DesiQuest
Podcast version of the TTRPG Actual Play set in a South Asian mythological universe starring Jasmine Bhullar, Anjali Bhimani, Omar Najam, Sandeep Parikh & Rekha Shankar.
DesiQuest
Ticket to Ride - DesiQuest Episode 3
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Will our DesiQuest crew survive the perils of an airship's inaugural flight in hopes reaching the mysterious mountain Rak Tibba?! www.desiquest.com
In this third episode of the South Asian mythology inspired TTRPG actual play, DesiQuest starring our DM (Jasmine Bhullar), Sitara (Anjali Bhimani), Laddoo Auntie (Rekha Shankar), Murkha (Omar Najam), Ash (Sandeep Parikh), and Namir (special guest star Luis Carazo), our adventurers accept their fortuitous invitations to the Sky Haveli, continuing their journey via flight. Ash risks it all to fulfill his destiny of returning to his ancestors' homeland amidst ever-growing tensions between Vehaarians, divided in their fight between upholding tradition and embracing modernity to save themselves from starvation.
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Our Artists:
DM: Jasmine Bhullar @thatbronzegirl
Sitara: Anjali Bhimani @sweeetanj
Laddoo Auntie: Rekha Shankar @rekhashankar
Murkha: Omar Najam @omarnajamfilm
Ash: Sandeep Parikh @sandeepparikh
Namir: Luis Carazo @luiscarazo
Music: Aalok Mehta (@aaloksmehta) and John Piscitello (www.jpcomposer.com)
Character Art & Illustrations: @voodoo.val
Map Illustration: Alika Gupta (www.alikagupta.com)
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MUSIC. Hello and welcome to episode three of this Equest and welcome to the recap. Brica, how are you feeling? I feel incredible. Howwhat do you think happened last episode? We went to a gitti party.
Speaker 2Mm-hmm. We learned from Priya about her past expeditions in the mountain whose name I totally remember Rock, rock, top Rock, to the Rock, to the.
Speaker 1Mm-hmm.
Speaker 2Incredible. Yeah, I got you, thank you. We learned that she has gone on expeditions there and that there is a goddess who normally comes down and that kind of ushers in a harvest festival. But she has not come down in a while and people are now concerned. Should we have the festival even though she hasn't been here and kind of break with tradition, or no? No, this is disrespectful. Should we keep with tradition? She hasn't come down, we don't do the festival. Crops are dying on the vine, so it's like a conflict between tradition and minority. Yeah, kind of classic, yeah, and it's pretty. It's pretty, it's a pretty great writing.
Speaker 5Charles.
Speaker 2It's kind of pretty. Oh, I think it's great because you couch these classic themes in all this lore and I go ah ah, that's nice.
Speaker 1That is relatable to me. Oh yeah, as a thisy person. Yeah, absolutely, and I like that.
Speaker 2And I go. I love that, but it's secret until one moment. It goes, oh, not a secret anymore, and so our crew has to go through a forest to try to figure out what's going on with this goddess, and then try to get our little German dude pseudo German dude up to the top of the mountain to see his vision and see what of his vision?
Speaker 1That's what I think happened. That's pretty close. I have another piece of it.
Speaker 2What the hell? Yeah, and everyone got a card except me and Omar and Sandeep. Everyone gets cards.
Speaker 1Yeah, that's also a big deal. That is a big deal Technically. I'm actually stole Omar and Sandeep's card.
Speaker 2That's actually true. That's true, and as a result, I should also be allowed to steal someone's card. Oh my God. If it's fake though you can't, I don't have one. I'm too emotionally.
Speaker 1I don't have one.
Speaker 2Stop what? Just because I asked yes, yeah, I'm not touching and crowd. And here's another theme you have to ask. If you're a woman of color, if you're a marginalist, you get to just ask and maybe someone will give you something.
Speaker 1The other part of this that I'm going to let you in on, okay, is that you have a visitor to your group, this Namiir person. Yes, and what's interesting is that he used his bone yeah, but I don't know to acquire you all magical invitations that have serendipitously fallen into your lap and a strange twist of fate, to go on an airship. Yes, that could potentially get you to this place faster, and that's Because normally this voyage would take months and months and months to get there.
Speaker 2Yeah, that's incredible.
Speaker 1But now you have this free magic ring, free voucher in the mail.
Speaker 2That's incredible, and I think for Lady Ante that's going to be her classiest mode of traveling that she's ever had. This is Lady.
Speaker 1Ante's first time on a plane. Well, I'm excited to hop into it, shall we All right, let's do it, let's do it. Let's do it. Let's do it again.
Speaker 5Let's do it.
Speaker 1Welcome to episode three of this Equest. We have our wonderful Sky Haveli.
Speaker 4Oh, it's glorious. I can't even. Oh my, oh my Just ripped it. What oh my?
Speaker 1Just so we can place ourselves on deck a little bit easier. In our minds the balloon is still there, but for the purposes of manipulating minis and being able to see what's happening, the plump of it is gone. Yeah, so you all find yourselves aboard the Sky Haveli. It is a marvel of the Viharian engineering. It is the first of its kind, meant to make the honestly months-long, horrible sea journey somewhat more bearable. Now the project has been delayed several times. There's been so many different hiccups and you've heard that, oh, it's going to launch this month. It's going to launch this month, but finally, finally going to embark on its first maiden journey. And somehow, through some magical means, you have acquired yourself tickets. Now this is like a Met Gala-esque affair. You see this gorgeous, gorgeous airship bobbing gently on the wind. Chand-bae is laid out before you in the Sultana Sea, named after the first ever export of the Haar Sultanas Raisins.
Speaker 3Oh, sort of Thank you, love-ish True.
Speaker 2Raisin-esque, raisin-esque, raisin-esque, raisin-esque, raisin-esque.
Speaker 6Raisin-esque, raisin-esque, raisin-esque.
Speaker 1Raisin-esque. You hear the Harrens and Gauls calling on the wind and the gangplank is spread out before you. People have dressed up richly for this event. You see people in heavily embroidered saris, lengas, rotis, all kinds of things. The Bundgalas are out in full force. There is a ticket taker at the gang plank who has taken your tickets. There was some mix-up. You're not quite sure what the mix-up was. There was some whispered murmurings back and forth. There's something strange about your tickets, but you made it aboard and now you are in the air Place yourselves.
Speaker 4Okay, oh, I think I'm not sure what you're doing.
Speaker 6I feel like I'm king of the world. Right now. I'm just kind of getting the coolest feeling possibly can. Okay.
Speaker 4Can you do?
Speaker 7this one, I imagine the majority of the other people that are on the ship. Are they all towards the front, towards the edges or equally dispersed?
Speaker 1I shall be placing them momentarily close. That's gonna inform us.
Speaker 7I want to be near the person who is piloting this You're looking for the pilot.
Speaker 1This is the pilot. Oh my.
Speaker 7God, okay, cool, I'm gonna be.
Speaker 1Oh, it's about to get better, oh.
Speaker 6I feel like I should wait to place my tickets.
Speaker 2They're so cute they're the best. They're so rude.
Speaker 4Auntie, why do you always have to see the bad side of things?
Speaker 7I'm sorry, Can you place me towards the back please? Yeah, that's great.
Speaker 4So what are the least group of people? This is fully who is on the deck.
Speaker 1That's who you can see at a first glance. That's who has a mini representing them. There might be other people. This is a pretty busy affair. These are the notable NPCs you're seeing, okay.
Speaker 4Are there more people on that? Not minis, but in terms of, do they let a bunch of people hang out where the captain is? Or maybe there's less people.
Speaker 1There's not less people anywhere. The minis assume that there's a thin smattering of people everywhere, kind of like Disneyland. What the minis are representing is the truly notable People that stand out to you from the crowd. Immediately there's a band. We'll talk about them in a moment. Once we get all the minis placed, I'll do a brief description, like talking about that. There are people everywhere. Unless you, specifically, are trying to get into a cargo hold to hide, there are going to be people everywhere. You'll roll Right. We're assuming that you've come up the gangplank and just gone somewhere. You haven't really taken any actions yet. You're just pretending to be normal people on a ship.
