Oft Off Topic

9: The Last Resort Pt 1: De Niro and friends make a game

April 12, 2024 GenXGeekery Season 1 Episode 44
9: The Last Resort Pt 1: De Niro and friends make a game
Oft Off Topic
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Oft Off Topic
9: The Last Resort Pt 1: De Niro and friends make a game
Apr 12, 2024 Season 1 Episode 44
GenXGeekery

Step into the whimsical time machine of our latest episode where the pixelated past of '90s gaming gets a fresh coat of audio paint. From the star-studded, Poe-inspired adventure "Nine: The Last Resort," with its unique Tribeca Productions twist, to the maze of unlocking Indiana Jones' in-game secrets, the nostalgia is as thick as an arcade carpet. We promise a treasure trove of throwbacks, including how gaming nostalgia isn't just confined to the screen – it's a journey through the music moods of nu metal and the tiny tales of nations like Nauru.

The plot thickens as we dissect "Nine: The Last Resort," where you're tasked with reviving a creative haven turned chaotic. Cher's voice guides you through this artistic labyrinth, with a cameo that might just involve a song or two. And let's not forget the mischief of Aerosmith's Steven Tyler and Joe Perry! We reminisce about the influences these Hollywood voices had on the game, and how their participation spotlighted the curious intersection of video games and celebrity culture during the '90s.

Finally, we shell out some serious turtle power in an exploration of the "Teenage Mutant Ninja Turtles" saga. Voices from the past echo as we clarify the real voice behind Shredder and the legendary Jim Cummings's lesser-known roles. Buckle up for a ride that's as wild as the streets of Seattle, as we prepare you for the next episode where we'll peel back the layers on more gaming, movie, and city trivia. So kick back, press play, and let's get that nostalgia flowing.

Feel free to check out our website for links to our YouTube channel and more!
https://oftofftopic.com/

Our host Nathan also does art in addition to this podcast, including having is own sticker store. Please check it out and purchase anything that strikes your fancy.
https://www.etsy.com/shop/stickersbytownsend

If you enjoyed this episode, please subscribe, rate, and review us on your favorite podcast platform. Even if you didn't like the show, please do it, we appreciate it. You can also email us at OftOffTopic@gmail.com and let us know what you like or don't like, maybe we will even read your email on our show!
Thanks for listening and stay tuned for more Oft Off Topic!


Show Notes Transcript Chapter Markers

Step into the whimsical time machine of our latest episode where the pixelated past of '90s gaming gets a fresh coat of audio paint. From the star-studded, Poe-inspired adventure "Nine: The Last Resort," with its unique Tribeca Productions twist, to the maze of unlocking Indiana Jones' in-game secrets, the nostalgia is as thick as an arcade carpet. We promise a treasure trove of throwbacks, including how gaming nostalgia isn't just confined to the screen – it's a journey through the music moods of nu metal and the tiny tales of nations like Nauru.

The plot thickens as we dissect "Nine: The Last Resort," where you're tasked with reviving a creative haven turned chaotic. Cher's voice guides you through this artistic labyrinth, with a cameo that might just involve a song or two. And let's not forget the mischief of Aerosmith's Steven Tyler and Joe Perry! We reminisce about the influences these Hollywood voices had on the game, and how their participation spotlighted the curious intersection of video games and celebrity culture during the '90s.

Finally, we shell out some serious turtle power in an exploration of the "Teenage Mutant Ninja Turtles" saga. Voices from the past echo as we clarify the real voice behind Shredder and the legendary Jim Cummings's lesser-known roles. Buckle up for a ride that's as wild as the streets of Seattle, as we prepare you for the next episode where we'll peel back the layers on more gaming, movie, and city trivia. So kick back, press play, and let's get that nostalgia flowing.

Feel free to check out our website for links to our YouTube channel and more!
https://oftofftopic.com/

Our host Nathan also does art in addition to this podcast, including having is own sticker store. Please check it out and purchase anything that strikes your fancy.
https://www.etsy.com/shop/stickersbytownsend

If you enjoyed this episode, please subscribe, rate, and review us on your favorite podcast platform. Even if you didn't like the show, please do it, we appreciate it. You can also email us at OftOffTopic@gmail.com and let us know what you like or don't like, maybe we will even read your email on our show!
Thanks for listening and stay tuned for more Oft Off Topic!


Shaun:

Nine, the last resort, the 1996 adventure game made for Windows, dos and Mac OS. Or, if you want a slightly more accurate representation of the title, nine, colon, the last resort, nate, what do you know about? Nine, colon, the last resort.

