Hey, Welcome Hi there over there. This is the I don't remember 14th episode of Session 2.
Speaker 2:That's a lot of episodes.
Speaker 1:Season 2. James, you're muted.
Speaker 3:Good thing I was you know talking up a storm.
Speaker 1:Yes, yes, I was, you know, talking up a storm.
Speaker 3:Yes, yes, I was.
Speaker 2:The regular jabba-jah in the wings.
Speaker 1:So, off stream, we were just calculating Inventory that has, you know, not been calculated for like Nine years.
Speaker 2:Yeah, someone's really bad about it.
Speaker 3:Yeah, I'm going to have to give us a D For rate management, although, to be fair, I do have some space and I've been making George carry all the rations because he's bigger.
Speaker 2:I mean, it's what I do, it's irrational. Ah, you beat me to it, you beat me to it.
Speaker 1:So yeah, you'll have to transfer some of those over and maybe dump some in the river.
Speaker 2:My inventory is literally AM, pm. There is too much good stuff. Wow, welcome to the stream, folks.
Speaker 1:There's a good stream everybody. I think that's it for today.
Speaker 3:We'll be here all week.
Speaker 2:Ben, so sorry. Catch us up where we're at in the story. Let me look where we're. I believe we're in mid-dungeon, cool.
Speaker 3:Yeah, I mean the.
Speaker 2:Gretchimatic. So all the over-encumbered stuff is on FB and poor Tortoise is outside. Just you know her knees are bowing under the weight of a canoe full of junk because we hoard things. We don't have to worry about that right now, but so you guys are still in the Gretchen Medicus.
Speaker 1:which is this lumber mill giant like? Is this lumber mill Giant like robo lumber mill. Yeah, automated goblin. You know shrimp technology lumber mill that has gone haywire. It's been taken over by some sort of entity and feeding the workers into this grinder that mulches everybody.
Speaker 2:We fed a couple of them too. Not workers, those were robots, sputterjacks, sputterlumberjacks. Who work at Logjam, but have been like reprogrammed.
Speaker 1:So we ended last time after you got into a tussle with the sputterjacks and riley had fallen unconscious. I think we have to deal with that mechanically and you're like running on the the conveyor belt as the grinder is munching behind you.
Speaker 2:I think was Gretch low on courage but he's almost defeated.
Speaker 1:One thing you can deduce from last time is that you messed with the control box of this grinder, which kind of halted it for a second, but it's like back up and running, even though you messed with controls. So do with that what you will sorry.
Speaker 2:Um, I was pulling up the stream on youtube and I heard double. So you said we messed with a grinder and and, uh, we messed with controls and it did what? Now it just to slow down the grinder briefly, right, okay, cool. So, uh, I wonder, if I can't, we can't, get gretch on that, should we? Should we kind of like cut into the scene and then get going? I'm unconscious, you are?
Speaker 1:Yeah. So yeah, james, I think you need to roll to see if you get wounded.
Speaker 2:While this is happening, I'm jogging on the treadmill. I'm holding Riley in my shoulder. Riley wake up. Come on, riley, there's no time to be napping on the job. Buh, that's all I hear from Riley's mouth. Buh, oh no, it's her soul escaping her body. It went slow.
Speaker 1:The conveyor belt starts going into overdrive. Make an athletics check. Oh rude, oh boy.
Speaker 2:Bernard got our hands and our dice. Let me see how much I add to it. Did I add something already? I added two, didn't I? I do add two. That was correct, guess, on my part. I'm going to add a quest point Just off the bat, because this seems like a bad situation. I don't want to slip and drop something. I don't want any drawbacks, cool.
Speaker 1:Okay, you maintain your footing and you hop off to the side of the room. Hop along Cassidy Conveyor belt.
Speaker 2:Could I have dragged Gretch as well, just because I feel like he was probably?
Speaker 1:You got him. You're like carrying both of them. Gretch says I'm out of here. This is it. I should have left.
Speaker 2:Intimidate or inspire. Intimidate or inspire. We're going to go ahead and intimidate him. We're going to try to inspire first. I'm going to give him an inspiring order.
Speaker 3:Carrot before the stick. You know what I?
Speaker 2:mean Inspiring order really is more about healing, giving an ally plus to a check before it's rolled, or or bonus to party member rolls. Can I use it and use a a charge of it, if you will, to to inspire g? Would you be willing to allow that or I'm just going to intimidate him your?
Speaker 1:call. Explain that again.
Speaker 2:So inspiring order right Like my ability, I can use it twice per session to do one of the following I can give party members a bonus to their rolls during a phase of conflict, plus two to an ally's check before it's rolled, or heal one D6 courage from an ally. Maybe we can bend it in this case. I'll heal up Gretch a little bit with an inspiring order and give him some courage back so that maybe we can convince him to help us deal with the control console, like he's the only one who's going to know how. So I'll roll how. So I'll roll it. No, no, go ahead yeah.
Speaker 1:I'll say that you know, if you roll a 9 plus, you will also inspire him to stay. Otherwise, you're just going to be healing him.
Speaker 2:I believe in you, I believe in Lupin I believe in you, Joe hey Hi. The dice are with me.
Speaker 3:Bernard.
Speaker 2:I think we also have to give credit to Natai who gave us a drive-by. Good luck at 10.30 in the morning.
Speaker 3:Oh nice, Thank you.
Speaker 1:Look at that, it's good stuff.
Speaker 2:It is good stuff. It's moisturing my rolls. Boister is an oyster Boister Boister.
Speaker 3:No, it's not Oyster. It's actually like uplifting. How do we make that a thing? He exclaimed with Oyster.
Speaker 1:So you should heal him for 1d6.
Speaker 2:I do it.
Speaker 3:I see you sick, I feel it. Oh, I resist the urge to grab him by his do it. I see you.
Speaker 2:Sirks, I see you, sirks.
Speaker 3:I feel it, I feel it.
Speaker 2:Oh, I resist the urge to grab him by his scruff and instead I firmly put my hand on his shoulder and I look him deep in the eyes and say Gretch, you're the only one who can stop this. Look at what Riley's given for your machine. Think of all the lumberjacks that have fed to this thing. You can do this All. Lumberjacks fed to this thing you can do, this All right, all right.
Speaker 3:Give me the manual. Give me the manual.
Speaker 2:At this moment, Galen looks into the. Oh, that's right yeah yeah, yeah, I was going to do a very office moment where Galen just looks into the camera and has no idea what's going on.
Speaker 1:James, you need to make a resist wounds check.
Speaker 3:Yes, I do.
Speaker 2:I believe your armor gives you. Did you have armor?
Speaker 3:I do not. I don't remember exactly what I did with it, but I know that it's gone. Alright, hold on, hold on, hold on.
Speaker 1:Sorry, that's vitality.
Speaker 3:Yep, yep, sorry, sorry, one second, one second. I had some pop-ups on my screen. I couldn't understand what was going on. I got to roll the 12. Okay, I got a virus here. Six Plus my vitality, unless you have a minus Seven.
Speaker 2:They're young in your area they're interested in you alright, you resist wounds.
Speaker 1:You eventually come to Riley. Riley, you're in the thick of an adventure. I think it's kind of weird to say, if you are defeated again, you're not facing death, because it's kind of weird to say, if you are defeated again, you're not facing death, because it's like you know we're facing death.
Speaker 3:We're facing death.
Speaker 2:Facing death every day.
Speaker 1:So, um, Gretch says all right, all right, we gotta get to the engine room. We're not far away, we can do this. I believe in you, Gretch.
Speaker 2:Engine room. What about the control panel?
Speaker 3:They were able to instantly repair it. Whoever they are.
