The Brazen Hydra

#6 - Riot MMO Professions, Factions, Story Progression, and More!

November 28, 2023 BrazenHydra Season 1 Episode 6
#6 - Riot MMO Professions, Factions, Story Progression, and More!
The Brazen Hydra
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The Brazen Hydra
#6 - Riot MMO Professions, Factions, Story Progression, and More!
Nov 28, 2023 Season 1 Episode 6
BrazenHydra

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This episode and more at https://www.thebrazenhydra.com

Hosts:
EntGrove: https://twitter.com/entgrove
KongQuest: https://twitter.com/KongQuest95

#leagueoflegends #legendsofruneterra #riotgames #riotmmo #runeterra #theBrazenHydra

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Hello and welcome to the Creaking Salt Soap Table's The Brazen Hydro Pub in Bilgewater. We're your hosts, Ant Groven, ConQuest, and today we'll be sharing a pint and talking all things Runeterra and beyond. We covered a few things last week and by a few things I mean, well we talked a whole bunch about professions. At some point we pivoted off to talking about zones of the world. We did. And we talked about that for like 50 minutes. Let's talk about some more profession stuff. Yeah. All right. So specifically profession progression. I think that's something we had not talked enough about. We talked a little about, especially we were talking about how of ASD's profession system versus World of Warcraft and which one should be implemented into the Riot MMO. And how World of Warcraft as we know is kind of more of the, as you're adventuring, doing your own thing, professional is something you're doing on the side, right? As you're doing your quests and your main stuff, professions are always going to be there. You might have some little upgrades to your, you know, like if you're blacksmith upgrades to your armor as you're leveling, maybe make your weapon do a little more damage by buffing it with like a sharpening stone. I love that stuff. I love sharpening. That stuff's so cool to me. I'm going to emphasize I love that stuff. Continue. Yeah. Yeah. Compared to maybe Vilem SE-14's progression, which is where it's a completely different avenue of content, right? You are either doing the main storyline or you're doing the profession storyline, which there's a stinking profession storyline, right? Now, given Entgrove being the lore master that he is, I'm going to ask you, do you think there's enough lore around, say, things like blacksmithing and like jewel crafting or whatever professions might be available in Runeterra? What are the things you think those are and do you think they would have enough lore around them to make entire storylines with characters and the way Vilem SE-14 does it? So first of all, 100%, there's a ton of story when it comes to professions. Like we can talk about Demasi and Fusing with Light. We could talk about, there's a bunch of stuff in Piltover, obviously. But I want to talk about the hearth blood. Now, the hearth blood served under Orne. Not only didn't serve under Orne, they weren't like his worshippers, similar to Volibear, but they served under Orne and Orne was like, you know, he's the craftsman of the Frolljord. He is the craftsman. He's a blacksmith. His main weapon is a hammer. He looks like a dwarf. The guy's a blacksmith. And these are people that like, they didn't worship Orne, but they offered up their works to Orne for his approval. You know, he'd look at them and say, well, they did a good job offer, you know, advice on how to do better, basically kind of thing. Yeah. So they loved Orne. And there's only, there's supposedly there's no hearth blood left, but I did a video. I have a video come out in a short story, which shows that there actually might be a couple of them left in the world, which is really cool. And so I would really love to see like a crafting possession in the Frolljord where you're learning under the hearth blood. Like I think blacksmiths should be universal. Like you're a blacksmith. Yeah. And you can sub-specialize. Like you don't even know you're from the Frolljord, you can sub-specialize and choose. Like I want to be learning from the Democians and kind of specializing in whatever. Oh, definitely. Using light into my shield or something like that. Versus you're in the Frolljord, you're one of the hearth blood and you're kind of sub under Orne, you know, learning from them. And there's tons, and you can be impilted over, you go more of an engineering blacksmith route. Oh, yeah. No, I definitely think at some point, right, we're going to have the the Bandle City type engineering. Right. Exactly. You're going to have the giant mech robot that you can summon high enough level engineering and like the open world. That kind of stuff. Right. But yeah, honestly, for that alone, I think just like even like Bandle City engineering is the first thing I always think of because you see the dude in the big robot and you're like, yeah, no way you can't do that in the Runeterra MMO, right? Yep. So like surely there's enough there to make like some cool stories and stuff. But it doesn't even have to be like an infusion of light. It can revolve around petrocyte, right? It can be like a petrocyte crafting system because Demacia is all about petrocyte. Like Galio was literally made of petrocyte. It can be like instead of like infusing the light into your weapons, it can or it can be both, you know, where it's like, OK, now we're learning how to craft with petrocyte compared to the fire where you're learning how to craft with true ice or you're learning under Orne and learning under the hearth blood and that kind of stuff. So there's definitely enough lore there where you could absolutely have this crafting story like what you're talking about with Final Fantasy. By the same time, I want to ask you, so in Final Fantasy, if it's a separate storyline, does it contribute to your like leveling experience? Do you actually think so? Like, can you craft stuff that you're going to wear? It's going to make you easier to level kind of thing. Yes. But my problem was that I did not start my profession until once I completed like, you know, like essentially the vanilla of the game going on to the first expansion. Yeah. Because you have to go through every expansion of my AC 14. You have to play through everything, at least everything from the main quest line. That problem was that I was already way outleveled my mining and blacksmithing. So if I did want to make something that was actually useful for me specifically, at least like I know just the gathering professions have a quest line, I believe. I think my blacksmithing quest was not nearly as like important as my mining quest line. Yeah, which was interesting. But at that point, it was like, yeah, I would have to grind for a long time for my mining level to be the same level as my as my warrior level. Right. So that was definitely problematic. But I think that's also an issue with World of Warcraft, right? Is that if you are like level, if you're a cap level, actually, no, I know that they change that. They change that like last expansion, didn't they? Yeah. Where now you don't have to like do all the like expansion professions. You just do the most recent expansion profession. Yep. Oh, yeah, that's crazy. Okay. Yeah, I kind of wish I was before team did that. But they're also very adamant about following the storyline. Yeah, there's a whole story there. Yeah, they want they want you to explore. Yeah, but there are also starting from level one as a mining. So like you'd have to do a lot of stuff you want to catch up unless you did it straight from the beginning. I like it. So do you remember the high mountain? They had like a story for blacksmith. Is it kind of like that? Kind of. Yeah, actually. Yeah, where it has its own characters, its own cut scene. Yeah, it's its own quest line and storyline. Yeah. See, so which I think is very cool. Yeah. I loved the high amount of blacksmithing quest line. Oh my God, you get the special hammer. Yeah. For black smithing. Dude, Legion. Legion was the best expansion. Legion was the best expansion ever. It's so much. It did a lot wrong. The man did do a lot right. Yeah, I definitely think there's going to need to be some flavor for the professions, right? I think regardless of if they do the world of Warcraft or the Final Fantasy 14 route, or if they go do their own thing of professions, who knows? Either way. Yeah. Runeterra looks like just from what we've said so far has enough flavor in its professions to where, yeah, there needs to be some cool quest lines and some like, you know, awesome hammer that you can have for your black smithing and all that kind of neat stuff. I mean, life forging, I could totally see it being like, maybe