Speaker 4I'm going to do what he's doing, but in the back Just hiding. Not hiding, but avoiding the world's gaze.
Speaker 2Then I will stand between the big guy and Sitara.
Speaker 8Oh yeah. Because I'm like who are?
Speaker 2all these weirdos, don't go near my niece.
Speaker 4But also I don't look like your niece, I also don't look like your niece.
Speaker 2That's true, so I'm also trying to be cool. Not my niece, this is friend.
Speaker 8That's right.
Speaker 2My niece who's not here?
Speaker 8I have loaded, the ship, boarded and I am on my back staring up at the balloon to see how it works.
Speaker 1Yeah, yeah, you're on your back staring up at the balloon to see how it works. Give me an intelligence check.
Speaker 8Oh yeah, sure, sure.
Speaker 5Sure where.
Speaker 8That's fine, just your intelligence Okay.
Speaker 1Unless like are you using? You can do arcana if you're using like your magic. Oh, okay, trying to look for magic.
Speaker 8Yeah, yeah, yeah, In fact I will. The way I can cook that in is I will be casting detect magic with my eye patch. Yeah, that's an 18. An 18.
Speaker 1As you cast, detect magic, without needing to expend a spell slot or use the components using your eye patch, you are able to kind of cast an eye over this giant, blimp-esque shape that is holding this massive airship aloft. What you are able to discern is that this ship is held aloft by a substance inside the balloon that you know to be a slugmatic flux.
Speaker 4That's right.
Speaker 1It is a naturally occurring substance. It's not volatile, so you don't have to worry about it exploding, especially with fire being the case, and it's lighter than air. However, it is still very dangerous to collect, as this highly pressurized gas. When veins of it are found in its mind, it comes shooting out of the ground and sometimes weird things are known to happen. The bright side is is after figuring out how to contain this in these strange like sort of this woven fabric. It was honestly the longest part of the construction of the ship. You know all of this with your great role. Once you can figure out how to encapsulate it, it's rather stable. Your biggest concern would honestly be this blimp leaking and the thing slowly descending, but you don't have to worry about it exploding and going up in a ball of flame.
Speaker 4So that is what you see while laying on the deck.
Speaker 1That's what you see. Okay, everyone's placed.
Speaker 5Yes.
Speaker 1All right. So everyone give me a group perception check.
Speaker 8All right.
Speaker 2Boogie a dirty 20.
Speaker 6A natural one Plus seven, eight, 15. 15.
Speaker 8You're holding natural one. I sure did Good job. Thank you very much for that Did I bet that you were taking a technically negative one.
Speaker 1Oh my yeah, you are too consumed by this balloon to take anything. I got a nine you got a nine. I'm watching I think the guy who's steering the ship he's right in front of me, yeah, this turtle being, yeah, la Duante Sitara, you recognize a very memorable porter from the station. No, bunty, uncle, oh Bunty, kind of minding his own business you know, Bunty's back. He's doing what he does. He works at the station, he is carrying luggage. He's sitting atop a pile of luggage, he's minding. He's minding his own business.
Speaker 8My God, this whole thing is a criminal organization Brilliant.
Speaker 1With that 20, you spot across the deck hidden underneath this grate here just below decks, in the cargo bay. You recognize him Bullwinder. What Low deck stowed away amongst the crates and the luggage, why? You spot his turbine, kind of his bright red turbine, just underneath the grates. You've practically raised this boy. You know exactly who that is. Yeah, yeah, you also recognize someone else with that 20.
Speaker 3What.
Speaker 1And your mind realizes that this is a problem. Oh no, as you gaze across the deck, you don't know how, you don't know why. Now it dawns on you why there was an issue with the tickets.
Speaker 8No, no, no no.
Speaker 1Brea has already boarded the boat.
Speaker 3Oh.
Speaker 5I love trauma.
Speaker 4Okay, okay, okay, it's cool, it's cool, everything's cool. I got this. It's cool, I got this, I got this.
Speaker 1The event already placed in her planner. She has made her way here.
Speaker 2And Anjali's character looks like Brea. Yes, but I don't know yet.
Speaker 4You know that.
Speaker 8And, in all fairness, a little bit taller.
Speaker 4A little bit taller, it's okay. It's okay, it's cool, it's cool, everything's cool.
Speaker 7I'm going to go back in action.
Speaker 1Yes, yes, Okay so we're back, and then I'm going to just begin the narration. Okay, so you can put.
Speaker 6He's like no.
Speaker 2I'm saving it, I'm not saving it, I'm saving it, that's great, that's great Technically, technically, I know right.
Speaker 7Yeah, yeah yeah, technically yes, no no no, you're fine.
Speaker 1You're fine, I'll allow it. I am a kind of benevolent DM.
Speaker 7I will.
Speaker 1We have to come to a deal though.
Speaker 7Yes.
Speaker 1I'm going to finish my narration. You have to flip it.
Speaker 7I will flip it right away, okay, yes, Flip something that's fair.
Speaker 1It has taken you some time to travel from the city of the wanted back to Serpani, but the road is one you know, even though your cart was a little bit slower than Bullwinders, who was who's is pulled by two very strong animals. You were able to make it here, took you some time. You left in the evening. It is now the bright morning. You enjoyed the benefits of a long rest along the way. Now, as you gaze out and the ship cuts, the rope, pulls up, the anchor takes off, the festivities begin. As it begins. It's made in voyage. Behind you, sitara, you see the gorgeous Mahancaat, almost piercing the firmament of the sky, a thin line of purple outlining it, almost as though by magic, as the sun is rising behind it. Those of you at the front of the ship see the large, glittering Sultana Bay, with not another land mass in sight, but somewhere to your right. You see that you were at the top of a sort of sea shaped bay. You see the rest of the heart stretching out lazily like a hand on the right and below you you see all of the beautiful little aisles and dots of land that make up Sarpani, and you see the river Soha extending down through the continent of Vahar and then spreading out like a hand into all of the little tributaries and rivulets that make this region one of the most fertile regions in the country. The air smells sweet, salty. It's a little too cold, but it feels refreshing. You feel the sting on your cheeks as it kind of invigorates you and wakes you up.
Speaker 1There are vendors plying their wares and their trades, selling chai, selling all kinds of snacks.
Speaker 1You ponder a missed business opportunity, as you see a woman with the face and horns of a cow named Lily, selling her Karana foods. She's a licensed vendor pouring out chai, as you see all these eager faces like waiting to fill up. She's so busy she can barely stay on top of how quickly the food and the tea is flying off the shelves behind her, her hooves stamping around impatiently, her apron whipping in the wind. You maybe even for a moment imagine yourself in that position, doling out lehdu's to excited people on this brand new adventure, to a brand new land mass. And then it dawns on you with that 20. Mahan Khat is getting further away. You especially know this, being the region expert. You notice the wind, you notice the blimp kind of bobbing you upward, upward, upward as that anchor is released, she realize you are moving back towards where you've come from, and decidedly not in the direction of the mountain, for this is a scenic route that is going to go out into the ocean along the shoreline showing off the ship's capabilities and then right back.
Speaker 7So this is a show.
Speaker 1This is a show.
Speaker 7Oh no, it is an event, it is a party, it is a celebration. So, as this is dawning on me, I am looking over the ship, at the land and at the rivers, the sort of fingers that spread out, and just from far away, looking down, without the distractions of activity, you can see a thing for what it truly is which hits me in a weird way, because I'm so used to bending down and looking at the moss and the insects really close in order to see them for what they really are.
Speaker 7But from here, from so far away, I can see that this, what this is meant to be, this place that has, that's abundant, and it hits me in a new way the severity of what's in the way of that right now. And it's in that moment that I start to realize that this is taking the scenic route and that the people on the ship have no idea. At least they know. We all know. We all know that the harvest is in peril. We all know that there's interests that are in opposition to each other. But when I look at the people on the ship, I see people that are ignoring it. Who's the nearest to me? You are.
Speaker 4I think so the two of us.
