The Brazen Hydra

#13 - RIOT MMO World PvP, Helldivers, Player Housing, Bandle Tale, & MORE!

February 21, 2024 BrazenHydra Season 1 Episode 13
#13 - RIOT MMO World PvP, Helldivers, Player Housing, Bandle Tale, & MORE!
The Brazen Hydra
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The Brazen Hydra
#13 - RIOT MMO World PvP, Helldivers, Player Housing, Bandle Tale, & MORE!
Feb 21, 2024 Season 1 Episode 13
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<b>Hello and welcome to the creaking salt</b><b>soap tables of the brazen</b><b>hydro pub in Bilgewater.</b><b>We're your hosts and Grove and Conquest</b><b>and today we'll be sharing a</b><b>pint and talking all things</b><b>Runeterra and beyond. And so there's a</b><b>couple of things we're</b><b>going to talk about today.</b><b>I think, uh, I don't know if anyone's</b><b>heard of Helldivers. I'm</b><b>pretty sure you have, uh,</b><b>most people have. We're going to talk</b><b>about what this could mean for the riot</b><b>team in the riot MMO</b><b>because I think they're looking right.</b><b>There's no way they're</b><b>putting on the blinders. They're</b><b>looking at what's going on in the market.</b><b>They're looking at world of</b><b>Warcraft, which, uh, I'm not,</b><b>I'm really not following too much</b><b>anymore. And we'll talk a little bit</b><b>about riot games, action,</b><b>art RPG, which might include these</b><b>features and more in terms of</b><b>multiplayer and third person.</b><b>And so that's something we would</b><b>definitely want to talk about.</b><b>We'll talk about the right of</b><b>Mo in general and just kind of go on a</b><b>tangent. But the first</b><b>thing that I want to talk about</b><b>a little bit is Helldivers. You've heard</b><b>of Helldivers, right? Conquest.</b><b>I have. I have heard about Helldivers a</b><b>little bit. I haven't</b><b>looked too much into it myself</b><b>because I'm not a shooter type of guy for</b><b>the most part, but it's kind</b><b>of hard not to hear about it</b><b>at this point. It's really blown up. It's</b><b>definitely a unique, uh, game of its own</b><b>that we've never seen</b><b>before. It's really, really cool. Yeah.</b><b>So a little bit about Helldivers for</b><b>anyone who's not in the</b><b>loop. Helldivers is basically this game</b><b>where you, you have your ship and you</b><b>kind of fly around to</b><b>different planets and there's not fact</b><b>it's not like separate factions.</b><b>Everyone's on the same</b><b>team, but you're out pushing these worlds</b><b>and you're fighting</b><b>against AI. So there's different</b><b>kinds of AIs. There's like the aliens and</b><b>then there's the robots</b><b>and they kind of are pushing</b><b>back and people have to work together to</b><b>push back these, these</b><b>people, these like, whatever</b><b>they are, aliens or robots, it depends</b><b>and push them back and kind</b><b>of take over these outside</b><b>planets. But it feels like almost like an</b><b>open world thing. And</b><b>there's two things that I want</b><b>to touch on. One is the feeling of player</b><b>housing in that they have</b><b>their ship where they're kind</b><b>of traveling around and two, the open</b><b>world, like battling feeling</b><b>that they're getting from this</b><b>game where everyone feels like they're on</b><b>the same side and you're advancing</b><b>together. And there's</b><b>like that sense of camaraderie and</b><b>advancement and the ever changing world,</b><b>right? Cause the world</b><b>is changing based on what the players do.</b><b>If players aren't doing</b><b>anything, then the enemy's</b><b>advancing. And if you're doing something,</b><b>you have to like</b><b>coordinate a little bit more and,</b><b>and push into harder and harder planets.</b><b>Yeah. So I feel like the</b><b>Riot team should definitely</b><b>look at that and try to incorporate some</b><b>pieces of it into the</b><b>right amount because it's, it's</b><b>successful and it's just for a reason. I</b><b>completely agree. It's, it's</b><b>one of those things where we've</b><b>been talking about it for a while. The</b><b>idea of not being afraid to</b><b>force the player out of their</b><b>comfort zone. I definitely think that's</b><b>what hell divers does</b><b>and why it's so successful</b><b>is that it's a pretty merciless game,</b><b>right? You can lose</b><b>territory that you just can't be in</b><b>anymore. And same with the idea of</b><b>gaining territory and</b><b>exploring like new places that</b><b>you're never really used to. So hell</b><b>divers comes off this idea</b><b>that like, it's not really,</b><b>it's not putting the player first in all</b><b>of the right ways, you</b><b>know? And I wish more MMOs did</b><b>that. This should not be a free, man. We</b><b>need to go back to</b><b>their images today too.</b><b>Oh, we do. That's the main thing in hell</b><b>divers is you are like,</b><b>you're not master chief,</b><b>you know, you're, you're just a, you're,</b><b>you're a soldier, you</b><b>know, you're just a Spartan.</b><b>That's it. It feels</b><b>very, very Halo reachy.</b><b>Halo reach, like, yeah, you're a Spartan,</b><b>but guess what everyone else is. So like,</b><b>everyone's dying. So it's not really</b><b>working out for you.</b><b>Yeah. And it's like these community</b><b>driven missions. And I</b><b>really feel like you need that,</b><b>especially in a memo. And I'm not sure</b><b>how they, I mean, you could</b><b>have, I don't want to see it</b><b>just be events and very narrated events.</b><b>I'll say this, if I don't</b><b>play really well anymore,</b><b>but I played, what was it? It was battle</b><b>for Azeroth and they had the,</b><b>where you're fighting against AI as a</b><b>team, but you're fighting against the,</b><b>you know, I'm talking about war fronts,</b><b>war fronts. What an almost exact,</b><b>it's, it's very similar in concept</b><b>though, when you think about</b><b>it, right? Because they have</b><b>territories, you're working as a team.</b><b>There's no one else. You're</b><b>pushing these territories and</b><b>the farther you push the harder it gets.</b><b>And you're trying to get</b><b>to this last, you know,</b><b>trying to get to like even farther in,</b><b>right? And you could do</b><b>different stuff to help advance and</b><b>all this. And I usually like people who</b><b>are a bit stronger, are</b><b>kind of leading and everything.</b><b>It's very similar in concept, but one is</b><b>done extremely well and</b><b>the other is done extremely</b><b>bad. Yeah, I'm going to be honest before</b><b>Helllivers, I didn't think that like</b><b>player versus AI could be</b><b>this like dynamic to a point where you,</b><b>the player get really</b><b>invested in holding your ground</b><b>and pushing territories and things like</b><b>that outside of like,</b><b>like, like, like, like a single</b><b>player experience, like, like some kind</b><b>of RTS, you know? But yeah,</b><b>in this case, it shows that</b><b>you can have like, this is kind of like a</b><b>half MMO going on here, where they</b><b>completely put out any</b><b>kind of PvP. It's purely PvE, but you</b><b>still have all those PvP concepts of, of</b><b>an MMO and world PvP.</b><b>And I think it's really taken to like the</b><b>extreme, just minus the</b><b>other players. It's super cool.</b><b>I would love if they did something like</b><b>that with like, how</b><b>World of Warcraft screwed up</b><b>war fronts. But can you imagine if war</b><b>fronts were actually like,</b><b>like, yeah, like this time,</b><b>the Horde won more war fronts or like got</b><b>like a higher score overall</b><b>than the Alliance and their</b><b>war fronts. So now this zone just belongs</b><b>to the Horde. The Horde</b><b>has quests here. The Alliance</b><b>doesn't. They kind of did that with war</b><b>fronts, but not nearly</b><b>enough. Yeah, like it was there,</b><b>but barely like you got like two quests</b><b>and they weren't worth doing.</b><b>Do you think it's the instanced aspect of</b><b>it? By instance, I mean</b><b>like, you know, there,</b><b>yeah, you're inside this little bubble</b><b>that it's happening in and it's not</b><b>actually affecting the</b><b>world, even though I understand it</b><b>affects the world and that</b><b>you control the war front and</b><b>when you can do quests there or whatever.</b><b>But it's not doesn't really</b><b>feel like you're in the world</b><b>anymore. You know, you're in an instanced</b><b>event. Dude, honestly,</b><b>yeah, I see what you mean,</b><b>because if we look at it, because that</b><b>already was a thing</b><b>that was in WoW Classic,</b><b>where, you know, if the Alliance is on</b><b>top of this town, killing</b><b>all the quest givers and spawn</b><b>killing the flight path guy, you're not</b><b>going to be able to quest</b><b>there. I guess a Horde player.