even like kind of like jewel crafting. Yeah. We can like stuff your gear with specific stats that you're doing. You're even like enchanting. Oh man, dude. Now I could totally see that. I better be like a noxious blacksmith and I just get to make really spiky armor all the time. What do you guys do? We just add spikes to stuff. What do you guys do? You have your pointy all over. We learn under Ornn in the heart of the mountain. Oh really? What do you do? We work with petracyte. It's crazy magic dampening. We add spikes to pretty much everything. So I can improve that for you. Yeah. Ornn would be so disappointed. He'd be like, oh my gosh. Ornn literally makes two. Yeah. Jeez. In terms of like professions, right? I feel like I hope that they kind of take some tips from classic WoW where you don't have to do professions, but it does make a difference for you if you invest that time in your profession. That's a very good point. The weight of professions. How much should they affect your gameplay? Yeah. I completely agree. I don't know how. I always say classic WoW must have been like the greatest accident of all time, right? Too many things fell so perfectly into place for classic WoW. And that includes how much professions matter. Because yeah, in classic WoW, the thing is if you don't do professions, you'll never know what you're missing. But once you start doing professions, you can never go back. No. Because it opens the game wider rather than vertical progression. It feels like horizontal progression. Where it's just another facet of the game that you can access and it helps you in ways that you would never even think of in terms of buffing your stats and making better gear. Sharpening stones. Yeah. I've always felt like the most obvious example of this to me when I realized that professions helped me is my first profession was my first profession that I actually took seriously was herbalism and alchemy when I was leveling. Yeah. And when I was about to die and I took a health pot that I made. The coolest feeling. Yeah. Because I was like, wow, it actually made it. Because I had like other stuff that would buff me, right? And I would use it, but I wouldn't actually know if it's making a difference. It's like, oh, I increased my strength by four, which honestly does make a very big difference if you're like melee. Yeah. But yeah, like you won't notice unless you're specifically looking for it. Like, oh, my numbers are way bigger though. Yeah. Like I didn't notice anything, but when I was about to die and I took a health pot or when I was out of mana and I took a mana pot, I was like, wow, like I just gave myself, I would have had to die here and run all the way back instead because I did that little bit of herbalism and a little bit of work on the side. It saved my life and actually saved me time. Yeah. And it happened multiple occasions. It's so cool. That's why professions are worthy of two episodes. Because man, can they make a world of a difference in terms of your leveling and your open world progression? I think it's huge for just immersion and everything in general, even just community wise, right? Yeah. Like in classic WoW, I remember especially when it first came out, everyone's all over like the barons, which is like the first place where all the horde players kind of meet up at like level 10-ish. And you have no idea how many times we'll be running alongside somebody, helping them do the same quest as me. You know, I hand them a like Lion's Strength potion that I made from my earth route that I found all around the place. Yeah, it's amazing. It's the coolest feeling to trade things that you've made. Very, very like, oh man, this is really a world. This dude took the time to craft this. We're doing this content together. He's helping me out with his potions that he made. Yeah. Dude, just talking about it sounds so cool. I really hope they take their early game, early progression super seriously. Because I gotta remember that's when a new player is going to be in. These are the first things they're going to experience. Professions definitely help a lot with that. Preventing like your early on questing from becoming too mundane, just for little interactions like that. I'll say this too, you can't artificially create those experiences. Yeah. It has to happen. Yeah, it's community driven. And that's why you have to make it where not everything is spoon fed. Yeah, because people are going to ask, wow, how'd you make that? Oh, it's you have to get this recipe. It's in this, in this area. And I understand I do no add ons for one. I'm just going to assume that they're making the right decision right now and make it no add ons. Yeah. People it's okay. If you add an add on, it's easier to download the add on and have all your questions answered. Yeah. But I'll tell you what's easier than the add on is if you, if you can't have any add ons, it's easier just to ask someone in game where they got it from, then opening up the browser, googling it, it takes less work. And that's why that makes those those interactions happen by themselves. It still happens all the time in hardcore. There are times where I ask people things and people ask me things of like, Oh, hey, like I'm killing these type of quill bore, but I have to kill these like magic equal bore. Where the heck are they? And then I'll straight up, am I in my group? I'll head over to the camp where the magic equal bar slash point the magic equal bore and they'll help them kill them. That's because at least some kind of stuff goes such a long way. It makes me want to come back to the game. Yeah. There's still a difference of you at least need to download the add on for classic. Yeah. Because they're in, in current wild, there's like, I don't know how fan fantasy is. How much is pretty, uh, you don't need it. Like meters are actually banned in Final Fantasy 14. Really? So there's no damage meters because they think it, uh, like, you know, spreads toxicity for the most part, which it kind of does. Yeah. By the same time, I do think it's important to know why that could we not do do enough damage? No, you need damage meters. So too, it's really important to know who's holding your group back because you know, if you can't figure it out, why the heck are you still in the group? You might as well just leave and try again with a different group instead of just finding out who the problem is. I'm not for that, but I kind of need a damage meter, but like the, the organic interactions need to be, need to happen. And I think the right now in retail while you don't even need add-ons. Yeah. Everything is given to you. Like you get a quest that shows you exactly where to go, where to kill it, what to do. Oh yeah, absolutely. Yeah. Yeah. You can, you can open up tabs and find anything you want a piece of gear. You can find it all there. Um, without needing that because what blizzard did is like they took what people are making add-ons on and they implemented themselves into the game. Yeah. They need to download an add-on, which is not the right move because add-ons don't, not everything in add-on ads is a good thing. No, add-ons are purely the sole point of an add-on is quality of life, right? And there should only be so much quality of life you can implement into an MMO specifically, right? You don't want everything to be handed to you because then why do you need to interact with other players? Most of the time interacting with other players is to make your life easier, right? Yeah. That's like 99% of the time that's why you're going to walk up and talk to someone because it'll, the game will be easier if you do. If the game's already handing everything to you, you have no reason to talk to anyone. And that's why you're talking to people in classic WoW and you're not talking to people in retail outside of like your guild. Things matter more. That's why I think profession needs to matter. As much time is invested in character progression. That's how much time I believe should be invested into profession progression. Yeah. Like that's how much time the Riot team should invest in profession. That's how important they are to the game and not just to the economy, but to the world because if everyone's goal is the same thing, everyone's doing the same thing. What are you doing? I'm gearing out to fuck to kill this boss. Then when you say, Oh, what's this guy doing? Oh, he's, he's out mining. He's out verbalizing. He's, he's building something like that makes the world feel much more alive. Yeah, dude. Especially because I think not everyone should be able to be every profession. I think that too. Right. It shouldn't be every, every class. Yeah, exactly. Because I mean, even in a case of like, like Final Fantasy 14, I'm like, okay, like