I sat down with Emily Yoder and Sebastian Bae to chat about their brilliant design Malign, which was developed to explore the impact of misinformation/malinformation influence campaigns.
We discuss their game, malign influence and the differences in approach between the world of professional wargame design and its commercial cousin.
I sat down with Emily Yoder and Sebastian Bae to chat about their brilliant design Malign, which was developed to explore the impact of misinformation/malinformation influence campaigns.
We discuss their game, malign influence and the differences in approach between the world of professional wargame design and its commercial cousin.