The Brazen Hydra

#17—Riot MMO Main Characters, an ever-changing world, Mistakes the Riot team Cannot make, and MORE!

March 21, 2024 BrazenHydra Season 1 Episode 17
#17—Riot MMO Main Characters, an ever-changing world, Mistakes the Riot team Cannot make, and MORE!
The Brazen Hydra
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The Brazen Hydra
#17—Riot MMO Main Characters, an ever-changing world, Mistakes the Riot team Cannot make, and MORE!
Mar 21, 2024 Season 1 Episode 17
BrazenHydra

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This episode and more at https://www.thebrazenhydra.com

Timestamps:
0:00 Intro
0:29 Main Cast of Characters
29:35 A Story with no End
52:17 World Intros in the MMO
56:14 What got us excited about Runeterra
1:01:34 Outro


Hosts:
EntGrove: https://twitter.com/entgrove
KongQuest: https://twitter.com/KongQuest95

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YouTube: https://www.youtube.com/@TheBrazenHydra
Twitter: https://twitter.com/TheBrazenHydra
Instagram: https://www.instagram.com/thebrazenhydra/

Show Notes Transcript Chapter Markers

Send us a Text Message.

This episode and more at https://www.thebrazenhydra.com

Timestamps:
0:00 Intro
0:29 Main Cast of Characters
29:35 A Story with no End
52:17 World Intros in the MMO
56:14 What got us excited about Runeterra
1:01:34 Outro


Hosts:
EntGrove: https://twitter.com/entgrove
KongQuest: https://twitter.com/KongQuest95

Support the Show.

YouTube: https://www.youtube.com/@TheBrazenHydra
Twitter: https://twitter.com/TheBrazenHydra
Instagram: https://www.instagram.com/thebrazenhydra/