at least in Final Fantasy 14, yeah, you can be every class, but then it's like, well, you can't be every class at once at the very least. I still don't like the fact that you can be everything in Final Fantasy 14, but at least yeah, you still need other people in your group with you, right? Because you can't be five people at once. But in the case where you can be every profession, it's like with enough time, which I guess I'm on my support is pretty unrealistic. So you have to level up and level one every single profession. I just feel unrealistic in the world. Like, yeah, then in a day, if you're going to be the best at something, you're going to have to invest in it. And by limiting what you can do, you're saying I'm choosing to invest my character, like blacksmithing. Yeah. So he is going to be a blacksmith and I'm going to be a great blacksmith. If you can be anything, then it's like, okay, but that means nothing, not that, not that taking away makes it special, but it's unrealistic that someone could be the best at everything. Like even in our world, right? Not no one's about everything. Yeah, you need a team. Like someone does this, someone does this, and combined, you do something great. Yeah, that's how it should be in the game. Like you shouldn't be able to just be, I'm peak blacksmithing and herbalism and alchemy and everything. You should be I have to choose where my character is going to invest his work. And he's my character is going to be this. And this is and then I'm working towards that. Yeah, exactly. I think that's so important for the life of the game. Like, the more your friends need you to be on the game, the more you're going to be on the game, right? The more your guild needs your alchemy skills because you got your alchemy maxed out and you're sick at alchemy, the more you're going to log on and start gathering those herbs. Yeah, man, it feels good. Yeah, dude. It does feel good when you're when you're crafting something for the guild. I had a little bit of that in Legion, where I was already acting. Yeah, for I was alchemist, I would craft like the elixirs, whatever they were for the raid team. Yeah, I would craft those. That was that did feel cool, because I would put them in the guild bank and I'd see them go down. Yeah. And the way the guild works like you had to put in and then you could pull out. Yeah, I was putting in the potions to pull out other stuff. Dude, that's awesome. Yeah. Oh my God, it was cool. That was the only guild that ever really was like a part of you don't need to be a part of a guild. Yeah, no, you don't really need to retail. Wow, which is a bummer. Yeah, we definitely talk about guilds at some point. I honestly we've already like we're already like 20 minutes in. I don't think we have time to talk about guilds because genuinely guilds are very important. Believe there are a lot of very important stuff in the MMO. I don't mind having a fleet over. I just want to like make sure that I say everything that I want. Yeah, so that I can pray and hope that that somehow it's heard even slightly where it makes it maybe like, as probably won't make any difference at all. But maybe just putting it out there, people will think about it and it'll end up getting included somehow some way like the no add ons thing. Yeah, I just want to make sure that that gets somehow gets out there. This has no add ons for that. They're aware that we don't want add on. Me too. At this point, it's pretty clear that this podcast where we talk about things that we want for this MMO very badly that we hope end up happening, at least until we get any kind of news or content about this MMO. But until then, I'm perfectly happy talking 100 hours into Riot's ear about what I want this MMO to be. So there's another thing that I really so there's professions, character progression, but there's also like just your the story progression. I think that's a whole different progression in the game. And that and I think it's very difficult. I read quests. And I know, I mean, we have everyone in our family plays MMOs, but I know majority of them don't read quests. Yeah, because they don't I personally like to read. But I know a lot of people don't like to read like, yeah, sometimes I'll pull up the Runeterra map. If I'm not doing anything, I'll literally pull up the Runeterra map on my phone, I'll pick somewhere and I'll start reading short stories and yeah, the character. I'm not even doing anything. This is just what I do. Yeah, it's cool. And so when I get a quest in the game, I'm gonna read it. By the same time, it's not the best way to get the story out to players. Yeah, players aren't going to care about it. But is it worth forcing that on players? Or is it better to find a different avenue to go? That's a really tough question for me to figure out. Yeah, that's where I really get stuck is like, what's I know, they're talking about, oh, we're gonna find a better way to deliver the content. Because the, the way we're just delivering these short stories right now is not the best way to deliver the story to players. Yeah, I agree. Yeah. I mean, at the same time, what can you do in MMO? Yeah, it's not gonna be because you're gonna voice act everything. I mean, you could, if you voice act everything, that's insane. But that's especially crazy. Yeah, I guess you could, like if you click on button, okay. That's a lot of voice acting. Yeah, absolutely. I mean, I can do like three different voices. I don't know if you listen to my stories. I have an old lady, a young boy, a young girl, and then a really deep voice for like, anyone like Orin or something. And then there's me. I got four voices in the tank and I just sprinkle them. Yeah, I remember your thrush was really good, actually. That hurt. Yeah. I believe it. It was pretty intense. It was really good. I know. I think we talked a little bit about this before with kind of the parallel, what they're doing between how I think classic WoW was really good storytelling because it already had the pieces in place, right? That Warcraft right before it. Yeah, it's a single player experience. I tell a really good story to set up World of Warcraft. Yeah, you didn't need to know any of the smaller stories to understand the big beds, you know? Yeah, that's very important too. Yeah, I think Warcraft was so perfectly set up for MMO. Because yeah, it was like, yeah, you have these races with their own cultures and their own little nuances, which leaves plenty of room for them to just plop little characters everywhere, own little stories everywhere all over the zones. Yeah, and then you have your big characters. Everyone knows who Tyrande is in World of Warcraft. Everyone knows Arthas Menethil, the Lich King. Everyone knows Illidan Stormrage. So there are the big characters everyone knows and their sole purpose is just to look cool. Arthas Menethil, the Lich King, has an amazing story. I think he's still one of the most commonly used storylines to this day. Yeah. And yeah, you don't have to know it. To look at the Lich King and his army of undead and be like, he looks so freaking cool. So you just need to hit both of those avenues, you need to hit both those marks where if you know the story, you love him so much. Yeah. And even if you don't know the stories to look at him, you're like, that's cool. Yeah, that was our brother Samicus, our brother, that was him. He just looked at Arthas, wow, that guy's cool. Many learned the story. Yeah, dude. I mean, yeah, also, yeah, just thinking, oh, man, this world looks so cool. His characters look awesome. That's enough to get people invested in the story too. Right. That's like kind of your first avenue. Because if characters don't look interesting, you're probably not going to start reading. Yeah. That's how I am. You know, they could do so. I saw someone one time they used, well, first and before I even talk about this, how does Final Fantasy do it? The story? Is it the same thing as like a call of quest text? It's I mean, you know, they honestly have a good bit of voice acting. I think like I would say, I don't know if it's like probably like 70 30, like 30% of your quests are voice acted. And there's like main storyline. Most of the side quests are almost entirely just text. Okay, but the main story. Your main storyline. Yeah, at least like it's you're not surprised when you start hearing voice acting. That's pretty similar to now. You know, I think that's pretty similar to now. And wow. And yeah, I guess so many cut scenes and voice acting too. Yeah. Voice acting now. Yeah. But you're not really reading quests like each each quest does have it. But then there's a lot of voice acting in between, which would have been a wall of text before. Yeah, absolutely. And I would say Final Fantasy 14 is very similar to how wow is now with Dragonflight. That like, yeah, you're gonna hear some you're gonna hear some dialogue maybe once every like 30 minutes or so, you're gonna hear some voice acting just to like hit the big points. You're in like just like points that keep the plot moving. Yeah, you could follow the story now in Dragonflight without reading any of the text. That's very true. By following like the voice acting and the stories in the cinematics. Yeah, small cinematics they do. Yeah, but I also think that Dragonflight does not have a very crazy story to tell. Most importantly, it has to be a good story. Yeah, for sure. Yeah, Dragonflight is a little just like, here's the baddie. I guess. First, second and third has to be a good story, then delivery. Yeah, delivery. The delivery is right. Yeah, I agree. But yeah, I was saying like Warcraft cast that's a world of Warcraft. I definitely at least I hope I think I talked about this how Riot Forge is going to set up the Riot MMO, right? Yeah, they are. Riot Forge games. 