Speaker 1:It.
Speaker 3:It.
Speaker 2:It. Can I make a perception check to see if Gretch knows more than he's letting on when he refers to it? Sure, it's a six.
Speaker 1:All he knows is that he's wildly scared and it kind of seems like he doesn't know.
Speaker 2:Oh, okay, okay. He doesn't even want to say it's a thing, it's just like some bizarre old thing, you know. Yeah, let's, I say, point the way to the engine room and I help Riley to her feet. I say, riley, you good.
Speaker 3:I'm good. I'm good, my hair's on fire, but I'm good, sorry.
Speaker 1:That's a great Ghost Rider reference.
Speaker 3:That was a direct attack against Ben Costa.
Speaker 2:Oh man, it just didn't process. I had blocked that part of my brain out. I'm going to go watch Ghost Rider now on Disney+, don't do it?
Speaker 1:Oh, you know what I started watching last night on Disney+. Don't do it. Oh, you know what I started watching last night on disney plus.
Speaker 3:Caravan of courage. Whoa caravan of courage is on disney?
Speaker 2:plus yeah, so is the oh yeah, they're bringing back all this stuff the ua cartoon do they bring back the christmas special too?
Speaker 3:gosh, I'm totally gonna watch it's just the Boba Fett animated segment.
Speaker 1:Boba Fett, where Also the what's it? Genny Tarkovsky's Clone Wars? Oh, his Clone Wars.
Speaker 2:See, I want to watch that and then I think I will leap into the actual proper. Is there any correlation between that cartoon and the Clone Wars longer series that they ended up doing Like story-wise?
Speaker 3:I don't know, I don't think so.
Speaker 2:Or is it Tartakovsky's stands alone?
Speaker 3:It's like a one-off and it can fit anywhere, I think.
Speaker 2:Okay, that's interesting.
Speaker 1:I'm not sure, but there are some really cool like action sequences in that. Yeah, it's a, it's a beautiful, uh, it almost makes the prequels.
Speaker 2:You know, I should really watch episodes two and three One of these days. No, all right. Uh, these days, no, all right. And on that note, back to the stream.
Speaker 1:Okay, gretch leads you through a door, down several flights of stairs, into the bowels of the Gretchomaticus. The bowels you can hear other like clanking footsteps echo throughout this chamber, and you're not sure where it's coming from, but you get down into the engine room and it's hot. It gets hotter and hotter as you go down and there you see what is known as the mega engine.
Speaker 1:It's about 20 feet high. There's like so many bundles of giant hoses and cables connected to it and like huge. Well, gretsch says these are all connected to the huge oil drums upstairs in like the factory room, and right when you enter this thing starts like whirring with life and starts laughing.
Speaker 3:It starts laughing. Ah, starts laughing.
Speaker 1:It's terrible. You see in the dark corners of the room little eyes that belong to gremlins.
Speaker 2:I turn to Riley and my axe starts glowing red and I say you know what to do. I'm going to chop it in half, shout out to oh yeah, no, he's not for you, he's here to stop you.
Speaker 3:The mighty Gretch.
Speaker 2:We're here to stop you, the Mighty Gretch.
Speaker 1:He's here to stop you, whatever you are. I cannot stop what has already started.
Speaker 3:I cannot stop. Who are you? Why are you doing this? I am the Liberator. Is that a surname or your first name?
Speaker 2:Mr Liberator or Liberator Jones.
Speaker 1:I am here for retribution against the goblins.
Speaker 3:What did the goblins do?
Speaker 1:Well, they felled my forest.
Speaker 2:Oh my god, is this the Lorax?
Speaker 3:Oh, it's the Lorax.
Speaker 2:It's the Lorax.
Speaker 3:They did fell the forest. Gotta give him that they're sort of screwing up everything.
Speaker 2:I turn to Gretchen and I say did some little squat furry dude pop out of a tree, stump and tell you to stop cutting down his trees at any point? Do you mock me.
Speaker 3:We're having a sad conversation.
Speaker 2:Don't mock him. I mean, you know he's already pissed at us. What else could go wrong?
Speaker 3:um you and your ilk have displaced so many creatures, so many cryptids what if we could tell you that we're going to shut this place down forever? Would you leave everybody in peace?
Speaker 1:They must pay.
Speaker 2:You've already had the blood of many lumberjacks down your gullet.
Speaker 3:Yes, the lumberjacks are innocent. They're just trying to work and do what they can to get by. It's the corporation that you want to get back at. All are complicit.
Speaker 2:Oh man.
Speaker 3:In fact, that's kind of why we're here. We're going to stick it to the man.
Speaker 2:Who filled your forest? What corporation was it? Or is this guy unreasonable and doesn't even care? I'm kind of getting the sense that it just wants blood and that's the only thing that will satisfy it.
Speaker 3:No, I mean, Can I use a mechanics check to see how this thing is getting power?
Speaker 1:Hmm, yeah.
Speaker 2:I like it Shout out to. I'm a Punk Rock Nerd saying Disney Plus those bits now for our free promo of Disney Plus. Give us those Twitch bits.
Speaker 3:I hadn't even realized it, but just because they've got the. Ewok Adventure. Caravan of Courage we plugged the heck out of Disney Plus.
Speaker 2:Because I want to-watch that so bad. Yeah, that's hilarious oh, that's funny.
Speaker 3:That is funny. Um, what was I doing?
Speaker 2:I'm rolling mechanics yeah, you're doing a mechanic. Do you have advantage on?
Speaker 3:okay, I do, yeah, I do advantage on mechanics um that is a 12 you can see that there's 12.
Speaker 1:It's a combination of things happening. There's like the power generated by the engine, as well as like some other energy an eldritch energy seen before.
Speaker 2:Yeah, some eldritch energy that we've never seen before I say, well, we can at least weaken it by taking out the mechanical energy of it. Right? Do you think there's a monkey wrench you could throw in the works?
Speaker 1:maybe this canoe right here well, I mean, I want to give you guys a chance to uh parlay, because you guys were saying some interesting things oh yeah, this is like me doing it while we're talking.
Speaker 3:I didn't intend to stop parlaying.
Speaker 2:I don't want to get you guys watching, I'm going to hold up. Oh, okay, I have an idea. I have an idea. As I was resolving my inventory, I came across something very interesting that I realized.
Speaker 3:I had no idea, I even had something very interesting that I realized.
Speaker 2:I had no idea. I even had. Yeah, no, I. I hold up a packet of seeds. Uh, towards where I perceive the entity's eyes to be, it doesn't really matter. I say look, look, we're friends of the forest. We're trying to replant the used to be forest. We have these packet of seeds. We've helped so many creatures along the way. We've protected some of the trees. We're on your side. We think this isn along the way. We've protected some of the trees. We're on your side. We think this isn't the way to do it, though. We need to get to the head of the corporations. We need to figure out if it's SPL, or if it's Krog and Sons, or whoever it might be, that clear cut the forest. They threatened the Grimley Wood now too, and we know that we need to stop them. Perhaps we're not so different after all, but it's true. That is why we're here. We're going to sabotage their lumber efforts.
Speaker 1:Okay, make an inspire check. I'm sure it doesn't have a. That wasn't very intimidating. It was like pleading. It was like pleading your case.
Speaker 3:I'm going to give you a pep talk and be like Galen. I know you can do this man Like you've got it. I'll fist bump him.
Speaker 2:Riley just actually swats me on the keister A little bit. I got this.
Speaker 3:I'll do it with a towel, like we're in a locker room at NFL yeah yeah, yeah, um what does NFL stand for?