Speaker 7I approach the both of you. This ship is taking us the wrong way. We need to. We need to course correct. Why would we be guided to come to the ship if this was going to be the fastest way to where we need to go, because time is of the essence and why would they place us on a ship that's taking the wrong way?
Speaker 3I don't know. You gave us the tickets.
Speaker 4It, it, it, it. It must be a test. You know the gods on the Toreis for doing this. How can we get them to go off course? What do you think we can do? We could erm er drive the captain, we could er create an emergency that somehow made us go the other direction.
Speaker 7Can we see where the area of the forest that I, that I believe the followers are where we want to go? Can I see that from here? Is it, is it? Is it ahead of us, is it?
Speaker 1It's actually off back and towards the side. Yeah, you see one of the three sort of rivers that divides this area that the Soha branch is into, you see, even maybe see the speck of the bridge that goes across it and on the other side, verdant green before the mountains kind of shoot up.
Speaker 2Can I share my information with both of them?
Speaker 1Yeah, of course that I have.
Speaker 2So I share that Bunty Uncle you don't even want to know is here on the boat. Oh god, er on the blimp I share. And also, okay, wink, wink, nudge, nudge, shorter, you is here. And the first time we've seen Bob Vinder is here, even though it's dangerous. Ha ha, ha, ha ha.
Speaker 4Don't you think it is no good? He's been no good ever since he was little when he threw that nont. But, boy, if you're in on it? No, it's just a boy Boys. How come the boys get away with it and the girls never do we? Can't have a conversation about this I was grounded so often I don't even know.
Speaker 7I'm just in force, though Can we please remember the word we need to find?
Speaker 3a way, sorry, sorry, sorry sorry.
Speaker 7Maybe that's. Maybe there's a solution in that. Maybe we can. You said that we should talk to the captain.
Speaker 3I can. I can have a way with words.
Speaker 4Does she really? I can just say this, I can just check on my auntie. Yeah, inside check on auntie, does she? Really have it.
Speaker 1As you said, it's love to auntie. You notice the, you know this tortoise man. His shell kind of coming up in points. He looks impossibly old.
Speaker 3Okay, I've got this.
Speaker 1He's using a stick almost as like a crutch and is like you know. He doesn't seem like he's not a vape body, but he seems like he has seen better days, maybe a retired adventurer.
Speaker 7Okay.
Speaker 2Maybe he needs a break. Yeah, can I persuade him to let me take the wheel? I?
Speaker 1would like to see it.
Speaker 2Yes, okay, do you want me to roll first or do you want me to?
Speaker 1No, no, no, yeah, yeah, yeah. How do you approach him?
Speaker 2Okay Are.
Speaker 3Sir, you're looking very tired and I forgot. I forgot my phone. Can we? Can we go this way? I don't know.
Speaker 1What should I call a phone?
Speaker 2A crystal.
Speaker 1A sending stone.
Speaker 3Yeah, okay, and I forgot my sending stone. Oh, I can I just kind of turn the ship a little bit and go get it.
Speaker 5It's so quick I wanna you want me to turn the boat. You want me to turn the boat around?
Speaker 3No, I can, I can do it. You can just take a break, you know. Oh, oh, hey, it's up right.
Speaker 2And I get. I take a lot of you out, Of course of course she does. Make a persuasion check. Yeah, come on on, geeg Guidance. Thank you, yes, I can't do this. Okay, so that's oh, yes, this way, that's a 15.
Speaker 1Plus plus I noticed that I'm gonna let you get over this.
Speaker 2Okay, I got an 18.
Speaker 4Yes.
Speaker 5I want to. Okay, Can I bear my soul to you?
Speaker 2This Loduanti doesn't betray her actual feelings. This is her worst nightmare Someone telling them all of their feelings. This makes her want to die, but she goes. Yes, Unless they're one of her children kind of this makes her want to die she goes okay, yeah, yeah, yeah, okay.
Speaker 3What? What are you saying? And then yeah, yeah, yeah yeah, take the wheel.
Speaker 1He kind of like starts leaning on the banister as you start taking the wheel and he's like you know, I don't want to be here, Exactly, but I am.
Speaker 5Okay, this only job I could have. Okay, see, I used to. I used to be employed, but I'm unemployed, okay, okay, because automation. Oh, mom, I used to rear sea turtles, okay, as mounts. But then you know the engineer, they come and they make boats. Now I don't have job anymore. Okay, I don't have job anymore.
Speaker 3Okay, okay, no, and sea turtle.
Speaker 5They also don't have job. Mama. Who's going to rear them now? From little egg to big? Oh Nobody. This is very sad. It's a lot to do, auntie. I have to say. This is such an incredible vest. I'm so sad, I'm so sad, I'm so sad.
Speaker 8I'm so sad, I'm so sad, I'm so sad, I'm so sad, I'm so sad, I'm so sad, I'm so sad, I'm so sad. Incredible vessel.
Speaker 1Make a sleight of hand check to see how well.
Speaker 2Does anyone want to do? I have to and guidance yeah.
Speaker 7Yes.
Speaker 2Okay, so that's 15 plus Wow. Nice, it's like a 16.
Speaker 1Too short, you turn it a little too fast and, as you do, everyone make a deck save. As you start to oh, as you start to get a little seasick and you start to slide Deck Wow.
Speaker 4Yes, the deck save. Oh, no, I should have guided myself.
Speaker 1Damn it, you get advantage since you're laying down. Hi, hi, hi.
Speaker 6What's my advantage with?
Speaker 1my tail. If you grab onto the banister, I think you're gonna plus one with your tail.
Speaker 6I think it's calculated in your Just plus one.
Speaker 4Yeah, oh, can can, can Jo do help, can Jo do good, because he's the help.
Speaker 1Take the help action. How is he helping?
Speaker 4He's. He's studying me with his cause. He's a big guy, you know. He's got himself, he's trying to peer over, but it's not quite time, but he's right up against me.
Speaker 3So it's almost like a tripod.
Speaker 4Yeah, yeah sure, bipod tripod. I don't know. Okay, thank God, nope, still didn't do it. What?
Speaker 7do we got? I got a 26 plus one 27.
Speaker 127? Nice to do it. Okay, sorry, Sorry. 24. 24. All right, I got a 12. 12. You slide 10 feet From the wheel, so now, no one's manning the wheel. No one's manning the wheel, Actually. Yeah, you're up here, he's here. Did he pick his place, as he still, as you begin to slide away, he was like I don't know, that sea turtle there there. No, Mom, I'm still trying to like you see like a single tear, while on his eye Nobody cares about that Nobody cares about the turtle oh, turtle are people too.
Speaker 2He starts to slide back. Turtles, very specifically, are not people. Turtles are people too he's a turtle Seven.
Speaker 1Move. Oh no. Okay Off the boat, no, right off the board, oh no, you are hanging on to the banister from the other side no no, no no, no, no no.
Speaker 2And it's not my fault.
Speaker 1Importantly, Nothing happened that was my fault, oh wait, no, no, no, no, no, because this isn't vertical yet. So you get pushed up against the banister. You're not falling off yet, yeah, this thing isn't vertical. This thing isn't Phew phew, phew, phew, it's or, sorry, it's not tilting yet yeah, yeah, yeah, just turning.
Speaker 4This is G-force that you're dealing with. Yes, yes, okay, okay, okay.
Speaker 1I will say that, yeah, you get pushed up against it uncomfortably, your stomach lurches and you probably even slam against it a little, because this is just like the boat swinging around way too fast. Sit down, seven plus nine Nine. You also move 10 feet this way into Bundy, uncle Ew who just, who's like, just ahead of you and just goes what? Oh, as you like, trip over one of his duffel bags. He doesn't even help you up, he just goes work.
Speaker 4Unbelievable. Does Jotu make his deck safe?
Speaker 7Jotu's with you right.
Speaker 4Okay good, so he makes this yeah yeah, yeah, yeah yeah yeah, yeah, yeah yeah.
