

It's wildly different ones too, like it isn't like just like an oh, like here's a slight twist. It's like no, there's wildly different outcomes depending on what you do.

Speaker 1:

Right, and they can happen at varying various times, right? So even though it's a three day cycle, you can end the game prior to the that three day period, and the reason why it's on this three day cycle is it goes back to that impending doom thing.

Speaker 2:

So you're having these nightmares and and all the children in the town.

Speaker 1:

Yeah, so all the children in this game you start to, you start to pull back the layers of this story as you play through and talk to folks.

Speaker 2:

In a cool way, like everyone's being real coy and weird about it, like the adults are being very like. I can once again, that's your imagination taking over but I can see it being a movie where, like, the parents are like acting totally normal, but it's creepy that they're acting normal or they're like just saying enough to like tell you that they're burdened, but they're just not going to tell you what the deal is. So I liked that. Yeah, that's, I mean.

Speaker 1:

See that, I love that you definitely, and I love that you bring that up too, because when I had the opportunity to talk to Isma, he did like I think I mentioned it just a little bit ago too is that during that game jam he basically took this idea that he had and and fit it into a game boy game right. So, like, I would love to see this game, like, ah, there's just so many things you could do with it, and I hope that he does continue this story elsewhere. You know whether that be a kid, you know on the game boy, or whether a different platform I mean, he's a hell of an illustrator. I would love to see this in comic book form or like a graphic novel, you know. I mean an easy thing to say would be like the, you know a movie, a horror movie, which would work as well.

Speaker 1:

I think that you get a little less opportunity to do some of that playful ending stuff with that. Not necessarily you can be cool about it, but I think some of those other mediums give you a lot of opportunity to to play with some of the branching storylines and to just do something cool with this overall story of deadiest, and I think that, to my understanding, is. This is like a snippet of the deadiest story, so like, uh in in Isma Adams, uh, you know, in his vision for for for this story, we basically have seen a chapter ah, so he has like an extended lore, her universe kind of built out in his head or in his notes.

Speaker 1:

That's cool yeah, totally, totally. And then you were talking a little bit about the. I think it's worth bringing up, just like the, the visual style of this game. So it's built out the gb studio engine. It's gonna have that top-down look. It looks like pokemon, uh, and because of this game.

Speaker 2:

It's not our shorthand for any type of game boy game.

Speaker 1:

It looks like pokemon, all right everybody played pokemon, so that's an easy thing to compare it to and I prefer to. I prefer to say it looks like pokemon than to say it looks like lynx awakening, which is very similar. You still have that top down, still very like game boy, like kind of game boy, but your npcs and there's just like a very unique look to the, to the pokemon npcs and the yeah, you know the characters I'd say it tickles a little bit closer to realism.

Speaker 2:

So not like homeward bound, but that'd be another cop too. But I'd say like at like the church. I thought the church was like particularly cool, like architecture, so like some of the buildings look pretty like not plain but like standard, whereas the church looked a little bit more realistic.

Speaker 1:

That's just a random thought, my bad for the derail that's all good, yeah, but you know, see, the thing is is you're gonna get that same flavor and a lot of gb studio engine games, especially ones that were made around this time, because that's what the engine allowed you to do at the time. It's evolved since then so, like now, you have more side scrolling, like you can make a schmups, you can make you know this various different things that you weren't necessarily able to do with the engine at the time that Isma was making this game. But I think where the graphics really sing is like I was a part of that is they? They didn't, don't get me wrong, dude.

Speaker 1:

This game is polished, like it's a, it's a beautiful game, boy game. And then when I think it really sings, though, is when you get those for lack of a better term for them cut scenes, right. So you get to see those illustrations, and I call them cut scenes because you get a little panning of the screen or whatever, and it kind of moves around a little bit. It's a cut screen, dude, oh yeah, but I mean they're dope dude, and they're weird and it's like it really. It really plays into the like like the body horror, uh, vibes, you know, but yeah, so that.

Speaker 2:

So that's kind of the vibe, and then the music in this is quite good as well I can't think of like a song off the top of my head, but I remember at the time like it set the scene well, and once again I'd be, I'd be raw dogging it in bed. You know, I was just playing no headphones, so I do I do try to keep the volume reasonably low.

Speaker 2:

But like I remember that in the cut scenes or the the horror scenes not the horror scenes but the nightmare scenes. I thought that the, the cultish church dude growing up in the church and then hearing like horror movies like use church stuff and church vibes to play off of cults, it's just like it. It's yeah so hearing those vibes kind of mingle.

Speaker 1:

I thought that was cool music is by Stuart Busby, I believe, and that's actually like a childhood homie of of Isma. So it's kind of cool that he brought us, brought his homie in to help make the music tracks, which is a somewhat common. That's just a thing, man, when you get these like solo debt, solo devs, make it a game, like it's one thing to do, illustration, to have a story, to build this out, and then it's like and then all of a sudden you're expected to like do music too. That's, that's a lot, it's a completely different skill set totally so.

Speaker 1:

It's cool. I think it's super cool that they he was able to to collab with uh, with his homie. Also, the story behind, like how that all came about is is worth listening to as well. So a little plug for another, little plug for my interview with Adam Birch, aka Isma, which will be available to folks as well. Check out that feed. But beyond the the look in the music, we started to talk about the story and we also mentioned that there's 11 endings. I think we should probably discuss some of our endings, dude yeah.