Nate:

I know about the little trailer. Hit me watch. And apparently Edgar Allen Poe is involved. And I didn't. To be honest, I even know I didn't even pick up with the name where the game was, because at the very age like they're holding up by the sign saying nine, I'm like, OK, what's that? What is that? I don't get it.

Shaun:

Is that the data is coming out? Is that the guy of the game? Who knows?

Nate:

Yeah, it's a kind of creepy like implication that you would know that when you play the game. I guess I didn't. It didn't even dawn on me. That's the name of the game.

Shaun:

It's one of those things that when like people who knew about the game, something like nine, but now the trailer is meant to be intentionally obtuse, because the game itself is kind of obtuse, as you know, games were back then. So are you ready to learn about nine, the last resort? Nate, let's do it, okey, dokey. First of all, right off the top, before I forget, because I will A lot of this info came from a YouTube video. The channel was dungeon chill and a guy did like a trinketed playthrough of this and I watched that and went out and did some research and did my own thing and now we have this episode. So if you want to actually see more of the game, go check out Dungeon Chill Channel on YouTube. It's, it's worth it. It's a fun little video, maybe 40 minutes long or something like that. Yeah, let me know, off the topic, send you to, if you pop in the comments, me All right. Now let's learn about nine, the last resort. Hmm, our story begins. August 17th 1943, manhattan, new York. Robert De Niro is born to painter couple. Virginia Admiral and Robert De Niro senior Get together. Skip ahead to 1973, los Angeles, at Jaja Gabor's house. One, robert De Niro has a chance encounter with off-to-off topic. Subject Cassandra Peterson aka Elvira. Go check that episode out, it's a good one.

Shaun:

1989 Robert De Niro meets Jane Rosenthal. They decide to do the most beautiful thing two people in the world can do and get together and form a production studio in the Tribeca neighborhood of Manhattan. Robert and Jane summon all the creative power they can muster and come up with a genius name Tribreca Productions for this endeavor. Good job guys, good job. Smell for it there. Fun fact, tribeca actually stands for Triangle Below Canal Street. So I always kind of wonder that. I thought Tribeca was just a name they made up, but apparently it goes back to an old New York neighborhood which is a triangle. Yeah, there you go. So that's what Tribeca means. Fast forward to 1995. Robert De Niro and Rosenthal again chose the miracle of life by funding a video game studio so they too can get on on that sweet, sweet computer game money. Wait, robert De Niro did Robert De Niro? Yep, that's why we started out with Robert De Niro in 1943. Being born, I was wondering why you started.

Nate:

I thought it was like it was random. Okay, Yep.

Shaun:

So, after much sacrificing of livestock and summoning of demons for ideas, they come up with another banger of a name Tribeca interactive. Good job, guys. Once again, creative juices of flowing. Also a fun fact the Tribeca neighborhood isn't even a triangle shape, it's a quadrilateral. So take that Tribeca Boo, in case you're wondering what shape it is. Think of like a rectangle, with one of its shorter sides longer than the other, kind of like a dumb looking triangle of four sides. Got a triangle of four sides. Yeah, triangle, it's a triangle of four sides. That makes it a quadrilateral. Yeah, it's not a triangle.

Nate:

Heresy, I say it's a triangle if I say it is just a four sided one, just like a square is a circle with angles. You know it's like a dog but a burrow's in a round, yeah, and it's got wings and flies to the sky.

Shaun:

But still I call it a dog. So Tribeca interactive is formed and so this is going to be the developer of the game we're going to talk about. But this developer actually needs a publisher to handle the marketing and distributing. For this they have to be able to do a lot of things. For this they approach GT interactive, a division of good times entertainment. Good times entertainment. You know those home video softwares. That are those home video companies that soon, as soon as a Disney movie comes out, they immediately release the worst knockoff you've ever seen oh yeah, yeah, they sell them at pharmacies. So see, now grandparents can disappoint their disillusioned grandkids on holiday.

Nate:

Yeah, yeah, you got me Nice princess.

Shaun:

Yes, exactly, you got me Hercules. Oh, it's the crappy one. So GT interactive was a subsidiary of that company. Good times.

Nate:

However, at this point they were known for it wasn't even the original shitty company that makes this stuff. It was an offshoot, it was their own personal. So, instead of like frozen or ice princess, it's I don't know freezer monkey.

