The Brazen Hydra

#9 - Riot MMO, What makes a Raid BOSS, PvE vs PvP, is LoR Canon?, Runeterra Replayability, and MORE!

December 20, 2023 BrazenHydra Season 1 Episode 9
#9 - Riot MMO, What makes a Raid BOSS, PvE vs PvP, is LoR Canon?, Runeterra Replayability, and MORE!
The Brazen Hydra
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The Brazen Hydra
#9 - Riot MMO, What makes a Raid BOSS, PvE vs PvP, is LoR Canon?, Runeterra Replayability, and MORE!
Dec 20, 2023 Season 1 Episode 9
BrazenHydra

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<b>Hello and welcome to the Creaking Salt</b><b>Soap Cables at the Brazen</b><b>Hydro Pub in Bilgewater,</b><b>where your hosts end-growth in...</b><b>And today we'll be sharing a pint and</b><b>talking all things we can tear in beyond.</b><b>So the first thing that I want to talk</b><b>about, honestly, I don't</b><b>remember ever seeing this</b><b>interview, but then I saw it recently. It</b><b>came up in my feed and I</b><b>was like, "Oh, what the heck</b><b>is this about?" And I was listening to</b><b>the Riot Dev Talk. I think</b><b>this was from actually a year,</b><b>almost like this was months ago or the</b><b>beginning of 2023. And I</b><b>remember him saying, he said,</b><b>that he was asking him, like, "Can you</b><b>give me a release date or</b><b>when this game is going to be</b><b>released?" And he said, "I can't tell you</b><b>exactly when the game will</b><b>be released, but I'll tell you</b><b>this, that an MMO is something that a lot</b><b>of the Riot Devs hold near</b><b>and dear like to their hearts.</b><b>And either a game will be released or</b><b>they will be working on</b><b>releasing a game. So either they're</b><b>going to have an MMO running and out</b><b>there, or they're going to be</b><b>working on getting an MMO out</b><b>there. So I feel like this game is</b><b>inevitable. I don't think we have to</b><b>worry about the game not</b><b>being released." Yeah, I believe that.</b><b>Especially with an MMO, how</b><b>much they've probably already</b><b>invested a lot to make an MMO, right? I</b><b>think like right off the</b><b>bat, you already need to have a</b><b>massive budget that you're willing to</b><b>invest for a seriously</b><b>massive game. There's no way that</b><b>this MMO is not coming out at some point,</b><b>regardless of what it</b><b>ends up being. You know?</b><b>That's one thing we can guarantee without</b><b>any trailer release date</b><b>needed. This game will come out.</b><b>Exactly. Whether it's 2026, 2028, or</b><b>2030, there will be an MMO in Runeterra.</b><b>Oh yeah. Have you heard of the FPS MMO</b><b>that they're working</b><b>on according to them?</b><b>What? They're making a different MMO?</b><b>It's a Riot MMO FPS called Project T.</b><b>I don't know if it's set in Runeterra or</b><b>not. I feel like there's no... I mean,</b><b>that'd be kind of weird. Like how you're</b><b>going to have the</b><b>really nostalgic characters.</b><b>I mean, there are guns, but yeah, I don't</b><b>know if you can make an</b><b>entire gun game in Runeterra.</b><b>Yeah, everyone's a</b><b>sentinel of light. Yeah.</b><b>Well, that's interesting. I'm guessing</b><b>when you say FPS MMO,</b><b>I'm assuming Destiny.</b><b>That's the first thing that comes to my</b><b>mind. Or like, Destiny</b><b>is not really like...</b><b>You know, it's not your typical MMO,</b><b>where it's just one</b><b>massive no loading screen world</b><b>that everyone's living in together. You</b><b>know, it's just kind of</b><b>like you have your zones,</b><b>you have your areas, and you're just</b><b>going to phase in where a</b><b>couple other players are.</b><b>That's just kind of like the most of it.</b><b>You can kind of like</b><b>party up and do dungeons.</b><b>Yeah. So it's like a pretty like light</b><b>MMO, which I think is</b><b>good. Like I think Destiny</b><b>has a good job with that. It doesn't need</b><b>to be anything like crazy for an FPS MMO.</b><b>I don't think it's going to be like the</b><b>MMO in the traditional</b><b>sense. It'll be more like</b><b>the stealthy thing. I think it'll be</b><b>based on Valorant. That's what I was</b><b>thinking to immediately,</b><b>because I'm like, well, they already have</b><b>a very successful FPS, the</b><b>franchise off of one game.</b><b>So might as well expand on that. And</b><b>clearly, as we have learned recently,</b><b>like within this year</b><b>alone, Riot definitely likes, you know,</b><b>having an established</b><b>world that they can build out.</b><b>I can see Valorant</b><b>being that for them too.</b><b>And there's not like a ton of I don't</b><b>know a ton of lore about Valorant, but</b><b>it'd be interesting to see like an MMO</b><b>FPS. But I do think they'll</b><b>probably pull a lot from Destiny</b><b>and that's not going to be like it's not</b><b>going to be like that MMO</b><b>that we're thinking about.</b><b>I think that's definitely going to be</b><b>Runeterra. Yeah, yeah, exactly.</b><b>Especially because they're</b><b>coming out of Runeterra. They probably</b><b>want these games to be</b><b>pretty different from each other.</b><b>No, they're not trying to make</b><b>competition with themselves.</b><b>Yeah. So I'm guessing the average FPS MMO</b><b>experience they want is going to be very</b><b>different from whatever Runeterra ends up</b><b>being. What do you think</b><b>the name is going to be of the</b><b>of the Riot MMO, the one that we want to</b><b>play, the one that's set in</b><b>Runeterra? Oh, I don't know.</b><b>Yeah, we just kind of call it Runeterra,</b><b>don't we? Like, we just call</b><b>it Runeterra now. But I mean,</b><b>I don't know. That just makes the most</b><b>sense to me. Like, I've at</b><b>least got like face value,</b><b>right? Just call it Runeterra or</b><b>something. They have the world of</b><b>Runeterra.com. And it takes you</b><b>when you type in world of Runeterra.com,</b><b>it takes you to we're</b><b>making an MMO the Riot names like</b><b>official page. So they own that URL. Oh,</b><b>wow. Why don't you type in Runeterra.com?</b><b>That's a good question. They definitely</b><b>have to own that right now</b><b>why they don't own that name.</b><b>Runeterra.com takes you to legends of</b><b>Runeterra. Oh, that's</b><b>interesting. So they own both.</b><b>But the world of Runeterra specifically</b><b>takes you to the</b><b>we're making an MMO page,</b><b>like the recruitment page. Yeah, if I</b><b>have to guess, like, at the</b><b>very least, they have that name</b><b>marked just because they're like, okay,</b><b>this is a very obvious name</b><b>that we could potentially go</b><b>with. You know, some might as well grab</b><b>it now. Yeah, yeah. Which</b><b>I totally get that because</b><b>yeah, like, no, no way they don't think</b><b>immediately like world of</b><b>Runeterra or Runeterra. The word</b><b>Runeterra is very likely to exist in the</b><b>name, I think, personally.</b><b>I think it's a very strong</b><b>possibility. That'd be weird if they</b><b>called it anything else. But</b><b>then the name has to include</b><b>Runeterra. But I like it just being</b><b>simple. Yeah, me too. I</b><b>like it just being Runeterra.</b><b>I think that'd be really cool. It's a lot</b><b>better than like, the Lord</b><b>of the Rings online or like,</b><b>bringing Star Wars the Old Republic, you</b><b>know, we have to start</b><b>making acronyms for these games.</b><b>I definitely like the idea of</b><b>just a one name MMO, please.</b><b>It's simple. Yeah. Easy to</b><b>say. Easy to spread the word.</b><b>Runeterra. Keep it</b><b>simple. Yeah, dude. Runeterra.</b><b>There is another thing too that I wanted</b><b>to talk to you about. So I</b><b>was having a discussion on our</b><b>last episode with, I forgot who it was,</b><b>their name exactly. But I was having a</b><b>discussion with them</b><b>underneath the comments. And we were</b><b>talking about Nyla because</b><b>they were saying that like,</b><b>she is that powerful. But she I looked up</b><b>her lore, I looked up more</b><b>into her lore, she basically</b><b>gets her power from like a demon. She's</b><b>like stole some power from</b><b>a demon, but it makes her</b><b>like she's uncontrollably happy all the</b><b>time. Like that. Oh, she</b><b>has like this desire to just</b><b>challenge the most powerful foes. That's</b><b>why she's going off and</b><b>just battling everyone.</b><b>Oh, okay. I think they just don't show</b><b>they like her</b><b>representation doesn't show that like,</b><b>you look at a relative soul, you can tell</b><b>this this guy is powerful.</b><b>Like his main thing is he</b><b>literally creates a son in the palm of</b><b>his hand, you know, or or</b><b>yeah, Lillie bear or anivia. All</b><b>these characters look strong, like Ornn.</b><b>He looks like he looks</b><b>like a boss. Nyla. Yeah,</b><b>looks like a person with a whip. Yeah,</b><b>that's a very good point. You raise that.