Speaker 2:

So before we put up an official spoiler wall, I'll uh use my pretty goofy ending first. Uh, I'd also like to shout out the map. I appreciate a good map in a game and I liked traversing this one. It felt expansive yet compact, so that first day when you're exploring you're like, okay, I talked to all the different NPCs in these areas and you get a nice familiarity and a nice flow together and I very much appreciated the map and the church was really cool place. The school was relatively cool.

Speaker 2:

I like how you got different tidbits, how you went there every day and how you learn more about the the lore and the different your different characters and like I liked the cycle and how it went over each day and I love how um, I won't spoil, but I guess, what you find in the church area. I think you'd be pretty dumb to be like you spoiled that for me. I'm like, well, you'd be pretty dumb to be like you spoiled that for me. I'm like, well, yeah, something was going to be in the cool church area, but I thought that was all cool. So yes, my first death oh hold up. Are you ready? We're ready for spoilers.

Speaker 1:

This one's funny, but I guess just put it up anyway yeah, all right, if you want to be unspoiled, go check out this game. Play this game. It's well worth it. Uh, you can buy the physical or you can get the uh the rom for very affordable price. It's like five bucks, maybe even less, I don't know. You might even be able to play uh, like one of the early versions, for free on your web browser. So, totally, if you're interested in this support art, check it out exactly.

Speaker 1:

Support art, exactly. And with that let's uh, let's throw a little time stamp in for folks that don't want to be spoiled by these endings because, to be honest, dude, like that is like the journey of this game is like figuring out these different endings. Yeah so you know, you still have fun if you listen and you and you wait a couple months to play it's like telling you the end of a book.

Speaker 1:

Dude, you got to read the book totally, so check out this game if you'd like to remain unspoiled. Come back at the 32 minute mark. 32 minutes.

Speaker 2:

Let's talk about some of the endings, all right. So day one I go to the edge of the dock and I jump off and the surfer, bro and the lifeguard saved me and they're like dude, what the fuck told you to stay out of the water and I was like whatever you can't tell me what to do.

Speaker 2:

And then I get the shovel and I'm palling around day two and I do it again and I'm like, fuck it, they're gonna do it again. I don't care. He's like I just feel like jumping in and I was like, just fucking, send it, dude. And then and then I died, I drowned. And they're like, yeah, dude, it looks like his pants were like way down, like I think he killed himself, and I was like, oh, I picked up that.

Speaker 2:

I just thought it was so funny that I picked up that meteorite or whatever it is that fell from the sky, yeah, weighed down my, my person, so it looked like I had it, looked like I had ended it all, man, and I was like oh man, this is what you get for fucking around and finding out.

Speaker 1:

I think that ends up being like a space helmet or something weird yes, that was my first.

Speaker 2:

Ending was just being an idiot, so I thought that was funny, and then I immediately left the town.

Speaker 1:

It's like bye, and I was like, oh okay so the first time that I fired this because I got this game back when I was first released on on physical and I played a bit, uh, so this was my return to the game or whatever but the first ending I got was the leave town ending, where you just like, basically shit's in the fan in this town and you have the option you go up and it's like, are you sure you want to leave? And the dude you can you say yes, no, uh, you say yes and it leaves and the game ends. It's like, all right, simply had enough. Dude, which I think is clowning, because and it was funny to talk to is about that too because I mean, you look at the horror genre, right, and you're watching a fucking horror show, uh, and you like, how often do you find yourself just looking at the characters and being like why don't they just leave, why don't they just get out of the situation?

Speaker 2:

paranormal activity would be number one draft pick for like just leave the house, dude, oh dude, exactly leave the house.

Speaker 1:

Yeah, they must have been locked in at a low interest rate, bro, this is pre-bubble dude, you don't know what it's like out here oh, man, so that's so. That's why he wanted to incorporate that one, though, because so many people are just like you know all right, so it is fun it is fun.

Speaker 2:

I was like this is weird, why, why just let me leave. But yeah, so you just load up a save.

Speaker 1:

Yeah, you look at it from the horror trope and then you're like, oh, oh, yeah, okay, I get it, which is fun. And then there's the other one. So it's, it's like that classic game boy game deal where you wake up in your room and your bed and you can go back to like, so, when you're cycling through the days, you have to go back to your bed to sleep, right, that's how you progress the days, so you, so you can just jump back into bed each time and that will. Did you do that one or no? No, no, I mean neither I had to play the game.

Speaker 2:

I was like that'd be weird, but that is another one of the endings. The game out tight, right, so you just don't do anything the one ending that I got.

Speaker 1:

It's like what I felt was almost the I'm going to call it the honorable ending is uh, when you just wait to the end or you make it through, I like poked around, did everything, and then you go up to the top of this mountain. And when you go up there on each day, you kind of look up and the deadiest thing is like interesting, like I can't exactly explain what's going on. But there is this like apocalyptic deal going on and you've got, you know, the end of the world.

Speaker 2:

It's like an apocalyptic cult, right demon worship something to do with the sun too. Deadius is like a demon that needs to be appeased.