Shaun:

Yes, exactly. So GT interactive winds up handling the publishing for this game and at this time they were known for doing one game and that was Doom 2. Oh, yeah, yeah. Actually I was kind of impressed by that. Yeah, I remember really enjoying Doom 2. Doom 2 was a good game, but keep in mind, they didn't develop it, they just published it, so they handled, you know, the.

Shaun:

Yeah yeah, I just kind of brought the fact that the publishers here, because you know they did some neat stuff and also we got to talk about knockoff pharmacies For I respect them for a moment, yeah, and you know, pull the rug after murdering like oh don't, don't give me any kind of anything Right now.

Shaun:

We have Tribeca interactive. They're getting to. They got their publisher all squared away and now they get onto the game, so they start hiring the staff and get the creative people they want in this endeavor. And, of note, this game was written by one, tom Minton, and you probably don't recognize that name, but he did a lot of work on the 90s Warner Brothers cartoons like tiny tunes and a maniacs free, kazoid, pinky and the rain. He wrote a lot of that stuff. Okay, so he's pretty talented Yep, he is, and pretty well known at this point too because, yeah, he actually has a pretty decent little category of you know, I am DB.

Shaun:

The art design was done by one of Mark Riden, a man who interview magazine dubbed the godfather of pop surrealism and you've obviously seen his work. You probably know him. By making those really creepy, goth looking precious moments figurines that you see remember those precious moments figurines Basically makes like creepy versions of those with like big eyes and, you know, kind of bony looking and weird. Feel free to Google and look up his art. It's actually pretty cool Most of the. I was looking at Tom Minton for a second. Oh, mark Riden, ma, rk RYD EN, pretty famous stuff. Most of his stuff nowadays seems to be just like around doing creepy little girl art. But if you actually look at some of his other stuff like his you know environment art or you know doing stuff like trees it's actually really cool and trippy. Okay, I recognize the style yeah, guys and big yeah, and he gets copied a whole lot. But he, this guy's kind of like one the OG's of doing that look look at my giant creepy eyes.

Nate:

It's there to your soul.

Shaun:

Yeah, and the thing is, when you punch up his pictures, like I said, it's almost all those you know little kids with big creepy eyes. But he does more than that and honestly I like his stuff that's not creepy kid slightly better. This game is actually a good example of his non creepy kid stuff.

Nate:

Yeah no, there's. I saw snow white one. That's kind of off-putting yeah.

Shaun:

Oh yeah, I'd say they're creepy. I just I don't know. I, like you, know the non-human art he does better.

Nate:

Well, I'm saying it's like it's a little girl with a big face, like a big head, and she's nude.

Shaun:

Oh yeah, also he did a. He did a series of like surreal Barbies that Mattel actually promoted and stuff too.

Nate:

Oh, for real.

Shaun:

Yeah, so that's the most mad talented, I mean, I'm very good. Yeah, he just I know it does a lot of pictures of little kids, which is kind of weird.

Nate:

But yeah, and again, like the little girls, like little lolly girls, I'm like yeah.

Shaun:

I know it's kind of like. It's like if you see one or two of those like alright, whatever, moments like pages and pages of it, you're kind of like, hmm, for the music of the game they hired one, marco de Ambrosio, who another guy that you don't know his name, but he was hot off working on Gumby the movie from 1995, the movie that I'm pretty sure nobody asked for. Yeah, 1995 Gumby the movie, because I guess kids in the 90s we wanted Gumby back character that I really did not care about.

Nate:

I've never seen some like Obviously reruns. That was a kid, I wouldn't see him first run, I don't know. It seemed really kind of dumb.

Shaun:

I mean it is it's yeah, I never saw the appeal of Gumby. I mean, maybe if you're a tiny, tiny kid in 1964 whenever first came out is kind of cool.

Nate:

But I mean I like to occasionally refer to him. You know, like I Talk with no instructor who was like as flexible as Gumby and that. Yeah, there you go, I'm done.

Shaun:

Goofy looking Gumby MF or kind of thing.

Nate:

Right, you know you use an insult or two, impressed at how so flexible someone's yeah, yeah, that's, that's not it.

Shaun:

It's more of a descriptor than an actual character nowadays, but anyways he did have a whole lot of credentials at this point other than gumming the movie. But he did go on to go make a bunch of other music for other movies and games and cartoons and stuff. So he made out pretty good out of this. The actual music in this game is actually quite good. It's very atmosphere, kind of minimalistic, but it's got some good music there to be had fits the game and the art style very well. And also one thing about this game I saw is watching the playthrough is the sound effect are actually really well done in this and the reason for that.

