The Brazen Hydra

#15 - Riot MMO MUST Solve for This, Addons, Community, Servers, Bandle Tale, and MORE!

March 07, 2024 BrazenHydra Season 1 Episode 15
#15 - Riot MMO MUST Solve for This, Addons, Community, Servers, Bandle Tale, and MORE!
The Brazen Hydra
More Info
The Brazen Hydra
#15 - Riot MMO MUST Solve for This, Addons, Community, Servers, Bandle Tale, and MORE!
Mar 07, 2024 Season 1 Episode 15
BrazenHydra

Send us a Text Message.

This episode and more at https://www.thebrazenhydra.com

Hosts:
EntGrove: https://twitter.com/entgrove
KongQuest: https://twitter.com/KongQuest95

Support the Show.

YouTube: https://www.youtube.com/@TheBrazenHydra
Twitter: https://twitter.com/TheBrazenHydra
Instagram: https://www.instagram.com/thebrazenhydra/

Brazen Hydra Barkeep
Become a supporter of the show!
Starting at $3/month
Support
Show Notes Transcript

Send us a Text Message.

This episode and more at https://www.thebrazenhydra.com

Hosts:
EntGrove: https://twitter.com/entgrove
KongQuest: https://twitter.com/KongQuest95

Support the Show.

YouTube: https://www.youtube.com/@TheBrazenHydra
Twitter: https://twitter.com/TheBrazenHydra
Instagram: https://www.instagram.com/thebrazenhydra/

<b>Hello and welcome to the creaking</b><b>salt-soaked cables of the</b><b>Brazen Hydro Pub in Bilgewater.</b><b>We're your hosts and Grovend, conquest,</b><b>and today we'll be sharing a</b><b>pint and talking all things</b><b>Runeterra and beyond. So, VandalTale is</b><b>out and about. We'll talk</b><b>about RideMMO, expectations,</b><b>what kind of timeline we're looking at</b><b>right now with 2XKO coming</b><b>out in 2025, and what are our</b><b>thoughts? You know, now all the footage</b><b>is out, there's a lot more</b><b>footage going around of 2XKO.</b><b>Talk a little bit about the beta that's</b><b>coming up. Let's start off</b><b>with nice and easy. Let's set up</b><b>some VandalTale because I'm still running</b><b>through VandalTale. I want</b><b>to know your thoughts on the</b><b>game overall and then where you're at</b><b>right now in the game.</b><b>Yeah, I haven't played too much</b><b>since our last podcast since those two</b><b>are pretty close together.</b><b>So, I'm still chilling in</b><b>Yarnville tutorial land, but I do want to</b><b>talk a little bit about</b><b>the way the item management</b><b>and the crafting works in that game</b><b>because I like how it's very, very</b><b>casual, right? This feels like</b><b>a very soft RPG. I can kind of appreciate</b><b>that. I really like how I,</b><b>I, I, I, not expecting this</b><b>game to be too long, right? My guess is</b><b>it's going to be like, it's very long.</b><b>How many hours are you</b><b>going to be doing right now? I don't</b><b>know. You want me to check? Yeah. Let me</b><b>check. Here, let's check.</b><b>I think, I think I'm going to be like</b><b>max. Like this is going to be like, like</b><b>your average 10 hour</b><b>game, right? No. That's what I was</b><b>thinking it was going to be. How do you,</b><b>isn't there a way to see,</b><b>I think there's a, hold on, there's a way</b><b>to see like play time. Oh</b><b>yeah, you're on Switch. Yeah,</b><b>there's definitely a way. Yeah, I'm at,</b><b>I'm at 25 hours or more. Holy crap. Do</b><b>you think you're like</b><b>close to the end? Yeah, yeah. I'm nearing</b><b>the end. Like do you see the, uh, yeah,</b><b>yeah, no, it's a lot.</b><b>And I, and I honestly, like if you want</b><b>100% did this, there's even</b><b>more, like I haven't really</b><b>done much fishing yet and you probably</b><b>don't even know what that</b><b>is, but I got to do a bunch of</b><b>fishing. Oh no, yeah. I got already tried</b><b>like, you know, they show like</b><b>a fishing spot and it's like,</b><b>oh, I can't fish yet. You know, they</b><b>already hit me with that. So now you</b><b>don't really have to fish,</b><b>but I want to fish, but like, no, the</b><b>game gets pretty big and it</b><b>keeps getting bigger and the</b><b>stuff gets a little bit more complex.</b><b>Like, you know, you start out where,</b><b>okay, I get some yarn.</b><b>Now I take the yarn and I weave it into</b><b>this. And then I use that to</b><b>create some cloth. It's like</b><b>super simple, but then it gets into like,</b><b>you start having to come combine magic</b><b>and heat and all this</b><b>stuff to create something that you then</b><b>use to create something</b><b>else. And then even like cooking,</b><b>bro, cooking, cooking becomes fricking</b><b>fire. Like I started</b><b>getting, I like it. Hey, you know,</b><b>overcooked. Yeah. Yeah. Yeah. It's</b><b>overcooked. It gets to</b><b>that level where you're like,</b><b>you're running around, you're trying to</b><b>juggle a bunch of</b><b>different things. You got a couple</b><b>things turning in the pot. You got</b><b>another thing that's, that's being</b><b>grinded up while you're</b><b>cooking something else. And you got two</b><b>things sitting on the plate</b><b>because you know, someone's</b><b>going to order that stuff and that stuff</b><b>takes time. So no, the</b><b>cooking gets interesting,</b><b>especially like late in the late game.</b><b>Like the, the later recipes are</b><b>multi-step, you know?</b><b>My God, dude. Yeah. I guess this game is</b><b>all about the crafting, right?</b><b>So yeah, even cooking is crazy later on.</b><b>I just didn't expect it to</b><b>because the game comes off as</b><b>very, you know, like not intense. They're</b><b>not expecting, you know,</b><b>players with experience to</b><b>like expect a difficult game, you know,</b><b>new people who are not</b><b>familiar with video games</b><b>and come into this and play it. It seems</b><b>like they have a good</b><b>time. Yeah. It eases you in.</b><b>It doesn't, it's not like all of a sudden</b><b>it just spikes up. It's</b><b>very gradual, you know,</b><b>like, okay, you learn how to create the</b><b>cloth and then you use that cloth to</b><b>create something else.</b><b>Then you combine that thing that you</b><b>created with like some magic</b><b>thing while you're creating it</b><b>to make something else. You know, it's</b><b>like it builds up to the</b><b>point and you're like, whoa,</b><b>I'm doing a lot. And I have like three</b><b>things being crafted at the same time.</b><b>And you have like a little workshop and</b><b>everything's moving. It gets cool.</b><b>Oh, man. Okay. Do you have the bag? Yeah,</b><b>yeah. You have a backpack yet?</b><b>Um, I think I literally like just got the</b><b>backpack. For sure.</b><b>That's where the backpack.</b><b>The backpack is fun. It does feel like</b><b>your home and you customize it</b><b>and stuff and you make it how</b><b>you want. It's cute. Oh, yeah. I had a</b><b>feeling that's like, oh,</b><b>it's okay. It's some player</b><b>housing that you can just take with you.</b><b>So yeah, I talked about</b><b>that a little bit in the</b><b>applicability to the MMO. Yeah, because</b><b>it feels like you make it your own</b><b>and you unlock stuff based on what you're</b><b>doing in the game and</b><b>you use like what in game,</b><b>what you earn to make your house look a</b><b>little bit more unique and more you.</b><b>Uh, it's it's it does feel like it's your</b><b>house. Like your house is</b><b>unique. My house is looks</b><b>probably nothing like how your house will</b><b>look at the end. And the</b><b>way I arrange things is</b><b>completely different than the way you're</b><b>going to arrange things.</b><b>And you and it gets your house</b><b>gets bigger. Like it starts out. I can't</b><b>even believe how small it</b><b>started compared to where</b><b>I'm at now. Like my my knitting house is</b><b>pretty significant.</b><b>Yeah. Oh, I assumed honestly,</b><b>just like somebody was going to stay that</b><b>size. But I think it's</b><b>also because I assumed it was</b><b>going to be a really short game. This is</b><b>I assumed that too.</b><b>Yeah, I was fully expecting</b><b>this can you want the smaller riot forge</b><b>titles? Like I thought they</b><b>were going out with just like</b><b>a oh, yeah, and he's our last title. But</b><b>it sounds like they</b><b>really this is a full fledged</b><b>yet another riot forge banger. Yep. And</b><b>it doesn't end. It just keeps</b><b>going. Like you think, okay,</b><b>this has to be the end. And there's a</b><b>whole another level. And even though tell</b><b>you like you thought</b><b>it was over. Started and I'm like, I did</b><b>think it was over. I</b><b>really thought that was the end.</b><b>Oh, my God, dude. I do really like the</b><b>the experience system. I</b><b>think that's very. Yeah.</b><b>Yeah. I love the experience system. Yeah,</b><b>it just gives you a</b><b>reason to try and do everything</b><b>and just wander around aimlessly because</b><b>you get rewarded for</b><b>doing just about anything.</b><b>You know what? And there's no leveling,</b><b>but I do feel like stronger now,</b><b>much stronger now than I did at the</b><b>beginning. And I wonder if</b><b>like, man, maybe in the right</b><b>amount, do you think I always wonder</b><b>about new ways that they could do</b><b>something like levels is</b><b>a big problem in the most that I played.</b><b>I agree. What if we did</b><b>away with the problem?