Speaker 1:

Essentially right, right so but so every day when you go up the sun's, like every 20 years and that's what I meant by like the adults.

Speaker 1:

All went through this previously, and that's why they're all weird about it, but like every every 20 or 30 years or something, this happens in the town and like it makes the news but no one does anything about it right and that will, and I'll play in some of the other endings, but, uh, so when you go up there, though, every day, the when you look and it pans up and you get to see the sun, it kind of cracks a little bit more, or whatever.

Speaker 1:

If you go up and you do the whole game and you go up there and you go and sit on the bench and you kind of just watch the world end, which I was like, after putting all three days in, I was, uh, I did that one and I was like, oh, all right, but it was like cool. But at the same time I was like shit, there's gotta be something a little spicier, you know. And then that's when I realized that I needed to start playing this game a little less honorably, which is very out of line for my typical way that I approach video games yeah, and I don't know if there's really any clues that you needed to do well, no, they do the hell.

Speaker 2:

You need to sacrifice like 10 people and you're like what, that can't be right. There's like this other thing you do, or if you get the heart of your best friend or something, yeah, so you need to make best friends with the neighbor lady you got the hots for, and then don't you take her up there and like, cut her heart out or something wild right, so that one's interesting because you have to, instead of like going to sit next to her you have to like. That's the true ending.

Speaker 1:

Yes, so that's what I did I played, I played the ending, although I played the game all the way throughout. I gathered all the flowers, got her all their flowers, like, basically, romance this, this girl, uh, and then met her up there for the for the final day, and then I chose to sit next to her on the bench. But one of the endings, you're right, is like the you know, do, do you have to, you have to get the and that ending is you just die together watching the world end.

Speaker 2:

Right, Right.

Speaker 1:

Right, so that's, that's the same. I mean, those endings are considered the same word. But what is this? So when you go, you mentioned the church, right, and then there's the altars. Yeah, it's in the cult basement should be mentioned.

Speaker 2:

Yeah, so you discover the cult basement. There's a ritual dagger you find down there and there's the cultists that you find down there, and there's like this pentagram with pillars set up in the building and you have to like find these different materials.

Speaker 2:

So I placed one of the flowers there, I think and I'm not sure if I could take it off, but she gives you a special flower, yes, so I couldn't give her like the 10th flower or something like that, so I was annoyed. So then I killed the dude's mom. Yeah, dude. And then you get the secret key. Yeah, you get the secret key for this room that you've previously been really annoyed that you couldn't figure it out you mean like your mom, like your mom in the game, you can just mark her.

Speaker 1:

Yeah, you can mark everybody. It turns out yep, that's what you were leading up to a minute ago.

Speaker 2:

Like you can and like you can get caught, I guess, doing it and you can end up in prison so you have to mark the npcs off without someone looking and you find this key that your mom's been having and she's been saying some like mildly suspect shit to you previously, but nothing to really make you think anything's to a miss. And then like you go into this cave and it's like your dad's chained up. So I think your mom sacrificed your dad to stop data's the first time. Yep, totally so like yeah, that was, that was my favorite ending, so I chose that to be my ending.

Speaker 1:

That one was wild dude.

Speaker 2:

Like a first of all. I was like oh, shit, I just killed my mom.

Speaker 1:

I know I was like this is a little unhinged, but all right. Then you're walking around town and stuff and then you like end up getting the key and there's a there's a door up on that mountain where you find another key in the game. I can't remember right now which what it opens, but basically when you assume that it's going to open that door at first doesn't fit. So when you get this new key from your dead mother, it gets you into the cultist basement uh, that could be, that could be.

Speaker 1:

So when you get this key from your mom, you're like, oh well, that's, that's the door. So you go back up there and, like you said, you find the bones of your, your dad, and then the world ends. You find, you basically find out what happened, but then the world ends there as well. Yeah, yeah, that one's pretty let's. Let's not run through all the endings, but let's through run through the endings that we did experience.

Speaker 2:

So did you experience me?

Speaker 1:

Okay, cool. So for me, I did all the ones that we've mentioned. What else did I do? I did the one where I became deadiest, which was kind of fun. So for me I would say that was my true ending, that was my. Basically, you gather all the the stuff, you go in there and what that does once you place all the items that you need. So you may not have gotten to this because you didn't have all the items that you needed. You didn't have the flower from the girl, the special flower can't you use a different flower.

Speaker 1:

It has to be the special one I think you need the special one and I think you need her heart.

Speaker 1:

So yeah, yeah so you need both of those things and that will open a door to the next room and you go in. There's like one of the weird cult dudes and you're basically are in front of this pit and you can, and this will give you two different endings. You can either kick the cult dude into the pit and he will be the sacrifice to deadiest and basically that more or less saves the day. I think, if I recall, uh, in a weird way, like so you, like you know, killed your friend and did all this other shit. And then the other way is you can jump in.

Speaker 1:

If you jump in, uh, you end up getting a cool little scene where you're down in the pit and you talk to deadius and there's some really cool artwork and you have a conversation with deadius and basically you uh I mean you die when you fall in there and you become a sacrifice, and then it's just like it's a cycle thing where you become deadius and then, like you know, another 20 years someone else gonna have to come take your place or whatever. But it's this wild like scene, dude, because you know how you dig up that cat. Yeah, so the deadiest is down there like stroking the cat, like he's hanging out with the cat or whatever dude, it's, it's dope, but it's.