</b><b>For a character to be strong, they need</b><b>to have like feats of</b><b>strength. You know what I mean? And</b><b>like, you know, not like, not like</b><b>straight up like blunt strength, but like</b><b>they need to accomplish</b><b>big things in the story or in the world</b><b>for you to feel their</b><b>presence for that person to actually</b><b>be strong. But she is she's frickin just</b><b>destroying everyone.</b><b>You know, she's definitely</b><b>accomplishing feats of strength. I just</b><b>don't look at her and</b><b>see that level of strength,</b><b>you know, like we looked at whenever we</b><b>face a boss in in maybe</b><b>maybe this is a problem that I</b><b>have. Like I didn't really like the</b><b>Anduin fight too much, but I didn't feel</b><b>like he was that big</b><b>piece. I agree that though. I agree that</b><b>I don't want to fight a</b><b>guy. I want to fight. And then</b><b>again, I felt that we're about Lich King.</b><b>I felt the way about the</b><b>Lich King. I felt like he was</b><b>powerful, but then again, he was on top</b><b>of the tower. Maybe that's</b><b>why. I don't know. That's</b><b>that's a very cool way. But I don't know</b><b>when you look at. Okay.</b><b>You're like, are this how</b><b>he just like the Lich King feels so</b><b>central when you just look at him. He's</b><b>got the cool helmet.</b><b>It's all covered in bone armor. You know,</b><b>like the metals like all</b><b>engraved with all this cool</b><b>death stuff. Maybe it's just maybe I just</b><b>associate him so much with</b><b>his story, with his backstory,</b><b>like like Viego is just some dude. So</b><b>yeah, but Viego does feel</b><b>like, yeah, like when I see</b><b>Viego, he has a presence. You know, when</b><b>I see that guy, he looks</b><b>he. But I generally think</b><b>it's just because I associate him with</b><b>his story. So I know he's</b><b>dangerous. So when I see him, I'm</b><b>like, that guy's dangerous. I mean,</b><b>that's our association with the Lich</b><b>King. Like I feel like</b><b>Calista was another like undead character</b><b>kind of thing. I feel</b><b>like she could be a boss,</b><b>but I don't get that vibe from Nyla.</b><b>Nyla, I just feel like</b><b>she's a regular person.</b><b>That's interesting. I definitely see why</b><b>you feel that way about her. Like</b><b>I think I feel that way about her too.</b><b>What makes a what makes</b><b>a boss feel like a boss?</b><b>Dude, that's a very good question.</b><b>Because yeah, like when I see Nyla, I</b><b>think, oh, she's probably</b><b>some like adventurer. You know, that's my</b><b>immediate guess. So she</b><b>just like she travels around,</b><b>you know, maybe spend some time in</b><b>Bilgewater. I don't know. But yeah, I do</b><b>not get the vibe that</b><b>she is like God power. Maybe it's that</b><b>they can't be like us. I</b><b>think that's a very good point.</b><b>I think that the Lich King doesn't like</b><b>us anymore. Like he's undead, you know,</b><b>or Calista, she's dead.</b><b>Viego, like he's not. And you always see</b><b>them kind of usually you see</b><b>them kind of in a position of</b><b>height. Like Viego, when you see him in</b><b>that cinematic for</b><b>Ruination, he's stepping down</b><b>from his throne, you know, on the steps</b><b>coming down. And you look</b><b>at Arthas, he's kind of like</b><b>on that throne, too. He's above you.</b><b>They're always above you.</b><b>Very looking up at them.</b><b>And then I see in Nyla and I see everyone</b><b>looking down at her and I'm</b><b>like, that's where we should be.</b><b>Oh, she's one of us then.</b><b>Yeah. Oh, she's just one of us.</b><b>Because even like, she's like very</b><b>colorful in terms of what she wears,</b><b>which is usually just like</b><b>friendly. And even like in terms of like,</b><b>um, choreography, like how</b><b>they pose, how they stand,</b><b>how they move. Like Viego is very closed</b><b>off in terms of the way he</b><b>stands, the way he moves,</b><b>the way he fights. He's very like, I</b><b>don't know, I call it like</b><b>strict, you know, it can find</b><b>and like fluid. So he feels very like</b><b>ghostly and deadly. Nyla is</b><b>just a very like open looking</b><b>person whenever you see her like poses in</b><b>the way she fights. Yeah,</b><b>exactly. So it doesn't feel</b><b>intimidating. I think that's the thing.</b><b>She's not intimidating,</b><b>but she's not supposed to be.</b><b>But that also just does not make her feel</b><b>powerful or threatening.</b><b>Yeah, which makes it feel weird that</b><b>she's just like battling all these god</b><b>level creatures. And</b><b>he was talking, they were talking to me</b><b>too about aspects, right? Like you have</b><b>Pantheon, which they</b><b>said that they're going to correct this.</b><b>I remember someone telling me or I heard</b><b>it somewhere in that</b><b>right is going to make make sure this</b><b>gets fixed because you have the aspects</b><b>who are like Aurelion</b><b>soul is an aspect. There are these star</b><b>like these creatures from the</b><b>stars that were formed in the</b><b>first breath of creation. I think</b><b>Aurelion soul was the first and the</b><b>couple came after him. Those</b><b>are aspects. Then we also refer to</b><b>Pantheon and Diana and these characters</b><b>who receive power from</b><b>the aspects as aspects. And so the waters</b><b>get muddied. Like who</b><b>what aspect are you referring</b><b>to? I do feel like those aspects are very</b><b>powerful. The actual see, I</b><b>think the actual aspects like</b><b>Aurelion soul level aspects are the ones</b><b>that tricked him to wear</b><b>the crown. Those ones are</b><b>very powerful, the ones that bestow their</b><b>power onto humans. And</b><b>sometimes it's like almost a</b><b>possession level, bestowing the power.</b><b>But then you have the actual like, I</b><b>don't think Pantheon</b><b>should be able to fight Ornn or Volibear.</b><b>Yeah, no, I agree with</b><b>that. But I also only agree with</b><b>that because of like, I don't know, just</b><b>like makes sense to me</b><b>visually in knowing about Ornn</b><b>and Volibear, or I'm just like most</b><b>people should not be able to challenge</b><b>them single handedly,</b><b>especially anyone on Runeterra for the</b><b>most part. Yeah. So Pantheon</b><b>literally gets possessed by</b><b>Viego. That's a Viego's the boss.</b><b>Pantheon is just a guy</b><b>with some extra power.</b><b>Yeah, that's the vibe I get too. Pantheon</b><b>just seems like, I</b><b>don't know, dude, Maya like,</b><b>just like typical like fantasy fiction</b><b>brain. When I see Pantheon, I'm like,</b><b>that's the kind of dude</b><b>where like, yeah, he looks really cool.</b><b>And then he gets beat up by</b><b>someone else to make them look</b><b>cooler. You know? Yeah, exactly. I do</b><b>think that they're powerful. I mean,</b><b>Pantheon was instrumental</b><b>in the Darken War, you know, like,</b><b>they're not I'm not saying that they're</b><b>not powerful. But there</b><b>has to be like a level, a step up. And I</b><b>feel like Nyla is more in</b><b>line with them, because of just</b><b>her appearance and how what the way she</b><b>looks and how she how she</b><b>moves and the way she's drawn.</b><b>Yeah. Yeah. I don't know. I feel that way</b><b>too, just by like her</b><b>mannerisms and things like that.</b><b>But I think it's also just because like</b><b>we feel like, oh, we have</b><b>somebody's powerful, they have</b><b>to be serious. Yeah. Also, it gets a</b><b>trend with like, Rentera</b><b>too, kind of, you know, like,</b><b>the most powerful characters in Rentera,</b><b>the universe of Rentera</b><b>are pretty, pretty dang</b><b>serious, pretty dark for the most part.</b><b>Is there any boss that's not like,</b><b>serious and dark that</b><b>we can think of? Other than the Joker, I</b><b>mean, like, he's pretty</b><b>easy, he's dark, he's dark,</b><b>because he's crazy. Yeah, he asks people</b><b>why he's so serious,</b><b>but he's pretty serious.</b><b>Yeah, exactly. I'm gonna try to think of</b><b>like World of Warcraft,</b><b>like, where like they'll have</b><b>like smaller raid bosses that are like,</b><b>you know, kind of comical. But</b><b>it's also I feel like more so</b><b>in game than actual lore, where like you</b><b>have the guy, the</b><b>Alchemist guy in Icecrown Citadel,</b><b>where he says, "Good news, everyone!"</b><b>He's trying to mix a Futurama reference,</b><b>like the first second</b><b>that you meet him. Yeah, he's pretty</b><b>silly. Cucuside or</b><b>something? I don't know. I think</b><b>I think it's an interesting question for</b><b>Futurcide or something. But yeah, no,</b><b>like, he's pretty silly,</b><b>but he's also like, he doesn't exist for</b><b>more than like 10</b><b>seconds. No? Yeah. He's there,</b><b>you fight him, and he's gone. That's</b><b>about it. He's never like, he's never</b><b>really brought up in</b><b>lore as any like central character that</b><b>exists for a long time.</b><b>He's just there, and he's just</b><b>like another abomination of Icecrown.</b><b>Yeah, he's not like, he's not</b><b>the boss. I'm trying to think</b><b>of an actual boss that's not just, I feel</b><b>like there's something</b><b>to be said about something</b><b>threatening. And something threatening</b><b>can't be also like silly and fun.