100%. I think especially Song of Nunu looks like it's setting up for the MMO. I would say I'd be shocked if it wasn't. Yeah, I feel like Mage Seeker really set up Demacia. Although there is one thing that I'm worried about. So in the end of Mage Seeker, you do see like the kind of the evolution a little bit of Demacia where they're kind of saying, okay, mages aren't all bad. And, you know, the King Jarvan sees that his dad actually wanted to disband the mage. If you don't know Mage Seeker's art, Mage Seeker's are basically think of like the inner city army of Demacia and their whole goal is to seek out mages and imprison them. And prison in the prison in Demacia for mages is not good. Like, they'll force you to drink petrocyte and stuff like that. Yeah, it's really messed up. Like don't think of it's not like just regular prison. Like this is bad prison. Bad prison. Yeah, this is the bad kind of prison. Water board with petrocyte kind of thing. Okay. Yeah. So his dad was looking to disband the Mage Seeker's and at the end, you really kind of see a little bit of a turn for Demacia where they start saying, okay, you know, mages aren't that bad, which I kind of feel like that was the thing that made Demacia really unique. Yeah, that was kind of what they were built upon. Yeah, right. That's like, and that was them, especially after the Rune Wars. It's like the whole point of Demacia after the Rune Wars. Yeah, I kind of like was hoping to keep that fantasy alive where people would join to be no mage. You can't be a mage in Demacia, no magic classes in Demacia. If you use any magic in the city, you can walk in Demacia, but if you use any magic in the city of Demacia, like you're going to get attacked by guards. Like I wanted to kind of be cool. Like literally, even if like, if there's target dummies in the game, you can like practice your class in the city. Yeah. If you start using magic on a target, guards will come up. That would be so cool. Yeah, like I wanted to keep that. And I'm worried that because at the end of Mage Seeker, they're kind of taking a turn to, oh, you know, we're going to be okay with mages that that it's kind of saying that they're okay with it now. And I'm just, I kind of don't want that. I want Demacia to stay like a mages. Yeah, I'm going to be honest, that kind of bums me out because it reminds me a lot of where the Horde and Alliance are now. Yeah. World of Warcraft. What's the difference between the Horde and Alliance right now? Yeah, there's like almost nothing. They all have the same goals. They have the same objectives, which is kill the big bad that's currently in the game. And that's it. Yeah. And that's like, you have a different races, but really, I think even that's going to change eventually. And that's just a real bummer. I think that's the saddest thing about World of Warcraft's overarching story. Yeah. The Horde and Alliance are not a thing anymore. And I'm worried that, yeah, if Demacia starts doing that, it's kind of like, okay, what makes Demacia special now? What's their thing? What's their culture? Like, they're just a city now? I'm totally fine with Jarvan kind of being like, oh, you know, we shouldn't be that bad with the mages. Sure. If you want to do that, like the king is not that upset with the mages. But I think Demacia itself should still be a city of no mages in the military and everything should still be no mages. And it should still be that way. It's okay to have Jarvan, I guess, and Garin because his sister Lux is, you know, magic that they can be like a little bit wishy washy. But the whole thing is Demacia is victory only by these set of rules. Noxus is victory as long as it's for Noxus by any means necessary. Yeah. That's the thing that made them like so different and so clashy is like Noxus says, oh, you're a mage. As long as you use it for Noxus, we're good with it. Even if it's like freaking anything crazy, like if it's freaking blood magic, I don't care. As long as you're for Noxus, we're for you. Demacia is like, you can come here and we're if you're for Demacia, that's great. But you have to adhere to these strict set of guidelines, these strict set of rules. Yeah, literally have five and like, and no magic at all. We don't care. That's not how we win. Yeah. That's the difference between them. If you start making them like where they're both okay with everything and now it's like, okay, we'll sit there and Demacia Noxus now. Exactly. I think it's really important for Noxus and Demacia, just the perfect parallel toward an alliance. I think they need to have problems. Yeah. They need to not be this perfect welcoming two cities that end up slowly over the game, just start becoming really nice and fix all the issues. And now they're perfect. Right. Because that's kind of where Horton Alliance are now. I would hate to see Demacia Noxus do the same thing. Yeah. And it can be simple either. I don't want it just to be Noxus wants to expand their borders and then Demacia happens to be there. And so it's like they clash over that. I want it to be like fundamental differences between these two nations and the way that they think. Yeah, exactly. I want them to clash. I want there to be issues and I want it to be part of the world. I want to be part of the community. And that also is something I've been thinking about for a little bit. Oh, you go ahead. I just want to say this last thing. It'd be like the way that they're doing with that Demacia with Noxus. I think people understand this more because of Arcane. It'd be like Piltover, no longer being like the shining light and saying like, let's integrate with like, let's, yeah, okay with Zaun now. Let's start like we'll change our ways. Like completely flip on their head that Piltover is like this shining light and Zaun are like these criminals underneath and say like, okay, no, we're just all gonna like work together now. And we're gonna make it all happy. Go lucky. That should never happen. Yeah. I think the conflict between Zaun and Piltover should be dynamic. It should always change. You know, like, like there should be different events happening in terms of what Zaun might be doing to Piltover or Piltover might be doing this on. Things should always be happening. Things should be, you know, getting climactic or soothing out getting climactic again, all sorts of stuff like that. But they should never make up and be perfect friends. Exactly. That should never happen because that just makes for a very boring conclusion. Yeah. And now I also got to think about something for a while because one thing that we kind of feel like as a given that we bring up a lot is that you're going to pick between Demacia and Noxus. But the thing that scares me so much is seeing how much Blizzard backpedals on Alliance versus Horde, right? It's practically dead at this point. It doesn't exist anymore. They're going to have... Yeah, Alliance for support is not a thing. Crossfaction slash cross server guilds are coming. Yeah. Yeah. Oh, I believe it. 100%. There'll definitely be some cross faction servers where it's literally just it makes zero difference. Like Alliance player can just walk into the Horde, like Orgrimmar. It makes no difference. It meant I know I'm running around Orgrimmar. Oh my God. Yeah. Final Fantasy doesn't have this problem. Yeah, no, they have. They technically have like your city that you're associated with, but all the cities are buddy-buddy. So they'll make no difference. Yeah. See, that's like a huge... There's like small differences in terms of like the color of your mount that you get. Yeah. Yeah. I don't like that. Don't even... Yeah. Give me a choice if it's not going to make a difference. Like if the... I agree. ... if the Horde and Alliance does not make a difference, then just call it a new group. It's the Azerothians. Yeah. That's so good. And you can go to any city and do whatever you want. Yeah, seriously. One thing I hate more than good choices is pointless choices. I mean, one thing I hate more than a bad choice is a pointless choice. I completely agree. 