<b>Hello and welcome to the creaking salt</b><b>soap tables of the</b><b>Brazen Hydro Pub in Boudwater.</b><b>We're your hosts, and Groven, Conquest,</b><b>and today we'll be sharing a</b><b>pint and talking all things</b><b>Runeterra and beyond. Now, Conquest, we</b><b>were talking off podcast</b><b>about a couple of topics,</b><b>and you had one thing that you wanted to</b><b>talk about, and I</b><b>thought was really interesting.</b><b>And so we literally stopped talking about</b><b>it. We said, "We'll talk about it then."</b><b>Yeah. Yeah. And that is the idea of a</b><b>main cast of characters in the most</b><b>popular memos that we</b><b>know today, especially World of Warcraft,</b><b>FOMA, SC-14, where you</b><b>have a main cast of static</b><b>characters that will essentially, you</b><b>know, static being,</b><b>they don't change at all.</b><b>They're very firm in their beliefs in the</b><b>world and who they</b><b>are, how they see things.</b><b>And typically they are never the center</b><b>of attention. If they</b><b>are, that means they're</b><b>no longer a member of the main cast. So</b><b>examples being King</b><b>Varian from World of Warcraft,</b><b>the king of the humans, the Alliance, all</b><b>that. He's just a very like</b><b>headstrong dude. He's very</b><b>straightforward. It takes you like 10</b><b>seconds to understand his character,</b><b>right? And what makes</b><b>that really good and actually compelling</b><b>in something like an</b><b>MMO is that you'll see him</b><b>interact with all these different</b><b>situations that will</b><b>happen over the years, you know,</b><b>over the expansions and new content, new</b><b>places, new enemies, new</b><b>allies, all that stuff. You're</b><b>going to have these static main cast of</b><b>characters going through all</b><b>of it with you. So that's what</b><b>kind of keeps them interesting because</b><b>there's always new stuff</b><b>happening around them, which is</b><b>just very typical for an MMO. And it</b><b>keeps them not being central</b><b>to the plot, but still easy to</b><b>digest and easy to fall in love with. Now</b><b>we want to try and apply that to the</b><b>right MMO as well as</b><b>we'll say we're going to try and apply it</b><b>to the right MMO and see</b><b>who's going to be our most likely</b><b>cast of characters that we're going to</b><b>see again and again expansion after</b><b>expansion over a long</b><b>period. Yeah. And I think there's a point</b><b>that definitely needs to be</b><b>made on what you're saying</b><b>is that this is like applies across the</b><b>board to storytelling in</b><b>general. Like anime is pretty big</b><b>and even in every anime you see that main</b><b>person that kind of knows who</b><b>they are from the beginning.</b><b>Like if you watch Dragon Ball Z Goku has</b><b>never changed. He's a</b><b>stagnant character throughout</b><b>the entire series. Vegeta changes a lot.</b><b>Oh a lot. Yeah. Yeah. And</b><b>then you look at Vegeta changes</b><b>because of Goku. Yes. Because Goku is</b><b>this very static strong</b><b>belief character that he changes</b><b>characters around him. And that will also</b><b>happen in MMOs that you'll</b><b>see when new characters come</b><b>along and start interacting with the main</b><b>cast. That's kind of what</b><b>they're there for. Yeah. And</b><b>you'll see like and then there needs to</b><b>be those foundational</b><b>things because when they're gone</b><b>it shows. Like for example if I want to</b><b>bring it to people who are</b><b>all about like Runeterra,</b><b>think of Darius from Noxus. Darius</b><b>embodies Noxian strength. Like he is</b><b>Noxian strength. Imagine if</b><b>Darius suddenly starts saying we all need</b><b>to live in peace. Let's all get along.</b><b>War isn't right. And</b><b>this brutal like totalitarian regime that</b><b>we're trying to spread.</b><b>Let's just maintain peace with</b><b>everyone. Imagine if he did that. Yeah</b><b>exactly. It wouldn't feel</b><b>right at all. And it's weird that</b><b>like other characters can go through</b><b>changes but not Darius right. Yes. Darius</b><b>is always going to be</b><b>that like comfortable strong willed</b><b>character. You know him with him just</b><b>like I said with Varian</b><b>you're going to own the first 10 seconds</b><b>who Darius is. It doesn't</b><b>take a lot to understand</b><b>his motives and what he believes in. And</b><b>that weirdly enough makes for a</b><b>compelling character.</b><b>And he'll be perfect as a main Noxus</b><b>character you're going to</b><b>see a lot in the MMO I believe.</b><b>I think it's a great example. It's a and</b><b>there's exactly like what</b><b>you're saying where characters</b><b>kind of change because of them because</b><b>they're so rooted in what</b><b>they are and who they are.</b><b>Characters change around them but now</b><b>they're it's almost as a</b><b>result of them. There's a character</b><b>called Samira or I think it's more</b><b>pronounced Samira but</b><b>everyone says Samira but she's</b><b>Shuriman and I think the Shuriman are</b><b>very reminiscent of like</b><b>the Arab people. So Samira</b><b>is what sounds right to me. But so her</b><b>home was destroyed as a</b><b>child. She's from Shurima.</b><b>But then she found her true calling in</b><b>Noxus and she's really buddy</b><b>buddy with like with Darius.</b><b>But you could see her changing over time.</b><b>Like maybe she she's the</b><b>kind of person that you could</b><b>see where possibly in the future where</b><b>she's like this isn't</b><b>right and she goes back to like</b><b>her Shuriman heritage or something like</b><b>that. But in right now she's changed a</b><b>lot because of Darius</b><b>and they're very close. And you see this</b><b>everywhere and these are</b><b>characters that should not change</b><b>because it's detrimental to the game. And</b><b>we know examples of that</b><b>where characters change</b><b>from their like main their main premise</b><b>and it's never good. Yeah</b><b>especially because the problem</b><b>with that if you start taking these</b><b>static characters that are</b><b>made to be I know specifically</b><b>MMO speaking if they're meant to be the</b><b>main cast the MMO when you</b><b>start changing them and they start</b><b>going through stuff and they start</b><b>becoming the center of attention. If you</b><b>keep them in the main</b><b>cast then that's a problem. That if they</b><b>start changing that means</b><b>they have to reach a conclusion</b><b>where they're happy or either they're</b><b>happy or they're dead or</b><b>whatever the heck they need to</b><b>reach some kind of conclusion. They can't</b><b>keep going afterwards</b><b>because then people are just</b><b>going to get tired of this character</b><b>either you're either they went through</b><b>both changes and now</b><b>they're just sticking around for no</b><b>reason or they keep changing</b><b>over long periods of time and</b><b>you're just like you just get over it</b><b>just conclude just just</b><b>figure it out. I don't know</b><b>what's wrong with you but like you have</b><b>too many problems. Yeah.</b><b>Like it gets frustrating or it's</b><b>just why are they still here. But you got</b><b>like that. Really. Oh</b><b>Dragon Ball Super. Absolutely.</b><b>I thought I'm on Boo Saga for a second. I</b><b>was like no dude he was</b><b>Peek and Boo. No no no.</b><b>Bludgeoned Vegeta. No that was Peek of</b><b>course. Yeah exactly. That was Peek</b><b>Vegeta. That was his</b><b>conclusion. That was the way his</b><b>conclusion. That was his conclusion which</b><b>is why he got like fumbly</b><b>a little bit after that. Yeah exactly</b><b>because then it's just like well here</b><b>here he is like his his</b><b>story arc is over. He had a story arc and</b><b>now it's over. Goku you can</b><b>keep going forever because he</b><b>never really had a story arc to begin</b><b>with at least not in Z.</b><b>And just like characters like</b><b>like Darius like the first example I ever</b><b>thought for the right</b><b>moment was like Braum.</b><b>Right. Braum I think is such an obvious</b><b>pick. If that dude ever</b><b>starts going through some like</b><b>emotional turmoil it's okay. Yeah like</b><b>that. It's okay if he reaches some kind</b><b>of conclusion and his</b><b>story's done and that's it right. Like if</b><b>they're looking to get rid</b><b>of Braum if you're looking to</b><b>be done with Braum then he has to start</b><b>going through some</b><b>changes. But I'm not expecting him</b><b>to go through changes. I don't want him</b><b>to go through changes. I</b><b>want him to be Braum. I want</b><b>to be the guy I know and love. Big dude</b><b>with the shield. Super</b><b>just hearty fellow you know.</b><b>Almost like a happy go lucky brute of a</b><b>man. He's great. And you</b><b>just know that about him.</b><b>Like and it allows him to go through</b><b>multiple stories, multiple different</b><b>scenarios, different</b><b>environments, different people. And it</b><b>doesn't feel overwhelming or</b><b>clashing with his character</b><b>because he's just Braum. You know he's</b><b>going to act the same way in</b><b>Ionia going through whatever</b><b>the heck's going on in Ionia if he ever</b><b>ends up there. You know what I mean?</b><b>Because he's freaking Braum.</b><b>But as Braum. Yeah so the story can focus</b><b>on Ionia even if</b><b>Braum's there. Braum will just</b><b>enhance it by being Braum. Yes and this</b><b>is such an important topic.</b><b>And we have an example where</b><b>this is not done right. And it's another</b><b>reason why they chose to not</b><b>make Riot Forge Games canon.