The Brazen Hydra

#18—GOING DARK & Resetting Riot MMO, New Director, Estimated RELEASE DATE, Asmongold on WoW

March 28, 2024 The Brazen Hydra Season 1 Episode 18
#18—GOING DARK & Resetting Riot MMO, New Director, Estimated RELEASE DATE, Asmongold on WoW
The Brazen Hydra
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The Brazen Hydra
#18—GOING DARK & Resetting Riot MMO, New Director, Estimated RELEASE DATE, Asmongold on WoW
Mar 28, 2024 Season 1 Episode 18
The Brazen Hydra

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This episode and more at https://www.thebrazenhydra.com

Timestamps:
0:00 Intro
3:31 Dont Panic
19:23 EA & BioWare Lead
26:32 Vijay now Technical Director
29:47 Going Dark
37:38 NEW Release Date Estimates
40:50 Asmongold Fixing World of Warcraft
41:57 Reduce Abilities
50:00 Single Raid Difficulty
54:49 No Addons
59:34 Asmongold Suggestion Review
1:02:32 Outro

Hosts:
EntGrove: https://twitter.com/entgrove
KongQuest: https://twitter.com/KongQuest95

#leagueoflegends #legendsofruneterra #riotgames #riotmmo #runeterra #thebrazenhydra #podcast #thebrazenhydra

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YouTube: https://www.youtube.com/@TheBrazenHydra
Twitter: https://twitter.com/TheBrazenHydra
Instagram: https://www.instagram.com/thebrazenhydra/

Show Notes Transcript Chapter Markers

Send us a Text Message.

This episode and more at https://www.thebrazenhydra.com

Timestamps:
0:00 Intro
3:31 Dont Panic
19:23 EA & BioWare Lead
26:32 Vijay now Technical Director
29:47 Going Dark
37:38 NEW Release Date Estimates
40:50 Asmongold Fixing World of Warcraft
41:57 Reduce Abilities
50:00 Single Raid Difficulty
54:49 No Addons
59:34 Asmongold Suggestion Review
1:02:32 Outro

Hosts:
EntGrove: https://twitter.com/entgrove
KongQuest: https://twitter.com/KongQuest95

#leagueoflegends #legendsofruneterra #riotgames #riotmmo #runeterra #thebrazenhydra #podcast #thebrazenhydra

Support the Show.

YouTube: https://www.youtube.com/@TheBrazenHydra
Twitter: https://twitter.com/TheBrazenHydra
Instagram: https://www.instagram.com/thebrazenhydra/