Speaker 2:in um Land of Eden? Um, it's a question for the GM hilarious uh national forest logging ah, yes, yes
Speaker 3:that's the, that's what. That's what's uh embroidered under the towel. I love it. Um, all right, so I'm gonna roll to give you advantage oh I like it. That's an 8, so I totally do it.
Speaker 2:Dude, I totally do it. Totally do it. I get advantage. I'm glad you did. It's going to be a 7. I have no bonuses. The quest points aren't going to bump us up into another bracket, but that's pretty decent Right there you hear a points aren't going to bump us up into another bracket, but that's pretty decent.
Speaker 1:Right there you hear a large mechanical sigh.
Speaker 2:Like an emotional sigh or just steam being let out.
Speaker 1:Yes, all of the above.
Speaker 2:Ah, yes.
Speaker 1:And the Liberator says if you mean what you say, then you will help build a body for me. Sorry, did you say party Body, oh, a body. And he says minions, show them your work. And a light comes on and you see, like a this, like vaguely, it's like a lot of Kremlins, yeah, and they're like pouring over this mess of wires and cables and cogs. That's like a giant thing, kind of it looks like a wire cable golem, oh my gosh we're gonna accidentally create like a robot kaiju I mean, I'm okay with that.
Speaker 2:It means that we'll have to create our own pac Rim-esque robot, kaiju, where you and I work in tandem.
Speaker 3:Or we just got to like pump some like nutrients into Zona and Bach and they can wrestle over the same.
Speaker 2:He's just sitting in the corner.
Speaker 3:I heard Ryan talking about getting the nutrients. I am feeling it.
Speaker 2:Anything to protect his mushroom people?
Speaker 3:This is going to end with like a giant Power Rangers fight.
Speaker 2:Yeah.
Speaker 3:It's amazing. Like Greco-Roman wrestling between a giant mushroom and a robot.
Speaker 2:God, we oiled them up first. That's the goal. Okay, so, ben, how tall is this thing going to be? And, uh, does it seem like it'd be more powerful than I don't know I was going to say? Does it like how destructive will it be? Because I I worry that it'll just wreak havoc in the countryside no, it's not like kaiju, it's like 12 feet. We can take this guy, I don't know. Okay, well, I'll say so. He's showing us his bike. How complete is it? How close to completion?
Speaker 1:It looks like complete in terms of form, but he says like it's not running. Yet it's not. It needs the final touches, it needs the spark.
Speaker 3:I have an idea, George. It needs the all spark. Yes, the Autobot Matrix. I must have the Autobotobot you get the touch I just listened to that this morning in the shower never gets old I mean it's just, it's always so revealing as to who we actually are listening to you've got the touch in the shower and I watched the caravan of courage, leslie oh my good lord, what.
Speaker 2:What happened to stan bush? Vince decola all those guys.
Speaker 3:You know, oh man, classics, classics, true, through and through. Yeah, um, george, I have an idea like okay um a giant robot liberator. Um, how are we supposed to put your essence into this machine? How do we connect your brain?
Speaker 1:Yeah, what she said.
Speaker 3:I will do that. Dang, I say under my breath. So what do you need us for?
Speaker 1:To spark it.
Speaker 2:What.
Speaker 1:I need the spark.
Speaker 3:The spark and where's the spark? What is the spark? How do we spark you? It's a great conversation. It's like channeled Elliot block just now.
Speaker 1:Yeah, my solution is to build a wall around this guy and he'll never get out. Um, you are a mechanic, are you not? Yes, I saw you, I felt you.
Speaker 2:Yeah, oh, give the body life with the spark, spark technology uh, I look over at the fire yeah, he might be talking about sputter technology or something you need to shock it to life, yeah, um, this is a very frankenstein's monster moment I mean, he's basically, he's talking about electricity yeah, you need to shock it to life moment. I mean, he's basically he's talking about electricity. Yeah, he needs to shock into life, got it?
Speaker 3:so that's interesting, it can't do it itself, then well, clearly, what we need to do is I'll be like you know, I'm I'm not the best mechanic in the world, but I know if we, if you are too much too much electricity. It may not, it may not work. It may uh, you know, create a little bit of a explosivo.
Speaker 2:Explosivo, yes, Um, I say it's. The basic premise of all spark technology is is there's always too much of a good thing?
Speaker 1:Uh, I say let me ask what your um, what your intentions are here.
Speaker 2:I mean, I think Galen is actually kind of intrigued by this thing that could be now fighting on our side. I just don't want it to be a murderous destructor bot. Oh, it's going to be it's been eaten lumberjack.
Speaker 2:Yeah, it already has a taste for blood. That's a tough call. So, looking at the functions of this lumberjack machine, or this giant, this giant thing, is it look more for destruction, like destruction of things, or is it? Does it have like a replanning purpose? Maybe, maybe we can take that, maybe we can take the angle of we'll help you. Yeah, yeah, 40 swords, 80, like you know, spear launchers its hands are made of battle axes yeah, it's already stained in blood somehow.
Speaker 2:Um, I'll say, but what if? What if we changed your machine to be a force of good?
Speaker 1:Are you saying like a seed injector?
Speaker 2:Yeah, yeah, yeah, yeah.
Speaker 3:Like a RoboCop. Johnny Appleseed Exactly, exactly.
Speaker 2:I couldn't have said it better myself. I love that it shoots goblins in a very specific way, Beware my green thumb scumbag. Let's pitch that to him, because I'll say, look, we have this bag of seeds. The green gallivanters are trying to replant the forest and, quite frankly, unless you, you could be a great help to the green gallivanters' cause, can you?
Speaker 2:imagine how much good you could do for the used-to-be forest if you could plant seeds faster than they could strip mine. Let us work on the corporations. Let us undercut Destina Brink and stop her plan, and while we do that, you can reseed the forest and fix the destruction that they've wrought.
Speaker 1:That's better to give the homes back to the things that have lost them than to just take more lives you hear like the whirring of the engine kind of lesson and he says do it right, build a machine, a body of life giving can we do a montage?
Speaker 3:I'm gonna start drawing out some sticks for like fertilizer missiles and like seed cannons, like one hand is a giant, like sprinkler yeah, and Galen has no mechanical inclination, so he just keeps trying to jam the bag of seeds in different spots. Galen, this is to be so cool.
Speaker 1:This is great. He's going to plant more trees to cut down. No, no, no.
Speaker 3:He's going to plant.
Speaker 2:I just snap his neck, just kill him immediately, toss him into the vulture. See you on the way. No evidence.
Speaker 3:He will be the first of our fertilizer missiles.
Speaker 2:Yeah, we never talked about how this thing is powered, and it's powered by people.
Speaker 1:It's soylent. There's a wood chip around the back of it.
Speaker 2:It's so horrifying. There's gremlins going kidnapping people from villages as this thing comes storming through Firing sea cannons, through people's hearts.
Speaker 3:It all started out with good intentions, but we just ended up destroying land.
Speaker 2:It's fine, it's a sandbox. How far can he go? Anything can happen in the Land of Eam sandbox. You too can make a sandbox of your own with Land of Eam beta bundle at drivethroughrpgcom. Go download the beta right now. It's free. Give us feedback, join the Discord. Thank you for watching.
Speaker 3:That's all folks.
Speaker 1:Better yet, I'm going to drop a link here to sign up for the Kickstarter. What?
Speaker 3:You'll get the Quickstart guide for free.
Speaker 2:Yes, bird to lead. I didn't know I could sign up for a Kickstarter campaign.
Speaker 1:You know, sign up for the newsletter and you'll get updates on the game. See more about it. It's a great old time.
Speaker 2:This is asking me to verify that I'm not a robot and I'm having trouble with this.