</b><b>Yeah, you can't do the quests. The</b><b>Alliance are going to spawn camp your</b><b>corpse and they're going</b><b>to kill the quest givers. But if the</b><b>Horde reclaim it, like,</b><b>you know, they fight back,</b><b>they kill the Alliance players in that</b><b>town. Now you can quest</b><b>there again. It was literally</b><b>that simple. It wasn't even like I</b><b>believe it was intentional, right?</b><b>Because like they could have</b><b>made invincible NPCs, but they didn't.</b><b>They made quest givers killable and</b><b>stuff. And I love that</b><b>because, yeah, it created that organic</b><b>experience. I think war fronts were</b><b>trying to do, but didn't</b><b>work. That organic feeling of taking</b><b>territory and losing</b><b>territory. It was literally just</b><b>trusting in the players to do that for</b><b>them. They did not have to manage Jack</b><b>to make some really amazing, like fights</b><b>over territory. I</b><b>thought that was awesome.</b><b>But the thing is, I'm going to be honest,</b><b>I think these implications could be huge.</b><b>Go ahead and continue. I agree. I was</b><b>going to say, like, the</b><b>thing is that always leads to</b><b>people complaining, right? That like, oh,</b><b>I want a quest. I can't</b><b>quest. These guys are killing me.</b><b>Oh, no. And now with their corpse camping</b><b>me, it's like, dude, I don't know</b><b>something about that.</b><b>We're total masochists about this kind of</b><b>stuff because I think it's so cool.</b><b>Like I would just leave at that point,</b><b>right? Like if I can't get</b><b>horde to gather up and fight</b><b>against, you know, the Alliance taking</b><b>over the town, I'm just going</b><b>to leave and go do something</b><b>else. But people get really mad about</b><b>that kind of stuff where if you get in</b><b>the way of their single</b><b>player experience. Yeah, you're right. I</b><b>think it's I think it's a</b><b>very loud. I know people just</b><b>I think people in general don't do not</b><b>like world PvP in that</b><b>sense, taking over territories.</b><b>But then you look at helldivers and it</b><b>worked out great. So like, it's</b><b>interesting. Maybe just</b><b>because in helldivers, you know what</b><b>you're getting yourself</b><b>into compared to an MMO.</b><b>It might not be everyone's first priority</b><b>to, you know, fight for</b><b>fight for your continent,</b><b>fight for land that might not well, you</b><b>know, people have in mind</b><b>when they go into a game</b><b>like World of Warcraft compared to</b><b>helldivers are prepared to</b><b>lose land and take it back.</b><b>And the game's kind of made around that.</b><b>Right. So it's not as</b><b>frustrating for some people.</b><b>You could isolate it, though, like it</b><b>doesn't have to be all of</b><b>Runeterra is constantly like</b><b>Noxus and Demacia and they're constantly</b><b>bad. I don't think that</b><b>needs to be that you could</b><b>isolate it to like a cathea, you know,</b><b>where the void is where, OK, in that</b><b>area, it's a constant</b><b>battle and a constant war. And it's</b><b>almost like I'm pretty much like</b><b>helldivers where you're</b><b>advancing and you push, you can gain</b><b>resources or whatever. And you have you</b><b>have your little bases</b><b>that you can build out and then you could</b><b>do the same thing in the</b><b>Froyard. There are other examples</b><b>where it doesn't really matter, but I</b><b>like to imagine like what's</b><b>happening in Song of Nunu,</b><b>the corrupted ice. Right. You can work</b><b>with that however you want.</b><b>The watchers seeping out and all</b><b>that kind of stuff. Yeah, but it would</b><b>need to affect it would need</b><b>to be in the world. It can't</b><b>be. Yeah. I wonder if they're going to do</b><b>that. Are they going to you</b><b>think they'll have instance</b><b>content? There's an example of an MMO new</b><b>world that doesn't have</b><b>instance content at all, right?</b><b>Yeah, yeah. Even the dungeons in New</b><b>World are not</b><b>instanced. I remember, right?</b><b>But but I don't know. I mean,</b><b>the thing is like that's kind of tough</b><b>and not like non-instance</b><b>dungeons. But then again,</b><b>I'm always thinking about the traditional</b><b>sense of MMO. We don't know</b><b>what that's even going to be</b><b>yet. But I always think like in the</b><b>traditional sense, I guess</b><b>it would kind of suck if like,</b><b>let's say some more like like of an</b><b>organic MMO where you</b><b>actually have to gather your group</b><b>get to that dungeon and, you know, get</b><b>going with it with your full group.</b><b>If I go in there and everything's already</b><b>dead, I'd be kind of annoyed.</b><b>I mean, you just like sit there and wait</b><b>it out or go do a different</b><b>dungeon, you know, but why?</b><b>Like why not just have it instanced in</b><b>that case? Because I just</b><b>don't see like the benefit of it</b><b>not being instanced, you know, like I</b><b>don't see the same stories.</b><b>Hmm. Set stories should be</b><b>instanced where it's like a set dungeon</b><b>is a very set story. You</b><b>know, there's a linear path.</b><b>You're kind of going through it. Now</b><b>they're all linear, but</b><b>most of them are pretty linear</b><b>and story. And it's like a story that</b><b>you're experiencing. I</b><b>could see that being instant.</b><b>I would like to see something that's</b><b>non-instance, especially I don't think</b><b>there's going to be that</b><b>the faction divide in Runeterra. Yeah,</b><b>it's out happening. And</b><b>there's not going to be,</b><b>yeah, there's not going to be a horde and</b><b>alliance kind of thing.</b><b>There'll be some like,</b><b>I think there's still be that that pride</b><b>of like where you're</b><b>from. And there'll be some</b><b>factors that affect you because of that.</b><b>For example, if you</b><b>created a Democian character,</b><b>you cannot be a Noxus. But I want to see</b><b>like something in the</b><b>world that's alive that players</b><b>can affect. I feel like Helldivers did it</b><b>really well where, you</b><b>know, you actually are making</b><b>changes and then and then they can</b><b>emulate that in some areas within</b><b>Runeterra. You can do that</b><b>with the Shadow Isles, where there's an</b><b>island, there's like</b><b>parts of Bilgewater that are</b><b>constantly having whatever hero wings. In</b><b>Icathea, you can be</b><b>fighting the voidlings.</b><b>And for all your, like you were talking</b><b>about the corrupted dark ice</b><b>animals and stuff like that.</b><b>In Demacia, you could be</b><b>fighting the mage seekers.</b><b>Yeah, as a Noxian, dude,</b><b>get in there. Yeah. Yeah.</b><b>There has to be some change in the world.</b><b>Dude, yeah, I know. And the thing is, I</b><b>feel like the more we talk about</b><b>Demacia and Noxus, the more I wonder if</b><b>it's like, like, yeah, like, what if,</b><b>what if they go the really soft route?</b><b>That would bother me so</b><b>much. Where if you're Demacian,</b><b>you go into Noxus. Technically, you can</b><b>go into Noxus, but just like</b><b>NPCs have different dialogue</b><b>for hating you or something. I feel like</b><b>I wouldn't be</b><b>surprised if they do something</b><b>like that. And it would upset me very</b><b>much. I want to be talking</b><b>about like how you're the</b><b>when you make a death knight, you know,</b><b>you walk through your</b><b>main city and like you're</b><b>just walking through. Everyone's like,</b><b>you're no one likes you.</b><b>Yeah, yeah, yeah. It would just</b><b>be like that. I can see them doing that.</b><b>And I would not like it. I</b><b>hope they don't go too soft</b><b>in terms of Demacia Noxus and how they</b><b>interact in the open world.</b><b>Yeah, I would like not to see that</b><b>either. Yeah. And I think</b><b>if you're there's certain</b><b>things we take over territories, I would</b><b>love that. Yeah. But I</b><b>don't know how possible that is.</b><b>It depends how big I feel</b><b>like we we're limiting our scope</b><b>to the technology that we know, which is</b><b>from the games that we've played.</b><b>That's true. If you</b><b>make a server big enough,</b><b>you can have that Demacia Noxus conflict,</b><b>along with all this other</b><b>stuff, all going on within</b><b>the same world. The thing that the</b><b>problem is, like we're</b><b>saying, okay, all this we want, like</b><b>the hell divers type thing going on in</b><b>the catheter and the</b><b>froyard and we want the Noxus</b><b>Demacia battle going on. And we want, you</b><b>know, everyone's. Yeah.</b><b>And I also want Aurelion Sol</b><b>constantly looming over Shurima. I just</b><b>want him to be like, you</b><b>know, 4K ultra particle effects</b><b>constantly going off. Please just an</b><b>entire galaxy in his hand. Yeah, yeah.</b><b>No, I want him to be like</b><b>a full 3D model rendered. Yeah. Please.</b><b>And like you can turn the</b><b>graphics down to like one,</b><b>you know, for like your potato computer.