Shaun:

This might sound weird for anybody under the age of I don't know 30 or 25, but remember back when sound cards were kind of a newish thing in computers, nate, and you know, not always did your computer make sounds other than beep, beeps and boop boops from a speaker. Yeah, yeah, because this is kind of about the dawn when people are starting to adopt the sound blaster, 16 cards and all this kind of stuff and 16 Bit sound cards. So video get our computer gives. This time we're trying really hard to put in the highest quality music and sound effects they could, and it actually shows in this game, because I do remember back then the 90s, like who people are getting these expensive. You know hundred, two hundred dollar sound cards. Let's crank up the sound quality of the highest we can do for them and I had a 60.

Nate:

Hmm, I was thinking it's funny you mentioned the video card or the sound card because I wasa Just taking on my Google classroom thing. They're like have you ever messed with the computer? I'm like, yeah, I've actually installed sound. I Got new cell cards for that fight, for games that actually had required sound.

Shaun:

So is when I play my wolf inside 3d instead of like, yeah, exactly instead you actually have the old, like nice 8-bit music going on, quote-unquote nice, but still self, definitely a step up from the PC. Speaker noises kind of bugged me sometimes. Yeah, just, they're just so shrill and out of nowhere sometimes and have times I heard them too. I just soon my computer was having a meltdown, because that's the noises they would make when they're having a meltdown. So, yeah, I, I too also installed, did the same thing, installed sound cards. You know, drop a hundred bucks so I can hear really nice quality sounds. And at one point I even got a sound blaster 32 which you could like upload custom sound bins to and make sounds really fancy. Oh my, oh, yes indeed.

Nate:

And it's so dumb. Like back in the day they were so awesome. Now You're like it was. My phone has like A thousand times better than that.

Shaun:

Yeah, it was like back in the day I was like I was so proud of my sound blaster 32 with 8 megs of ram on it, my SLI 3d, fx, voodoo cards that totaled, you know, 16 megabytes of RAM. You mean 16 gigs? No, no, no. 16 megabytes of megabytes. Megabytes, not gigabytes, how fast does that appear? 200 megahertz, oh, you mean 2 gigahertz? No, no, no. 200 megahertz.

Nate:

Here's a dryer so you can draw your pants up.

Shaun:

girls, yep, hey, just 200 megabytes, yeah, 200 megahertz Pentium processor. Oh yeah, listen, that thing, power up and all I see was a pretty sweet system for the time, yeah let's just think power up for the next 12 minutes. The lights start dimming everything. I'm just like yelling out computer. Don't touch the phone.

Nate:

God damn it. Don't touch the phone, yeah right.

Shaun:

So the actual game itself. How does the game play? Well, you remember those games like MIST and all those. It's exactly like MIST, just a slightly more psychedelic thing. I never played MIST. Yeah, well, if you never played MIST, basically think static pictures, and then there'd be a picture of a door there and you could click on that door and it'd take you through the door. Or sometimes you could click to the left or the right and you'd change your perspective, like your head was turning to the left and the right. You'd just move forward from room to room, collecting little items and finishing puzzles as they came along. But one thing about this game too like a lot of games at the time, it was pretty hardcore with the puzzles. One, a lot of them are randomized, so guides wouldn't really help you. And two, these were the old school kind of puzzles where it was like, hey, here's a giant decoder wheel, you see, on a wall of the basement. Pull out a piece of paper and copy this entire thing down, because otherwise you will never memorize it.

Nate:

Oh my god, I hate that. I mean those old school adventure games. To this day I'm still. There was an India Jones video game. It was India Jones in the last crusade Lost City of.

Shaun:

oh okay.

Nate:

I've heard of that one too, but this particular one was based on the movie, so, like I had somewhat vague idea of where to go with it, do you see the movie? But no, I didn't, because they're like it was one of those things where, oh, you've got to go to the third stone to the left and you have to type in in a God of Davida spell phonetically and you're like, well, where's the hit to do that? None.

Shaun:

None, you just kind of got or it'd be like one of those things to be like.

Nate:

look at the booklet on page 32 and you're like right or in the museum there was a picture of Adam and Eve. Somehow you're supposed to get. Take that and like, translate it to not just the silly in the God of Davida, but you have to type it in, as it said in a God of Davida.

Shaun:

And this game actually did do a lot of that stuff too. And it was kind of cool because the actual game itself, if you get like an unopened or a you know, complete copy, it came with a whole lot of little paperwork and stuff in there, like a full size brochure for the last resort island that you would read and that actually had clues that you had to use to pass a few puzzles and like little maps and this and that, and actually had a copy of the will that you're, that you get saying you're inheriting the last resort. So that was kind of neat. And of course, once these things all had clues in them too. So if you didn't have it, you're probably kind of a little screwed in finishing the game. Don't buy those used. Also, one cool little tidbit Part of the game is you know you and forget the story in a second, but you inherit the last resort from your uncle.