Speaker 3:Because I now identify with a. Liberator and it's impossible for me to answer this question.
Speaker 2:I am at the very least robot adjacent. I feel like.
Speaker 3:I'm living a lie. Robot adjacent All right.
Speaker 1:So, Riley, you're going to need to make a mechanics check.
Speaker 2:Oh, I am going to give you inspiration. This is a great plan, riley, mechanics check. Oh, I am going to give you inspiration. This is a great plan, riley. Make the biggest seed cannons you could ever possibly make. I inspire you. Awesome, get plus two to this roll. Sorry, unless you're already plus three, then I take it back. I actually am already plus three. I take it back. I just remembered you are mechanically maxed out this is my best thing. Big boy rules, galen, you wasted that hour Big boy rules, oh God.
Speaker 3:I'm going to succeed. It hurts yes.
Speaker 1:Look at that.
Speaker 2:I'm going to start hand cranking a seed gatling gun. Wow, there's multiple smash cuts of Galen lifting heavy objects covered in soot and engine oil, riley barking orders at the gremlins and me Me getting frustrated and sitting down and pouting for a coffee break.
Speaker 1:It's like a bunch of gremlins with enriched soil backpacks running around Slapping their hands away as they try to eat stuff.
Speaker 2:Yeah, Meanwhile there's a real brief cut over to where all the lumber decks are being held in a squalor, Still starving.
Speaker 3:Oh my god, I forgot about the lumberjack, completely ignored the prisoners. They just watched us ally with the thing that's been eating them. Oh no, I totally forgot about the lumberjack prisoners.
Speaker 2:One thing at a time. One thing at a time, Okay so.
Speaker 1:Meanwhile, like the gremlins, have tied Gretch up with like cables and wires while you guys are working.
Speaker 2:No, no, and I keep undoing it and then like they wait until I'm not looking and then they go and do it again and Gretch is just like but on the bright side side, while we have the liberator distracted, while we're doing this, they are not getting thrown into the mulcher, so we're saving lives yeah, and you can see the gremlins are like, um, they seem weird, like they're sore sold or or something.
Speaker 3:Yeah, these gremlins should be eating this guy their minds have been influenced.
Speaker 2:By Mencia. Yeah, james is looking for reason, looking for meaning offscreen, because it hurt him so bad. So you guys have worked into morning.
Speaker 1:You're sleepless. I'm going to say at this point from now on, you're minus one.
Speaker 3:We're fatigued, I'm minus one, for sure.
Speaker 1:And you present your body, robocop Johnny Appleseed, to the liberator, robocop Johnny Appleseed, and you see something amazing happen. This what looks like a ball of light comes out of the engine. It's like kind of blinding. Make a lore check, hugh Laurie.
Speaker 3:Hello, I've never seen anything like that in all my days.
Speaker 2:And I'll never see it again. I use another quest point to at least give myself a six and maybe have some ability to comprehend what is in front of me.
Speaker 1:You've seen this before in your travels.
Speaker 2:It's beautiful.
Speaker 1:It looks like a willow wisp.
Speaker 2:Oh wow, awesome Willow wisps are. Are this are spirits of the forest right.
Speaker 1:Right, but you've never heard of one being outside of a marsh or a forest. It's unheard of.
Speaker 3:It's a forest, for everything is a first for everything.
Speaker 1:So you see it glow and oscillate and then it pops in to the machine that you've built and comes to life. It rises like looks at its hands, Holy cats. Its voice is different. Coming out of this body it sounds less menacing.
Speaker 2:It's almost sensual.
Speaker 1:Almost yeah.
Speaker 2:Go on.
Speaker 3:It speaks in a sing-songy kind of Frank Sinatra kind of way.
Speaker 1:It's like I must thank you for building me this body.
Speaker 3:You're welcome, but you gotta remember that you gotta maintain this thing. You don't want anything getting gummed in the works. So stop mulching people, or else you won't have anything.
Speaker 1:The seed launcher is like pfft.
Speaker 2:Riley walks up and slaps the seed cannon and he's like that's like 80 seeds, a second right there, you know. I turned to the liberator and say what do we call you now, now that you're no longer about liberating souls from bodies?
Speaker 3:He was called RoboChop. Now he's called RoboCrop. God, yeah, I, yeah, I went there. That's it.
Speaker 2:It touched my soul.
Speaker 3:That can't be it.
Speaker 2:I am Robo Crop. That's stupid. It's a high quality quest today, guys.
Speaker 1:I don't know Will. It's weird if the person makes up their own nickname, don't you think no?
Speaker 2:No, galen will say well, perhaps this Go, sow your seeds all the way to the last tree and by the time you get there, you'll meet a. Or when you get there, you'll meet. Oh God, what Pimini Wapdiddle D Ichabod Lundee.
Speaker 3:I always think it's Wapdiddle.
Speaker 2:Yeah, it's not Pimini Wapdiddle, it's D Ichabod Lundy. I always think it's Wapdittle. Yeah, it's not P Mitty Wapdittle, it's D Ichabod Icky Lundy. And I'll say speak to Icky Lundy, tell him of your journey and your transformation and he will give you a name.
Speaker 1:That is good. Now we must leave the Gretromaticus, which could be problematic Cuss.
Speaker 3:How so.
Speaker 1:Well, they'll want to kill me.
Speaker 2:They're not going to know what you are.
Speaker 3:Yeah, you, let us deal with that.
Speaker 2:Oh, oh, oh. How about this? We do the classic. We'll put you in shackles, quote, unquote, and lead you out of town as our bounty.
Speaker 1:It's a giant.
Speaker 2:Shackles don't make sense on it. No, no, no, it's fine, maybe we can just have it, raise its hands like we all like prodding with my halberd. Or we can put some kind of maybe you can mock up like a fake remote control and say that we've you know what I mean and we can kind of trick them into thinking that we have control of it and we're leading it away.
Speaker 3:Or the Liberator is destroyed.
Speaker 2:Because the only person who knows what happened here in this moment this area is Gretch right.
Speaker 3:Wait, can I ask the Liberator, if you leave, are all these gremlins going to eat the rest of this place? That's a good question.
Speaker 1:I could bring them with me. Well, hear me out.
Speaker 3:Oh, if we want to get out of here, we're going to want to create a big diversion. And if we walk out of here and all these gremlins start eating the house, then all the lumberjacks are going to have to try to stop them before they eat it all up, and then we'll kill two birds with one stone. Effectively. We'll get rid of this place, whatever's left of this place, gretch says what.
Speaker 2:Are you?
Speaker 1:kidding me, you can't do that this is my livelihood.
Speaker 2:Really, isn't that just going to cause more death when they try to kill the gremlins and then the lumberjacks die when they're in combat with the gremlins?
Speaker 1:I'm not going to stand for this, any of this. This thing is going down, he starts running away. Oh.
Speaker 3:I chase after him. I'm gonna chase after um let's see.
Speaker 2:Meanwhile I have tea with liberator so apple seeds?
Speaker 3:that's gotta be crazy. Yeah, um, um, that's gotta be crazy, yeah, um. What are you gonna do? Really? We gotta find like we have to find an alternative to like cutting down all this wood wait, what do you?
Speaker 2:what do you mean? Like, just you want to. You want to somehow stop this lumberjacking operation. Yeah, but I don't know. Like, in the grand scheme of things, right, like, I think if the liberator can plant things faster than they can cut them down, then you create a sustainable like cycle, because I don't think you can ever get people to stop lumberjacking wood, right, right, um, what do we say? People are too dumb. He's been through harrowing a thing.