Speaker 2:

It's weird, but it's dope yeah, dude, and tom's really upset that someone unburied his cat. The show shit was hilarious.

Speaker 1:

No, those are the endings that we got. That's most of them. I would say it's worth going through and kind of like checking them all out. Like this game is really about poking around, seeing what you can do with it, and it's just super well done with that. Who would you recommend this game to, and how many sacrificial lambs out of five?

Speaker 2:

I would definitely say someone who's a horror fan genre and someone who did not listen to our spoiler section just now, if you're a real big fan of just like that interactive textbook choose-your-own-adventure vibe, so that's who I'm thinking of. Because it's a short little bop, so it's truly like not a big thinking of. Because it's a short little bop, so it's truly like not a big burden, it's just a nice little experience, maybe a little, maybe not what most cozy games are, but in a way kind of a horror cozy game. Is that a thing?

Speaker 1:

yet it's gonna be eventually right, uh.

Speaker 2:

So it's like a horror cozy game. So I would give it like, uh, maybe four to five, because I you know it nails what it's going for. It's not necessarily like my niche, but like I really appreciated what it went for and what it did. So I think it's well done and I think it's worth your time. What do you think?

Speaker 1:

I don't, man. I mean, I think it's obvious that it's. You know, if you're a Game Boy fan, if, like these, like future retro games, are something that you're intrigued by, definitely you know, if you're a Game Boy fan, if, like these, like future retro games, are something that you're intrigued by, definitely you know, give it a shot. It's worth it. It's, like I said, it's beautifully done, it's not too long, it's not a huge lift, which is great, kind of what you're saying. And yeah, I think I would probably give it four as well. I think that in this case, you know, know, it's tough, man, because it's like it does, you're right, it like hits everything that needs to be hitting, but like. It left me still wanting a little bit more like, even though in the thing is is you can get more by going into replaying, but once you hit those 11 endings, there's not much more to give. But that's not necessarily a true knock on the game, because it's exciting how we're supposed to do.

Speaker 1:

Yeah, not at all when I put it just set you up for the new joint dude right and when I put it next to, I think that you know coming off of pine creek playing this game, like I think that in the conversations are cool and I think that you know all of being able to talk to different NPCs is cool, but I was almost spoiled by the amount of NPCs that were put into Pine Creek, Whereas there were times in deadiest where I don't think this and this is just me being Uber like Uber critic but I wanted more folks, more conversations.

Speaker 2:

I would say that Pine Creek was funnier Sure, but I appreciated that there is more autonomy or control over the ending.

Speaker 2:

So fair, fair you know, the slapstick or not, maybe even slapstick, but just the humor and horror mixture is also a trope of its own. So I just feel like they're. You know there's certainly similarities, being game Boy Studios type games and horror genres. There's certainly tons of overlap. So I would imagine a lot of fans are fans of both and I think that's an excellent pairing and that they play off of each other really nice. And if you find yourself in this little niche, you're going to find yourself in quite a little groove.

Speaker 2:

I dig it dude Four lambs sacrificial noise every game top 10 all the time every game top 10 yeah every game that's a good game.

Speaker 1:

Well, with that dude, let's take a little break here from our unsanctioned sponsor. This episode is unofficially brought to you in part by two words Nas Reed, nas Reed.

Speaker 2:

Nas Reed trauma time Alex and I went to a Timberwolves game together and we paid a lot of money to go see the Nas Reed six man of the year award ceremony. Because the team immediately took a shit and it was really cool Nas Reed was getting that dude a cult status.

Speaker 2:

Dude, I could go on for days. But like modern fandom is like minnesota fans I feel like are particularly like ravidly cultish, like about like we're very protective of our players, like growing up a twins fan dude. It's like this dude could be the sorriest player and like twins fans be like but I love him.

Speaker 1:

We could never trade him away and like I'll be pissed if he traded away Nas Reed, though.

Speaker 2:

Well, yeah, he almost left in a way. Take that and combine it with meme culture and the way that meme culture forms to just regular culture and like just becomes a movement, and boy, do you have like the most interesting fan relationship and perhaps all of sports.

Speaker 1:

Oh, it's wild man.

Speaker 2:

Not only is he six man of the year, he's a fucking movement.

Speaker 1:

Dude, he like they just chant his name at random at the games and like he goes out in public and people are just like nas reed like it made the news dude, but a tattoo artist is handing out nas reed tattoos 20 bucks will get you das reed and times new roman on your anywhere you want on your body should have done it should still can probably yeah dude undrafted free agent mm-hmm he was a.

Speaker 2:

You might not know this, but he was part of the jelly fam squad, which is like a YouTube thing how funny is that?

Speaker 1:

why they always could be calling him jelly. He's big jelly. I didn't realize.

Speaker 2:

That's why and that's like a youtube thing. That happened in probably the mid-aughts, but like funny is like, yeah, I think that's when he was in like high school, like out in jersey. But like him and some other dudes were like, you know, this jelly layup thing, slash moves, oh that's great and uh he ends up being this timberwolf and he's just.

