PandTha Talks

Challenging the Status Quo in Modern Game Development [68]

May 21, 2024 rorytha & RaNDoMPandA Season 1 Episode 68
Challenging the Status Quo in Modern Game Development [68]
PandTha Talks
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PandTha Talks
Challenging the Status Quo in Modern Game Development [68]
May 21, 2024 Season 1 Episode 68
rorytha & RaNDoMPandA

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Can the shadows cast by gaming giants like Ubisoft's latest Assassin's Creed iteration truly shape the future of historical representation in games? We're not just blowing smoke—join us on a riveting journey through the labyrinth of gaming news, where we dissect the sparkling performance of Ghost of Tsushima's PC port and the anticipated hero shooter from Valve. In a bold move, we tackle the delicate ethics of emulation and piracy in game preservation, scrutinizing the balance between access and ownership. Plus, we share insider praise for Arkane's consumer-friendly stance with Redfall and stir the pot over character diversity amidst gaming's historical tapestries.

This episode isn't just about the games—it's about the gamers, the mechanics that drive our play, and the narrative threads that bind our experiences. We reminisce about the thrill of stealth gameplay from yesteryear and how its evolution continues to challenge modern developers. From the insertion of ads in full-priced titles to the trend towards live service models, we're not afraid to call out industry practices that might jeopardize the pure joy of gaming. And let's not forget the success of Ghost of Tsushima on PC, a beacon of hope for authentic character representation and narrative depth.

Finally, we're zeroing in on the peculiarities of game control schemes, especially when PlayStation games take on new life in the PC realm. With first-hand fixes for performance hiccups, we celebrate the community's ingenuity in overcoming these hurdles. As we wrap things up, we weigh in on the intriguing dynamics behind gaming job listings and muse over the cultural ripples the Borderlands movie might send through the industry. Don't forget to join the conversation on Discord, where your voice can echo alongside ours in the great gaming debate!

Support the Show.

Check out our Socials and YouTube here!

pandtha_talks | Twitter | Linktree

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Send us a Text Message.

Can the shadows cast by gaming giants like Ubisoft's latest Assassin's Creed iteration truly shape the future of historical representation in games? We're not just blowing smoke—join us on a riveting journey through the labyrinth of gaming news, where we dissect the sparkling performance of Ghost of Tsushima's PC port and the anticipated hero shooter from Valve. In a bold move, we tackle the delicate ethics of emulation and piracy in game preservation, scrutinizing the balance between access and ownership. Plus, we share insider praise for Arkane's consumer-friendly stance with Redfall and stir the pot over character diversity amidst gaming's historical tapestries.

This episode isn't just about the games—it's about the gamers, the mechanics that drive our play, and the narrative threads that bind our experiences. We reminisce about the thrill of stealth gameplay from yesteryear and how its evolution continues to challenge modern developers. From the insertion of ads in full-priced titles to the trend towards live service models, we're not afraid to call out industry practices that might jeopardize the pure joy of gaming. And let's not forget the success of Ghost of Tsushima on PC, a beacon of hope for authentic character representation and narrative depth.

Finally, we're zeroing in on the peculiarities of game control schemes, especially when PlayStation games take on new life in the PC realm. With first-hand fixes for performance hiccups, we celebrate the community's ingenuity in overcoming these hurdles. As we wrap things up, we weigh in on the intriguing dynamics behind gaming job listings and muse over the cultural ripples the Borderlands movie might send through the industry. Don't forget to join the conversation on Discord, where your voice can echo alongside ours in the great gaming debate!

Support the Show.

Check out our Socials and YouTube here!

pandtha_talks | Twitter | Linktree

Rory:

Hello everyone and welcome back to the 68th episode of Panther Talks. Hello we're. Uh, we have a lot more this week than we did in last week because, bloody hell, that was a short one, just stretched out of it, yeah.

Will:

We sort of breezed through everything a little too quickly.

Rory:

Yeah, this week's a bit more interesting because we have the announcement of assassin's creed shadows, which is it was not an announcement too, oh, wasn't it just? Uh, that's from ubisoft and actually, funnily enough, another topic we've got this week based around the same time slash era, is ghost of tashima PC port, which is released. Gotta admit, I've been playing it myself because I have this on pre-order. It is a fantastic port. It runs phenomenally. I'm running on high across the board and I'm always above 100 FPS Always good to hear. Honestly, it plays really nicely. I'm really enjoying it. I've not crashed at all so far, which is a good start For.

Will:

PC sports.

Rory:

This is all pretty good. After that, though, we will be discussing Rockstar's co-founder Dan Houser's new game, and apparently this will be an open-world adventure set in a sci-fi expanded universe. Sound familiar anyone? Mm-hmm. After that, we'll be discussing why piracy fears are keeping some researchers from accessing the games they need, which, basically, is the argument once more some researchers from accessing the games they need, which, basically, is the argument once more about. Is it emulation piracy, and should we be doing it to try and keep games alive?

Will:

That's been an interesting one.

Rory:

After that we'll be discussing the fact that Arkane have pushed an update to Redfall one last time was that that awful vampire game?

Will:

it was, yes, that was online, only it was it was even worse than what we knew.

Rory:

I know right it was. But, as Arcane Austin has done before their studio closed, they've pushed an offline update, meaning this game can survive, unlike Ubisoft's the Crew.

Will:

That's good.

Rory:

Even though it wasn't a great game. The fact that people can still go back and try it and play it at any time is a good thing, because it means no one's lost any of them. It also means the people that have can still go back and try it and play it at any time is a good thing, because it means no one's lost any of them it also means the people that have already paid for it can continue to play it if they want to exactly valve's next gen uh, next game, reportedly an overwatch style hero shooter called deadlock, which will be an interesting one I I think to discuss, because whenever Valve does a game it usually goes pretty decently.

Rory:

With Borderlands 4 waiting in the wings, new Gearbox owner Take-Two plans to pursue growth opportunities. So yeah, take-two, own Gearbox. Now Take-Two for anyone who doesn't know, are the people that own, I believe, rockstar Games. I'm pretty certain of that one Expect some changes, then yeah, yeah, they are. They're the ones that own Rockstar Games. So, yeah, those are the topics for this week. Should be nice and interesting, but with all that said and done, let's move on to it. Let's start yes, let's start with Assassin's Creed Shadows, shall we?

Will:

This was a crazy one to hear about during the week.

Rory:

So Assassin's Creed Shadows got a release and, in my opinion, some of the choices they've made are for story reasons, which I kind of get, because for the first time ever they've decided to base one of the main characters in the Assassin's Creed game on a real person, which is interesting.

Will:

They're running out of ideas.