</b><b>It's hard to find a good solution because</b><b>removing levels creates a</b><b>whole lot of other problems</b><b>that you would have to, you know, you</b><b>need to address a lot of,</b><b>you know, things in terms of</b><b>progression and what makes the player</b><b>feel good, what makes</b><b>them want to play the game,</b><b>what makes them feel like their character</b><b>is getting stronger if</b><b>you take away levels.</b><b>There's an answer there. I just don't</b><b>have it. But I think I</b><b>think the best of them out there</b><b>will will do away with them. We'll do</b><b>away with levels. I</b><b>genuinely think that I think</b><b>horizontal progression in general, like</b><b>Bandle Tail is a lot more</b><b>exciting than the linear level</b><b>system that every MMO has. But also</b><b>Bandle Tail in its case,</b><b>it's a single player game that's</b><b>entirely contained with the beginning and</b><b>end. Right. Yeah. They're</b><b>not having to constantly</b><b>expand this game and add new new tiers</b><b>for, you know, each of your</b><b>skills and that kind of stuff.</b><b>Yeah. Like this kept going. Yeah,</b><b>exactly. They they map out. They're able</b><b>to map out the whole</b><b>thing before, you know, the content phase</b><b>of the game even starts in</b><b>terms of like development</b><b>cycle. So with MMOs to make something</b><b>like the way Bandle Tail</b><b>makes your character stronger</b><b>without necessarily making your character</b><b>objectively better is</b><b>it's a big task, but I</b><b>think it's possible. Definitely. I hope</b><b>Riot takes some risks</b><b>with their MMO like that.</b><b>Because at this point, we have Final</b><b>Fantasy 14. We have World of Warcraft.</b><b>They're still running.</b><b>They still exist. What's the reason to</b><b>start a new MMO? What's</b><b>the reason to go to riots?</b><b>So yeah, it has to be different. Yeah,</b><b>they got to take some risks for sure.</b><b>They got to, you know,</b><b>break the mold if they want to get up</b><b>there with the with the Goliaths that</b><b>exist now in the MMO</b><b>space, especially in general. Like if</b><b>they're just going for the</b><b>MMO audience, they're gonna</b><b>lose out. It won't be worth it. Right.</b><b>The MMO audience is really</b><b>like, the audience is like</b><b>decently large, especially with Final</b><b>Fantasy 14. But it's just not</b><b>enough to invest in like six</b><b>years of development to make this massive</b><b>game when like, hopefully</b><b>updates to League of Legends</b><b>won't be making more than the MMO. You</b><b>know what I mean? They're</b><b>gonna have to reach like a</b><b>mainstream audience. They're gonna have</b><b>to reach the casual gamer in</b><b>every genre, you know, they're</b><b>gonna want to hit the frickin fortnight</b><b>players if need be. Yeah, so</b><b>like they, and if they want</b><b>to break out of the MMO audience, which</b><b>they should, they're</b><b>gonna have to take some risks.</b><b>And that's one risk I think they should</b><b>take. And I think Bandletail</b><b>proves that you can do that</b><b>kind of thing. Man, there's there's so</b><b>much stuff that they could</b><b>do differently than how things</b><b>are done today. I do feel like leveling</b><b>for one is one of those</b><b>things. Travel has to be a big</b><b>part the way they get around the map. No</b><b>faction system, although</b><b>that's not a new thing. I don't</b><b>even I think a faction system would be.</b><b>Yeah, I like I really like</b><b>the order hall system. We've</b><b>talked about this and World of Warcraft</b><b>like we're not I'm not</b><b>saying reinvent the wheel.</b><b>There's certain things that should stay.</b><b>We talked about the Holy</b><b>Trinity. That's something that I do</b><b>think should stay and should definitely</b><b>be a part of the MMO. But I would like</b><b>them to I want I want</b><b>to be shocked a little bit. Like I want</b><b>to hit I want to hit a little</b><b>bit of like I joined the MMO.</b><b>And I'm like, my gosh, like nothing of my</b><b>MMO experience really translates here.</b><b>And I feel like it's it's a totally fresh</b><b>uncharted water. The biggest problem.</b><b>I'll let you respond</b><b>to that first. And then I and then I want</b><b>to go I want to talk to</b><b>you about this. But go ahead.</b><b>Okay, I was gonna say I totally agree</b><b>that I'm what you said that</b><b>last thing was totally what I</b><b>was gonna say is like, I want to go into</b><b>some of them. And it better</b><b>not be like, okay, these are my</b><b>talent points. Okay, this is my level, my</b><b>experience bar. Oh, here I got</b><b>reputations. Okay, okay. Oh,</b><b>I'm this class. Okay, so I'm probably</b><b>gonna have. Okay, this is my meter,</b><b>right? Okay, yeah, I use</b><b>these abilities. Okay, got it. You know,</b><b>because any other mode that</b><b>I play right now will give me</b><b>that feeling except maybe like freaking</b><b>RuneScape, right? Where that</b><b>game's just totally different.</b><b>But most MMOs are going to feel like,</b><b>like, was it like World of Warcraft and</b><b>EverQuest before it,</b><b>you know, those two titles are really the</b><b>ones that created the</b><b>MMO space that we know now.</b><b>And I think it's time for a change for</b><b>sure. It's been a decade now.</b><b>Yeah, and what you just said ties exactly</b><b>into the question, which</b><b>is like, you're saying that</b><b>you want to go in and you want that fresh</b><b>new experience where</b><b>you don't have those those</b><b>handrails where you know exactly what to</b><b>do. Like I could play</b><b>even though I haven't I mean,</b><b>maybe right now right now, because I</b><b>haven't played World of Warcraft in a</b><b>long time at this point.</b><b>But I pretty much I would know what to</b><b>do. Like I'd go to Wow, I had</b><b>to look at the best talents,</b><b>I would best level and look at the best</b><b>pattern I'd be done. Yeah,</b><b>how do you avoid that? That's</b><b>the hardest. That is the biggest problem.</b><b>For sure. Yeah. I</b><b>mean, you could do it like</b><b>like they have what's that new one in</b><b>World of Warcraft classic?</b><b>It's not classic. Yeah. Season of</b><b>Discovery does it right where I like</b><b>they're releasing things</b><b>little by little. Yeah. At the same time,</b><b>eventually things will be known.</b><b>Yeah. And then there will be meta builds.</b><b>And that's also a problem. Yeah.</b><b>But yeah, so I think Season of Discovery</b><b>is they do a good job with</b><b>it in the sense that they do</b><b>actually keep all of the like objectives,</b><b>all of the secret runes you</b><b>can get to upgrade your class</b><b>to give your class new abilities. They</b><b>keep those runes hidden</b><b>throughout the world in the open</b><b>world. And they do a very good job of</b><b>actually keeping them</b><b>secret until launch, which is</b><b>surprising, given that while players will</b><b>dig into the deepest depths</b><b>of the games, like, you know,</b><b>playable test build in order to find</b><b>these things literally like</b><b>mining the data. Yeah. Yeah.</b><b>But they managed to keep it secret. And I</b><b>will say for the first like month,</b><b>it's very fun. For the first month,</b><b>people literally don't</b><b>know where these things are.</b><b>And there will be like discord</b><b>communities and stuff. And that's OK.</b><b>This is something I'm going</b><b>to get into. That's something you didn't</b><b>find. So you played it, right? Yeah.</b><b>Like a decent amount of it. OK. Give a</b><b>little bit of background on what it is</b><b>and what makes it unique, because a lot</b><b>of people I mean, are I feel</b><b>like our community is mostly</b><b>I mean, we're obviously people, legends,</b><b>players, teamfight, taxi</b><b>players, Legends of Runeterra,</b><b>players to X Co player eventually. But a</b><b>lot of them don't even</b><b>know what World of Warcraft is</b><b>ever played World of Warcraft. So explain</b><b>season of discovery a</b><b>little bit for them.</b><b>OK, so, yeah, I'm going to say World of</b><b>Warcraft is wild because</b><b>we started off with World of</b><b>Warcraft classic, right, which is the</b><b>original World of Warcraft</b><b>that released in what, like,</b><b>2004, 2005. And after that release, yeah,</b><b>people played through</b><b>it pretty sick of it.</b><b>And the problem was everyone already knew</b><b>everything. I think</b><b>that's the biggest problem</b><b>people had with classic. Wow. So the game</b><b>came out in 2005 and</b><b>it was already solved.</b><b>So everyone already knew the bill. They</b><b>saw exactly how to</b><b>play their class. Yeah.</b><b>They knew how to play at every single</b><b>level. What quests to</b><b>do, what professions to be,</b><b>you know, like, like you're an item as</b><b>your engineer. I'm sorry for</b><b>non-engineer. You're stupid.</b><b>It's that sort of. Yeah. So season of</b><b>discovery, the whole point of that</b><b>is that it's classic. Wow. Again, but</b><b>they added in these runes</b><b>that you can find in treasure</b><b>chests. These chests are found just all</b><b>around the open world, but</b><b>they're not just like lying</b><b>around. They're going to be secrets.</b><b>There might be a new a new</b><b>like a NPC just walking around</b><b>in one of the old areas and they're a new</b><b>character. You can talk to them if you're</b><b>like a warrior and he'll give you some</b><b>information on where maybe</b><b>to find a rune turns out like</b><b>hidden in a bush somewhere and you got to</b><b>find this like</b><b>suspicious bush out in the zone.