Speaker 2:

I don't know if he was ever on a two-way or if he was just always buried at the end of the bench, but dude just grinds and slowly made himself into like a solid rotational player and then took a little bit of a discount to stay with us. Team invested some money. Everyone's like why do you need three centers?

Speaker 1:

you're stupid and look at us now dude, so much length, so much length dude a man can hit trade bombs though dude, and he does have the jelly dude, he brings it down absolutely.

Speaker 2:

He broke his wrist heading into the playoffs last year because he went up for a very athletic dunk and like landed on his wrist. So like dude's a modern center and he's, he's the movement, dude. He'll mayor of the city someday, dude, dude, I love it.

Speaker 1:

I love it, I love the passion, I love the movement. I love the two words. Did you get the beach towel yet? No, that probably resells. For how much is that reselling for?

Speaker 2:

I think they're I think I recently saw I think they're. Yeah, they're selling them again. I think um which is hilarious I mean it's too big of a deal, but like right after they had the giveaway at the game there was like Wrestlemania and someone showed up to. Wrestlemania with a Nas Reed towel. So it kind of just continues to grow, this legend. A champion of Jeopardy went on a run and she had a cat named Nas Reed. Oh, that's great. Yeah, so Nas Reed did Dude that towel.

Speaker 1:

I saw, maybe Reddit or something Someone tried to bring the towel into the ball stadium whatever they call it, in Denver, and they wouldn't omit the Nasri towel. So the dude I'm reading here is like they wouldn't let a piece of cotton in, but they had to let. In two words yeah.

Speaker 2:

Yeah, that's so silly, so silly. So, man, just a great combination of like all these things.

Speaker 1:

Kids were giving him his flowers, like like actually at meeting him after game, like when he's like exiting in his car. People try to give him his flowers and stuff people have been loving nines read all season, bro.

Speaker 2:

I was listening to a podcast and they're shouting out like the old Def Jam games where, like the battle for New York type shit where the different rappers were like brawling each other. Nas Reed needs to be put in like some video games. Dude, I just need like a Nas Reed. Like I'll play Fortnite for a day if they give me a Nas Reed skin, so and dig it. It's balls in your court, epic. Give me a Nas Reed skin and you'll finally get this old man to download the fork knife.

Speaker 1:

That's right. Low five gaming unofficially brought to you in part by Nas Reed.

Speaker 2:

Go wolves. All right, man For side quest. I'm just going to totally throw a curveball and I'm going to see if you're able to handle it. Hit it out of the park or if you need to think about it over time and then either do a special episode or a special segment later on. Are you ready to be on your toes or are you nervous? I'm intrigued.

Speaker 1:

Side question God look at this tease.

Speaker 2:

Look at this tease. I should be on radio so I've been watching the Fallout series. I've been watching it incredibly slow. I think I've only watched four episodes, which is very against binge culture in general and like the homie ace. There we go. I think he says he's watching it his third time, which is hilarious. Go go for it, girl, but it's really good. I think it's really well done. Cool, have you? Have you watched any of uh follow? Not a bit.

Speaker 1:

Okay, it's really good, walton I've heard a lot of great things fantastic.

Speaker 2:

Well, you never played any of the games, right, so I guess your buy-in would be a little lower. And I've only previously played New Vegas, which is heralded and it's a big deal, but it's recently got me into Fallout 3. And it's just got me thinking. We're in a boon of video game adaptations. So I want you to think of two video games you would like to see as a TV show or a movie. Distinction necessary to see as a tv show or a movie.

Speaker 1:

distinction necessary, and then one movie or tv show that should be a video game. Oh, right, on cool. Two video games that should be in the same tv show, or two different tv shows basically, or a movie, right.

Speaker 2:

so if you think that the story is more compact and necessary, I'll lead off with an obvious one. Right on Red Dead Redemption.

Speaker 1:

Oh yeah.

Speaker 2:

Okay, cool Should be a movie, yeah, or a really good HBO series. Specifically, I feel like HBO really handled the last of us very well. I feel like Amazon has proven themselves. I'm a little hurt about how the Lord of the Rings ones turned out, so I don't know if anybody should get it, but I think a prestige network should do it, and I think Rockstar should allow someone to turn their Red Dead IP into either a really good long series or a movie.

Speaker 1:

I'm honestly a little surprised that they hadn't.

Speaker 2:

I'm sure I've heard author or actors openly campaign for it and say, like, give me this role as Arthur Morgan, Like, let me do it. And then my second one. I think I've said this before, but I want Netflix to do Metroid as an anime. Yeah, that'd be tight.

Speaker 1:

I think it would be really good.

Speaker 2:

Atmospheric, but I have yet to totally think of what I want as already established IP that they should make into a video game. Oh, I actually have had this one forever and it's a little bit of a cheat because they've done it. It's just always sucked is that we have never been given a true, righteous iron man video game. Iron man, yeah, and I want, yeah, yeah, full control over this.

Speaker 2:

Mech suits I want mech suits to load outs for different mission types. I want, like a stealth, stealth mission where, like, you can go in in different angles and choose your different suits. And I want some of his famous enemies and I just think that that's a character that I can't believe and like, the only games he gets included in is always like gang style, right, like Avengers and things like that. But I think that he should be given his own game focused on just him. You could do a period piece. You could do it back in the Vietnam war when it all started. I know a lot of Iron man stuff, but like you could have it totally set in modern day stuff.