Rory:

Well, this is the thing Part of me believes it's because his life wasn't very well documented so we don't know much about him. But on the other part of it, I also think it's part to fill their diversity quota.

Will:

Oh no, not one of these again.

Rory:

So one of the person who is based on a real person is this guy here, One of the few samurais that were not Japanese, Chinese or whatever. I forget which race they are Like the typical stereotype.

Rory:

Yeah, he is actually based off a real person who was brought over from Africa as a slave and eventually worked his way up and became a samurai. Not much is known about him. He was known to be at certain special events and known to have died by a certain date, but they can't say for certain because there's not much documentation. Now, out of all the possible samurai they could have chosen, they went for this one. As I said, I think part could be because his life was so little documented so that they can do whatever they want with it. But on the other side of it, I do think it was a reason to add someone of colour, from a different race, to this picture, which I can understand and I can respect to an extent. I do feel like some people are taking it a bit far because there's a lot of kickoff regarding this entire thing. But the part I personally didn't like I don't know if you've seen the trailer, Will.

Will:

I have not. No, Maybe. Whenever you showed it at one point I probably watched it, but I lost memory, so no, I probably watched but I lost memory, so no, I probably haven't.

Rory:

Then yeah, so I watched it when it released and at first you know what actually Shall we watch.

Rory:

It May as well, we may as well hadn't we, just so that we can fully get to an understanding. No way you. I always have that muted, so I don't know why it happened. Here we are, so I'm going to turn the audio down. Actually, I'll probably be best muting the audio. People can watch it with audio in their own time. I don't want to put it on, just in case there's any problems that we end up occurring. Oh, you can actually see my little FPS thing in the bottom left now, yep.

Will:

Yeah, I have no idea how to get rid of it.

Rory:

It's been stuck there for weeks. I can't get rid of it. I'm still trying to figure it out. So the reason I was so interested one it's based in either Japan or China. Great time period as well. Samurai, the ronin, all that sort of stuff they were all interesting. I have a massive interest in this sort of time period. The reason I'm loving Ghost of Tsushima, now her. I'm intrigued by Someone who actually looks like, oh yeah, they're going to be an assassin, well and truly. Now she's just seen this guy massacre a load of people, just everyone.

Rory:

But apparently it's forgiven and moved on Now. Obviously there's going to be more about this, but in a trailer that did not make any sense. No, it doesn't make any sense. You massacred my village. Okay, I'll forgive you, let's work together. I don't think that's how that works.

Will:

Massacres your village, gets forgiveness and goes straight back to massacring more people.

Rory:

Yeah, now he's a samurai, which is cool. My, like major issue with this is, as I said, I'm playing Ghost of Tsushima, where you play as a samurai. Yes, they are bound by honor, but there is no stealth on this guy's part. He's built to be a warrior, that is it. She is stealth. He is brute force and they want you to play both, like I play Assassin's Creed to be a stealthy sneaky assassin.

Will:

Well, that's what I used to play it for anyways. Before it just went. Hmm, let's play numbers. Yeah, it's kind of an old point Assassin's Creed, because that's kind of what an assassin does they kill people without being noticed.

Rory:

Yeah, well, supposed to, but, as you'll see in this trailer here, they're trying to be quite quiet. They basically snuck in and then they killed a few people. But then this this is what really just made me go. Okay, I see how this is going. Giant metal spiky club Literally broke the person's sword or spear or whatever it were. With the club. I just I honestly had no idea what to say about this. Yeah, also, why would you get the big brute to say we are the shadows, you are the?

Will:

epitome of not stealthy I mean, he will create a pretty damn big shadow yeah, that he will.

Rory:

And my other question how once has the hidden blade changed? It's supposed to be this ancient device that, oh, they changed it again. Yeah, now it's able to bend and turn into basically just something you can stab from the side. It's just a butterfly knife now Effectively. Yeah, that was the trailer.

Will:

They just can't just have what we want, can they? No, no, we can't just have what we want, can we?

Rory:

No, no, we can't just go back to the SEO days of you need to do this stealthily. If you try and do it basically like a fucking lunatic warrior, you're probably going to die. That's the thing. The older games yes, you were perfectly fine. Perfectly fine for the most part to get in combat, but they made sure you were outnumbered enough that you needed to run.

Will:

Yeah, like the whole point is, you're meant to be playing it as a stealth game, because that's what it is a stealth game, exactly. Sure, there's still.

Rory:

There's probably still like scripted moments where you have to fight like a lot of guys, or, or eventually run or something yeah, don't get me wrong, I'm very intrigued by the weapons and stuff like this, because this sort of weapons from the uh, from this sort of time period, I mean we love this.

Will:

We love to see new weaponry to use, like some things like the hidden blade that should always remain the same because it's kind of it's meant to be iconic, you know, but just general weapons to use. You love just to see like new variations, new styles of combat stuff like that, just just just to keep it feeling fresh.

Rory:

No, I fully agree. Okay, let me just quickly double check. I'm reading this right Ultimate Edition, you get a pre-order quest, which basically is a quest that was supposed to be there by default, but they removed it to charge you more for Pretty much Play for three days early.

Will:

So, in other words, you're just Early access is always a great thing. It means people pay a couple extra pounds to play a bit earlier and the companies make a couple extra quid, sure?

Rory:

Yeah, I can kind of get behind it To an extent. I'm sort of starting to see it as you're basically just delaying launch by three days because you want some extra cash For companies like Ubisoft. I'm not very fond of it For smaller. You're basically just delaying launch by three days because you want some extra cash For companies like Ubisoft. I'm not very fond of it. For smaller scale developers yeah, I kind of get it. Season Pass includes two upcoming expansions, dlcs, plus extra missions available at launch. This little bit I don't get. The upcoming expansions yeah, that makes sense. But once again, this is more shit that they've just taken out of the base game Just to charge for A bit like the pre-order bonus. Yeah, ultimate pack, character pack, yeah, they're normal. Hideout pack, normal Filters, normal Five skill points. So now we're paying for level-ups are we.

Will:

Yeah, that's always stupid. Like if you're gonna play the game that has a level-up system and you can just buy the levels, what's the point of playing the game?

Rory:

Yeah, that's my big question here. I don't get that. That's weird. Yeah, yasuke is actually a real person, though he was a real person. Feudal Japan. Yeah, I thought so. Shinobi Assassin. So this person's actually an assassin? This person's not. They're just a samurai who, for some reason, is working with an assassin. We'll learn more, I'm sure, but looking at the pricing scheme as well £60, £95, £95. Looking at the pricing scheme as well, £60. £95. The gold that's £35.

Will:

You're getting the best game with the standard edition. It is surprising At these points, yeah, just given where what road the games in the street is taken.