100%. And that's what gets me scared of like, okay, that's the only MMO. World of Warcraft is the only MMO that has a faction system like that. And they're totally backpedaling on it because of all the people complaining about, you know, because now people are just chasing quality of life in World of Warcraft, right? Too much. The more quality of life you give, the more people are going to complain about the smallest inconveniences in an MMO. But with Blizzard backpedaling on that so hard now, I'm worried that Riot will take that as, okay, people don't like factions. They don't like a divide between the player base. Everyone should just be the same thing. They look at classic. Yeah. That's why you better believe I'm playing Season of Discovery on November 30. Yeah, we both are. Yeah. Because that perpetuates the faction war. There's only going to be world PvP. But now I'm scared of stuff like, oh my God, what if there is not going to be a Demacia versus Noxus thing with your player character? Like you don't choose. And you're just an adventurer. Then you go to Noxus and you go to Demacia. It's whatever. No, if you're a Pilti, you can't go in Zaun. If you're from Zaun, you can't really just walk stroll around Pilti. Pilt over. Same thing with Demacia and Noxus. It scares me to think about anything with Ishtall. You're from anywhere. You can't freaking go in there. Yeah. You're either Ishtall or you're not. It should be divided like that because that makes the whole world so much more interesting and much more diverse. But I'm so worried that they're not going to do that, that there's not going to be a faction divide. Because I didn't even think I didn't even consider it being a possibility until like recently. I was like, dude, just the like the loudest people right now do not like it in World of Warcraft. Yeah. And it makes me sad. But gosh, dang it. We are both two people who love community driven content. And that's what faction divide does. That's what Noxus and Demacia would do. Having that world to be P, you're going to have communities that set up events. They still do that World of Warcraft. I still see community driven events where Port and Alliance players will actually coordinate times where they're going to attack a certain city and you have to defend the city. Yeah. And that kind of stuff. Or even like, oh no, these like Demacia players, they're camping this flight path, by the way. Like no Noxus players can get into this like this outpost right now, this neutral outpost. So guess what? You assemble the boys, you get your Noxus community, your PvP community together, you fly in and you just start wiping them out. It's a massive war. Either you win or lose. Either way, it's so cool. Purely community driven stuff like that happened to me and wow, I'm doing BFA and I loved it. But is it going to be like, so you have so much of that. The reason I worry that they'll backpedal on this is because there's so many areas that could in the WoW you have Horde and you have Alliance. So everyone's making one of two choices. Yeah. But like, is there going to be enough people on, I chose Demacia and I chose Noxus. Because then I feel like you'd have to really, you'd have to have a mega server to accomplish this. That's true. It wouldn't be able to be like, like a server and imagine the same WoW server, but then it's split where it's not just, there's Torrin are not a part of, imagine every race is an individual faction. WoW. Right? Yeah. And okay, yeah, sure. The Orcs and the Night Elves have beef. Yeah. Right. And there's another faction of Quilboir and the Torrin and Quilboir have beef, but the Torrin don't have Quilboir with the Orcs, you know? Oh yeah. But they're not the same faction. Like that's the kind of stuff that you have in here. Like a split up, you know, like, okay, you're Noxus and you're Demacia and you hate each other. And you'll fight each other, but you don't have any beef with Piltover. Yeah. But Piltover doesn't like Zaun at all. You know? Yeah, that's true. But neither of them have beef with Shurima. It's true. Yeah. But if you're from Shurima and you try to go into Ishta, you'll get killed. And they don't kill anyone. And it's just like, there's so much of that that I think you'd need a really, you need a, you need a large population to support that level of diverse conflicts and that big of a world to be able to make it where it's like, okay, now we can have these kind of divides and like the way you're talking about with the Noxus and Demacia, but there just wouldn't be enough people if you make it the kind of server that we have now where it's like, okay, that'd be all imagine all the Torrin going to fly, which sounds amazing, but all of them flying to a flight pad to defend the Bloodhoof village or something. Yeah, exactly. It wouldn't be enough people. Yeah. Just organically let that happen. Yeah, that's true. So I mean, like, certainly, yeah, servers are always gonna be tough, right? Especially because we both like the idea of, you know, not having a like cross server stuff. Yeah. You know, I want my server to be its own community with its own people, its own economy, right? And that stuff does not leave the server, nothing comes into the server. Yeah, everything is purely within the server. That's the world of Runeterra that I know. These are the people that I know in Runeterra. If Noxus flies to defend a flight path, you should see someone's name and recognize it and be like, Oh, yeah, that guy. Yeah, I remember seeing him Noxus now. Wow. Now look at him. He's flying over there too. Yeah, I saw that guy crafting, but like right now you could see a guy crafting and then you could see a frickin Oh, there's a war going on with you. Look fly there. And that guy doesn't see it on his map because you know, a whole different server. Yeah. Orgamar. It's like, yeah, you just kind of fade out of existence. Yeah, you're both flying and you're like, Oh, maybe we're both going. He just disappears. Yeah. Do you need people seeing people disappear every time it hurts me a little bit. Yeah, it does make the world weird. Yeah. And then yeah, it was also the issue of like, you have service service specific stuff. Yeah. Unless it's like a mega server, you're going to have, okay, this is the Noxus server. This is the Demacia server. Yeah, that all the Noxus players go here. Because if you go to the Demacia server as a Noxus player, you're just going to get like body camped. Yeah. Not going to be able to do anything in the game because everyone's Demacia. And I think it's also just comes from like people who want PVP but don't want PVP. You know what I mean? People want to win in PVP and they're too afraid to lose in PVP. Yeah. So where they don't want to go to like an even server. I think that's where you have to favor the server's health over the player's choice. I think so too, you might have to like block off some servers where like, Hey, you can't play as Demacia on the server right now. You can't make it any more Demacia characters on the server right now. Because it's like 70, 30. We know your buddy plays on this server. You can put your whatever you can say. I want to be notified once the server opens up for more Demacian players. But right now, yeah, it's capped out. Like we're at 60% Demacian, 40% Noxus. That's it. Like it has to go back a little bit more and then we can then open up for Demacian again. Yeah. Or more people have to just make Noxi. I agree. I genuinely think it comes down. I think there will be like, if that does happen, if Riot makes that decision, if they do go with like server, you know, like walled off servers and have a faction war and they do that kind of thing. I think it'd be better for the game if they do that, even though there'd probably be a lot of complaints about it. Yeah. People would get really mad on Twitter because they can't go on to their friend's server and play Demacian, but it will make the game better for it. Yeah. It genuinely would. People will enjoy the game more. Sometimes they've got to go against the grain. Yeah. Especially in an MMO, dude. I say that all of I always say, especially in an MMO is because it's such a unique case for a video game. You're going to have situations where you're going to have to literally go against the player and the player will end up liking the game more in the long term for it. Give them what they want. Give them what they want. Not