</b><b>Yeah, and like lighthearted. Yeah, that's</b><b>very true. I mean, like</b><b>otherwise, it's like, let's</b><b>just talk it out. Right? Yeah. This is a</b><b>good point. I've never</b><b>given this any thought before.</b><b>Yeah, what makes them awesome? Like,</b><b>yeah, that they can't not be serious.</b><b>They have to be dark</b><b>and like, well, not dark, but they have</b><b>to be like, they have to have a clear</b><b>goal. They have to have</b><b>some like means that counter your own and</b><b>all of this stuff kind</b><b>of has to be serious.</b><b>Yeah, it's pretty serious.</b><b>Yeah. So like, hmm. That's tough.</b><b>Yeah, I don't know. That's always like</b><b>side stuff. That's never</b><b>like, you're not gonna see</b><b>the main bad of like an expansion or even</b><b>like a patch. He's</b><b>silly in Final Fantasy 14,</b><b>but they do have characters that that</b><b>they'll develop and</b><b>eventually become a raid on the side.</b><b>Yeah. We'll do that sometimes. But here</b><b>and then it's like</b><b>they have their one single</b><b>consolidated story that does not mess</b><b>with anything else going on in the world.</b><b>I literally can't I feel like there</b><b>should be at least one,</b><b>but I cannot think of any</b><b>bosses that it's not. It doesn't take</b><b>like a very serious turn.</b><b>Yeah, and then you need that's very at</b><b>least the character that</b><b>exists for a long time.</b><b>That is ultra powerful and silly. Yeah,</b><b>you know, that isn't just</b><b>like confined to their own story.</b><b>Or, you know, actually lives on to have</b><b>their own lore and like</b><b>progress with the world and</b><b>things like that. So, yeah, I don't know.</b><b>Nyla is a very</b><b>interesting exception to that.</b><b>I can't think of anything. I would love</b><b>to hear if someone in</b><b>the comments or anything</b><b>says like any other characters kind of</b><b>like Nyla because that's</b><b>just why she's so powerful.</b><b>It's like someone just just likes her and</b><b>they're just wanting to explore the</b><b>world. And they were</b><b>like, well, I'm gonna go fight this</b><b>person. I'm gonna go fight</b><b>this person. I understand that's</b><b>her backstory, where she's supposed to be</b><b>this person that goes on</b><b>and fights everyone and she's</b><b>just trying to be stronger. And that can</b><b>absolutely be the case. And</b><b>that could be why she doesn't</b><b>help us. She'll be like, you know, I</b><b>already defeated this person,</b><b>but that'll also diminish like.</b><b>Yeah, I was going to point of like, oh,</b><b>so that person's not as</b><b>threatening because Nyla just</b><b>freaking kicked their ass and then walked</b><b>away. Yeah, like, okay, we</b><b>summoned this whole army to</b><b>go against the Volibear in some raid or</b><b>whatever. And yeah, he's testing our</b><b>strength. But then why</b><b>does it even matter? Like we just have</b><b>really what we should be</b><b>trying to do is just sit down with</b><b>Nyla and really find a way to push her to</b><b>fight everything. It'll</b><b>diminish that even if she could</b><b>make that joke, she'd be like, oh, I</b><b>already defeated them. And</b><b>she's kind of art has like,</b><b>her power comes from this demon thing. So</b><b>it makes sense that she</b><b>could say I don't want to help.</b><b>Yeah, but yeah, but even though it's</b><b>still just like, okay, so</b><b>there's just this character that</b><b>just wanders around and is like way</b><b>stronger and has already</b><b>beaten all these people.</b><b>Something about that feels wrong. Like, I</b><b>feel like nothing. I don't</b><b>want the big bads to feel</b><b>like nothing.</b><b>Still, also in terms of in terms of the</b><b>lore overall, we haven't really gotten an update from</b><b>Riot since their initial response and</b><b>that they're going to kind of unify the</b><b>lore and make it where</b><b>certain things are canon and certain</b><b>things aren't they're going to really</b><b>define out what is and</b><b>what isn't. Yeah, that's a good point.</b><b>And what cinematics are</b><b>canon and what aren't.</b><b>Like, I feel like I have that beginner's</b><b>guide to Runeterra. I think</b><b>that stuff is canon. All of</b><b>it is canon. I just want that</b><b>confirmation. Yeah, yeah,</b><b>just to set it in stone. Yeah,</b><b>that raises the question of how how far</b><b>along were they in terms</b><b>of unifying the lore and</b><b>deciding on everything before making that</b><b>announcement, you know, like, the lore is</b><b>pretty unified. Yeah, scattered. I mean,</b><b>it's pretty unified.</b><b>It's just there's a couple</b><b>couple characters that aren't really in</b><b>line with the lore, not</b><b>really the story overall.</b><b>You know, I don't think we're going to be</b><b>changing the watchers.</b><b>Yeah, yeah, no, I highly doubt that.</b><b>Yeah, I agree. I think</b><b>it's going to be small stuff,</b><b>like either small corrections, but I</b><b>think most importantly, it's</b><b>going to be small stuff to set</b><b>up into bigger stuff later on. I think</b><b>that's the biggest thing is</b><b>that they're kind of giving the</b><b>world more direction instead of just, you</b><b>know, filling it out every</b><b>which way. You know what I</b><b>mean? Like, like, especially for an MMO,</b><b>like, yeah, they're going</b><b>to need to have at least some</b><b>kind of consolidated story for the entire</b><b>world to push it forward</b><b>for an MMO. So I think that's</b><b>what they're doing a lot of in terms of</b><b>reconstructing the lore. But also, I</b><b>don't think it'll be</b><b>anything major either. So another thing</b><b>that I did want it. So</b><b>there's definitely the lore is like</b><b>something that I'm very passionate about.</b><b>But a lot of people don't</b><b>know is that I'm super into</b><b>PvP. Like, even in every moment that I</b><b>played, I feel like PvP</b><b>is where I play the most.</b><b>Unlike our brother. Yeah, I feel like a</b><b>lot of people may not know</b><b>that we're actually brothers.</b><b>So me and conquest are actually brothers.</b><b>And we have another</b><b>brother, Samicus, you can check out</b><b>his YouTube channel and stuff. He plays a</b><b>lot of World of Warcraft,</b><b>but he's always been into PvE.</b><b>I feel like I've always gravitated more</b><b>to PvP. And I'm really</b><b>excited to see how Riot takes.</b><b>And MMO and what their PvP mode. There's</b><b>gonna be PvP. Yeah,</b><b>absolutely. They these are the</b><b>League of Legends guys. All right,</b><b>they're gonna be PvP. I</b><b>almost feel like they're gonna do a</b><b>better job with it because they have so</b><b>much experience in PvP.</b><b>Like, World of Warcraft is</b><b>balancing how many classes and how many</b><b>how many really how many</b><b>classes is World of Warcraft or</b><b>specs, right? I guess you could say, oh,</b><b>god, yeah, World of</b><b>Warcraft actually balancing.</b><b>And I understand there's a lot of</b><b>abilities there as well. So</b><b>maybe it's how many abilities</b><b>does World of Warcraft have to balance</b><b>versus how many abilities</b><b>does League of Legends have to</b><b>balance? Oh, I didn't even think about</b><b>that. Era balancing sounds</b><b>like a mess, especially for a</b><b>game going on as long as League of</b><b>Legends. And they're still adding new</b><b>heroes all the time,</b><b>new champions got my own dota range,</b><b>still adding new</b><b>champions like, oh my god. Yeah,</b><b>also, I think I feel like a game like</b><b>World of Warcraft PvP kind</b><b>of started off as just like,</b><b>you know, a little like side novelty.</b><b>It's there. It's cool. It's</b><b>fun. And then they started taking</b><b>it more seriously as the game went on.</b><b>And that's when it became more like,</b><b>okay, we actually have</b><b>to balance these classes not only for</b><b>PvE, but also for PvP. How</b><b>well do they do killing each</b><b>other, which is very different from</b><b>Dungeons and Raids in terms of class</b><b>balancing. I think Riot</b><b>will do it from the start. I think</b><b>they'll want a strong PvP scene right off</b><b>the bat. And they'll</b><b>focus on making sure that's a fun</b><b>experience for every class. Yeah, because</b><b>they invest in that. I</b><b>mean, look how much they invest in the</b><b>League of Legends events,</b><b>right? When they have like the</b><b>tournaments. I mean, oh, money they put</b><b>into it. And they win like</b><b>a stinking award for their</b><b>competitive scene. Like for like</b><b>competitive events at the</b><b>Game Awards. Yeah, they did.</b><b>It was like whatever League of Legends</b><b>event happened this year.</b><b>Yeah, they're still going strong. It's</b><b>crazy. It's a loss for them. They lose</b><b>money on those events.