Rory:

I'm genuinely surprised do you remember, uh, telltale games used to charge per chapter, seriously? Uh, basically you combine chapters so it'd be like, I think, a pound a chapter if you bought them when you liked your phones and stuff. Jesus man. It weren't much. It worked out to about like five pound five chapters which you got basically a full game after it. So it weren't too bad. But there was that sort of practice years ago and it got thrown to the wayside and they were just like a flat charge and you got the full thing.

Will:

Thank God, yeah, could you imagine that in today's market?

Rory:

That's kind of what I'm worrying about when it comes to Sony and EA, because there's already been rumours that EA are looking to add advertisements to their next big game, which is their next big Battlefield.

Will:

I'm sorry. What their next big battle? I'm sorry what?

Rory:

Yeah, they're planning to add fucking advertisements to a full price video game.

Will:

That's a joke, right. No no no, this is a prank. Right, am I on camera?

Rory:

Yeah, you're on prank patrol. No, that's ridiculous. Yeah, I think it was the ceo um adverts in games. There it is. Uh, ea fans are furious as company works on putting adverts in full priced games.

Will:

Works on putting adverts in full priced games.

Rory:

That's crazy. Yeah, ubisoft came under. Oh wait, ubisoft. Oh yeah For charging full price for Skull Bones, despite being a live service game with extra in-game purchasers. Yeah, that's fine. Don't know why I said that. It seems publisher EA is looking at a different option to these models and wants to include more ads in its full-price games, as reported by the Verge.

Rory:

EA CEO, andrew Wilson, had a lot to say about this topic in the most recent quarterly earnings call. To answer your question on advertising broadly, again, I think it's still early on that front and we have looked over the course of our history to be very thoughtful about advertising in the context of our play experiences. But again, as we think about the many, many billions of hours spent both playing, creating, watching and connecting, and where much of that engagement happens to be on the bounds of a traditional game experience, our expectation is that advertising has an opportunity to be a meaningful driver of growth for us. We'll be very thoughtful as to how we move into that.

Will:

Yeah, exactly.

Rory:

But we have teams internally in the company right now looking at how to do this very thoughtful implementations inside our game experiences. We've already seen it with like football, if you remember.

Will:

Like all around here yeah, but that's more their sponsors. You know, it's not just random ads that they decide people are paying money, yeah, but that's more their sponsors, you know. Yeah, exactly, it's not just random ads that they decide to throw. People are paying money to go there or have that there, but I suppose that's kind of just the thing yeah.

Will:

So that's what's going to happen. Does that mean we're going to get massive updates? Not because anything's changed in the game, but because they have a new sponsor and they have to add in a shitload of ads.

Rory:

Possibly. I mean, I do recall seeing. I'll see if I can find it. I saw this post the other day saying the only way I'll accept EA adverts and basically, you know, in Star Wars Fall Order, when you open a chest, they basically threw up a chest saying Old Spice, something along them lines. Yeah, luke opening a random box to see what I get Advertisement Cool.

Will:

That's crazy. There's no way that that ends. Ends, right, yeah, it's, or ends. Well, sorry, right, that's really just gonna be like. People just refuse to play the game because see if I ever like, mobile games are just most 90 spam force ads. You don't get a choice, you don't have the option to watch the ad for double rewards or a bonus or anything, they just straight force them on you. No, no, reward nothing, yeah, no, and anytime, anytime. My wagon does that. Because I mean, I still play quite a few and just when I'm in a bit of downtime, just chilling, um, don't really feel like getting into a PC game because, like, I'm just wanting to relax and not like lean forward because you know I'm a gamer. But, um, anytime a mobile game has four sides, instantly that thing is uninstalled. I just I outright refuse, because I think it's a joke having optional odds for bonuses to double your rewards, to get extra rewards. Sure, go for it, because if they're optional you can just hit the X and not have to watch them. Perfect, that means that gets money.

Rory:

This has just fucking pulled my mind back, back in 2020,.

Will:

Ea actually put adverts in UFC 4 for the boys, the TV, the Amazon show that would pop up in the middle of fights. Serious, I'm going to see if I'm buying it now.

Rory:

Yeah, surely there's a clip of that happening on YouTube.

Will:

UFC adverts.

Rory:

You might need to put the game in there. You know, yeah, which one was it now Was UFC 4. Come on there's got to be something. Ah, there it is. That's how it looked, just your entire screen Pretty much. Yeah, oh, here we are. This is how it would look.

Will:

So instead of just having the classic um effect for camera changing, they just plaster the boys over on the stadium as well yep, that's exactly how it looks basically it's there more? Oh, my god, so much. Is there more? Oh, my god, so much.

Rory:

It's just constant. That's what EA did before, back in 2020. Four years ago now, do you think they're advertising the boys?

Will:

I suppose we should be used to EA advertising, considering it's fucking football, we know, we know how much that's just completely spammed with ads.

Rory:

I do need to put an apology in, by the way virtual game or just fucking reality?

Rory:

fucking too true. I need to put a little apology into our community manager because I know they hate it when we go on tangents. We're going back to Assassin's Creed once we finish this little tangent. I promise little apology into our community manager because I know they hate it when we go on tangents. We're going back to Assassin's Creed once we finish this little tangent, I promise. How did we start this tangent? Pretty much we were talking about shitty practice from Ubisoft with pricing, and I said about EA and advertising. But yeah, ea have done it before and in some of the scummiest way possible. And if it doesn't just show how shitty the AAA or should I say for Ubisoft's sake, quadruple A market is, I don't know what does. And it does really concern me about what's to come for them. So back to Assassin's to come for them. So back to Assassin's Creed, I suppose.

Will:

Ubisoft has, I guess.

Rory:

I guess. Yeah, I mean, it's not as fun as insulting EA, but it'll do so. Ubisoft has clarified that Assassin's Creed Shadow the upcoming tale of a samurai and a shinobi in Verified that Assassin's Creed Shadow the upcoming tale of a samurai and a shinobi in Sengoku-era Japan, will not require an internet connection to run. Holy shit, what a rarity. You will need to be online in order to install, but once it's done, you can play it as much as you want. Good, that's actually positive news. I don't know why I'm having to compliment you for that, but here we are, society we live in.

Will:

In fairness with current games forcing you to always be online and having no offline option, solely so you can't play offline and avoid the ads and the constant store spam and new skins to try and poke you in the buying.

Rory:

You know once again ubisoft the crew. Ironically, I forgot about that. It all links back. Uh, the confusion arose from assassin's creed shadows playstation store page, which indicated that an internet connection would be required to play the game. I can see now why people were a bit annoyed. It didn't go over well with some fans, first because AC is a single player game and also because of Ubisoft's penchant for pulling the plug on older games. The recent decision to shut down support for the group, rendering it unplayable, helped spark the Stop Killing Games campaign that seeks to force game makers to ensure their products remain playable even after online support is ended, which I am fully for. I really do agree with this entire thing. More people should check out some of the signatures that you can put down If you go to wwwstopkillinggamescom. Take action here. Choose what country you're from.