<b>Hello and welcome to the Creaking Salt</b><b>Soap Tables, the brazen</b><b>hydro pub in Bilgewater.</b><b>We're your hosts, Enk Rovin,</b><b>Conquest,</b><b>and today we'll be sharing a pint and</b><b>talking all things Vintera and beyond.</b><b>So a bit of an interesting schedule</b><b>today. Obviously we're gonna talk</b><b>um, Tryndamere and his Ride or Mo tweet</b><b>in terms of scheduling and</b><b>where they're at in development.</b><b>This show actually gets recorded on</b><b>Wednesday and so this tweet went out</b><b>right after we were done recording.</b><b>So, uh, it got, you know, it got pushed</b><b>back for the following week. We would</b><b>have talked about it last week, but we'll</b><b>talk about it this week.</b><b>What are our thoughts? Uh, in terms of</b><b>the podcast, spoiler alert, there was no</b><b>real news anyways before this, so we're</b><b>just gonna keep doing what we were doing.</b><b>Yeah, we're already like 18</b><b>hours in, what's 200 more?</b><b>Exactly, exactly. We'll, we'll say what</b><b>episode we might be on, uh, in terms of</b><b>if the Ride or Mo all the way till the</b><b>Ride or Mo in terms of our estimated</b><b>release dates, what</b><b>episode we might be on.</b><b>And then, uh, there's also some other</b><b>stuff we're gonna talk as men gold. Some</b><b>of you as I may be familiar with him.</b><b>Uh, he made some recommendations to save</b><b>WoW and we're gonna see how those</b><b>translate to the Ride or Mo, things they</b><b>might be looking at, mistakes that they</b><b>shouldn't make, and maybe preemptive</b><b>solutions that they can have for that.</b><b>And if we have, if we have time, we'll</b><b>talk foods across from Terra because</b><b>honestly, cooking was one of my favorite</b><b>professions in World of Warcraft and</b><b>there better be some</b><b>cooking in the Ride or Mo.</b><b>Oh yeah, dude. Oh my God. Alright, we're</b><b>gonna have to push that topic off like</b><b>for towards the end, but like, I was</b><b>talking about the fishes, dude. There's</b><b>gonna be fishing, right? For the cooking.</b><b>Oh yeah, yeah. We'll, we'll get into that</b><b>for sure. We'll squeeze in fishing too.</b><b>Cooking and fishing,</b><b>we'll talk cooking and fish.</b><b>Absolutely. Alright, so in case you were</b><b>in a hole and if we are your only source</b><b>of news, number one, bless</b><b>your soul. Okay, number two.</b><b>Wow. We're gonna update you on something</b><b>that's pretty big for the Ride or Mo in</b><b>case anyone's still curious, me and</b><b>Conquest are very much into the Ride or</b><b>Mo. We're excited about the Ride or Mo.</b><b>And so any piece of news that comes out</b><b>about it, we're gonna cover it here.</b><b>Absolutely. For better or for worse.</b><b>Yeah, for better or for worse. And this</b><b>isn't as bad as many people think, okay?</b><b>But yeah, I agree. Yeah, we're gonna</b><b>temper your</b><b>expectations, okay? No one's raging.</b><b>But Trindamere, aka Mark Merrow, who's</b><b>the co-founder of Riot Games and really</b><b>led the Riot and Mo project for a long</b><b>time, came out with this tweet on March</b><b>20th. And it's at 4.9 million views. So</b><b>needless to say, it's got some traction.</b><b>But he starts with "Hey all, we know many</b><b>of you are hungry for news about the Riot</b><b>Games and Mo project.</b><b>Obviously. Yes. Clearly.</b><b>So I'll just read. Actually, I'll read it</b><b>section by section. So they know like if</b><b>I'm quoting him or we're talking about</b><b>it. So I'll just read the first tweet</b><b>before I say anything. But hey all, we</b><b>know many of you are hungry for news</b><b>about the Riot Games and Mo project.</b><b>We really appreciate your patience and</b><b>incredible support you've shown to us so</b><b>far. I'm writing to update you today on</b><b>where we're at. And before anyone panics,</b><b>yes, we are still working on the game.</b><b>Hashtag League of Legends.</b><b>So right off the bat, they're still</b><b>working on the game, which is good news.</b><b>That's good news. Yeah, we'll take that.</b><b>Absolutely. I consider that a win because</b><b>man, we got very little information from</b><b>the very first Twitter</b><b>tease that he gave us up to now.</b><b>So it's always very hard to tell if you</b><b>know, if things are rocky or if</b><b>everything's going smooth and great,</b><b>especially for an MMO, it's going to be</b><b>years of development. We're never going</b><b>to really be able to</b><b>tell until way later.</b><b>So it's good to know that yes, they are</b><b>working on this. It's coming</b><b>along. This game will come out.</b><b>And I will say this. The only thing that</b><b>made me panic is when he</b><b>said before anyone panics.</b><b>Yeah.</b><b>Should we be panicking already?</b><b>Yeah, is there a reason? Yeah, we will</b><b>find out why he said don't panic.</b><b>Yeah, the tweet goes on to say after a</b><b>lot of reflection and discussion, we've</b><b>decided to reset the direction of the</b><b>project some time ago. This decision</b><b>wasn't easy, but it was necessary.</b><b>The initial vision just wasn't different</b><b>enough from what you can play today. Now,</b><b>this is a big portion. So I'm just going</b><b>to stop there. What do you</b><b>think about that line so far?</b><b>Right off the bat, I am like ninety nine</b><b>point nine percent certain they're</b><b>talking about World of Warcraft. Right.</b><b>I think any MMO today that is mimicking</b><b>another MMO, it's mimicking it's</b><b>mimicking World of Warcraft.</b><b>Like you don't see many MMOs today that</b><b>are copying Guild Wars 2 or RuneScape,</b><b>you know, they're copying the formula</b><b>that is tried and true.</b><b>The formula that gave Final Fantasy 14</b><b>the success it has now, they're copying</b><b>World of Warcraft. And honestly, just off</b><b>of that part alone in the tweet, I'm</b><b>already like, I'm both really happy and</b><b>really nervous. Right.</b><b>Because like one part, like I even said</b><b>before that, yeah, I don't want this to</b><b>be World of Warcraft. If I play World of</b><b>Warcraft, I can go play World of Warcraft.</b><b>I can play World of Warcraft. That game</b><b>is still live. It's come out with new</b><b>content. There's no reason to make</b><b>another World of Warcraft.</b><b>And that game is already live and ongoing</b><b>still. But there's so many things I love</b><b>about World of Warcraft that somebody</b><b>like little things or even like deep core</b><b>mechanics that I want to see in every MMO</b><b>because I think it works.</b><b>You know, like we've already talked about</b><b>the Holy Trinity to Helen back on this on</b><b>this here podcast that the tank healer</b><b>DPS specs are something I much prefer</b><b>over the way Guild Wars 2 does their</b><b>roles, which are like non existent.</b><b>So there's little things like that here</b><b>and there where I'm like, I hope, like,</b><b>you know, I hope they weren't</b><b>disappointed with, you know, them having</b><b>roles and things like that or even like</b><b>professions like we're going to talk</b><b>about later, which are like, you know,</b><b>definitely World of</b><b>Warcraft inspired and our binds.</b><b>So that, like I said, it leaves a lot of</b><b>potential for sure. I'm glad they're not</b><b>one to one copying World of Warcraft. You</b><b>already like tell off of that tweet,</b><b>assuming they're copying World of</b><b>Warcraft, which I think they are.</b><b>But who knows where they're going to take</b><b>them from here now, just</b><b>off of that one sentence.</b><b>Tryndamere was playing classic, so I</b><b>assume that he's maybe getting influenced</b><b>a little bit by the classic gameplay.</b><b>And I do think that there's some things</b><b>that should not be changed just to be</b><b>changed, but they shouldn't be different</b><b>just to be different.</b><b>Be even World of Warcraft was not</b><b>different to be different.</b><b>It what it took was it took what was it</b><b>Guild Wars was the game before that that</b><b>world world request ever.</b><b>Yeah, it was basically every place on</b><b>easy mode. Yes, it took every quest made</b><b>it on easy mode and it</b><b>made a lot of improvements.</b><b>And I don't think it had a lot of quality</b><b>of life, made it very</b><b>accessible to new people.</b><b>It's what made the MMO genre mainstream</b><b>for a while from like vanilla WoW to</b><b>Wrath of the Lich King, right? Because it</b><b>was accessible because they changed up.</b><b>They change up the formula just enough.</b><b>It was perfect. Exactly.</b><b>And it goes on from that.</b><b>Like what is League of Legends based on?</b><b>Oh, DOTA 2, which is a mod of Warcraft 3.</b><b>But what League of Legends do? They made</b><b>it. They gave it their own flair, their</b><b>own flash to it, and they made some</b><b>changes to the game.</b><b>But it was still the game. I still want</b><b>to feel that MMO. I don't.</b><b>The one thing that will kill me is if</b><b>they try to make it so different from</b><b>World of Warcraft that</b><b>it's like all almost.</b><b>We get a freaking like we don't want a</b><b>new world scenario. Yes, no, exactly.</b><b>Or they take it too far to a point where</b><b>I don't even recognize it as an MMO</b><b>anymore. There is an MMO</b><b>tropes that just work, man.</b><b>That I just like they're the reason why I</b><b>play an MMO. So maybe they thought they</b><b>were too on the nose.</b><b>Like they were really that's what it was.</b><b>It literally felt like if if you're</b><b>playing it and it felt like World of</b><b>Warcraft, that would be bad.</b><b>Like if someone was playing and they're</b><b>like, wait, this literally feels like</b><b>World of Warcraft exactly.</b><b>But I'm yeah, it's just runeterra and</b><b>they had the spell bar and like you're</b><b>going to have to do</b><b>some things different.</b><b>But at the same time, if it if some</b><b>things do know what were the work, that's</b><b>OK, because World of</b><b>Warcraft is still pretty great.</b><b>Oh, it's still an amazing MMO. I mean, I</b><b>still think it's the best MMO out there</b><b>right now. It is far, in my opinion.</b><b>Yeah, there's just there's some things</b><b>that they really nailed with World of</b><b>Warcraft that define the MMO genre</b><b>because it was so just like well crafted</b><b>mechanically and just it's an MMO where</b><b>all almost before World of Warcraft were</b><b>very high bar, very difficult to get into</b><b>because they were so</b><b>like systematic and complex.</b><b>World of Warcraft took everything that</b><b>was good about MMOs before it and just</b><b>made it easy to digest.