Speaker 8Okay, we're together. I got a 17. Oh, you're still on the floor and looking at the plan. As I noticed this, though, can I do something? Yes, of course I. Yeah, so I haven't heard this conversation, but I know that, like as watching the mechanics of this entire ship, I know that it's turning.
Speaker 1Yeah, you would even actually see the cloud. It'd probably be actually a very unsettling moment as you're like blissfully watching the blip and then you just see the the direction of the clouds above you change, and the two suns, like, start to shift in direction as well, both of them suspended perfectly in the sky, and you realize, of course, with your sharp mind that the boat is moving altogether too fast in a different direction now I will, without getting up, just like spin onto my stomach and yell Eldridge Cannon go.
Speaker 8And I'm gonna quick build another Eldridge Cannon that is going to spider up. This is a Force Cannon. Okay, it's gonna spider up next to the cap, the total captain, and grab the wheel to correct it.
Speaker 1Okay, give me a sleight of hand check with disadvantage as now the wheel is in like free. It's like going, like okay. It's not like. Before it was steady now it's like.
Speaker 4now it's like Can I guide him on his disadvantage roll?
Speaker 1Can I touch?
Speaker 4him.
Speaker 1Yes, you can. I actually let me look up guidance. You have to be touching, yeah yeah, you have to be pretty close to do it.
Speaker 4Never mind this touch yeah 14.
Speaker 814.
Speaker 1Wow, Okay so your Eldridge Cannon is able to slow the spokes, so you're not going to move another 20 feet, but it's not able to stop it completely. In fact, as one of the mechanisms comes up and tries to stop it, it snaps off with how quickly the wheel is spinning, while the turtle Cannon no.
Speaker 5Whereas the turtle uncle just gently says well, you know, that's where you get. What do you get if you're gonna be like that and you're not gonna be like that.
Speaker 7Oh my God.
Speaker 5You're not gonna help the turtle and you wanted the turtle to help you and I just you know you get what you get. You know my cannon screams.
Speaker 7What Screams it?
Speaker 8feels pain? Well, no, but it acknowledges it.
Speaker 2Why would you do that? And the auntie goes Zoom what it's emulating pain.
Speaker 8It's still like if it it's like your body. The reason you feel pain is is a protective mechanism right.
Speaker 5Yes, yes, it's a function.
Speaker 8Yes, I built that into my cannons. Okay, so my cannon screams were just to let me know that it's in danger, so I would like to bolt up and try to get to the wheel as soon as possible.
Bollywood Drama on a Turbulent Ship
Speaker 1As it screams, everyone kind of becomes aware that something very bad is happening on the ship. They've already started to shift. They've already started to shift and they're like, huh, this pilot isn't a very good pilot, but you know, I'm sure it's fine. It's the Haryan engineering. And then they hear the scream and they start to think it's an alarm and everyone starts to panic. Oh, good, priya will let me see here.
Speaker 7Oh, we don't know that Priya's here. Oh, did you?
Speaker 2just tell her, I know.
Speaker 4I know, I don't. I don't, I'm ready to try something if you don't know yet, if I can do it before we do see Priya. Oh, I yeah, no, no take back.
Speaker 8Take back, sees what I'm gonna request something from Jasmine.
Speaker 3Oh yeah.
Speaker 8I'm right by her. Yes, so as I get up, can I say something to her as I'm rushing to the wheel?
Speaker 1Yeah, do you like? Okay, yeah, yeah, yeah, just a real quick thing. Uh-uh, I think like she doesn't even realize you're there because you're laying down. Give me an arcana check.
Speaker 2Oh, interesting. Should I not have driven the flim? What do we think?
Speaker 8No, it was great.
Speaker 7No, we need to, we need to course correct this Eight, yeah, yeah yeah.
Speaker 1You with an eight you realize she's casting a spell Satara what are you doing? Who is casting a spell, priya?
Speaker 8Yeah. So I turn to Priya and ask Satara, what are you doing?
Speaker 2Oh, Because you think it's Satara.
Speaker 1You, you see, she like gets confused by what you're saying and, like Mark's, like thinks, like, like kind of locks eyes with you for a moment. Oh magic, like realizing that, like that, like you're running past and also that you called her Satara.
Speaker 8she's like has one of those and I know she's casting something.
Speaker 1Yeah, and now that, now she's like why didn't he come? Is that also? Why is he on the ship? And she casts calm emotions in the area, not blowing up your spot just yet. She is going to attempt to calm the people just in her immediate vicinity, including the band aptly named Dissonant Whispers. Wow, the Dissonant Whispers amazing. Yeah, and she. She attempts to calm. Let's see, they must make a charisma saving throw.
Speaker 7How do we do?
Speaker 1You see, you see that I do yeah, Kind of that's 20, that's 20 at 18. And a four. So only the guitarist, only the guitarist is calm, it's so good.
Speaker 8That's what you want a real, smooth rhythm section.
Speaker 1It's Harlow. Santana the guitarist is about to stop playing. You know the bar's about to stop, like oh God. And then it's like, oh, you know what she's right Cause you just hear. You just hear a pre-SA. It's quite all right, everyone. I'm sure that it's just a little. You know, major voyage is just being what they are, but you see the count next to her logo. Like that's both this thing's going down.
Speaker 4We're all gonna die right now. Your head, you here, cover me, I'm on it.
Speaker 7Okay, I'm gonna step in front of you.
Speaker 4Okay, I am going to change into Rocky Rakesh.
Speaker 1Give me a stealth check, with disadvantage, since you are right next to Bunty Uncle. Oh my God.
Speaker 2But if Vanna says Bunty Uncle's a dumbass.
Speaker 3Oh, my God come on, 20.
Speaker 2Nice, okay, 17.
Speaker 4All right, hey, bunty Uncle, plus, plus, plus. What is it? Stealth, stealth plus two. So 19.
Speaker 119. Bunty Uncle doesn't care about you, he's just annoyed. You went over his duffel bag and as you turn into Rocky Rakesh and push past him, he's just like what Okay, give him a camera ball.
Speaker 4Um what. Ladies and gentlemen, welcome, welcome, welcome I. You know who I am, of course. You all know who I am. It's me Rocky, rocky Rakesh. Welcome to this surprise experience that I've brought you all from Bollywood. Yes, indeed, we are taking a maiden voyage, but you were all told we were going in one direction. I am going to take you somewhere much nicer. Everyone be prepared. You're about to have the Bollywood experience, along with our most beautiful leading lady of our next Bollywood movie, priya. Oh, I love Priya.
Speaker 3I love her too.
Speaker 1Yeah, robot deception.
Speaker 2Incredible.
Speaker 4Why do I never remember to guide myself? God damn it. Okay, that's a nine.
Speaker 1Yeah, it's. People are trying to listen to you, but the ship is still shifting. This time 10 feet instead of 20,. You were able to successfully slow it, but the ship is still swinging around and as much as people are trying to listen to you, you start to hear them groan and get seasick as like the ship continues. Now it's like people are starting to push up against the bannisters as the ship is still moving, kind of like a tilter whirl in one direction, in a little bit of like a tail spin Can we both run.
Speaker 4Can I help? Can I have the help action? I'm going to try to get the control. I think Priya definitely does hear you, though, and starts to make her way up Great and whatever he's planning to do, because he's stronger than I am, I'm sure I am helping him. What would you like to do?
Speaker 7I'm going to try to get the wheel and ask the captain to assist me. Okay, so I'm going to go. I believe I heard some of his like right there.
Speaker 1Yeah, yeah, he's nearby.
Speaker 7And it actually moved me a little bit, as I see it.
Speaker 4Really.
Speaker 7As times are changing. He's being left in the dust, he is, and I put my hand on his shoulder and I say I'm so sorry, I understand that you're suffering and that this automation comes at a cost.
Speaker 5Look, now they're trying to replace me with a machine, the machine in gray, oh, but they can replace you.
Speaker 7Look at this you're the master of the ship and we need you to help write it. If you could help me set this on its proper course and stabilize it, I will help you in what you need and make sure that you're not left behind.
Speaker 5I'm all a persuasion check.
