Speaker 1:

Hiya. Oh my goodness, gracious Happy.

Speaker 2:

Saturday. Oh, yes, indeed, going channel Saturday. Indeed, here today, this is the what? 40th episode, 4000th episode of Land of Me.

Speaker 1:

It is the lordiest episode.

Speaker 2:

This is the 12th episode of season 2. And um Yum.

Speaker 1:

Yum.

Speaker 2:

How's everyone doing today?

Speaker 1:

Oh, I'm doing. Swell, bro, got a lot of energy. I'm building my camera, you know, ready to get this show on the road. Let's get that angle going there. You get the angle there it is. Oh, yeah, yeah, yeah, yeah, I'm happy with that. He's lighting right.

Speaker 2:

Angle, great angle. Let's do a little recap. You've been traveling across the land of Eem. You've made it to Rascleton where you dropped off your old pal Mindy.

Speaker 1:

Yeah, old pal, and I completed my oath 100% in a non-embarrassing way. It's a lie. It's not a lie, it's a massage of the truth. It's an exaggeration. I think Galen believes that he did a reasonable job. But whoever sits there in judgment of oaths being born Riley, knows that Galen doesn't believe that. Galen knows or get it taken care of. Wasn't that saving her life?

Speaker 2:

no, you were like you had some weird vendetta against slurp worms yeah, well, I mean, you know some weird vendetta slurp worms too this time, none of them none of them were permitted to escape no, no, yeah, we well, we did almost get eaten by slurp worms.

Speaker 1:

So yeah, and I mean we know we're making the road safer for travelers in the future.

Speaker 2:

Well, you guys are getting off track here.

Speaker 1:

You're getting off track here.

Speaker 2:

This is what happened last time.

Speaker 1:

George is unruly today when his parents gave you a golden dagger. Which is probably a murder weapon.

Speaker 2:

You gave them gold in return, and then you told her to go to the dry cleaners using that gold, and that oath was fulfilled.

Speaker 1:

I said, hey, do you think you could use some of that money to go clean your dress some? Of that money to go to a dry cleaners my oath is fulfilled, like standing on a mountaintop wind blowing. It's like Galen is like the tick Spoon.

Speaker 2:

That would make you Arthur.

Speaker 1:

Yeah, it's kind of fair.

Speaker 2:

It's not a bad gig.

Speaker 1:

What was the tick's dog's name? Speak, speak it was a capybara right, A giant rodent that he thought was a dog.

Speaker 2:

That's comedy, all right. So you guys, of course, are headed to Log, jam, log, jamboree of course are headed to Logjam to interrupt Vice Punisher Brink's operation, which involves a lot of lumber.

Speaker 1:

And we need to reroute lumber both to the crack and to Muckland Harbor, where old Noggin is building a ship and Spend the Yodeling Troll is building a ship and Sven the Yodeling Troll is building his bridge. It's all coming together.

Speaker 2:

It's a perfect plan, Nothing could go wrong Nothing at all could go wrong, so I think you have two days left to end of day.

Speaker 1:

10 is the last thing I wrote in chat.

Speaker 2:

Yeah. So I mean one thing that could potentially slow you down well, will slow you down, but is crossing the rivers. It's like swamp Swamp.

Speaker 1:

Do we still have the canoe? I believe in a thing called canoe. Let me go back up on my chart character sheet. I think, FB has it strapped to her back. It was used by Crazy Ernie. He was sleeping underneath it during the day. It's there Crazy Ernie is. He was sleeping underneath it during the day. So it's there. That's right. Crazy Ernie is not with us either. He's at SPL. Yeah, yeah, so who is with us? It's just.

Speaker 2:

Zone Imbach.

Speaker 1:

I mean, it's not just Zone Imbach, but it is. It's Zone Imbach. Yeah, it's Claudia and the lizard Claudia the chicken and the fire lizard. Yeah, wow, our party's so small and mitch and mitch. Oh god, why haven't you written down mr gelatinous goo?

Speaker 1:

yeah, I've got, I've got him here donkey I didn't name my donkey, but I I'm tempted to like summon up old dnd vibes from when we were in sixth grade and name it lucas, lucas the donkey. Lucas the donkey it was, it was. It was. Uh ben and I played dwarven brothers and we had a donkey and a cart, and the donkey's name was lucas and it was with us for like many levels, until its tragic demise which I should probably share because it was like an epic demise.

Speaker 1:

But we were trying to escape something and we were like going up. But we're climbing up a waterfall and I had flying boots and Ben had like an ion stone that gave him like Titan level strength. Ben was like the strongest D&D character in the history of the universe and he failed a check while lifting the donkey, which normally he would actually be able to do quite easily. And it fell down a waterfall and that was the end of Lucas and our characters cried for a year.

Speaker 2:

So sad. Yeah, how did I fail that? I don't know it was like it was actually not.

Speaker 1:

It wasn't even an issue because you had so much strength. There's no way you ever. You must have rolled a critical fail, then, or something. I mean you were bending bars.

Speaker 2:

you know like GM penalty stack bomb. You know arbitrage. Yeah, yeah, yeah, yeah, I know a guy who does that. Blame it on Amir. Blame it on Amir yeah.

Speaker 1:

That's where Ben learned it from. You know, all these penalties like these oath-bearing failure penalties, it's ridiculous. Yeah, George is never going to let all these penalties like these oath bearing failure penalties Ridiculous. Yeah, George is never going to let down that he's an honorable oath bearer. I have borne my oath.

Speaker 2:

So uh what's your? Plan. Uh well if we've got the canoe, I say we jump inside and uh the fact that you have, like all this other stuff, though complicates like a turtle and a donkey and a donkey.

Speaker 1:

Oh yeah, the logistics of getting a donkey. Yeah, the donkey is a mobile forge, if I'm not mistaken. Right, it is. Yeah, it's carrying my forge significantly more than just yeah, we're like a wagon train. Now we can't just like, we need like a barge. Is there a ferry that leaves rascleton to go to logjam ben? Um, I feel like that would be a thing that exists. You could talk to people. Yeah actually I'm talking to you right now, man. No, no, no, no.

Speaker 1:

You're right now, man, that's fine, I was actually going to use a power to some, like I was going to use eyes for clues and see that people were buying tickets for the ferry and attempt to use my power to create the ferry. Um, if it doesn't exist.

Speaker 2:

Well, if you ask around, the current situation is that people are coming from Logjam, but there are no scheduled ones to go there. Maybe we could like. There's just bad news coming from Logjam that things have grinded to a standstill um maybe we can get work.