</b><b>That sort of stuff. That was like a very</b><b>like bland example. They</b><b>get really cool with it.</b><b>And I want to explain the difference. So</b><b>between that, what you just</b><b>said, where you walk up to</b><b>this guy and he tells you where the rune</b><b>is, let's say that that was something</b><b>that was established</b><b>before. There would already be an add on,</b><b>which add on is something</b><b>you add like an overlay on</b><b>top of your game that tells you you want</b><b>this rune. You go to talk</b><b>to this guy who then will</b><b>tell you this, but you don't even need to</b><b>know that because you just want to go</b><b>here and collect this.</b><b>And that's how you get the room to talk</b><b>to that guy at that point.</b><b>Yeah, they just show you where</b><b>it is on your map and you go to the</b><b>yellow marker on your map and then you</b><b>click on the bush. That's</b><b>it. It becomes then it becomes literally</b><b>just run and grab it and you're done.</b><b>Yeah. And at that point becomes tedious,</b><b>right? It's like, why do</b><b>I even have to do this?</b><b>This is such a waste of time. Like, why</b><b>can't they just give me the rune?</b><b>And it's because it's not fun at that</b><b>point because you</b><b>already know everything.</b><b>So they did a really job of hiding all</b><b>this stuff, keeping it all completely</b><b>secret from the community</b><b>until launch. And at launch, you should</b><b>have seen general chat,</b><b>which is just like, you know,</b><b>like a little like almost like a chat</b><b>room where everyone within</b><b>the same the same zone, like,</b><b>let's say in Runtaro's case, everyone's</b><b>in the Freljord. There's a Freljord chat</b><b>that everyone's in. So you better believe</b><b>that. Like, general chat is</b><b>always talking about like,</b><b>hey, I'm a warrior. Where do I get this</b><b>rune? Where do I find</b><b>this guy? Oh, is this the guy</b><b>I need to talk to? Oh, wait, how the heck</b><b>do I get this chest that's</b><b>all the way up on this cliff?</b><b>What the heck? What do I do? And that led</b><b>to so much community</b><b>conversation and socializing.</b><b>I made so many friends so easily just by</b><b>wondering how the heck I get a rune.</b><b>And when you don't have that instant</b><b>access, the game becomes</b><b>so much more immersive.</b><b>Little things become so much more</b><b>exciting, like getting that rune instead</b><b>of it just showing up</b><b>on your map, being like, like, you know,</b><b>just freaking holding down</b><b>the W key to run over there.</b><b>I now have to actually talk to my fellow</b><b>warrior players to find out</b><b>how to get the warrior root.</b><b>And that just exactly little stuff like</b><b>that is what makes or breaks in MMO.</b><b>Absolutely. It's what</b><b>kept me coming back. I wouldn't come back</b><b>for any other reason to SOD</b><b>other than to talk to people</b><b>and find this stuff. Exactly. And that's</b><b>that's the hardest thing, I think, to</b><b>capture and to maintain</b><b>is that like, and because not only that,</b><b>there's the added benefit</b><b>for those that initial benefit</b><b>that's like, OK, I'm enjoying like</b><b>something that's new, that's</b><b>fresh that I'm not like just</b><b>following a guide for then because it's</b><b>not new, because it's not</b><b>because it's like fresh and new,</b><b>no one knows anything. It forces you to</b><b>communicate. And there's</b><b>always people who say like,</b><b>I'm just looking to play by myself. It's</b><b>an MMO at the end of the</b><b>day. And you have to force</b><b>people to work with others agreed because</b><b>that that's the whole</b><b>point. That's the whole point</b><b>of the world in general is you need to</b><b>work with others like this</b><b>podcast would be pretty boring</b><b>if it was just me talking the whole time.</b><b>Yeah, you want to you want</b><b>to like work with others to</b><b>accomplish big things. And an MMO, it</b><b>should be the same thing.</b><b>Like, yeah, you can group up with</b><b>a dungeon. You can do something pretty</b><b>cool. Or you can group up</b><b>with a raid and do something</b><b>really cool. Or you can like work, you</b><b>know, do some like arena a</b><b>little bit, have some fun,</b><b>like fight some people. Or you can like</b><b>make a close knit group</b><b>that plays together a lot and</b><b>you guys can get really good together.</b><b>And the more you work with</b><b>others, the more you should</b><b>be rewarded. And that's that added</b><b>benefit without it's an unintentional</b><b>benefit of what you're</b><b>talking about. Yeah, absolutely. Yeah,</b><b>like, like I get the root and</b><b>the thing is a lot of times I</b><b>don't even know what the root is. Right?</b><b>Like I just see in general,</b><b>people are talking about this</b><b>warrior rune in the barons, which is like</b><b>this like desert area.</b><b>And I'm just like, warrior</b><b>rune in the barons. How do I get that</b><b>fellow warriors? And then</b><b>I get it. And I don't even</b><b>know what the heck it is until I equip</b><b>it. I'm like, oh, this</b><b>is awesome. Do my ability</b><b>upgraded now I'm so much stronger. I'm so</b><b>much better. Oh my god, I</b><b>can kill these centaurs so</b><b>much faster. Like, little stuff like</b><b>that. Like, I'm not knowing that I'm</b><b>gonna be able to kill</b><b>the centaurs faster. It's a fun little</b><b>surprise after talking to</b><b>people and figuring some stuff</b><b>out on my own little adventure. And even</b><b>so like, in the case of</b><b>nowadays, right, like, of course,</b><b>there was like discord communities that</b><b>popped up right away for this kind of</b><b>stuff. And I personally</b><b>like that, right? Because that's just</b><b>another avenue of</b><b>socializing for people. Like, yeah,</b><b>you now have to go into the discord</b><b>server and talk to fellow</b><b>World of Warcraft players</b><b>to find these runes. And that's a whole</b><b>lot better than</b><b>looking it up on the website,</b><b>like wow head where they have all the</b><b>information for World of</b><b>Warcraft you could ever need.</b><b>That is why I do like sod not retail.</b><b>100% at this point on wow</b><b>head you can find those runes.</b><b>Oh, yeah, absolutely. It's already add</b><b>ons for it. There's</b><b>already add ons. Yeah.</b><b>We can just find it on the</b><b>map. And yeah, it's a bummer.</b><b>I want to emphasize this too. Okay, like</b><b>it's impossible to avoid</b><b>the internet. The internet's</b><b>going to be a part of the game. You can't</b><b>have everything ever</b><b>changing constantly. You can be</b><b>moving the runes around all the time. I</b><b>don't know. That just seems</b><b>weird. Yeah, no, that would just</b><b>be like annoying at that point. Honestly.</b><b>Yeah. But what you can do</b><b>is control the game. Like,</b><b>I really feel like World of Warcraft,</b><b>they have no control over the game</b><b>because an add on completely</b><b>changes the way everyone plays. I can</b><b>look at how someone else I can look at</b><b>someone else playing</b><b>the game. It looks like a completely</b><b>different game than what I</b><b>played because I play with almost</b><b>no add ons. But I even played without</b><b>deadly boss mods for a while.</b><b>I was about to say I was going</b><b>to say at this point, they kind of expect</b><b>you to have it. Definitely.</b><b>Yeah. The difficulty of the</b><b>raids in that game are are definitely</b><b>expecting you to have add ons</b><b>to help you know how to beat</b><b>the boss. They fully expect you to have</b><b>it. Otherwise, you can't</b><b>explain it. Yeah, I'll explain</b><b>how crazy that is that it's even allowed.</b><b>Right. This is by the way, massive,</b><b>massive, like potholes</b><b>that right has to look out for their MMO.</b><b>Yeah, because it's you can't</b><b>fix it. It's a pothole that</b><b>cannot be one way street. Yeah, once you</b><b>go down that road, you</b><b>can't go back. Right. But yeah,</b><b>explain. Explain this massive issue with</b><b>most of the most. Okay.</b><b>2X KO is a fighter. Right.</b><b>We're just fighting each other, whatever</b><b>me and you are fighting in</b><b>a game, right. But let's say</b><b>that I download add ons, which add a</b><b>layer of of of let's make it even</b><b>simpler. There's counter</b><b>strike, right? Yeah. Okay, you can get an</b><b>add on for that game that</b><b>will show you players through</b><b>walls. That is an advantage. Right. See</b><b>everyone. Yeah, no matter</b><b>where they are. Yep. Exactly. Okay.</b><b>Now, in World of Warcraft, that's like,</b><b>oh, yeah, everyone should download that</b><b>add on. So you could</b><b>see the mobs through the walls. Because</b><b>otherwise, you're an idiot. You won't</b><b>know when to come out</b><b>around the corner. So you can, you know,</b><b>CC or whatever. Versus in</b><b>this game, it's considered</b><b>cheating. I think it's to that level.</b><b>Like, I think add ons and mode of</b><b>Warcraft are cheating.</b><b>Yeah. And the thing is, like, oh, it's</b><b>like any other game,</b><b>let's say we're playing like a</b><b>single player RPG. You can download all</b><b>the stick and mods you</b><b>want. And I couldn't care less.