</b><b>And they brought it into such a simple,</b><b>perfect form where they cut out all the</b><b>fat of MMOs and then you just got this</b><b>lean, amazing experience.</b><b>So like the things that they did with</b><b>Vanilla WoW in terms of their</b><b>professions, which they dumbed down a lot</b><b>compared to MMOs in terms of skill trees,</b><b>you know, like with like the like</b><b>dungeons, like instance content.</b><b>Like there are some things I still would</b><b>just love to see in every MMO because it</b><b>works and I have fun</b><b>every time I experience it.</b><b>Yeah, like I mean, like skill trees, they</b><b>can obviously mix up skill trees, right?</b><b>There's a lot of different ways you can</b><b>go with that, a lot of different nuances</b><b>you can mess around with.</b><b>But it still needs to be there. Like</b><b>there still needs to be a skill tree.</b><b>Yeah, exactly. If I still want like my</b><b>skills where I can, where like, you know,</b><b>you're locked into a class, but you have</b><b>some creative freedom inside of your</b><b>class. That's what skills are.</b><b>So like stuff like that, I'm like, yeah,</b><b>I want that in the Riot MMO because it</b><b>just, it works. I still have my class</b><b>fantasy and I get to be</b><b>unique. It's best in both worlds.</b><b>That's one thing that I'm worried about</b><b>though, too, is the classes. Like classes</b><b>is a mainstay of World of Warcraft, but</b><b>like they can say, okay, we want to go a</b><b>classless system. Okay, but then you're</b><b>just going into Final Fantasy territory.</b><b>Yeah, I mean, I luckily even Final</b><b>Fantasy 14 has its like barriers between</b><b>the classes, you know, like, like you</b><b>can't be a warrior in Final</b><b>Fantasy 14 and start healing.</b><b>Like you have to</b><b>switch to your healer class.</b><b>And I would even like that. Yeah, I still</b><b>prefer World of Warcraft's way. Yeah, I</b><b>still prefer when it's like your</b><b>character is this class, right? Your</b><b>character is a warlock. All right. You</b><b>can't switch to a</b><b>paladin if you're a warlock.</b><b>But yeah, my biggest reason they don't</b><b>have complete options. There's whole</b><b>communities around them. This whole</b><b>discord server is just around a specific</b><b>class. Yeah, that just adds so much more</b><b>like social identity, right? Like you're,</b><b>you are your character and you're that</b><b>warrior. All other warriors now relate to</b><b>you more than any other class.</b><b>Yeah, fellow warrior players like, yeah,</b><b>it was little stuff like that, which is</b><b>why, yeah, I agree. I'd be very scared if</b><b>they went the complete opposite</b><b>direction, you know, and start going into</b><b>like, oh, everyone starts off the same</b><b>and you build your character how you</b><b>want. Right. That's my biggest fear.</b><b>That's what I hope they never do.</b><b>Because then that just leads to like,</b><b>there's such thing as too much freedom to</b><b>a point where it just restricts the</b><b>players and it's all going down the same</b><b>path. Right. That would happen. Yeah, I'm</b><b>going to look up the optimal healer build</b><b>if I want to play a healer.</b><b>I'm going to run that build your stuff</b><b>like that. I really like become</b><b>problematic and that much freedom to a</b><b>point where I don't even really enjoy it</b><b>because I don't have any identity at that</b><b>point, you know, like I could build my</b><b>character any way I want.</b><b>But then what is my character? Because</b><b>your decisions don't matter anymore. When</b><b>you have too much freedom, your decisions</b><b>don't matter. Yeah, exactly. That's a</b><b>very good way of putting it. So when you</b><b>have every profession, you don't have to</b><b>specialize in a skill.</b><b>Then when that when you don't specialize</b><b>in a skill and you can be every</b><b>profession, then no one matters because</b><b>everyone's a blacksmith. I don't need</b><b>everyone's an herbalist. I don't need a</b><b>guy going around picking</b><b>flowers because I can do it.</b><b>Yeah, exactly. Like your character has</b><b>certain qualities to them that they they</b><b>possess it like that's them. They're an</b><b>alchemist. And that's it, dude. Some</b><b>people are alchemists. That makes people</b><b>are alchemists all the more special.</b><b>Yeah, aren't alchemists or something else</b><b>that makes them special. Like I really</b><b>like that. So yeah, there are certain</b><b>things that just World of Warcraft really</b><b>nailed. And yeah, the class identity in</b><b>like profession identity even definitely</b><b>was one thing that I want to</b><b>see in the right MMO for sure.</b><b>So it's like, dude, yeah, we'll see what</b><b>they keep and what they don't. This is</b><b>obviously all the world of Warcraft. Holy</b><b>Trinity. Holy Trinity has to stay.</b><b>Dude, it's just it's the ultimate like</b><b>fantasy way of making people rely on each</b><b>other in combat, right? And combat is</b><b>obviously like as much as we're talking</b><b>about the skills and professions and</b><b>everything. It's all going to revolve</b><b>around combat. The professions lead to</b><b>the combat, the skills lead to the</b><b>combat, everything leads to the combat,</b><b>which is why the combat</b><b>also needs a social aspect.</b><b>And that's where roles come in. That's</b><b>where the Holy Trinity comes in. You need</b><b>other people to cooperate, to</b><b>communicate, to make the magic happen in</b><b>that dungeon where</b><b>you're fighting that big bad.</b><b>Like, dude, yeah, World of Warcraft</b><b>really was revolutionary. Like this</b><b>stuff, obviously all this stuff existed</b><b>before World of Warcraft. World of</b><b>Warcraft just kind of perfected it. They</b><b>just made it nice and</b><b>simple and just fun.</b><b>And I want to see that in the right MMO,</b><b>but I'm still like I said, that still</b><b>leaves a lot of potential. And I'm</b><b>definitely glad that they're not making</b><b>it just World of Warcraft.</b><b>There's that balance that they got a</b><b>strike for sure. So if what he's saying</b><b>is really true, that they really were</b><b>just going to make this game World of</b><b>Warcraft with Runeteriko to</b><b>paint based on our assumption,</b><b>then I'm glad that he made the decision</b><b>that he did that we'll</b><b>get into later in the tweet.</b><b>Yeah. And even this, like the rest of</b><b>this portion of the tweet really doesn't</b><b>extend past this specific topic, but I</b><b>wanted to stop there and</b><b>just like get all our points in.</b><b>But he does go on to say in that. Yeah,</b><b>it's huge. But in that section, he says,</b><b>we don't believe you all want an MMO that</b><b>you've played before with a Runetera code</b><b>of paint to truly do justice to the</b><b>potential of Runetera.</b><b>And to meet the incredibly high</b><b>expectations of players around the world,</b><b>when you do something that truly feels</b><b>like a significant</b><b>evolution of the genre.</b><b>This is a huge challenge, but one our</b><b>team of deeply passionate MMO players and</b><b>game development veterans is incredibly</b><b>motivated to pursue. Now he does say</b><b>evolution in the genre.</b><b>I hope I mean, that means something's</b><b>evolving and when something evolves, you</b><b>know, when a Pokemon evolves, it's still</b><b>that same Pokemon. It</b><b>still looks the same.</b><b>It's abilities just got like Charizard's</b><b>not going from breathing fire to</b><b>breathing water. OK, yeah, so</b><b>I hope that very good point.</b><b>That's even more of some Charmeleon in</b><b>there. Yeah, exactly.</b><b>We skip over Charmeleon really. Oh no,</b><b>Charmeleon. What is it? Yeah, we skip</b><b>over Charmeleon really quick. He's the</b><b>middle one. He's all right. Yeah, he's</b><b>the awkward like pubescent phase.</b><b>Yeah, we throw stones at Charmeleon to</b><b>get him up to a Charizard. That's what we do.</b><b>Throw him a couple of locks. Fair enough.</b><b>So still some Charmander in there in</b><b>that. Yeah, yeah, yeah. Yeah,</b><b>might not be any Charmeleon.</b><b>Non-existent. Yeah, they're a child or an</b><b>adult. That's what I think. Like the I</b><b>really that's what I hope. You know, I</b><b>hope it's an evolution in the genre and</b><b>not just let's be different to be different.</b><b>Yeah, that's that's a very good point,</b><b>actually. They like they honestly don't.</b><b>There are some key parts that they do</b><b>need to change. They want to stand out,</b><b>but they only need to change everything</b><b>to stand out to be their own MMO.</b><b>Exactly. Right. Exactly. Just like the</b><b>Warcraft would not be confused with</b><b>Everquest despite it being based on it in</b><b>a lot of ways. Yeah, absolutely.</b><b>Like especially when it first came out,</b><b>right, like the Everquest fans were</b><b>absolutely just like trashing World of</b><b>Warcraft for being</b><b>just an easier Everquest.</b><b>But it brought in the players, dude,</b><b>because they were different in all the</b><b>right ways. Like at the end of the day,</b><b>World of Warcraft wasn't Everquest. It</b><b>appealed to a different audience than</b><b>Everquest. It appealed to a larger audience at that.</b><b>So it's because it made the right</b><b>changes. I hope that's what they mean</b><b>that they're going from here on out to</b><b>make the right changes to evolve the the</b><b>genre to fit the modern day because</b><b>that's what World of Warcraft did. It fit</b><b>the modern time that it was in.</b><b>And it worked out amazing for it. The</b><b>difficult thing that would very much make</b><b>the right a mode different than any other</b><b>game I've ever played in my</b><b>life would be free to play.</b><b>Without pay to win. And by the way, pay</b><b>to win in an MMO, in my opinion, also</b><b>includes being like cosmetic. I feel like</b><b>that's pay to win as well. And I really</b><b>think I said it before. I think a battle</b><b>pass is a great way to go because then</b><b>it's just pay and you can get a couple of</b><b>these cosmetics, but you still have to</b><b>earn them via in game actions. So it's</b><b>not just buying the skin to show off.</b><b>Honestly, like I think of Traders post</b><b>and World of Warcraft. Traders post most</b><b>of the time you can buy the tokens. Yeah,</b><b>I know. It's like, I mean, they're still</b><b>doing it, but now you can buy the tokens,</b><b>which completely destroys the whole purpose of it.</b><b>Just put a store in the game. It's all it does. Because they wouldn't offer any kind of</b><b>like big cosmetic or title or anything.