</b><b>He'll still be full</b><b>graphics all the time. Yeah.</b><b>I would like every single star to emulate</b><b>light. And so when Aurelion</b><b>Sol is flying over certain</b><b>areas, it actually cast the shadow. So if</b><b>you're a fish individual</b><b>with every water particle effect</b><b>going on and you catch that fish, the</b><b>shadow of Aurelion Sol</b><b>will be cast onto the fish.</b><b>Yes, yes. But I won't be fishing because</b><b>obviously it's going</b><b>to be me and 100 other</b><b>players doing some Noxus versus Demacia</b><b>type deal to take over that area.</b><b>You brought it into Shurima too, bro.</b><b>It's not everywhere.</b><b>We're gluing this desert corner. All</b><b>right. That's the Noxus way.</b><b>Come on. That's that's</b><b>some classic Noxian action.</b><b>I'm not taking over</b><b>Shurima. What am I doing?</b><b>So here's what I want to say, though.</b><b>This is my main point with</b><b>the hellfire or hellspawn or</b><b>whatever it's called. Helldivers. The</b><b>main things that I wanted</b><b>to touch on is, first of all,</b><b>the world is changing and it's changing</b><b>in the world, not in</b><b>the instance. Number two,</b><b>the the player housing, the player effect</b><b>of not feeling like you're</b><b>this super all star and that</b><b>you're one part of a very large group.</b><b>You're not this</b><b>superhero. You're not a champion.</b><b>You're a hell diver. And there's a bunch</b><b>of people diving too. And</b><b>that's it. No one's talking to</b><b>you like, wow, you're great. They're</b><b>like, yeah, you know, go go kill some</b><b>stuff. You're a regular</b><b>guy. Yeah, don't go alone or else you're</b><b>dead because you're one</b><b>guy. Yes. And number three,</b><b>I wanted to look so in helldivers, you</b><b>kind of have this ship</b><b>that you that's almost like a</b><b>player housing for you. You use that to</b><b>go to the different</b><b>planets and stuff. What if player</b><b>housing? I see. I think that would be</b><b>hard. I would think so. It's</b><b>tough to say where your player</b><b>housing is in the world and then everyone</b><b>has a player house in the</b><b>world. I would personally</b><b>love to see that where you have, you</b><b>know, a thousand players in</b><b>Demacia right now and each</b><b>of them have a house like a like a place</b><b>in Demacia. I think that's</b><b>awesome. I agree. Like I said</b><b>before, I still think Final Fantasy 14</b><b>did that perfectly. Limited housing.</b><b>Yeah, people have to</b><b>fight for it. You can sell your own to</b><b>someone else. Sell that plot</b><b>of land that you own. I think</b><b>it's so cool how they did it in that</b><b>game. Like I would not change anything</b><b>about how they did that.</b><b>So that's how you would. So the way I was</b><b>going was like maybe you</b><b>could have a housing that's</b><b>kind of mobile in a sense. Like maybe</b><b>it's something that isn't</b><b>just this stagnant place</b><b>that like the ship, right? The ship's</b><b>flying around. Maybe we</b><b>could think of something in</b><b>Runeterra that's in a similar sense where</b><b>your house isn't taking up</b><b>space when you're offline,</b><b>but it's there always when you're online</b><b>and moves around in a</b><b>sense. But at the same time,</b><b>the only way I could think of it is using</b><b>like a yordle pathways to</b><b>have a home in some place</b><b>in the spirit realm. And that's just too</b><b>much of a stretch. So</b><b>maybe that is the right move.</b><b>I personally like fantasy strategy. Yeah,</b><b>I like having a sense of</b><b>commitment. Like you live in</b><b>Demacia. That's that's your home. You</b><b>chose built your house in</b><b>Demacia. So you live in Demacia.</b><b>You know, like you can be from like from</b><b>the Freljord have your home in Shurima.</b><b>Yeah, that just means you started off in</b><b>the Freljord now your</b><b>home in Shurima. That's where</b><b>you built your house. I really like that.</b><b>That sense of like it just</b><b>adds more to like your RP,</b><b>I think, to your character, some depth in</b><b>terms of what you call home.</b><b>I like that idea personally.</b><b>Rather than yeah, yeah, I'm with you on</b><b>this traveling everywhere</b><b>with your home on your back.</b><b>I mean, I guess that could also be an</b><b>option. You could have</b><b>both. Maybe like your traveling</b><b>home is not as big if you choose to go</b><b>that route. But I personally just like</b><b>the stationary home more.</b><b>And I do think that you need to have</b><b>player housing. It has to</b><b>be a thing and you have to</b><b>show it off. Yeah, it just had so much</b><b>customization, add so many more things to</b><b>go out and get in the</b><b>open world and in instance content and</b><b>literally every form of</b><b>content you can tie player housing</b><b>into it. You know, I always think of like</b><b>killing a raid boss and</b><b>mounting this head on your wall.</b><b>I still think that's one of the coolest</b><b>ideas ever. And just how</b><b>there's like a billion things.</b><b>I'm with you on there.</b><b>I'm with you on there. It opens so much</b><b>for it adds value to every</b><b>piece of content and just</b><b>adds so much more to do. I love it. It's</b><b>just it's always good</b><b>in any MMO regardless.</b><b>That's a must. 100 percent. That's a</b><b>must. I feel like Final Fantasy's</b><b>direction is the way that they</b><b>will end up going. And it's between</b><b>either from. Yeah,</b><b>for me, it's either that</b><b>or actual player housing. That's not even</b><b>instance like it's there.</b><b>Like, you know, you guys have different</b><b>instances of like you walk</b><b>in as a housing area that's</b><b>instanced. Yeah, I they could do that and</b><b>have one for, you know, each</b><b>place like one for Damasia,</b><b>one for Maxis, one for Streama, or they</b><b>could actually have it in the world.</b><b>Those are only two options I can see.</b><b>Well, the problem is that they actually</b><b>have it in the world.</b><b>Housing would become a serious issue</b><b>because this is a riot MMO.</b><b>Because I was going to be popping,</b><b>especially at the beginning.</b><b>So, you know, like, I hope the Masiya</b><b>does not end up becoming</b><b>like 100,000 square feet long,</b><b>you know, just to fill up. Yeah. Yeah.</b><b>I like there's always the.</b><b>It when I like that, the apartments are.</b><b>Yeah, you know, you go up to your room.</b><b>The apartments being instances good, too.</b><b>Yeah, you can't make it so big that it's</b><b>impossible to travel.</b><b>So I understand that.</b><b>Like where you but you want the running</b><b>to be slow and you</b><b>want travel to be slow.</b><b>But then if you make it too big, you have</b><b>to increase travel</b><b>because no one's going to run</b><b>through the end of the day just running</b><b>to the other side of the Masiya.</b><b>Yeah, yeah, exactly.</b><b>Just because like the residential</b><b>district is like a billion houses.</b><b>It's tough to balance.</b><b>That's really tough to balance the scope</b><b>in terms of size, the</b><b>actual size of the world.</b><b>And then traveling around the world.</b><b>Like I want the world to be massive.</b><b>By the same time, yeah,</b><b>you do have to travel.</b><b>But then I don't want travel to be fast.</b><b>Like I want travel to</b><b>be almost like classic.</b><b>Wow, we're traveling.</b><b>Yeah, if you want to go from one side of</b><b>the map to the other,</b><b>that's a significant thing.</b><b>Yeah, it's not just like hop</b><b>on this and then you're there.</b><b>Yeah, I was going to say the same exact</b><b>thing where I was like, I</b><b>don't I still think that</b><b>vanilla classic World of Warcraft from</b><b>2004 is like lightning in a bottle.</b><b>Like I swear they got</b><b>really lucky with that.</b><b>Those developers, I wonder how</b><b>intentional everything is</b><b>because the running speed</b><b>was perfect, which is insanely important.</b><b>Right. The scale of things like mountains</b><b>of enemies of like just</b><b>grassy plains of the path.</b><b>Everything was scaled perfectly to where</b><b>you felt like you were</b><b>traveling a large distance.</b><b>I like that's what matters more is that</b><b>it feels like you're traveling</b><b>rather than just did they increase the</b><b>speed to the increase it a lot.</b><b>I think you go like twice as fast now.</b><b>Like why man, I feel like yeah, the same</b><b>zone like the same zone from classic</b><b>while to retail. Well, the classic one</b><b>feels bigger, like</b><b>genuinely I can't get past in my</b><b>head. I'm like, wow, why does it feel so</b><b>much bigger? Like why</b><b>does this little area</b><b>of I always freaking loved</b><b>Mulgore? You know that dude.</b><b>And for some reason, Mulgore feels</b><b>massive. It feels massive in classic.