</b><b>Right. Like, you can download a mod that</b><b>just instantly gives you</b><b>999 stats on your character</b><b>in this RPG that you're playing by</b><b>yourself. That's perfectly</b><b>fine. But, or you can just like,</b><b>you know, not have the mods and play</b><b>normally whatever. The</b><b>problem is when you're an MMO,</b><b>you have other people relying on you.</b><b>Right. When you're in</b><b>a dungeon or a raid,</b><b>it's not just your successor failure.</b><b>It's the group's success or</b><b>failure. So if you're not using</b><b>the add ons to make the dungeon or raid</b><b>easier for yourself, you're</b><b>holding the whole team back,</b><b>which is just kind of like rude. You</b><b>know, you know, so that's a</b><b>big issue with MMOs is that</b><b>min maxing in general is</b><b>kind of expected at some point.</b><b>If you want to actually like, you know,</b><b>play the game on a</b><b>somewhat competitive level,</b><b>if you want to actually push your</b><b>character, then you're expected to</b><b>download these add ons.</b><b>And it's not just for you. It's for</b><b>everyone. You're affecting</b><b>other players when you're</b><b>playing competitively. So you need to.</b><b>And they remove add ons and competitive,</b><b>like when you're playing in Arena</b><b>competitively on the PPP, like</b><b>the actual scene when they're</b><b>competing, you can't have any add ons,</b><b>but they do allow the</b><b>race to world first. Yeah,</b><b>you're not allowed to have any add ons.</b><b>Wow. It gives you an unfair advantage.</b><b>But then the race to world</b><b>first, they allow add ons.</b><b>What? It makes no sense.</b><b>Yeah, it makes no sense to me.</b><b>It's even worse than Arena in my opinion.</b><b>Exactly. It's I consider it cheating.</b><b>At it should not be even considered like</b><b>add ons in the game</b><b>should not be allowed.</b><b>It shouldn't be allowed in to X K.O. It's</b><b>not allowed in League of Legends.</b><b>It's not a lot of legends of Runeterra.</b><b>Like you should not have</b><b>an add on that looks at the</b><b>players cards in Legends of the.</b><b>Obviously, people can</b><b>program something outside of it.</b><b>You know, there's always people that will</b><b>find a way to be able to</b><b>go outside of the game.</b><b>Yeah. Yeah. But imagine if Legends of</b><b>Runeterra, you could</b><b>download an add on that literally</b><b>riot themselves, help you port into the</b><b>game that looks at the players cards,</b><b>looks at the it will predict the deck</b><b>that they're building</b><b>and recommend based on your</b><b>cards, which card to play.</b><b>Yeah. Now that game is boring.</b><b>Is that you're at a disadvantage because</b><b>are the other person is using it?</b><b>You're going to lose. I'm sorry. No one</b><b>can beat a computer like at</b><b>the end of the day, freaking</b><b>what they do. They like trained a</b><b>computer on Starcraft. This was years and</b><b>years and years ago.</b><b>I was watching a video on it like last</b><b>week that they trained</b><b>a computer on Starcraft.</b><b>And eventually the machine got so good</b><b>that it just started training versus</b><b>itself because humans</b><b>weren't good enough anymore to challenge</b><b>it. And so it just trained</b><b>itself to the point where it's</b><b>you cannot beat it. Yeah, just optimize</b><b>itself into oblivion.</b><b>Yeah. I want to watch that.</b><b>Actually, it sounds amazing. But people</b><b>are competing against</b><b>AI in the real world.</b><b>I don't want to do it in the game. OK.</b><b>Seriously, I didn't even think about the</b><b>power of AI and add ons. Oh, my God.</b><b>Riot better not allow add ons. Jesus</b><b>Christ. Yeah, actually, I think so. I</b><b>know Final Fantasy 14.</b><b>I'm pretty sure they do allow add ons,</b><b>but they don't allow damage meters</b><b>because they say it's</b><b>toxic to damage meters, which I think is</b><b>funny. Who says that? The</b><b>devs behind Final Fantasy 14.</b><b>Oh, OK. Yeah, they don't allow damage</b><b>meters in Final Fantasy</b><b>14. They'll ban you over it</b><b>if they find out you're using them.</b><b>Because, yeah, I guess they they're all</b><b>World of Warcraft players,</b><b>by the way, like they based Final Fantasy</b><b>14 heavily off of World</b><b>of Warcraft and it shows.</b><b>But yeah, obviously, damage meters are</b><b>going to some extent. You're</b><b>going to see who's doing the</b><b>lowest damage if you're not getting past</b><b>a boss. You're probably</b><b>going to call them out or just</b><b>kick them from the group outright so I</b><b>can see how it leads to some toxicity.</b><b>But I think I should</b><b>imagine playing the game with how they</b><b>mean. You need it. You</b><b>shouldn't be like as a raid leader.</b><b>I think you need it right because you</b><b>don't want to waste</b><b>people's time doing the same</b><b>boss over and over again. You can't find</b><b>out what the problem</b><b>is. Turns out this guy's</b><b>saving one spell over and over. He's</b><b>holding the group back like.</b><b>So at that point, I'm like,</b><b>please just like innately put damage</b><b>meters in the game. Right.</b><b>Like if you're going to do</b><b>competitive dungeons and raiding and PvP,</b><b>please, please just already</b><b>have damage meters in the game</b><b>because that's like a requirement,</b><b>especially if you're a leader of a group</b><b>at the end of a boss fight. I think that</b><b>during the fight, you</b><b>don't need to see anything.</b><b>But at the end of the fight, it should</b><b>feel like, oh, who did</b><b>the most damage? Who's</b><b>cc'd stuff? This person used to cc'd</b><b>this, you know, like</b><b>whatever some log or something.</b><b>Like a log of what's happened. Yeah.</b><b>Yeah. That's cool. And that provides.</b><b>And you cannot baby the player. Like at</b><b>the end of the day, people</b><b>are going to be trying to push</b><b>for something that's pretty difficult.</b><b>And that's what's rewarding is when</b><b>you're doing something</b><b>difficult. And when you're doing that,</b><b>yeah, you do have to like</b><b>fine tune stuff. Like, yeah,</b><b>you have to tell this person like, oh,</b><b>you know, you're not cc'ing</b><b>this. This has to be cc'd.</b><b>If you don't have the information and</b><b>they're saying they're</b><b>cc'ing it or whatever, then you</b><b>have to go with what they say. And now</b><b>it's like creating even more</b><b>problems just because you're</b><b>trying to bubble wrap all your players.</b><b>Don't bubble wrap them.</b><b>Just people are going to fight.</b><b>It's fine. It's part of the world.</b><b>Everyone's playing</b><b>together. It's going to happen.</b><b>And yeah, you're going to have a player</b><b>interaction, which means you're going to</b><b>see the good and the</b><b>bad. But I personally think the good way,</b><b>way outweighs the bad.</b><b>100 percent. 100</b><b>percent. Trust the community.</b><b>Yeah. Trust the community to solve their</b><b>own problems. I</b><b>always say that. That's the</b><b>point of like GM's versus, you know,</b><b>having bots that ban</b><b>stuff. GM is basically just the</b><b>teacher that'll sit back and let the kids</b><b>play at recess until</b><b>something goes wrong.</b><b>That the teacher needs to come in and</b><b>fix. Otherwise, let the kids</b><b>figure out their own stuff.</b><b>Man, I did not want to reveal this until</b><b>the right of emo comes out. I</b><b>was going to keep it secret.</b><b>I was going to keep it hidden. I was</b><b>going to internalize it at</b><b>the end of every podcast.</b><b>Once the right of emo comes out, we'll</b><b>have a do not playlist and</b><b>avoid list of players that have</b><b>done bad, you know, play if you can. For</b><b>example, yes, we'll let you</b><b>know. We'll announce some on</b><b>on stream. And yeah, that's not us being</b><b>toxic. OK, that's us</b><b>protecting the community. And you</b><b>have to trust the community to police</b><b>itself. And this will be one of the</b><b>places where we do that.</b><b>Dude, and again, for the billionth time,</b><b>that's why I want</b><b>individual servers. I know individual</b><b>servers come with their own like share of</b><b>problems. Like this got</b><b>to matter for servers.</b><b>That's a ride to figure out. And I'm sure</b><b>they can. I'm sure</b><b>they're capable of figuring out</b><b>how to maintain good server balance,</b><b>especially if it's not like World of</b><b>Warcraft. I really don't</b><b>have factions. That makes it a whole lot</b><b>easier. But please, having</b><b>individual servers allows us</b><b>to figure things out like that. Like then</b><b>we can have that</b><b>local player saying, hey,</b><b>this guy Ninja looted by like he stole a</b><b>piece of loot from the</b><b>group in that one dungeon.</b><b>So stay away from that guy. Don't invite</b><b>him into your groups. All</b><b>right. And now guess what?</b><b>That guy stuck out like level twenty five</b><b>because he can't get</b><b>into a dungeon anymore.</b><b>It has to be it has to be individual</b><b>servers. Otherwise, it's</b><b>pointless. I could say don't</b><b>join this person. Whatever. Yeah. Watch</b><b>out for Rockefeller.