Game, Develop, Repeat
I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
Game, Develop, Repeat
061: The Difference Between Bad and Incredible (Front Mission 3)
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Game, Develop, Repeat
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Episode 61
Game:
- Front Mission 3 vs Front Mission 1st remake, initial impressions.
- Design Fundamentals
- The UI and maps in Front Mission 3
- The difficulty tuning in Front Mission 3
- RNG Damage sponges in Front Mission 1st
Develop:
- Design Fundamentals
- Examples of bad vs good execution
- Things that age poorly
- Fine tuning the player experience
- Putting time into the bits that seem frivolous
- Long term, sustainable effort.
Check-In:
- I have some Youtube video ideas and Twitch ideas
- I have not been working on development.
- I've gotten obsessed with chess rankings
- I want to harness my competitive nature for game development (game jams?)
Repeat:
- What gameplay mechanics have you accepted as normal?
- Is there any room for improvement in those mechanics?
- Is there something about those mechanics which targets the incorrect audience for your particular game?
- Tip for myself: Give yourself some genuine silence to make room for planning/thinking.
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
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- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.