Speaker 1:

People like workers are just leaving in droves yeah, can we go down to the docks and maybe talk to some of the workers, and then we can kind of start from there. I was going to suggest we could like try to hire like a privateer ferryman or something like, like, like, we're hiring like we're hiring Quint and Jaws, like it's like we gotta, you gotta take us out there for a fee or something like that.

Speaker 1:

Yeah, um yeah, let's do it, let's, let's jump in and like beginning at uh Mindy's parents house in the morning morning after uh Mindy's parents house in the morning morning, after we slept there, she says good luck and closes door. I say, well, that was a successful mission completed, right, riley? Hell yeah, I kind of palm, I look at the dagger and Riley's carrying I swear, that's are those blood spots?

Speaker 1:

Are you asking me to eye for clues? Blood spots, no, no, no, I'm just asking you in this conversation. I don't think you should use an ability for it. I sound like chomping at the bit to use my abilities to make things happen. Make things happen, make things be crazy. I just feel like we might need them done like. Um, it was just an aside. You don't have to like, I was just making I was making three hours later, three hours later we've got some popcorn shrimp in a bucket and we're talking to people on the docks.

Speaker 1:

Yeah, I say this river country chowder is. I still don't know what's in it, but it's delicious.

Speaker 2:

You don't want to know, kid, you don't want to know.

Speaker 1:

I say I asked this guy, was he just like commenting or did he sell it to me?

Speaker 2:

He's just commenting.

Speaker 1:

I say, hey, random passerby, I'm going to channel the tick energy of the entire quest. I say hey, are there any ships going out to Log Jam? My friend and I need to get down there.

Speaker 2:

No way, there's no point. Everybody's coming from Log Jam, you understand me. They see any fairies going out there.

Speaker 1:

What about supplies? Log Jam has to get some supplies from Rascleton. There's got to be a cider shipment or something. Whoever's left has to drink, I'm sure.

Speaker 2:

They get supplies from Capstan, from Capstan.

Speaker 1:

Ah, from Capstan. Are there any boats for hire who are looking to make a little bit of coin to take people out there?

Speaker 2:

Yeah, maybe Probably ask around at the one of the inns. You know what I mean.

Speaker 1:

What's the closest inn.

Speaker 2:

You know, down the street over there.

Speaker 1:

Oh, the Soggy Jimbo. I can see the sign from here.

Speaker 2:

The Soggy Jimbo, I'm going to write that down. Soggy Jimbo. It's where Honest Jim Falstaff hangs out.

Speaker 1:

That's so funny because that's actually in this inbox. Honest Jim Soggy. Jimbo has got to be in this Dalstaff Dalstaff. Honest Jim Dalstaff. Honest Jim Doll staff. Honest Jim Doll. I say thanks, buddy, and I eat some more chowder, because that's what I do as a giant frog man. I hop along Chowder going. Yeah, I hop along to the Sagi Jimbo with Riley in tow. It has those double swinging doors like you see in the westerns, like as we open, like a piano.

Speaker 2:

Yeah, yeah, it's like it's early in the morning, but people are already drinking. There's like people.

Speaker 1:

It's that kind of town yeah and um, we bust through the double doors awkwardly. It's not menacing at all, it's just people think we don't know how to use the double swinging doors because it hits me in the back after I come through. It's like oh Jesus. While you're looking your most intimidating and majestic yeah.

Speaker 2:

A woman, a boggard, a woman, a boggart woman looks at you and laughs and says, not a great entrance there's actually drunk guys in the rafters who hold up cards and has like a three on it.

Speaker 1:

One has a two, another guy's is upside down.

Speaker 2:

It was a nine and he's like oh no, it's a six.

Speaker 1:

It's a six. It's just people and creatures. Yeah, yeah, basically, basically I love that I love it um I say I uh galen embarrassed. He immediately like leaves, and then he he busts back through the door, except going a little farther in this time he tries again. But no one cares. They've seen people try to leave and come back like so many times. They're like they made their judgment and they're like give it up, kid, give it a rest um, you see a guy with a beard, it's very squinty.

Speaker 1:

He looks cheerful, do you see, very squinty yeah, like.

Speaker 2:

French Stewart. Yeah, exactly, yes, hit me like a battering ram, like French. Yes, it's from another planet.

Speaker 1:

Yeah, some sort of rock from the sun. Wow, is it the third one. Yes, it's true, ben, we see this person.

Speaker 2:

What does it mean? Well, he calls you over Did James die.

Speaker 1:

I'm sorry. I'm sorry, they really got me.

Speaker 2:

He calls you over and he says you look like a couple of fish out of water. Hey, we're from River Country. Yeah, a long time ago. Does he look like a couple of fish out of water? Hey, we're from river country. Yeah, a long time ago.

Speaker 1:

Well, I mean the Sarpathia burned down, our village. I spent the next 10 minutes like telling him about how we lost our village. I spent most of my adult life in the used to be forest, but I was born in river country. Yeah, I'll tell you the.

Speaker 2:

Mucklins can wear on a person. You've lost that river country spark. You know what I mean. The gleam in your eye is gone.

Speaker 1:

It's true, a lot of things about my eye are gone as I take off my helmet. Oh, oh, my God, I know, I know, sorry, it's hard to talk face-to-face. It's hard to talk face-to-face. You know, this helmet gets a little stuffy sometimes. You've got to air out my fresh wound. It's still a little festering. See, we've seen some things and all we want is to get to Log Jam. We've got to find a way to get there pronto, you know.

Speaker 2:

Well, it's not too far away.

Speaker 1:

It's true. It's true, but we're looking for more reliable means of transport than fording rivers. I mean, when people ford rivers, their oxen die. That's true, we're looking to hire a boat to get us out there on the down low. If you catch my meaning, yes, I mean we don't want to be yeah.

Speaker 2:

I do hear you. You know probably want to talk to Rolfie Peabody.

Speaker 1:

What's Rolfie's deal? Well, Well. Scrolling, he plays the drums he, uh, he uh.

Speaker 2:

He's a smuggler of sorts, oh.

Speaker 1:

I like the sound of that. Yeah, it's uh definitely someone on the up and up for upstanding citizens like ourselves um. I say where can we find, uh, this Peabody character? He's definitely someone on the up and up for upstanding citizens like ourselves. I say, where can we find this Peabody character Right over there?

Speaker 2:

Points to a booth.

Speaker 1:

Paris booth.

Speaker 2:

There's a boggart sitting there. He's talking to some other people.

Speaker 1:

Okay, his name is Peabody. Is he Rolfy, rolfy, peabody? I've heard it might actually be pronounced Peabody, peabody, but that's what I've heard.

Speaker 2:

That's what they say down in Bugbear Holler.