Speaker 4Don't. I feel like I've gone this every time as I'm passing move my hand Okay, okay. You're not in range. Oh, I'm not in range of my God damn it. It's a touch.
Speaker 1You did run behind.
Speaker 4I just said I was going to help him with that way everybody was doing yeah.
Speaker 7I do have an extra.
Speaker 1Yeah, we'll allow the D4. We can say you cast it before he moved away. Okay.
Speaker 7Ooh, so that is a 17, 18. Oh 18.
Speaker 1Effortlessly, this turtle, like an old tree whose roots are deep but it's strong, puts out one hand and effortlessly stops the free spinning wheel. And I will, but he like stares at you like he's. He's not super happy about it, but you appealed to something. In his wizened old face you see two soft green, glowing eyes that look tired at life, kind of look back at you.
Speaker 5I don't even want this job, everybody saying let me do it if you want to do it. Just you know.
Speaker 7But even if you don't want it, nobody is better than you at it, and that's important and, as I say that I put my hand on the shoulder, try to reassure him.
Speaker 1He leans in for a kiss. Oh, no, yes, oh.
Speaker 2Oh, he's posing again. He's posing again.
Speaker 1You put your hand on his shoulder. I did yes, yeah, no, no, no, he's like.
Speaker 7Well, I'm still getting used to some of the human interactions. I'm used to touching moss and squirrels and I wish I was playing the kind of character that would be like. Come here. But that will take me a little bit back.
Speaker 1No, no, it's fine.
Speaker 7And I still try to. He is misreading the situation, and oh, he's misreading it.
Speaker 5No, uncle, thank you.
Speaker 7Oh.
Speaker 5We're dead Team PA.
Speaker 8The Leafs you just killed all of our chances.
Speaker 4How you in the heart, I am gonna, I am going to walk up. As that's happening, I'm going to walk up. Rocky's going to walk up to the total and as I see this magical moment happening, I put my hand on his back. I like slap my hand on his back. Arebhaiya, you're doing the perfect job. Look at you saving all of these people, just like the hero in a Hollywood movie. Congratulations. I'm going to put you in my next film, you know Okay the bhaiya is helping Uncle Latter.
Speaker 1Oh, I know I'm going to back away.
Speaker 4Bye, back away slowly.
Speaker 5Okay, I'll do it. I'll stop the boat from falling.
Speaker 4Please, thank you.
Speaker 5Now there's a part of me that wishes it would just go into the sea. But I won't do that today, please don't.
Speaker 4After all, you're still on it and I need you in my next film.
Speaker 5I don't want to be in the movie. Okay, what do you?
Speaker 7want the sea turtles.
Speaker 5Oh, the sea turtles. You want to spend time on them I know a lot about the sea turtles.
Speaker 7I've spent some time studying them.
Speaker 5The dry ones that you ride on.
Speaker 7Mm-hmm.
Speaker 5And you like them.
Speaker 7I do. I studied their mating very closely.
Speaker 1I didn't tell you.
Speaker 6Why are you doing it? Now? This is a big thing. Why are you?
Speaker 5messing with me. This is a big thing, this is what.
Speaker 8I'm going to ask you, you are an animal lover and you're going to love all of their natural behaviors.
Speaker 3And what is he?
Speaker 2Experiencing. He's fascinated with it.
Speaker 7He's fascinated with it. He's sad, Didn't we just talk about oh no, that was behind the scenes about.
Speaker 8I'm going to get that to myself. Yes, yes, I run up because I was racing towards the wind and I stop and I'm panting and I just look for it and go. Okay, look, I see the silent pain that you're in. I see what you've been through and I'm sorry and I see that it's partially my fault and I apologize and I'm sorry and I push past the captain and I pick up my cannon. I am sorry and I walk in my cannon apologizing to it and I continue away from the captain and head towards Ash.
Speaker 1You apologize to the cannon? Yeah, what did I do to the captain?
Speaker 7Wait, you didn't apologize to the captain. Why would I?
Speaker 4do that. He doesn't have social skills.
Speaker 8I didn't do anything for the captain. I'm sorry about the turtle.
Speaker 7We'll talk about this later.
Speaker 8I'm sorry, but I can't hold every responsibility in my heart.
Speaker 7But you have to hold the responsibilities that are yours to hold.
Speaker 8And I am literally holding the responsibility that is mine to hold.
Speaker 7No, no this is your responsibility. And I go to take my hand and put him on the shoulder of the captain again and then I stop before I actually make contact and I say but this is, you are the fixer. You have to understand that. But you are the fixer of not just machines. You are the fixer of those that the machines and inventions make irrelevant. It is your responsibility to take care of the past as you build the future. You're the steward of more than just the things you build. You're the steward of the things that they affect, and I know this well because I am a steward of things that are insignificant in the eyes of others. I look at the moss and I look at the fungus and I look at the things that feed the turtles, the things that matter less because they matter so much. He matters Even as you build a better future. There's a place for everyone.
Speaker 2I think Ladoo Auntie hears this and realizes her own prejudice against herself in her judgment of the turtle, because she is viewing him as he views himself, Like you're obsolete man, the machines are taking over. Because that's how she views herself.
Speaker 6Oh, all this is happening? I'm sure it is, I don't know because I'm in front of the thing. So Ash is trying to make his way down to his friends, yeah, and to figure out what's going on. He just slid, hit the banister, his tail barely saved him from falling overboard, and so he's rushing down trying to find he had this great moment. Right, he was looking out, he was king of the world experiencing this homecoming, and then it was all abruptly taken away from him. And now he doesn't know what's happening. So he's rushing back and, of course, he bumps into Priya before he gets into anybody else's purview. Go ahead and move yourself along the trajectory.
Speaker 1he would like to take Down the banister wee Wow, Come on let's swing through all these people's tailings. Okay, stop there on that grate Right here, yep.
Speaker 5Okay, stop it right, you hear a whisper below you oh.
Speaker 6Psst, psst. Who's pissing, who's pissing Down? Oh yes, hey, hey, hey, what's up? You, you're here. Who are you? I know you, I don't know this guy.
Speaker 1Yeah, you know me, you call hey Wasteman. He thinks your name is.
Speaker 6Wasteman. No, my name's not Wasteman, I'm Ash.
In-Flight Dilemma and Personal Motivations
Speaker 1Ash, we spin. I don't know what's going on up there. What's going on? I'm getting knocked around like a can in the ocean down here. What are you doing on the ship?
Speaker 6I'm stowing away. Oh well, probably shouldn't shout that.
Speaker 1I'm gonna, I'm gonna. I was gonna wait until we looped around, and then it was gonna like parachute.
Speaker 6You're gonna parachute out of the ship. That sounds kind of dangerous. That's right is how Sounds right to be cool. Are you into extreme sports? Is that what's happening?
Speaker 1Uh, a little bit. I mean, you don't want to. There's no part of you that's ever wanted to like fly.
Speaker 6I mean no, that sounds awesome but mostly. I want to get to this mountain.
Speaker 1Oh, are you still trying to get to the mountain? Yeah, mark, I didn't take you there.
Speaker 6Well, I think we're on the ship to try to get there. Oh, the ship isn't going to the mountain when we're just going somewhere awry?
Speaker 1Yeah, what's going on up?
Speaker 6there, I don't know. I was on my way to find out. I guess I have an extra shoot, you know just in case. I'll take the shoot for sure. Okay, so I reach. I go to let the great help.
Speaker 1Be discreet Back, like you're not talking to the floor right now.
Speaker 6Okay, of course, punch hey tail. How's it going? That was crazy what we experienced earlier. All right, I'm just gonna reach down to this great here, that's much better, much better.
Speaker 5Make a discreet.
Speaker 6Take a seat because I'm real tired.
Speaker 8Talking to your tail is not much more secret People get that.
Speaker 6People get talking to your tail.
Speaker 2I talked 11. Can I do a perception check? I mean, I guess that's not that great, because I was going to say I can do a perception check Because I already know that there's under one of these greats.
Speaker 1Yes, with the 11, you definitely see him.
Speaker 6All right, just sitting on down south and relaxing on the old ship here.