Will:

What state is that actually? In what the the?

Rory:

signatures. Well, we'll check our country, shall we? So if you sign the petition, we're at 25,460 signatures here. So I do genuinely recommend just go to your country, do step one, basically contact them, and you can spread the word via social media. All of these will be of massive help. So please go there and do that and basically fight for companies to stop killing games like this and subscribe, even though I didn't put my email address in, because I don't want anyone to see what my email address is, because I don't want anyone to see what my email address is. So Ubisoft said hey everyone, we wanted to share some early information on the upcoming launch of Assassin's Creed Shadows, following some questions we've noticed in the community.

Rory:

It will not require an internet connection all time. An online connection will be needed to install the game, but you will be able to play the entire journey offline and explore Japan without any online connection. We're super excited to bring you all into Assassin's Creed Feudal Japan.

Will:

There's an answer to one of your questions, by the way, from earlier. It's based in Japan.

Rory:

Yeah, I saw that earlier when we were looking at the store page. I do love, though, how they always say we wanted to share some early information on the upcoming. I always feel like that's supposed to mean, oh right, yeah, we're going to get some quite a bit of information, like at least two things. No, it's always just one thing that they share about, and that's about the end of that. Having to be online to install a game is annoying in its own right, but hardly unusual. How is it annoying?

Will:

I mean these days. I don't understand how anyone is playing without an internet connection.

Rory:

I mean. For us, I guess, it's supposedly something different because we're on PC. The entire storefront is like that. That's what we're used to.

Will:

For consoles, I can kind of see why but? But even consoles now like look at the options that there were, there's no, there's no disk drive in in some of them now yeah, I mean.

Rory:

The other thing as well to look at is um, even if you just install by the disk without the internet, you still need the internet to install the day one patch which will change the game drastically to what's installed on the disc.

Will:

Yeah, which we we never used to have stuff like that because you know updates wouldn't get done. The game would be fully released, you know, tested thoroughly and released in good condition, not released and just left a fester into a community of toxicity where they're all giving 7 billion negative reviews on the store page. You know.

Rory:

What game are we talking about here? Fucking?

Will:

any game.

Rory:

I was going to say the toxic community sounded like Rust, but then you said all the negative feedback. I was like, okay, which game specifically?

Will:

It's just any game that's been released in the last 12 months. Let's be honest.

Rory:

Or at least the majority of. You're not that far off at all.

Will:

You know, what?

Rory:

Sorry, this is annoying the shit out of me at this point. You, you here. I do apologise. I didn't want them to get advertisement from me, you bastards. Assassin's Creed Shadows writes a massive wrong with Unity and Valhalla. Shall we see if that's right. Assassin's Creed Shadows introduces a dual protagonist system, highlighting male and female characters equally in gameplay and marketing. Okay, I'll never truly I don't think get my head around that concept, but hey, you do you. The game features Yasuke, an African samurai with power-focused gameplay, and now a ninja assassin specialised in stealth. Shadows aims to correct past mistakes in female representation seen in Valhalla and Unity, prioritising equal character importance from the very start in the game's marketing. I mean, have you never played liberations?

Will:

you also got to think about. You know the time period these games are set in. Yeah, I mean the big. It's not like these are the players uh point of views or the developers point of views on literally anything. They're just making a game that's based off a time period and they're trying to keep it accurate.

Rory:

There you go. Female protagonist. Assassin's Creed game Happened years ago. When was the release date? 2012, october 30th for the PlayStation Vita.

Will:

Oh my God, the Vita. I think it was terrible. A lot of people really like it. Oh, I just feel like PSP was crazy. Oh, it's cool. It's an upgrade from PSP, but it's like sort of over it by this point.

Rory:

Assassin's Creed Shadows female protagonist doesn't feel like an afterthought. No, because they'll have designed it around the idea of having two protagonists, though once again, I would be more than happy to just have the female assassin because she fits, whereas I don't feel like in an Assassin's Creed game he should be there as a protagonist. I'd be more than happy to see him as an antagonist, considering we saw him butchering people.

Will:

That is true. It's surprising that he's not. It is a weird opening to the game.

Rory:

Yeah, they've really left a lot of questions but, to be honest, they've just made it seem more confusing more than anything else. So, yeah, we'll see when it properly releases. But I'm one of these people that truly I don't care whether I play as a male or female, whatever else, that does not bother me in the slightest. What bothers me is if the character you have created, it's written well, if their ambitions suit what is going on in the narrative and if the story around them is interesting and intriguing and pulls me in. That's all I care about. You can write whatever character you want, as long as you hit the criteria for that character being who they are.

Will:

Basically, they need to fit the environment and the world that you're making and the story if you're, if you're doing, if you're doing a single player game or you play as the main character, it's kind of like the most important part of the game exactly so I don't.

Rory:

I've never really understood this whole. You know, it's really important about what the character is or anything else. Just as long as you write a good character, I will play as anything. I do not care Really, don't? I mean, look at Stray. People love that game and you just play as a cat.

Will:

Like, come on, yeah, it doesn't need to be anything specific, just make a character and make it good.

Rory:

Sorry, I heard an ice cream bun, so um, ghost of Tsushima. Pc port hits another incredible milestone.

Will:

apparently, the PC port reached 72,576 concurrent players on May 18th it's no problem, nothing wrong with that, absolutely nothing I can do about that oh no, I just found it funny.

Rory:

I mean, the ice cream is absolutely delicious.

Will:

nothing I can do about that, oh no, I just found it funny. I mean, the ice cream is absolutely delicious.

Rory:

Yeah, I don't blame you. There's nothing I can do about it. I'm pulling off. Hey, can you turn off the siren? I'm recording, please, and thank you, that's what I'm doing. Steam DB I seem to have this website open every week. Why I do not just?

Will:

tab it again.

Rory:

Make a shortcut yeah, I really need to for everyone's sake, it has actually increased.

Rory:

The peak was 3 minutes ago nice, so it hit a new all time peak. Three minutes ago Nice, so it hit a new all-time peak three minutes ago 74,848 people simultaneously playing this game. As I said, I have absolutely been enjoying every minute of it. It's really enjoyable to play. They definitely did handle some of the control scheme a little awkwardly. So, for example, I'm going to ask you a question, will, and I know exactly how you're going to answer it immediately. If I tell you you've got to aim a bow, what button are you going to press?

Will:

To play a few games that have it working a bit differently. Some of them you hold your right click to draw the bow and then left click to shoot it. Others, you hold left click to draw and let go of it to shoot it.