Speaker 1:

Peabody Psycholocalism, that's what they say down in bugbear holler. Yeah, but it's like colloquialism. Yeah, yeah, um, yeah, but yeah, but it's a uh, I guess uh, thanks for the, uh, the info.

Speaker 2:

What's, what's your name?

Speaker 1:

well, I'm honest, jim dollstaff the honest j Dahlstaff, the Honest Jim Dahlstaff, proprietor of the Soggy Jimbo.

Speaker 2:

Well, you know, I'm not really the proprietor, but you know You're a fixture.

Speaker 1:

From what I understand, You've been here as long as the walls have stood.

Speaker 2:

Yeah, I'm the inspiration.

Speaker 1:

Got it. Say hey, how did you come up with the name Soggy Jimbo? I gotta know.

Speaker 2:

Well, when you get dunked in the rivers as often as I do, you come out looking soggy.

Speaker 1:

Can I do a realms check to learn about who this guy is? Yeah, ben has to create a 40-page backstory right now, or does it exist already? I roll a four. Can I try?

Speaker 2:

Sure, why not?

Speaker 1:

Seven. I think I remember hearing a story about you.

Speaker 2:

Yeah, you, you've heard of this guy. He's somehow involved the Rascals of Rascleton, who are a group of of rogues sort of like, sort of like Robin Hood and the Merry Men, sort of beloved by the people.

Speaker 1:

Okay, awesome, I'd say. You know, they told stories about you when we were growing up. I remember hearing about you?

Speaker 2:

Ah, those were just tall tales and legends.

Speaker 1:

Huh, I reach out to give him a hero tug and I say you know, your acts of heroism stories or not were inspirations for me.

Speaker 2:

Well warms my heart.

Speaker 1:

I'm going to say now I'm going to warm your stomach and I buy him a pint of rascal cider, hot rascal cider Hot, rascal cider, yeah Piping hot. Let me see if I spend my cop a pouch.

Speaker 2:

He says you don't have to do that, I'll buy you a round. He says what Don't you? Don't have to do that, I'll no, no, I'll buy you around, no no, no, I get drinks for free here, I'm the soggy Jimbo.

Speaker 1:

And when he exclaims that like a round of like applause and like cheers and like, yeah, I go soggy Jimbo, and then he just yells Drinks for everyone, while there's the hubbub and ruckus of everybody cheering, I'm going to sidle up to Peabody and be like hey, we're looking to get smuggled into log jam Kind of just double takes Like a little Shrimp girl smuggled into log jam.

Speaker 2:

That's right, you must be out of your mind. I'm Soggy Riley. You may have heard of me.

Speaker 1:

Soggy Riley.

Speaker 2:

I have not.

Speaker 1:

My friend and I. We're the defeaters of Blackmane.

Speaker 2:

We need to. I don't know, I don't know who that is.

Speaker 1:

All right, listen.

Speaker 2:

We got to get the logjam and we want to avoid any kind of river country entanglements, as it were. So you mean the river barrens, the river watch.

Speaker 1:

Anyone who starts with the name river. Actually, I'm still drinking with Saga Jimbo. There's a guy over there that says hey.

Speaker 2:

Hey, From his quote he says well, you know, something like that will run you pretty high when you don't look like you got the cash.

Speaker 1:

What kind of cash?

Speaker 2:

So step off.

Speaker 1:

I'm not going to back Riley up. I'm just still drinking with Saga. Jimbo, what is Peabody doing? Is he just drinking with his buddies? Yeah, I'm going to say. How much are you talking?

Speaker 2:

Talking gold here you got three pouches. Are you talking? I'm talking Talking gold here you got three pouches. Didn't think so Step off this guy's a jerk.

Speaker 1:

Let's see what I can do. We should steal his boat. That's what I'm thinking. Steal his boat, steal his boat. That's what I'm thinking. Steal his boat. I am going to do, I'm going to use oh no, you know what? I'm going to save that this guy's dying to use his ability. That's irrespective. I'm going to use yeah, I respect it. I'm going to use. I'm going to use Jack of all trades and be like I'll play a game of Rascal Rummy for it. I'll point to a deck that's sitting on the table.

Speaker 2:

Make a charm check. It's going to be limited. The outcome of this Maybe we'll take a bad gold off, but it's not going to be 13.

Speaker 1:

Wow. I like your moxie kid I knew you were going to say moxie, I knew it was two to say Moxie. I knew it was too. For so many reasons I knew you were going to say Moxie.

Speaker 2:

I didn't even know. I was going to say Moxie, I was going to say Gumption, but then I pulled an Audemars, I pulled an Audemars.

Speaker 1:

It's very Castelio. My charm was so high that I start dealing the cards with my tail.

Speaker 2:

Yeah, hey, no tails, no tails.

Speaker 1:

Oh, I have to repair my armor before we leave. Or no you can repair my armor. I can repair it on the way. Yeah, I've got six materials. I don't know if that's enough.

Speaker 2:

Alright, we're playing 40 card stud. Rascal Rummy, Gordy's high.

Speaker 1:

Gordy's high.

Speaker 2:

We're going to have a trickery roll off here.

Speaker 1:

In the background you see Claudia with a fire-breathing lizard on my shoulder and it's like shooting fireworks up in the crowd to entertain people. I'm having a good time while Riley's doing the work.

Speaker 2:

All right, first round. Can't beat that, you can't beat that.

Speaker 1:

Yes, you can. I do not beat that. That's a 16. I don't beat it. My 12 is my highest, okay.

Speaker 2:

Round two. It's the best 23.

Speaker 1:

Can't beat that.

Speaker 2:

Best to worst, all right, this is, I can't believe the bad luck that I got you starting to sweat, peabody, I don't sweat, I don't got those glands. Hmm, I don't sweat, I don't got those glands. Hmm, last round, someone's gotta die yeah, advantage, baby, I love it he, uh, he flips the table like yeah, good, he flips the table.

Speaker 2:

Not bad playing, not bad playing. I got to hand it to you. Alright, two pouches of gold, two pouches of gold and I'll take you to logjam. And uh, what you need me to wait around for you.

Speaker 1:

Maybe Yay, actually, that would be really helpful.

Speaker 2:

Well, I'll do so, and then we can renegotiate. Once I see what's going on. Okay, you know hazard pay and all that.

Speaker 1:

I think that's fair, Galen, because we could use him to take the shipment to Mucklin Harbor. Yeah, he can help with transport. We could sail all the way down to Scalawag and hug the coast. Yeah, Zoni M Buck in the meanwhile is writing down. He's like they have never found a more wretched hive of Scab. And, Melanie, yeah, I finally finished my drink with Soggy Jimbo. Give him another hero tug and say thanks for the memories, Soggy Jimbo, and head on over, Don't be a stranger. Huh, I give him like a knowing nod. I head on over to the table and I say is this the guy? This is him.