</b><b>Well, and it's literally the exact same</b><b>pixel density. It's like the same.</b><b>There's no change. So</b><b>why does it feel so big?</b><b>Why does this harpy freaking town over</b><b>here that have to go kill</b><b>all these harpies feel huge?</b><b>But then when I go into retail, while it</b><b>feels so tiny, I think</b><b>the run speed maybe is.</b><b>I think it's a big one little.</b><b>That's crazy. That just a little knob</b><b>twisted a little bit too far.</b><b>And it all falls apart.</b><b>Dude, yeah, really, because that that</b><b>world was made for that run speed.</b><b>Like I'm also sure that was like at least</b><b>partly intentional of</b><b>like them testing out.</b><b>OK, how long does it take us to run from</b><b>one side of the barons to the other,</b><b>which is like this like</b><b>large, desert landscape?</b><b>Like does it take too long to get boring?</b><b>Does it stay interesting?</b><b>Do you see different like different types</b><b>of enemies as you run by?</b><b>Does it feel like the landscape is</b><b>changing as you run through it?</b><b>Like there's a lot that goes into the</b><b>feeling of not just, OK, I</b><b>need to get to this place.</b><b>That's the feeling of</b><b>like I need to travel.</b><b>I need to get through this</b><b>world to get to that place.</b><b>And that's like there's so</b><b>much that comes into that.</b><b>It's crazy.</b><b>I swear, I don't know how</b><b>that classic about that.</b><b>But they did it so perfectly.</b><b>I'm going to make a</b><b>huge statement right now.</b><b>Bake is going to be big.</b><b>This is like my where my head is at.</b><b>How how big I actually</b><b>want the world to be.</b><b>I know I'm saying like, you know, there's</b><b>a to compensate for travel and all that.</b><b>OK, look at, for example, Shurima.</b><b>Yeah, on the map.</b><b>I would want Shurima by</b><b>itself to be the size of Kalimdor.</b><b>I want it to be so.</b><b>Yeah, I do not not</b><b>including Targon, not including</b><b>Ishtel, not including a Kathy.</b><b>I don't want the whole thing</b><b>to be the size of Kalimdor.</b><b>I want just Shurima to</b><b>be the size of Kalimdor.</b><b>I want it to be so big that if someone's</b><b>in Shurima and the</b><b>other person is in Froyord</b><b>and the person says,</b><b>can we quest together?</b><b>The other person in Shurima says, I mean,</b><b>maybe tomorrow I will try to like</b><b>find a way to get to you and</b><b>we can quest together tomorrow.</b><b>Yeah.</b><b>Yeah.</b><b>I'm not going to waste the whole</b><b>afternoon so we could quest right now by</b><b>the time I get there.</b><b>Like you're only you said you're only</b><b>playing for what you said, another hour.</b><b>There's no way I'm going to make it to</b><b>you and for us to do anything.</b><b>By the time I get there, you're going to</b><b>have like 10 minutes left.</b><b>I might make it to this town.</b><b>I want the world to be there for the</b><b>night and I'll be about like</b><b>halfway there if I'm lucky.</b><b>If I don't die on the way there, some</b><b>traveling by myself.</b><b>Yes, this is that's how that's.</b><b>I realize that that's very like I think</b><b>we're alone in that.</b><b>I think a lot of people</b><b>say, no, that's too much.</b><b>I want to do a quest with my friends and</b><b>listen, you cannot</b><b>listen to the loudest people.</b><b>Maybe we're loud, though.</b><b>Who knows?</b><b>Look, I think complain is the loudest.</b><b>Yeah, I agree.</b><b>Always the loudest</b><b>people in any MMO community.</b><b>The loudest people are the people who</b><b>aren't happy with the game, right?</b><b>People who want the game to change.</b><b>But you need to consider the people who</b><b>are not talking on Reddit</b><b>or not talking on the forums</b><b>or Twitter because they're</b><b>too busy playing the game.</b><b>You know, exactly.</b><b>There is people who are happy with the</b><b>game, never say</b><b>anything because they're busy.</b><b>They're enjoying the game.</b><b>I genuinely believe that there are still</b><b>to this day more people</b><b>that play and enjoy retail.</b><b>Wow.</b><b>More than anything else they've put out.</b><b>Right.</b><b>Like, yeah, I still think there are</b><b>plenty of people playing Dragonflight.</b><b>Plenty of people playing the next</b><b>expansion of the war</b><b>within, but they're not going to</b><b>be like talking about</b><b>the game anywhere, really.</b><b>They're going to get off work</b><b>at 5 p.m., come home and play.</b><b>Wow.</b><b>A six with the raid, you</b><b>know, with the raid group.</b><b>And that's it.</b><b>You that that's how they enjoy.</b><b>Wow.</b><b>And I think that's true for a lot of</b><b>people and a lot of them.</b><b>I was saying the same is definitely true</b><b>for Final Fantasy 14.</b><b>That game is a lot of people who play</b><b>that game single player and they'll just</b><b>silently enjoy the game and</b><b>never say anything about it.</b><b>Yeah.</b><b>They won't even watch</b><b>a YouTube video on it.</b><b>They're just playing the game.</b><b>They they're pleasantly surprised when</b><b>they log on and it's an expansion.</b><b>Yeah.</b><b>What?</b><b>Oh, yeah.</b><b>They'll hear the announcement on like on</b><b>the news when they like like like little</b><b>like news tab when they boot up the game.</b><b>Yeah.</b><b>The battle.</b><b>And when they open it up.</b><b>Yeah.</b><b>Yeah.</b><b>Like the Final</b><b>Fantasy 14 launcher open up.</b><b>They'd be like, Oh, oh,</b><b>new expansion coming out.</b><b>That's cool.</b><b>They log in.</b><b>They talk to us.</b><b>The raid group guys</b><b>hear about the expansion.</b><b>Yeah, we all saw the battle at launcher.</b><b>It's crazy.</b><b>I genuinely believe there's like I</b><b>believe majority of people are like that.</b><b>They're not on YouTube watching, you</b><b>know, like whoever</b><b>talk for like 60 minutes</b><b>about the new warrior class updates.</b><b>All right.</b><b>You're talking about</b><b>how the game is dead.</b><b>They're playing the game.</b><b>And I think even for the right moment,</b><b>that's going to be true, right?</b><b>Most people are not</b><b>going to be listening.</b><b>So yeah, playing the right.</b><b>Oh, heck I won't be listening to us.</b><b>I'm going to be playing the right.</b><b>Oh, all right.</b><b>Yeah, exactly.</b><b>There's 10 people who got to travel from</b><b>cinema to Frolly or nine people are going</b><b>to be enjoying that journey.</b><b>There's one person that's going to log on</b><b>and complain about it.</b><b>The other nine people are</b><b>never going to say anything.</b><b>I have to realize look</b><b>where Blizzard ended up.</b><b>Blizzard, the whole thing was that they</b><b>just catered constantly</b><b>to the naggers and people</b><b>who just constantly</b><b>said, Oh, I want this.</b><b>Oh, I want that.</b><b>I want to be special.</b><b>Everyone needs to be special.</b><b>And we need to be able to travel</b><b>everywhere as fast as freaking possible.</b><b>Yeah.</b><b>And now the game is like,</b><b>Brain Dead Grind Fest</b><b>of just like most people.</b><b>I honestly have a large majority of</b><b>people are just collectors, right?</b><b>They'll just they'll do old world content</b><b>or they'll run like</b><b>the latest dungeons on</b><b>like normal difficulty or heroic.</b><b>They'll do like mythic.</b><b>They're watching TV like</b><b>while they're doing all this.</b><b>Yeah, yeah, absolutely.</b><b>Right.</b><b>I think those people nowadays are really</b><b>casual with World of Warcraft.</b><b>And that's just kind of how the games</b><b>turned into this like</b><b>still end game focused,</b><b>still like kind of competitive, but also</b><b>easily like a bit too easily accessible.</b><b>You know, it's where you're just clicking</b><b>your buttons, get into</b><b>the dungeon instance,</b><b>do your abilities, get out, do it again.</b><b>You know, it becomes a little less</b><b>exciting after like the second expansion</b><b>that you play through</b><b>because you just realize that rhythm that</b><b>the game has turned</b><b>into that's kind of like</b><b>homogenized into over years of criticism.</b><b>So it's just become a lot</b><b>less fun after that, sadly.</b><b>So I hope for us operate to</b><b>take risks like that, like,</b><b>like, dude, even just</b><b>like, OK, I want Shurima.</b><b>Like, I love the idea of Shurima being</b><b>massive and also just</b><b>being a freaking plain desert a</b><b>lot of the time.</b><b>You know, like, like, I think like, like</b><b>enemy variety will help</b><b>keep it fresh as you're</b><b>traveling.</b><b>You know, there's going to be different</b><b>areas of Shurima that</b><b>are going to have stronger</b><b>enemies than others.</b><b>You might see some giant freaking bug</b><b>monster or something just</b><b>like traveling across the</b><b>sands off in the distance and you can go</b><b>fight that and die if you want.