what they're asking for. Yeah, exactly. Yeah. I think Blizzard especially has learned that lesson. Any long running MMO runs into that issue eventually, right? People start having a vision after playing the game for like two years of what the ideal version of the MMO is. And then it comes into fruition and it's not as good as they think it is. Yeah. That's the scariest thing is like if you if you just give the players what they want, the game will not end up in a good place. Yeah. Because the players never know what they want. It just doesn't. Even me saying what I want, everything that I want might not be the best for the game. I'm not 100% sure. But if maybe if I want a team of like, you know, 20 different developers who are working on the game, maybe we can brainstorm and come up with the best solution. But it should never be like what the player base wants. It should be what we strategically think about is best for the game. And if you really think about it, a balanced server is extremely good for the health of a game. Like it's detrimental if it's not. Yeah, we play on where Mr. Cord and that. Yeah, that got us matched with freaking other server. That's all I can't even go into PPP mode. These are because it's literally one they get this other. So I'm not going to get into like the benefits of turning on PPP and wow. Oh, yeah. But they get a lot of the they get the benefits of being basically an under populated server for some reason. Yeah. And they over they overout number us maybe 100 to one. It's not even funny. Yeah, there's no horde players on warm rest that are in warm. Yeah, because you're not incentivized to put on warm mode for one and two you're out. You're yeah, you're up against the most populated alliance server in the game. Yeah. Like in the US, it's detrimental. And instead of being like, let's try to match up servers, this service, all horde, this service, all going to try to make it's like, it's never going to work out. You said to like force it to be. Yeah, I will definitely say if you this if ride decides to go faction war, which God, I hope they do. Yeah, I would like that. Yeah, it's definitely difficult to do. Right. It's it's not as easy as just giving people the choice and setting up the servers. You got to make sure that you set the stage properly for Noxus and the Masiya to have some epic community moments and people can join like okay, Noxus and the Masiya are fighting, right? If you're Demacia 100%, you're you're out, you can't choose. Yeah, but it should say on the server, like this fight is going on. If you'd like to support either Noxus or Demacia, if you're from like, let's just say Pilto because they're right next door. If you want to support Noxus or Demacia in this, you can. But by supporting them, eventually you won't be able to like, you know, enter Demacia, you won't be able to be like a little bit higher and Noxus up X different stuff, like almost like a reputation. I was gonna say, yeah, so it's kind of like, what's it called, like, like, like the blood cell buccaneers in Stranglethorn and it just had a steam weasel cartel. And it just happens like if enough Demacian players die in area or enough Nox player, it gets flagged. It's not like, it's not like it just it's somewhere. Oh, it's happening or it's scheduled like in two hours, there's going to be a war here. No, if enough players just happen to be just getting slaughtered in this area, then okay, then they get flagged on the map, but it says there's a fight and then the players who are dying are not in the Masiya. Okay, that's a Noxus Demacian war. You can go and choose a faction to support and you could fight in that battle. Oh, I don't want it to happen naturally. That would be crazy. So you're not just picking when you make your character then? Yeah, no, like if I just start off like neutral both of them. Unless you're unless you're from Noxus or Demacia. Okay, so you still pick if you're from Noxus or Demacia? Yeah, if I chose, I'm if I chose, I'm like when I'm making my character, I choose to make a human from Demacia. Yeah, when that comes up, you can't pick a side, you can either fight for Demacia or not fighting at all. Okay, cool. Yeah, I was about to say, because that's kind of weird. No, no, no. If you're Noxus and that fight's going on, you have to you're Noxus. If you go to that fight, you're you are Noxi. You're not going to fight for Demacia. Yeah, but if you're from Piltover, you don't support you're not favored for Noxus or Demacia. So you could join that fight and say I'm fighting for Noxus. I want to support Noxus. That would be crazy. Yeah. Or like if you're Maionia. I mean, I would be weird if you support Noxus since you literally had a war with them. So I imagine that you'd support Demacia. Yeah, like, yeah, you'd probably be already like hated by Noxus, maybe like neutral Demacia or something like that. Although I'm sure that there are Vistaya and Nox Vistaya everywhere. But yeah, yeah, you could still like maybe grind out that reputation. Yeah, you can be like, you know, I agree with Noxus that it should have taken over. That should be really cool. Because you know what that naturally makes an environment where when you do see a Noxus Vistaya, you're like, whoa, yeah, this dude grinded it out. Yeah, like, I'd want to it should be rare. Because that's how it would be in Runeterra lore wise, is that you probably not see as many Vistaya, but you would see Vistaya every once in a while. Yeah, I only want to limit player choice where it affects other players. Yeah, like it doesn't affect other players. If you're a tilt over person, you support Noxus or you support Demacia. You can do that. That doesn't affect any other players. Yeah. But when you make a choice that does affect other players, like I want to be a human that's two feet tall and has wrong arms. Okay, that affects other players. I want to be Demacian, but we want to walk around Noxus that affects other players. If I want to join the server that's Noxus dominated, but I want to play for Noxus. Yeah, that affects other players. If I want to buy a game and farm everything out and flood the market with BS, that affects other players. Oh, yeah. So if you're affecting other players, that's where I say you need to limit choice. Everything else should be open up and like, believe what you want. I agree. Oh, my God. Yes, we want like, what we're asking for is basically like D&D levels of freedom. Yeah. Like, you wow. Yeah. Yeah. Like elaborate. Like you cannot be this like 20 foot tall, insanely hulking freaking like what's it called? Like, like human. Yeah, sure. Actually, they're pretty tall. No, I just do a human's era. I don't know, but I will find out. Okay. Well, you cannot be like a 20 foot tall Yordle, right? But you can still pick your height between the shortest possible Yordle and the tallest possible Yordle. Yeah. Why not to be true for everything in the game? Yeah, but you can't be at any point. There are limitations, but at the same time, as long as you're within those limits, do whatever the heck you want. Exactly. Go crazy. Yep. But yeah, don't don't go too crazy. Yeah. Yeah. Don't don't abuse the freaking like economy where you're like putting stuff up for auction. And yeah, you're making like one piece of wool and selling it a billion times. You have a billion pieces of wool. Yeah. Don't do that. But at the same time, other than that, you know, put whatever you want up for auction. If you have a freaking smelly old boot, that's a gray item that sells for one copper. Dude, I don't freaking care. Pull it up on the auction. Now, somebody's probably going to see it because nobody's searching for it. I'm going to. You can do that. I'm going to buy it and I'm going to screenshot it. And day one, I'm going to send it to you. But I got one. I'm going to save it in my, in my, uh, my, my bank forever just for this conversation. I got one smelly old boot. Oh my God. I hope it goes for one copper watches. It's selling for like 12 gold. Oh my God, dude. I was thinking, Oh my God. I don't know how this just pivoted to my head. But I was like, yeah, you're probably getting old boot from fishing professions. Archaeology. Okay. There's certain professions that everyone should be able to do. Um, obviously fishing, I think. Yeah. Absolutely. There's no need to invest. You can't. Yeah. That should not take up like your one profession slot. Yeah. And then be a blacksmith and a fisherman, you can be an alchemist and a fisherman. Don't matter. Everyone be a fisherman. And that may be biased, right? Because of what we played in the past, but if there's like a whole extensive fishing, uh, that's how we absolutely do it. Yeah. But there's certain professions. I don't even think fishing is one of them