</b><b>They would be like a normal achievement.</b><b>Now those normal achievements have</b><b>purpose. They put you out in the world</b><b>and give you things to do.</b><b>That I think was amazing. If they put</b><b>that in a battle pass form, that would be</b><b>phenomenal. Like new achievements for the</b><b>Freljord saga. You know, there's all new</b><b>achievements that come out. And if you</b><b>buy the battle pass, those achievements</b><b>will give you currency that you can spend</b><b>on like the special</b><b>shop for like the game.</b><b>The Freljord saga. That would be sick. I</b><b>like how you keep calling it a saga as</b><b>well. Very good. Yes.</b><b>I honestly have to like catch myself</b><b>because I'm like, I like the saga idea so</b><b>much. Yeah. I want stories. Here's where</b><b>the heat comes in. You ready? Now we're</b><b>going to get into the</b><b>heat, guys. Everyone has.</b><b>Right now, all they said was we're still</b><b>working on it. There's a reset. We don't</b><b>know what that means. All right.</b><b>Whatever. Like, okay. But now here's</b><b>where people started getting spicy.</b><b>With this new direction, I'm excited to</b><b>introduce Faberus. I don't know how to</b><b>pronounce his last name,</b><b>but his name is Fabrice.</b><b>As the new executive producer of the MMO,</b><b>Fabrice's experience as a player and a</b><b>passion for creating immersive worlds is</b><b>extraordinary. Having led big projects at</b><b>Riot, Bioware and EA. He brings a fresh</b><b>perspective and a shared commitment to</b><b>excellence that will guide our team as</b><b>they continue on this difficult journey.</b><b>Now, guys, I understand. Okay. EA and</b><b>Bioware, I'm not a fan either. But if you</b><b>really look at this guy's track record,</b><b>he spent one year at EA on a game that</b><b>never came out. And at Bioware, he worked</b><b>on Mass Effect 3, a lot of the expansions</b><b>there. And so Mass Effect 3 is actually a</b><b>great game and the</b><b>multiplayer is still active today.</b><b>So what he worked on at Bioware, which</b><b>was a long time ago now at this point, is</b><b>great. And he worked on a Star Wars game</b><b>at EA for one year, but that was two</b><b>years before the game even released. So I</b><b>don't even call it that he worked at EA.</b><b>But then everyone's like, ladies and</b><b>gentlemen, Anthem 2.</b><b>What? This guy has no... It's not like</b><b>he... He didn't work on Anthem.</b><b>Man, everyone's just raging. Everyone's</b><b>like, we're cooked. Like, this guy</b><b>doesn't bring fresh perspective. What are</b><b>you talking about? The project should</b><b>never have been made public now with</b><b>this. Like, it's unfortunate. It's</b><b>probably never going to be</b><b>released in a good state anyways.</b><b>Everyone pack it up. Like, there's</b><b>nothing good down here. No one's saying,</b><b>like, okay, you know, we'll see what he</b><b>does. Like, really disappointed. Can't</b><b>say I'm surprised. It's honestly painful.</b><b>I feel bad for this guy. It's like me.</b><b>You know he reads this stuff. That's</b><b>probably not helping</b><b>morale with the team at all.</b><b>Oh my gosh, that's like, I imagine you</b><b>work at a company, right? Frickin' eight</b><b>years ago, you worked on a project. You</b><b>left that company. I don't even know how</b><b>long this was. This was a long time ago.</b><b>But let's say eight years</b><b>ago, you worked at a company.</b><b>Yeah, it is. Yeah, I think it's six years</b><b>between then. It's probably like eight</b><b>years from... Yeah, no, five. Wait, five,</b><b>six. It's almost... It's actually 10</b><b>years. Wow. I think it's 10 years ago.</b><b>Yeah. It's probably like a decade ago.</b><b>So 10 years ago, you worked at a company</b><b>that you now left. You haven't been there</b><b>for 10 years. And then the company does</b><b>something that's like, you know,</b><b>pretty... Not everyone's a huge fan of</b><b>and they don't... No one likes it. And so</b><b>they come at you and be like, you know,</b><b>we're not gonna hire you because of this</b><b>company. Like, that they did this back</b><b>then. Like, they did this already, like</b><b>today. You have nothing</b><b>to do with it anymore.</b><b>Yeah. I'll say, I have people to remember</b><b>that, like, at the end of the day, the</b><b>scummy decisions that are being made at</b><b>EA are not being made by the developers.</b><b>Yeah. Like, same with any like triple A</b><b>big video game corporation. Like, do you</b><b>really think the Overwatch team decided,</b><b>yeah, we're gonna put loot boxes in the</b><b>game. That's gonna be great.</b><b>Like, no. And same with like, like the</b><b>amount of time they're given the</b><b>resources they have to make their games.</b><b>The other day, that kind of stuff is not</b><b>decided by the devs. If they come out</b><b>with a bad game, they're definitely not</b><b>doing it on purpose.</b><b>Yes. So like, you have to remember that</b><b>every person that becomes a game</b><b>developer is most likely doing it out of</b><b>passion. You're not becoming a game</b><b>developer to make big money because the</b><b>truth is you're probably not gonna make</b><b>big money as a game developer. Just a</b><b>very strong answer. You're not going into</b><b>that field. This dude probably entered</b><b>game development out of passion. This</b><b>dude probably loves video games.</b><b>People just kind of forget that as soon</b><b>as they hear what company they're from.</b><b>They start associating them with the</b><b>execs there. That's just a Twitter thing,</b><b>though, honestly. Twitter in general is</b><b>just like negativity up the water.</b><b>Twitter, Reddit. Yeah, they just like</b><b>tend to be toxic.</b><b>Everyone behind a screen name.</b><b>Yeah, dude. And like, you also gotta</b><b>remember that at the end of the day, most</b><b>people, like even with World of Warcraft,</b><b>for example, right now, you're gonna see</b><b>a lot of negativity on Twitter and Reddit</b><b>about World of Warcraft all the time.</b><b>But that's because the people who like</b><b>the game are not talking about it on</b><b>Reddit and Twitter. They're playing the</b><b>game. They're on World of Warcraft.</b><b>I think the same thing is gonna happen</b><b>with this game, right? The people who are</b><b>silently waiting for the Riot MMO right</b><b>now and will play it when it launches,</b><b>they might not even</b><b>know it exists right now.</b><b>But when it launches, they're gonna play</b><b>it and they might end up loving it and</b><b>they'll have no idea that it was made by</b><b>this guy and they won't care. I think</b><b>that's gonna be the majority of people.</b><b>We're just seeing the Twitter and Reddit</b><b>people that are being their usual selves</b><b>about any game that comes</b><b>out even before it comes out.</b><b>Yeah, and most people just like liked it</b><b>and moved on like people who like it are</b><b>not gonna go down and comment. It's</b><b>always it's the always the silent</b><b>majority or the loud minority.</b><b>Yeah, that's absolutely what it is. I</b><b>think that's true for any MMO. Even this</b><b>one before it even has a stinking name.</b><b>We're already there with this community.</b><b>Yeah, but we both know</b><b>it's gonna be Runeterra.</b><b>Oh, yeah, absolutely. It's gonna be</b><b>Runeterra. God, the name better be so</b><b>cool. Be so cool. The name is Runeterra,</b><b>dude. Oh my God, please.</b><b>But yeah, I think there's gonna be a</b><b>majority of people that are not in the</b><b>Twitter comment section. So I don't think</b><b>I'm not too concerned</b><b>about those people personally.</b><b>Yeah, so anyway, that's what we're trying</b><b>to say for Breezus. He's gonna be fine.</b><b>Oh, wait, what'd you say? He played the</b><b>other game like Dragon Age.</b><b>Oh, Dragon Age Inquisition. Yeah, he</b><b>worked on that too. That game is very</b><b>like has tons of I think it's definitely</b><b>mostly positive on Steam.</b><b>Same. I mean, yeah, also, when it came</b><b>out, it was well received. I remember I</b><b>played a little bit of it myself back</b><b>then. And yeah, Breezus was on that.</b><b>Yeah, that game definitely received his</b><b>fair share of praise. Okay, so there we</b><b>go for Breezus. It's gonna be</b><b>okay, guys. He's gonna be fine.</b><b>And then so we move on to the next part.</b><b>We started laying the groundwork for this</b><b>pivot some time ago. And over the last</b><b>year under VJ Thykar's management, we</b><b>built key components of the Technical</b><b>Foundation to create the kind of</b><b>ambitious game we're talking about.</b><b>We're grateful for VJ's leadership, and</b><b>that he'll be a part of the game</b><b>leadership team going forward as our</b><b>technical director. Now, this is pretty</b><b>big because VJ Thykar was basically he</b><b>was in charge of the Rider of Mommo</b><b>before for Breezus took over right now.</b><b>And so people are a lot of people were</b><b>like, Oh, you know, we don't know what's</b><b>happening. Did you get demoted or</b><b>something like that? I</b><b>don't think that's the case.</b><b>I think what happened here is that as the</b><b>as the Rider of Mommo leader there, he</b><b>really focused in on the Technical</b><b>Foundation and the technical portion of</b><b>the game and built it out like built the</b><b>groundwork for this. And this is over the</b><b>last year, which means that this decision</b><b>to change direction was a year ago, and</b><b>we're hearing about it now for one.</b><b>And during that time, VJ Thykar built out</b><b>the Technical Foundation in a great way.</b><b>And so to allow him to focus on that,</b><b>they moved him to the technical director</b><b>role. So he doesn't have to deal with all</b><b>the other monotonous stuff.</b><b>And they moved to Breezus into the Rider</b><b>of Mommo like lead role so he can work on</b><b>everything else while VJ focuses even</b><b>more on the technical portion. That's</b><b>what I think happened.</b><b>I believe that. I mean, honestly, who</b><b>knows where we like, you know, yeah, we</b><b>can't really make it to what's going on,</b><b>but that's definitely a solid guess. I</b><b>would say, yeah, like I can</b><b>see that happening for sure.</b><b>It makes sense. Like he built out the</b><b>Technical Foundation, moved</b><b>the technical director role.</b><b>Yeah, absolutely. I mean, I don't see why</b><b>he would leave the project entirely</b><b>because he seems like he's pretty</b><b>invested. So but who knows for sure. And</b><b>people assuming the worst are assuming</b><b>the worst without really any claim.