Shaun:

What happens is one of the packings is a little copy of the will and if you look at it it actually has a coordinates of this mystery island where the last resort is located. Well, it's a latitude 27 South and longitude 153 West. Punch that into Google Maps and you'll write up in the South Pacific, approximately 3200 miles southeast of the island nation of Nauru. Nauru, the nation built on phosphorus Another off-topic subject. Go check that one out. So yeah, so we're basically down in the South Pacific for this game, kind of by Ishtar Nauru. I mean, 3200 miles isn't that close, but globally that's pretty close.

Nate:

Get globally, it's pretty close.

Shaun:

Yeah, so we're about 3200 miles from the location of the last resort, just so you know. Oh no, that's from Shelbyville to Nauru.

Nate:

What a name. Last resort, like you know. Last resort's where those things like oh no, we're stuck in the airways and the aliens are coming in both ways. We have, and me and this other dude who I've fought the whole movie have a grenade. This is our last resort.

Shaun:

These are sorts of something that happens after your life is cut into pieces, kind of thing.

Nate:

BTW, that was an aliens reference an aliens reference.

Shaun:

Yeah, I made a Papa Roach reference, so, oh yeah, that is your last resort. Yeah.

Nate:

I heard your words. It was slowly, like it took a bit of weave through my brain. I was too busy. I was too busy envisioning, you know, those two characters blowing themselves up in aliens. But yeah, yep, I used to rock out to the song, that's crazy right Ra Yay Angry Early 20s.

Shaun:

Oh yeah Angry.

Nate:

White Kids yay.

Shaun:

Yeah, we were all there at one point.

Nate:

Yep, I was a well-fledged, though like I'll hear like a little Bissick song, come on like break stuff. So it is so like new metal, you know 2000s, oh yeah. And it is like just rakes, but every so often, like you know, it's. You know, whilst I wouldn't actually like intentionally put this on, if it comes on I'll listen to it, you know.

Shaun:

Whatever, there's three stages of a music lover's life when it comes to new metal. When you first hear new metal and you're young, you're like, yeah, new metal, this is awesome. Then you hit another stage in your life where you're like new metal, this is stupid, this sucks. Then you hit a third stage in your life where you're like I kind of like new metal because it sucks, yeah, right, yeah. That's basically like the whole path of a new metal fandom Bitch. You're just like I like new metal. Why? Because it does suck, right.

Nate:

Like Deadpool is like. I'm a 2DU with little biscuit dits of music in the 90s.

Shaun:

Yes. So back to the game. We're going to get a little bit into the game right now, a little bit of the story, and kind of go over what happens in it. So I'm going to let you, the listener, know that there's not going to be a lot of spoilers. But if you're interested in having a virginal experience with this game, you should probably go play it now before you we spoil tiny little things about it. If you want to play it, you can go to a website called the Collection Chamber and you can download. And they have the whole thing in, like this installable DOS box wrapped up in a nice little installation file bam, 813 megs. Installed, Super easy. Did myself last night. Fired up, worked fine. So if you want, to play this game.

Shaun:

I played it for about 30 seconds just to see if it worked, and then I just moved on. Yeah, I was like okay.

Nate:

I can't, I can't give you any reaction. Real. I basically like oh, you boot it out and delete.

Shaun:

Yes, that was, I didn't install it yet I might go try it. But yeah, I fired it up, I like made it, you know, a couple minutes in and clicked a few buttons and then I got to the first puzzle that required you to, you know, like pull out the paper copy of the will, and I was like no, I'm not doing that because I don't have it and I didn't want to look it up.

Nate:

Yeah, I, I very well could just pull this up on PDF and like I'm not going to.

Shaun:

Yeah, yeah, it's not that. Plus, I also watch a play through of it too, so I kind of know where it's going, all right, well, there you go. So, those of you that are still around hey, we're going to go over the game now. Those of you just got back from playing the game How'd you like it? We're going to go over it now. The plot of your game. The plot of the game is your uncle, named Thurston, last. Yeah, let that name sink in for a moment, thurston last.