</b><b>Like, you get like 20 people together,</b><b>you're not going to kill it.</b><b>That kind of stuff.</b><b>I want an oasis to fill it up with stuff.</b><b>Yeah, exactly.</b><b>I want to have some interesting stuff in</b><b>it, stuff that will</b><b>keep you interested as you</b><b>travel.</b><b>But I still want it to not be full on</b><b>that on the desert, dude.</b><b>And I think, OK, is it just me or does it</b><b>suck how much recent?</b><b>Wow, their zones are</b><b>so dense compared to.</b><b>Yeah, they everything is packed in.</b><b>Yeah, it's possible.</b><b>Just trying to fit every corner.</b><b>There's a little cave there.</b><b>I got to put something in</b><b>it and leading up to the.</b><b>Even like there's going to</b><b>be something on the outside.</b><b>There's this bridge and we've got to use</b><b>this bridge or something.</b><b>It's like, dude, like</b><b>I can't be a bridge.</b><b>Overload like.</b><b>Yeah, I love me some barons.</b><b>All right.</b><b>There's a tornado, but</b><b>it's not just orange.</b><b>They got orange rocks.</b><b>They got yellow grass and then they got</b><b>some like antelope</b><b>creatures running across it.</b><b>It's so good.</b><b>My God, I love it.</b><b>I love me.</b><b>Just some like I can see</b><b>what's going on so easily.</b><b>It's so clear and simple.</b><b>What's on my screen?</b><b>All right.</b><b>What I'm running through.</b><b>I hope riot does.</b><b>I hope right.</b><b>It's not afraid to like even just like</b><b>the planes between Damasia and Noxus.</b><b>I want those to just be</b><b>some nice green planes.</b><b>Keep it so.</b><b>Yeah.</b><b>Keep it so humble.</b><b>So nice.</b><b>Just something I can easily run across</b><b>and enjoy the run across those planes.</b><b>God damn.</b><b>That's all I ask for in terms of zones.</b><b>Keep it nice and simple and pretty.</b><b>Not everything needs something.</b><b>Yeah, that way.</b><b>When you do have something, it's big.</b><b>It's noticeable.</b><b>You know, I'm not passing from like</b><b>insanely bright, crazy,</b><b>like fairy forest to like</b><b>red, hot lava magma</b><b>burning red, orange everywhere.</b><b>Lava area, you know.</b><b>Yeah.</b><b>That way, when you have it, it's going to</b><b>be a jarring transition.</b><b>Oh, yeah, that too.</b><b>Transitions between</b><b>zones are very important.</b><b>But I was just thinking like when you do</b><b>have a jarring area, it's going to show</b><b>compared to your more</b><b>plain and simple areas.</b><b>You know what I mean?</b><b>You need some zones to stand out.</b><b>You need some zones to blend in.</b><b>I think most of your zones should just</b><b>like blend in a little bit</b><b>and just be an enjoyable thing to look at</b><b>instead of like this</b><b>freaking theme park of an area.</b><b>I mean, I am so copiumed out on the right</b><b>of my mo and how much I</b><b>believe that they actually</b><b>know what they're know what they're doing</b><b>and they have the right idea.</b><b>Like when I go back to the right of my mo</b><b>website, I'm a more recruiting website.</b><b>We talked last time about</b><b>this initial image, right?</b><b>It shows this the main character in the</b><b>main image, the only</b><b>image we have of we're making</b><b>in a mo is a random person with literally</b><b>nothing on like they're</b><b>they look like a peasant.</b><b>You know, they're just</b><b>like a starting adventure.</b><b>They have nothing and the people are</b><b>like, they're just basic.</b><b>They're so basic.</b><b>We've heard they're not it's not and</b><b>remember we said they</b><b>could have gone any way.</b><b>They could have had like someone perched</b><b>on top about to drop down into Demacia</b><b>or or you fighting a freaking dragon.</b><b>At this point, they're dragging crazy.</b><b>Dragons are everywhere, right?</b><b>Oh, yeah.</b><b>Every day I look, we're in</b><b>tears getting a new dragon.</b><b>No, it could have been like that.</b><b>But instead, they chose instead.</b><b>They chose a simple,</b><b>simple, simple adventure.</b><b>Yeah, okay.</b><b>They understand it.</b><b>And then if you scroll down, you never</b><b>see anyone that's like a hero.</b><b>You know, you look at</b><b>the adventurers wanted.</b><b>This is when people looking at the</b><b>billboard, looking at</b><b>the different bounties.</b><b>You know, that's it.</b><b>They're just looking for bounties and</b><b>everyone's just standing around.</b><b>And there's no one that's that's.</b><b>She's not standing over Goliath, you</b><b>know, or standing over</b><b>like she's not killing.</b><b>Gods.</b><b>Some giant serpent.</b><b>Yeah, she just everyone's just there.</b><b>And it looks like maybe these two are</b><b>grouping up with her on that.</b><b>Who knows in the back, like the big guy</b><b>with the little guy.</b><b>Oh, yeah.</b><b>Yeah, I like I like that group.</b><b>That's a cool group.</b><b>I'm a fan.</b><b>Yeah, yeah.</b><b>That looks like they might be forming a</b><b>party because she</b><b>can't kill that by herself.</b><b>And then even you scroll down here, these</b><b>guys were not prepared.</b><b>Like this is a group.</b><b>This is a party of four losing like that</b><b>guy in the front was the tank.</b><b>Yeah, the healer is gone</b><b>like that guy's mid sprint,</b><b>kicking up snow.</b><b>I mean, the tank's gonna die for sure.</b><b>Has aggro.</b><b>Yeah, it's over like the hunter is as a</b><b>usual hunter doesn't even have an</b><b>arrow locked, you know.</b><b>Yeah, that's that's one hard.</b><b>That's going to be</b><b>that's going to be expected.</b><b>Yeah, yeah, I love that.</b><b>This picture specifically of of like the</b><b>you know, these guys</b><b>clearly like the Freljord</b><b>hunting or maybe being hunted by this</b><b>giant like yeti looking beast.</b><b>Maybe it's like a troll would be my guess</b><b>looking at him with</b><b>like the main and the beard</b><b>being like a like a orangish color.</b><b>I would think it's a troll.</b><b>Yeah, it's definitely a troll.</b><b>Yeah, those are huge and Freljord.</b><b>They're not they're like that.</b><b>That is the actual size.</b><b>Yeah, that's terrifying.</b><b>In the tusks.</b><b>Yeah, that's so I'm listening to this.</b><b>There's like part of his</b><b>helmet, but I love that.</b><b>My God.</b><b>But you know what?</b><b>I love how in this scene, even in this</b><b>very this is like by far</b><b>the most action packed.</b><b>Like image they have out of the three.</b><b>And even then it's like this is some</b><b>random no name yeti.</b><b>Just a creature native to the Freljord</b><b>fighting some random no name guys that</b><b>are clearly outmatched.</b><b>Yeah, like everything about this scene</b><b>just feels like some day to</b><b>day dangers that they face in</b><b>their life.</b><b>And that's what I hope even Mopi comes is</b><b>that exactly we're going</b><b>to see this kind of like day</b><b>to day just this is life in the Freljord.</b><b>You know, we're not going to be like save</b><b>us champion from the watchers.</b><b>They're breaking out right now.</b><b>Giant, giant evil tentacully monsters.</b><b>No, no, let me just fight a yeti.</b><b>Let me help out this little village with</b><b>like with their monster problems.</b><b>Okay, before we worry about some freaking</b><b>all encompassing darkness.</b><b>That that's exactly what you said exactly</b><b>what I thought when I saw this image.</b><b>And that's exactly how I feel about all</b><b>these images that no</b><b>one's no one's a superhero.</b><b>And that's another reason why I brought</b><b>up the hell divers game is</b><b>because in there, no one's a</b><b>superhero.</b><b>No one's top of the mountain.</b><b>Everyone's basic and everyone's just</b><b>like, yeah, you're a</b><b>soldier and that's it.</b><b>And that's fine.</b><b>And more than anything, hell divers makes</b><b>me happy just because</b><b>of the fact that it makes</b><b>everyone else happy that</b><b>they want that experience.</b><b>Do people maybe people are a little bit</b><b>of masochists like us.</b><b>They want to lose some fights.</b><b>All right.</b><b>They want to get just completely stomped</b><b>and have their planet lost forever.</b><b>Something about that dude in open world</b><b>experience where you're playing with</b><b>other people in real</b><b>time that I that can't be matched for me.</b><b>And I think it doesn't always work out.</b><b>Yeah, there's a big problem.</b><b>How's scrolling?</b><b>I saw a video like they were fighting on</b><b>this front one of the</b><b>front planets and he was like</b><b>looking at the basically the other</b><b>players instead of</b><b>pushing forward on that front</b><b>plan are literally just sitting back on</b><b>the back planets where it's safer.</b><b>You know, yeah.</b><b>And so yeah, like stuff like that's going</b><b>to happen where you</b><b>need to start being like,</b><b>guys, we need to do this or we need to</b><b>push forward or whatever.