Rory:

Okay, now what would you say if I said to aim a bow in this game, you have to press left control?

Will:

That just sounds fucking horrible and I'm not going to be able to move to the left.

Rory:

I'm not going to be able to move to the left, I'm not going to be able to move to the left while trying to aim. See, I have no issue with that because I use my uh, pinky finger for my shift control, everything like that. So I'm all right in that regard. But what it is basically I probably do it.

Will:

It would just be very awkward.

Rory:

Yeah, that's how I felt Because, like, control is aiming your bow, alt is to dodge. I kind of got that one shift run normal WSD, move around, space, jump, all that shit. But you do because it's all based primarily around sword play and using a katana, your left click is your light attack, your right click is your heavy attack. So they kind of needed another way to bring in the bow, which I understand. It can just feel a bit awkward to quickly do in combat, but once you get used to it it's relatively straightforward. It's one of them things. It's not the easiest thing to set up. I personally think if, considering I've got like seven buttons on my mouse, I can probably just link some of them and that might be my best bet. But yeah, it's interesting.

Will:

I've been really enjoying this game. Awkward controls aren't too much of an issue. No, if you're an OG player. When you used to play Skyrim on console, because you go from games that have standardized controls, you know very similar to each other. And you go to Skyrim and you're pressing Y to jump.

Rory:

Do you know how many games Bethesda made where that was common? Bethesda just.

Will:

I don't know man, I got Todd Harris built it for me. That's all it is, oh yeah.

Rory:

So I thought I'd quickly take a look at this, considering it's been out three days now. It's got 87% positive, 8,113 user reviews, which is not bad at all for a PlayStation game coming out. Obviously, it's got the PSN bullshit that we didn't want.

Will:

I see DLSS.

Rory:

DLSS works fine for me.

Will:

The first comment.

Rory:

Oh yeah.

Will:

Oh, I'm thinking of something else.

Rory:

Are you thinking of FSR3?

Will:

No, I'm thinking of fucking Denuvo. Oh, thinking of FSR 3? No, I'm thinking of fucking Denuvo. Oh, no, no.

Rory:

I saw.

Will:

D and was like oh, no, yeah.

Rory:

Only reason for negative is the PSN requirement. Great play. Gameplay is great. Game is fun. Crashes immediately when trying to run.

Will:

Time to walk everyone.

Rory:

Oh wait no cut that from the recording. No, like hell, I'm keeping that in.

Will:

That was hilarious fuck me, that's just automatic instinct, right there me saying that dude, oh yeah question immediately when trying to run very immersive edit.

Rory:

I am giving credit to the user this person whose review mentioned this fix for improving performance. Here is what they said in the review. Also, if you don't care about multiplayer side of things or the PlayStation overlay, you can delete or rename the blank to send the program data percent slash Sony Entertainment Inc to get a 30 to 70% performance boost. That is insanity.

Will:

That sounds like insanity.

Rory:

I thought it was worth a try, not for any performance boost, but because of my suspicion that the PlayStation overlay might be the culprit causing the crash. I am also not intending to use multiplayer for the PlayStation overlay, so there was no reason to not try it. Well, after applying that fix by renaming the indicated folder, the game suddenly is capable of being launched and does not immediately crash that's okay absurd.

Rory:

So the equivalent is the basic entire thing about this is playstation's overlay for pc and their online capabilities is what is causing this person to crash and it's also causing most apparently a lot of machines a 30-70% performance drop. That's insanity.

Will:

I mean and obviously is there any surprise, because it's PlayStation doing it- oh yeah, definitely not. I mean, it's obviously not. I mean, this game used to be a game for this. I mean, do you remember their last port that PlayStation decided to do? Yes, yes, I do. That went great, didn't it?

Rory:

Oh, and absolutely delightful. I'm still trying to remember the name of the game. That's how well it went. It was one of the last, was it?

Will:

No, the last was it? No, the last was part 2. That got ported over. One of them anyway did terribly, didn't it?

Rory:

or whatever the port, I mean must have was part 1 71% positive game crush all the time I think it might have been this one, I don't know, I mean maybe it's improved, since but must be returned in all countries and be available I think it might have been this one, I don't know.

Rory:

I mean, maybe it's improved since but must be returned in all countries and be available to buy. Oh right, they're doing that for this as well. Oh no, how weird. You know what Best thing to do? We're going to PlayStation, was it you? Nope, wasn't that one? So far, the only one that seems like a culprit is Last of Us.

Will:

Part 1. There was definitely one of them. I remember us talking about it.

Rory:

I don't know if that was the one that did absolutely horrendous, or not? I mean, it runs like an old man whose life support is strapped to an inefficient diesel engine, but it runs. That is officially my favourite way of reviewing a bad game.

Will:

I like it.

Rory:

I appreciate that. Yeah, I've got to admit it'll be this then. So, yeah, the Last of Us is what they fucked up, but this runs really well. I really like it and I'm happy it finally came out, because, as I told you ages ago, Will, that was the game I was looking forward to for ages.

Will:

Well, some good news eh.

Rory:

Yeah, so Ghosts Tsushima port reached, as we've seen, further than what this claims. By this metric, ghost of Tsushima is PlayStation's second biggest first-party PC launch ever. The figure is even more impressive in light of the fact that Sony decided to delist Ghost of Tsushima in 180 regions ahead of its release. That was because of the Helldivers situation, which is a load of bollocks.

Will:

What's cheap though it's like, think of the amount of sales that they're losing.

Rory:

Exactly. It's within apparently an arm's reach of God of War's PC player record, wait, which is at 74 70. That means they beat it 73 529. Let's actually. Yeah, I know I need to bloody bloody there. We go Give me a sec. Need to stick it there. Cool Problem solved, right. Ghost of Tsushima and we'll pull up God of War at the same time. Okay so, god of War, we'll go to charts 73,529. Ghost of Tsushima 75,064. It's gone up even more. So yeah, ghost of Tsushima is officially PlayStation's best.

Will:

Most played game on Steam.

Rory:

Well, yeah, that's true, most played.

Will:

PlayStation game on Steam.

Rory:

And best first-party release on Steam. So that's good to see. So yeah, playstation fans who keep bitching first party release on Steam so that's good to see. So yeah, playstation fans who keep bitching that we shouldn't have games on PC because it doesn't do anything for PlayStation and we clearly don't care about it. That's literally 80,000 more sales. Yeah, just have a look at that and that's. There's probably more than 80,000 actually. For fuck's sake, why do I keep?

Will:

doing this. I mean, what's the best price of the game?

Rory:

£50, I believe. Let me just double-check there.

Will:

So we'll say we're probably talking a minimum of £300,000 profit for.