Speaker 3:You know, gretch, what are we saying People are too dumb? He's been through harrowing a thing you know, Gretch. I'm going to just chase after Gretch and say like look, you wanted us to deal with the Liberator and make this place whole again. We've done it. You think we're going to get this guy. We're going to move him over to the used to be forest and he'll be out of your hair forever.
Speaker 1:You're saying this like running after him. I heard everything you said. You want to bring this place to the ground. Talking about sicking those gremlins on everything.
Speaker 3:I was spitballing. I mean how? I mean, first of all, what do you, what am I supposed to say in front of the giant robot that's been, you know, terrorizing everything? We want to get this guy out of here. He's, he's got a Besides. I mean besides, how much money is in Is in lumber these days.
Speaker 1:More than you make the fortune Dungeoneer Incorporations. They'll pay Logjam A fortune every year.
Speaker 3:I have nothing to offer him.
Speaker 2:It cuts back to Galen and the Liberator. Galen is actually holding up his small sturdy shield and showing the painting of the sapling that's on it, like the tree of Gondor. He's saying, yeah, yeah, we were planting trees and we really like planting trees. I'm so glad we can help each other out.
Speaker 1:Are you a green gallivanter?
Speaker 2:We're like green gallivanter adjacent. We all want the same thing. We want what's best for the USB forest.
Speaker 1:And what of the river country?
Speaker 2:And the river country.
Speaker 1:And.
Speaker 2:Fleetback County and the. Quagmash, and we've got friends all over.
Speaker 1:I see, I see.
Speaker 2:I see, I don't think we have to destroy everything. In fact, we might just want to get out of here as fast as we can. Gretch, he's a man who's probably lost his mind, I don't know if Riley can convince him otherwise.
Speaker 1:Gretch Probably lost his mind. I don't know if Riley can convince him otherwise, Gretch or Riley, make a search check at disadvantage Goobly Goobly. I find nothing. Yeah, you lose Gretch. Just, he knows this place like the back of his hand and it's dark all over.
Speaker 3:You lose him down a dark corridor, and so I kind of do want to take this place out and like make them lumberjack like the old days, like they were doing outside.
Speaker 2:Oh, I see you want to slow down the pace and, like, go back to the OK. I see you want to slow down the pace and go back to the Okay. I see. Well, you're a shrimp. You should be able to unshrimmify the shrimp technology. What did they say?
Speaker 3:about the cables, the fuel cables for the engine.
Speaker 2:They're all connected to the oil drums, the oil drums are connected to the oil drums. The oil drums are connected to the thigh bone.
Speaker 1:Yes, yeah, so here's, here's, after talking with the liberator. He explains how everything happened. He uh in source the gremlins to take over the sputterjacks as well as create him a body as he took over the Gretromaticus. So that's the situation. It was a really short conversation.
Speaker 2:I go back to showing him my shield. He really did a good job on these leaves right here.
Speaker 3:I like leaves you like leaves?
Speaker 1:oh yeah, I love leaves, ben, is that a quick aside?
Speaker 2:I like leaves you like leaves? Oh yeah, I love leaves, ben. As a quick aside, the rivers around Log Jam are they considered mucky water?
Speaker 1:I would say no, they're like clear running water.
Speaker 2:Yeah, that's unfortunate.
Speaker 1:Actually. Hmm, they're like clear running water.
Speaker 2:Yeah, that's unfortunate Actually, but you know what I mean. Like, well. I don't know. I was going to say there's some.
Speaker 1:there's like Some portion coming from log jam.
Speaker 2:that's like oily and gross OK the reason I ask is I'm thinking of of using the dust covered banjo to give us a waterborne escape. If you recall, it allows one to walk on mucky water.
Speaker 3:Yeah, you know, you also have that boat waiting for you. Yeah, we've got the barge, we'll have the lumber in it the barge yeah.
Speaker 2:We've got to get out of here. Firing sea salvos got the barge. We'll have the lumber in it, the barge. Yeah, we've got to get out of here.
Speaker 1:Firing sea salvos off the barge, okay. So here's kind of what. What are you going to do? Okay, you've got Liberator. What is your plan?
Speaker 2:I mean.
Speaker 3:I say we get out of here.
Speaker 2:So God, this is the problem. If we get out of here, we're giving up the wood right.
Speaker 3:No, because the barge guy Didn't. We have the wood delivered to the barge. If we oh wait, Hold on.
Speaker 1:GM says no, it's not delivered yet.
Speaker 2:Right, because it's like we were going to get all the wood that we freed up from Deliberator's Grasp and I worry that. Oh no, but it was the foreman who's going to hook us up, yeah.
Speaker 3:It wasn't.
Speaker 2:Gretch. So by pissing off Gretch, we haven't closed that avenue to ourselves.
Speaker 1:So I mean Just think about it. No, I refuse.
Speaker 2:I refuse. We should have let Gretch die.
Speaker 1:The Liberty says we can carry out the lumber.
Speaker 2:The gremlins.
Speaker 1:And the sputterjacks.
Speaker 3:And the sputterjacks.
Speaker 2:Okay.
Speaker 3:Let's wrangle up all the gremlins and just get out of Dodge.
Speaker 2:Do you not want to take the lumber? Or are you saying wrangle the gremlins and the lumber and then get out of Dodge. Yeah, I think that we take the gremlins with us, us I'm all for having more gremlins, as long as they don't take up inventory slots well, they're people are they though they're potentially really dangerous, though, because they eat technology. It's true, okay.
Speaker 3:But if we were to, I don't know release them into an enemy corporation yeah.
Speaker 2:Although SPL's been pretty good to us. Yeah, I think I don't. I have no quarrel with Wazinski at this moment. I mean, she's been a staunch business partner. I don't want to call her an ally. We can certainly upset the balance of power.
Speaker 1:But yeah, sorry, ben. Yes, actually, I think the Liberator would like the idea of the Gremlins sticking behind and destroying the Gretromaticus.
Speaker 3:I mean, I kind of like that idea.
Speaker 1:It forces them to like start over I you know, and like I think that if riley is pushing forward, galen will bag it and then, uh, it offers to have the sputter jack, sputter jacks as well as itself, which is a large creature, to carry out as much lumber as possible.
Speaker 2:I love it. I'll say to the liberator you know, deal, just no more killing. We're here, we're. I cannot promise that. Try not to kill any more lumberjacks.
Speaker 1:If they try to kill me, then what can I do?
Speaker 2:Okay, so we'll set the Liberator on its path of getting Lumber out. We'll shepherd the Lumberjacks out and make sure they don't get in the way. Yeah, I mean, then it's going to be a sure end. How's it's rich? You know, yeah, I mean, then it's going to be a correction, you know. Yeah, I mean.
Speaker 3:I could run in and talk to the Lumberjacks and be like, hey, you guys want to live, hey, follow me.
Speaker 2:Come with me if you want to live.
Speaker 3:Yeah, yeah, just like, do what I say. Like, yeah, I want to get out of here alive. I'm sure that they'll be like yes.
Speaker 2:Yeah, anything is worth more than their lives. I would back that play. Yeah, so, ben, let's do that.
Speaker 1:You're talking about the lumberjacks inside? Yeah, correct, they're all tied up.
Speaker 2:Oh, so they're not going to get in the way Until the building starts collapsing on them. Is you're saying, yeah, I just want to get them out before the gremlins start doing everything.
Speaker 3:Yeah.
Speaker 2:They're going to go straight for the kneecaps. I mean, kneecaps are like the oysters.
Speaker 3:No, you have to choose. Ben wants us to choose, yeah.
Speaker 1:Sophie's choice. So all the sputterjacks go To get into the lumber, and so does the liberator. I'll just make a roll to see how much of the shipment what percentage?