</b><b>And I think maybe the Riot team is aware</b><b>of this. Like I'm sure</b><b>professional storytellers.</b><b>I mean we're not professional stories.</b><b>I'm sure they're aware of</b><b>this topic that we're talking</b><b>about. And on the opposite side, not in</b><b>Noxus but in Demacia, you</b><b>have kind of a counterpart to</b><b>Darius and that's Garen. Garen is like</b><b>the Demacia for Demacia and</b><b>like we with laws are important</b><b>and he's like he embodies Demacia. You</b><b>know what Demacia is. Like Demacia is</b><b>proud but they're also</b><b>strict in their faith and in their</b><b>discipline. Like it's a</b><b>disciplined place you know. And it's</b><b>because of the rune wars and they're all</b><b>about that like magic is bad.</b><b>Now if you take which they did</b><b>in Mage Seeker you see Garen take like</b><b>kind of a turn where towards</b><b>the end he's like mages are</b><b>okay and our laws are not so great. Now</b><b>that I didn't like. It's</b><b>another thing about Riot Forge</b><b>Games where there's stuff that happened</b><b>where I didn't we talked</b><b>about Song of Nunu last time</b><b>where they're in the uh they're in like</b><b>the eye of the abyss and all</b><b>this and I didn't like that</b><b>because I felt like that's a very secret</b><b>place. Same thing with</b><b>Garen. I feel like Garen is one of</b><b>those foundational characters where he</b><b>needs to always embody</b><b>Demacia. And if he changes all of</b><b>Demacia changes and if all of Demacia</b><b>changes then it has to find</b><b>like a new place in the world</b><b>almost. Like it's no longer this stark</b><b>contrast to Noxus where</b><b>laws don't matter, strength is</b><b>only thing that matters and let's spread.</b><b>Demacia is like we don't</b><b>need to spread anywhere. We're</b><b>inclusive. We maintain ourselves and</b><b>we're all about discipline and virtues</b><b>and and um the light</b><b>kind of thing. Oh I agree very much. Even</b><b>just especially talking</b><b>about the plate especially</b><b>talking about Demacia Noxus. That's a</b><b>very good point of like.</b><b>Which you loved doing. Those are</b><b>also you know we love talking about</b><b>Demacia Noxus here. But those are the two</b><b>places like I feel like</b><b>every other location has a lot of</b><b>intricate stuff going on right. Like</b><b>Demacia Noxus are pretty</b><b>straightforward. I feel like you you</b><b>could explain Demacia Noxus in the least</b><b>number of words if you</b><b>had to explain every zone. Typed out you</b><b>know. Those would be the</b><b>shortest ones. Because they're</b><b>very like just comfortable. You know what</b><b>I mean? Like you it's so</b><b>easy to just digest that story</b><b>of what Noxus and Demacia are. Which is</b><b>why Darius and Garin just</b><b>feel so right. Being these static</b><b>obvious who they are characters in these</b><b>obvious what they are</b><b>places. I love that. And it also</b><b>scares me that in the MMO one day they're</b><b>probably good. Like I feel like they</b><b>should do stuff with</b><b>those zones right. Like Demacia Noxus</b><b>should change over time.</b><b>But I'm also afraid of them</b><b>like homogenizing. You know what I mean?</b><b>Because that would be bad.</b><b>Yeah of just like Demacia</b><b>settling down on its laws and mages being</b><b>able to roam freely. And</b><b>Noxus not being so extreme and</b><b>bloodthirsty and like wanting to expand.</b><b>Like if they start solving</b><b>those things in like a peaceful</b><b>way. Yeah exactly. I'm like don't do it.</b><b>They do need to change eventually. But</b><b>they don't need to be</b><b>like goody goody. You know. They can</b><b>change from one gray</b><b>area to another gray area.</b><b>Don't change from gray area to white.</b><b>That's what I'm saying. Like don't fix</b><b>all your problems and</b><b>be peaceful. Just find others. Yeah just</b><b>find other areas of</b><b>conflict for them to deal with.</b><b>Find other problems for them to have</b><b>inside their cities. But don't solve</b><b>everything. Because yeah</b><b>I feel like that's what happens with</b><b>other MMOs. It becomes a</b><b>problem when you start fixing the</b><b>vanilla zones. Like problem AC 14 and</b><b>World of War I both have</b><b>that problem in my opinion.</b><b>You just kind of over time start fixing</b><b>the problems. Because</b><b>it's like oh the problems are</b><b>there. You know that's content. If</b><b>there's a problem we got to</b><b>fix it. And then you fix all</b><b>the problems. It's like well onto some</b><b>other place now. Because we</b><b>fixed all the problems. Now it's</b><b>boring. The world can change without</b><b>everyone becoming from where</b><b>they are to what we consider</b><b>good. Like it's always become it's always</b><b>like okay I don't think</b><b>the for example in World</b><b>of Warcraft I don't think the Horde was</b><b>bad at the start. But it</b><b>feels like they made them.</b><b>Everyone's human now. No not everyone</b><b>needs to be human. In</b><b>Runeterra right. I don't want to see</b><b>the Froyord tamed and become this human</b><b>place. I don't want to see</b><b>Ionia start matching Ishtall.</b><b>Or I don't know because they're both in</b><b>jungles or whatever.</b><b>Homogenization is never good.</b><b>Like you don't want to homogenize</b><b>anything. I don't want to see Darius and</b><b>Garin ever sit at a table</b><b>and have anything in common. Yeah</b><b>exactly. I don't want that.</b><b>If they're sitting at a table</b><b>it's tense. It should always be tense.</b><b>Right now it's tense. 50</b><b>years from now it should still be</b><b>tense. And that doesn't mean the world</b><b>isn't changing. The world</b><b>can change without Noxus</b><b>and Demacia finding peace. Look at the</b><b>world we're in right now. No one finds</b><b>peace. And it's changing</b><b>all the time. Yeah seriously. Like yeah</b><b>how do like it's just the</b><b>world like original areas of</b><b>Runeterra need to stay interesting in my</b><b>opinion. Right like it's it's a hard</b><b>thing that I'm almost</b><b>deal with that if you need new content</b><b>that means you need to go to</b><b>new places. That means the old</b><b>places need to just be fine you know and</b><b>just where they are and</b><b>just sit in their happy little</b><b>area. We move on to other stuff. But I</b><b>think Riot has a serious</b><b>opportunity with what Runeterra</b><b>is right now. Because Runeterra is just</b><b>it's a place of problems</b><b>right. Nothing is going well</b><b>in Runeterra in every corner of the</b><b>planet. And I think that's great. And I</b><b>think I obviously at</b><b>some point we're going to be tackling</b><b>these problems to some</b><b>extent. Let's just like keep</b><b>problems happening though. Let's keep</b><b>Demacia in a not perfect</b><b>state. Let's keep Noxus in a not</b><b>perfect state. Let's keep Ischcell in a</b><b>not perfect state. Everywhere</b><b>needs to be in some kind of not</b><b>perfect state. Whether or not we're</b><b>focusing on all these places at the same</b><b>time probably shouldn't.</b><b>But maybe like three expansions from now,</b><b>Demacia can still have</b><b>some time in the spotlight</b><b>dealing with whatever it's dealing with.</b><b>Should we be dealing with</b><b>like the mages and stuff?</b><b>Sure yeah but let's not fix the mage</b><b>problem completely. Let's</b><b>have some like mage rebellion</b><b>going on in Demacia that we got to deal</b><b>with some kind of mage</b><b>uprising you know. And it's like oh</b><b>okay like like like sure this is a</b><b>problem like that mages are being</b><b>oppressed and all that.</b><b>But this is not the way to go about it.</b><b>This group of mages is</b><b>doing it wrong you know. They're</b><b>they're resorting to violence to to like</b><b>you know come out of their</b><b>oppression and that's wrong</b><b>right. We can be doing stuff like that</b><b>and we have to fight those</b><b>mages. So that still keeps the</b><b>problem of Demacia of the mages being</b><b>oppressed without us</b><b>directly fighting and solving that</b><b>problem and fixing Demacia. You know what</b><b>I mean? Little stuff like</b><b>that. That's just like a random</b><b>example I completely like threw out of my</b><b>bum. But there's a great</b><b>example. It's a great note</b><b>because you're right because like yeah</b><b>you go you go. The thing</b><b>needs to so I think the problem</b><b>is right like what you're saying we have</b><b>to go back to Demacia and</b><b>see stuff changing but like</b><b>they're dealing with their own problems</b><b>sometimes. I think the thing</b><b>that happens is when you're</b><b>producing content for a game is at least</b><b>what we've seen in Final</b><b>Fantasy in World of Warcraft</b><b>in Guild Wars that it's a single story</b><b>that all the players need to be</b><b>interacting with right.</b><b>Otherwise if you're creating everyone</b><b>individual stories that's a lot of</b><b>content near impossible</b><b>to create all of that. And so what they</b><b>do is they create one story and everyone</b><b>gets to be a part of</b><b>that. In order for everyone to be a part</b><b>of the same story everyone</b><b>needs to be united in not only</b><b>their goal but united in like that their</b><b>one group so they can</b><b>all move through the story</b><b>together. And so in order to get Demacia</b><b>and Noxus to both move</b><b>through the story together</b><b>you need to temper Demacia's mageism and</b><b>temper Noxus's</b><b>expansionism. And that's how you could</b><b>get them to work together. And that's the</b><b>problem is that you don't need to do</b><b>that. You don't need</b><b>first of all you don't need all of if</b><b>Noxus and Demacia are united.