Rory:

Sony. The thing is Will. This isn't even the accurate.

Will:

No, I know we're talking minimum here.

Rory:

So these are rough figures on what we what are believed for owner estimation on PC. So we're expecting in like the between 100 and 500k.

Will:

That's sales.

Rory:

So what I like to do, just to be safe, I like to do a midpoint of both. So if we go between 100 and 500, let's call it 250. Actually, let's call it 233. Just to be safe. And we'll then times that by 50. That's 11.65 million. Take away the 30%, one second.

Will:

The different fees that they get with.

Rory:

Yeah, so that's 11.

Will:

You could probably just cut that number in half and call that raw profit.

Rory:

Times 0.3. So that's how much Valve gets towards it. Actually, that'd be not down because of Valve's. If you sell over a certain amount of games, I think that drops to 0.2. So yeah, basically they're probably talking still like a good 5, 6 million. So yeah, basically they're probably talking still like a good five, six million.

Will:

So yeah.

Rory:

Don't put your nose up at that. That's pretty decent. Oh yeah, most popular PlayStation published PC games by concurrent player counts. Also, this isn't a first party, this is a third party. So that's the reason this one is not this one's technically at the top of the list, but in regards to these it's actually not, because those are first party whereas this is third party. So yeah, ghost of Tsushima pretty decent. It's going well, well and, to be honest, I'm happy to see it.

Will:

It's definitely good because we just the last few weeks we've been getting a lot of bad news, especially from Sony's point of view. The whole Helldiver situation just really, like you know, went downhill.

Rory:

Sony and Microsoft really need to like flip shit around. I mean, that's the reason I named this. Yeah, maybe.

Will:

Sony and Microsoft really need to flip shit around.

Rory:

I mean, that's the reason I named this, yeah maybe that's the reason, though the title was what it was last week. They're fighting for third place and they're only fighting each other, but there is no one ahead of them.

Will:

Meanwhile, Nintendo's just leaning back like, oh, this is great.

Rory:

Yeah, it was literally just based off of the old joke you have two brain cells and they're both fighting for third place. That was where the entire thought of it came from. So, rockstar's co-founder, uh, new, uh, their new game will be an open world adventure set in sci-Fi Expanded Universe. We do love open worlds.

Will:

Oh, that we do they should be broken in a great many ways.

Rory:

Mate, what do you mean? Open world? You break any game you touch in many, many ways.

Will:

I'm talking specificities here. You know, open worlds are very successful.

Rory:

Open world games are very.

Will:

You know what I'm trying to say. I'm a little bit stupid. Leave me alone.

Rory:

Oh same, don't worry about it. So let's get into this one. Rockstar Games co-founder and Grand Theft Auto writer and producer, dan Houser, is hard at work on a new game with his new studio, absurd Ventures, and we think we know a little more about what that game looks like, including its setting, which is a new sci-fi universe the studio is creating called A Better Paradise. Houser announced his new endeavor last year, revealing that Absurd Ventures would be building narrative worlds, creating characters and writing stories for a diverse variety of genres, without regard to medium, to be produced for live action and animation, video games and other interactive content, books, graphic novels and scripted podcasts. The studio was seemingly founded way back in 2021, with Hauser serving as a co-founder and director. This is one thing we can say for certain we never script. We could not do what we do scripted.

Will:

We would be bored it wouldn't really make sense either. Yeah, also the amount of tangents we go off on exactly you can't script that no, we're just stupid man. We have very short attention span, unless it's a game.

Rory:

Yeah pretty much. Even when it's a co-op game, you'll see us both running off in different directions.

Will:

Hi me falling through the map while Rory just goes, fuck this and moves on with his life. Yeah, pretty much.

Rory:

That is just what happens. Oh dear. Earlier this week, several outlets noticed recent job openings, for Absurd Ventures were looking for developers on an open world action adventure game. It currently had in the cooker one listing in particular specified best in class combat and third person action across multiple game modes and requested developers familiar with a mix of both melee and shooting action games, non-combat forms of action, gameplay, driving, mounts, climbing, traversal, platforming, etc. Unreal Engine 4 and 5 and working with co-development partners. I'll be honest, I don't like how much they're grabbing all the time from job listings. How much they're grabbing all the time from job listings. It irritates me because a lot of it can be used at any point. It could literally just be oh yeah, we just want someone who knows how to basically create decent vehicles and the mechanic to actually getting in and out of the vehicle.

Will:

At the end of the day, how else are you supposed to get a job?

Rory:

Yeah.

Will:

That's the whole point of job listings. You know, that's the thing. It gives people the opportunity to see something. But I, oh, let's go, let's go try it.

Rory:

You never know what might happen, because that's kind of the point of them but the big thing I'm thinking here how vague now are games companies going to start being with their job listings Because they don't want games journalists to do what they're doing?

Will:

I mean. I think they're kind of just accepted at this point.

Rory:

I think it's the only thing yeah, it's just.

Will:

they're the equivalent to the media. They are the media. Nothing's going to change about that, and they're always going to do the kind of things that they do yep.

Rory:

So piracy fears are keeping some researchers from accessing the games they need. Academics want to research games from wherever they are, but the ESA is fighting back. The tired argument over whether or not video games are art has been settled for years now, and we're probably all sick of hearing about it. I agree, yes, we are Stop fucking mentioning it, but researchers are once again being forced to prove that games deserve to be treated like every other art form when it comes to scholarly research and historic preservation, and the other companies that make them are once again trying to stop them. Last month, in a hearing held by the US Library of Congress Copyright Office, the Software Preservation Network, or SPN, made arguments in support of a Digital Millennium Copyright Act amendment that would allow libraries to bypass digital locks on video games so that academics and and credentialed researchers could study them.

Rory:

As things stand now, a very, very small handful of libraries have video game collections on site that individuals can either physically play at the library location or check out like a book.

Rory:

But while libraries have programs that let you check out ebooks or music or otherwise access their collection digitally, it's currently illegal for libraries to make games available digitally to anyone, regardless of why you need them, why they need them.

Rory:

If you don't live close enough to a library or, worse, if the game you need is digital only but no longer available for purchase, you may be left out of luck. Legally sanctioned emulation can you just allow us to emulate games for consoles and games that no longer exist or are no longer accessible? Is that too much to ask for? Probably. I mean, yeah, we are talking about governments and game studios and everything else. So, yeah, most likely the current state of affairs is a problem for researchers, academics and preservationists who need access to games in order to do their jobs. Tons of old video games are expensive, rare and require specialized equipment to access, and while existing exemptions allow researchers to access jailbroken copies of certain games that are no longer on the market, this is only permitted if the person is physically present at the institution that owns the copy in question. So you're telling me I could. If I had permission and was on site at Nintendo, I could download an emulator and emulate one of their games.