that everyone should be able to do because it's like, it's more, uh, focus on the world kind of thing. And one of those is archaeology. We've not talked about archaeology. The best profession ever created. And it gets no love, no attention. It's very true. Yeah. But gosh dang it. Cause I mean, explain a little bit of archaeology, what, what you're, what you mean by when you're saying the profession of archaeology, the layout. All right. All right. So basically as an archaeologist, the whole point of it in a nutshell is just, you're digging up artifacts of a time before, you know, your archaeologist, like a real archaeologist. And I think my world of Warcraft does it. It's freaking great. All right. You play a fun little mini game where you put down a telescope and whichever way a telescope is pointing. That's where the artifact is. Get closer. You're basically playing a warmer, colder. Yeah. Yeah. You're playing otter, colder, but then, you know, once you find the artifact, guess what? It depends on where you are in the world. That's what artifact you get. Yeah. So if you're in the island of Zandalar where the Zandalari trolls live and guess what? Zandalar trolls have been around for a very long time. Literally one of, if not the first residents of Azeroth of the world. This would be like Ionia. Yeah. You're going to find some Zandalari troll artifacts like ancient pots and like, you know, just like tools that they use for farming. It's all the little flavor. It's the right kind of flavor that you love to see. That's why even like, if you're in like, uh, you know, like Kalimdor and like the night elf place, you're still going to find some troll artifacts because guess what trolls were there before. So it's that kind of like, yeah, it's that kind of really cool stuff that I love. It's very much just flavor for lore that you're going to find everywhere in Runeterra. I hope I feel like it flushes out the stuff that you don't really want to invest too much time in flushing out. Now, for example, let's stick with Ionia. This is just one example of stuff. My head. There's plenty of them. You had the Titan war in Ionia that really no one knows anything about. It's like ancient history. We say that maybe the Vastaya came from that they were Vastaya Shirei. That's how they won the Titan war. In reality, there's just like some really huge Titan Goliath statues for some reason. And there's a bunch of weapons, huge weapons thrown out all over the area in this one spot. And so they don't really, we don't really know what this is for, but that's the story that we believe that could possibly be true. But the truth is after the rune wars, like a lot of history has gone. Anyways, like this could be that profession where you're like exploring the history before the rune wars. The stuff that is maybe a little bit shrouded in mystery or we don't really know anything about or stuff that can prelude to future stuff. For example, if we're going to explore the Titan war in the next expansion, there can be like this archaeologist thing where you're exploring and you're digging up and you're instead of just being fed the lore, it's like you're uncovering the lore yourself, which is so much sweeter when you're working for the lore and like you're uncovering the lore yourself instead of someone else just handing it to you and be like, Hey, here's the lore. Yeah. And you work for it and you get like that reward, that payoff. And it's like something that's abstract, a little bit confusing. It can be interpreted in different ways. You start theorizing in your head, like what does this mean for the Titan war? I was going to say that. It's yeah. The great thing about archaeology is that majority of the time, it raises more questions than answers, right? It will just confuse you even further because you realize how little you actually know about the old world of Runeterra, hopefully. Right. And I think it's so perfect because it starts creating discussion in forums. Yeah. Unlike Reddit, you're going to find someone talking about, Oh, hey, in patch 2.3, whatever the heck of Runeterra MMO, there's this new like archaeology artifact in this area. And this is the flavor text for it. And it's like, what the heck happened before the rune wars, guys? Yeah. Because it just like reveals just a little bit of information to get you even more confused. Yeah. About what happened before the rune wars. That kind of stuff is so it's over for archaeology. That's where you sprinkle in the what ifs. Yeah. And then you let the player base kind of go wild with theories and speculation and wondering. And that's that's the fun stuff when the player base is starting to like make their own theories about where the story is going to go based on like what you sprinkled in there. And archaeology is the best way, absolutely the best way to do it. Yeah, dude. And that's profession that everyone should be able to do. Oh, definitely. Yeah, it's an art profession that should be like a general profession. Yeah, because like, yeah, they can go crazy with like fishing. Yeah, make that its own thing, fishing and cooking or whatever. But everyone needs to do archaeology. Yeah. And God, I hope it's in the game. I mean, I'm already hoping professions are in the game. They probably will be. Gosh, dang it. The Runeterra is made for archaeology. There's so much stuff we don't know. So during the war with the void in the cathea, Ishtar was involved and they made that great Goliath, like structure to battle the void. Oh, yeah. And there was this leader, I always forget his name, but he's he like went off and died in some tomb in Shurima. And I think it happened. I think he's in Neuromazit, the tomb, but see, like stuff like that. If we're going to start exploring something like that, right? I'm not sure. I just said it accurately. But you get what I'm saying. There was this guy, he built up this this huge structure to battle the void. It eventually gets destroyed and he ends up dying in some tomb in Shurima. Yeah. If you want to lead into that for the next expansion, like, OK, we're going to explore this tomb instead of just being like, oh, well, there it is. Yeah, it was there before it was there. Yeah, they can be like there's some archaeological scraps that you uncover and it's like pieces of maybe the monolith, which would have evolved. And you you know, after a while of digging, you end up finding these pieces of the monolith. And that's it. Yeah. And then when it happens, people are like, what are you guys talking about? We've known about this forever. Yeah, but you guys don't do our expansions ago. You guys don't do archaeology. Yeah, yeah. Make everyone feel stupid. And then people are going to theorize this stuff like going forward. What does this mean for everything? Like, that's the kind of stuff I'm talking about. There's stuff like this everywhere all over the world where you can explore hidden histories. Obviously in the Froyard you have the dead. Froyard is going to be so much, isn't there? Yeah, there's so much stuff everywhere. So I would love to see. I mean, Shadow Isles, you can have archaeology there where you're looking back at the history of the Blessed Isle. Oh, my guys are buying Blessed Isle artifacts like the people that lived there and the things they had, things they used. Yeah. If you get really good, you find another world rune and just take over. Can you imagine doing archaeology? And then you just see world rune, legendary item. Legendary item kills instantly. Entire, entire. Yeah. Shuts down server. The two, 20 second cast. Oh, my God, dude. Yeah, I mean, gosh, hey, Runeterra has so much lore set up and all that history, the nice thing about archaeology is that all that history is not really mandatory most of the time, right, for you to see the big bad and go fight. And we talked about earlier. Yeah. So archaeology, the nice thing about it's not really like it's not going to improve your stats, right? You're not going to be a better warrior for doing archaeology. Okay. Maybe you're going to have some like cool room and like the Massey or Noxus that you get to fill up with your artifacts. You know, your player housing, please fill up with your artifacts that be insanely cool. Actually, that needs to happen. Player housing doesn't need to be a thing. Like that's weird that it's not a thing in WoW, but I like how it isn't done in Final Fantasy. Super nice in Final Fantasy. It's actually some of the best player housing I've ever seen in any game ever. Yeah, explain that a little bit. We play our housing in Final Fantasy and then maybe we can make it. If there's any adjustments that we can make for this game, like we don't have a lot of time left. Yeah, just do it anyway. We'll push through it and then we'll talk about