</b><b>I know I don't I need to see</b><b>it like Noxus is over there. Demacia is</b><b>over there. You have a quest</b><b>where you go and try to get them</b><b>to like just at least make one unified</b><b>group like even like 150 from 50 and to</b><b>just march into this</b><b>this direction. And they say no. And they</b><b>say no we'll take a</b><b>hundred Noxians and we'll do it</b><b>ourselves. And Demacia and say we'll</b><b>never march beside Noxus and</b><b>if you need something done just</b><b>let us know and we'll do it. But that's</b><b>out of the question. Like</b><b>that's how it needs to be.</b><b>Yeah. You know what? They're both. It</b><b>needs to be very like sketchy. It needs</b><b>to be super like tense.</b><b>The whole thing needs to feel like at any</b><b>second all hell could break</b><b>loose. Like what are we even</b><b>thinking joining forces together because</b><b>we know it's not going to</b><b>work out. And maybe it won't</b><b>work out. You know like there will be</b><b>some conflicts bringing up here and</b><b>there. There will be.</b><b>Some people will go with it. We're</b><b>fighting a world ending threat. There</b><b>will be some like traps laid</b><b>in like in the Demacian camp by the</b><b>Noxians that snuck in at</b><b>night. You know that kind of stuff.</b><b>Just little things like that where it's</b><b>like oh my god. Like they're</b><b>gonna all hell's gonna break</b><b>loose any second now we're actually</b><b>working together. It's not</b><b>working. That kind of stuff</b><b>would be so cool to me. Yes. That's what</b><b>I mean by like we can all</b><b>experience the same story.</b><b>Without homogenizing the</b><b>whole freaking world. So everyone.</b><b>Saya Zahnite is marching beside someone</b><b>from Piltover to accomplish</b><b>a goal. Like if you need Zahn</b><b>Chemtech and Piltover Hextech and you</b><b>need both of them to</b><b>invent something together.</b><b>Like these people need to be</b><b>operating in separate labs.</b><b>Yeah. That's what I mean. That's just</b><b>some conflict. Yeah. Yeah.</b><b>You are the unifying piece.</b><b>You're that one piece that allows for</b><b>Noxus and Demacia to work</b><b>together. Right. And I'm not</b><b>saying that you are a Demacian who's like</b><b>over there talking to</b><b>Noxus. If you are a Demacian,</b><b>you don't get that quest. But if you're a</b><b>Piltover then you get that</b><b>quest where you're like try to</b><b>get these Noxus and Demacian people to</b><b>work together. You know</b><b>what I mean? Like you have</b><b>to impose a little bit onto the player</b><b>because they are a part of</b><b>the world. If you want to be a</b><b>Demacian that's buddy buddy with Noxus,</b><b>well then you're not going</b><b>to live in Demacia. And that's</b><b>really that simple. And maybe there is</b><b>like a nomad role where</b><b>you can just be a nomad,</b><b>but you can't be a Demacian and you're</b><b>just like, yeah, I support</b><b>Noxus. That's not going to work.</b><b>Yeah. Yeah. You're going to be doing</b><b>quests for the Noxians to</b><b>help out Noxus as a Demacian.</b><b>They have stuff for you. They'll tell you</b><b>go climb. You know how</b><b>they say like, you know,</b><b>in our world, like, you know, get the</b><b>heck out of here. Demacia</b><b>sends you to climb Mount Targon.</b><b>That's what they do. They're like, go</b><b>climb Mount Targon. Go die.</b><b>Take a long walk off a</b><b>short pier. Go climb Targon.</b><b>That's literally what happened to Tarek</b><b>because Tarek was all about</b><b>like helping the mages and</b><b>stuff. And he was like, he felt like what</b><b>Demacia was doing was wrong</b><b>in terms of how their mages</b><b>were being treated and he was trying to</b><b>help them. And then, you know, like,</b><b>Garen was always trying to help him and</b><b>keep him on track. But he</b><b>like constantly was going off</b><b>from his studies. And like that kind of</b><b>person that's not for</b><b>Demacia ends up climbing Targon.</b><b>And that's what he did. And it's mostly</b><b>just like an exile thing.</b><b>They send the go climb Targon.</b><b>They just kind of go do something else.</b><b>Right. Tarek was one of</b><b>the few that said, no, I'm</b><b>actually going to climb Mount Targon. But</b><b>they kicked him out because</b><b>he wasn't with the program.</b><b>And Noxus does the same thing, except</b><b>they kick you out from life.</b><b>Yeah. No, no, they tell you, oh, I know</b><b>that that's specifically</b><b>if you're too arrogant,</b><b>they tell you to go conquer Ishtall.</b><b>Yeah. Yeah. So Noxus is</b><b>unique. Noxus is weird. They're like</b><b>strength above all, but strength only if</b><b>it's used for Noxus. If</b><b>you if you have like pride,</b><b>like you want to excel, you</b><b>want to serve your own ends.</b><b>Yeah. If you start saying stuff like I'm</b><b>I'm the reason that we won</b><b>this battle instead of Noxian</b><b>might is the reason that we won. And I'm</b><b>glad that I was a part of the Noxian</b><b>force in that event.</b><b>And that I'm for Noxus. If you start</b><b>showing this like me individual, they'll</b><b>send you to Ishtall.</b><b>They'll be like, oh, yeah, go conquer</b><b>Ishtall. And usually they're so pride</b><b>filled at that point.</b><b>They'll say, yeah, I'm going to go</b><b>conquer this new</b><b>frontier. And they just go die.</b><b>That's crazy. Oh, my God, dude, I can't</b><b>wait to play in Noxus.</b><b>It's going to be a great zone. I'm so</b><b>looking forward to that.</b><b>I hope you get the Mount like Kled. Oh,</b><b>my God, it'd be amazing specifically as</b><b>like a Yordle Noxian.</b><b>Imagine if you're a Yordle Noxian, you</b><b>get the Kled Mount like you get one.</b><b>Obviously not his mount. Yeah, like you</b><b>get like a like a Kled.</b><b>Well, whatever the heck that species is,</b><b>I would love to name it.</b><b>It looks like just some kind of lizard</b><b>thing. Yeah, right. Like</b><b>where do you where do you get</b><b>that from? I know its name is like green</b><b>fields, right? Like what? No, no, no, no.</b><b>Yeah, I mean, like on the outskirts of</b><b>Noxus, like if you go</b><b>outside, you know, yeah, yeah,</b><b>outside of like the the</b><b>mortal bastion. Yeah, yeah, yeah.</b><b>So it's like, dude, I want man, I can see</b><b>that in every single place, too.</b><b>Now that I'm looking at it, I didn't</b><b>really understand what you</b><b>meant when you were first</b><b>telling me that, right? But now that I'm</b><b>looking at the different</b><b>place, like you have Shurima,</b><b>you have Azir. Azir needs to always be</b><b>about Shurima and like</b><b>Shuriman bringing back the</b><b>Shuriman empire. That's his goal, you</b><b>know, and then very</b><b>straightforward. And like even just his</b><b>personality is like you get it, you know?</b><b>Yeah. And his goal is to</b><b>affect Shurima, his goal is to</b><b>affect the people of Shurima, everyone</b><b>around it. That sort of deal.</b><b>Like you're going to see him</b><b>go through any kind of like crazy changes</b><b>from here on out, I don't</b><b>think. Right. Outside of his</b><b>origin. No, but then let's say that that</b><b>we do reach this cap,</b><b>right? Because Azir is a</b><b>big character. I'd want to see Azir in</b><b>the game for a long time.</b><b>Like he's one of those mainstays.</b><b>Yeah. But let's say that we do reach the</b><b>point where, yeah, where Shurima is like,</b><b>we've reached the peak of Shurima. I</b><b>think would you just let Azir go and</b><b>maybe bring him back</b><b>later? I don't want them to hold on to</b><b>stuff too much. Like</b><b>there's mainstay characters,</b><b>but then there's also the problem. I</b><b>think World of Warcraft has</b><b>this problem where it's like</b><b>the cast is the cast and they're freaking</b><b>everywhere all the</b><b>time. Oh, yeah, I know.</b><b>That's also a problem, right? Like I</b><b>think I think one of the best</b><b>things they could have done for</b><b>Varian was to kill him off. Right. Yeah.</b><b>Yeah. Like I think Varian</b><b>died at the most perfect time</b><b>because can you imagine Varian, this</b><b>awesome, really cool leader</b><b>of the Alliance, the King,</b><b>in freaking Dragonflight. I don't know</b><b>what he'd be doing in</b><b>Dragonflight, but I imagine it'd be a</b><b>whole lot of nothing and he'd just be</b><b>sitting there through a lot</b><b>of it. And it would just be</b><b>like, okay, Varian, he's just he's just a</b><b>nothing guy now, but they</b><b>killed him off in an amazing</b><b>way that was very much in character for</b><b>him. And I think that's you definitely</b><b>have to do that even</b><b>with static characters at some point.</b><b>You're going to have to let them go</b><b>either. Either actually</b><b>like put them through something where</b><b>they finally do go through change and</b><b>they reach some conclusion</b><b>to to their character or kill them off.</b><b>Yeah. Like it has to happen eventually.</b><b>Yeah, we can't sit on</b><b>like like as cool as Braum is. I hope we</b><b>don't sit on Braum for like</b><b>20 years. You know what I mean?</b><b>I hope something does happen to him</b><b>eventually, but I want to enjoy him for</b><b>as long as possible.