Will:

I guess that's what it's saying.

Rory:

But they want to make these emulators get shut down.

Will:

I honestly don't know why they haven't went and just done it themselves.

Rory:

Yeah, just create an emulator in Nintendo and sell it. Honestly, you could make absolute, absolute fortune. Or go down the bloody Xbox cloud gaming route. At least that way people can still get access to their games. To address this, the Software Preservation Network recently proposed an exemption to the US Copyright Office that would allow libraries to make preserved games that are already out of market available digitally, specifically for research and education. Under the proposal, most people still wouldn't be able to access games digitally from libraries, but, for instance, professor who needs to needed access to a rare game for a research paper would be able to check it out digitally from a library across the country, even if it wasn't available nearer to home.

Rory:

This seems especially critical given only 13% of classic video games published in the US are currently in release. That's insane. Per a study conducted last year, that means 87% are basically unavailable, which is a huge issue for video game preservation, one that libraries could theoretically solve. That's insane, and that's in the US. Imagine how much less is over here. But then they're wondering why we're arguing so much for the right to emulate. Yeah, I feel honestly like a lot of the Arvus. Copyright is going to be a completely separate argument, but the whole thing about this is emulation is there for these people who cannot get a hold of those games. It's sad, it's what it is and that's why it was made, but with all these companies screaming no, no, it's our property, it's our property, this, that, this, that we understand that, but we want to see them still played and treasured rather than left to rot, which, sadly, is happening more and more as that figure is shown that's the issue.

Will:

They would probably happily do it, but it's not worth the investment that they would have to put into it yeah, how big a retro games showcases getting now. Sorry. In their eyes it's probably not worth the investment.

Rory:

Yeah, exactly. So I'm going to do a bit of a quick fire on this one Redfall to get one more final update adding offline mode and more. Amid arcane Austin studio closure. So Redfall put out a tweet alongside the update saying thank you for all your supportive messages. We are working to release our final update game, update 4, that will bring revamp, neighborhood and nest systems, single player, pausing, offline mode and more. We'll provide additional details soon. Thank you all. This is just after. Obviously they have reported closure I believe it is and also Tango Software is gone as well, which is so sad. But, yeah, arkane Austin are going and it is disappointing to be brutally honest with you, but I mean. It received a 4 out of 10 by IGN.

Will:

If a game receives low from IGN.

Rory:

That says a lot.

Will:

Yeah, it sucks to see, but what can you do Exactly? At the same time, you're sort of wondering is that really the right action to take, because it wasn't one of those clearly Hi-Fi Rush, or is that a different? That's.

Rory:

Tangled yeah.

Will:

Yeah, so after Hi-Fi Rush, I get that Redfall was absolutely abysmal.

Rory:

They didn't make redfall, that was the company they're, they're not with like a partnered or something. No, no, they're both under befest, I think. Yeah, uh, but yeah, they are different technically. But yeah, tango softworks, uh, if I actually just type in Hi-Fi Rush, I'll just show you what they make, I mean maybe Tango Gameworks.

Will:

Maybe it was planned for them. Wait a minute For whatever reason.

Rory:

Oh okay, yeah, that makes more sense. That concerned me for a second. I clicked Tango and next thing it pulled up Bethesda. It's clicked Tango and next thing pulled up.

Will:

Bethesda, he's like what?

Rory:

No, no, no, no. Yeah, they made Hi-Fi Rush and, if I recall correctly, they also made the Evil Within games, is it?

Will:

I mean, maybe it was just planned for them to be finished. Maybe there was an agreement between everyone that the majority of them were done. They were happy enough Because they were very sad about, because they didn't make sense. They were very sad about it. It doesn't make sense, though, as to why they would close.

Rory:

It was Bethesda or Xbox's decision. Xbox had control on that decision. That still doesn't make sense. Oh, basically just money cutting. From the sounds of things, you know how they've been closing down multiple studios and cutting stuff.

Will:

But let's be honest, they surely made money. Oh, definitely.

Rory:

So, since testers started sharing Deadlock screenshots all over the place, here's one I can verify, featuring one of the heroes called Grey Talon. So this is Valve's hero shooter that they're making apparently Looks very comic book style it does.

Will:

Is that finger guns as well, or is that just the?

Rory:

animation of running. It looks finger guns. Reminds me a bit of like TF2-y style. It's very comic-y. I don't hate it. The design style I actually kind of like.

Will:

It's giving me TF2 vibes. Yeah, especially this. That guy looks like the spy.

Rory:

You know, he actually reminds me facially of the scout with the sniper's hat. It's weird, but I'm intrigued To know Valve is working on this and giving up on the CS2. Who said they're giving up on CS2? They've made multiple games during that time.

Will:

They don't need to do anything with CS2, man, it's making money on its own with the amount of cases and trading and shit being done. Oh yeah, it's so that sort of thing.

Rory:

You know what? Out of curiosity, it's just there.

Will:

What do you mean? It's just there. Oh my god.

Rory:

I forget how large of an audience this game has.

Will:

The issue is, though, like majority of them aren't even really playing it. They're just going on and buying cases.

Rory:

No, exactly, this will always make me laugh. There's no price currently, but the lowest price ever. I'm actually kind of curious regarding We've got a real way of checking prices for how much the game's brought in, sort of thing. But yeah, it's mental, fucking hellfire. Those are some interesting estimations right there, right? Anyways, we'll get on to the final topic of the day, shall we?

Will:

I know you are quite a fan of these games, aren't you? What Borderlands.

Rory:

Yes, I do quite enjoy a bit of Borderlands when I'm bored.

Will:

I don't know if you recall, a very long time ago you gifted me Borderlands 2. Did I? You did Like back when I probably first got Steam, I think, or very shortly after. Okay, and I will admit to you, I have never installed it. That doesn't surprise me, Mostly because I know Borderlands are very loved games, but I don't know. The art style for me isn't something I can really get along with.

Rory:

No, I get that. I'm actually just trying to find right now where I sent it to you or if I even did.

Will:

I'm fairly certain you gifted it to me.

Rory:

Look, I'm back in 2014-2015 right now, so we'll get to this very quickly.

Will:

Did I have Steam back then?

Rory:

I'm now going into 2016. I went back all the way to the beginning, fair enough.

Will:

Wow, back to your land before time, eh.

Rory:

Oh yeah, oh, I sent you Tales from the Borderlands.

Will:

Ah, I don't know the difference.

Rory:

Borderlands is a first-person shooter. Tales from the Borderlands is like the Telltale game style.

Will:

I see Very different.