Speaker 2I'm gonna walk toward them if I'm allowed to. Yeah, yeah, of course, of course.
Speaker 6We reach. Come on, make it quick, baby. You can't Make it quick, I think everyone's buying it.
Speaker 1You're not here anymore.
Speaker 8I'm reevaluating my life.
Speaker 1Blondie comes down here.
Speaker 6Hey what are you doing La La Luantie? Hey, how's it going? No, no, no, Blondie, what are you doing?
Speaker 2You know Blondie's here. I saw him. Yeah, what are you both doing?
Speaker 3Sassy Glondie.
Speaker 5What are?
Speaker 1you doing I'm gonna jump out of the ship and I might join him Are you what?
Speaker 2No, and she like yanks you, trying to yank you up.
Speaker 3What are you doing? Put that down. You trying to kill yourself. Exactly, you're more than a go-in, jairani. What are you doing, aunty, aunty, I would be so angry if you do that.
Speaker 4Bro intimidation, oh Lord.
Speaker 2I'm getting 22. Wow.
Speaker 6Oh my gosh.
Speaker 5Sorry Aunty, Sorry Sorry, I thought it'd be fun.
Speaker 3No helmet, no knee pad, no elbow pad, you jump out of the ship. What? But I had a oh you had a piece of cloth. Oh, wow, okay, everybody had a piece of cloth. Oh, incredible, you had a piece of cloth. Okay, that'll save his life.
Speaker 5So you don't want me to jump out of the? Why do you want to jump out of the ship?
Speaker 1Why do you want to jump out of the ship, Bro? See the flowing fields of wheat below me.
Speaker 5The one with nature.
Speaker 3Oh, useless.
Speaker 2Oh, you can see wheat. At home I have a lot of wheat. You can hack in the backyard, okay, and you can help me make chapatis, but you won't.
Speaker 1You say my chapatis aren't round and you say I don't clean, they look crazy. But if I don't, practice then how am I going?
Speaker 2to you know, okay, we go back and you can practice making chapatis with me.
Speaker 1Auntie, fine, he throws his backpack with his shoe in it at your feet. She picks it up.
Speaker 6I picked it up, but what I want to pick it up.
Speaker 1Okay, why do you want to pick it up? You have yours. Oh, he gave me mine, he handed you yours.
Speaker 3Why do you want to jump out of the ship?
Speaker 1huh yeah, why do you want to? Why does he get to jump out of the ship? I don't get to jump out of the ship.
Speaker 2He does not get to jump out of the ship. You are basically. You're now my child.
Speaker 6Here's why I want to jump out of the ship, okay, and, I think, why Balvinda wants to jump out of a ship too. We want to feel like we're at home somewhere. Yeah, in the wind, you should have. He wants to feel at home in the wind. Yeah, my accent has suddenly changed when Indian accent. And she oh, I think you do. Yeah, I guess I've been hanging out with you guys too much.
Speaker 1Yeah, you'll see where he came from, the one with the earth, oh my God. I mean, maybe that's your motivation specifically.
Speaker 6But my motivation is to get to my mountain. I don't know what I'm going to learn there, but it's the only connection I have to home. I don't feel at home in Brasovolt. They call me foreigner there. I come here, I get called bad uncle here. I don't feel home anywhere, so I've got to go and if you guys are coming with me, then come with me, yeah, otherwise I'm going with Balvinda. We're jumping out of the ship.
Speaker 1She starts to grab the ship. We're jumping out of the ship. Do we see this? Oh wait, wait, wait wait, wait, wait.
Speaker 3You would not jump out of the ship, or I'll hit you.
Speaker 7You're going to hit a grown man.
Speaker 2Okay, hit a grown man who already jumped out of the ship.
Speaker 1You know, with this in hand, you see a knowing look from Balvinda and he's like I'll distract her. You go and he immediately grabs you in a big hug and he's like I'll never make you worry again, Auntie.
Speaker 3Okay, good.
Speaker 1Yeah, I never, I never, you know. I'm sorry, it was stupid, I'll never do it. It was dumb who jumps out of a ship.
Speaker 2It was so stupid. It was so stupid.
Speaker 4It was so ridiculous for me to even think about it. I have a wife. What if I die?
Speaker 3What if I?
Speaker 4die. Do we see the wife? Do we see him running for the edge? I run for the edge.
Speaker 6I stand up and I feel like I'm going to jump. Do we see him? But something holds me back. I stop for just a moment.
Speaker 1As you pause on the banister, your attention is occupied by Brea who, stopping you dead in your tracks, looks surprised but also infuriated.
Speaker 4Pinky, so good to see you, darling. No, now, how dare you, how dare you? Not sure what this applies to you? You fired.
Speaker 1One of my best friends and then you cast me in her spot and you didn't even tell me and you gallivant about the set with different women every week and you lie to people. You lie to people and say, oh, I'm a single. How dare you make a fool of that woman, how dare you conduct yourself this way? She is so much better than you. And how dare you come here and wield your power over people? And they're afraid of you. They're afraid of you because they know you make people disappear, but you're not going to make me disappear.
Speaker 4You see my eyes start to well up like just to the brim, and you hear a very, very quiet voice in your head say Thank you, sister. Now help me, help me guide this ship to where we need to go.
Speaker 1She looks confused for a moment and looks around, unsure of where your voice is coming from, and then her eyes fall on you. We're going to see if she can recognize you, do I? You're standing next to her, so if you want to put guidance on her, what are you?
Speaker 4rolling, for she's rolling, to see if she can tell what's happening.
Speaker 1I was going to say can I cast?
Speaker 4guidance on her. But also, can I give her just one sign that my one eye turns into the color of hers?
Speaker 1We'll give her advantage. Only she needs a 24. Understanding what you are doing, unsure of how it works, but she's heard of like minor illusion and disguised self. She is a wizard. She nods her head. Why are we taking the ship?
Speaker 4We need to get a Dardan outside of the forest, Very far from here. I don't know any other way and we have to convince all of these people that it is exactly what we plan to do ahead of time. It's not a detour, it's not a mistake. This is part of the show.
Speaker 1You write the ship, I'll handle the destruction. Make a piloting check, a sleight of hand check with advantage, since the pilot has steadied the wheel for you. Wonderful.
Speaker 6Your plus one is gone. Oh, it's gone, his gone.
Speaker 1But is he standing right next to me? I'm right next to you.
Speaker 4That is.
Speaker 1You need a good use of it though.
Speaker 7I will miss it. A sleight of hand at advantage, I will take that advantage, plus one d4.
Speaker 4Plus one d4, I did that.
Speaker 7That is a dirty 20. Dirty 20.
Speaker 1That's my boy. The ship starts to gently move in the right direction instead of moving, you know, way too quickly, almost like starting to tilt at a 45-degree angle. You're able to steady it. The balloon above you bobs a little uncomfortably, you probably notice it. You see a little slack in the cables makes you a little uncomfortable, as the entire thing kind of starts to go like this. And then it levels out and as it does, everyone stops moving and Fria begins to put on a show. And you see, that is how amazing our vessel is Designed by Morka himself. We actually have an anti-cap size system Failsafe put in place, and you know it really is just the pinnacle of the Vihari engineering, isn't it? I actually don't really like it.
Speaker 8I actually don't really respond to that Now. Normally I would bask in the miracle that is mechanics, but I kind of just like not yeah, yeah, yeah, yeah, yeah, and I head towards Ash, who's standing at the edge of the ship itself and I do give I don't want to be passive to Fria at all I do acknowledge this is a masterful use of the situation. I acknowledge, like absolutely, it's yeah, state of the art, and I then just go and stand next to you quietly.
Speaker 6I barely notice that you are there. I'm staring out. I'm ready to make this jump, but it's far. But there is a resolve coming over me to jump. There is a resolve coming over me to go for it.
Speaker 8I'm ready to go, as I see that I actually sit. I'm standing at the edge. It's so interesting the idea of aeroplane technologies because we're gonna fall no matter what. But you get enough people together, enough resources, enough science and a little bit of magic, and when an entire crew works together, that fall is flying.