</b><b>Rockefeller, Gigi, avoid him. And</b><b>all of a sudden it doesn't matter because</b><b>you'll never see him</b><b>anyways because we're all playing</b><b>with every single person in the world.</b><b>Like every single person on</b><b>the freaking west coast is, you</b><b>know, all in one base, basically on one</b><b>giant server. So you're</b><b>never going to see him.</b><b>If the game is successful, we're assuming</b><b>a lot. You know, it could</b><b>be that. Yeah, it's true.</b><b>It could be that you see him every single</b><b>dungeon you do. Hopefully not.</b><b>I would ban him, but I've got no one</b><b>else. Yeah. Avoid that.</b><b>No, then you just let him into the</b><b>dungeon and kick him at the</b><b>end before he gets a chance.</b><b>Yes. Kick him right</b><b>before the boss goes down.</b><b>I did not want to announce the brazen</b><b>hydro ban list yet, but</b><b>this is it just pertains to the</b><b>conversation. Yeah. Yeah. The problem is</b><b>it's only going to be</b><b>on our server, though.</b><b>If you're on our server, we're looking</b><b>out for you. If you're not</b><b>on our server, tough luck.</b><b>Good luck getting in that</b><b>group with the ninja looter. Yeah.</b><b>Bro, I listen that someone joins the</b><b>group and they just happened</b><b>to listen to our podcast and</b><b>we're just destroying a person for being</b><b>a complete punk and ninja looting and</b><b>like causing so many</b><b>problems. That's the dream. Oh, my God.</b><b>We have authority. I would.</b><b>Oh, my God. That's hilarious</b><b>to think about. People would leave our</b><b>groups out of fear of being called out.</b><b>Even if like that's nothing wrong with</b><b>them. They don't join them.</b><b>Here your server reputation is on the</b><b>line when you group with us.</b><b>It should be, though, at all times, at</b><b>all times, like it should be that if</b><b>someone joins an arena</b><b>and is constantly leaving because they</b><b>get pissed like they're just</b><b>quitting every single arena.</b><b>I want to know that. Yeah, I agree. And</b><b>if if it's constantly</b><b>every single person is</b><b>messed, well, you're never going to play</b><b>with that person again</b><b>and you could shout it from</b><b>the rooftops and it wouldn't help anyone.</b><b>It wouldn't make a</b><b>difference. If I'm on a specific</b><b>server and I say this person constantly</b><b>is joining arenas, he did it</b><b>with me. He did it with another</b><b>person. If like he just gets pissed and</b><b>freaking leaves every 10</b><b>seconds, then yeah, other people</b><b>maybe give him a shot. But at least, you</b><b>know, you're saying that</b><b>this person is kind of f'd up</b><b>when it comes to arena and they're going</b><b>to they it hurts your</b><b>rank when they leave because,</b><b>you know, after that, you still lose. Oh,</b><b>yeah. Yeah, absolutely.</b><b>That's more than enough reason</b><b>to have these people's names out there.</b><b>Just let the community police themselves.</b><b>I really hope so. I'm like, honestly,</b><b>even at this point, another</b><b>thing about separate servers</b><b>is that they kind of feel almost like</b><b>like a stinking football</b><b>team, right? Like you're</b><b>a fan of of this server. You're on this</b><b>server. This is your team.</b><b>All right. And on the right</b><b>MMO subreddit, whenever the heck that</b><b>drops, you're going to be chanting about</b><b>awesome. Your server is</b><b>and how stupid that server is. Nobody</b><b>should play on that server.</b><b>That's why world first used to</b><b>matter, though. That's why arena used to</b><b>matter. Like people used to</b><b>have pride and almost like a</b><b>team. You're right. It was the server.</b><b>People used to watch world</b><b>first because they wanted their</b><b>server to win. They wanted everyone to</b><b>know that this server had the best</b><b>Raiders in the world.</b><b>Yeah, they want to. Yeah, the top TV</b><b>peers in the world are</b><b>playing on this server.</b><b>They want like that recognition. Like,</b><b>yeah, I'm from this</b><b>server. You know, it's like,</b><b>it's like you're not actually good. You</b><b>know, and that has to be</b><b>remembered, right? But like,</b><b>it's like, okay, you're not actually good</b><b>at soccer, you know, but</b><b>you root for your country</b><b>in the World Cup. Yeah, it feels good</b><b>when you win and you say we</b><b>won. Yeah, that's so true.</b><b>That's a psychological thing, by the way.</b><b>Really? Oh, my has now a like tribe</b><b>mentality or something.</b><b>Yeah, if let's say that my team wins the</b><b>game, I'll say we won. And</b><b>if if they lose, what would</b><b>you say? Oh, yeah, they suck. They're</b><b>horrible. They lost. Not we</b><b>lost. They lost. Yeah. So you</b><b>take all the victory, but you keep away</b><b>from all the defeat.</b><b>Regardless, it's important.</b><b>Yeah, please, please write separate</b><b>servers, dude. Each individual server, I</b><b>would love it so much.</b><b>Oh, my God. I think it's almost required</b><b>for a sense of community.</b><b>Like it wouldn't be possible without it.</b><b>Yeah, dude. Every MMO</b><b>these days has its, you know,</b><b>like its parties, its guilds, its like</b><b>individual communities, like</b><b>World of Work at this point,</b><b>has guilds and communities. You can join</b><b>communities or guilds. And even then,</b><b>outside of your guild, you don't have</b><b>much community, right?</b><b>Outside of your community</b><b>group chat or whatever, you don't have</b><b>any sense of like belonging,</b><b>you know, you have those like</b><b>20 people and that's it compared to like</b><b>individual server, dude, that</b><b>whole world is your community.</b><b>That entire server is your people. I love</b><b>it so much. Man, oh, man,</b><b>it's it's it's like what makes</b><b>a moment MMO for me genuinely. So here's</b><b>what I want to ask you to</b><b>because the community thing</b><b>that you're tracking with, it's right. I</b><b>agree with it 100 percent.</b><b>And we have to have like that.</b><b>It's so important for server health and</b><b>for like that you want</b><b>like they always like PPC with</b><b>League of Legends stuff and you're going</b><b>to need that server</b><b>recognition that helps with it.</b><b>Because to say like, oh, I'm rooting for</b><b>those guys. I'm rooting</b><b>for Team Veritas or whatever</b><b>because they're from my server. That that</b><b>does contribute. I will say</b><b>this, that it doesn't come</b><b>without its problems. And its problem is</b><b>the biggest problem. The</b><b>biggest problem is that</b><b>let's say that they win. Right. Team</b><b>Veritas from server from server driven.</b><b>I'm not going to pick</b><b>that name because I always say it wrong</b><b>from server echo, the echo</b><b>server, whatever, you know,</b><b>they always like they always name. I feel</b><b>like Aurelion Sol will</b><b>probably be a server name.</b><b>So from a Aurelion, I hope they do. I</b><b>really like how World of</b><b>Warcraft does that. They'll name</b><b>their servers after places or characters.</b><b>Yeah. Oh, oh my gosh, you're right. The</b><b>brazen Hydra server.</b><b>Okay. We'll see you guys on the brazen</b><b>Hydra server in the brazen</b><b>Hydra pub. Okay. So like,</b><b>let's say that people are on me and you</b><b>are on the I'm on the</b><b>brazen Hydra server, just me.</b><b>And you're like, okay, I want to make my</b><b>character. I obviously</b><b>want to play with end</b><b>growth. We talk all the time. We're going</b><b>to play together. You go to make a</b><b>character on the brazen</b><b>Hydra server and it's full. Now you</b><b>because it's a server, you cannot just</b><b>let everyone in all the</b><b>time and you cannot like you have to</b><b>limit it eventually because</b><b>it's a server. Now there's</b><b>two solutions in my opinion. One, it has</b><b>to be a mega server where</b><b>everyone plays with everyone.</b><b>It's literally a world. There's no like</b><b>separation of servers like it</b><b>is in World of Warcraft. It's</b><b>literally the world of Runeterra and</b><b>there's an Ameri there's</b><b>only three servers is America.</b><b>There's Europe, you know, there's South</b><b>America and there's Asia.</b><b>Those are the those are like</b><b>the four different things that you could</b><b>like this because a language</b><b>barrier, right? You wouldn't</b><b>want to be walking around and you don't</b><b>understand anyone. Yeah, definitely.</b><b>Yeah, definitely. And a</b><b>Latin America one. Those are the servers,</b><b>right? In terms of that</b><b>segregation, but it's like you're</b><b>playing on the America world. Now that</b><b>would be crazy. Yeah, but</b><b>what I see the problem with that</b><b>is that would be the same as because you</b><b>have to phase out people</b><b>when they get too many people</b><b>together. That's because otherwise the</b><b>server would crash and stuff</b><b>like that. Yeah, definitely.</b><b>You're going to have some pretty bad</b><b>connection issues when you</b><b>have like big open world battles</b><b>stuff like that. And then you end up with</b><b>the same problem as</b><b>before where it's like, okay,</b><b>you're phasing and everything and you</b><b>might as well when you</b><b>select America, that's what you're</b><b>doing right now in World of Warcraft is</b><b>you're on the America.