it more next time. Yeah. Final Fantasy 14 is basically like land is actually limited in Final Fantasy 14. So you can kind of think of it like let's say it's like a little like a residential area in each of the three major cities in the game. And those residential areas essentially have their own servers, right? There are like maybe like, you know, 90 different servers. They're all the same exact looking thing, but they each have their own plot of land with their own houses, their own like, you know, yeah, like their own land. And you can buy the land, build your house up on it, put whatever the heck you want in the front front yard, you know, follow nice little things, go into the house, decorate with however the heck you want. And then guys, when you're done, you can sell that plot of land because you own it. Yeah, which is insane to me. So not only does your house just like naturally have value just for all the cool stuff you collect, but that plot of landing your house is on actually has value. That's an actual house in the game that other players can go to that server in the residential area and see your house and go to it. That to me is insanely cool. So that also means it's like you have neighbors too. Yeah, people living next to you with their own houses that you can go see. Yeah, you can be like, you need to change your fountain. You're devaluing my home with the truth. Just put them a letter in their mailbox. Hey, this is your neighbor. Do you need any money to help you with this fountain because it's trash. Are you okay? Even just like where your land is going to be important, right? Because like, yeah, I know especially like in Uldah, I forget, I love Uldah. I'm an Uldani and like liver die, right? They got a cool little like windmill, like apartment building at the very top. So naturally, I want my house to be as high up as possible next to that cool little windmill. So like your location in the residential area matters. It's going to be different spots. If you want on the cliff side, there's a cliff side you can like put a house down on. There's like there's geographical significance. And that to me is so freaking cool. Even if you're just like a one player guy, and you just want like a small apartment. Yeah, you can do that because you go into the apartment building, and you click on the door to go like in like up like the elevator essentially. And you pick what room you want to go to. And each room is essentially like its own like little server, you can think of it like that. And it's not like infinite. No, no, it was only like I should remember how many rooms are where five those are like nine. That's important. That's important. I don't want to see where it's like, okay, player housing, you're not everyone has the same house in the same spot. Yeah, no, like I am room 53. Yeah, that's that's important. And the apartment on the server and it's like go to the server. Yeah, yeah. Yeah, that's fine. I'm fine with that. Yeah, I agree. Because like the apartments, they don't actually have like any geographical location, right? You just click on the elevator, click on the room you want to go to and you load into the room. But there still is a limited number of rooms and your room has a number. Right? So like if you're room one, it's probably worth more than room like 53. Yeah, I bet. And that to me is really cool. Also, there's no like limits like what server you can or can't go to, right? You can you literally just go to the residential area and you just click on which server you want to go to. Yeah, like which residential area you want to go to. So you can be like, yeah, I have this house in this residential area. And you can just go there yourself anytime. I like that. I don't mind that being phased. Me too. Because yeah, they're still going to be like, you can't just have that one residential area unless you make it insanely massive. Yeah. So I think that's so cool. But yeah, if I'm at C14, I think it's very important to actually have some geographical like location where your house is that any player can just go to and they'll see it and they can go inside and everything's there. And just to say this to I 100% I want player housing, but I will take guild housing as well as an option. Oh, I don't I don't mind it either way. But it has to be some place where you can put like, you can have guild housing maybe and that can be you know, a limited number or whatever and in certain places. Yeah. And then in that guild housing, you can have like a phase in it where it's like the guild, if you're a guild number, you reach a certain point and get like a room, put your stuff in there. That's actually true for found as you've already seen. And it's thinking awesome. Yes, you have a guild house and you can get a room in the guild house. That's awesome. I would settle for that. But there has to be some form of like, this is your place in the world. Yeah, like my place is one in in Bloodhoof village. That's where I will go. That's where I can tell you where I live. And I don't have to be logged on or anything. You can just go there. Yeah. And you can see my house and there it is. I told you where it is. Yeah, exactly. That needs to be very cool. Yeah, I think my mother 14 does an amazing job with that actually. Or I'm in this guild. This is where our house is for the guild. Yeah, dude, can you imagine getting into a guild for the first time? And they're like, yeah, here's our house. Like, like, here's where it is. And then you go there, you get to see your guild house for the first time. Like, you're a member now. See what they've killed. You have a cool house, eventually. Yeah. Like, they have like the, like, pieces of a dragon's wing from some boss fight. Who knows? Yeah, they got some freaking like, big like void tentacle from Acacia. Yeah, which is which was only available at the time when the braid was relevant also. Dude, please. Yeah, we've we've we've already talked about. I don't care about FOMO. All right. Limited time stuff because eventually power scaling makes everything irrelevant. Yeah, it's gonna be power scaling in the MMO. Right. That's inevitable. I can't see a world where they don't have power scaling. And you have to make things limited. So that way, they actually have value at the time that they were done. I think this is the the emphasis on this episode is limit players to what they can do based on what affects other players. But when it doesn't affect other players, give them free reign to do whatever they want. Definitely. And that's that like, yeah, archaeology doesn't affect anyone. Everyone should have access to everyone should be able to do it. It's like something cool. Explore the lore. Yeah. If it's something that affects other players. No, you shouldn't be able to do it. Yeah, I completely agree. And just like, as long as it's within the limitations of Runeterra, do whatever the heck you want. Yeah, that goes with the FOMO thing to like, if it affects other places, it does. It degrades the value of their work. Yeah, they did it when it's relevant. If anyone can get that dragon scale, if the guild just formed yesterday, they go back to the first raid ever and just get the dragon scale. If it's not as hard as it was when the original group did it, then they shouldn't be able to get the dragon scale. Yeah, absolutely, dude. Oh, my God, definitely. I think especially for player housing, it adds so much like, so much more reason to go out and do stuff like that. You know, just it's just it's basically like another cosmetic for your character, you know, is player housing. It adds so much more agency to everything in the game. So much more cool, rare stuff to get. Beautiful. I 100% agree. I really hope archaeology makes into the game. Heck yeah, dude. Hope and pray. Best profession. We'll continue this conversation for profession, progression podcast, because it's all we've been talking about. It's so good. We need professions. Riot. We need it. More important than character progression, man. I swear. Profession progression is extremely important. Like, I hope this might not. I can't guarantee you guys this will be the last episode that we'll talk about profession, but talk about it. But I hope you enjoyed this episode. We'll continue this conversation. The next one right here in the brazen hydropub of Bilgewater. You can find me and grows on social. You can find me and grow up on socials and YouTube and find me conquest at conquest 95 on Twitter. Just stay up to date on the goings on for this podcast specifically. Follow us at the brazen Hydra on Twitter, where you can add us specific questions or suggest topics for us to talk about. You can also find us at the brazen Hydra dot com. Thanks for stopping by and we'll see you in the next one.