Speaker 2:

I say P Abadie.

Speaker 1:

Oh yeah, it's P Abadie Galen Dugdugle.

Speaker 2:

He'll take us straight to logjam for two pouches of gold.

Speaker 1:

Two pouches of gold.

Speaker 2:

The deal's already made, buddy.

Speaker 1:

Galen remembers that Riley has no concept of how much money the party has. No, I say that's totally, but I say it better be a fast ship then.

Speaker 2:

Oh, it's a fast ship, it's like already jokes in my head. Yeah, what a piece of junk. Yeah, exactly it's a piece of junk.

Speaker 1:

Hey, she's's gotta wear counts came here in that thing I've outrun river watch in my sleep, okay. I say what's the ship called?

Speaker 2:

It's called the Gilded Toucan Cannon.

Speaker 1:

All right, let's do it. Gilded Toucan.

Speaker 2:

Aha Toucan.

Speaker 1:

Yeah, I say well, when's the soonest we can leave?

Speaker 2:

Right now, let's go.

Speaker 1:

All right, let's do it. So I exit the doors much more gracefully than I had entered. Let's go, alright, let's do it. So I run out. I exit the doors much more gracefully than I had entered. Cheers go up because I had had a drink with Sagi Jimbo himself and they like me. Now they've become accepted as one of the bar patrons and I don't see that they've held up like high score cards as I leave, and I don't see that they've held up high scorecards as a leaf. This is all flavor text for myself.

Speaker 2:

I love it.

Speaker 1:

I grab FB and the donkey and we start hustling down to the docks.

Speaker 2:

Yeah, he's already loading stuff. Yeah, uh, he's already loading stuff. Um getting your uh canoe onto the boat. It's, it's a, it's a junk ship, you know it's, but it's got. It's got decent cargo space and, um, this is how it will work. Okay, along the rivers you can move three legs per hex. I mean three hex per leg, three hexes yeah, yeah, I get what you're saying.

Speaker 1:

Have another, another drink. We can theoretically get there in one day with two legs. That's one, one, maybe two, we can get there. I like the idea of using his ship man.

Speaker 2:

Yeah, I like it.

Speaker 1:

Yeah, his Gouda, take the full shipment to Mucklin Harbor and then take half of it up to the crack.

Speaker 2:

Take half of it out, or ship it or something yeah, I like it.

Speaker 1:

I'll hire the Mucklin Trading Co. Actually, ship lumber to the crack. Oh, all right, you want to roll it, george? Yeah, yeah, just a realms check to get the day going.

Speaker 2:

Get that day started. You know what I mean.

Speaker 1:

I'm going to get the day started.

Speaker 2:

Whoa A 15.

Speaker 1:

Now, ben, as the discovery. Oh sorry, I keep thinking I have three realms, it's only two. My lore is three, it's a 14, but a discovery on the water.

Speaker 2:

Smoke on the water. Wham, wham, wham Roll a D 100 now.

Speaker 1:

Somebody's been hard at work.

Speaker 2:

James has been adding some encounters over here 62. 62. 62. Sisti To. As you guys are traveling along, you realize that the Firefly Festival is in full swing this week and you see quartals dancing. It's beautiful, full swing this week and you see quartals dancing.

Speaker 1:

It's beautiful.

Speaker 2:

It's not dark yet, but they're getting all their lanterns ready and you're invited to join the festivities.

Speaker 1:

I look at this hey, thanks, thanks, bernard. Welcome Bernard. Look at this. Hey, thanks thanks, bernard. Welcome ben. Is this gonna take a lot of time? You know what I mean.

Speaker 2:

Like who cares?

Speaker 1:

come on, it's a firefly festival have some drinks I guess maybe we could stop for a snack, as they're hoisting me off the ship yeah that sounds good.

Speaker 2:

There's just like whistles and fireworks yeah, one of you make a metal check.

Speaker 1:

One of you make a metal check, Riley. What's your metal Plus one. Go for it or we're equal, Equally metallic Seven.

Speaker 2:

Nice.

Speaker 1:

All right.

Speaker 2:

Equally metallic.

Speaker 1:

You're able to resist staying there for the rest of the day they're putting like flower lays on me and I'm like, no, no, we gotta go like holding two hot dogs what do you think the twist is though? Galen's cheeks are lit up because he has fireflies in his mouth. That's a twist, that's funny.

Speaker 2:

You're snatching fireflies out of the sky, I'm going to say. The twist is that you don't leave until late, or maybe Peabody is like we can't get him to leave.

Speaker 1:

He's like having a blast or something.

Speaker 2:

Alright.

Speaker 1:

I mean, there are portals. We know they're seductive dancers.

Speaker 2:

Yeah, they've got this Spinning on their shells.

Speaker 1:

Yeah, it's like Philbert from Rocco's.

Speaker 2:

California Roll. Wow, that's a that's a good one is that one or two wheel of fortune dude wow. I love it though memories flooding back alright. So Peabody is like forget it. You said you got to get there in two days. We'll be there in two days.

Speaker 1:

All right, just this is fun I hate to say it, he has a point. I'll be like I don't know, guys, I'm like stuffing hot dogs in my mouth. I'm like I've got like a basket of popcorn next to me. Ben, if we just Give up, like after the one leg Today, will we get like Will there be extra rest? Or like Maybe we can spend time at the festival to like Repair my, my armor Later tonight? I mean, we're really close. I don't think we're going to screw the pooch if we get this first leg of hexes, you know.

Speaker 2:

Yeah, yeah, okay, let's just stay.

Speaker 1:

Let's stay and enjoy it and I can repair George's armor and I also have a ton of fun because I am just tall enough to be allowed to go in the bouncy house. Every time, every hour on the hour Riley's been bouncing, she just throws up. It's so much fun. Like a kid having too much fun, I'll just cry at the end. Yeah, we have to pull you out of the bounce house and then feed you some food because you're getting hungry and cranky and all you wanted to do was bounce.

Speaker 2:

You will have. Are you guys full courage at this point? I think so.

Speaker 1:

That was pretty close after her house. I can roll to heal us while we're camping.

Speaker 2:

Or whatever we're missing. I was going to say, being at the party gives you a temporary six for the session.

Speaker 1:

Ooh, that's really good. Okay, so that's going to put me up to. Oh yeah, because I leveled.

Speaker 2:

That's me at 25.

Speaker 1:

I spent XP on courage. All right, 25 out of 14. So I have 29 out of 14. So I have 29 out of 23.

Speaker 2:

How do you have 25,?