Speaker 2:

I just think it would be excellent as a video game I can dig it.

Speaker 1:

I'm surprised they haven't put out a full on. They've got to be an Iron man game. I think they had like movie tie-in games.

Speaker 2:

I think they had those classic ones.

Speaker 1:

But he's fun to control in some of the Avenger games or whatever that kind of stuff, but not to the degree that you're describing. That would be dope, no.

Speaker 2:

And I'm not smart enough to tell you what studio could handle that game. But I had opinions as to the movie tie-ins for different video games. I have opinions as to what streamer should carry it. Even if the studio that did Castlevania also did another should carry it. Or, like, even if the studio that did castlevania also did like another like they, please do another video game adaptation.

Speaker 1:

Guys who made fucking castlevania is so good so I mean, there's the obvious ones that have already been done and that would be, or that that are happening.

Speaker 2:

So you've got the way I would allow if you said that you didn't like how one was done and you have a better idea as to how they should do it, if that makes it easier to no, that's all right.

Speaker 1:

I mean, I think the witcher. The witcher is what I just wanted, so the witcher would be dope. That obviously already happened and they did a good job with that. Uh, they're doing, apparently they're. I mean, to be fair, they did a zelda cartoon and it was trash and they're working on a zelda thing now, like that's exciting for me, that's why I didn't include it in mine.

Speaker 2:

I have a lot of opinions on how they should do it, and they're not going to listen to any of it.

Speaker 1:

I mean the most important game. They've already done this as well, but it's Tetris. Yeah, yeah.

Speaker 2:

Do you?

Speaker 1:

see that movie bro.

Speaker 2:

I would be open to it, but isn't it on Apple or something it is? It's not one of the ones I don't have. It's quite good really, but yeah, it's quite good.

Speaker 1:

So I'm gonna go a little bit more indie art house on you, you, you. You slapped us with some like blockbuster stuff, which respect, but a game that I would like to see become a movie or an anime, almost like a, I feel like a cowboy bebop s type thing, almost might work for it, noir. Yeah well, maybe, maybe that is the vibe, but the messenger is what I'm going with. Are you you're familiar with the messenger?

Speaker 2:

yeah, I gave up because it got too hard and I don't want to do it fair enough, but it was tight fair enough so that in that game you know it's.

Speaker 1:

It's like a side scrolling platform, action platformer and it starts in 8-bit and has a shift to 16-bit. So I think it'd be really fun to have you know whether it's mid movie, mid season or whatever. Have a style shift you know. So that could be dope. And I also love how the protagonist in that he's like there's a lot of fourth wall stuff, so there's like you know you get you know that kind of shit.

Speaker 2:

Ryan Reynolds is who you're casting. Yeah, I suppose so the only guy that can do it did?

Speaker 1:

you know all my movies.

Speaker 2:

They casted tom holland. So what are you gonna do?

Speaker 1:

ah, there you go but uh, but I think that'd be dope dude. I think the fourth wall stuff, I think the the animation shift and I think the humor, uh, that that game brings would just be really fun in like a cartoon form. So that would be my first one. Uh, what would be the second one? This one, I feel like, is a cop out. I mean, you took, you took my beloved met from me, so I can't sit there.

Speaker 2:

I also did Red Dead, so you don't have to like worry about, like I did the most obvious one in the room that hasn't been done. I thought of like a lot of people want Elder Scrolls, especially after this, and I was like I actually don't want that from you guys. I trust that you did fall out really well, so, okay, we'll see.

Speaker 1:

But like I guess it's funny because I'm like forever, and I'm like it's funny because I'm like thinking of like kind of obscure silly stuff, and like they're actually have done it, so like I was like, well, how about deeper speed? Maybe not but they did grant they have a movie.

Speaker 2:

They have like a few of those, don't they? Oh, you're right, oh, yeah, yeah, sure. And they, they did twisted metal. That game hasn't been out in decades and they have a second season I know.

Speaker 1:

Gran Turismo. They made that shit. Oh man, I was going to. I feel like it's easy, but Vice City would be cool, but I feel like that's playing off your Red Dead, maybe a little too much, but Vice City.

Speaker 2:

I like that you picked a specific one, yeah.

Speaker 1:

I mean chinatown wars. If you're going to want to give, you know. But I still will go vice city over um. But as far as, if you're going to use that grand theft auto world, what else would be dope? Uh, this brings me into three. But like I said, doing um, doing great, that thought Auto kind of felt like just stealing Red Dead, red Dead decidedly better.

Speaker 2:

As an anime, western style Hades would be really good. That would be really fun. I don't quite know, you know what, it doesn't matter. You could definitely play into its roguelike nature and I just think that would be really, really cool. So I think Hades, and especially with, like the horny fandom around that game, would be pretty excellent.

Speaker 1:

City Skylines well no, yeah, no, not that, but, dude, I will get nerdy with it, though, and I don't think that this is going to do gangbusters in the box office. But how about, like an Age of Empires?