Shaun:

Thurston last. Okay, thurston last. Yes, he dies and you inherit the mysterious last resort located on a remote island. At this resort are the nine muses from around the world I guess this kind of a generalization of the plot. But at this island resort there are nine muses and artists who lose their artist creativity go to this last resort out in the middle of nowhere and they study under the muses and use those muses as muses and, you know, get an artistic flair back. And it's been this way for you know who knows how long. So there's all sorts of fun, magical, creative stuff going on this last resort. But then your uncle dies and stuff goes weird at the resort and it starts falling in disrepair and people start messing with the muses and weird things are happening. So basically, your job is to pack up your bags, head out to this last resort that you inherited and figure out what's going on. So the game starts with one of those fortune you know those fortune telling machines from like big you know, you know big Yep.

Shaun:

Well, the game starts out with a lady version of one of those and her name is Isadora, and she's the one that saves and loads your games plays as a character in the game, and she is actually voiced by none other than Cher. By the way, did I mention that Robert De Niro got some of his acting Hollywood buddies to be in this game? That's where we're going down the road next Neat Yep. So, cher, she has some lines. She does a part in this one. She even sings at one point, which is kind of cool. She doesn't sing a lot, though, which makes sense, because it does cost more to pay a voice actor to sing than to actually do talking lines.

Nate:

Well, I didn't realize that. But it also makes sense for Cher, because she's a singer, yeah.

Shaun:

Well, also even for regular voice actors, because there's a higher chance of blowing out your voice singing than there is talking. So you know, risk reward thing, they have to charge just a hair or more. Okay, I got you. Yeah, at least that's what I have been told. I mean it's not like it's a ton more.

Shaun:

I mean it's probably more for Cher than it is, say, for, like you know, rob Paulson or something but you get the idea, though, when you're singing there's a higher chance you might blow out your vocal chords, so you got to charge a little bit more just in case. So yeah, save your game. You load it up and make it past the gypsy lady and oh yeah, also kind of funny that Cher's playing a fortune telling gypsy lady in this. And she also did that song, gypsy's Tramps and Thieves. Also, that's a song. She refuses to sing concerts anymore because she says it's culturally insensitive.

Nate:

I'll tell you something I barely know any Cher songs, so I don't know what song you're talking about. I mean, I've done the big ones. Like you turn back time, you find a way, there's that one.

Shaun:

This is like the really old ones, like Gypsy's Tramps and Thieves. You hear it from the people of the town that call us Gypsy's Tramps and Thieves. That one, this is like circa 1969 or something.

Nate:

No, this back when she was still like 15, being plowed by Sonny Bono, who is like I'm gonna say it was still Sonny, right, I know, because I don't cut one or two Sonny and Cher songs.

Shaun:

I got you babe and one of them.

Nate:

There you go, that's what I got you, babe. That was the one I was trying to go, yeah. Yeah, I don't know, I just never really gave a shit about Cher.

Shaun:

Oh, honestly, neither did I. I actually kind of like that Gypsy's Tramps and Thieves songs. But other than that, I mean she's an all right actor. She can sing good, Other than that.

Nate:

Yeah, she's fine, she's fine.

Shaun:

I have no hate or love for her. It's just like their Cher. There she is Good for Cher.

Nate:

Yeah, it's like Beyonce. It was like, oh, again, like we talked about this before, she's fine.

Shaun:

Yeah, she's fine, I think it's her. You go, beyonce, do whatever you're doing, cool. So when you start the game, you find yourself at the resort and the first puzzle is convincing the resort's caretaker, salty, to let you in. Salty, the caretaker and maintenance man of this place, looks just like John Belushi from the Spielberg movie 1941. He's even flying a World War II fighter plane and everything. He is actually voiced by Jim Belushi, who is actually doing a John Belushi impression. So that's kind of meta here John Belushi character being voiced by Jim Belushi doing a John Belushi impression. You watch that commercial. The guy at the very end that's Jim Belushi doing that voice.

Shaun:

Make it that past that puzzle. And that is a puzzle too that you're supposed to punch in this code in the door and it's only in the will. So if you don't have that will in hand, prepare to go online looking. So you make it that past that puzzle and you meet the game's antagonists, the toxic twins. They kind of look like these vaguely ghostly looking demon things from you know, like maybe a Persona game or something. These guys are voiced by Steven Tyler and Joe Perry of Aerosmith fame Remember O'Shmyth?

Nate:

Do you? I have a say. You talk like in past tense, but I'm pretty sure there's no out there.

Shaun:

Yeah, I think they might have retired, I don't know, they're getting up there in age. So Steven Tyler is there. He does the main voices of the bat, the one twin, he doesn't pretty much all the talking dudes that go. I'm Steven Tyler, what are you? We? You know you kind of had that direct quote. Actually it's pretty close. Actually it's more like where's the toxic twins and you're on our turf now. You need to learn that.

