Class Act
From Outstanding Schools - the premium content and networking provider for international educators around the globe - Class Act sheds a spotlight on the school executives, educators, and thought-leaders who are positively impacting the industry. Join us each month as we tackle the key issues, challenges and opportunities currently affecting the international education community.
With topics ranging from educator well-being to Esports curricula, sustainability to stakeholder management, Class Act aims to inspire international educators and provide them with the necessary insights to improve their pedagogical practice and make their school the best in the region.
Hosted by Hannah Burke-Tomlinson, and produced by Hannah Burke-Tomlinson and Mary Best for GovNet Communications.
Class Act
Embedding Esports in International Schools with Elliot Mack
Elliot Mack’s LinkedIn: https://www.linkedin.com/in/elliot-mack-61575b173/
DAIGON Esports: https://www.linkedin.com/company/daigon-esports/
Shewale, R. (2024) ‘esports Statistics In 2024 (Viewers, Growth & Forecast)’: https://www.demandsage.com/esports-statistics/
Markey, P. M., Christopher F. J., and Hopkins, L. I. (2014) ‘The Benefits of Playing Video Games’ in American Psychologist, Vol. 69, No. 1, 66-78 https://www.apa.org/pubs/journals/releases/amp-a0034857.pdf
Eichenbaum, A., Bavelier, D., Green, C. S. (2014) ‘Video Games: Play That Can Do Serious Good’ in American Journal of Play, Vol. 7. No, 1 https://files.eric.ed.gov/fulltext/EJ1043955.pdf
Nielsen, R. K. L., Hanghøj, T., Boller, M. and Mollerup, P. (2021) ‘Teaching esports to young students with autism: Exploring pedagogical possibilities and challenges’ https://pure.itu.dk/ws/files/86414868/FDG2021_Teaching_esports_to_young_students.pdfielsen
Dr Rachel Kowert’s YouTube Channel Psychgeist: https://www.youtube.com/@Psychgeist
Dr Rachel Kowert ‘What do we know about violent video games?’ https://www.youtube.com/watch?v=owxk7LMzUSQ
World Economic Forum (2023) ‘Esports are being taught in schools. Could they give students useful workplace skills?’ https://www.weforum.org/agenda/2023/03/esports-on-educational-curriculums-teach-skills/
World Economic Forum (2023) ‘Future of Jobs Report 2023’ https://www.weforum.org/reports/the-future-of-jobs-report-2023/digest
World Economic Forum 2023 ‘Defining Education 4.0: A Taxonomy for the Future of Learning’ https://www3.weforum.org/docs/WEF_Defining_Education_4.0_2023.pdf
World Economic Forum (2022) ‘Why are young people not prepared for the jobs of the future?’ https://www.weforum.org/agenda/2022/10/why-are-young-people-not-preparing-for-the-jobs-of-the-future/
Ueno, H. and Dooley, B. (2023) ‘A Tokyo esports school coaxes dropouts back to class’, The Japan Times https://www.japantimes.co.jp/life/2023/03/04/lifestyle/school-esports-dropout/
Women in Games: https://www.womeningames.org/