Speaker 2:5%. How much of the shipment? What percentage?
Speaker 1:5%. So there's like a lot. It's like so much that you know they're not going to be able to do a lot of that, yeah, I mean, but it's going to slow to seen a brink down.
Speaker 2:That's our goal, right, slow to seen a brink down and to build a ship. Yeah, so we can go to terror Island and kill ourselves.
Speaker 1:Yeah, I think. I think it means that, um, you know, you're not going to have an abundance of lumber to both fuel the crack and the ship, if you don't think of another way.
Speaker 2:Okay, so then priority goes to the crack, probably because we really got to put a bow on that and then get our passive income, whatever is left over we'll hand over to the ship and then we'll do what we can.
Speaker 3:Maybe we can buy additional materials or something.
Speaker 2:Yeah, okay, cool. All right, that's decided.
Speaker 3:All right, it's a plan.
Speaker 2:Cool, cool, cool tools rule.
Speaker 1:Cool tools rule. Cool tools, all right.
Speaker 2:So you're going to go outside and Face the world, yeah, and we've successfully prevented Lumberjacks, more Lumberjacks, from dying.
Speaker 1:Yeah, I mean, you can like usher them out while no one else is doing their jobs.
Speaker 2:That's what Galen would do, just to get them out of danger's way.
Speaker 1:Now I mean, here's where there's a monkey wrench.
Speaker 2:You're a monkey wrench Thrown in.
Speaker 1:It's a complication from the GM. Okay, what are you going to do?
Speaker 1:Classic, classic GM, I mean, gretch has roused the crowd and he's saying that you guys want to destroy their way of life and make them work as like pitiful manual lumberjacks instead of having like the power of the machine instead of everyone's everyone's angry, including like the spl representatives that were there and so you guys come out and there's like the big crowd gathered and the lumberjacks that you usher out like run into their numbers, oh, and they're all like shouting at you like what's going on? What'd you do?
Speaker 2:That's a 13,. Ben Four, commanding president. Commanding president uh, commanding presidents, once per session, impress or frighten an npc or group of goons without saying a word. Success generally means the npc will be respectful and amenable, perhaps begrudgingly so. Depending on their character, goons will keep their distance or flee from combat so who are you?
Speaker 1:the whole crowd so they're not all goons they look like goons from here I'm going to um, but yeah it's a start it's a start. A huge crowd um disperses at the side of you.
Speaker 3:You're probably like covered in oil and like and and what galen doesn't see is that the giant robot's like coming up some stairs behind him yeah, yeah, I'm like that's what made it to 13 he. He's behind me, isn't he? Yeah, yeah.
Speaker 1:So yeah, like all the rabble of lumberjacks, like leaves the crowd, what's left is the foreman. And like the SPL representatives and some of the other higher-ranking people, Like Gretch is still there.
Speaker 3:Is it possible for?
Speaker 1:us to get onto the water and get out of here. It is possible. The SPL guy is like Wait, where are you going? You've got to stop these guys.
Speaker 3:Take it up with Destina Brink, I shout the SPL. Take it up with Destina Brink, I shout.
Speaker 1:The SBL dude just starts pulling some of the lumberjacks and pushing them forward and they're confusedly holding axes. And then the foreman shouts I trusted you guys and you're kind of screwing us over here. Get them so like a small group, a small group of people with axes so who is the?
Speaker 2:who is the leader ordering them to come after us like um?
Speaker 1:well it's.
Speaker 3:It's like the spl guy is putting a lot of pressure on can I use I for clues on the robot that there is a valve that I can pull that will like make the sprinkler hand turn into a flutter and like hose these guys so they don't like fall in the mud or slip all over the place and they can't fight us it's like the riot police, they're just gonna hose fight us.
Speaker 3:It's like the riot police they're just going to hose them down. Yeah, it's like a fire hydrant gets broken and these guys get blasted by the water.
Speaker 1:Okay, you'll have to make that happen.
Speaker 2:Yes, it's true it is true.
Speaker 1:Oh yeah, it's true.
Speaker 3:It is true.
Speaker 2:Oh yeah.
Speaker 3:It is true, it's a 13. Cool, I need a second Galen. I have a wrench in my mouth. I'll be scrambled.
Speaker 2:I bellow out to the guys who are charging us and I say okay, okay, okay, just like the martial arts uh plays, uh one at a time.
Speaker 1:Come on, let's go uh, okay, are you gonna fight them?
Speaker 2:uh, I will, yeah, I will I don't want to I don't want to kill him, but I'm gonna now, um, let me see if there's oh, oh, how about this? Ben log? Jam is mostly built on stilts, like over the water. Is that the purpose of it? Of?
Speaker 3:it. It's like a little mill. There's some land.
Speaker 2:I mean, I assumed that the whole operation, all that stuff is. Kind of what I'm trying to get at is are we fighting on a wooden pier above water?
Speaker 1:That's conceivable, yeah.
Speaker 2:Okay, I'm gonna use my action to feat of strength. And is it? Is it? Is there metal or is it all wood?
Speaker 3:George is gonna like turn into super strutter and start knocking out peers there's probably like iron rivets and some like steel bars.
Speaker 1:I'd like to.
Speaker 2:I'd like to feed of strength and then combine that with my axe's ability to just cut through the supports and maybe cut a swath between us and them so they can't charge us. It'll only be like a six inch gap, but it'll paralyze them.
Speaker 1:Okay.
Speaker 2:That would be my turn, Riley lend a hand here.
Speaker 3:No, no, no, over there, over there, and I'll use a quest point to lend a hand.
Speaker 2:Galen's holding the axe, trying to get validation from Riley like is this structural?
Speaker 3:no, I do it.
Speaker 2:Yes and Riley gives me the thumbs up and I go oh yeah, you you are the one who rolls it yeah the axe the axe glows red as Riley gives a thumbs up and I carve through the structural supports that are metal in the pier or the wooden place we're fighting on.
Speaker 1:All right, yeah, the floor just kind of falls into the water. There's a decent-sized gap. The workers stop themselves from falling in.
Speaker 2:Every time I think one of them is going to try to jump, I shuffle over in front. I just keep boxing them out.
Speaker 3:It's like a whack-a-mole.
Speaker 1:You're playing zone defense on the PS, gretch shouts out Look, they're stealing the lumber, get them. Ugh. Um, they turn around and you see Gaggle of sputterjacks and the Liberatorator, like loading the barge with lumber and like I forget what the guy's name is oh yeah, I'll let you know, hold on, I got it.
Speaker 2:I, you know, I got it written down somewhere. Captain underpants, he's shouting at them. Oh uh, rolfie peabody, is it rolfy Peabody? Is it Rolfy Peabody, peabody, peabody.
Speaker 1:Peabody, peabody, peabody, peabody, peabody, peabody, peabody, peabody, peabody.
Speaker 2:Peabody, peabody, peabody, peabody, peabody, peabody, pe stopped for the Firefly Festival. It's more successful than the Fire Festival.
Speaker 1:Yeah, you see the SPL guy storm off.
Speaker 2:Oh yeah, he's going to tell Wazinski about this one. We don't care.
Speaker 1:Okay, we do care. What are you doing?
Speaker 3:I want to undo a valve that will hose the guys so we can get on the ship Just like roll a might.
Speaker 2:Yeah, mighty mighty just letting it all hang out.
Speaker 1:Seven Success with a twist.
Speaker 3:Hi, I get in the way with the water, get in the way of the water and I get blasted right into the people, so I'm in the mud with them All right, you see Galen.
Speaker 1:you see Riley comically blasted forward. Whoa.