</b><b>Exactly. Like I feel like a lot of the</b><b>characters is what I don't</b><b>want to happen to some of these</b><b>characters. Like for example, Garen,</b><b>right? We can cross him very</b><b>well to Anduin. And Anduin,</b><b>because he's been around for so long and</b><b>because they let go of his</b><b>foundation of what he really</b><b>is. Yeah. He became like I don't even</b><b>know what he is anymore. I</b><b>don't know what he is anymore.</b><b>I don't know where he stands. I don't</b><b>know how he thinks. I cannot tell you. I</b><b>just know he's going</b><b>to cry the next time we see him. Yeah,</b><b>dude. So like Anduin, the</b><b>son of Varyid, who ended up</b><b>taking the throne after Varyin died in a</b><b>very awesome like, you</b><b>know, just just kick butt way.</b><b>Anduin was always this peace loving guy,</b><b>being the son of a king who was very</b><b>stern, right? And strong.</b><b>So Anduin the whole time, up until his</b><b>father's death was very</b><b>just, you know, he was still just</b><b>very like, peace, like, you know, father,</b><b>no, don't don't hurt them,</b><b>you know, that kind of thing.</b><b>And that worked out well for Varyin's</b><b>character to bounce off of</b><b>him. And now he's of stand alone</b><b>character. And they decided to put him</b><b>through emotional turmoil</b><b>that makes his personality</b><b>change a lot over these past few years.</b><b>And it's reached a</b><b>point where it's just like,</b><b>dude, just just conclude like now. Now</b><b>he's he's no wonder he has</b><b>a character. He is a he's a</b><b>character with a with a story arc. Yeah,</b><b>exactly. Yeah. He just needs</b><b>to finish it. His arc needs</b><b>to finish because now he has an arc that</b><b>has to go somewhere and it has to</b><b>conclude. And it's not</b><b>concluding. He's still going through</b><b>stuff. It's been like six years. It's</b><b>just they can't do that</b><b>all the time constantly. Like, I don't</b><b>want to see Garen ever get</b><b>to the point where he's like,</b><b>crying about peace. Like, that's not.</b><b>Yeah, that's not. That's</b><b>a great parallel to draw.</b><b>Yeah, because he's very similar. Yeah.</b><b>And anduin was static.</b><b>Yeah. Anduin was very static,</b><b>too. Yeah. He was he was the same kid</b><b>from the beginning of</b><b>World of Warcraft in like 2004.</b><b>All the way to Legion in what Legion was</b><b>like 20, 2018, 2017.</b><b>So, yeah, for like 17 years, he was the</b><b>same character and he's</b><b>past six. He's just been</b><b>nonstop going through stuff. And you have</b><b>Garen starts doing that.</b><b>I think you're right that</b><b>that what's it called?</b><b>The the riot forge game.</b><b>Mage seeker. Runecane. Oh, was</b><b>it? Oh, it was a mage seeker.</b><b>Yeah, it took place in the not play. Mage</b><b>seeker. Yeah, yeah.</b><b>Where he actually starts</b><b>going through changes. That's I agree.</b><b>That's something that</b><b>would scare me to see that.</b><b>And it's just like, no, dude, anyone else</b><b>not. He's like one of the</b><b>last characters I'd want to</b><b>change because, yeah, you're right. I'd</b><b>be so afraid of the Anduin</b><b>thing. Once they go through</b><b>a little bit of change, and you start</b><b>going through a</b><b>character arc like that's it. You</b><b>kicked it off now. You have set once you</b><b>start that ball rolling down the hill.</b><b>It has to happen. Like if Goku goes</b><b>through some kind of change,</b><b>the problem is you can't go back to</b><b>static anymore. Yeah,</b><b>exactly. That's the problem. Like</b><b>if Goku starts changing, he can never go</b><b>back to how Goku was where he had a</b><b>static. He has to go</b><b>through it and come out different. That's</b><b>the problem. Yeah, he has</b><b>to make that. There are so</b><b>many mistakes that riot cannot make</b><b>because it's an MMORPG and the game is</b><b>going to continue onward.</b><b>And if you make these mistakes, they're</b><b>screwed. You cannot have</b><b>add ons in the game. I'm 100%.</b><b>Not even within question. Add on</b><b>advocates. Yeah, not even within</b><b>question. You cannot do that. You</b><b>cannot add add ons into the game. You</b><b>cannot take these foundational characters</b><b>who have very static</b><b>personalities, like Darius from Noxus and</b><b>evolve him where he</b><b>changes from he is no longer the</b><b>strength of Noxus, but someone who wants</b><b>peace with everyone. Don't</b><b>do it. Like those characters</b><b>need to stay foundational. And then</b><b>another thing that I think that they</b><b>definitely shouldn't do</b><b>is just rip through stuff. Like I don't</b><b>want to see this whole map</b><b>in the launch. I want to see</b><b>a lot of places be left. I want to see</b><b>majority of the map be left out.</b><b>Obviously, Camivore.</b><b>I don't want to see it there. Demacia and</b><b>Noxus pilt over. I think</b><b>the superficial level of Zaun</b><b>by Shurima and possibly I don't even</b><b>think you need bilge</b><b>water. You can just do like the</b><b>the serpentine delta, which is between</b><b>Ishtar and bilge water and have bilge</b><b>water be its own thing.</b><b>And I want to see sagas. I want to see</b><b>sagas. I like that about World of</b><b>Warcraft was the sagas</b><b>that they just announced. That's a good</b><b>idea. Yeah, we need</b><b>proper story arcs in the MMO.</b><b>That's a very good point, because then</b><b>guess what? Then the</b><b>entire game turns into a static</b><b>character that's going through changes</b><b>for 20 years straight.</b><b>Yeah. At that point, I want the</b><b>whole stinking thing to conclude, you</b><b>know, because we're being like spoon fed</b><b>a story with no end.</b><b>And yeah, the great thing about the saga</b><b>idea is that yeah, we're going to have</b><b>individual stories that we know when just</b><b>like how these characters</b><b>are going through changes</b><b>will eventually end. But we're also going</b><b>to have our nice little our</b><b>nice little comfort areas.</b><b>And that's what we're going to find in</b><b>the static zones and</b><b>characters like like Demacia and Noxus,</b><b>at least in the beginning, right? Like</b><b>Demacia and Noxus, I think</b><b>should be very static in the</b><b>beginning. Yeah, they would you have them</b><b>change, though? Like, would</b><b>you have them change too much</b><b>as the world evolves? Yeah, see, that's</b><b>the hard part, huh? Is how would you</b><b>change them? I think</b><b>like they have to stay interesting. And</b><b>you could only like fly</b><b>off of their current problems</b><b>for so long before it starts to get old.</b><b>You know, let's focus in. Let's focus.</b><b>I'm going to ask you</b><b>a question. Let's focus in on on just</b><b>Demacia. Now, if we go by the standard</b><b>formula, Demacia right now,</b><b>they literally will take a mage, put them</b><b>in a dungeon and feed</b><b>them like petrocyte in liquid</b><b>form to dampen into which petrocyte, by</b><b>the way, in terms of the</b><b>forest around Demacia, it's like</b><b>these white trees after the wound wars</b><b>that dampen magic. The whole reason</b><b>Demacia is located where</b><b>it is is because the whole area dampens</b><b>magic and petrocyte basically absorbs</b><b>magic. You just suck</b><b>it up. So that's why we like that's why</b><b>they like Demacia the</b><b>location. Now, imagine taking that</b><b>liquid form and then making a mage drink</b><b>it. It's like torture. Now</b><b>that's where Demacia is right</b><b>now. And if we take mage seeker and say</b><b>that whole is not all of that is not</b><b>canon, which I'm very</b><b>happy that the Riot Forge games are not</b><b>canon. The more I think about it. Yeah,</b><b>I'm trying to see the</b><b>problems pop up. Yeah, it's like, oh,</b><b>yeah. I mean, convergence was on a</b><b>different timeline and</b><b>didn't really have anything. Bandletail</b><b>didn't really have</b><b>anything. It was kind of like you're</b><b>just helping out in Bandletail City's</b><b>fluid anyways. But definitely</b><b>mage seeker and Song of Nunu.</b><b>I'm very happy or not canon. But where</b><b>would you want to see Demacia end up?</b><b>Man, end up as in like, like conclude?</b><b>No, we're like, like we're, let's say</b><b>that right now at the</b><b>start, that's where they're going to be</b><b>when they when they game when</b><b>right. And when the Runeterra,</b><b>which I hope they just call it Runeterra</b><b>first launches. Demacia is</b><b>there now five, six sagas</b><b>from now. Yeah, I can call them</b><b>expansions. Five or six sagas. Where</b><b>would Demacia be? How would</b><b>they be? Man, OK. The only thing I</b><b>imagine for sure that I would love is</b><b>that the city is like</b><b>physically there are changes. I would</b><b>love that. Right. Either</b><b>either they've expanded</b><b>or they have some like, you know, new</b><b>buildings constructed,</b><b>new new districts to them.</b><b>Just, you know, general like like just</b><b>like a like like like a real</b><b>life city, like a real life</b><b>territory. Right. It's going to be</b><b>volatile in terms of how the people want</b><b>to build up the city.</b><b>So but to that to that extent, I feel</b><b>like that's obvious.</b><b>In terms of actual like beliefs. Man,</b><b>that's hard because I just</b><b>love how obvious they are.</b><b>Yeah, they don't hide anything in terms</b><b>of who they are and who</b><b>they are isn't perfect.</b><b>And I love that, but they can't live off</b><b>of that forever. So I</b><b>still want them to like</b><b>be flawed. But how do we solve the mage</b><b>conflicts and give them other flaws?</b><b>Or like, how can we change the mage</b><b>hating conflict without concluding it and</b><b>keeping it interesting?