</b><b>So any evidence of anything. So whatever.</b><b>But he does say some time ago and over</b><b>the last year, which means that this</b><b>happened, this happened like at the</b><b>beginning of twenty twenty three, their</b><b>reset, their change in direction.</b><b>It's not happening this week. And</b><b>Trindemir said, let me</b><b>release a tweet on it.</b><b>You know, this is like a year in the</b><b>making. Yeah, yeah, this was definitely a</b><b>pretty like predetermined</b><b>tweet, I would say. Yeah.</b><b>This feels way too thought out for it to</b><b>just like be them giving us an update on</b><b>what happened last night.</b><b>Yeah, yeah, I would have expressed that</b><b>all of this has been happening for a</b><b>while now, just based on how</b><b>this tweet has been formatted.</b><b>Like it seems like they're already well</b><b>into development on on this</b><b>new version of the right MMO.</b><b>Yep. And what I really</b><b>like is they laid out.</b><b>They're saying they laid out the</b><b>technical foundation for it. And I feel</b><b>like that really shows</b><b>that they have a path.</b><b>They already like they're not saying that</b><b>they're resetting and they're trying to</b><b>figure out a new direction.</b><b>That means they really have the direction</b><b>like the technical foundation.</b><b>And like I think we were talking about it</b><b>earlier, the art assets and the stuff</b><b>that they built out for that over the</b><b>years so far, it's like</b><b>they're going to go to waste.</b><b>I don't think the art style is going to</b><b>change. They're just changing the</b><b>direction of the core game mechanics of</b><b>the actual game and how you play it.</b><b>And the technical foundation has been</b><b>built out. So they're on</b><b>the they're on the path.</b><b>And now it's just about putting in the</b><b>work to get there. Like</b><b>they have the roadmap.</b><b>Yeah, I definitely agree. It's not like</b><b>they're like, oh, this is too similar to</b><b>the most you've played before.</b><b>We scrapped it. Oh, well, we'll figure it</b><b>out. It's like, no, they're already</b><b>they're already there.</b><b>They've already figured out how to make</b><b>this MMO unique and</b><b>how to make it stand out.</b><b>They're like they're they're well ahead</b><b>of what this tweet might</b><b>come off as to some people.</b><b>Yes, I'm with you. It's</b><b>like it was my thought.</b><b>And then here's where</b><b>things things get bad again.</b><b>So that was kind of like a neutral</b><b>portion. There's only</b><b>like 15 comments on it.</b><b>No one's really saying anything because</b><b>it doesn't really tell us anything.</b><b>But here's the part where things get</b><b>heated even more heated than the last</b><b>one. So this says, you</b><b>know, that's saying a lot.</b><b>Resetting our development path also means</b><b>we will be going dark for a</b><b>long time, like several years.</b><b>This silence will help provide space for</b><b>the team to focus on the incredible</b><b>amount of work ahead of them.</b><b>We understand the excitement anticipation</b><b>that surrounds new information, but we</b><b>ask for your trust</b><b>during this silent phase.</b><b>Remember, no news is good news, as it</b><b>means we're hard at work, pouring our</b><b>hearts and souls into making something</b><b>that we hope you'll love.</b><b>Now, that's interesting because I don't</b><b>remember them ever</b><b>giving us news to begin with.</b><b>I was going to say, I feel like we've</b><b>been we've been in the dark.</b><b>Yeah, exactly. When were</b><b>they in the light, dude?</b><b>Yeah, we've been in the dark for a</b><b>freaking while. Like I</b><b>don't remember any news.</b><b>I wouldn't have the only the last news</b><b>that we got was from</b><b>Ghostcrawler saying it's an MMO.</b><b>Here we are.</b><b>It was the reply.</b><b>20 episodes later.</b><b>Okay.</b><b>So like we don't have any news. The only</b><b>like the only things we talk about really</b><b>is we talk about the lore because me and</b><b>you are both kind of lore nerds.</b><b>We talk about what we would like to see</b><b>in the right of a mole.</b><b>Well, how we'd like to see like the world</b><b>and the sagas and and how we'd like the</b><b>expansions and payment models.</b><b>That's what we talk about.</b><b>Oh, yeah. Yeah. This is all</b><b>purely from our imagination.</b><b>Everything we've never covered news.</b><b>Yeah. And trust me, if there was news, we</b><b>would cover it. Just like right now.</b><b>But there's never been any news.</b><b>We've never had any news.</b><b>I was like, he's going</b><b>dark. Well, what? I don't know.</b><b>Yeah.</b><b>Literally, I'm like, yeah, this is why I</b><b>wait to shake things up, guys.</b><b>But I think, you know, maybe he's just he</b><b>just wanted to say like, like he wanted</b><b>to say that the development path is long</b><b>and we're not going to be</b><b>talking about it for a while.</b><b>And so he just wanted to say that. And he</b><b>felt like it wasn't enough by saying we</b><b>sound of him also means we'll be we'll be</b><b>a long time, like several years.</b><b>He wanted to say, like, we're going dark,</b><b>like we're going to be working on it.</b><b>But this is a poor choice of terms</b><b>because I don't know who it was.</b><b>We've never had any news to begin with.</b><b>The silence continues.</b><b>Yeah. Yeah, exactly. Like more of the</b><b>same. I mean, like, that's fine.</b><b>Right. Because like</b><b>this is a stinking MMO RPG.</b><b>If this game's to the scale of an MMO</b><b>RPG, yeah, they're probably not going to</b><b>talk about it for a while because they're</b><b>deep into massive, like gigantic scale</b><b>video game development.</b><b>That's going to be forever until we see</b><b>anything, which is</b><b>like expected of an MMO.</b><b>But I just thought it was very funny.</b><b>They tweeted this out now saying like,</b><b>yeah, we're not going to</b><b>give any news for a while.</b><b>OK.</b><b>I can't even hear without laughing.</b><b>I really tried to think</b><b>about the story of my life.</b><b>I was like, man, did</b><b>we ever get any news?</b><b>Did I miss something?</b><b>Yeah. No, no, we did it.</b><b>We definitely did it.</b><b>Yeah, we definitely did not.</b><b>I went to the right of Mo.com.</b><b>I was like, what news does he have? I'm</b><b>like, oh, that's the speculator.</b><b>There's there's ghost crawling.</b><b>I'm like, OK. Yeah. And then I was just</b><b>he's got an awesome lore section and</b><b>stuff too on his web.</b><b>And it's a guy I have no</b><b>idea the right of a mole person.</b><b>But there comes a great</b><b>website and that there's no news.</b><b>If there was news, they</b><b>would have had it on there.</b><b>Oh, yeah, they'd be the first.</b><b>But before even we get there, they're</b><b>already on the mark.</b><b>Absolutely.</b><b>But yeah, that was just very funny.</b><b>And I mean, yeah, this is</b><b>also to like to be expected.</b><b>Right. And I kind of like that they're</b><b>going to, you know, not have to worry</b><b>about constant feedback from obviously</b><b>Twitter being a prime example right now.</b><b>Like, thank God they're not receiving</b><b>feedback throughout development.</b><b>Yeah, because it's going to be a lot of</b><b>doom and gloom before the game even comes</b><b>out if they say anything else.</b><b>So I'm glad they're just going to stick</b><b>to what they think will be a good game.</b><b>And I trust in them to make a good game</b><b>and they're just going to</b><b>rely on their vision alone.</b><b>So I'm kind of happy about that, to be</b><b>honest, even though like it's also what I</b><b>expected, like I said, but</b><b>it's it's on writing now.</b><b>They're going to stick with what they</b><b>think is right for the game.</b><b>Yeah. And then like this is obviously</b><b>like I said, you know, the the news, the</b><b>news that people did not take it well.</b><b>OK, the comment section was was was fire.</b><b>OK, people were people were not happy,</b><b>but there was tweets like can't wait to</b><b>play this when I'm 50.</b><b>So I'm assuming he's</b><b>like 45 or something.</b><b>Yeah, probably. He sounds excited,</b><b>though. I'm glad given</b><b>like the news that we got.</b><b>I'm happy some people</b><b>are optimistic about it.</b><b>Yeah, we're assuming that he's 45. He</b><b>might be 18 and he's saying I can't wait</b><b>to play around 50, which</b><b>might be more more on the nose.</b><b>But like, yeah, people were upset.</b><b>Can't wait to play the game.</b><b>Yeah, I'm excited to.</b><b>Obviously, we're all excited.</b><b>But the game with the MMO, the thing is,</b><b>is that it's going to be a game that</b><b>you're playing for hopefully the next 10</b><b>years, like something like that long.</b><b>So if it's successful, yeah, for what's a</b><b>couple of years now,</b><b>I'd expect that of an MMO.</b><b>Yeah, yeah, I'll gladly wait like, you</b><b>know, like like six years for 10 years.</b><b>Of a great game.</b><b>Let it roll, guys. Let it cook.</b><b>We are not cooked. Let them cook.</b><b>And then he finishes with thank you for</b><b>believing in us and for your patience.</b><b>We're incredibly committed to this</b><b>mission and we look forward to the</b><b>adventure ahead and the</b><b>stories we'll tell together.</b><b>And that's the end of</b><b>the tweet. That's it.</b><b>We've completed it. We've gone through</b><b>the whole tweet from</b><b>the beginning to the end.</b><b>Now you guys know what's up. I hope you</b><b>understand that it's really not as bad as</b><b>everyone's kind of making it out to be.</b><b>But bad news gets the</b><b>clicks and that's how it works.</b><b>Oh, yeah, people love that.</b><b>I'm sorry that we're not going to be too</b><b>negative. That's that's our bad.</b><b>Honestly, we should be more negative.</b><b>We could try to make</b><b>the thumbnail negative.</b><b>It's over. The right of them always.</b><b>I'm always.</b><b>Who's a really angry character?</b><b>We could put in the</b><b>thumbnail of this episode.</b><b>Darius like seething.</b><b>Yeah. Yeah. I'll get the angriest Darius.</b><b>I could find slap him on there.</b><b>Yeah. I put everything on fire.</b><b>The right MMO is gone.</b><b>Cancel the brazen Hydra is done.</b><b>We'll show the brazen Hydra logo on fire.</b><b>Great.</b><b>Oh, dude.</b><b>Honestly, at this point, the right MMO</b><b>could get canceled and</b><b>we'll still talk about it.</b><b>Yep.</b><b>The only little podcast still alive after</b><b>there's no more item.</b><b>Yeah.