</b><b>And that's that's yeah, even it's because</b><b>stuff's not working out and it's not</b><b>contained in like a perfect</b><b>little bubble of let's skip over</b><b>here and then let's</b><b>do this and everything.</b><b>You never know what's going to happen.</b><b>And because you're depending on other</b><b>players, you're always going</b><b>to have weak links and weak</b><b>links.</b><b>Yeah, are not a bad thing.</b><b>But they are a bad thing, but</b><b>they're not like a bad thing.</b><b>Or you want to rule and it makes it all</b><b>the more rewarding when you</b><b>actually band together and</b><b>you're like, we actually did it, guys.</b><b>We actually.</b><b>I've got it brought ourselves together</b><b>and we took over this planet.</b><b>That's amazing.</b><b>Got it.</b><b>What?</b><b>Kong Kong.</b><b>I've got it.</b><b>Let's hear it.</b><b>Let's hear it.</b><b>Do not strengthen weak links.</b><b>The game should not try to strengthen or</b><b>compensate for a player's weaknesses.</b><b>If a player is bad, it</b><b>should show that they're bad.</b><b>And if a if a character has weaknesses,</b><b>it should have weaknesses like the</b><b>right.</b><b>Should not try to compensate or make</b><b>things easier or shrink</b><b>the the gap between a really</b><b>good player and a really bad player.</b><b>If a player is really bad, it's because</b><b>they're really bad and that's OK.</b><b>And it shouldn't be like</b><b>trying to make the game easier.</b><b>Sorry, this player can like more closely</b><b>align with even a better</b><b>player where a better player</b><b>can't be that much better because then</b><b>you're just</b><b>simplifying the game too much.</b><b>The game should be hard and a bad player</b><b>should always be</b><b>noticeably bad and they're</b><b>going to get they're going to get shipped</b><b>for it and that's OK.</b><b>Dude, agree.</b><b>Agree.</b><b>There should be, of course, if you're bad</b><b>at the game, that doesn't</b><b>mean you can't play the game.</b><b>All right.</b><b>I'm sure there's going to be some like</b><b>easier stuff for you like</b><b>like heck, there's going to be</b><b>certain quests.</b><b>They're not going to</b><b>be as hard as others.</b><b>You know, are you but can</b><b>you go into the dungeon?</b><b>At cap level and not know</b><b>how to use your abilities?</b><b>No, that dungeon has one difficulty.</b><b>If you're not good enough</b><b>for it, get out of the group.</b><b>I like that because accomplishments and</b><b>MMOs are different from</b><b>accomplishments in any other game.</b><b>When a player accomplishes something,</b><b>it's actively able to be</b><b>recognized by other people.</b><b>You know, if somebody has, you know, the</b><b>the freaking what's it called?</b><b>The the the the black the silithid mount.</b><b>Right.</b><b>From yeah, this from</b><b>the war of the garage.</b><b>That was an exclusive.</b><b>And that would be crazy.</b><b>Right.</b><b>Yeah.</b><b>And what you had to do to</b><b>get that mount was insane.</b><b>It what you had to do was taking hours</b><b>upon hours of your life and</b><b>the hours of the other people.</b><b>Yeah.</b><b>Your guild actively had to help you and</b><b>they had to ask for</b><b>nothing in return other than</b><b>you get to ring the gong and you get the</b><b>awesome mount that they do not have.</b><b>They gave tens of hours of their life to</b><b>make sure you got it.</b><b>That is insane to me.</b><b>But there was also no</b><b>easy way of getting it.</b><b>There was only one way to get that mount</b><b>and you had to be damn</b><b>good at the game to get it.</b><b>Well, also, even then it wasn't as good</b><b>as what you had to be</b><b>crazy enough to go for it.</b><b>You had to do so many</b><b>hours to invest enough time.</b><b>Yeah, you have to have the knowledge to</b><b>complete the quest line,</b><b>which was insanely obscure,</b><b>especially at the time because the</b><b>Internet was different back then.</b><b>But like, dude, everything about that is</b><b>one of my favorite</b><b>things in any any MMO ever.</b><b>It was insanely hard to</b><b>get very people have it.</b><b>And that's what made it special.</b><b>Nobody could just go get it.</b><b>There was no difficulty slider.</b><b>There was nothing like that.</b><b>You just either got it or you did it.</b><b>If you were not good enough to get it,</b><b>get good at the game.</b><b>And I think that creates a serious</b><b>investment in any MMO.</b><b>It does.</b><b>Series actually caring about the game.</b><b>Achievements actually.</b><b>I can tell you what happened, though.</b><b>If you did that today, people would say</b><b>it's not fair that the</b><b>rest of the guild people who</b><b>invested the time aren't</b><b>getting rewarded for that.</b><b>And they would say,</b><b>also, it's just a time sink.</b><b>It's way too much time invested in just</b><b>killing something over and over again.</b><b>It's like monotonous.</b><b>Those are the kind of complaints.</b><b>But but the people that are complaining</b><b>about it just don't go.</b><b>Just don't do it.</b><b>Just don't do it.</b><b>There's going to be</b><b>people that are enjoying it.</b><b>They're not going to</b><b>be complaining to you.</b><b>That's what I hope.</b><b>I really hope that they that they see</b><b>that there's going to</b><b>be people complaining.</b><b>But you need to like ratio it like a</b><b>three to one ratio that</b><b>every three complaints</b><b>is worth one good comment about it.</b><b>Something like that because way more</b><b>people are going to log on</b><b>and complain than I know.</b><b>Almost no one.</b><b>I've never logged on</b><b>and said this was great.</b><b>I never logged on and</b><b>said this is shitty.</b><b>But but that's what I'm saying.</b><b>Like most people who log on are going to</b><b>say they're going to go voice</b><b>problems and then go voice their what</b><b>they're upset about.</b><b>No one if someone's enjoying something,</b><b>they're not going to sit</b><b>there and go review it.</b><b>Oh, right.</b><b>Just thinking about that, there was so</b><b>many complaints about</b><b>that quest line and I still</b><b>think everything about it was so good.</b><b>Like, do you know that that one part of</b><b>the quest line where I think</b><b>it's like you have to guide</b><b>this one centaur way and do it through</b><b>like the moonglade or whatever the heck.</b><b>It's something like night off like an</b><b>area where you're</b><b>helping out this this like dry</b><b>ad looking guy.</b><b>And yeah, as an alliance player, you</b><b>know, like you have to</b><b>like guide him through there</b><b>and then you have to</b><b>fight him at some point.</b><b>I think you fight like some sort of like</b><b>Sator at the end and the</b><b>board can just come in and</b><b>ruin the whole thing.</b><b>Yeah, they can just kill the Sator way</b><b>too fast before like he</b><b>like completes like the</b><b>quest for you and everything.</b><b>They could just go in and kill the Sator</b><b>and then you're screwed.</b><b>You have to wait like I forget how many</b><b>hours before it resets.</b><b>And I love that.</b><b>I don't like the mechanic.</b><b>That meant alliance guilds or horde</b><b>guilds like vice versa.</b><b>Now, I'm schools would have to hire other</b><b>alliance players to</b><b>bring them in to fight</b><b>off the horde long enough so that they</b><b>could complete the quest.</b><b>That kind of stuff.</b><b>I'll say that can't make up, dude.</b><b>You that's so special.</b><b>And it was because there</b><b>was no other way of doing it.</b><b>There was only one way</b><b>to get that mountain man.</b><b>So special.</b><b>I don't like the mechanic, but I like</b><b>what the mechanic caused.</b><b>Right.</b><b>I don't want it to like I like the the</b><b>after effect of the mechanic.</b><b>I would like to see like a better way of</b><b>to be done other than</b><b>they can just come in and,</b><b>you know, kill the guy</b><b>too fast and it bugs.</b><b>It's like clearly a bug.</b><b>You know, it was it was clearly a bug.</b><b>Yeah, hopefully I want to see that</b><b>emulated where it's not a bug.</b><b>Yeah, that's what I'm saying to you.</b><b>Like obviously, like yeah, a lot of very</b><b>special stuff in classic.</b><b>Wow was actually</b><b>oversights or bugs of some kind.</b><b>But if you can do that</b><b>kind of stuff intentionally,</b><b>kind of like how hell divers is doing it</b><b>now, you'd see how magical it can be.</b><b>And how many experiences you still see</b><b>people talking about like 20 years later</b><b>from classic.</b><b>Wow.</b><b>And that's because of those organic</b><b>experiences that you can't get by just</b><b>lowering the difficulty</b><b>of the dungeon or of the raid</b><b>or of this insane quest line.</b><b>Yeah, I generally.</b><b>Divers is like that where it's a lot.</b><b>It does a lot for them.</b><b>Yeah.