</b><b>So I think I might have said, oh, go</b><b>ahead. I was going to say,</b><b>the only thing I could think of</b><b>is that mages actually do rise up in</b><b>Demacia. And we see that</b><b>being reflected in Demacia and</b><b>in the surrounding territory of like mage</b><b>camps like cropping up</b><b>around the city and like those</b><b>trees being chopped down, stuff like</b><b>that. That's the only thing I can think</b><b>of is that the problem</b><b>gets worse. So so here's my thought</b><b>process. So you have kale and you have</b><b>kale and you have Morgana.</b><b>And those are the two sisters, right? And</b><b>they really embody the</b><b>two halves of Demacia,</b><b>where really they venerate kale. And they</b><b>don't really think about</b><b>Morgana. And kale is all about</b><b>the law and enforcement and like you have</b><b>to uphold the law and</b><b>the law is set in stone and</b><b>no one can change it. Not even a king,</b><b>like can just change the law</b><b>however they want. And Morgana</b><b>is about forgiveness. Like someone makes</b><b>a mistake, they can be</b><b>forgiven. So think of them as like,</b><b>two halves that combined make correct and</b><b>righteous judgment.</b><b>Now, kale is all about</b><b>rights judgment, I understand that, but</b><b>the same time kale does go too far</b><b>sometimes, where someone</b><b>does does deserve the chance to be</b><b>forgiven. Morgana, right,</b><b>she is the forgiveness aspect</b><b>of kale. But Morgana forgives too much.</b><b>Like not everyone needs to</b><b>be forgiven. Some people,</b><b>you just go too far. Like just because</b><b>you're asking for</b><b>forgiveness doesn't mean that you can</b><b>always get it. Like, like in their short</b><b>in the kale short story,</b><b>there's a king who's literally</b><b>killing old people because there's not</b><b>enough food. So he decided like, we're</b><b>just going to kill all</b><b>the old people. But he's living in</b><b>luxury. That's not that's unforgivable,</b><b>right? Even if he says,</b><b>I'm sorry, it's like you've killed old</b><b>people just because</b><b>there's no food. It's not right.</b><b>Yeah, now, here's what I'd want to see</b><b>Demacia go. I'd want</b><b>to see Demacia go work.</b><b>Kale and Morgana kind of find that</b><b>balance of justice and and</b><b>retribution kind of thing,</b><b>where mages are accepted, but still</b><b>limited, because it did</b><b>cause the rune war. Magic is</b><b>still a bad thing. It's not like it's not</b><b>something that these people</b><b>can control. Like if you're born</b><b>with magic, you're born with magic, you</b><b>still can't just walk around</b><b>and be willy nilly. But magic is</b><b>like, it's okay now. It's not like so</b><b>bad. And Demacia kind of becomes this</b><b>like, symbol of justice</b><b>for Runeterra that it's always strived to</b><b>be by finding that balance</b><b>with Morgana as well. Like</b><b>these sisters kind of finally find that</b><b>that because they're supposed</b><b>to, they're two halves of the</b><b>aspect of justice. I'd want to see</b><b>Demacia go even further into static,</b><b>where they are, like</b><b>their whole thing is about justice. And</b><b>they accept that, okay,</b><b>there are some things that can be</b><b>forgiven. But the law is the law and</b><b>needs to be upheld. Wow. So I'd want to</b><b>see them go even more</b><b>static into that, that route, where I'd</b><b>want to see them become</b><b>justice. Oh, I like that, because</b><b>that also allows them to get involved</b><b>into outside conflicts that'll</b><b>inevitably happen because it's</b><b>an MMORPG. Yeah. Because then they still</b><b>wouldn't get along with</b><b>Noxus or balance in other places.</b><b>Yeah. And they'll still not get along</b><b>with Noxus, which is very great. I do</b><b>like that. And it still</b><b>leaves room for more, for other conflicts</b><b>to occur inside of Demacia</b><b>in terms of what some people</b><b>might think is justice and what isn't.</b><b>Yeah, it's never ending. Yeah. But like</b><b>you want to have like</b><b>almost the level of where we can go back</b><b>to Goku, where Goku</b><b>always knows what's right.</b><b>I want Demacia to almost become that</b><b>where they're always like, at least</b><b>really, really close to,</b><b>or if not there on the right side. Like</b><b>really in World of</b><b>Warcraft, they screwed up the light.</b><b>The light is supposed to embody always be</b><b>good. The light should</b><b>always be good. It should never</b><b>be bad. Not everything needs to be gray.</b><b>That's I hate when</b><b>everything is gray. Like the reason we</b><b>like Garin is because he's not gray. The</b><b>reason we like Darius because</b><b>he's not gray. Not and there</b><b>are some things that I do like to see</b><b>gray in and Kale and Morgana</b><b>are both not gray. But combined</b><b>together, they're still not gray because</b><b>they're both two halves.</b><b>And when they come together,</b><b>they embody justice. They're like the</b><b>truth of what justice</b><b>should be. And so I like it.</b><b>You see what I mean? That's</b><b>where I want Demacia to go.</b><b>Yeah, I agree. I think it was like the</b><b>light world of Warcraft. I</b><b>think it'd be a lot better</b><b>if they just didn't make it objectively</b><b>good from the start. And</b><b>then it feels like it was</b><b>objectively good at the start and then</b><b>they start changing it.</b><b>That becomes a problem. Right.</b><b>Like if if a static, you know, all</b><b>embracing good force is suddenly gray</b><b>because the most recent</b><b>writer decided it should be, then it's</b><b>going to come out really</b><b>bad. It's going to come out very</b><b>unsatisfying. Yeah, I think that's what</b><b>happened with that. And yeah, I mean,</b><b>dude, yeah, I can see</b><b>getting ruined. Yeah, you know, it's what</b><b>I was thinking. I was</b><b>going to go. I was going to get</b><b>to that. Is that like, you know, I could</b><b>see the boss here just going the other</b><b>way and falling apart.</b><b>Yeah, I could see the Masiya like really</b><b>like I just don't want them</b><b>to make it where Demacia is</b><b>just like. Well, now we understand and</b><b>everyone is welcome and</b><b>we're all I don't want them to go</b><b>back like completely backpedal on their</b><b>mages thing like I don't</b><b>want them to go completely back</b><b>on what is like they're always trying to</b><b>find the truth and the</b><b>right. Like I don't want them to</b><b>start drifting into monkhood, you know,</b><b>like they're supposed to</b><b>be Demacia for justice.</b><b>Like that's what they're supposed to be.</b><b>And I could see that</b><b>getting ruined in the right of</b><b>them all if they try to subvert that into</b><b>welcoming of everyone.</b><b>Mm hmm. No, that's a very</b><b>good point of just the Masiya should</b><b>always be headstrong to some extent,</b><b>right? It should always</b><b>be a force, not just like some neutral</b><b>bland city because they fixed</b><b>everything. There should always</b><b>be it. The Masiya should always be</b><b>exerting itself like outward. You know</b><b>what I mean? It should</b><b>always be impacting something because of</b><b>what Demacia is because</b><b>Demacia has firm beliefs.</b><b>And when you start fixing everything in a</b><b>city and like in the</b><b>overall beliefs of the people,</b><b>yeah, you start taking away that like</b><b>that firmness, that reason</b><b>for Demacia even existing</b><b>in the first place, what's it doing? Why</b><b>is it? Why is Demacia out</b><b>in like Ionia, you know, when</b><b>we have an Ionia expansion or whatever,</b><b>they need to have a reason</b><b>and for them to have a reason,</b><b>they need to have their own beliefs that</b><b>are strong and firm. And</b><b>yeah, if they fix all their</b><b>problems, they're not going to have that</b><b>anymore. That's what</b><b>happened to the world of Warcraft,</b><b>at least. So here's so that you have the</b><b>mages, right? And I don't</b><b>think Demacia should just</b><b>continue to punish these mages just for</b><b>being mages. But I think</b><b>when the mages are eventually</b><b>like once Morgana and Kayle come together</b><b>and they embody justice and</b><b>the mages are more understood</b><b>and it's like, okay, we understand like</b><b>Lux is kind of the leader</b><b>now or whatever. But they</b><b>shouldn't just go. They shouldn't be like</b><b>still against Demacia. But</b><b>I want them to unite, just</b><b>like Morgana and Kayle unite in justice</b><b>and becoming that what they're supposed</b><b>to be. I'd want to see</b><b>all of Demacia kind of come together.</b><b>Like I don't want to see I</b><b>don't want to see Silas be like,</b><b>yeah, F Demacia forever. I'd want him to</b><b>be like eventually like, you</b><b>know how we saw in Noxus where</b><b>characters kind of Samira changed to</b><b>Darius. I'd want to see Silas be the</b><b>Vegeta to Garen's Goku.</b><b>I like that. Yeah, I'm a fan of that.</b><b>Hell yeah, I'm all for it.</b><b>One thing that kind of scares me is that</b><b>the more we talk about this</b><b>and how you brought up how they</b><b>could just ruined Demacia's entire</b><b>impossible. Right. Like it's it's it's</b><b>easy to fall into that</b><b>hole. And the thing is we haven't. Yeah.</b><b>The thing is I feel like all</b><b>of Riot's storytelling up and</b><b>up until this point has been set up.