Speaker 1:

James 5 for his armor. Yeah, if we repair it. He's thinking the temporary hit points if we get into combat.

Speaker 2:

Yeah, it's a combat thing.

Speaker 1:

I have not added that in yet what I'm gonna Zonium Buck plants, his feet in the soil Gets a little bit bigger each time and he says the fireflies have somehow made the soil more nutritious. I feel it coursing through my veins the power of the quartals, Power of the quartals Of the quartals In Zona's like really unique fungal accent. It's quartals.

Speaker 2:

Quartals, quartalice, quartalice.

Speaker 1:

He's like rolling his R's Quartals Cortalis Deep guess I have to look at preparing.

Speaker 2:

I don't remember how to do that. So it's magic armor, right. So it's going to cost your soul. Materials, materials, materials.

Speaker 1:

What is the item slot? Yes, how many item slots does?

Speaker 2:

Three. Yeah, I don't know, it's chainmail armor, so yeah, three.

Speaker 1:

We don't have enough materials to repair it.

Speaker 2:

We need 15 materials to repair your armor.

Speaker 1:

I have 12 materials from Blackmane. Oh, I have six. Okay, I think I just hadn't. I did not give those to you. I just wrote down a bunch of stuff from Blackmane, so, yeah, 12 mats was from him, so we'll add that to you. You're going to have three mats, you. I just wrote down a bunch of stuff from Blackmane, so, yeah, 12 mats was from him, so we'll add that to you. You're going to have three mats left. I'm deleting it from my sheet.

Speaker 2:

Okay, so then you just Now I roll six.

Speaker 1:

I give you inspiration, I say Riley, this armor has seen me through thick and thin. I know you're going to make it better than ever. I get advantage on this, riley. This armor has seen me through thick and thin. I know you're going to make it better than ever. I actually get advantage on this too, because I get advantage on repairing. So I think I got this man. I'm plus three, plus advantage. It's empty words of inspiration. Oh my gosh, I should have done it Seven.

Speaker 2:

I'm plus three.

Speaker 1:

No those are five. Oh, I'll use.

Speaker 2:

uh, I'll use, of course of course, the odds were so, so low that I would fail that I uh, I uh I'll use the quest point to get this six, and it's prepared.

Speaker 1:

I mean, at least they weren't one I've got the quest points.

Speaker 2:

I've got a ton of quest points, man, I got five. I can no. It's really funny, though it's repaired, I mean, at least they weren't ones I've got the quest points.

Speaker 1:

I've got a ton of quest points. Man, I've got five. It's really funny though.

Speaker 2:

What are the?

Speaker 1:

chances that I fail that Advantage plus three. That's crazy. There's a weird moment when you're hammering it out where you hear an odd chink and then a big piece of the armor falls off. Oh my god. And you're like, you look back at me and I look at you and then you like hastily, just like start welding it back on. Ting, ting, ting, ting, ting ting.

Speaker 2:

A portal comes up to you and says what you got there. He's like eating some nuts.

Speaker 1:

Just making a few repairs.

Speaker 2:

We're adventurers, you know that's cute, oh, okay.

Speaker 1:

Alright, is it cute? I like grab one of the macadamia nuts and pop it in my mouth or whatever.

Speaker 2:

They are macadamia nuts.

Speaker 1:

It's true, they're from Macedonia. They're from Macedonia.

Speaker 2:

Yeah, that's where our quarters come from, you know. Where did you guys are headed anyway Is this guy drunk, or is that just the voice you're using?

Speaker 1:

We're headed up river, down river. We're heading to Log Jam. Got some business in town.

Speaker 2:

I've heard bad rumors about that place.

Speaker 1:

Yeah, so have we. What kind of rumors I've heard it's gone haywire.

Speaker 2:

We keep seeing boats coming from every which way.

Speaker 1:

Bit loose.

Speaker 2:

Leaving. We saw some people from River Watts checking it out, and then there's, you know, the Dungeoneering companies. People are upset at something.

Speaker 1:

People are upset. I'm going to write this down.

Speaker 2:

Anyway, who cares Drink up? It's the.

Speaker 1:

Firefly. I say, yeah, tell us more about the Firefly Festival. What's the deal? I mean, I love fireflies. I eat another one out of the sky.

Speaker 2:

Oh, no, no, oh I don't want to do that.

Speaker 1:

Oh, I spit it back out, galen it's like a fireplace day.

Speaker 2:

It's like a fireplace party. The Firefly Festival is a week of good tidings and cheer. It symbolizes the guiding light for the next coming year. You know what I mean.

Speaker 1:

I do. Galen nods. He feels filled with hope, having seen the Firefly festivals, but he's also filled with hunger and he wants to eat them. That's a bad omen.

Speaker 2:

I don't know how many you ate, but that's like however many years of bad luck.

Speaker 1:

We're cursed now. Now, it was just two. I had them in my cheeks and then they flew into my stomach oh, that's two years right there.

Speaker 2:

I'm gonna count that other one you spit out as a half a year look it's fine.

Speaker 1:

It's just flying like all crooked and weird. It's like bumping into things.

Speaker 2:

I'm gonna snatch like a.

Speaker 1:

I'm gonna snatch, like a salt shaker off of a table and just like furiously put it over my shoulder. Yeah, um, it gets into a chordal eyes. Who's standing behind you? Ah, um, uh, so so uh oh no, my pet snails wow, you guys carrying a box of the pet snails, oh no yeah, murderers yeah, this turns into a horrible thing, not a discovery at all we completely ruined the festival before yeah pretty much.

Speaker 1:

This is pretty cool, though. Are there any magic item vendors or anything here? I know that's kind of a weird question to ask, but like, maybe they have like I'm looking for like mithril swords Already around the five of us. Who knows, there might be some cool festival specific things. Right, I respect that.

Speaker 2:

I respect that, george.

Speaker 1:

You know like firefly hats or something Way to light the darkness, perpetual firefly lantern Things that are interesting, like that Jar of fireflies. Yeah, it's literally a jar of fireflies that charge you a patch of gold. For you it doesn't do anything, it's just a jar of fireflies. They bring you good luck and light. They die after a week.

Speaker 2:

No, no. I like that idea, though, that there's a jar of fireflies you can buy and it's like a torch or a lantern. But it's yeah, they won't die, they have a long life.

Speaker 1:

Claudia is always trying to eat them. Like every time we're at camp, she's just pecking at the jar. The lizard is helping her.

Speaker 2:

Like having a a lamp that you don't need to worry about oil burning out.

Speaker 1:

Yeah, okay, as.

Speaker 2:

long as you feed them worms. Okay, there's an upkeep, there's always an upkeep.