</b><b>Oh, yeah. It's like just one huge</b><b>advertisement, which is smart. I mean,</b><b>think about it. People</b><b>are watching League of Legends. People</b><b>see this huge event. It shows, okay,</b><b>while the player base</b><b>is really strong for this game. And</b><b>that's why the game is still running</b><b>today. It's because they</b><b>understand like, what do they call it?</b><b>There's something a</b><b>loser. Forget what it was, man.</b><b>It's like a net loss event or something.</b><b>Whatever is a word for it.</b><b>It doesn't matter. They lose</b><b>money on that to gain money elsewhere.</b><b>And by putting on these</b><b>huge events, and I think Riot</b><b>understands the benefit of that more than</b><b>any other company. And</b><b>that's why I think PvP in the</b><b>Riot MMO is going to be a significant</b><b>piece. And they're going to see events</b><b>like almost like the</b><b>League of Legends tournaments. Yeah,</b><b>yeah. Oh, absolutely. I</b><b>think the most important thing</b><b>of a tournament, like not only is it</b><b>saying, hey, like we're still here.</b><b>League of Legends is still</b><b>around. There's still a competitive</b><b>scene. Everyone's still playing this</b><b>game. Why are you not playing</b><b>it? And then it also has the idea of like</b><b>massive stadium, all this hype</b><b>surrounding it, all this</b><b>money put into it to make it look as big</b><b>and professional as</b><b>possible to make it be like,</b><b>yeah, this this is still big. You know,</b><b>not only is League of Legends still</b><b>around, but it's still</b><b>massive. Here's the state of it. So like</b><b>it does so much good for for their</b><b>ongoing life service</b><b>game like League of Legends. I can see</b><b>the MMO doing similar things.</b><b>Yeah, one thing that I think</b><b>about a lot with PvP. So the way World of</b><b>Warcraft handled PvP</b><b>balancing is they almost made it a</b><b>separate thing. Like there's PvP with the</b><b>here's your class, here's</b><b>everything that you get in your</b><b>kit. And all these spells are just for</b><b>you and everything your</b><b>gears is adjusted for you to</b><b>balance out PvP, right, to make it</b><b>balance because someone could come in</b><b>late in the season now and</b><b>kind of catch up pretty quickly to the</b><b>point where they can actually compete.</b><b>And then while you're</b><b>peeping as you upgrade in arena ranking</b><b>or whatever it is, you can</b><b>upgrade your gear for PvE.</b><b>Yeah, I like that. What do</b><b>you think about that system?</b><b>I'm into it. I mean, I don't obviously I</b><b>don't think a PvE gear</b><b>that you get from PvP</b><b>should be as strong as the gear you get</b><b>from PvE, you know. But I do I do a like</b><b>the idea of PvP gear</b><b>started being separate from PvE gear to</b><b>some extent. And then I</b><b>also like the idea that yeah,</b><b>you can easily switch between PvP and</b><b>PvE. Just don't expect your</b><b>numbers to be as insanely good</b><b>as someone who's been doing PvE the whole</b><b>time if you jump from PvP</b><b>to PvE. Yeah, you won't you</b><b>won't start at ground zero, but you'll</b><b>start at least somewhere.</b><b>Yeah, exactly. Because of how</b><b>much work you did over here. Yeah, you're</b><b>not starting with all</b><b>the people who just hopped</b><b>on to the game like today with a new</b><b>account, you know, I'm like</b><b>no gear. But I do like some</b><b>distinction because now usually whenever</b><b>you try combining the gear for PvE and</b><b>PvP, it just kind of</b><b>doesn't work all that well. At least from</b><b>my experience with</b><b>World of Warcraft, you know,</b><b>usually if there's like, I know like, or</b><b>they have like their</b><b>specific stats, right, like you</b><b>have certain stats that'll only show up</b><b>for PvP compared to PvE.</b><b>And I don't know, I like that.</b><b>It just makes sense because they're two</b><b>they're just so different</b><b>from each other. The way you</b><b>play a warrior in PvP is going to be</b><b>completely different from the way you</b><b>play a warrior in PvE.</b><b>I think different gear and different</b><b>priorities should be like</b><b>compensated for that too.</b><b>That just always made sense to me at</b><b>least. I like the, I do</b><b>like the idea of, oh, I did</b><b>some something in PvE and I was able to</b><b>take that into PvP, right? Like some</b><b>trinket or something</b><b>like that. Yeah, I like that idea. But at</b><b>the same time, it makes it extremely</b><b>there is a benefit to</b><b>saying to isolating it because it is</b><b>competitive at the end of the</b><b>day. Oh, yeah. You know, and</b><b>someone who really likes PvP. Yeah,</b><b>someone who really likes PvP</b><b>should not have to do PvE. And</b><b>someone who really likes PvE is going to</b><b>have to do PvP to be like</b><b>this. Yeah, because some people</b><b>are literally just going to play PvP,</b><b>will never know anything or</b><b>do anything. When it comes to</b><b>leveling, they're just going to fly</b><b>through it as fast as possible just to</b><b>get PvP. Yep. Oh, yeah,</b><b>it's guaranteed going to happen. No</b><b>matter what, no matter how this game</b><b>turns out, they could put</b><b>like one minute of time into making a PvE</b><b>3v3 mode. And I promise you</b><b>there are other people who</b><b>will strictly only do that for hours on</b><b>end every day and not give a damn about</b><b>the rest of Runeterra.</b><b>Here's a question. Yeah, here's a</b><b>question too. It does relate</b><b>a little bit to PvP and PvE.</b><b>Leveling. Should there even be leveling?</b><b>Whoa.</b><b>Do you even need to level? Like what if</b><b>someone comes in late,</b><b>they're just wanting PvP.</b><b>Should they be able to just log in and</b><b>PvP all day? They don't</b><b>have to level a character or</b><b>anything like that. Someone wants to do</b><b>PvE, but you do have to get</b><b>the gear to be able to like</b><b>do that stuff. Like why does your</b><b>character need to level? Why can't you</b><b>just feel like you're</b><b>getting stronger with the gear that</b><b>you're getting? You know, why doesn't your gear give you increased</b><b>health or increased mana? Why does it</b><b>have to be this arbitrary</b><b>number to show you that your</b><b>character is getting stronger? Why can't</b><b>you just feel like your</b><b>character is getting stronger?</b><b>That's a good question. So you're never</b><b>blind. See, I feel</b><b>like in a perfect world,</b><b>theoretically, hypothetically, it would</b><b>be amazing if questing and</b><b>traveling around Runeterra,</b><b>seeing all these zones, meeting all these</b><b>characters, is just</b><b>another pillar of content</b><b>instead of something you do before you</b><b>play the rest of the game.</b><b>But I don't know what the heck would be</b><b>able to get out of</b><b>questing, which would be like,</b><b>you know, I expect questing to kind of be</b><b>some kind of solo or solo</b><b>of old content where it's not</b><b>very high stakes a lot of the time.</b><b>You're just kind of doing</b><b>your thing. It's pretty chill.</b><b>So that means I don't want to see anyone</b><b>get crazy gear off of</b><b>questing through Runeterra.</b><b>You know, no, but you get like fun of</b><b>Runeterra is just like getting your</b><b>experience and traveling</b><b>all these places is what I think you get</b><b>exploration. You get</b><b>currency. You get reputation.</b><b>You get story. You get that kind of</b><b>stuff. You know, maybe</b><b>you unlock a flight path.</b><b>There's other stuff that you can get from</b><b>questing that a PVP or who</b><b>doesn't care about it can just</b><b>log in and PVP all day. But like for you,</b><b>if you care about that</b><b>stuff, like you want to build up</b><b>reputation and you may not get the best</b><b>gear from it, but you can</b><b>get like some kind of piece</b><b>of gear that's that's decent. It does</b><b>help you, but not to that</b><b>extent. You know what I mean?</b><b>Yeah, yeah, that's fair. That could be.</b><b>Yeah, I guess they could</b><b>just fill the world with stuff.</b><b>Right. Like, like they can give you</b><b>things to do in like Ishtal, you know,</b><b>like in the jungle or</b><b>helping out the people of Ishtal without</b><b>having you go through a</b><b>whole quest line for the sake</b><b>of experience. That would just be</b><b>interesting. I mean, it's</b><b>just the kind of new stuff I hope</b><b>they tackle. So I feel like if anyone can</b><b>do it, it's Riot because</b><b>Riot somehow, whatever they get</b><b>their hands on, no matter what the genre,</b><b>they do a damn good job at it. So</b><b>whatever they do with this</b><b>MMO, I hope they take risks like this.</b><b>Like I would love to see</b><b>them try to make you think so.</b><b>Oh, yeah, no, I think the right. I'm like</b><b>I've said, you know, like</b><b>we both agreed on before,</b><b>there are some pillars that I do think</b><b>need to stay. I do think the</b><b>Holy Trinity needs to stay.