Speaker 6If you're trying to convince me not to jump, it's starting to work. But, morka, I have to go. I can't let what's happening to me and how I feel and how lost I feel happen to my son and I won't. So I will go, I will jump and I will see if that's what I must.
Speaker 5Because I won't stay here.
Speaker 8I built a child and in the moment that I did that I realized that I wanted to put all of my skills to building a better world, which I thought required welding. I think I've been a little incorrect and I haven't really realized that until this moment. Our goals are the same. So if you jump, it looks like you've got a parachute of some sort.
Speaker 6Yeah, a young child gave it to me.
Speaker 8Oh well, okay, actually, in that case, let's take a step back first and re-evaluate the situation. I thought you had gotten it from a crew member, or Val Vinder.
Speaker 6No, Val Vinder gives you From that little Confident he looks like he's talking about.
Speaker 8I'm confident he's a dick. Take a step back. Let's take a step back.
Speaker 1It dawns on you with your you know passive intellect that there's no way that this chute is going to carry someone the horizontal distance needed to get to the forest.
Speaker 8Yeah, I draw a really simple triangle. Okay, why don't we work together instead to get you to the mountain? You'll really take me there your family, of course. Why?
Speaker 6would you take me there? Why would you? I mean, we just met.
Speaker 8You, and Rekha, who's always so fast with his words, really struggles to find the way to verbalize the statement, and it takes him a couple seconds and he goes yeah, that doesn't matter, it's your family and your family's my family Not that it has to be, but it is and You're on the Uncle List.
Speaker 6Pretty low on the Uncle List.
Speaker 8All uncles start low on the Uncle List. It's called growth at what makes it's what's fun If everything was invented and there were no problems. What would I do? All day I started trying to milk a bolt.
Speaker 1I Milk comes from female cows people.
In-Flight Troubles and Navigation Challenges
Speaker 6Yeah well, Butch as wise it's so beautiful. I've sort of been playing with this, this bracelet on my wrist, and it's from my son. How old is he? He's? He's three and a half. That's a good age, and he's never met his grandparents. Oh, I see, I don't know why I trust you, but I do. And I take off my backpack and I'm about to toss it overboard in a dramatic fashion, but I'm like, well, maybe we'll need it.
Speaker 8Oh, no, no, no, don't do that. Yeah, yeah, yeah, like from a tree, it'll help. Well, I, I don't mean to talk to me yeah, anyhow.
Speaker 5Ba-ba-ba-ba.
Speaker 8What is it Butcha?
Speaker 5How many am I?
Speaker 8How old is Butcha? How old is Butcha? Butcha you are, and I laugh. You're not gonna believe this. I'm not making it up, butcha, you're three and a half as well.
Speaker 6Okay, play date over, and so I look at you and I go. I Now I do know why I trust you.
Speaker 8I pull you in for a hug. No, I accept.
Speaker 6I think my tail does too.
Speaker 1No, butcha gets in the middle awkwardly. Oh come, yeah, come here.
Speaker 8Come on, come on. Okay. So let's regroup and let's take this thing over to the mountain we had. Yeah, both of us head back To the party, yeah.
Speaker 7I'm standing next to Namir and I say I think I think we did it, we at least did the beginning of it, but we're about to head somewhere that might be dangerous with a ship full of people.
Speaker 4Facts.
Speaker 1As you rotate the ship around, with the help of the wizened old tortul captain, yes, and you start to cross the various rivers intersecting the beautiful wheat fields below that Belinda was so excited to soar over. You see the edge of the Marboni forest and the wind begins to pick up, a bitter, cold wind coming in from the Mahan-Kat mountains. It breaks against the far side of the mountains and only bits of it reach you, but with thunderous sort of howling you see the balloon above you begin to waver just a little. Give me an intelligent saving throw to see if you can figure out how to navigate.
Speaker 7Um, intelligent saving throw. Wow, yikes, psh. I rolled a 19 on the die and my saving throw modifier is a oh, oh, oh, oh oh. Saving throw Intelligent. It's a minus one, so that's an 18. 18. Nice.
Speaker 1Hey, you know you have to lower this thing, and lower it fast. If it does not come down an altitude to where the ridge of the mountains will kind of act as a shield against this horrible wind, it will begin to twist out of control. You don't think if you keep at the altitude you're at, that you'll be able to continue in this direction safely. You need the cover of that mountain ridge.
Speaker 7Ooh, I'm gonna start to lower it, but I'm gonna turn to you. So I'm not. I am not a pilot. This is not what I'm good at. I need someone else that's better at this than me.
Speaker 6Are we all around at this?
Speaker 8point, we would have at least gone up to the wheel.
Speaker 4Yeah yeah, and I still look like Rocky. Where's Priya?
Speaker 1Priya is working on like sort of distracting everyone, convincing them that this was a showcase of the vessel's anti-cap size abilities capabilities specifically.
Speaker 4I don't want to mess with her. I don't want to bother her.
Speaker 6I feel like Marka. How do we get this ship as low as?
Speaker 7possible and safely, and that's our first problem.
Speaker 4Is there any way you can rig it to do something helpful?
Speaker 6Could I climb up and release some of the whatever's in that big balloon up there?
Speaker 8Yeah, I would start to work out how to safely lower this vessel.
Speaker 1Okay, Give me a, let's see. I think this would also be like an intelligence check to see if you can, like, suss out the mathematics of it. Okay. Great here we go Got it.
Speaker 6Thank you Got it.
Speaker 1Are you trying to see like if letting out some of the air would work?
Speaker 8Yeah, I think it would be like with this particular type of balloon. Would letting some of the air out? Not necessarily like, would it, but at what rate would we want to? Lower this so that we can stay, like you know, up in the air.
Speaker 1Yeah, history.
Speaker 8Great oh history.
Speaker 1Yeah, to see how well like you've studied this.
Speaker 8How much did you pay?
Speaker 7attention to class.
Speaker 8Are you kidding me? Are you kidding me? Let me use some maths really quickly. Here you go, abreya, your handwriting is so difficult. So with the guidance, that comes out to a 27.
Speaker 727,. Yeah, why you gotta play like you did? Yeah, yeah.
Speaker 1You know that once the flux begins to come out, it's not going to be stemmed Like once you breach that balloon. Now, if you do it carefully, though, you think this vessel could descend slowly If you do it poorly, but there's no like stopping this substance with this. This is like really energetic from not all coming out. You can't control the rate at which it comes out, though, but this thing is not staying aloft. If you pierce that balloon, You're just gonna control how fast it comes down.
Speaker 7So one-way direction? No, One-way direction, it's a simple mechanic. I mean, this is I've been able to stabilize the steering, but is there, right here in front of us, part of the integral part of the steering mechanism? Just a way to lower it quickly.
Speaker 4I mean there must be a way to land it or to make it stop.
Speaker 1Uh, you asked the turtle. Yeah, persuasion.
Speaker 7Okay, so my D4 hit my D20, but it was a 6, and now it's a 3. Does that still count? A 16. 16. It was a 16, a 17. Okay, Don't have that Persuasion. So 18 total 18 total.
Speaker 1Knowing that his nat 1 on his insight check made him misread the signals. And now he's like a little sheepish, he decides to help you to make up for trying to kiss you. He's just like you, gotta drop the anchors.
Speaker 2There's anchors.
Speaker 5That makes sense.
Speaker 4It's a ship, why would there be anchors?
Speaker 5Yeah, yeah, you drop the anchors and you know, you drop one anchor, go down slow. You drop two anchor go down fast, you drop down main anchor.
Speaker 7What mechanism here drops the anchors? It's that one Boom. Yeah, you just hit it. I hit it Just one at a time so that it's gradual, but it picks up speed, yeah, yeah.
Speaker 1It works. As the claw-shaped anchor drops and then the other one drops slowly and then the last one drops, the ship does begin coming down. It feels like an elevator. It's not the way it's supposed to come down, but it's pretty close. Okay, it's a little uncomfortable.
Speaker 7Uh-huh.