</b><b>What do you guys talk about the</b><b>possibility that riot could go back on</b><b>their word and start</b><b>developing an MMO again.</b><b>Yeah.</b><b>Despite them saying specifically that</b><b>they won't be making an MMO.</b><b>Yeah. Here's what we want out of a riot</b><b>MMO that doesn't exist.</b><b>Hey, we've already</b><b>done that for this long.</b><b>Like we could go on for 200</b><b>more episodes without content.</b><b>And we will.</b><b>I do want to ask you this.</b><b>I want to ask you this.</b><b>So the big thing that he's saying here is</b><b>that we're going dark.</b><b>It's going to be</b><b>resetting our development path.</b><b>Also means we'll be going dark for a long</b><b>time, likely several years.</b><b>So based on that, we</b><b>are currently in 2024.</b><b>Your previous estimation.</b><b>I think you said 2028</b><b>would be the release.</b><b>Yeah, I think I said late.</b><b>Yeah. Now.</b><b>Honestly.</b><b>Let's say if we're in 2024</b><b>right now, I said several years.</b><b>Like yeah, at this point, I</b><b>said late 2027, early 2028.</b><b>I'm going to say.</b><b>Since they're pretty far off, I'm going</b><b>to say anywhere between</b><b>like early 2029 to 2030.</b><b>Yep.</b><b>That's what I was thinking.</b><b>That is the only thing that I was thinking. I really think 2029</b><b>is going to be the day.</b><b>And by the way, it's not going to be.</b><b>It's not like you're not going to hear</b><b>anything all the way up until 2029.</b><b>You're going to start getting, I think,</b><b>and probably not this year for sure.</b><b>No, nothing this year.</b><b>I don't think you're going</b><b>to get anything next year.</b><b>Maybe towards the end of like next year</b><b>is when we maybe we'll start hearing</b><b>news again and maybe the name and start</b><b>like actually getting updates.</b><b>Honestly, I'm thinking if the game drops in 2029, I would say.</b><b>I think we don't.</b><b>I mean, we might get some information in</b><b>like 2026 was actually my thought.</b><b>2027, we get some kind of trailer, some</b><b>kind of name drop, something.</b><b>Yeah.</b><b>Yeah, that makes it in 2028</b><b>would be like beta kind of thing.</b><b>Yeah, exactly.</b><b>Yeah.</b><b>It's supposed to be beta where we get</b><b>like starting zones</b><b>and stuff like that that</b><b>we could play through like up to level 10</b><b>or whatever the heck they do for</b><b>progression.</b><b>That would be my bet is that 2026, we</b><b>start getting information.</b><b>I'm fine with this time</b><b>when I'm fine with it.</b><b>2029 does not sound that far away.</b><b>Time feels like it's</b><b>flying anyways, to be honest.</b><b>I can't believe that.</b><b>Wait, when's our</b><b>anniversary for this podcast?</b><b>Like when did we start it?</b><b>No way we're getting</b><b>up on an anniversary.</b><b>No, when did we start it?</b><b>I want to know.</b><b>I know my YouTube channel.</b><b>I've been going now for almost two years,</b><b>which is insane to me.</b><b>No way.</b><b>Yeah.</b><b>Let me see when my first video dropped.</b><b>I can just check on YouTube when our</b><b>first video dropped for the</b><b>Brazen Hydra.</b><b>But my first video for YouTube.</b><b>Five months ago.</b><b>What the heck do our first</b><b>episode was five months ago.</b><b>Yeah, we're almost at our half year.</b><b>That's crazy.</b><b>Yeah, I thought I've been like, obviously</b><b>I could have just counted the weeks out.</b><b>You know, divide by four.</b><b>August 22nd, August 29th, 2022 is my</b><b>first video on YouTube and my channel.</b><b>Oh my God, that's absurd.</b><b>Yeah, you're right.</b><b>We're flying through this content.</b><b>Yeah, I'm going to fly through it.</b><b>We're chillin.</b><b>We are.</b><b>We're not going anywhere.</b><b>But I will say this.</b><b>So talking about the right of Mo, we're</b><b>going to go back to what we what we were</b><b>saying before, which is like Asman Gould</b><b>kind of he's he's playing World of</b><b>Warcraft. I was playing World of Warcraft</b><b>and World of Warcraft.</b><b>It's great in a lot of ways.</b><b>We've said that already.</b><b>But there's a lot of ways that World of</b><b>Warcraft does need to be fixed.</b><b>Now, I'm going to go through the</b><b>recommendations of Asman Gould.</b><b>I want to hear your take on his</b><b>recommendation to fix.</b><b>Wow. And then why that can be applied to</b><b>the right of Mo like how what they can</b><b>do to kind of fix it here.</b><b>Right. Because preemptive solutions</b><b>always better preemptive care.</b><b>Yeah.</b><b>All this.</b><b>Oh, definitely.</b><b>I need to make like section</b><b>sounds pretty empty of care.</b><b>You know, like I want sound effects like</b><b>different sections that we have.</b><b>We should do that.</b><b>Yeah. Where's where's</b><b>where's our sound bar?</b><b>Heck yeah.</b><b>Yeah.</b><b>Like radio shows.</b><b>I have a stream deck.</b><b>Perfect. Perfect.</b><b>I'm going to figure it out.</b><b>Expect sound effects eventually.</b><b>Great point.</b><b>Good job.</b><b>It's all going to be super positive.</b><b>Like Wii Sports?</b><b>Nice shot.</b><b>Oh, I kind of do like that.</b><b>All right.</b><b>You ready for the first one?</b><b>Yeah, let's hear it.</b><b>His first point was reset everybody's</b><b>spells and then remake each class with</b><b>10 spells or less.</b><b>What are your thoughts?</b><b>Whoa.</b><b>That's they're all dramatic.</b><b>They're all dramatic.</b><b>They're all intense.</b><b>That's wild.</b><b>They're all going to</b><b>smack you in the face.</b><b>Yeah, that's</b><b>definitely a smack in the face.</b><b>I don't know, dude.</b><b>Those have to be a really good 10</b><b>abilities and spells where I still have</b><b>fun mashing them after like 60 hours.</b><b>And that's just for like two patches</b><b>because like I think the fun of having</b><b>20 abilities is that you can get by only</b><b>using like five of them.</b><b>Honestly, you'll be able to do like the</b><b>basic content in the game.</b><b>But if you're looking to get into like</b><b>arena PVP and you're looking to like</b><b>climb ranked, you slowly start learning</b><b>your abilities to start remembering</b><b>where they are and what they do and the</b><b>situations you want to use them in.</b><b>So I kind of like having your basic</b><b>rotation of abilities and having the</b><b>more obscure situational abilities that</b><b>you learn how to use as you get better</b><b>at the game.</b><b>I think that added a lot of play time for</b><b>me in World of Warcraft,</b><b>especially during PVP.</b><b>Yeah.</b><b>So for me, I like had</b><b>a 20 example of that.</b><b>So like my paladin, right?</b><b>An ability that would definitely get cut</b><b>would be Shackle Undead because it's</b><b>pretty useless.</b><b>Yeah.</b><b>Shackle something.</b><b>However, if you go against the death</b><b>knight, especially an unholy death knight</b><b>and you Shackle Undead their pet, it's</b><b>really annoying for them.</b><b>Doesn't that feel like you are using your</b><b>class the best of your ability.</b><b>You are using everything in</b><b>your power to get an advantage.</b><b>I love that.</b><b>But there is a downside.</b><b>There is a downside.</b><b>Like I love.</b><b>I agree with you that a lot of spells is</b><b>a good feeling because you can find</b><b>those moments where you</b><b>want to use that spell.</b><b>And if it's like even a small moment like</b><b>that where you're almost or like</b><b>you're in a dungeon, like almost all</b><b>dungeons don't have undead,</b><b>then you get that one dungeon that has an</b><b>undead race and you can check like,</b><b>oh, the Palais going to CC now.</b><b>It's kind of cool.</b><b>Yeah.</b><b>But the downside is that it reduces the</b><b>ability for other like if you want to</b><b>have this game be cross platform, if you</b><b>want to have Xbox or PlayStation</b><b>and PC, 10 spells and those being like</b><b>quality spells is better.</b><b>Yeah, no, that's a very good point.</b><b>That's true.</b><b>This is definitely I don't know if they</b><b>want to go cross platform,</b><b>but I prefer.</b><b>Yeah, that's a good question.</b><b>I mean, here's the thing.</b><b>Final Fantasy 14 has full controller</b><b>support there on PlayStation.</b><b>I don't know how many people play on</b><b>PlayStation because I honestly don't</b><b>know anyone that plays Final Fantasy 14</b><b>other than me for like</b><b>a good couple of years.</b><b>So I don't know how many people are</b><b>playing on PlayStation.</b><b>I feel a preferred controller if they</b><b>enjoy controller if they're using it</b><b>competitively in the</b><b>rating scene on that game.</b><b>But it is there and I did try it at one</b><b>point and they they're very similar World</b><b>of Warcraft.</b><b>They have you have your 20 abilities,</b><b>your basic rotation, your build spend</b><b>abilities in your</b><b>obscure situational ones.</b><b>But honestly, it worked out</b><b>pretty well in my experience.</b><b>I will say it's obviously not as good as</b><b>keyboard and mouse and never will be even</b><b>close.</b><b>Yeah, so there is</b><b>going to be that downside.</b><b>It would be better with</b><b>10 abilities for sure.</b><b>But they do make it work.</b><b>I'm not sure if it's worth it to have 20</b><b>abilities and have that kind of</b><b>controller support, but it does work.</b><b>See, I had I used those an add on that we</b><b>had and we'll talk about add ons in a bit.</b><b>But there was an add on that I had that</b><b>allowed me to use my controller on my</b><b>world of Warcraft, my PC, and I had my PC</b><b>hooked up to my TV and then I was playing</b><b>with a controller, which was pretty cool.</b><b>But I will say this, like I did heal a</b><b>dungeon, but it's much</b><b>you're not efficient.</b><b>Like it's never it's going to be as good</b><b>as a keyboard and mouse with that many</b><b>spells because it takes one button</b><b>instead of pressing one button.</b><b>Now you have to press to like you have to</b><b>press the R trigger and then a.</b><b>Yeah, yeah.</b><b>Or in the same way.</b><b>Exactly.</b><b>You're holding down your</b><b>number one version triggers.</b><b>Yeah, no, I agree with that.</b><b>No matter what.</b><b>I think it's it's it's kind of like</b><b>comparable to like a first person shooter</b><b>playing with the controller versus</b><b>playing mouse and keyboard.</b><b>Right. Your aims are way better.</b><b>I'm awesome keyboard.</b><b>I think this is an even bigger extent</b><b>because it's even more so like especially</b><b>you're playing like a tab targeting a tab</b><b>targeting game like World of Warcraft</b><b>or found my 14.