Speaker 3:I get up rubbing my head and be like that didn't go as planned. It's like you got in front of a fire hose.
Speaker 2:I look at Riley and I shake my head because it's just another like wet shrimp. Sorry, I didn't hear the outcome of it. I was looking at something else. Riley gets blasted by the hose Does it not work at all? Or Riley just also gets.
Speaker 3:It works, but with a twist I'm now on the ground with him. I got to get over there.
Speaker 2:I let out a whistle and FB comes leaping off the ship to pick up Riley.
Speaker 1:There's not really enough time for that to happen instantly, so everyone is kind of out of sorts. Riley there with them, the ship is getting loaded. What are you doing, galen?
Speaker 2:I've successfully staved off these guys, and Riley is on the ground with a bunch of. How many other guys are over there?
Speaker 1:I was thinking that this was the same basic group that, like you, cut them off and they were blasted I'm so sorry.
Speaker 2:And then riley's now on the other side yeah, okay, so I was imagining it no. No, that's fine. I'm so sorry. It's my own fault for not like hearing everything um are you playing valheim, george?
Speaker 1:no, no, no, okay, okay, you want to know what was really happening.
Speaker 2:You said mighty, mighty boss tones and I was trying to come up with a pun, for I've never had to knock on wood I was gonna be like I never had to chop down wood, but I know someone who has food. That's what.
Speaker 3:I was looking at Ben.
Speaker 2:That's what I was looking at. I literally had to go to the lyrics to see if I could do something dumb with them, and that's why I heard nothing.
Speaker 1:Well, you succeeded, you succeeded.
Speaker 2:I had to chop down, can I?
Speaker 3:shout to Galen and be like just go.
Speaker 2:No, never, I haven't had to chop down. Can I shout it again and just be like Just go? No, never I'm going to. What can I do to get you? All my other stuff is combat, except for Facebook.
Speaker 3:I can get there. I just realized I can get there. I have a flying potion. I'd be using it for this. I can get there. I just realized I can get there. I have a flying potion. I'd be using it for this but I could fly.
Speaker 2:Let me see if there's any other tools we have. Pull mode is automatic Yo-yo.
Speaker 3:Or I could do another pull vault.
Speaker 2:My favorite jack of all trades. I say to Riley, I'll catch you. Maybe you should try to pole vault and I'll try to catch you. I don't know if there's anything I can add to this situation. Being trapped on the other side of this.
Speaker 1:All I can do is try to jump over, okay. Alright, so we'll go to the next round and.
Speaker 2:Riley gets chopped down.
Speaker 3:I know I need to get initiative on this one.
Speaker 1:Well, since you'd be running away, so you'd go first.
Speaker 3:All right, I will use jack-of-all-trades to recall the time I was in the high school pole vaulting team, as I have done twice before playing land, it's true.
Speaker 2:It's true.
Speaker 3:It's so true that I will attempt to run and jump over the pole vault with my halberd over the thing Nice.
Speaker 2:Amazing. Yes, I totally do it Amazing.
Speaker 1:Nice. Okay, galen, what are you doing?
Speaker 2:I mean, I'm watching Riley intently to make sure if she I would probably spend a round to see if she faltered her footsteps or whatever I would be able to at least try to catch her halfway.
Speaker 1:So I would just be waiting for her to successfully jump over, alright, Riley, you jump over, you're there with Galen and then you see in the distance the SPL guy and he's got this big black crossbow and he's aiming at you and he fires oh no, is this while Riley's midair, or is it after Riley's landed?
Speaker 2:She's just landed. I would cover her up. I'm taking this hit.
Speaker 1:And it is a hit.
Speaker 2:It flies true.
Speaker 1:Three dread.
Speaker 2:I block it with my shield, but in kind of a cinematic moment. The bolt is so powerful, it pierces through and still catches my shoulder a little bit and uh, the spl guy is satisfied with that because he feels like he's sent his message that was his soul escaping from his body. Um so courage. That was combat. So courage I still have uh oh yeah, you're good you.
Speaker 3:You took the super courage thing yeah, yeah, yeah super courage.
Speaker 2:17 out of 23 is what we started, so 23 and I had five, so I have 20 out of 23 for the remainder of combat because of the armor Cool.
Speaker 1:Cool, you can run away.
Speaker 3:Yeah, we're gonna, that's okay, go, riley, go, I'm running, man, I'm gonna run. I'm gonna run and sail this barge down the black rill all the way to Marshgate. I'm going to run and sail this barge down the black rill all the way to Marshgate.
Speaker 1:I'm going to roll randomly at who he attacks. That would be Galen. That's a hit, that'll do it. It's 500. Oh.
Speaker 2:Another Shot me in the back, 15 out of 23.
Speaker 1:So at this point you've made it to the barge, all the lumber is loaded up, the liberator is there.
Speaker 2:He's firing seeds at people, trying to kill them, but it's like shooting them with rock salt it just makes them annoyed. He feels slightly impotent because he misses killing and having blood on his gears.
Speaker 1:He does yeah. But he says, look, we can, we're overloading this barge here. This guy weighs a ton.
Speaker 2:You'd want to bring him along, yeah?
Speaker 1:we're going to be sitting ducks.
Speaker 2:Ben, I would do this. I would sacrifice the banjo to make this thing able to walk on mucky water and get itself out of here.
Speaker 1:Have it play the banjo.
Speaker 3:That's so amazing. That is such a good idea.
Speaker 1:Riley, you're going to have to, or one of you. Riley, you're not a bard.
Speaker 3:I'm not a bard, but I did take a bunch of classes in community college. I'll use Jack of all trades.
Speaker 1:Yeah, you're going to have to give them some quick lessons.
Speaker 3:Yeah, I'll use Jack of all trades to be a banjo player.
Speaker 2:Or do you want to just whip something together mechanically that'll automatically play the banjo on it? Like this you have advantage to that idea like an automatic banjo player on it, just like you jam it in. Oh my gosh. And when it moves its arm a certain way, it plays the melody it needs to to walk across water I'll make like a I'll make I across water.
Speaker 3:I'll make like a I'll use some materials to make like a wind-up thing that just like does this over and over again.
Speaker 2:Boom-dum-ba-loom, boom-da-ba-loom.
Speaker 1:Alright. Meanwhile you get shot at again. The arrow goes right through my skull.
Speaker 2:Ooh, does it misfire and shoot this guy in the eye.
Speaker 1:It jams, mmm. Strawberry. What, come on, still recipe.
Speaker 2:I literally yell at him try looking down the barrel.
Speaker 3:Just mocking him. Yeah, why I order Ha ha ha, ha, ha, ha ha ha, it'm not even moving, just two groups yelling at each other. I'll catch you, you crazy kids. You, oh my god. Alright, I need to roll mechanics.
Speaker 2:Alright, now I have a little more inventory space.
Speaker 3:I can make a device, but I don't know how many materials it requires.
Speaker 2:Yeah, that's a 12. That's awesome.
Speaker 1:Roll a d6. Five Boom boom, boom. Say it's four. You know four.
Speaker 3:You rolled a 12. George, do you have one material?
Speaker 2:No, I think I gave them all to you, dude. I don't have enough materials. Well, can we sacrifice an item to make it work too? I mean, we've got a lot of stuff, that's fine.
Speaker 1:I mean we've got a lot of stuff, that's fine. I mean I'm fine with that. You rolled a 12.
Speaker 3:Use all of your materials. Ok, we have zero materials.
Speaker 2:OK, and then I'll give up a piece of stuff. We have some string or there's a hook. Oh, I give you the hook. I say will this work? Yeah?
Speaker 1:Perfect, you'll need the hook.