Speaker 1:

Claudia can get the worms, split them with the fireflies, it's perfect. Yeah, we have so many cool things. Let's say that costs silver. I would happily pay a silver pouch for that. Do we want two, riley, or just one? Is fine, let's do it Two. I think one oh one Okay. I roll to see if I spend all the silver. That's a two. I believe it's a one and a two that you spend it on that is true, it is true, I opened a silver patch and I realized there's not a whole lot left.

Speaker 1:

There's probably enough to just squeak by and get this ever lighting firefly jar thingy. I say this is beautiful, but every time Gale looks at it it makes him a little bit hungry.

Speaker 2:

You're like Grogu over here.

Speaker 1:

Yeah, I'm just like Firefly jar of perpetual here. Yeah yeah, firefly jar of perpetual light Must feed worms, got it? Must love dogs Must feed worms. I give it a gentle shake and the fireflies start to light up and emit a soft glow.

Speaker 2:

You fall asleep to the soft glow of fireflies.

Speaker 1:

It's my favorite band.

Speaker 2:

Yeah, the next morning you feel refreshed. It was a nice respite to take part in this festival.

Speaker 1:

I go up to Piabody and I say, hey, you know, I know we're in a rush, but thanks for having us stay. That was so worth it. I feel like a new man.

Speaker 2:

Oh yeah, at the time of my life last night. I won't repeat to you anything, but it was great. And let's get this started. I won't repeat to you anything, but it was great.

Speaker 1:

Let's get this started. Zona Imbach reads it back. He says Rolf, he cried softly in the lap of a chordal while the chordal played with his hair. Really sad. Until you see him walk away and there's a big buzz cut in his hair yeah. Amazing. I say, yeah, let's get back on the road we got to make it to Logjam today. We're rolling down the road.

Speaker 2:

Alright, make that realms check.

Speaker 1:

I think, your turn. Riley, I will make it.

Speaker 2:

I'm going to call that a six. Nice, that is a bump in the road. Let's roll a d6.

Speaker 1:

Oh, no, oh no.

Speaker 2:

Oh no. I'm sorry, oh no, oh no, oh no. I'm sorry, oh no, riley's cursed. We need to use every power we have to roll another d6. Oh no. Yes, I mean 1, 2, 3, 4. Yes, I mean One, two, three, four.

Speaker 1:

Wait one two, three, four. Oh yeah, yeah, yeah, yeah, so it worked out. It worked out. Yeah, I only need one yeah, because it's yeah. So uh, rolf is, rolfie is so used to just like going straight home to Rascleton. He starts to sail that direction and we have to remind him and that eats up a leg, turning the ship around in the narrow waterway. It's like a very Austin Powers moment where we've like on one shore back, like on one shore back up, on one shore, back up slowly, like a three point turn forever.

Speaker 1:

Yeah, yeah, and Riley was fast asleep in a hammock.

Speaker 2:

Yeah, made up too late, yeah All right, so it looks like you're going to arrive just in time.

Speaker 1:

Hopefully, let me roll around this check and hopefully I won't fail. It's two, it's two, it's two. Okay, hold on.

Speaker 2:

Riley help me.

Speaker 1:

I'm going to do, land a hand and be like no, no, no, it's this way. Oh gosh, I'm sorry, I'm so relaxed. I mean, that's a six, I guess Seven. I rolled a seven instead.

Speaker 2:

I mean that means you gotta roll another D6.

Speaker 1:

Oh my gosh, I can't believe we're gonna fail. Can I use a quest point? Or that'll do nothing, it'll do nothing, or we can travel at night. I guess we have to at this point. We just have to travel through this. Well, no, two is not going to be a wrong turn, right? Two is I don't know what two is. I don't have it open. All we need is not a wrong turn. This is lost supplies. Okay, oh no.

Speaker 2:

That's so much better than Food or rations.

Speaker 1:

Alright, I'll do it. Do I have to roll how many we lose? I forget. No, it's just one. Oh, okay, we lose a ration. I got it, the lizard being afraid of being on water, since it's a fire spitting lizard. I look down and he's in the bag of rations, just like furiously trying to eat something because he's nervous. He's like little gouts of flame coming out of the backpack and he emerges with a full ration in his mouth before he gulps it down.

Speaker 2:

That does not count as feeding him, yeah.

Speaker 1:

Yeah, dang it. No, no, no Power gaming. She really wasn't even trying to. I just wanted to feed the lizard. Yeah, All right.

Speaker 2:

So you roll into log jam.

Speaker 1:

I say, riley, thanks for saving us on that check. I just speak in the meta Like I'd say saving us on that check, no problem, really weird. No problem, galen, it's good to be back on the water you know, beautiful out here, it's true. Amazing, we pull in the logjam.

Speaker 2:

It is. You see this massive, you see a massive structure. It's like several stories high, and you also see a bunch of workers. It's already closing in on nighttime but you see a lot of lumberjacks and stuff kind of like really working hard still. Actually, there's not a lot of them, there's just a few.

Speaker 1:

It's like a skeleton crew, but you can like. It's people who are just determined to stick around.

Speaker 2:

Yeah, and they're. They're using like the old ways of lumberjacking, so it's really not efficient. They don't have all the modern shrimp technology working for them.

Speaker 1:

Really.

Speaker 2:

Goblin tree. It's like heave ho, Heave ho.

Speaker 1:

And like a massive two-person saw and like, yeah, I love it. Seven guys on a pulley hoisting it up like seven boggles, like up going up on the rope like pulling it down. All riley can think about is how efficient she could make all of this with a little bit of tinkering, um, but I think that's interesting. Why wouldn't Justina Brink have all this shrimp technology? Because at SPL she has access to stuff like that right.

Speaker 2:

Uh-huh, peabody says Logjam is not owned or operated by any of the companies. Oh, peabody says Logjam is not owned and operated by any of the companies. Oh, who owns it? That'd be Gretch.

Speaker 1:

Carlos Logjam, gretch, gretch Is that short for Gretchen, or is?

Speaker 2:

it. Yeah, he's got a monopoly on lumber shipment.

Speaker 1:

Interesting.

Speaker 2:

This is his domain, but no one's seen him, at least that's what I heard.

Speaker 1:

And everyone's leaving, but there's still this skeleton crew around. Maybe we should go talk to them. I turn to Rolfi and I say, hey, two gold pouches is promised.

Speaker 2:

Thank you, I will skulk around here in the darkness, okay, okay.

Speaker 1:

Weird way to say it, but you do you Piappity?

Speaker 2:

Look, I See those guys over there. Those are from some companies pointing out the darkness. They're probably SPL or Krogan Sons or something, something. They look bad news to me all right.

