Game, Develop, Repeat
I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
Game, Develop, Repeat
058: Planning Your Game (Stardew Valley)
•
Game, Develop, Repeat
•
Episode 58
Game:
- Cleaning up
- Planting Seeds
- Maintaining
- Connecting and exploring
- Harvesting
- If you over-plant...
Develop:
- What stardew teaches us about development
- How much can you really plan
- Patience and Consistency
- Energy Management
- Community
- Process
My own development
- Struggling with rest vs burnout
- Negativity spirals
- Believe in yourself, not in your accomplishments or potential.
- Belief in self and arrogance
- Negativity spirals are easy to execute but hard to endure.
- Positive spirals are hard to execute but easy to endure.
Repeat:
- How can you make your development more sustainable?
- What cool stuff do you want to share with the world?
Tip:
- Just do your thing. Also listen to Vienna by Billy Joel and pay attention to the lyrics.
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m
- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.