Speaker 2:yeah, definitely, definitely need the hook it's perfect, yeah, I got, I got trip wire. I got blank. You want a blanket?
Speaker 3:great. I put the blanket on him like a cape, so he looks like a rock star yeah, he's like a wandering minstrel seed planting robot.
Speaker 2:You can hear him coming because you hear the banjo playing, and then you just hear the loud of him firing seeds into the earth.
Speaker 3:And then the gentle tinkling of a sprinkler. It's got like a tomato plant trebuchet.
Speaker 1:Yeah.
Speaker 3:Classic.
Speaker 1:All right, you make your getaway.
Speaker 2:Yeah, maybe he's able to kind of walk off the plank and they think that maybe the guys on shore think the Liberator is coming at them, but instead they hear the eerie playing like a banjo. It almost sounds kind of soulless, but it's still musical. And with the first step off the gangplank they think he's going to step into the water, but he just stands in the water and starts walking away. It's like the end of the Hulk TV show.
Speaker 3:Incredible Hulk show. It's all you hear is the riff.
Speaker 1:It's like a really dissonant though, yeah.
Speaker 2:I love it. It's almost awkward because we aren't going that much faster now that he stepped off, but everyone's just like all parties are so enthralled by the liberator walking off. It's like what is this going on? What the hell is?
Speaker 1:going on you're a winner as you like, slowly sail off. And the SPL representative is still shaking his crossbow. He's jammed up. He just starts yelling at the foreman, saying I can't believe you let this happen. You idiot, you're done. And that's the last you hear as you sail down. Which way are you going?
Speaker 2:Come sail away.
Speaker 3:Come sail away. Yeah, I was thinking we could sail down the black rail underneath those bridges. I think we'll have to. Yeah, Straight to Marshgate.
Speaker 2:Mm-hmm.
Speaker 1:All right.
Speaker 2:Wow, we've circumnavigated the whole flipping map Like we've gone all the way over to the Dripping Downs. Jurgigerk, jurgigerk, jurgigerk, jurgigerk, omagerk, omagerk, it's amazing.
Speaker 3:It's like all of Fleabag County, yeah, below us.
Speaker 2:Yeah, I think that's what we'll do.
Speaker 1:Okay, do you want to end it there or keep going, or?
Speaker 3:I say we ended there, that's perfect.
Speaker 2:Pretty good and we can do some XP for the last however many sessions Two, However many then.
Speaker 1:No one could have kept track of it this and last session. Yeah for the dungeon. Okay, you completed an objective. That's one XP. Nice, nice, nice, nice. Did you solve a problem creatively?
Speaker 2:I think this last encounter with the Liberator is pretty creative.
Speaker 1:Did you explore a new location Point of interest?
Speaker 2:yes, Negretti Maticus, uh-huh.
Speaker 1:Encounter a new creature. Yes, spudgerjacks, gremlins, will-o-wisp, will-o-wisp. So that's four. Sign significant encounter with a with an nbc yeah yeah, yeah, so that's five. And do you recall if you uh did any ideals or flaws?
Speaker 3:I mean, I didn't really do it.
Speaker 2:Loosely. I stood my ground against difficult odds. I don't know. I mean, I don't feel good about that one we rescued someone from danger. We rescued Gretch from danger, I rescued Gretch from danger or I rescued Gretch from danger together, but rarely. I would count that I didn't muscle my way through a delicate situation. In fact, I did quite the opposite I rationalized my way through a delicate situation.
Speaker 1:So I lose XP. Yeah, you lose a D12 XP.
Speaker 2:Alright, go ahead and roll that I lose a D12 XP. Yeah, you lose a D12 XP. Alright, go ahead and roll that.
Speaker 3:I lose a D12.
Speaker 2:XP. I lose 12 XP. I go down a level. Sorry guys, no.
Speaker 1:I mean, that's just the game. It's the game Big boy rules. No, it's not the game. I'm just kidding. That's not how it works.
Speaker 2:Alright Cool, that's good times 6 XP is's a good time. 6 XP is a pretty good haul.
Speaker 1:Where are you? You guys are level 8, correct.
Speaker 2:I am.
Speaker 3:I'm level 7, actually, yeah, I did not level because I wanted to increase some of my powers.
Speaker 1:Poors Cool.
Speaker 2:They compel me. I really love commanding presence. I didn't think I would, but I really do.
Speaker 1:Command and conquer with it. How many XP do you need, James, for level 8?
Speaker 3:That's a good question. Let me take a look. I've got 19. Now Let me look at the chart. I think it's 35. 35? So I'm close. A couple more sessions, you know.
Speaker 1:So what are you going to do with all the excess inventory?
Speaker 2:I think I'm going to leave a lot of it on the junk barge.
Speaker 1:That's a good idea.
Speaker 2:It's like a junk barge to begin with, right Like he's got a bunch of junk. Yes, cause he's got.
Speaker 1:It's like a junk bars to begin with, right Like he's got a bunch of junk. Yes, he's got, he's literally got junk.
Speaker 2:Yeah, I think.
Speaker 3:I think, I'm going to leave some stuff behind. I've got. I've got some magnificent, magnificent items I could potentially sell or like trade.
Speaker 2:Yeah, I think I have to get rid of all the boring stuff like the snare, bedroll, canoe, saddlebags, cage, cauldron, dagger, umbrella, just junk Galoshes, blanket, tripwire, bucket, telescope journal.
Speaker 3:Hold on, some of that is useful. Tripwire is interesting.
Speaker 1:I have trap making now A snare. You said you had a snare, a snare is interesting, I could use those.
Speaker 2:You want to take them from me?
Speaker 1:Yeah, I mean Beryl, mechanically gives you plus one courage when you sleep on it. I don't know if you knew that.
Speaker 2:I was not aware of it. He's been you sleep on it.
Speaker 3:I don't know if you knew that. I was not aware of it. He's been sleeping next to it.
Speaker 2:Yeah, how does this thing work? The canoe, I assume, takes up. I think I did six slots for that.
Speaker 1:Yeah, and it's only carryable by your moot no mood yeah I'm just gonna give this guy.
Speaker 2:Is this guy gonna be mad that we're just like giving a bunch of junk, or is it like? Does he consider it a bonus? I feel like he'd consider it a bonus, like yeah, piabity's, it's all about it.
Speaker 1:If you're just giving him junk, he'll take it yeah, so I'll unload junk.
Speaker 2:James, you want the snare?
Speaker 3:yeah, I'll take the snare that's two slots.
Speaker 2:You want the cage? No, you want the trip wire, though yeah yes, okay, hmm, ben, what were the unicorn? Flowers. Why did I plant them on the back of my my tourists, ben? What were the unicorn flowers? Why did I plant them on the back of my torus? They were really rare, right? Yeah, oh, they grew in the wake of a unicorn's hoof prints. Is that what it was? Okay, alright, so yeah. Fb looks beautiful Hmm.
Speaker 1:We could probably do this off stream.
Speaker 2:No, this is good content guys. Yeah, sorry, Just some tabletop.
Speaker 3:RPG accounting.
Speaker 1:Yeah, we've watched our viewer count dwindle the minute we talk about inventory. All right, cool tools.
Speaker 2:we will see you next week, all right, thanks everybody for joining us.
Speaker 3:Thanks to everybody on patreon for supporting us. Um, and if you would like to try out land of beam yourself, go to land of beamcom, or you can download the beta bundle at drive through rpg and uh. If you are also interested in the Kickstarter for land of aim, well, there will be a ton of new art and the fully fleshed out game. Check out land of aimcom slash Kickstarter.
Speaker 1:Cool. Yes, all right Till next time. All right Later.