</b><b>I do think that I like that you have</b><b>raids, you know, I want I want some fun</b><b>like me and 19 other</b><b>people fighting a big bad. That's always</b><b>fun. It's always a good</b><b>time. It just feels very</b><b>MMO-y, you know, you're playing with all</b><b>these other players. It's</b><b>cool. And that's not an MMO</b><b>thing. That's been a staple since online</b><b>play ever existed. That's</b><b>even. Yeah, even in Halo 1,</b><b>you're playing zombies, right? You are</b><b>you are still allying</b><b>yourself with a group to accomplish</b><b>tasks like you hoard yourself in a room</b><b>or something and you're</b><b>fighting. That's always</b><b>been a staple. So that that should never</b><b>change. That'd be weird if</b><b>it changes. And I think the</b><b>whole thing is that should and Holy</b><b>Trinity, by the way, for</b><b>those that don't know, is the tank</b><b>healer DPS. So I think the class system</b><b>is something that should</b><b>definitely be included.</b><b>Yeah, I agree. Limitations are just</b><b>another way to personalize</b><b>your character that I love,</b><b>you know, it's like it's a very cool.</b><b>It's just like a very</b><b>cool RP thing, honestly,</b><b>is just saying, yeah, I am a Yordle</b><b>warrior. You know, that's what I am.</b><b>That's who my boy is.</b><b>I love that. It gives your character</b><b>identity when you have a</b><b>class compared to just like</b><b>picking up a sword and swinging it. Yeah,</b><b>I don't think your Yordle is</b><b>a warrior who's trained his</b><b>whole life to be a warrior who's now</b><b>fighting in these huge</b><b>battles and just pick up a staff and</b><b>suddenly be on the same level as every</b><b>mage. Yeah, I don't like that. I don't</b><b>really like that at all.</b><b>Myself. Yeah. Yeah, I know. Yeah, I want</b><b>classes. I want, you know,</b><b>obviously like you're gonna have</b><b>different. Well, I hope you have</b><b>different playable races. There are</b><b>definitely some things</b><b>where I'm expecting it. And if it doesn't</b><b>happen, I'd be disappointed.</b><b>Actions is like a bonus thing</b><b>for me. Factions happen. That's amazing.</b><b>Factions won't make or break</b><b>the MMO. But I would love if</b><b>there are factions between Noxus and</b><b>Demacia. We'll see, you know. And by</b><b>factions, we don't mean</b><b>just two factions and dividing the player</b><b>base. I don't think that I</b><b>think that's definitely like</b><b>a nuance is. Yeah, it's a lot of TLC. It</b><b>takes a lot of tender</b><b>love and care from Riot.</b><b>If they want to make out factions</b><b>actually a fun</b><b>experience for everyone involved</b><b>and to actually make it like, you know,</b><b>community founded. Yeah, we</b><b>go back to Noxus and Demacia</b><b>because they're strong foundations,</b><b>easily visible and</b><b>understandable, right? If you're from</b><b>Demacia, you shouldn't be able to walk</b><b>around Noxus. But that goes around</b><b>everywhere. You shouldn't</b><b>just be from the Freljord and be able to</b><b>just walk around Demacia because you</b><b>literally fight with</b><b>them. If you're if you're from like some</b><b>specific clan, you know, you</b><b>have to feel that connection</b><b>to the players when you're creating.</b><b>Yeah, Istal, like if you're from Shurima,</b><b>you shouldn't be able</b><b>to just walk into the jungles of Istal.</b><b>People die there all the time because</b><b>Istal don't like anyone.</b><b>I'm saying that we should be friends to</b><b>all, you know, I don't I don't like the</b><b>idea of my character</b><b>just being, you know, like in the case of</b><b>a lot of them, those</b><b>popular nomads, it's just,</b><b>yeah, you're the sky that runs around and</b><b>helps everyone for no</b><b>reason. Everyone loves you because</b><b>you help everyone everywhere. Good job.</b><b>Demacia and Noxus both love</b><b>you. That's not interesting.</b><b>Yeah, because you did their quest lines</b><b>and you saved them from</b><b>something for no reason,</b><b>just because you felt like it and you're</b><b>all powerful God. It's like,</b><b>oh, that's not entertaining</b><b>or like doesn't make any of the places</b><b>interesting if they all just love you</b><b>because you just go over</b><b>there and help them with whatever. I want</b><b>some places to hate me.</b><b>Yeah, those are also things</b><b>where it's just like, yeah, I hope Riot</b><b>does this. Those are like those are the</b><b>more nuanced things,</b><b>especially in terms of writing are things</b><b>that I hope they do with</b><b>this MMO. I hope they take some</b><b>risks in that regard. Yeah, I really and</b><b>then I think always think</b><b>back to there's then there's</b><b>things that I really don't care about.</b><b>Like, for example, leveling is not</b><b>something that I think</b><b>has to stay. It's not a staple of the</b><b>game. It can be included and it cannot be</b><b>included. And that's</b><b>where I think Riot should just take risks</b><b>and it just be something</b><b>completely different than</b><b>whatever we're expecting. I agree with</b><b>that. I mean, I cannot think of a way</b><b>that would genuinely</b><b>make like just exploring the world of</b><b>Runeterra without a need for</b><b>it in terms of like experience.</b><b>I can't see a way of making it like fun</b><b>and fulfilling. But at</b><b>the same time, I trust that</b><b>Riot could do that. You know, they are</b><b>far beyond my brains.</b><b>That's for sure. In terms of what</b><b>they've made beautiful, everything</b><b>they've made going to him. So I think</b><b>they can do it. But just</b><b>a matter of how. Because, yeah, I think</b><b>in that case, exploration,</b><b>exploring Runeterra should be</b><b>a pillar of content on its own. But then</b><b>how do you do it</b><b>without making it just like,</b><b>yeah, doing a raid is the same as</b><b>completing the</b><b>freaking Damasia quest line.</b><b>Because those two should definitely not</b><b>be the same thing, you know.</b><b>Man, it's so tough. It's so tough to make</b><b>a world where you have a</b><b>replayability, right? Because</b><b>let's say that you make this Damasia</b><b>quest line where you</b><b>can get some reputation,</b><b>you can get some gold and you can get</b><b>some whatever a piece of</b><b>gear at the end that will</b><b>make it so you can at least do the first</b><b>raid level tier, whatever</b><b>it is, you know, like not</b><b>get you there's better gear that you can</b><b>get. But that gear, you</b><b>know, it's pretty good. It'll get</b><b>you at least into the raid. Yeah, yeah.</b><b>Pre-bis, pre-bis. How do you</b><b>not lose all that content when</b><b>you add another difficulty? Like, that's</b><b>the hardest part. That is</b><b>the hardest and toughest</b><b>question about an MMO is because the</b><b>world is constantly</b><b>changing. So how are you supposed to</b><b>maintain the old world, maintain its</b><b>longevity and replayability while not</b><b>making it where every</b><b>player is just replaying the same thing</b><b>over and over again,</b><b>despite not wanting to and make it</b><b>sorry, the world moves forward. Yeah,</b><b>it's tough. Like, I don't really like</b><b>that. Oh, man. It's so</b><b>tough. Like, okay, something changed.</b><b>This whole building is</b><b>destroyed later in the game. And I</b><b>don't really like phasing too much. Like,</b><b>I understand you could</b><b>have the player plays</b><b>through this zone and they come back and</b><b>it's a different phase and</b><b>now the world has changed.</b><b>I understand that. And I don't think it's</b><b>a bad solution. I think</b><b>it's a pretty good solution.</b><b>Yeah. I wonder if there's a better</b><b>solution where it feels like you're just</b><b>you are a part of the</b><b>world and the world is what it is right</b><b>now. It's changed and you</b><b>are changed for everyone.</b><b>And that's that. Yeah. But then at the</b><b>same time, then you have</b><b>players like I want, you know,</b><b>you're going to have classic runeterra</b><b>year two classic runeterra.</b><b>Oh, my God. Do you do you miss</b><b>the old world before the rune wars?</b><b>Runeterra classic. I see and I'd love to</b><b>explore all that. Like,</b><b>there definitely has to be. So I</b><b>don't know when they're going to start</b><b>runeterra. No one knows what the exact</b><b>time frame. We could</b><b>go all the way back to the freaking</b><b>Titanware war, which is the first ever</b><b>war. This is there's not</b><b>a lot of interesting before noxis before</b><b>the Masiya. We don't</b><b>start in the current time,</b><b>like, or at least like, you know, I think</b><b>the current time of</b><b>runeterra is kind of a</b><b>vague terms of where that's at exactly.</b><b>But it would be</b><b>interesting if we don't start</b><b>where, you know, like where everyone</b><b>would kind of expect it right after all</b><b>of these short stories</b><b>have happened, after all these comics</b><b>have happened. That would</b><b>be interesting if we start</b><b>before all this stuff. Wow. I didn't give</b><b>that any thought before. I</b><b>mean, I think going through</b><b>the rune wars would be very cool,</b><b>obviously, like, right? Who who wouldn't</b><b>want to experience that?