</b><b>Yeah, that's very true. You're</b><b>either East Coast or West Coast, right?</b><b>That's all it is. Yeah, I</b><b>think you're pretty just America</b><b>in general. I think you're right. It's</b><b>just America in general. I think I have</b><b>no idea. I think they</b><b>try to like merge certain servers, but it</b><b>tends to be like just everyone's</b><b>everywhere and everything.</b><b>Whatever. Yeah, there's no way to keep</b><b>track. Honestly, I mean,</b><b>I hardly know what server</b><b>I'm in half the time. Exactly. And so</b><b>then you end up with the</b><b>problem that you're having. Wow.</b><b>Where it's like no one matters. Yeah,</b><b>because you have to</b><b>introduce phasing to solve for that.</b><b>The other solution is there's no phasing.</b><b>You introduce enough</b><b>players into the world that as</b><b>long as everyone, the entire community</b><b>doesn't aggregate in one</b><b>little corner, the server is not</b><b>going to crash. Or even if that happens,</b><b>you know, the server won't</b><b>crash. You like limit it like</b><b>that. There can be this many players on a</b><b>on the section on a server.</b><b>Now, the problem with that</b><b>is if me and you want to play together,</b><b>you don't have any other</b><b>problems. But if you want to play</b><b>together, we might get stuck where like</b><b>I'm on the server and you want to play</b><b>with me, but the server</b><b>is full. That's where I get stuck on</b><b>like, I don't know a solution. Agreed. It</b><b>also comes down to the</b><b>this is a problem with modern day MMOs is</b><b>that if you do individual servers,</b><b>a lot of people will tend to congregate</b><b>around one server,</b><b>especially because we live in a world</b><b>with influencers, which we didn't before</b><b>back in like 2005. Yeah.</b><b>That if the biggest, you know,</b><b>right. MMO gamer out there, some big name</b><b>like like League of Legends</b><b>player tries out the right</b><b>MMO hops on as an old. Yeah, as a gold</b><b>professional League of</b><b>Legends player hops on</b><b>the right. Mo hops on a server.</b><b>Everyone's going on that server, you</b><b>know, like 24,000 people</b><b>instantly make a character on that</b><b>server. And now everyone's saying, Oh, if</b><b>you want to actually</b><b>play the game and see a lot of people,</b><b>you go to that server. So</b><b>that means even more people to</b><b>that server. It becomes a big problem</b><b>where now you have like</b><b>five dead servers in one server</b><b>that's way overcrowded. Right? Luckily, I</b><b>think, I think World of</b><b>Warcraft has done better recently</b><b>with the classic WoW than they did in the</b><b>past. I don't know why or</b><b>how, but they've managed to</b><b>spread people out a lot better with</b><b>Season of Discovery than they did with</b><b>the original classic</b><b>WoW even like, even classic plus or</b><b>whatever the heck it was. They managed to</b><b>do a lot better with</b><b>the server spread. So I don't know if</b><b>that's just because people are kind of</b><b>over classic compared</b><b>to the initial release, or if they</b><b>actually done a better job of</b><b>like having different types of</b><b>servers, people interested in different</b><b>things. And, you know, like, kind of</b><b>raising and lowering</b><b>the cap for servers. Right. Like, I think</b><b>at launch, the cap for</b><b>servers was a lot higher</b><b>because they knew people wouldn't be</b><b>playing that much like a month</b><b>from then. So they have a lot</b><b>of people to play on it and kind of</b><b>almost like break it a little bit. But</b><b>then it's fine because</b><b>like half the population drops. So it's</b><b>definitely interesting the server</b><b>populations. That's the one</b><b>big problem I have too with individual</b><b>servers. The server</b><b>populations can get a little wonky,</b><b>especially in the modern day with the</b><b>internet. It's a lot easier</b><b>to find out what's the most</b><b>popular server and then hop on that to</b><b>make the problem even</b><b>worse. Here's here's what I think</b><b>they could do. Okay, if if you have to do</b><b>some sort of phasing,</b><b>right, where it allows a high</b><b>population server to phase a little bit,</b><b>sorry, it can be balanced</b><b>out is you wait for the game to</b><b>settle. And then you take the high</b><b>population server and you</b><b>make it phase with a very low,</b><b>like the lowest pipe, the highest</b><b>population server emerges with</b><b>the lowest population server.</b><b>Just have it develop their servers. Yeah,</b><b>I actually feel like</b><b>it'll just like the classic</b><b>is that they allow people on lower pop</b><b>servers to have a</b><b>free character transfer.</b><b>They're able to transfer their character</b><b>anywhere on like certain servers.</b><b>I like that a lot. It almost like to</b><b>balance that. So I worked as a network</b><b>engineer for a while.</b><b>And let's say that me and you are both</b><b>trying to access a website.</b><b>And the back end servers are</b><b>full. It will either queue, or it'll</b><b>start balancing between</b><b>the servers. And you even do</b><b>that if you want to have a new website,</b><b>right, you don't just shift</b><b>everything over to the new</b><b>website, you'll like distribute the</b><b>traffic between the new</b><b>website and the old website.</b><b>And I feel like if you have a high pop</b><b>server, and you do something</b><b>similar with a low pop server,</b><b>where then the high population, if it</b><b>becomes over country in a</b><b>certain area, can kind of</b><b>queue or like, you know, go between,</b><b>it'll offload some of</b><b>that into the low pop server.</b><b>Now the problem with that is, let's say</b><b>that low pop server</b><b>suddenly becomes a high pop server.</b><b>And that's a problem because now you have</b><b>two high pop servers. And you</b><b>can't just separate them now</b><b>because people are playing together. And</b><b>it's almost like one</b><b>server in one community. Right.</b><b>And at that point, you might as well call</b><b>it the same name and</b><b>just introduce another</b><b>server to offload. Instead of making a</b><b>separate server</b><b>altogether, man, this is a</b><b>rare this is the toughest thing is this,</b><b>this is the toughest thing.</b><b>I agree. This is one again, it's so</b><b>important. Right. At the end</b><b>of the day, this right MMO,</b><b>one thing we know for certain about the</b><b>tribe of Mo, if we know</b><b>nothing else, which we know,</b><b>nothing else is that we know, which we</b><b>know nothing else, by the</b><b>way, there's gonna be can't</b><b>say what they told us. Don't say that.</b><b>Wink, wink. Yeah, we know nothing, guys.</b><b>Right. Definitely. Definitely invite us</b><b>over and tell us</b><b>everything about the right MMO.</b><b>It's actually coming out tomorrow. We</b><b>already know everything. But I like the</b><b>whole truth to tell a</b><b>lie. Yeah. I like I like where your</b><b>heads. Yeah, I try. Why can't I say the</b><b>please? Yeah. But one</b><b>thing we're allowed to say is that this</b><b>game will have some</b><b>community and social aspect,</b><b>right? It's an MMO. That's the point of</b><b>the name. It's going to have</b><b>some social community aspects</b><b>to it. And a server, it being individual</b><b>servers is what's going to</b><b>like make any kind of sense of</b><b>community. And if you do it wrong, the</b><b>community is going to suffer</b><b>for it big time. The social</b><b>aspect is really going to get hurt.</b><b>Because you have people playing on</b><b>servers that were doing</b><b>well in the first week. Now they're dead,</b><b>because everyone moved over</b><b>to the high populated server</b><b>because people want to socialize, they</b><b>want to be part of the big</b><b>community. Now you're on this dead</b><b>server, you don't want to pay money to</b><b>transfer servers. So you</b><b>just stop playing the game.</b><b>That's going to happen if they're not</b><b>careful. Very, very careful. And</b><b>honestly, I have a great</b><b>answer for it. This is the biggest</b><b>conundrum ever. And it's why World of</b><b>Warcraft moved away from it.</b><b>And I think it's why most of the most</b><b>moved away from it, right? I'm pretty</b><b>sure Final Fantasy 14</b><b>does not have individual servers. At</b><b>least I don't think so. I have no idea. I</b><b>mean, like just like</b><b>World of Warcraft, there's like certain</b><b>aspects tied to your server, which I</b><b>don't even think they</b><b>have that anymore. But like Final Fantasy</b><b>14 will have certain aspects</b><b>tied to your server, like the</b><b>player housing. But I'm not sure outside</b><b>of that. I think outside of</b><b>that, they probably have some</b><b>kind of phasing when you're out in the</b><b>open world. And there</b><b>better be player housing.</b><b>There better be. Hey man, Bandletail has</b><b>it. So sure. Bandletail</b><b>has it. The MMO better.</b><b>Bandletail is all we have to go off for</b><b>the MMO. That's all of our MMO</b><b>information actually.</b><b>Is that it's maybe it'll be like</b><b>Bandletail, that third</b><b>party title that they released.</b><b>Bandletail hinting at</b><b>player housing for the writer.