Speaker 1:

Now, galen, we've got to figure out how we load up the ship with lumber and destroy this operation. So we get I guess that's the question right. Do we want to destroy the operation really? Oh, we want to screw it up for Destina Brink can you hear me?

Speaker 2:

yeah, your mouth is not synced for some reason oh interesting.

Speaker 1:

Has it caught up or is it still bad? It's caught up. Yeah, you're good. Okay, that is probably internet hiccup or something like that. The interwebs, sorry, a series of tubes got clogged periodically. I turned to Riley and I said well, what's our real goal here? We just want to sabotage Justina Brink's clear-cutting operation. Well, I think if we are able to sneak a shipment out, I think if we are able to sneak a shipment out and then she can't get a shipment of lumber to build whatever it is she's building, yeah, let me see what if I have any notes about yeah, and the fact that people are fleeing log jam.

Speaker 1:

That kind of helps us also. Yeah, Initiative to take down the Grimley Wood. Need lumber to supply tunnels Close off the crack. What? What does that mean, George? Why'd you write all this?

Speaker 2:

You guys want lumber for the crack in your ship.

Speaker 1:

Yeah.

Speaker 2:

For SBL is supplying the Vice Punisher to Cena Brink's whole operation.

Speaker 1:

Yeah, she's making a tunnel system right.

Speaker 2:

No, that's probably what Wazinski wants it for. No, she's not creating a tunnel system. She was creating a giant machine to fell the Grimly wood.

Speaker 1:

Okay, that much I recall.

Speaker 2:

She was going to take down the last tree as well.

Speaker 1:

I believe she was threatening the last tree and all of Grimlywood. Yeah, I think initially.

Speaker 2:

Wyszynski just wants you to sabotage her operation Because she's at odds with Brink.

Speaker 1:

Right, right, right. So we just, yeah, okay, okay, got it. Wyszynski's beef with Brink, you know All right, all right, beef with Brink, you know Alright. So we just have to sabotage Brink's operation. And James, you're thinking of hijacking her log shipment? That was the idea.

Speaker 1:

Yeah, if we take her log shipment that she's expecting to arrive and divert it to Muckland Harbor. Then we get the lumber that we need. She doesn't and uh, she's stuck at square one until there's, like, another shipment or whatever. Okay, cool, yeah, because it'll take some time, or it's probably taking a long time long gem is like down to a skeleton crew, it'll be forever.

Speaker 1:

Yeah, so we? There's a couple, a couple quest threads to investigate. Here is is is finding Gretch um, figuring out why all the lumberjacks are leaving, or is that obvious and it's just poor working conditions or something We'll have to check? We should check out, okay.

Speaker 1:

All right, yeah, got it. Um, and then, uh, figure out how to how hijack Justina Briggs' shipment. All right, cool. So we have kind of a couple things to follow up on Now. Ben, I know we imposed an arbitrary 12-day limit on us getting here, but now that we're here, is there still a time crunch or we've arrived?

Speaker 2:

This is stuff you'll have to figure out. The time that Wyszynski said that you'd need to be here.

Speaker 1:

Okay, wyszynski's mind you'd need to be here. Okay, wyszynski's mind works in mysterious ways. We're going to find out why and how Right now. I say Riley, I say hey, we should, probably. I don't know. We're at the docks right now. Maybe we can see if they're loading anything onto a ship. Yeah, let's sneak around, let's do a little bit of reconnaissance, let's do a stakeout. It's gonna be a heist, it kinda is.

Speaker 2:

It kinda is.

Speaker 1:

Okay, cool, yeah, we're gonna poke around.

Speaker 2:

So you wanna sneak.

Speaker 1:

Yeah, I'm so bad at that. I'm not that bad, I'm just kinda bad at that I'm not that bad, just kind of bad.

Speaker 2:

Uh, okay, cool, yeah, I would sneak, sneaky, sneaky it is the.

Speaker 1:

I mean. All right, I feel better. Riley wasn't a whole lot better than me, but I am definitely like clomping around. I'm riding on the back of fb, riley, why are you down there in the shadows?

Speaker 2:

um, you are kind of immediately stopped by a rough looking, uh stubbly goblin who just looks like he's had it. He's, he's pretty buff. His hands are like stone slabs and you, you feel it when he grabs you by the arm and he says uh, what are you doing here? Are you with SBL too? What SBL? No?

Speaker 1:

I'm the foreman here. Oh, we've been looking for you.

Speaker 2:

This is unauthorized. You got to be out of here, Well hold on a second.

Speaker 1:

We just got here. We wanted to ask you a few questions. We're here to see if we can help out with the. You know, I don't know what I'm saying.

Speaker 2:

The you know, the you know Make a trickery check.

Speaker 1:

You know Nine.

Speaker 2:

Oh you, the new lumberjacks. That's right, this is what they're sending now. I mean, you frog man, you're pretty put together, but I don't know what to do with you shrimp.

Speaker 1:

I say what do you mean? You don't know what to do with a shrimp. They're all about technology.

Speaker 2:

I'm in logistics. Yeah, we got a donkey, we got a turtle. Well, if you haven't noticed, the Gretchimaticus is completely shut down.

Speaker 1:

The Gretchimaticus is shut down. Yeah, yeah, the Gretchi-what.

Speaker 2:

Well, you know, I'm an engineer, maybe I could take a look the whole place is. Look, you can't go in there, it's a death trap.

Speaker 1:

It's a death trap. So, what's going on?

Speaker 2:

Like, how broke is this thing? Look, I don't have time to explain everything to you. Long story short, it went haywire, All the Spudajacks are murderous and the whole place is trying to consume anyone who goes in there. So it shut down. We are way behind schedule. There's a backlog of orders. I got subterranean pits and layers down my neck, chewing me out every day, not to mention Unassailable Co Crock and Sons, you name it. The list is endless. I'm losing lumberjacks every day because we're working day and night.

Speaker 1:

My life is horrible okay, I say look, look, look, I get that you're having a bad week, month or year, whatever, but we're better adventurers than we are lumberjacks. I say look, look, look, I get that you're having a bad week, month or year, whatever, but we're better adventurers than we are lumberjacks. You should send us in. You need sputterjacks put down, we'll put them down.

Speaker 2:

We'll find out what's at the heart of this Gretchimaticus.

Speaker 1:

Look, do you know how many of my workers have died? Do you know how many of my workers have died? You can't even talk, right, buddy. A guy shows up, his name is jomany and he takes over talking. He he's like yeah boss, what's up?

Speaker 2:

Call my name A subterranean pits and layers guy. Oh God, these guys. He looks like a taskmaster decked out in black gear. And he says hey, thinking of names Barkon, barkon, foreman.