Shaun:

That's actually pretty close to how it sounds. Yeah, it's actually not bad, though Joe Perry just kind of makes grunting and weird noises using that little Guitar blow on the tube thing that he has. You probably don't know I'm talking about, but nope, you're a fan of Aerosmith. Joe Perry has this little thing where it makes a sound effect by blowing it, like sucking and blowing this little tube, and it makes that little, like you hear at the beginning, of sweet emotion. Anyways, he just basically plays to that. So he's not really even voice acting, he's just making noises. So this character just can't go. Yeah, so Joe Perry's contributions are unremarkable, much like his guitar work, ha ha, but I'm I mean the most.

Nate:

I know, when I think Aerosmith, I think of Armageddon. You know that's yeah. Yeah, that's basically. I mean. I know there are other songs. Of course I know those songs. I haven't, you know, I'm not blind, but it's just, or I'm old enough to remember all this, it's, I don't know, just Aerosmith, so what the epops up, and I just don't care about Aerosmith.

Shaun:

Like them, but I mean their music's fine. It's also really like safe and easy digestible music kind of stuff. So yeah. Supposedly from what I heard, on like a VH1 thing. Janie got a gun was like the first really big budget music video, because remember how music videos used to be in the early 80s, where it's just like a bunch of people standing in front of green screen, at Best just strumming away.

Nate:

I guess Janie's got us like green screen. Green screen was too expensive. Yeah, yeah, so that's a two specific.

Shaun:

We're just standing against a drywall.

Shaun:

Yeah, so my map painting, yes, exactly. Well, I guess pretty much Janie's got a gun. I've heard is like one, the very first like music videos. It actually had like a full director thing and scenes and a story to it and this and that and was kind of one that started, you know, everybody else being like oh, we can do more with our music videos, hmm, and I mean I, I see people still occasionally making like fully produced music music videos, to which I ask why you know who's watching these.

Nate:

I mean, okay, and I also I'm coming from my little myopic point of view I'm sure there's plenty people still like loving on music videos I just don't really see it in the popular thing anymore.

Shaun:

They're there really as big as they used to be. From what I've heard, musicians do it nowadays Just for their own funding games, because they want to make a music video, because that's what you do is me. That's fair, you know it. Yeah, that's totally fair, yep, they really don't make any money off of it or don't get that much more exposure unless it goes viral. But they're just like hey, I just want to make a music video. I have mad respect for that. That's totally Yep, yep. Also, pretty much all bands have to pay for their own music videos and stuff. The studios don't pay for it.

Nate:

That's again. You know, if they have, if they're making enough money to do that and they want to do it, and then yeah, absolutely, you know, put that shit on you too. You know, get some more people do it.

Shaun:

Yeah, I mean, sometimes it's kind of sad what they come out with you know, but sometimes like remember that viral treadmill video by Okay go where I think it was.

Nate:

Yeah, that took off.

Shaun:

I mean, that took off and yep, that made that band for a while.

Nate:

Yeah, I mean, the whole reason people even knew about that band was because of that. Treadmill video is a cool video too. Okay, that's, that's a little extreme. I mean they're. I'm sure they were fans beforehand.

Shaun:

Yeah, there had to be, but still they that Watch them into the lexicon in the daily.

Shaun:

Yeah conversation of stuff. Radio stations were talking about them for once. Yep, fun fact, we go to 1989 real quick and there is a show called heavy metal heaven and that, uh, is a mini series on heavy metal bands and it features aerosmith and is also hosted by one, elvira, from off-to-off topic episodes. Yay, yeah, this is also back when aerosmith was considered heavy metal. So, yeah, the slider on that has changed a little bit over the years, I feel. Yeah, yeah. So after aerosmith it basically shows him, says, hey, we're the bad guys. Uh, stay tuned for us later.

Shaun:

Next you get some narration from your late uncle thurston last. That name, your uncle, yeah, is in fact voiced by one christ for reeve of superman, fame, also known for playing a handicapped man in a wheelchair in a movie. Shortly thereafter, winding up in a wheelchair on is in real life Too. That movie was, above suspicion occasion, wondering Did you know that? No, yeah, like the last movie of us, what or I think it was like the last movie Christopher Reeve made before he got paralyzed was a movie about him being in a wheelchair For real. That's well, that's it. I know this because I worked in a video store and some people like literally refused to rent that movie because they thought it was like a Sign of something.