</b><b>Right. Like like we to</b><b>this day, I don't think</b><b>Demacia or Noxus or really any zone will</b><b>go through any major</b><b>changes until the MMO drops,</b><b>in my opinion. I don't think they're</b><b>going to be dropping any</b><b>games that are going to do that.</b><b>Yeah. Any games that had a chance of</b><b>doing that are now not even</b><b>canon. Yeah, they're not making</b><b>any more. Yeah, exactly. So we still</b><b>don't know how Riot's writers</b><b>are going to handle Runeterra</b><b>once all the pieces are in place. You</b><b>know what I mean? We</b><b>have not seen them write</b><b>any real progression of the world yet.</b><b>And that to me is kind of</b><b>scary. We don't know what direction</b><b>they're going to take any of these zones</b><b>in because we don't really</b><b>have anything to go off of.</b><b>It's all been set up in terms of short</b><b>stories and Runeterra as a whole.</b><b>Any kind of writing up until now, it's</b><b>more just small stories like</b><b>the past is written, you know,</b><b>that they have like the history of the</b><b>way of putting it. The</b><b>past has been written.</b><b>But the present, for the present time,</b><b>we've only seen small</b><b>stories here and there</b><b>that really don't progress the world of</b><b>Runeterra. There's no short</b><b>stories that change Demacia.</b><b>Exactly. Like Demacia is Demacia and</b><b>there's been stories in Demacia.</b><b>Yeah, you can read the stories that take</b><b>place in Demacia in</b><b>like almost any order.</b><b>And it'll still make sense. Yeah,</b><b>exactly. You know, yeah,</b><b>because Demacia is Demacia.</b><b>But the MMO is going to have to change</b><b>these places. And it's</b><b>just a matter of what</b><b>Riot's vision for these places and</b><b>characters are. Because</b><b>for all we know, like,</b><b>Darius is just going to like immediately</b><b>go through some emotional breakdown.</b><b>Yeah, like we don't know. We don't know</b><b>what their plans are for</b><b>these characters or for</b><b>these zones because we haven't seen</b><b>anything yet. So the MMO is</b><b>going to be an eye opening</b><b>experience. Hopefully, hopefully,</b><b>hopefully they do not fall into these</b><b>tropes. But that's my biggest</b><b>wish in terms of storytelling is that I</b><b>would literally rather watch</b><b>Demacia burn to the ground.</b><b>I would rather watch the entire city be</b><b>raised than for it to go</b><b>happy go lucky peacetime</b><b>with the mages and everything's fixed.</b><b>Like I would rather have</b><b>their problems completely</b><b>devour them. That would be a lot more</b><b>interesting. An MMO is so stressful</b><b>because you can't fix your</b><b>mistakes. Yeah. Like RPG, you can</b><b>whatever that story is done, just move</b><b>on. You can say it's</b><b>canon, not canon doesn't matter. But it's</b><b>just the game like retcon</b><b>things, right? Yeah. But what</b><b>they just did with Riot Forge like, okay,</b><b>but if they had done</b><b>that, like, if Nunu and Willem</b><b>fought Lissandra at the bottom of the</b><b>howling abyss with one of</b><b>the watchers eyes moving around</b><b>them in the MMORPG, you cannot change</b><b>that. Like it's happening.</b><b>Yeah. The only way you can change</b><b>it is like by doing something stupid,</b><b>like going back in time,</b><b>like you use, you go to freaking</b><b>the Acacia expansion and Zilean reverses</b><b>time on that moment. But</b><b>like, you don't want to have to</b><b>go through that, that headache. Yeah, you</b><b>have to write around it</b><b>then. Yeah, even then. Yeah,</b><b>it's just gonna make the whole story even</b><b>worse. Because I don't</b><b>think there's any good way to</b><b>write around any problems you face like</b><b>that specifically. And</b><b>yeah, you're right that that</b><b>moment just kind of it's a problem with</b><b>power scaling. And that's</b><b>gonna be a big issue with</b><b>any MMO. Right? Like, I'm scared that</b><b>they'll not know how to handle that kind</b><b>of stuff in terms of</b><b>like, I mean, they are the ones who made</b><b>the scale of Runeterra, right? So I</b><b>always have that much</b><b>faith in them. They know how to make</b><b>gargantuan threats that are mysterious</b><b>and just terrifying.</b><b>I see. That's what I thought about</b><b>Blizzard. That's true. We</b><b>thought we literally fought</b><b>the Titan of death at the seat of the</b><b>whatever Titan. Yeah, the</b><b>Pantheon. Basically the gods.</b><b>We basically fought one of the gods of</b><b>World of Warcraft at one</b><b>point, which was very just like,</b><b>it's cool in the moment. Very cool in the</b><b>moment. Yeah, and then it's</b><b>over. Now what? Do we fight?</b><b>Is there a God of gods? What do we do?</b><b>Like, we can't just keep</b><b>fighting bigger and bigger</b><b>threats. And that's why, like, the</b><b>watchers need to stay that mysterious</b><b>being for a long time.</b><b>And Song of Nunu kind of dampens that.</b><b>Yeah, the watchers need to stay</b><b>threatening for a very,</b><b>very long time. At some point, it should</b><b>conclude, but we shouldn't just beat the</b><b>other living crap out of them either.</b><b>They're a way to handle</b><b>those kind of threats.</b><b>It dampened them like it made them look</b><b>less than they are. Exactly.</b><b>Like you can't do that with</b><b>Aurelion Sol either. Like Aurelion Sol,</b><b>the Star Forger. Yeah,</b><b>literally needs to remain</b><b>the Star Forger forever. Like we cannot</b><b>he cannot come down and we</b><b>fight him at the peak of Targon.</b><b>That'd be stupid. Yeah, very dumb. Yeah,</b><b>I agree. Like I have to be</b><b>the planet size and we just</b><b>fought him to see the. Yeah. Yeah, I want</b><b>Aurelion Sol to outlive</b><b>Runeterra. Right. Like you should</b><b>never defeat him. If anything, we lose</b><b>because he's going to</b><b>outlive us all. Yeah. That's how</b><b>Aurelion Sol should stay. I mean, I think</b><b>to that extent, I think</b><b>that's the one thing that I feel</b><b>good about with the main riot writing</b><b>team because they could not make a</b><b>character as cool as Aurelion</b><b>Sol without screwing him up. And you're</b><b>right about Blizzard</b><b>and what happened to them.</b><b>That's also just like completely</b><b>different writers over the course of the</b><b>MMO, which I think we'll</b><b>see in this MMO too. If it's successful,</b><b>right. I don't think we're</b><b>going to have the same team</b><b>for like 20 years. If it's a good. No, of</b><b>course. And people come,</b><b>people go. Yeah, that's the scary</b><b>thing too. We can give you need some</b><b>foundational. Like I would say if I had</b><b>to say which team is the</b><b>most important at riot for the MMO, I'd</b><b>say it's the lore team more</b><b>important than I'm not saying</b><b>anyone individually can make an MMO. You</b><b>obviously need everyone, but more</b><b>important than the art</b><b>team, more important than the systems</b><b>team, more important than the the land</b><b>team in class, class</b><b>design and all that. The class design</b><b>team, the lore team is the</b><b>most important team that's working</b><b>at riot on this. I'm more PG right now. I</b><b>agree, especially in terms of</b><b>pre-development for an MMO,</b><b>right? You are setting the you are</b><b>planting the seeds of a game that is</b><b>intended to live on for</b><b>a very long time where any small mistake</b><b>in the law is going to</b><b>just grow. It gets compounded.</b><b>Exponentially get worse. Yeah, as time</b><b>goes on. That like right now, they're</b><b>probably sitting in a room</b><b>like just pulling the meticulously. Yeah.</b><b>Thinking about every little</b><b>thing that's going to go into</b><b>Runeterra. And at least I feel like</b><b>they've done a very good job with that so</b><b>far in terms of just</b><b>like, you know, obviously the world</b><b>building of Runeterra is all we have</b><b>right now and it's fantastic.</b><b>So I think that part, at least in terms</b><b>of launch, I think</b><b>we're safe. I think launch</b><b>lore is going to hit because they don't</b><b>really have to do much in terms of like</b><b>what they already have.</b><b>It's already there. Yeah, it's what comes</b><b>afterwards, man. Yeah. It's what comes</b><b>afterwards. I am just like, we'll see.</b><b>We'll see if they can do it.</b><b>So what would you want to describe your</b><b>perfect the game</b><b>launches? What do you want to see?</b><b>What do you want to see? Oh, man. When it</b><b>first opens up, what is</b><b>it? Describe it to me.</b><b>Oh, boy. Okay. Well, my my favorite</b><b>place, they'll always</b><b>stay static. Better. Better.</b><b>Always stay static. It's Bandle City,</b><b>right? I make a yordle. We</b><b>go through that that beautiful</b><b>camera, you know, flying through Bandle</b><b>City as they take us in. I</b><b>mean, I would love if they do</b><b>a narrator like World of Warcraft did to</b><b>talk about what like to</b><b>talk about the race you picked</b><b>and who they are. So, you know, you'll</b><b>have somebody talking about</b><b>what the yordles are and who</b><b>like what they embrace their ideals,</b><b>their beliefs, all that stuff</b><b>as you're seeing Bandle City</b><b>before it reaches your character that you</b><b>created. I love that intro</b><b>that World of Warcraft did.</b><b>I'm not going to lie. I'm very intro for</b><b>any of those intros are</b><b>very important. Right. Like</b><b>extremely important. And people</b><b>underestimate how important the intro</b><b>when you first log into the</b><b>world is. Like I do think they ruined</b><b>them a little bit in cataclysm. They</b><b>changed them. And yeah,</b><b>they updated them and they were better.