</b><b>I definitely had issues with that before</b><b>I see 14 where you're</b><b>trying to target one</b><b>guy dude just home and you're like</b><b>mashing a to to cycle through all the</b><b>targets on your screen right now.</b><b>They're like they had different modes.</b><b>They had different like targeting modes</b><b>where it's like, oh, this will target</b><b>whoever you're facing first versus this</b><b>will target from left</b><b>to right on your screen.</b><b>They really tried to accommodate for it.</b><b>And ultimately it's a good experience.</b><b>It is a positive experience.</b><b>I would say it's just</b><b>not mouse and keyboard.</b><b>Nothing's going to match it.</b><b>I have a solution instead of reducing the</b><b>spells to compensate for PlayStation</b><b>Xbox sell the Runeterra battle keyboard</b><b>and mouse combination with the lab pad</b><b>underneath it with the collector's</b><b>edition collector's edition.</b><b>No computer at this point.</b><b>Just let them use mouse</b><b>and keyboard on the X box.</b><b>That's the best solution.</b><b>Honestly.</b><b>Yeah, I were there into that.</b><b>I don't know if you could do that.</b><b>I found my seat 14.</b><b>You could just hook up a mouse keyboard.</b><b>That'd be awesome on your PlayStation</b><b>PlayStation does</b><b>support mouse and keyboard</b><b>just depends if the game allows for it.</b><b>Really?</b><b>Yeah, I'd be very shocked if I was 14</b><b>does not allow it because the razor</b><b>set up for mouse and keyboard.</b><b>Yeah, you know razor.</b><b>They literally have</b><b>something that's literally for that.</b><b>Like we're sitting on the couch and</b><b>playing with mouse and keyboard.</b><b>It's like, oh, yeah.</b><b>Yeah.</b><b>And of course, air has another one.</b><b>Yeah, they have stuff like that.</b><b>And we're we have</b><b>several years apparently.</b><b>So there should be time to develop it.</b><b>It's not already there, but it's</b><b>definitely why you're</b><b>going dark to develop</b><b>the ultimate mouse and keyboard lap pad.</b><b>Yeah, I do think</b><b>that's the best solution.</b><b>I think 10 spells a bit too few.</b><b>Yeah, because I understand.</b><b>Okay, for a lot of</b><b>people who don't play MMOs.</b><b>I think this one of the most overwhelming</b><b>aspects to them is when they watch it</b><b>on Twitch or on YouTube and they see</b><b>those 20 spells and abilities and they</b><b>see the crazy UI and they don't know what</b><b>the heck's going on.</b><b>They get overwhelmed and they don't</b><b>bother playing, but it's all about how</b><b>those 20 spells are presented</b><b>to you as you play the game.</b><b>Exactly.</b><b>And so World of Warcraft did a very good job,</b><b>especially in vanilla with slowly</b><b>introducing the spells to you as you</b><b>train them from your class trainer or</b><b>even just in modern while where you</b><b>just kind of get them naturally as you</b><b>level up, you get those spells.</b><b>You just have one spell at the start.</b><b>Yeah, you're you're getting one spell and</b><b>ability at a time and you're</b><b>reading if you read each and every one</b><b>and you actually just try them out</b><b>on the closest enemy, you're going to</b><b>figure it out pretty quickly because</b><b>you're really not like getting 20</b><b>abilities or spells at once.</b><b>That's not going to happen unless you're</b><b>boosting a character,</b><b>which you should not if it's your first</b><b>time playing the game.</b><b>So it I think they could easily get away</b><b>with 20 spells and abilities.</b><b>It's just about how they</b><b>present them to the player.</b><b>Yeah, I'm I'm so we're</b><b>in agreement on that.</b><b>We don't like the 10 spells for every</b><b>class and deleting all the spells.</b><b>And so the right of them</b><b>all, I would like to see spells.</b><b>Yeah, you got to remember that when we're</b><b>playing this class for hundreds</b><b>of hours, like I don't want 10 spells and</b><b>abilities for hundreds of hours.</b><b>I'm not going to play a</b><b>class for that long otherwise.</b><b>OK, I'm with you.</b><b>But I'm curious even more about your</b><b>opinion on this next one.</b><b>Remove all rating difficulties.</b><b>Remove all rating</b><b>difficulties except for 40 man raids.</b><b>Then make 40 man raids about as</b><b>challenging as Ulduar hard mode,</b><b>which Ulduar just a raid.</b><b>But he's basically saying take all the</b><b>difficulties away and make it just one</b><b>difficulty and it's a 40 man raid.</b><b>Dude, OK, this is very conflicting.</b><b>My my absolute fantasy</b><b>says yes, 100 billion percent.</b><b>Yes, make it just this</b><b>is how strong the boss is.</b><b>Yeah, kill it or you don't.</b><b>Yeah, the logical brain in me says the</b><b>problem is that we're not in the</b><b>times anymore where like the fun of it</b><b>was the journey of slowly figuring out</b><b>the boss and getting strong enough to</b><b>fight him with your team and all that</b><b>because like, do people down like heroic,</b><b>which is like supposed to be pretty</b><b>damn difficult bosses,</b><b>they'll down him in like week one.</b><b>What are those people going to do now?</b><b>Because people have just gotten better at video games now is the</b><b>problem. That's the one thing that has</b><b>content for those people</b><b>who eat it up in two seconds.</b><b>Yeah, it gives them a</b><b>harder challenge to pursue.</b><b>But I always thought it was stupid that</b><b>you're just killing</b><b>the same boss like again.</b><b>Yeah, I agree with that, dude.</b><b>That's why I think I like the idea of</b><b>hard difficulty with special mechanics</b><b>that make it interesting,</b><b>you know, or like a secret phase for the</b><b>final boss where they</b><b>transform into something crazy</b><b>and they normally don't do</b><b>that on the regular difficulty.</b><b>I always think that's really cool.</b><b>Actually, I did like</b><b>that. Yeah, I do like that.</b><b>Like the mythic fight and the heroic</b><b>fight are sometimes different than the</b><b>normal and obviously LFR.</b><b>Yeah. Yeah.</b><b>But I would say I think two difficulties</b><b>would work, honestly.</b><b>Yeah, it's gotten overblown.</b><b>Yeah, it's way it's so bloated now.</b><b>Yeah, it's a problem for World of</b><b>Warcraft for I would say.</b><b>What would you say difficulties that you</b><b>keep and difficulties that you remove?</b><b>Oh, we're definitely removing LFR normal.</b><b>100 percent. And you don't.</b><b>There's a lot we can talk about LFR.</b><b>And I think that's going to be not this</b><b>episode, the next episode.</b><b>But what else would you do?</b><b>Yeah, I would say heroic should be a</b><b>little tougher to keep people in longer</b><b>as long as, you know,</b><b>it stays entertaining and people don't</b><b>just get frustrated and quit.</b><b>Right. There's a nice</b><b>balance to keep there.</b><b>That'd be your new normal.</b><b>And then mythic.</b><b>Yeah, I don't know if I don't know if</b><b>mythics too hard the way it is right now</b><b>in World of Warcraft.</b><b>That raid difficulty</b><b>might be a little too high.</b><b>There were people don't even attempt it.</b><b>But I do think there should be some level</b><b>of like something that will keep those</b><b>people around those die hard players.</b><b>Yeah, there should be the normal</b><b>difficulty, which is</b><b>like you kill the boss.</b><b>This is it. This is</b><b>the normal difficulty.</b><b>And if you do this, it's</b><b>still it cannot be easy.</b><b>Like it's supposed to be difficult enough</b><b>that not everyone's successful.</b><b>Like some people yet aren't good enough</b><b>to kill normal and they never do.</b><b>Yeah. And there should be the one</b><b>difficulty above that for the</b><b>people that are just insane.</b><b>And this one is like, yeah, almost no</b><b>one's able to do it.</b><b>Like these are this is for like the upper</b><b>echelon guilds, like the race to world</b><b>first type people like</b><b>they're able to complete this raid.</b><b>And it's not even something that you</b><b>would gear out of, you know, like I'm</b><b>just gears out of it at the end.</b><b>Yeah, it does never be a thing. Yeah.</b><b>I mean, like, yeah, I definitely I want</b><b>that feeling of, you know, you see the</b><b>guy with the cool title and the cool</b><b>armor, the cool sword in the in the</b><b>capital city of like of Demacia.</b><b>You're like, whoa, that that dude</b><b>completed freaking like</b><b>like like mythic Acacia.</b><b>You know, he did he did the Acacia raid</b><b>on the highest difficulty with his guild.</b><b>My God, that's insane.</b><b>Yes, you know, you want that feeling in</b><b>an MMO and be like,</b><b>man, I wish that was me.</b><b>I need to get into a guild. I need to do</b><b>that difficult. I need</b><b>to do that hard raid.</b><b>That's that's an amazing feeling in an</b><b>MMO that's so hard to capture because you</b><b>need to get that difficulty just right to</b><b>where somebody really tries and gets into</b><b>a good group of people, good guild.</b><b>And they really push to get that that</b><b>highest level. They can do it without it</b><b>being like insanely frustrating.</b><b>People just don't even attempt it.</b><b>I think what you just said was literally</b><b>one of the most important things that</b><b>they need to solve</b><b>for the right of a mole.</b><b>And I think that as men's next piece ties</b><b>into this without even knowing.</b><b>So you ready for the last one? Let's hear</b><b>it. Remove all add</b><b>ons with no exceptions.</b><b>He's spitting. Wow.</b><b>This man is being true.</b><b>Wow. That's the most</b><b>truthful thing I've ever heard.</b><b>I will say one thing, though, about</b><b>removing all add ons with no exceptions</b><b>is that the problem with</b><b>Blizzard is that they haven't.</b><b>For example, if you want to do RP on a on</b><b>a server, right. And</b><b>I understand everyone.</b><b>You need to do a total RP</b><b>three. You need certain add ons.</b><b>Now, I don't think that's reason enough</b><b>to keep all add ons.</b><b>And I think you need to draw a line in</b><b>the sand that says no add ons.</b><b>It can't be some add</b><b>ons or we approve add ons.</b><b>I think it should be up to them to create</b><b>what the add ons are now.</b><b>They need to create that.</b><b>Yeah, exactly.</b><b>If people want some new RP tools to make</b><b>RP more fun and easier, then it should be</b><b>up to Blizzard or Riot to</b><b>make that into the game.</b><b>Exactly. Not not some random developer</b><b>creating an add on for the game.