Nate:

Oh, it was like cursed or something. Yeah, but it's interesting how that happens because I remember the last video to my music videos to Pog did it was he got shot. He got, he was a killed in a shooting. That was the whole thing. I don't remember what music video was, I don't. I just remember that like he made a video to him getting shot and killed and he'd got shot and killed. But also, you know the life you lived. That was probably in, maybe an inevitable, who knows.

Shaun:

It also been my son. He watched that video was like you know what, maybe I will go shoot him. And I put the idea in their head right, this, oh, the side, yeah, yeah, right, it'd be like, oh well, if he's putting a view obviously wants me to shoot him. I mean, the odds of that are low, but not zero. Might actually be higher than we want to think too.

Shaun:

But so then you're going to go on your little journey solving puzzles and you're gonna start meeting the nine muses throughout the Lost Resort, and these muses are also voiced by some famous people. First of all, three of these muses T bear, charlie the robot and mr Bones are all voiced by one of the legends of voice acting, jim coming, most famous for doing Will it? Winnie the Pooh, dark wing duck the tobacco juice spitting cupcake from cabin boy and shredder from the OG Teenage Mutant Ninja Turtle series. Yeah, and if you're one of those people who's like Nate's, probably thinking right now is like I thought James Avery did the voice of a shredder. James Avery from Fresh Prince did the voice of shredder on the original Teenage Mutant Ninja Turtles, because there's memes that say that, and he did. Also Dorian Harewood and Townsend Coleman did the voice of shredder in the original series. Four different people did the voice of shredder in the original Series of well, there you.

Nate:

I mean, let's be real. And the original series? They weren't exactly like. Oh, we Must have a voice. Fidelity here, yeah, yeah. No, I mean because I've seen, I Seen a couple clips and, just like the He-Man episodes, you can't go back.

Nate:

No, you really can't just can't go back, although I did. There was actually a recent movie. I say recent, last few years. There's an animated movie where the there's like time-traveling stuff and like more current versions of TMNT Intermingle with that era of Ninja Turtles. So you have, you know more recent ones. Go back in time to where they're like oh no, we're getting attacked by pizza, like what? Yeah. So you have, these people are actually Deal used to dealing with actual villains, of course you know, not like murderers, but you know more nowadays where there's a little more.

Shaun:

It's not the rat king, radius yeah.

Nate:

It was kind of interesting to see, like the comp, the kind of combining of more recent Dark or you know whatever turtles with the kind of very very.

Nate:

Yeah, very cheese. And then they finally actually stumbled into the OG black and white, you know, hardcore ones, yeah, and of course it was all made for kids. You know what made for me. But I enjoyed it. I watched the whole thing, it was fine. I didn't record it and like commit to memory or anything, but it was kind of just really kind of. Oh, there's a nice little walk down memory lane.

Shaun:

So, as far as the OG series goes, this is something I need to test out because it's something I remember all the way back to a kid. If we go back and we watch the very first two episodes of Teenage Mutant Ninja Turtles, you know like the ones that they initially do is like the selling pilot, you know the ones that are like, hey, this is our proof of concept. Yeah, I swear that the very first two episodes were not only had better animation, but actually you had like a slightly more mature and serious plot to it, kind of thing. I could be wrong on this and it was like well, you got to lighten it up before picking this up, kind of things. So they you know, cow bunged it up a little bit. I could be wrong on that. I need to go back and rewatch them.

Shaun:

I remember was kidding myself those first two episodes seemed a lot cooler than the ensuing ones, but well.

Nate:

I feel like the movies, like the first Teenage Mutant Turtle movie, I mean it was still pretty tame, it was still was. No one got killed. They didn't like Running by through the sword and no one got thrown off a building or shot the face, but it was still just like parents. Oh my god, ninjas.

Shaun:

So it has swords and weapons.

Nate:

Yeah, and the second movie, like no one like there was all like slapstick.

Shaun:

Yeah.

Nate:

I'm like.

Shaun:

Waga, waga, waga, yeah, like just got it. Dumb it down and put in more fart jokes. Right, and that's gonna do it for part one on our series on nine, the last resort. Stay tuned for the conclusion where we finish talking about the game, including its critical reception and sales, and I rank the voice acting performances of all those involved with the game. We also go off topic and talk about other things like movie tax breaks and where you can't speed in Seattle. All that more on the next episode of off-to-off topic.

Nine
Discussion of Indiana Jones Video Game
Island Resort Game Plot Discussion
Nostalgic Discussion on Teenage Mutant Turtles