</b><b>Yeah, I want to see it. But at the same</b><b>time, so they could do they</b><b>could really take two paths,</b><b>we could start at the present time, which</b><b>I think we're</b><b>probably going to do because</b><b>people imagine you join there's no</b><b>Piltover and Zom and</b><b>Demacia and Noxus and there's just</b><b>Dionia in the time war. I don't think</b><b>we're gonna go all the</b><b>way back to then, you know?</b><b>I would like to see when Aurelion Sol</b><b>gets tricked and and</b><b>wears the crown, you know,</b><b>I would love to see the Battle of Acathia</b><b>when it gets consumed by the</b><b>Void. They released the Void</b><b>in Acathia and Shuriman ascended our</b><b>battle against the Void</b><b>along with the Starly Mages and</b><b>this huge war. I feel like that's awesome</b><b>story. I love to see</b><b>Mordekaiser fall and be</b><b>re-arisen, you know, when he first he's</b><b>like, I forgot his</b><b>original name, it's like Zen or</b><b>something like that or whatever. He's</b><b>originally a man and his</b><b>fall and then his rise to power</b><b>becoming back as Mordekaiser, that kind</b><b>of thing. I think that's all awesome</b><b>content that I'd love</b><b>to see play out. And that's why I mean,</b><b>you need some kind of</b><b>time thing. And that's why</b><b>Acathia, I think, is going to be that</b><b>place where we can go back and see</b><b>previous events. And then</b><b>maybe even that's how you add, you keep</b><b>the old world possible</b><b>while not making it mandatory in</b><b>the current timeline. So the world can</b><b>move forward, but that</b><b>content is still there because</b><b>Acathia has, I mean, there's the Azilian</b><b>is literally a</b><b>time-bending wizard from Acathia who</b><b>put a whole tower in a stasis that's</b><b>literally trapped in time,</b><b>frozen in time. There are</b><b>literally time wizards in Acathia. That</b><b>could almost be after we,</b><b>you know, I guess we battle</b><b>the void, we kind of free that area.</b><b>That'll be kind of how we explore the</b><b>past is through Acathia.</b><b>Is my thinking. Yeah. I don't know. I</b><b>feel like the thing is,</b><b>I'm only like too far.</b><b>I went too far. I went too far.</b><b>I went too far.</b><b>I just feel like you don't want to waste</b><b>all that. That's such a good story.</b><b>Good lore. I want to explore it in the</b><b>memo. Oh yeah. I</b><b>completely agree. I think the thing</b><b>is, there's only so much exposition you</b><b>can give before it starts</b><b>feeling forced. Right? Like,</b><b>for example, with Mordekaiser, I don't</b><b>know if in the MMO, if we just start</b><b>going back in time and</b><b>experiencing his rise and fall and</b><b>everything in between,</b><b>then it starts feeling like</b><b>kind of like forced almost to like, oh,</b><b>here's his story. Look at his story.</b><b>They did a great job.</b><b>I was really going through</b><b>the quest line. I don't know.</b><b>Can you like maintaining the true</b><b>timeline because there's people attacking</b><b>who trying to change things, you know,</b><b>people going back and</b><b>maybe trying to change the</b><b>Acathia side. It doesn't release the void</b><b>people going back and</b><b>trying to change it.</b><b>So Mordekaiser is never reawakened or</b><b>going back to change it</b><b>where Rallian soul never gets the</b><b>helm clamped on him to the point where he</b><b>wants to destroy Runeterra at any moment.</b><b>You're going back in time. So you're</b><b>trying to fix mistakes of the past.</b><b>It could be a group of Acathian time</b><b>wizards who go back and are trying to</b><b>just not allow any of</b><b>the bad events to happen, which is kind</b><b>of a solution of, yeah,</b><b>you know, like there's the</b><b>Black Dragon Flight. Yeah, the Bronze</b><b>Dragon Flight. Yeah, the</b><b>Bronze Dragon Flight try to</b><b>maintain the timeline and the Black</b><b>Dragon Flight are trying</b><b>to disrupt it. You know,</b><b>they want to go back and kill Arthas</b><b>before he becomes the Lich</b><b>King. Yeah, yeah. Yeah, that's</b><b>true. I like even then the thing I like</b><b>that they do there with</b><b>the Bronze Dragon Flight and,</b><b>you know, you experience part of Arthas's</b><b>story before he becomes the</b><b>Lich King in the expansion</b><b>that we fight him. I like that because</b><b>you don't see his whole</b><b>story, you know, like it doesn't</b><b>give you Warcraft three levels of here's</b><b>Arthas Menethil every</b><b>single moment. Here's all of his</b><b>story, all of his background. They give</b><b>you, I know they give you</b><b>Stratholme. I don't think</b><b>they give you much else, right? Like</b><b>Chromie talks about like</b><b>the one of the Bronze Dragons</b><b>straight up tells you, oh yeah, this is</b><b>where he makes the decision</b><b>to chase this demon into North</b><b>Rend, which is where he goes insane. You</b><b>know, Chromie tells you that</b><b>and that's just like enough</b><b>for you to go off of, you know, but if</b><b>you want to experience more,</b><b>then you play Warcraft three</b><b>and you get his full story. I like that,</b><b>you know, I think the Riot</b><b>Forge needs to be even expanded</b><b>even more where it's like, I guess I'm</b><b>thinking about how perfect</b><b>Riot Forge is. Yeah, I know</b><b>I've already said like a billion times,</b><b>but can you imagine if we</b><b>get a freaking Mordekaiser game</b><b>before the Mordekaiser expansion drops?</b><b>Oh my gosh. Where like we</b><b>actually get to have like a</b><b>solid single player story driven</b><b>experience where we get to see his rise</b><b>and fall in real time.</b><b>Somehow you're selling me on Runeterra</b><b>and I'm the one person,</b><b>probably one of the few people that you</b><b>definitely do not need</b><b>to sell on Runeterra.</b><b>Dude, Riot Forge is so perfect. I really</b><b>hope they keep it going in to like,</b><b>indefinitely, go along with the MMO,</b><b>support the MMO and the</b><b>MMO obviously supports Riot</b><b>Forge back at the same time because</b><b>you're going to the Mordekaiser</b><b>expansion. Sure, like they'll</b><b>give you enough exposition to go off of</b><b>in the MMO, right? Just like</b><b>the Bronx Dragon Flight does</b><b>where you go back in time and you can</b><b>experience these things and try to</b><b>correct things and all</b><b>that. But if you want the full in-depth</b><b>story where you take hours of actual</b><b>entertaining content</b><b>to give you this full amazing story</b><b>without you just sitting there as a</b><b>random, make your own</b><b>characters in there through it all. No,</b><b>you get to actually</b><b>experience it, Riot Forge. Yeah,</b><b>and they could even advertise it in the</b><b>game. So you're walking</b><b>through, you end up seeing</b><b>Willem's place, right? The home of the</b><b>Yetis. You're actually able</b><b>to go there and then an ad</b><b>pops up on your screen and it says,</b><b>"Would you like to explore</b><b>this place further?" See it in</b><b>Song of Nunu on Riot Forge in the Play</b><b>Store, you know? Yeah,</b><b>dude. Oh my god, yeah, just like</b><b>in a while when the new patch drops and</b><b>they give you that big</b><b>splash screen of everything that's</b><b>coming up. They just give you that. Yeah,</b><b>yeah, just yeah, yeah, it</b><b>just pops up on your screen.</b><b>Get the Colloger's Edition now. Doesn't</b><b>Willem look so cute. You</b><b>can have them in your home.</b><b>Hey, hey, I have that</b><b>plushie. What are you trying to say?</b><b>Great plushie. A very good plushie. I</b><b>like that plushie. I love</b><b>that plushie. It's great.</b><b>Yeah, a lot of people don't know this,</b><b>but I have every Riot</b><b>Forge collector's edition</b><b>ever made. It just goes with the product.</b><b>It doesn't mean they</b><b>can't force it down my throat.</b><b>Yeah, through the Riot MMO. Exactly.</b><b>That's what I'm looking for. That's what</b><b>I want. Man, I really</b><b>like that idea. Like there's no need to</b><b>go all the way back to</b><b>everything in the game. You don't</b><b>need a caverns of time, but explore it in</b><b>related titles like that.</b><b>It's like continuing the war.</b><b>I almost saw the moon. It does do this.</b><b>You're a past event that</b><b>you're not going to go join the</b><b>game and then, you know, see that's</b><b>already probably happened by</b><b>the time the Riot MMO drops,</b><b>right? Like in the room, terrible be</b><b>exploring Song of Nunus</b><b>probably already happened. Exactly.</b><b>Like you want to experience it. It's on</b><b>the noon. A freaking great game.</b><b>Yeah. You want to learn more about how we</b><b>got to this point where</b><b>Lissandra knows about Nunu and the Heart</b><b>of the Blue and all this stuff. Well,</b><b>there's that game that you can play.