Speaker 2:

because I think you could do some cool shit with with, like with that, or maybe that's why it's important that, like you say who you want it to be done by, because it's like you know, if like funimation or the people who made, like the mario movies, made age of empires, like what the fuck's going on here? But like, or if, like you know, you heard some massive studio was taking it on, you were like what? But sometimes when you hear the right pairing, like the whatever niche thing that you're talking about, actually makes just like a little bit more fun sense you know what?

Speaker 1:

I'm gonna switch it up and let's go with seppu. That's what I'm gonna do I don't know the story I mean, they made mortal combat into a movie twice.

Speaker 2:

So what the fuck am I talking about?

Speaker 1:

story, but like yeah, so, yeah, so, seifu you're basically I mean, it's a revenge story, but you're a martial artist but it has this really interesting time mechanic where when you die like you're, you progress in age, uh, so then eventually, like you game over when you're just like too old to fight, yeah, um, but I think that that could be really fun and like what is a. I think that also like attributes to like a really anime style. But like, um, I would want it to be gritty, like gritty anime, though I'm not I'm not well versed enough in anime but I want it to be like, certainly uh, yeah, I get what you're saying.

Speaker 2:

There's definitely different styles. You don't want like the overly cartoony, or you don't want like the studio ghibli. You don't want like the weird right stuff.

Speaker 1:

You're right, right, just like the more realistic like I want some grit, I want some violence, like yeah, uh, but then for, and then what is it?

Speaker 2:

a movie that should be a game yeah, and I'm going to interject another one. I've never seen these movies, which is a sin of its own, but how has nobody made john wick into a video game?

Speaker 1:

uh, they have. Uh, it's just not a good game. But that's the movies. I remember the first time I watched that movie, bro, uh, I was in there and he just killed so many fucking people in like short amount of time. I was like, dang, I wonder what the death count is on this movie. And I was like, well, the internet exists, let's see. And like, dude, it was some astronomical number. But I was like there was like there was like infographics and everything around it. I was like this is great, love me, a good infographic but I cut you off, no I'm.

Speaker 1:

I mean, you have a charm by myself.

Speaker 2:

Time to think too, all right, because, dude, I can go on and on I just like, like to think, and I heard they're making like a knights of the old republic movie or series, or at least it's been like talked about, and uh, you never played those ones, but uh, it would lend itself to a movie very well so I think that would be cool, but any other like super innovative game or just like gnarly story or world that you just think would be if they did a good Prince of Persia movie.

Speaker 1:

Like looking at my movies on my shelf trying to see which one inspires me Interstellar 5555. That could be cool, but like I'm not really sure what kind of game would it be? You can?

Speaker 2:

revive Tango Gameworks. Dude, you can undo Phil Spencer's Big Boner dude, oh man.

Speaker 1:

The Hi-Fi Rush.

Speaker 2:

Sadness, it could be another rhythm beat-em-up game. That'd actually be really cool.

Speaker 1:

That would be kind of fun.

Speaker 2:

That actually ends up being a solid answer, dude. That also makes me want to make MF Doom Doom themed video games, so stumbled into an answer of my own. I like it Cool. That's your thematic side quest this month. I thought it was fun. I like thought of the premise and like a few ideas, but I unfortunately didn't really hammer down my favorite ideas. I was a little scatterbrained so I can hit you with it again later on if I think about some more.

Speaker 1:

but if you want to hit us up in the.

Speaker 2:

Discord. Yeah, I thought that'd be kind of fun. I probably should have sent it ahead. But you know what we busy, we busy.

Speaker 1:

Hit us up in the Discord though.

Speaker 2:

Let us know what game you would like to see made into a movie or TV series and extra bonus points. Let us know who you want to make it. You don't got to go crazy. I mean, if you have a director that you want to do it, go for it. But if you want you know, studio Ghibli to make a Kirby movie, let us know. And if there is a favorite TV show or movie that you just can't believe, or untapped IP that you just cannot believe has not been made into a game yet, also, let us know I think that'd a lot of fun discourse and I want to hear your ideas and steal them and pretend like they were my own.

Speaker 1:

Indeed, here's a lot of socials. Send us an email at hello at low5gaming and we may answer your question on a future episode, just like this email we got from Keaton Llama himself Mr Keaton the masked llama and he says hey y'all, what would you say is one of your favorite gaming moments? A moment that, when it was over and the emotions had faded, where you're just like wow I love this hobby.

Speaker 2:

You know. You sent me this not long ago and uh, it was actually funny how quickly some ideas come to mind. So the first one is mom got me a video game for christmas and uh, she let me know right away that she's the one she picked it out, because she talked to the guy at target and the guy at target said that I would probably like this and like, if you're a kid right now, your heart's dropped. This is like you for christmas, getting a zune instead of an ipod. This is like your mom being like this is the brand you wanted, right, and giving you the knockoff brand everyone's going to make fun of. You're like no. And then we were going to go to midnight mass like good Catholic boys. So I popped in some ratchet and clank and that shit slapped so fucking hard and like dude was not thinking about the birth of the Lord that night, I was just thinking about my Lombax homies and how excited I was to fuck shit up when I got back from church.