Rory:

I'm not sure game style I see Very different I'm not sure. Similar style, very different style of story. Oh, I recently found out, by the way, before we move on to this, how to find out how much money you've spent on your Steam account. Oh God, I don't know if I want to know, onto this, how to find out how much money you've spent on your Steam account.

Will:

Oh god, I don't know if I want to know. You don't want to know I don't want to, honestly I don't want to know my Rust statistics.

Rory:

You don't want to know. I found out how much money I'd spent Will.

Will:

You have like hundreds and hundreds of games. Rory, yeah, I have 5k hours on Rust. Do you know how many shops, that is, how many weekly rotations?

Rory:

Do I need to know Too many, rory, too many, too many. I'm just seeing if I can find this total, as I did the other time, because let me just tell you I was quite fucking mortified when I found it. It was just one of those things. Oh, there it is. So, according to steam, that's how much I've spent damn yep chunky amount, my friend chunky amount indeed.

Rory:

So, yeah, I found that out and was mortified and decided you know what, I'm not going to do that again. That could have been used as a down payment on a house.

Will:

In fairness, you've got to remember. You know you're talking over the course of many years.

Rory:

Yeah, I'm talking like 13 years, something along those lines. Let me quickly just check my profile 12 years turns 13 this year, um, so so We'll go back to the topic. With Borderlands 4 waiting in the wings, new Gearbox owner Take-Two plans to pursue growth opportunities. Take-two plans to go big on Borderlands. Now it owns Gearbox Entertainment. It marks the embattled. Embracer group sold Borderlands developer Gearbox to Take-Two for $460 million as part of the deal. I know it's a lot of money, isn't it just? The issue is, though, I'm going over it in my head and just kind of going yeah, whatever, ever since Microsoft's Activision Blizzard purchase for something, what were it like?

Will:

$26 million or something. Nine when am I getting 26 from there?

Rory:

I don't know. It was something along those lines. It was insane money. So 460 million now sounds like fucking nothing.

Will:

Yeah, in comparison, absolutely.

Rory:

Which, though it's publishing division 2K already had a long history with. Gearbox now owns the franchise. Borderlands. Tiny teen is wonderland home world, risk of rain. Brothers in arms duke newcomb wait a minute, duke newcomb, brother in arms, I can get behind those two games, though those are some oldies. Gearbox is joining 2k games and will continue to be led by the CEO and founder, randy Pitchford. Gearbox has enjoyed enormous success with the looter shooter Borderlands franchise. Over the years it sold nearly 86 million units across all titles. With borderlands 2 secures 2k's top selling video game with 28 million sold. Uh, borderlands 3 is 2k's fastest selling video game. That, and has sold nearly 20 million units today.

Will:

Jesus it's crazy man, it's just crazy numbers that you hear when you actually look at full statistics and stuff like this.

Rory:

That's the thing I mean. We can't get an accurate pricing though, because obviously sales and things.

Will:

Yeah, it'll never be accurate. There's just the databases aren't perfect. They never will be. There's also just so many numbers constantly changing. Yeah, exactly that.

Rory:

Currently, gearbox has both a new Borderlands and at least one exciting new intellectual property in development. 2k Games plans to reveal the next iteration in one of the biggest and most beloved franchises. Summer Games Fest, which takes place on Friday, june 7th, which is actually not that long away, that's like three weeks away.

Will:

Time has been absolutely soaring past recently. I know I'm not enjoying it Stop. It's not bad.

Rory:

I'm not complaining, get some help, no, oh, okay, if so, it would match up neatly with the release of the Borderlands movie, which comes out on August 9th.

Will:

Oh, I didn't know they were already in a movie.

Rory:

Yeah, do you remember what was it? Randall the big, like like commando guy from Both lands to you might seem like a load of photos room.

Will:

Think it's.

Rory:

Randall, what was name? No, stop, randall. Ah, roland, that's a lot. You might have seen him, this guy he's in like a lot of stuff, I don't know. Okay, well, basically he was one of the main characters that you play of in the first game and then the second game. He's one of the main npcs. The reason I bring it up he's been acted for. By by the way, this guy is like fucking massive. He's been acted for by Kevin Hart.

Will:

Oh my God, really.

Rory:

Yeah, interesting, you've got this really mostly tall, large bloke.

Will:

I bet you've got Kevin Hart with a really deep voice commanding. Kevin Hart's the opposite.

Rory:

Everything you just said Kevin Hart's the opposite high patient voice small there's one redeeming factor about this film uh huh, jack Black is playing Collap Trap this is going to be an interesting cast yeah, it is, it really is especially considering when I think of both Kevin Hart and Jack Black.

Rory:

I'm thinking comedy films here yeah, yeah, I mean, we'll just use IMDB for this, shall we? So we've got Cate Blanchett as Lilith, ariana Greenblatt as Tiny Tina, kevin Hart as Roland, jack Black as Claptrap. I don't even know what to say. I don't know either. Marcus looks reasonable. As long as they act like their characters, it shouldn't be too bad. But you know Tiny Tina, everyone has heard of her, the little psychopath girl who loves explosives. She's suddenly a lot older Sure, why not? And Lilith is also supposed to be in her 20s Clearly not. So yeah, there's quite a few changes that don't really fit well due to the cast choice.

Will:

It'll be interesting. It's going to make for a really interesting film.

Rory:

Yeah.

Will:

It's going to be interesting to see what direction they decide to take with it.

Rory:

Honestly, I'm like the only reason to watch it is Jack Black as Claptrap.

Will:

There's many reasons to watch this man, Just for the end result as well.

Rory:

It's going to be like watching a clusterfuck on screen. It's going to be interesting, but yeah, overall, the thing to take from this. Gearbox is now owned by Take-Two and Take-Two. They've got a good history of handling companies to a relatively decent degree, so, fingers crossed, things go well. Anyways, I think I've covered everything that I needed to cover, so Will. Do you have anything that you'd like to add?

Will:

I've spent way too much money on Rust.

Rory:

I already could tell you that.

Will:

Roy, way too much. What do we have a total? No, I don't want to know. I don't want to share it on camera either.

Rory:

I'm going to get a really embarrassing message in a couple hours, probably Anything else you'd like to add Other than your embarrassment about Rust.

Will:

Nothing that I can think of no.

Rory:

No worries Well with all that said and done, then thank you all very much for watching. If you are, if you enjoyed, please feel free to like, follow, subscribe all that good stuff. Also, remember there is the Discord in the comment section where we always record and do our streams and everything else. And yeah, I think that's everything. So thank you all for watching and we'll see you all next time. Bye for now, guys.

Will:

Have.

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Game Installation and Character Representation
Playstation Game Control Scheme Discussion
Video Game Industry Conversations
Take-Two's Acquisition of Gearbox Entertainment