</b><b>Damn. Like, yeah. I'm</b><b>going to be honest, like MMOs,</b><b>I think nothing is better for in terms of</b><b>world lore. Nothing will</b><b>ever explore that better than</b><b>an MMO. But in terms of singular</b><b>characters in their story arcs, I feel</b><b>like it almost all the</b><b>worst ways to explore that because like</b><b>you're just you're not that</b><b>character. You're not going</b><b>to like be seeing their inner thoughts</b><b>and all this stuff.</b><b>You're not going to have a nice</b><b>consolidated story because it's an MMO.</b><b>I'm not jumping into an MMO</b><b>for a single player experience.</b><b>You know, that's not why I boot up the</b><b>game. So like telling</b><b>these single characters story</b><b>arcs in an MMO just never works out for</b><b>me personally. I always</b><b>lose interest. I fall off</b><b>pretty hard. So that's where games like</b><b>Warcraft 3 come in. And</b><b>that's where Riot Forge comes in</b><b>where they can make these single player</b><b>character arc experiences</b><b>that feed into the MMO without it</b><b>being force fed to me in the MMO. Yeah. I</b><b>love the idea of Riot Forge so much.</b><b>Me too. Even the Rune King is in the past</b><b>too. Have you played Rune King yet?</b><b>No, I can't wait to play Rune King. Yeah.</b><b>For the audience, by</b><b>the way, I got Conquest</b><b>the entire lineup of Riot Forge games for</b><b>his birthday. So he's</b><b>almost set. He's all set to</b><b>explore. Beautiful gift. So the Rune King</b><b>is actually set in the</b><b>past. That's before even</b><b>Ruination, which is actually yeah, that's</b><b>actually before the Ruination, before</b><b>Viego was released a</b><b>second time and before he's before he's</b><b>trapped in Camivore now in</b><b>Stasis. That's all before that.</b><b>So yeah, I love that you're able to</b><b>explore that content without</b><b>needing to like have</b><b>everything included in the MMO.</b><b>Yeah, dude, your character is just</b><b>awkwardly standing there</b><b>because like what's the point</b><b>of him being there? Speaking of Riot</b><b>Forge too, I made a</b><b>prediction where I was trying. I mean,</b><b>it's kind of like a meme video where I</b><b>talk about the release date of</b><b>the right MMO. And I actually</b><b>based it on Riot Forge and I don't think</b><b>the date is correct, but that's just</b><b>where the math added up.</b><b>But I did say that they are releasing a</b><b>game for every zone. Oh, yeah, isn't</b><b>right. But I do think</b><b>they're doing that. Like if you look at</b><b>convergence, that's on. If you look at</b><b>Hextech Mayhem, although</b><b>there's not a word for that, that is</b><b>based in Piltover. Where's Song of Nunu?</b><b>That's in the Frolljord.</b><b>Where's Mage Secret? That's in Demacia.</b><b>Where's Rune King? That's in Bilgewater</b><b>and the Shadow Isles.</b><b>We still need games for Ionia. We're</b><b>getting one for Bandle City, right?</b><b>That's Bandle Tales.</b><b>That's Katmai's students. That covers</b><b>Bandle City. We still</b><b>need Ionia. We need Noxus.</b><b>Shurima ish-tal. I don't know if they'll</b><b>make one for Katia. I feel</b><b>like probably not. I don't know</b><b>if we should go there. Yeah, yeah.</b><b>Shurima will probably have a</b><b>little bit more of a Katia,</b><b>kind of like how Rune King had Shadow</b><b>Isles because she was really</b><b>exploring the Shadow Isles.</b><b>Yeah. And then you'll have one for</b><b>Targon. Yeah, dude.</b><b>That's all of them. So I feel</b><b>honestly, you'd have one for every single</b><b>zone. Yeah, and I think an</b><b>Ionia game is inevitable,</b><b>right? I feel like Ionia, so much happens</b><b>in Ionia. There's so many</b><b>characters that come from</b><b>or are in Ionia. Easy. Easy way. Yeah,</b><b>that's such an easy zone.</b><b>I'm surprised there's not</b><b>already a game that takes place in Ionia.</b><b>It's totally in</b><b>development right now. I don't know</b><b>that style. People love the style that</b><b>Ionia is in. That sort</b><b>of culture. Very cool.</b><b>Easily so. That's why I think Ionia will</b><b>be an expansion, is</b><b>because it's such an easily</b><b>marketable place and it's huge. It's like</b><b>a giant archipelago.</b><b>Giant is Noxus and Demacia</b><b>and all the land in between them</b><b>combined. Yeah, I think</b><b>Ionia perfectly fits the bill</b><b>for an expansion. Also, I guess the only</b><b>way they're going to do Ionia justice,</b><b>because that place is so damn dense. It's</b><b>monstrous. You go all</b><b>the way north to the</b><b>cold. The cold, there's like the snowy</b><b>area on the top all the way down to the</b><b>south, so it's large.</b><b>Yeah, it's from different biomes. Ionia</b><b>makes too much sense to make an</b><b>expansion. Let's see</b><b>what happens, because I feel like if they</b><b>leave out Ionia at the start,</b><b>people are going to be like,</b><b>"What the hell?" At the same time, I</b><b>would prefer it that way. For later on,</b><b>when they really can</b><b>flush out, they can just focus on Ionia</b><b>and really flush it out and</b><b>make it what it should be.</b><b>There's a lot of places that</b><b>I don't want to see included.</b><b>If you look at my video, I have a whole</b><b>video, 30 minutes, just</b><b>talking about what I think should</b><b>be included and what, not what I think</b><b>should be included, but what</b><b>I think they will include and</b><b>what they won't include at launch. Yeah,</b><b>that's a great video. I still</b><b>stand by that. I still think</b><b>you're pretty spot on for a lot of that</b><b>stuff. Someone</b><b>commented, they said, "I'm a game</b><b>developer and that's the thought process</b><b>that I would have as well."</b><b>I was like, "Okay, I'll go</b><b>on to trust you, bro, with the</b><b>development you've gone through this</b><b>process, but I appreciate the</b><b>boat of confidence." Yeah, logically that</b><b>makes the most sense.</b><b>They're going to have this whole</b><b>stinking world that they're going to have</b><b>to flush out. I already</b><b>feel like with the zones</b><b>that you said alone, they would have a</b><b>lot of work to do to do</b><b>any of these zones justice,</b><b>for how much has already happened in them</b><b>throughout the years</b><b>and all these characters,</b><b>everything involved. Like, "Runeteros is</b><b>dense," is the thing. No way</b><b>are they going to be able to</b><b>do all these zones right if they do them</b><b>all at once. It just can't. No way.</b><b>So we'll see what happens. I think</b><b>there's going to be, I mean,</b><b>Runeteros, I think it's going to</b><b>have a very long runway. I don't think</b><b>we're going to get the whole</b><b>map. If you guys don't know,</b><b>there's a map of Runeteros. You can go</b><b>explore it right now. I don't</b><b>think we're going to get that</b><b>whole map. I do think there's going to be</b><b>places even that are not</b><b>on the map like Camivore and</b><b>there's a whole other continent over</b><b>there. Like Camivore is just one piece of</b><b>it. There's the whole</b><b>other side of the world. There's a ton</b><b>that we haven't</b><b>explored that's not on the map.</b><b>I just hope it doesn't become an island</b><b>thing. Yeah, like Camivore</b><b>has an entire mountain range</b><b>on the side of it that separates it from</b><b>these unknown lands that</b><b>could be an entirely expansive</b><b>world. Like the size of what we know</b><b>today, like the size of Valoran</b><b>completely or even larger.</b><b>And that's I think that's how you</b><b>separate stuff. Not by just an ocean.</b><b>They can't just be like an island of</b><b>Camivore, the island of where Nyla's</b><b>from, where did that place</b><b>go? Just a bunch of islands popping up</b><b>everywhere that needs to be</b><b>cohesive and still feel like a</b><b>world. Like our own planet is not just a</b><b>bunch of islands. Yeah, man. I think</b><b>that's like more than</b><b>anything, I'd like the World of Warcraft</b><b>problem. Because honestly,</b><b>I've found my AC-14 does a good</b><b>job with their expansions in terms of</b><b>their size. But I also think</b><b>the biggest issue about how</b><b>World of Warcraft does it is that they</b><b>feel the need to fill</b><b>their zones up with everything.</b><b>Like, you know, they can't have empty</b><b>space in their zones. And</b><b>this is one thing I hope</b><b>the Riot of War regime is not afraid to</b><b>do. Don't be afraid to make just some</b><b>open, snowy landscape</b><b>in the Freljord. You know, we don't need</b><b>a tribe. We only need</b><b>huts every like two steps.</b><b>All right. Like there doesn't need to be</b><b>freaking watcher</b><b>tentacles spewing out and eyeballs</b><b>everywhere. All right. Just give me some</b><b>nice, snowy landscape that</b><b>I can run across with like,</b><b>you know, just a wolf or two chilling</b><b>out. I want to run through</b><b>the world. I don't need to. It</b><b>doesn't always have to be like point A to</b><b>point B. And then, okay,</b><b>now I'm all the way up here.</b><b>Then I'm all the way down here. Now I'm</b><b>underground. And it like kind</b><b>of all gets layered on top of</b><b>each other. Like, let me, let me journey.