</b><b>Hell divers.</b><b>I think only has</b><b>there's only one difficulty.</b><b>It is what it is.</b><b>Yeah, it is what it is.</b><b>You don't know like you're logging on.</b><b>You don't know what you're</b><b>going to be experiencing.</b><b>And I feel like that's also something</b><b>that's that's compelling</b><b>when you don't know exactly</b><b>what's going to happen.</b><b>You don't know exactly how</b><b>how the enemy is going to be.</b><b>It's unknown.</b><b>I mean, that's one thing that I like</b><b>rating and I like dungeons.</b><b>But I've always been PVP because I like</b><b>not knowing what's going to happen.</b><b>I like not knowing what's not</b><b>what I'm going to be facing.</b><b>And I like not knowing what</b><b>I have to do exactly to win.</b><b>I like rating too, but I've always been I</b><b>think rating I was very</b><b>much like I just have to learn</b><b>how the mechanics have to</b><b>learn what I have to do.</b><b>And then I just have to execute on it.</b><b>I need to learn my class, get my gear.</b><b>And then once I know the mechanics,</b><b>there's no way I can lose.</b><b>Yeah, man.</b><b>I felt like PVP there's always a chance</b><b>constantly that I could lose.</b><b>Yeah, yeah.</b><b>Because the other person is just as</b><b>capable of winning as you are.</b><b>Unlike in PVE, where, you know, the</b><b>intention is that you win PVP.</b><b>Your goal is to win, but that's not the</b><b>intention of the devs.</b><b>It's very different.</b><b>And that's why I love</b><b>our PVP so much too.</b><b>I agree that it's just you can have these</b><b>epic battles and lose completely.</b><b>But those are also some of my like</b><b>favorite memories is losing horribly.</b><b>But just thinking about how</b><b>insanely cool that fight was.</b><b>Like I think people take world to the</b><b>wrong way a lot because</b><b>most of the time people think</b><b>of world to be,</b><b>especially in World of Warcraft.</b><b>They think of just getting corpse camped</b><b>right by like some rogue.</b><b>But like if you actively roll PVP,</b><b>there's a very big</b><b>difference between passive world</b><b>PVP and active world PVP, right?</b><b>Where you are going out of your way to</b><b>find other people who</b><b>are actively world PVPing</b><b>and getting involved in</b><b>that community is so cool.</b><b>It's easily my favorite part of retail.</b><b>Wow, which is shocking because</b><b>I did such a small community,</b><b>but that community is very tight niche</b><b>and very, very cool because it.</b><b>When you get a group of like 40 players</b><b>together because, you know,</b><b>like the other faction is camping this</b><b>town or camping this</b><b>flight path for your for your</b><b>faction for your fellow</b><b>players is trying to level.</b><b>You get in there with your big group</b><b>flying down from the sky or whatever that</b><b>how the heck you'd sneak in there and</b><b>fight your way through some</b><b>other army of other players.</b><b>Oh, man, there's still to this day</b><b>nothing else like that.</b><b>And that can only happen in MMO.</b><b>That's why I'm hoping Riot does some</b><b>sense of like Noxus,</b><b>Demacia, but I don't</b><b>think it's going to happen.</b><b>It's just helldivers, I think makes it</b><b>more possible than it was before.</b><b>But I'm sure they've already made their</b><b>decision on this, right?</b><b>This is like a pretty deep mechanical</b><b>decision for MMO if they're</b><b>going to have factions or not.</b><b>I don't think they're going to have any</b><b>kind of world PVP,</b><b>but man, what I hope so.</b><b>And I think helldivers proves that</b><b>there's some sense of like</b><b>people are OK to lose things</b><b>because then it makes it meaningful.</b><b>Man, that's that's</b><b>actually a really good point.</b><b>Sometimes the threat of losing something</b><b>is what makes it valuable.</b><b>Yeah, that's how I feel.</b><b>And I'm almost can do that because you're</b><b>in this world with other people.</b><b>There's only one of this thing in this,</b><b>like, you know, open world server, right?</b><b>Things are limited.</b><b>Things are finite.</b><b>So it's just.</b><b>Dude, just philosophically, I'm most of the coolest thing ever to me.</b><b>Especially in an open world server sense.</b><b>Without a doubt, I think without a doubt</b><b>me and you specifically for sure.</b><b>We're both MMO players.</b><b>Oh, yeah.</b><b>100 percent.</b><b>But that doesn't mean that there's not</b><b>other stuff to look</b><b>forward to till the right.</b><b>Oh, right.</b><b>Because we're going to get that.</b><b>We're going to get the name this year.</b><b>That's not I'm not announcing the news.</b><b>OK, that's just speculation.</b><b>We're going to get the name this year.</b><b>We're going to get a little tidbit.</b><b>We're going to get a little little</b><b>snickerdoodle, a little little sprinkle.</b><b>Yeah. Yeah. Yeah. Yeah. Yeah. For sure.</b><b>Yeah.</b><b>I hope I freaking hope so.</b><b>I doubt it, though.</b><b>I feel like it's going to be like like</b><b>maybe a couple more</b><b>images, maybe like a couple very</b><b>like shots and then maybe like they'll</b><b>show like one of the cities or</b><b>something like a little piece</b><b>of a city or something like that.</b><b>And then it'll be the name.</b><b>I think that's what</b><b>we're going to get this year.</b><b>Then next year, I think will be the</b><b>cinematic and stuff and</b><b>maybe even the the Alpha.</b><b>Dude, with how much riot is spreading out</b><b>in terms of like, you</b><b>know, they're beyond just like</b><b>League now, they're releasing all these</b><b>titles with like, you</b><b>know, the RPG on the way and</b><b>everything like that.</b><b>You think we're going to start seeing</b><b>some kind of like riot, like just</b><b>announcement type of thing</b><b>like, like, like Nintendo</b><b>has like Nintendo Direct.</b><b>Don't know about Blizzcon.</b><b>PlayStation has state of play.</b><b>Oh, yeah.</b><b>Yeah, they should.</b><b>I would think they will.</b><b>Because yeah, at this point, they got so</b><b>many games, dude, like.</b><b>I feel like people would genuinely tune</b><b>into that kind of thing,</b><b>especially once the MMO drops,</b><b>like I could always see them showing off</b><b>updates for the MMO, showing</b><b>off updates for for Legends</b><b>of Runeterra, a place for League of</b><b>Project L, Project L,</b><b>Project F, dude, and like any other</b><b>games they put on announcing because</b><b>they're obviously going</b><b>to have more titles in the</b><b>future, it seems like, you know.</b><b>So yeah.</b><b>And even just like showing off their like</b><b>shows and stuff like, you</b><b>know, with season two of</b><b>Arkane, they're definitely going to do</b><b>more in the television</b><b>movie spotlight with how well</b><b>Arkane is doing.</b><b>I think I would love if they had some</b><b>sort of like just</b><b>dedicated to their own series</b><b>and games to announce stuff.</b><b>I would get so hyped for that.</b><b>Yeah, and I think you'll see maybe</b><b>smaller titles too,</b><b>like the riot forge titles.</b><b>I'll be doing we do</b><b>have Bandle Tail tomorrow.</b><b>We've not mentioned that yet.</b><b>I'm 100% going to be</b><b>bandling it up tomorrow.</b><b>OK, we got a Bandle Tail tomorrow.</b><b>We got Project L, which is already had</b><b>been like players have</b><b>literally played it, which I think,</b><b>you know, it was</b><b>either going to be released.</b><b>I feel like it will be</b><b>released really early next year.</b><b>I think it'll be a surprise release in</b><b>the summertime or</b><b>sometime either in the summer,</b><b>early, well, in the summertime, late this</b><b>year or early next year.</b><b>And then we have Project F, right?</b><b>That's an action RPG, which people are</b><b>saying that there's</b><b>speculation that it could be</b><b>multiplayer.</b><b>So that could be cool.</b><b>It's an ARPG.</b><b>I think that that could be fun.</b><b>That's in development.</b><b>So all the Project L,</b><b>Project F, I think are farther off.</b><b>We have Bandle Tail.</b><b>I'd say Project L comes after that.</b><b>Project F comes after that.</b><b>And then I think the right of them all.</b><b>Oh, no, I could definitely</b><b>see that timeline happening.</b><b>And then who knows what the</b><b>heck they're going to like.</b><b>You know, start working</b><b>on in between now and then.</b><b>Like we might see some</b><b>other projects in the alphabet.</b><b>Who knows?</b><b>They release a</b><b>gameplay footage of Project F.</b><b>No way.</b><b>Have they?</b><b>Hold on.</b><b>I still feel very little about that game.</b><b>Hold on.</b><b>I'm gonna find out right now.</b><b>It's I wish they came out with the names</b><b>like I'm gonna be weirded</b><b>out when they announced like</b><b>Project L.</b><b>What's it called?</b><b>Wait, G, Finity, Esport and all.