</b><b>No question mark question</b><b>mark. Exclamation point.</b><b>Confirmed. Question mark.</b><b>Dude, I can't wait for my eight bit</b><b>yordle to make his way into the riot MMO.</b><b>They're going to have character transfers</b><b>for sure. Right. I'll be</b><b>able to place my yordle.</b><b>100 percent. Oh yeah. There's no way in</b><b>terms of races. It's going to be human.</b><b>I think Vastaya will have a couple of</b><b>different options. I hope</b><b>there's a centaur option for</b><b>Noxus. I feel like they're unique. Yeah,</b><b>I think you'll have a I</b><b>hope we have a troll option as</b><b>well. That's from the Froyord just to add</b><b>some variety. Like massive though. Yeah.</b><b>Scale them down. Honestly, the thing is,</b><b>the nice thing about</b><b>Runeterra is that like I said</b><b>before, it's so open ended. They could</b><b>totally make some like,</b><b>you know, some half trolls or</b><b>something. Yeah, some tribe that's part</b><b>of the trolls that ends up</b><b>integrating more with the</b><b>humans. That's not like, you know, so. So</b><b>animal like so vicious</b><b>and whatever. I don't know.</b><b>They're so out there that they kind of</b><b>integrate with us more into</b><b>the community more. And so</b><b>they're like regular trolls. They just</b><b>walk. Yeah, Runeterra as a</b><b>as a narrative is so young.</b><b>There's so much that is with it right</b><b>now. There's so much open ended stuff</b><b>going on in Runeterra that they could</b><b>easily just add whatever</b><b>the heck they want to it.</b><b>The proof of that is just like a</b><b>pleasure. Yeah, I was about to</b><b>say that. Well, they just did</b><b>with Smolder right now. Dude, that we had</b><b>no indication of Smolder</b><b>or the dragon people from</b><b>like in Camivore. We didn't know anything</b><b>about that until they</b><b>just dropped Smolder and say,</b><b>yep, here's this lore. Here's all the</b><b>more all the sudden about</b><b>these dragons from game of war.</b><b>Here's this lore. Remember everything</b><b>about Viego and Camivore? Well, the</b><b>dragons were there first.</b><b>And they did that. And it</b><b>works. Yeah, like it fits. Yeah.</b><b>Viego literally called upon the dragons</b><b>to accompany him to the</b><b>Blessed Isles, but they</b><b>refused. Like there's a whole story there</b><b>that it's not even in Ruination.</b><b>Yeah, it was like fresh lore that they</b><b>just threw out there. And</b><b>now it's not it's not only like</b><b>lore. It's a big that's big. It's</b><b>important. Like, whoa, very important.</b><b>Yeah, that's the thing. Like for the</b><b>rhyme, if they want some</b><b>like, you know, like, like</b><b>slightly larger than human sized trolls</b><b>and as a playable race,</b><b>they can just do that, dude.</b><b>Like you said, they can just drop that</b><b>tribe in the Freljord. And there it is.</b><b>You can play as them.</b><b>That's what I'd like to see. The sky's</b><b>the limit, man. I'd like to</b><b>see, I think, trolls from the</b><b>Freljord. Centaur, Centaur, if you're</b><b>playing noxious, you can play a Centaur.</b><b>Humans are everywhere. Vastaya are</b><b>everywhere. And if you make a Vastaya,</b><b>you can like, you know,</b><b>customize them a little bit in terms of</b><b>their animalistic</b><b>characteristics because they're tied</b><b>to the spirit realm. And who knows what</b><b>what descendant you're</b><b>from. You can't make, you know,</b><b>like a Arie type Vastaya because she's</b><b>the last one of her kind. But you can</b><b>make a more general one.</b><b>And humans and yordles, you definitely</b><b>have to have yordles. And I think that</b><b>is pretty well rounded rather than the</b><b>three that I reckon that</b><b>I like said at the I think</b><b>I was pretty hard set on humans, Vastaya,</b><b>yordles. But those are the</b><b>three main. Yeah, those are</b><b>three main. But I would like to see</b><b>Centaur and trolls in there</b><b>as well. Agreed. Honestly,</b><b>yeah, we need large size, you know,</b><b>something different. Small.</b><b>We got two medium size. We</b><b>need large. Yeah, that's where the trolls</b><b>and Centaur come in. I</b><b>totally agree. Absolutely,</b><b>dude. I mean, like, the style has some</b><b>variety of their own, right?</b><b>But in the day, they're still</b><b>just going to be like human ish. But I</b><b>mean, like, yeah, a lot of</b><b>them are very humanistic.</b><b>Are others. Yeah, put a helmet, put a</b><b>helmet on Ari. Yeah, just</b><b>be like ear thing with if you</b><b>ignore her tail, take out her tail and</b><b>just put a helmet on her. She's human.</b><b>Yeah, that yeah. The only indicator will</b><b>be that of a style will</b><b>have a tail. So, you know,</b><b>I think even like some of us are like</b><b>full on looking lizard people, right?</b><b>Yeah, some of us I have legs of like</b><b>gazelle, you know, like</b><b>they're very different. Yeah.</b><b>I mean, like at the end of the day, I</b><b>think they're going to</b><b>stick with bipedal. Right.</b><b>Just for the easiest how armor and stuff</b><b>is going to fit. Yeah. Like</b><b>they're going to want to be</b><b>very surprised if you're like half</b><b>unicorn running around. I</b><b>highly doubt if they do that,</b><b>that's insane. And I have so much</b><b>respect. God damn. But I</b><b>don't think it's going to happen.</b><b>We're not going to all the characters are</b><b>going to have two arms and two legs is my</b><b>very strong assumption. My</b><b>very, my very educated guess.</b><b>So like in the day, yeah, the first day</b><b>in full armor is going to</b><b>look a whole lot like the human</b><b>full armor. And that really only leads up</b><b>to the yordles. And sadly,</b><b>most people actually do not</b><b>want to play as a small race as much as I</b><b>want to play the small</b><b>race. Bandletail tempted me a</b><b>little bit. I'm not going to lie. Like</b><b>I've never been. I know. I know you're</b><b>you're you're going to</b><b>make every race, right? I feel like as</b><b>Enscrove, you're going to</b><b>make every race at some point.</b><b>But yeah, I don't know. I feel like I get</b><b>really partial to a race.</b><b>And then I make that like</b><b>right now, if I play while I'm playing</b><b>the Torin druid 100</b><b>percent, like there's nothing</b><b>else that I'm going to play. And I do</b><b>feel like I want to have</b><b>that that one specific character</b><b>that I play that does everything. And</b><b>then if I literally do everything like</b><b>everything is capped</b><b>out, there's nothing I can do on this</b><b>character that maybe I'll make another</b><b>character. But that's</b><b>fair. I want to really commit into one.</b><b>And so my when we're going to</b><b>have like when it comes time</b><b>and when the game is getting close or</b><b>when we're talking about</b><b>beta and we know which races and</b><b>classes are going to be in the game, I</b><b>think we're going to have like three,</b><b>four episodes talking</b><b>about what we're going to make because I</b><b>want to have a decision. Yeah, no,</b><b>there's no way we're</b><b>not going to go into like the beta or day</b><b>one release, not knowing</b><b>exactly what we're going to</b><b>make for sure. Yeah. And nothing in any</b><b>MMO that you play for the</b><b>first time, nothing is more</b><b>special than the first character you</b><b>make, right? Like, yeah, even if that</b><b>character does not end up</b><b>becoming your main, you never delete that</b><b>character. You never</b><b>forget it either. Yeah,</b><b>you never forget. You never forget your</b><b>first character that</b><b>you made is in a new MMO.</b><b>Like, especially if it's one that you</b><b>invest a lot of time into in</b><b>terms of like, like the MMO</b><b>itself. And I could definitely tell like</b><b>whatever big hammer yordle I</b><b>make day one, if it does end</b><b>up becoming my main, my main or anything,</b><b>he's always going to be</b><b>there. And I was like, yeah,</b><b>that was my first yordle. That was what</b><b>me and Enzgrove talked</b><b>about for three hours.</b><b>Yeah, it's I think it's going to I that's</b><b>what I would like it to be my main,</b><b>like from day one that like that</b><b>character that I made. Yeah, that's the</b><b>character I'm playing.</b><b>So I want to make sure I make the right</b><b>decision and the</b><b>character that I click create. And</b><b>obviously we guys we can't reveal</b><b>anything about the beta right now again.</b><b>Yeah, of course. Yeah,</b><b>we're gonna have to keep that block</b><b>tight. We'll let you guys</b><b>know when Riot gives us the okay,</b><b>when they give us the green light. We'll</b><b>talk all about the right MMO</b><b>and the next three expansions.</b><b>But for now, we're just going to have to</b><b>act like we're</b><b>speculating a little bit here.</b><b>Exactly, exactly. Keep it keep it kosher</b><b>and just keep it like, you know,</b><b>we don't know anything because we don't.</b><b>We're in trouble one</b><b>day. We are pushing it here.</b><b>But I do want to talk a little bit. So</b><b>this is the last thing I just want to say</b><b>as well. So right now we know 2X KO. I'm</b><b>gonna I'm I think I'm gonna</b><b>play a lot of this game to</b><b>be honest, especially if there's some</b><b>story mode in it. We know that the</b><b>release date is going to</b><b>speculative they say 2015 or not 2025</b><b>2025 sometime in 2025. What are your</b><b>thoughts based on that?