Speaker 1:

Barkon. Ok, no, barcon Barcon.

Speaker 2:

Forming Barcon. Okay, I know what are you doing over here. You're wasting my time. I got a shipment that needs to be going out. What are you done for?

Speaker 1:

I'm gonna do, I'm gonna help him out. I'm going to help him out. I'm just going to Commanding, presence him Once per session, impress or frighten an NPC out of combat or group of goons without saying a word. Yeah.

Speaker 2:

Yeah, no, go for it, go for it.

Speaker 1:

That's 10. Nice, I just glare at him.

Speaker 2:

Oh yeah, sorry, I'll wait. I'll wait my turn.

Speaker 1:

I keep glaring, until he decides To take a walk.

Speaker 2:

I'm gonna go over there. Yeah, I'm sorry.

Speaker 1:

I, I'll just like nod at him. Yeah, I'm sorry I uh, I'll just like nod at him and I'll take the cup of coffee out of his hand as he walks away.

Speaker 2:

Yeah you go over there.

Speaker 1:

I say Barkan, I hate those guys, and we mean business.

Speaker 2:

That was impressive.

Speaker 1:

I could use your talents because I know I get it, I get it.

Speaker 2:

Why don't we make an arrangement? What sort of arrangement?

Speaker 1:

We'll take care of the Gretchmaticus situation. But you see that barge back there. We need that loaded up with lumber, but it's got to be really specific lumber. Yeah, we really want to put it to SPL. So we know that Destina Brink has got a big order coming out. We want you to just misplace that order into our ship.

Speaker 2:

Yeah, you will have disadvantage.

Speaker 1:

I'm going to give you inspiration. Hold on, hold on, hold on. I'm going to give James a bonus to his checks, or maybe just give Riley a bonus. I do it. I put my hand on your shoulder so you get plus two to the check. So I'm already plus two. So is it plus one? Because plus three is the maximum.

Speaker 2:

Balls.

Speaker 1:

Hey, that's amazing, that was beautiful double 11, so it was disadvantage. So it's 11 still. Yeah, but I mean, like, what's impressive is, every time you've had, like many times when you've had to roll double, you've been rolling the same number. That is true. I don't know why that is maybe just twice, but I either fail or roll doubles, that's all. I know how to do A double roll all the way. What does he mean?

Speaker 2:

He says, look, I'm going to get in so much trouble for this, no, one will know.

Speaker 1:

No one will ever find out. Yeah, but think about that guy's stupid face and how stupid he's going to look.

Speaker 2:

Look, I hate the guy too. The only thing that's gonna make this work is that there's a ton of lumber inside the Greshamaticus that has not been processed yet. We'll take care of that, you know all of that was earmarked for this.

Speaker 1:

Yeah, we're gonna say that it was uh.

Speaker 2:

I was born for this quest I got, mechanics I got repair. I got woodcraft. I got crafting tools plus one. I'm ready. If you take care of this problem, it's yours.

Speaker 1:

I, uh, I look at, yeah, I say, barkon, you got yourself a deal.

Speaker 2:

We never talked.

Speaker 1:

I know who you are. Yeah, this is awesome Nazi going this way and I am so excited about it. This is going to work as long as we don't die. You have to fight everything that's in there.

Speaker 2:

Yeah.

Speaker 1:

I've never felt so confident that I can do stuff except we will die. Yeah, the sputter jacks. Well, I mean, for some reason I feel way more confident than when we went into the stupid Serpathy forbidden like underground city. That's true. Yeah, that's like just in a realm of scarier. Yeah, like this is a giant machine filled with killer robots. It's fine, it's fine, and maybe we'll find Gresham self. Uh, the Gretch, the Gretch. What do you guys think? Should we keep going? Um, it's almost 1230.

Speaker 2:

I feel like this is a big quest coming up. Yeah, yeah it is. It's a dungeon crawl. Maybe this is a good place to stop for today, then.

Speaker 1:

Yeah, is there anything we want to do before we head into the dungeon, though? We have enough supplies.

Speaker 2:

I've got supplies. I've got tons of equipment.

Speaker 1:

Mm-hmm.

Speaker 2:

So one thing that will be true is that this is nighttime and you will be heading in here at night, so, depending on how long it takes, you could be at the risk of exhaustive fatigue.

Speaker 1:

Yeah, I mean, is it something where we can just rest on the ship for the night, or we just have to do this now?

Speaker 2:

Uh, yeah, I mean, then you run the risk of people figuring out what's going on, becoming suspicious of you. So we're going into this quest minus one. I'm saying not yet, but if it takes like more than a session okay, okay, cool yeah.

Speaker 1:

I like that. I like that. I like that. Cool yeah. If it takes more than a session, we'll be fatigued. Let's see We've got everything we need. I think Do you have any armor that needed to get repaired, James?

Speaker 2:

I don't, I don't have anymore.

Speaker 1:

Okay, um, I think we're set. Cool, I have, I could make armor, probably I've got. Well, no, I don't, I need, I need to start stockpiling. I've got some components, but we're low on materials. I have, yeah, I have a ton of components, but we've burned through the materials. Yeah, okay, cool, I think that is everything I can think of.

Speaker 2:

Yep um, this might be a time where we don't do XP.

Speaker 1:

Yeah. Yeah, I think so that makes sense. It's like this is like a two parter. The first one was like finally arriving and all that fun stuff, and then next time we will dungeon crawl Cool, it was a nice little diversion. The firefly festival, it was Okay. Uh, thanks it was Okay.

Speaker 2:

Thanks for watching. Yeah, we will be back next week with Journey into the Gretromaticus.

Speaker 1:

It's like the Journey to the Center of the.

Speaker 2:

Earth, a real meat grinder. Okay, foreshadowing, foreshadowing, alright, tune in for the worst Land of Eme character death there.

Speaker 1:

Okay, foreshadowing, all right, tune in for the worst Land of Eem character death ever. It's going to be a total meat grinder. Zoni and Bach. I cut to Zoni and Bach. He just kept falling and falling and falling until you heard his bones get crunched. But who are we talking about? We don't know. Find out next week, when we find out next week In the delving into the Gretchomaticus, thanks to our patrons on Patreon.

Speaker 2:

Indeed Thanks everybody. And if you want to download the game, you can do so at DriveThruRPG. Land of Eme RPG. It's in beta.

Speaker 1:

it's the whole thing at your disposal for free and if you want any updates on all the new stuff that's coming down the pipe for Land of Eme, go to LandofEmecom and you can sign up for our newsletter.

Speaker 2:

A lot of cool stuff. All right, bye-bye now.