</b><b>Project F, man.</b><b>But there's so many Project F's.</b><b>Riot Games, Project F.</b><b>Oh, there is a little bit of footage.</b><b>What the heck?</b><b>Is that is there something like official</b><b>from the League of Legends?</b><b>League of Legends page.</b><b>Yeah, what I'm seeing stuff too of like</b><b>random YouTube videos.</b><b>Yeah, like the little bit.</b><b>Yes, like early development footage.</b><b>Yeah, but I don't see</b><b>anything official from them.</b><b>Yeah, that's the thing.</b><b>Right.</b><b>Yeah, it's very limited.</b><b>It's like a little thing.</b><b>It looks like, man, what's that?</b><b>There's like a game, you</b><b>know, where you're paying.</b><b>It's top down third person where you're</b><b>kind of adventuring together.</b><b>A lot of games have</b><b>done a few games like that.</b><b>Just in general, like isometric titles</b><b>are very popular these days,</b><b>especially for like, yeah, titles.</b><b>With that.</b><b>Yeah, so you can look.</b><b>Mm hmm.</b><b>You can look it up.</b><b>Everyone can look it up.</b><b>You can literally see</b><b>it's barely anything.</b><b>There's videos like obviously that are</b><b>hours on it, I'm sure.</b><b>But it's it's honestly maybe</b><b>four seconds of actual footage.</b><b>Yeah, of the game.</b><b>So yeah, not really enough to go.</b><b>So for all I know,</b><b>that's Nylander's gameplay.</b><b>I have no idea.</b><b>Exactly.</b><b>It's the same image, the same little</b><b>footage everywhere, but it's there.</b><b>And supposedly they could</b><b>be making a turn based game.</b><b>A 4x turn based game.</b><b>Oh, there's a website that I really like.</b><b>Yeah, there's a</b><b>website that I really like.</b><b>The writer mode has like</b><b>two articles listed on it.</b><b>I'll I'll link those in the description</b><b>for anyone interested in either of those.</b><b>Yeah.</b><b>Yeah, you're right, right.</b><b>It's growing.</b><b>That's the thing, right?</b><b>I feel like is at the initial stage of</b><b>growing and it's going to get to a point</b><b>where, yeah, a big announcement, they</b><b>could definitely do that,</b><b>especially when you got the MMO, you got</b><b>League of Legends, you</b><b>got Legends of Runeterra.</b><b>You'll have Project L, which is</b><b>definitely a game that can</b><b>be carried for a long time.</b><b>Like a fighter.</b><b>Absolutely.</b><b>Like that.</b><b>That's going to stick around for a while.</b><b>Yeah, we're going to</b><b>see some DLC characters.</b><b>And luckily, thanks to League of Legends,</b><b>they have a they have a</b><b>decent pool of characters</b><b>to pick from for their DLC.</b><b>So to say the least.</b><b>So yeah, ever growing updates.</b><b>Yeah.</b><b>Yeah, we're absolutely going to see</b><b>updates in Project L.</b><b>In fact, I like if like Bethesda can do</b><b>their own, you know,</b><b>like YouTube live stream</b><b>of like their game announcements.</b><b>Riot definitely can.</b><b>Right.</b><b>Definitely has enough games lined up with</b><b>like live service games</b><b>that they're constantly</b><b>going to be updating and releasing new</b><b>patches of content for that.</b><b>They can totally do stuff like that.</b><b>I would I would love it.</b><b>Maybe once their catalog</b><b>gets a little bigger, who knows?</b><b>Yeah, which I don't</b><b>think is that far off.</b><b>I feel like that's</b><b>going to happen quickly.</b><b>I wouldn't be surprised if we start</b><b>seeing an event like that next year.</b><b>Right.</b><b>Like I totally think it's possible at</b><b>like the bare minimum,</b><b>like once a year for big</b><b>announcements.</b><b>It makes sense.</b><b>You want your game.</b><b>You want someone who's like, let's say</b><b>I'm fully invested in them.</b><b>Oh, that's all I play.</b><b>And I just I'm</b><b>watching for the news and MMO.</b><b>You want me to see your other titles and</b><b>your other projects and your other games.</b><b>So I can play those too.</b><b>That's how you get someone</b><b>invested in your ecosystem.</b><b>You know, that's why Apple every time</b><b>they freaking announce a product,</b><b>they're always showing off</b><b>their other products in time.</b><b>Yeah, absolutely.</b><b>Now people live for like</b><b>companies live for that ecosystem.</b><b>That's absolutely what Riot's going for.</b><b>Right.</b><b>And they're doing a damn good job at it.</b><b>Like they're they're releasing a lot of</b><b>content for a lot of different games.</b><b>Like releasing a lot of games, period.</b><b>But it's all quality.</b><b>It all has that that riot seal of</b><b>approval that we know and love.</b><b>So like man, I would easily and I think a</b><b>lot of people will easily watch</b><b>a riot direct is what I'll call it.</b><b>Yeah, the right.</b><b>We've already named the MMO</b><b>and their their show for it.</b><b>Riot direct and Runeterra.</b><b>What are we going to call Project L?</b><b>Oh, man.</b><b>Runeterra fighter.</b><b>Right.</b><b>Right.</b><b>Riot fighter Z.</b><b>Right.</b><b>Riot fighters.</b><b>Street riot.</b><b>Yo, Street.</b><b>Right.</b><b>Street riot.</b><b>That actually is not a bad name.</b><b>Actually, yeah, but</b><b>it's going to be something.</b><b>Yeah, it's not a bad name, but I don't</b><b>think that's going to be.</b><b>No, I doubt I got to do that.</b><b>Well, I see.</b><b>I mean, there should</b><b>be a name drop sooner.</b><b>I can't believe we're this</b><b>close to Project L dropping.</b><b>We have not gotten a name yet.</b><b>I know.</b><b>I don't even know why</b><b>they released the name.</b><b>Like I feel like the name is something</b><b>you pick really early.</b><b>And now everyone knows it as Project L.</b><b>And now we're all going to</b><b>know this one is Project F.</b><b>Like it's going to be weird to me to get</b><b>this name out of my head.</b><b>Yeah, I agree.</b><b>Dude, honestly, I genuinely think that</b><b>once the riot title,</b><b>like for the right memo,</b><b>once that title drops, we're still going</b><b>to call it the right MMO.</b><b>We've called it the</b><b>riot MMO for so long now.</b><b>When they release Project X as the title,</b><b>I'm going to be like, come on.</b><b>Yeah.</b><b>Just give me the name.</b><b>Do a title drop, but it's like, yeah, the</b><b>next letter in the alphabet is here.</b><b>I'm releasing the alpha for Project X.</b><b>I'm like, oh, come on, guys.</b><b>What are we doing?</b><b>Dude, yeah, I agree.</b><b>I don't know.</b><b>Give me one letter.</b><b>I don't know.</b><b>I feel about this</b><b>marketing thing that they're doing.</b><b>Yeah.</b><b>With all like the project titles because</b><b>yeah, once Project L,</b><b>if if Project L gets a proper name goes</b><b>genuinely at this point,</b><b>I think they're better off just</b><b>continuing to call it Project L.</b><b>People will probably like Project L and</b><b>think, oh, League of Legends.</b><b>That's what the L stands for.</b><b>And I agree.</b><b>Honestly, I thought that was the name.</b><b>Like, I thought that was it.</b><b>Like, that was the name.</b><b>Yeah.</b><b>Until Project F.</b><b>Yeah, I thought that was it, too.</b><b>I thought that was just called Project L,</b><b>which honestly is not a bad name.</b><b>Like, no.</b><b>And at this point, it's stuck.</b><b>So I think they have to commit to it.</b><b>If they change the name, the name up now,</b><b>it's going to be</b><b>confusing for a lot of people</b><b>who aren't like really kept up to date.</b><b>I think we're going to</b><b>be confused of a feeling.</b><b>I think so, too.</b><b>I think we're going to be confused.</b><b>But hey, you playing Bandletail tomorrow?</b><b>I'm playing Bandletail tomorrow.</b><b>You playing Bandletail tomorrow?</b><b>I am playing Bandletail tomorrow.</b><b>I will see you in Bandle City.</b><b>Oh, man.</b><b>Well, whether whether you're</b><b>a fan of the upcoming title,</b><b>Bandletail or anticipation for Project L</b><b>has filled you to the brim.</b><b>I can assure you that</b><b>our tankards are empty.</b><b>So that's all for this episode.</b><b>Hope you enjoyed this hour of us spewing</b><b>nonsense about how cool it</b><b>is to lose things in MMOs.</b><b>Stay tuned for next week when we talk</b><b>about how awesome Bandletail is.</b><b>And if Enscro gets his collector's</b><b>edition, we're</b><b>totally making a tier list.</b><b>Heck yeah.</b><b>Yes.</b><b>Oh, yeah, we're doing that</b><b>next week at the tier list.</b><b>Okay, the tier list</b><b>is next week for sure.</b><b>And to stay up to date on the goings on</b><b>for this podcast specifically,</b><b>you can follow us at the Brazen Hydra on</b><b>Twitter where you can add us questions,</b><b>just topics for us to talk about.</b><b>And you can also find</b><b>us at thebrazenhydra.com.</b><b>Thanks for stopping by.</b><b>We'll see you in the next one.</b>

Intro
Helldivers & World PvP
World Size
Player Housing & Travel
Riot MMO Copium
Riot Games Direct/Announcement ?
Outro