</b><b>Like if there's something that needs to</b><b>be in the game, they should add it and</b><b>they should take into fact the fact that,</b><b>yeah, there's people</b><b>that do with RP stuff.</b><b>And everyone that's doing</b><b>RP is using this add on.</b><b>Then you should just make it in the game.</b><b>I understand like if it's not there, you</b><b>know, you won't know it, but you're going</b><b>to be taking feedback like people if this</b><b>add on never existed, there would have</b><b>been enough feedback from the player base</b><b>telling Blizzard that</b><b>this is what they need.</b><b>And it would have been implemented in the</b><b>game at this point if there was no add</b><b>ons like you would have had an RP feature</b><b>already if there wasn't add ons.</b><b>That's extremely true. Absolutely.</b><b>Even like it's reached a point where</b><b>Blizzard relies pretty heavily on the add</b><b>ons that exist in the game, especially</b><b>deadly boss mods, which is it's an add on</b><b>that tells you how to do</b><b>the boss fights correctly.</b><b>So you're like boss fights will have like</b><b>certain mechanics like, oh, you have to</b><b>stand behind the boss at this point.</b><b>He's going to do a big sword</b><b>swing right in front of him.</b><b>If you stand in that,</b><b>you're going to die.</b><b>Then he does a space fight.</b><b>When it's time. Yeah. Yeah.</b><b>Watch your step. Yeah.</b><b>It'll straight up tell you at the exact</b><b>time when you need to get behind that</b><b>boss, there'll be a big pop up on your</b><b>screen saying get behind the boss and</b><b>there'll be like</b><b>audio cue and everything.</b><b>All you have to do is follow what the</b><b>game's telling what the</b><b>add on tells you to do.</b><b>And Blizzard has reached a point where</b><b>they've increased the difficulty of raids</b><b>so much to compensate for that add on</b><b>because they expect everyone to have it</b><b>now because everyone does have it.</b><b>Well, so if you're thinking about the</b><b>boss, I appreciated it when I wasn't</b><b>using deadly boss mods, I appreciated the</b><b>rate a little bit more</b><b>because I was able to see.</b><b>I feel like I wasn't</b><b>watching the mechanics anymore.</b><b>You know, I was watching the</b><b>text to tell me what to do.</b><b>And then I was able to like, I really</b><b>looked at the boss when I wasn't using</b><b>which don't tell anyone I did this.</b><b>Otherwise, I'll never get into a raid</b><b>ever again. Yeah, I was about to say</b><b>every raid ever did with Samikas. I never</b><b>used add ons. I never</b><b>used deadly boss. Wow.</b><b>Yeah. Really? I would just watch. Yeah.</b><b>And you appreciate the boss</b><b>more like you're watching.</b><b>You're not listening for the countdown or</b><b>listening to run away</b><b>little girl or the air horn.</b><b>Watch your step. Yeah. Or the air horn.</b><b>You're just watching the boss and you're</b><b>watching what the boss is</b><b>doing and reacting to it.</b><b>Now, my reaction was a little slower than</b><b>everyone else's. And so it did put me in</b><b>like sometimes like if I had to run to a</b><b>circle. Yeah, I was clearly delayed.</b><b>You know, but I got like there were times</b><b>when I'd see everyone preemptively moving</b><b>to places and I would just</b><b>preemptively move with them.</b><b>But I didn't know why they're moving</b><b>until I saw the boss do a move and I was</b><b>like, oh, they're moving to these spots</b><b>that they can get into</b><b>a circle. I understand.</b><b>That's insane. It's like like you are</b><b>watching like behind the curtain, like</b><b>what it actually looks like when all</b><b>these people have insanely perfect A.I.</b><b>timing on the boss</b><b>mechanics. How weird it must look.</b><b>Yeah, but I went back to while I'd</b><b>probably not use deadly boss once again.</b><b>What I was doing was I'd go on wellhead</b><b>and I'd read the</b><b>abilities and what they do.</b><b>And then they have like these little</b><b>videos that show them doing the fight or</b><b>whatever on wellhead. And I was able to</b><b>see like what the animation is.</b><b>And so I just remember that. And I go</b><b>into the fight. And that was way better</b><b>than deadly boss mods.</b><b>But the problem is that the fights tuned</b><b>for deadly boss mods. And so the timing</b><b>is set up for that. And people are</b><b>preemptively doing stuff</b><b>because of deadly boss.</b><b>So yeah, that's the biggest problem is</b><b>that blizzers actually expecting people</b><b>to have add ons at this</b><b>point. That's just bad.</b><b>That just makes for bad game design,</b><b>especially for new players. So in terms</b><b>of Asmongold, you only</b><b>we only agreed with one.</b><b>Wow. Yeah, I was surprised, honestly.</b><b>Remove all the things like for 140 man,</b><b>you didn't agree and I didn't agree.</b><b>We reset everybody's spells and then</b><b>remake each class with 10</b><b>spells or less. Neither of us.</b><b>Yeah, I hard disagree with that, to be</b><b>honest. Yeah, I hard disagree. Oh, wait.</b><b>Yeah. But we did agree with the one.</b><b>Yeah. Remove all add ons with no</b><b>exceptions. We agree with that.</b><b>Oh, yeah. Yeah. Definitely like one</b><b>billion percent removal. Add ons created</b><b>so many problems for the game for sure.</b><b>It made everything so</b><b>unnecessarily muddy.</b><b>And this is why the right mode just don't</b><b>even get into the waters with the add</b><b>ons. Don't even get into the waters with</b><b>all these different difficulties.</b><b>Should be two difficulties. Don't get</b><b>into the water with add ons. Don't even</b><b>offer the option. Like just keep it as</b><b>there's no add ons and let</b><b>the game move forward from that.</b><b>In terms of spells, I do think that there</b><b>should be a bunch of spells. So that</b><b>really doesn't help the right of the</b><b>mode. I hope they had a lot of spells. I</b><b>would not like to see a.</b><b>What was it was a new world that had like</b><b>three spells trash? Oh, I mean, honestly,</b><b>it's one of the reasons why</b><b>I don't like Guild Wars 2.</b><b>I couldn't get into it personally because</b><b>Guild Wars 2 you have like eight</b><b>abilities. You switch weapons and that</b><b>will give you different abilities by what</b><b>weapon you have equipped.</b><b>But even then, it did not feel like</b><b>enough for me. I'm so used to my 20</b><b>abilities. And that was honestly, some of</b><b>the most fun I had in World of Warcraft</b><b>was just like pushing</b><b>my class to its limit.</b><b>Yeah, seeing how much potential I can get</b><b>every single ability being as efficient</b><b>as possible with all my spells right</b><b>utilize everything like</b><b>that was having the most fun.</b><b>You felt like, yeah, I'm a warrior. I'm</b><b>going to spell reflect this mage shooting</b><b>a big fireball at me. Bam. I got spell</b><b>reflect my keyboard. I'm ready for that.</b><b>Bouncer right back at him.</b><b>Most warriors, ladies, disability arenas,</b><b>where you shine in that like changing</b><b>your when you're in that when you're in</b><b>an arena and you're changing your talent</b><b>before the fight starts because the class</b><b>that you're going up</b><b>against, you feel like a G.</b><b>And when you use that, you change that</b><b>talent. Yeah. And you changed it just for</b><b>that person. It feels so good. And that's</b><b>why I don't think</b><b>limiting spells is the way to go.</b><b>Do 10 spells is the same. Oh, my God.</b><b>Heck, no, I agree that somehow talking</b><b>about it made me hate the idea of 10</b><b>abilities even more. I</b><b>do not want 10 abilities.</b><b>It's not an RPG. It's a more RPG. Yeah,</b><b>it's yeah, I want there to be a decent</b><b>gap between the the the warrior who</b><b>utilizes all their abilities and the</b><b>warrior who uses their basic five that</b><b>they can just spam and</b><b>get by with, you know.</b><b>Everyone can get by with like five</b><b>abilities, but you can you can push it</b><b>further. I love I</b><b>love to have that option.</b><b>We got to disagree. I think the fact that</b><b>we're brothers, like we just don't</b><b>disagree a lot. Like we kind of we talk</b><b>that and so we get on the podcast and</b><b>we're like, yeah, great point.</b><b>I'm like, you know, you know what? You</b><b>made a great point. And you're like, no,</b><b>I think it was about it. So yeah, it's</b><b>the problem. And I'm like, yeah, I agree.</b><b>I mean, in all affairs, we like a lot of</b><b>our world of work, at least my world of</b><b>work I've experienced was</b><b>spending with you. Yeah.</b><b>I think I literally all of it since</b><b>Legion was me and you. Yeah, that's like</b><b>when I would play. Yeah, straight up. So</b><b>like the things that we did together,</b><b>things we thought were fun.</b><b>Yeah. And we were always like, like, all</b><b>the same things about. Wow. Yeah. Yeah,</b><b>we guys each other up all the time on</b><b>this podcast. I think it's hilarious.</b><b>Well, this was honestly good. Look, we're</b><b>going to keep doing this, guys. It's not</b><b>going to stop. We're going to keep doing</b><b>the brazen Hydra until the right mo comes</b><b>out long time after</b><b>the right mo comes out.</b><b>We're going to be here. We've gone this</b><b>whole time without any news. If I realize</b><b>it might not seem like that, but we have.</b><b>And so we're going to do it. Yeah.</b><b>Yeah, really, we just talk about my mom's</b><b>because we're both passionate mo players</b><b>and we speculate on the right and what we</b><b>think they should do and</b><b>what they shouldn't do.</b><b>And we talk about the lower because we</b><b>both think the lower is important and we</b><b>keep doing that. You know, we're not</b><b>going anywhere. So I hope you enjoyed</b><b>this episode and we'll continue this</b><b>conversation in the next one right here</b><b>in the brazen Hydra pub in Bilgewater.</b><b>You can find me at Engrove on socials and</b><b>YouTube and you can find me at conquest</b><b>95 on Twitter. Let's stay up there in the</b><b>goings on for this podcast.</b><b>Specifically, follow us at the brazen</b><b>Hydra on Twitter where you can add us</b><b>questions or just topics for us to talk</b><b>about. You can also find</b><b>us the brazen Hydra dot com.</b><b>If you want more brazen Hydra, head over</b><b>to our clips channel, the brazen Hydra</b><b>clips on YouTube. Thanks for stopping by</b><b>and we'll see you in the next one.</b>

Intro
Dont Panic
EA & BioWare Lead
Vijay now Technical Director
Going Dark
New Release Date Estimates
Asmongold Fixing World of Warcraft
Reduce Abilities
Single Raid Difficulty
No Addons
Asmongold Suggestion Review
Outro