Speaker 2:

So that up when I got back from church, so that's a very fun. Step one, step two has got to be the first time that I looked at the clock with an overheated laptop on my crotch uh, thankfully not destroying my ability to reproduce, but playing civilization five till like three in the morning in college and I was like, dude, I have too much going on to be doing this and I was like kind of got to see the pyramids through, kind of kind of got to get this wonder done. Dude, it's gonna be a big deal, kind of have to destroy my neighbor. They've been on my turf and there's like some really like between civ 5 and civ 6.

Speaker 2:

There's some really specific memories of battles I've had sometimes, or even losses. There was like this continent I shared and it was like just an island, and there was like a choke point of like one hexagon square, so to speak, one tile, and we fought at that choke point for literally a millennia until I eventually won, but neither one of us could overtake the other one. And I play against the computer because I'm a coward, um, and I just thought that blew my mind so hard and like I always think of that, that like that time I played for some reason and just like how hard it was and like how tense it was and like he'd send troops across the river and then like take a city, but then I'd take it back and like neither one of us could ever get ground and I just thought it was so cool. And just that laptop, just cooking my nuts, dude, dude, because I couldn't stop playing.

Speaker 1:

I can dig it, man. Those are at least two.

Speaker 2:

Yeah, those are at least two where I was like that's unhinged, that's ridiculous yeah.

Speaker 1:

Right on.

Speaker 2:

What do you got?

Speaker 1:

Man, I think if we're going to throw way back like an early memory was when I first got the PS2 and it was packaged with Gran Turismo 3.

Speaker 1:

We would gather around the TV as a family, and alex would look at the trees dog reflecting off the car and it's funny, man, because if you look like, if you load up that game now and play, you're like what is this garbage? But at the time man that blew my, like I loved it, like you said, like I had mom, dad, you come look at the, look at the reflections of the car, dude, it was dope and like for me, dude, we all had to find different chairs to sit on those tough, tough hangs, dude and then I dude that game in particular.

Speaker 1:

No, that's, that's not fair. Because, like star wars, pod racer and some other early ones, but like I'm like a low-key, like secret, like racer, like fan, sure you know, uh, and I think that's like, especially like grand tur Turismo three, like okay, so I'm really into arcade racers, but Gran Turismo three instilled this like love, for it's why I like playing a Forza, you know, even though Forza is pretty arcadey, you know like it's, it's, it's fun to do and like everyone's all right too, but like you know it's it gives me a little bit of that love for like upgrading your cars and like I don't know man, it's just but but purely like the graphics of that game at the time, like I was just like, wow, I love this so much, this is so cool. A little bit more recent, honestly, red dead redemption two was an amazing game and an amazing story, and when I finished testicles, huh yeah.

Speaker 1:

yeah, I mean that's pretty dope too, but the uh, the ending of that game was just like it was just like it did it for me and it's also like a great amount of time put into that game, right, like a decent chunk of time to play through it and that was like just that game in my opinion. I know that there's like it's uh, you know, catches some flack for having some bloat, you know, right around the three quarter mark and it kind of does, but it's like I was OK with it, you know, and I enjoyed. I enjoyed that just about every step of the way and when it was over, like it was just like a really nice ending to Arthur Morgan's story in my opinion.

Speaker 2:

You ever played a second time. For some reason, I loved it the first time, but the second time I played it. It's just like oh my god, this just hits so much harder. It's crazy interesting.

Speaker 1:

I'm sure there's little things you pick up along the way that you maybe miss on the first one or whatever and llama.

Speaker 2:

I'd be remiss if I didn't shout out land parties. Um, I was in the middle school pocket for the peak of land parties. I feel like before online really took off and changed that vibe and just getting together with all your homies and slamming mountain dew and uh good staying up too late and playing. I didn't even like halo I never liked halo.

Speaker 2:

I sucked at it but it's just like dude that's like it was so fun to like hang out all your buds and, uh, unfortunately you never know when your last land party was. It just happens and then you never see the boys again. So rest in peace.

Speaker 1:

To the land party yeah, true, that man, uh, another one more recently. It's like a different, uh kind of similar deal, but when I finished it was uh, metroid, uh, dread, metroid, dread, because that was a game that was. I love metroid.

Speaker 1:

I thought that was like a for a metroid game. It had like a decent like story-ish going on with it, but it was like the difficulty level of it was like kind of a sweet spot for me where it was pretty darn hard, especially towards the end, and you had to get pretty darn good to like beat the last couple of bosses and like I got super frustrated a few times and like when I and like Celeste does this too, so Cel, a few times, and like when I and like celeste does this too, so celeste is kind of like. It's kind of like a dual answer. But games that do that to you, that really push you uh where you're enjoying it, but they kind of push you to the limit of like the frustration because you're like getting better at it and everything uh. But then when you, when you achieve the ending or you like beat the final boss, or when you summit celeste, uh there's just like you just like it just feels great. You're just like wow, I did that.

Speaker 1:

So those are those. A couple more. We could probably keep going, but I appreciate the appreciate the email, keaton and yes, send them and we will answer.

Speaker 1:

Head to low five gamingcom. You can find all our socials there, find little blog posts you can see. You know where we've been guest in that kind of stuff. A lot of stuff there to see and with that man, be easy, go, pups, nas read, nas read, bye.

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