</b><b>What's your new estimation</b><b>of the right MMO release date?</b><b>Well, let's see. 2025 is all we know,</b><b>right? Like we don't even have</b><b>to be like early or late 2025.</b><b>I'm assuming 25 is my I'm pretty</b><b>confident it'll be early 2025.</b><b>Right. Like when you see the gameplay</b><b>footage, the game looks very far along.</b><b>It looks pretty. Yeah, it does. They're</b><b>deep into content phase for sure.</b><b>So that leaves I still</b><b>think at some point in 2025,</b><b>there's the potential for us to see a</b><b>trailer or a title drop or maybe some</b><b>kind of information,</b><b>some kind of official not just like we're</b><b>hiring for the right MMO.</b><b>Yeah, yeah. Your initial speculation at</b><b>the beginning of this</b><b>year said that we were going</b><b>to get a name and maybe a trailer. No,</b><b>no, did you say trailer? Or</b><b>did you say just maybe a name?</b><b>I think I think I I forget if I said</b><b>trailer or name drop like the trailer would have a name drop.</b><b>Or if it's just going to be a name drop</b><b>with some information.</b><b>I'm going to go back to</b><b>that episode and find out.</b><b>Yeah, I'm curious. Quote me on it. All of</b><b>this is recorded, so we'll find out.</b><b>But I still pretty confident that some</b><b>point 2025, I feel</b><b>like we're going to see</b><b>like a name drop in some kind of</b><b>information outside of the</b><b>fact that like right now that</b><b>the only information we have is that</b><b>they're hiring. Right.</b><b>That was like our our</b><b>big reveal. And then occasionally they</b><b>bring it up when like somebody prompts</b><b>them to bring it up.</b><b>Otherwise they don't talk about it. Yeah.</b><b>So I still think it's</b><b>pretty dang early on.</b><b>But 2025, I generally believe like late</b><b>2025, we can see a name</b><b>drop and some kind of official</b><b>information on it on what MMO might be</b><b>what kind of MMO we're</b><b>expecting. Yep. I think we're going</b><b>to get something this year. We're going</b><b>to get something.</b><b>We're going to get a name.</b><b>We're going to get a picture. Maybe I</b><b>don't I don't know. I</b><b>don't know about a picture,</b><b>but like some art, not like a picture of</b><b>the actual game, but</b><b>maybe like a little bit of art</b><b>from the game that's been used like one</b><b>of like the zones and</b><b>stuff. Yes. And my concept art.</b><b>I believe that. Yeah. Concept art, the</b><b>name, that kind of</b><b>thing will be this year.</b><b>I think next year we'll get like the</b><b>trailer, whatever the</b><b>heck. I think by the end</b><b>of I think by the beginning of 2026. No,</b><b>I think by the end of 2025</b><b>or the beginning of 2026.</b><b>We'll get like a first looks at like,</b><b>wow, this is actually the game.</b><b>Like next year, I think you'll see</b><b>something. Yeah. I think I</b><b>think I think I think I think</b><b>2026 will be like a beta. And if I had to</b><b>estimate a release</b><b>date, like an actual release</b><b>date of the ride or more. It would be</b><b>optimistically 2026. Like end of 2026 and</b><b>unoptimistically would</b><b>be 2027. And then a late would be 2028.</b><b>And that's just covering all</b><b>the bases. But I would think</b><b>that it'd be like, yeah, I would think</b><b>that honestly, I would</b><b>lean more towards 2027,</b><b>2028. And if it's 2027, it'd be like</b><b>later half of 2027 would be</b><b>my guess for an actual release.</b><b>So when do you think the beta would be</b><b>out? Beta, beta, yeah,</b><b>that would be the year before.</b><b>Yeah. Two X scales. Beta is this year and</b><b>they're releasing next year.</b><b>So the beta would come out the year</b><b>before. Yeah, I could</b><b>totally see like year prior,</b><b>which would be like 2026, maybe 2027 of</b><b>some kind of beta where</b><b>servers are open for like,</b><b>you know, maybe limited like it could be</b><b>a shorter two days or something.</b><b>Literally. Yeah. Where it would just be</b><b>stress testing essentially.</b><b>Right. You'll have like two</b><b>zones open to like, you know, like like</b><b>two starting zones, four</b><b>zones total, maybe, you know,</b><b>that sort of deal to playable races. And</b><b>that would be it. Just be players</b><b>questing through the world</b><b>or whatever the heck you do in the open</b><b>world. Of course, there's</b><b>going to be an open world, right?</b><b>Please rise. Oh, yeah. Oh, yeah. It's</b><b>hard to not be like, we got destiny type</b><b>thing, but open world,</b><b>holy trinity, no add ons. Yeah. Yeah.</b><b>Yeah. Servers. Servers.</b><b>No, no, no phasing. Yeah, no phasing.</b><b>Please. Only things I want</b><b>to like 100% say that I need</b><b>in MMO. Yeah. Everything else break the</b><b>mold, dude. Everything</b><b>else go crazy. Yeah. Yeah.</b><b>Like I, I, even the holy trinity, I</b><b>wouldn't include in that.</b><b>I think it's great. I think</b><b>it's needed. But the main things I want</b><b>to say are no add ons server</b><b>pride. You know, you have to</b><b>like see a player and be able to say like</b><b>that player and people</b><b>will know who you're talking</b><b>about because it's a server that can be</b><b>as big as it doesn't matter</b><b>how large it is. But that kind</b><b>of thing. And what was the third thing? I</b><b>said holy trinity. Yeah, I</b><b>did say we can, but we'll</b><b>take that out. That's yeah. We'll take</b><b>that out. Okay. Well, it must not have</b><b>been very important.</b><b>Yeah. Yeah. We're going to look like, oh,</b><b>that was important. Yeah, probably.</b><b>But yeah, I think the holy trinity, the</b><b>most important things just has roles,</b><b>right? I want to play as a role in the</b><b>group. I want to have a job</b><b>that I do to help the group,</b><b>not just we're all swinging a sword, you</b><b>know, or we're all just</b><b>shooting magic bolts. And that's</b><b>it. I want us to have to cooperate to</b><b>work together as a team</b><b>to kill a boss instead of</b><b>all of us just swinging at it. That's the</b><b>important thing about roles</b><b>in yeah, you want what roles</b><b>bring. It doesn't have to be like they</b><b>find another way to do it</b><b>fine, but that's like your</b><b>character needs to be a unique piece to a</b><b>puzzle. Yeah, yeah,</b><b>exactly. We need to be cogs in a</b><b>machine, not just a bunch of individual</b><b>characters all hitting the</b><b>same thing. There's a big</b><b>difference for sure. And in an MMO, that</b><b>makes even more just feel</b><b>like you're part of something,</b><b>you know, rather than playing a single</b><b>player experience with other people.</b><b>Yeah, well, I'll say this, I'm excited to</b><b>see what we get this year.</b><b>I'm excited to see what we get</b><b>next year. If we're if our timeline is</b><b>right, I think we're both in</b><b>agreement, we're going to get</b><b>something this year, some kind of</b><b>inkling, some kind of piece of news,</b><b>whatever. And we're in</b><b>2024 right now, right? Yep. Yeah, okay.</b><b>Some kind of inkling, some</b><b>kind of news name, whatever. In</b><b>2024, you'll get a bite 2025. I think</b><b>we'll start getting some art, we'll get a</b><b>cinematic, whatever.</b><b>Then we're saying 2026, we'll get a beta,</b><b>something like that,</b><b>or even like, I think</b><b>2026 maybe like alpha to beta, something</b><b>like that 2027 will be beta to release.</b><b>Or the latest will be early 2028 would be</b><b>released. I'd say that. Yeah. Yeah, I</b><b>would agree with that.</b><b>It would be first half of 2028 if it goes</b><b>to 2028. Yeah, that's</b><b>that's a solid timeline. Like,</b><b>yeah, yeah, I agree. That's solid. It'd</b><b>be like later half</b><b>2027 or early half 2028.</b><b>That's my find. I got a lot of lore to</b><b>cover. But I think I may</b><b>be able, but if I get till</b><b>2027, 2028, I should be able to cover all</b><b>the lore. Hopefully,</b><b>they stop adding to it.</b><b>We'll find out, won't we? We'll get to</b><b>watch in real time if</b><b>Enscrope can make it</b><b>before the launch of the ride of Mmo. The</b><b>more I explore, the</b><b>more I don't have time.</b><b>Let's not forget, by the way, that's also</b><b>like two years of content</b><b>they're going to drop for</b><b>like League of Legends and potentially</b><b>other titles with more lore</b><b>like they just did with 2x</b><b>KO. Yeah, yeah. 2x KO. Oh, watch 2hKL be</b><b>the most lore rich, just</b><b>insane game ever for Runeterra.</b><b>That'd be this competitive 2D fighter. I</b><b>think he would love it.</b><b>I'm here for it. Count me in. 100% we're</b><b>going to be running 2x KO for sure. I</b><b>think me and New York</b><b>are probably going to fight a couple of</b><b>times in that game. Oh, oh yeah. 100%.</b><b>We're going to play.</b><b>But I hope you enjoyed this episode.</b><b>We'll continue this</b><b>conversation in the next one</b><b>right here in the Brazen Hydro Pub in</b><b>Bilgewater. You can find me at Enscrope</b><b>on socials and YouTube.</b><b>And you can find me at conquest95 on</b><b>Twitter. And to stay up to</b><b>date for the go-ins-on for this</b><b>podcast specifically.</b><b>in the next one.</b>