</b><b>You know, I want Noxus to Demacia. It</b><b>should be longer than</b><b>the run from Orgrimmar to Thunderbluff.</b><b>That's too short. I agree. I agree.</b><b>Stuff feels too small. Orgrimmar should</b><b>feel even more. Orgrimmar even</b><b>feels too small. Thunderbluff</b><b>feels too small. All of Morgor should be</b><b>much bigger. Like that's just world of</b><b>canonically. It is. Yeah. Yeah. I want to</b><b>see the world feel that big.</b><b>Like Morgor makes no sense. It's just one</b><b>little village. There's</b><b>only one village outside of</b><b>Thunderbluff. I love to hear other</b><b>people's opinions on this</b><b>because it's like, are we weird</b><b>that we love running around? Like I want,</b><b>I want things to take</b><b>time to run around in</b><b>because I just love running around and I</b><b>just love the experience</b><b>and like just, you know,</b><b>seeing all this stuff and just being</b><b>immersed in the world. That's</b><b>like, you can't get immersed</b><b>in the world if it doesn't take time to</b><b>get places. I think you</b><b>have to force people to do it.</b><b>Yeah. Even a day if you make an easier</b><b>path, like, oh, you can</b><b>just teleport there. Well,</b><b>everyone's going to be teleporting</b><b>around. Yeah. I'm not running there.</b><b>Yeah, exactly. Me too. Even though we're</b><b>both saying that we like this stuff,</b><b>we're not going to do it unless it's</b><b>easily, unless it's</b><b>something that we can,</b><b>like, it's the most convenient way of</b><b>doing it. Yeah, exactly.</b><b>That's why you have to almost</b><b>force players to explore first. Yeah. And</b><b>then, okay, you can have these fast</b><b>abilities to travel,</b><b>but let even though even if they don't</b><b>want to, they will. I feel like most</b><b>people will enjoy that</b><b>run. Yeah, dude. Just my two cents. Yeah,</b><b>I completely agree. We</b><b>need don't don't be afraid</b><b>to make open landscapes because then</b><b>that's when you actually do have tribes</b><b>and you actually have</b><b>some, like, villages and cities. Those</b><b>feel way more impactful when it's</b><b>surrounded by just some</b><b>nice open space, some nice, like,</b><b>woodland and things like that. Open</b><b>desert, like Shurima,</b><b>stuff like that. And she takes some time</b><b>to get across those landscapes.</b><b>Because then it makes it feel like an</b><b>oasis. They gotta do it</b><b>right. Yeah, exactly. Like,</b><b>all of a sudden, like nothing beats</b><b>walking into a big city for the first</b><b>time, because hopefully,</b><b>I expect, like, if you hear Noxian, you</b><b>know, like, like, let's say,</b><b>like, you're able to choose your</b><b>starting zone and you choose Noxus. I</b><b>don't want to actually start</b><b>in Noxus, you know, I want to</b><b>start outside of Noxus in, like, some</b><b>surrounding area, some, like, small towns</b><b>and cities and stuff</b><b>like that. Make my way up to Noxus</b><b>because then when you see</b><b>that big city for the first time,</b><b>unlike anything you've seen so far in the</b><b>game, who does that hit?</b><b>Oh, man. Yeah. You walk in for</b><b>the first time, you've seen all these</b><b>awesome new, huge buildings,</b><b>and you just feel like, oh,</b><b>you're in the big city now. You're in the</b><b>big place. It's exploring</b><b>that kind of stuff. It's</b><b>so good. It's so good. Runeterra is too</b><b>good of a world to not, like, have these</b><b>little things in it,</b><b>you know, in terms of exploration. What's</b><b>your take on view distance, though?</b><b>Oh, man. I'm not afraid to make view</b><b>distance pretty low,</b><b>honestly. Mostly because, mostly</b><b>because I mean, like, when you see, like,</b><b>Ishtal to Shurima, like,</b><b>those are two bordering places.</b><b>I feel like if I can see Shurima from</b><b>Ishtal, that's kind of</b><b>weird, right? Like, I'm just</b><b>seeing desert when I'm in a jungle.</b><b>That's that's real danger here in Acacia,</b><b>as started by Void, but I can see the sun</b><b>disc right over there.</b><b>Yeah, see, that's problematic. I'm okay.</b><b>Yeah, I want to feel like I'm in the</b><b>respective zone, which I</b><b>also feel like scaling is a part</b><b>of that too, right? Like, you know,</b><b>Acacia should not be so small that your</b><b>view distance lets you</b><b>see the sun disc. Yeah, that's like you</b><b>need to you need to feel</b><b>like I don't think the view</b><b>distance should be that high. I think</b><b>that's one of the reasons</b><b>classic felt bigger. I mean,</b><b>classic actually is bigger than any</b><b>expansion ever. Yeah, and you run slower</b><b>in classic. That's a big</b><b>thing. Classic you run slower, actually,</b><b>than everything in retail,</b><b>which is big. Yeah, do you</b><b>run slower too? Yeah, yeah, literally,</b><b>they increased</b><b>everyone's run speed. Like, your</b><b>player run speed is faster in retail than</b><b>it is in classic. They</b><b>sped it up at some point.</b><b>There's so many movement things now too.</b><b>Yeah, yeah, not to mention</b><b>you're like heroic leaping</b><b>everywhere as a warrior, like you just</b><b>frickin' lunge yourself all</b><b>over the place and you get</b><b>like speed boosts so easily in retail</b><b>from your abilities. Yeah,</b><b>like movement. I don't know,</b><b>dude, you should not be able to just like</b><b>spam your abilities and</b><b>fly all over the place.</b><b>There's a problem of giving players what</b><b>they want and not what they</b><b>need. Like, everyone wants</b><b>things, but you shouldn't give it to</b><b>them. That's what we're talking about,</b><b>like homogenization of</b><b>classes and okay, everyone wants to go to</b><b>move faster, but should</b><b>they be able to move faster?</b><b>Don't think so. Yeah, dude, what level of</b><b>convenience do you give</b><b>your players? That's a very</b><b>tricky line to stand on in any MMO.</b><b>Literally, every MMO runs</b><b>into this. How convenient do you</b><b>want your game to be? If it's too</b><b>convenient, it's not fun at</b><b>all. That's the thing. If it's</b><b>not convenient enough, you get like Final</b><b>Fantasy 11, where it's like</b><b>what the hell am I doing at any</b><b>given point in time? Even more than</b><b>convenience, I think it's punishment. How</b><b>much do you punish a</b><b>player for mistakes? Like, when someone</b><b>dies, I think that's even</b><b>more important than convenience.</b><b>I feel like convenience is something that</b><b>players always ask for,</b><b>but it's wishy-washy. More</b><b>important than that is you need to define</b><b>like punishment. When you</b><b>die in a raid boss, what</b><b>happens? When you die in the field, what</b><b>happens? That kind of thing</b><b>is more you can go all the way</b><b>to the extreme of hardcore where if you</b><b>die, you're just done forever. You're</b><b>just dead. Yeah, then</b><b>you can go all the way back to Final</b><b>Fantasy where no one dies. And if you</b><b>die, you just, you know,</b><b>you go back to the earth. Yeah, I think</b><b>you go back to the earth.</b><b>Yeah, I literally, I think.</b><b>Yeah, if you make the game so easy, you</b><b>don't have to worry about</b><b>punishment. It's just like, no,</b><b>I better die in the open world. You know,</b><b>what's what's like, what's</b><b>the point of that? I would be</b><b>bored out of my mind. I would not want to</b><b>log on if I'm just like, oh,</b><b>I just have to kill more of these guys. I</b><b>have to go talk to this person.</b><b>Oh, you know, I want to get like, no, I'm</b><b>fighting some spiders that</b><b>could kill me any second. All</b><b>right. I'm with you. I'm 100% with you on</b><b>that. I want to talk to you</b><b>more about this. And I want</b><b>to talk to you more about Riot Forge and</b><b>the future of Riot Forge. You got me</b><b>excited about it and how</b><b>it intertwines with MMO. Perfect. I think</b><b>it's so perfect. I hope</b><b>that's what they're doing. I</b><b>hope that's their intention. It kind of</b><b>feels like it right now. It</b><b>does. We're gonna I'm calling</b><b>it now. You're gonna get a game per zone.</b><b>It's already. Bandle's</b><b>Tales confirmed this for me.</b><b>You're gonna get a game for each zone.</b><b>True, true. If we're</b><b>getting a Bandle City game,</b><b>yeah, we're probably getting whatever.</b><b>Yeah, yep. I hope you enjoyed this</b><b>episode. We'll continue</b><b>this conversation in the next one right</b><b>here in the Brazen Hydro Pub</b><b>in Bill with Water. You can</b><b>find me at Engrove on socials and media</b><b>and you can find me at</b><b>ConQuest95 on Twitter. And to</b><b>stay up to date on the goings on for this</b><b>podcast specifically, follow at the</b><b>Brazen Hydro on Twitter,</b><b>where you can find us and add us</b><b>questions or suggest</b><b>topics or generally talk about</b><b>Moon Terra lore or anything Moon Terra.</b><b>And you could also find</b><b>us at thebrazenhydra.com.</b><b>Thanks for stopping by and</b><b>we'll see you in the next one.</b>