</b><b>It became more about the state</b><b>of what's going on instead of</b><b>the race. Yeah, themselves. They tried</b><b>that they were trying to</b><b>like tell you the story. They're</b><b>like, oh, we got to catch you up. There's</b><b>so much stuff. Yeah.</b><b>That's not what it's for though.</b><b>In classic, it was like you are a</b><b>forsaken. You are you were a</b><b>champion in life. You're dead.</b><b>And the dark lady. And it was all like, I</b><b>forgot that it's an amazing</b><b>intro. If you want to look</b><b>at the forsaken classic intro, it's</b><b>amazing. And look it up</b><b>after cataclysm. It's not good.</b><b>Anymore. Yeah. And yeah, these intros are</b><b>purely on what the race is.</b><b>Yeah. And just yeah, like if the race has</b><b>some backstory, like the</b><b>forsaken, you need to like</b><b>gloss over it. You know what I mean? Like</b><b>kind of just like,</b><b>like, like talk about it,</b><b>but don't get into details at all. You</b><b>need to just give the</b><b>person a very basic rundown.</b><b>Yeah, exactly. Let them know what they</b><b>picked. Let them know where they're from</b><b>and what kind of character they just</b><b>made. I think that's very important</b><b>because let's be honest,</b><b>all these League of Legends players,</b><b>Shout's League of Legends players,</b><b>they're not going to</b><b>read anything about Runeterra. Okay. No,</b><b>no, you don't know anything. Yeah.</b><b>Really? I don't blame them because</b><b>there's only no reason to know anything</b><b>about Runeterra yet.</b><b>But it's such a good world. It's so well</b><b>done. And nobody's going to</b><b>know anything about jumping</b><b>into this MMO. That's why you need a</b><b>little introductory thing</b><b>after you make your character.</b><b>That's what's going to be. That's the</b><b>hook, you know, to the lore</b><b>of Runeterra is that you start</b><b>off with something that you like. This</b><b>person clearly likes</b><b>Yordles. Why? Because they made a</b><b>Yordle. Let's talk to them about the</b><b>Yordles. Yeah, just about</b><b>the Yordles. Yeah, just about</b><b>the Yordles and like surface level stuff</b><b>about who they are. And that's all.</b><b>So what they did, like first, you're</b><b>thinking about, okay, I'm</b><b>becoming a Yordle. Here's what</b><b>the Yordles are. This is kind of like who</b><b>the Yordles are a little</b><b>bit about them. And then you</b><b>get this is your Yordle. Now imagine that</b><b>replaced with the Noxian</b><b>Devosian battle was fought many</b><b>years ago. You Yordles helped out. You</b><b>Yordles helped out. And then</b><b>there was the Rune Wars. And</b><b>you have the Yordles all over the place.</b><b>And this is whatever</b><b>Heimerdinger and he's in Tiltover.</b><b>And this is Hextech. Okay. Not everyone's</b><b>going to know</b><b>everything. And that's okay.</b><b>Yeah, let the community spread knowledge.</b><b>Yeah, dude. Because if</b><b>somebody is gets into the lore,</b><b>they're going to find out more on their</b><b>own. Right. You don't</b><b>have to tell them everything</b><b>because they're going to want to know</b><b>everything as long as you present the</b><b>lore in a just easily</b><b>digestible way that's fun and</b><b>interesting. That's how it's always going</b><b>to start. That's how it</b><b>should always start. Because like if you</b><b>start showing me like the</b><b>short stories of Runeterra,</b><b>like right off the bat, and I just like</b><b>I'm like reading about all</b><b>these random characters and</b><b>stuff, I'm not going to get into it. But</b><b>I learned about Viego</b><b>and I was like, damn,</b><b>that's a cool character with a cool</b><b>story. And I just think his design is</b><b>sick. All right. And that</b><b>alone was for me to like be like, okay,</b><b>what else is going on in Runeterra?</b><b>Right. Like that was all</b><b>I needed. And I think that's how a lot of</b><b>people are going to be.</b><b>That's why picking your race,</b><b>leading to talking about your race is</b><b>just such a good introduction. Start off</b><b>with something people</b><b>like and keep it real simple and fun. And</b><b>people will do the right</b><b>thing. What was my first thing</b><b>that really hooked me on to Runeterra and</b><b>the right of him? Yeah,</b><b>yeah. Because that was a</b><b>character or place. What was it? I'm</b><b>trying to think. I think it was.</b><b>I saw the the map trailer. Oh, yeah. Map</b><b>trailer of Runeterra. And I</b><b>was like, what the heck is</b><b>there that much? And then when I went to</b><b>the map, like the map</b><b>website, and I saw that this was like</b><b>an actual world. That's what hooked me</b><b>like the actual world that</b><b>that this isn't just like,</b><b>this is yeah, there's a place called</b><b>Runeterra. This is where the character</b><b>the world the characters</b><b>come from. Like that there was a land,</b><b>there was locations, there</b><b>was people, and not just the</b><b>main characters. Like there are people</b><b>within the world. Like you</b><b>go to Shurima. Yeah, okay,</b><b>there's the main characters and you see</b><b>the sun disk and</b><b>everything. But then when you scroll</b><b>down, you see like, okay, there's the</b><b>streets of Nashirami and the Zoantha</b><b>cascade and the Raiders</b><b>and the Shatau and the sand flingers.</b><b>Yeah, and you see like the</b><b>the endless plane and the the</b><b>Dormoon riders and I'm like, whoa, okay,</b><b>so this is like, this is a legit world.</b><b>Like this is a world</b><b>world. That's I think when I when I was</b><b>like, okay, this could actually be</b><b>something really big</b><b>and really cool. And then I started then</b><b>I was like, I think maybe</b><b>a couple months after that</b><b>I was like, I'm gonna make a video on</b><b>this. I want to make a</b><b>horrible. Yeah, I did. I did a</b><b>horrible on my first video. I think my</b><b>series like this maybe</b><b>out. Yeah, it's the journey to</b><b>the map of Runeterra. I did every single</b><b>zone. Oh, man. Yeah, watch my style</b><b>video. It's horrible.</b><b>Static images. Like my voice sounds bad.</b><b>My mic was horrible. But</b><b>we've improved. We've improved.</b><b>Yeah. Yeah, I agree. It's crazy when you</b><b>think about how rare it is to find a</b><b>world like Runeterra.</b><b>Yeah. Just how much there is in there.</b><b>It's so dense. Like,</b><b>there's there's nothing else</b><b>like Runeterra except maybe like early</b><b>Azeroth is the closest</b><b>thing I can think to it. Yeah,</b><b>it's just like, yeah, it takes a it takes</b><b>a talented writing</b><b>team. It takes a big writing</b><b>team, a lot of money and time and passion</b><b>to make something like Runeterra. And</b><b>that's why you don't</b><b>see a sprawling world like this very</b><b>often. So it's definitely</b><b>special. I see what you mean.</b><b>Yeah, I think Azeroth is still special.</b><b>And I think Runeterra is is just as</b><b>special. And that's why</b><b>it's scary. Like you have to be careful</b><b>because if you if you like</b><b>the choices that you make in</b><b>a memo are different than the choices you</b><b>make with short stories</b><b>or comics like those are</b><b>how you just say that's not canon. This</b><b>is canon. When you do an</b><b>MMO, everything is canon because</b><b>that's the world that we're playing in.</b><b>So there's no choice for it</b><b>but to be canon and you can't</b><b>backstep. Yeah, it's a living breathing</b><b>world as soon as that MMO</b><b>drops. You know that that makes</b><b>it like officially on an active timeline</b><b>that will always be</b><b>moving. And whenever people see</b><b>will be real. Which I think is why</b><b>they're so focused on</b><b>consolidating the lore right now. And</b><b>hopefully once they get all that</b><b>straightened out, we're not</b><b>going to be seeing what they're</b><b>like doing now anymore of just constantly</b><b>saying what's canon and</b><b>what's not. That better stop by</b><b>the time the MMO drops. It has to. Yeah,</b><b>it would be really scary</b><b>if that's still happening</b><b>right before the MMO drops. But cool.</b><b>Yeah, what's good. They</b><b>need to get it straight.</b><b>Well, I did cut you off on your what I</b><b>want to ask you next time.</b><b>Like what's your ideal launch</b><b>for the right of a mole like the</b><b>beginning. I like where you</b><b>were going with your heads at.</b><b>Right now, always all we heard from you</b><b>pretty much was I'm seeing</b><b>I'm seeing my yordle in that</b><b>intro story. Yeah. But we'll go over it</b><b>next time for sure. I want to I want to</b><b>absolutely I'm going</b><b>to talk to you about it more. Sounds</b><b>good. I hope you enjoyed this</b><b>episode. We'll continue this</b><b>conversation in the next one right here</b><b>in the brazen hydro pub in</b><b>Bilgewater. You can find me</b><b>and groove on socials and YouTube. You</b><b>can find me at conquest 95 on Twitter.</b><b>And if you want this</b><b>podcast but more of a clip format, you</b><b>can find us at the brazen</b><b>hydro clips on YouTube. But to</b><b>stay today on the goings on for this</b><b>podcast specifically, you</b><b>can follow us at the brazen</b><b>Hydra on Twitter, where you can add us</b><b>questions, just topics for</b><b>us to talk about. You can also</b><b>find us the brazen Hydra.com. Thanks for</b><b>stopping in and we'll</b><b>see you in the next one.</b>

Intro
Main Cast of Characters
Story with no End
World Intros in the MMO
What got us excited about Runeterra
Outro