Speaker 1You feel your stomach rise up into your throat. It seems to be working. The tree line is within range Because you dropped all three anchors. You're dropping a little sooner than maybe you wanted to. You will end up in the middle of it, but you think you can clear the river.
Speaker 7Great, I'm gonna try to clear the river and while I'm doing that, I don't think that we should land the ship. There's innocent people up here. They might be encountering danger.
Speaker 4I wonder if I can convince Priya to take them back with the doddle.
Speaker 7We also have to get to the mountain From here, now that we're getting close to the tree line. Um, Does it seem possible to go from the forest with the airship, from the forest to the mountain?
Speaker 1It yeah. The air becomes so turbulent and cold.
Speaker 4Which is what we're avoiding.
Speaker 1You could maybe reach the foothills, but as far as like rock dibbong, it would be incredibly difficult.
Speaker 7So we are Got it. Yeah, then we need to land, we need to get close enough, exactly as you said. I think this is where we bid farewell to the people that we hope will enjoy the scenic route upon leaving us here, right.
Speaker 6Right.
Speaker 5We jump, we give up.
Speaker 6We're going to get to the ship, is that?
Speaker 5what you're saying.
Speaker 1Yes, as you say this Uh-oh, the claw-shaped anchor no Catches on something. Oh, oh boy. You hear it scraping along the ground, you see the ship slowing, and then you hear it very far in the distance, on the wind what the f? And as you look over the side of the ship, you see his small cottage, oh God, being dragged along by the giant anchor carelessly dropped in front of it as the weight of the ship pulls it forward.
Speaker 7Uh, can I release it? So how does I turn to the turtle? How do I release what the claw anchor has grabbed?
Speaker 1This thing is coming down this turn.
Speaker 7Yeah.
Speaker 1You've been like operating this for a moment, though. Give me your decks plus proficiency.
Speaker 7Oh no.
Speaker 1To see if you can figure out how to prevent this thing from crashing into the ground is now. It is slowed down rather rapidly because it's caught onto this house behind it. Now, if you had rolled, if you had asked to scan before you dropped the anchors, right, no, Look, time was of the essence.
Speaker 7Yes, yes. And I'm sorry for your cottage, but our patrons will compensate you fairly.
Speaker 6We've got into that.
Speaker 4Natty 20. Plus a bunch of things.
Speaker 7Yeah, plus a bunch of things 26 plus it's a lot.
Speaker 1It's perfect the anchor rapidly, kind of catching on this cottage, slowing you down greatly. This could go very bad for you if the airship were to crash into the treeline, but it doesn't. It doesn't land it perfectly where all ships do quite well in the river. It lands like a swan coming out of the sky and comes to a rest.
Speaker 7And as soon as it stops. I I've been holding my breath this entire time and it hits me that I have been successfully piloting a mechanical thing which is not the world I'm familiar with or comfortable with, and I let go of my hands and I'll turn to you. Maybe there's things in the natural world and the mechanical world that are less different than I initially thought. I think we should move.
Speaker 8It sounds good yeah.
Speaker 4I'm going to hustle over to closer to Priya. Actually, she's far. She's close enough that I can. Yeah, yeah, yeah, okay, I can speak to her. Darling, would you come join us? We have to move quickly. I'm going to need you to turn. I don't know how you're going to do it, but you're one of the best actresses I know and you can pull it off because you just pulled this. You're better than I am.
Speaker 3Hey, you can't do anything, stop it.
Speaker 4Having a moment with my bent-pani. Okay, I love it. You're better than I am Me. I just become other people. I need you to somehow convince these people to just take this right. Take this one last right for me, and don't worry about Rocky. I knew what made me cry was you. It's funny how you can have the skill to become any person in the world and you can still be not enough for some, but for you, you, I feel like a princess.
Speaker 1You'll always be more than enough for me, and maybe it's not that you're not enough for him. Maybe it's that you're too much. I've got your back on this one Go.
Speaker 4Thank you, shall we? Yes, ladies and gentlemen, I've been called away, unfortunately. You know, some things happen on films these days. A little bit of an emergency. I'm going to go away and leave you in the capable hands of Priya and she will guide you all back to Port. Here has been your Hollywood experience. I'm Rocky Rakesh. Peace out, ah.
Speaker 2Can I say that Ladu-Auntie is on their way out of the ship. She clocks Lily, the vendor, and she's been looking at her the whole time. She's. Would you like to buy us something?
Speaker 3Oh no.
Speaker 2I got peanuts.
Speaker 1I got chuckeries. I got all the good stuff, all the hits, all the classics. I noticed you've been staring, yes.
Job Application and Forest Battle
Speaker 2I noticed that when the ship was wobbling. I don't know who did that, probably not me, but um, you know you're serving people and making them happy, and um, the whole time.
Speaker 3And um, wait. How did you start? Wait, wait, how did you start to work here?
Speaker 1Well, there was an application that opened for people that wanted to have a contract with the airship company and I just submitted it. You know, all I had was my mom's jaw recipe and you know the will to make people laugh. And here I am, you know.
Speaker 2You probably need a degree or something, or you know something fancy like that, or you know.
Speaker 1I don't have any type of degree. You know, those big universities in D'Wanna never really appealed to me, none yeah.
Speaker 3Okay, well, you know, if you want to give me your information, you know that would be okay. Yeah, and the information for that application, that's okay, I could definitely do that for you now.
Speaker 1Okay, that's okay.
Speaker 5Yeah, it's not a yes. It's not a no.
Speaker 6Oh, and she f**ks it.
Speaker 1And our party disembarks and it makes their way to our Bonnie Forest.
Speaker 6Hey everyone, since we're needlessly interrupting your experience of the show, we thought we might as well tell you about one of our sponsors, the Spark of Ages podcast. Seriously, is that on the yeah yeah, rika? They paid for the space so we could finish making the show. But, more importantly, I'm the co-host of Spark of Ages podcast, so any chance I get at grinding things to a halt to focus on me, I'm going to take it, but for a moment I actually want to focus on you, specifically Ludduanti. So far we've seen Ludduanti like having this yearning to express her talent as a chef right and start her own business. What do you think that's like held her back?
Speaker 2Well, grinding your own business is hard and I think for her she wishes there was like a spell that she could cast to learn how to do it, because she'd be starting the business by herself. And I think she is afraid that she'll spend all this time trying to keep the business afloat, that growing it just won't ever happen.
Speaker 6Truth so far, someone like Ludduanti. This podcast is perfect. It's all about innovators and the approaches that they took to disrupt Silicon Valley, which is similar to you, Fajar, in a lot of ways, right, Except most of the brown folks in the Valley got there through an H1P visa not through D&D, but details. In every episode we do a deep dive with our guests about what led them on their own Eureka moments and how they're going to go about executing it and, perhaps most importantly, how do they get other people to like, believe in their ideas so that those ideas can someday become a spark for the ages? Ludduanti would love it.
Speaker 2Clever Sandeep Getting all these people to pay attention to the Spark of Ages podcast by implying that their favorite character would love it.
Speaker 6Do you want to be the co-host of the Spark of Ages podcast? Co-host Host. You can find us on Apple, spotify, youtube and everywhere a podcast can be found. If you like what you hear, then take a moment to rate it and comment hey what's up everybody on Podcast Land?
Speaker 2I'm Rika. I'm also Rika. We have an incredible guest. Oh my God, she's incredible. She's been in movies, TV podcasts. You know her, you love her. Please welcome, Ludduanti. It's so easy to do a podcast. Welcome back, oh that's good.
Speaker 3Look at it, look at it. Look at it.
Speaker 5So cool you find yourselves in the flooded forest of Marbonni, this jungle, you know the land is treacherous.
Speaker 1It's almost like a desert. It's like a desert. It's like a desert. It's like a desert. It's like a desert. You know, the land is treacherous, it's almost, you know, like moss that's thickly grown, sitting on a river, which means there's places where you can just sink and continue sinking.
Speaker 1Oh, Mar-Tax, you see in the distance the ruin of a fort, and as you kind of enter the gloom and doom of the tree line these gorgeous trees they're expansive, you know, sort of maze-like root structures stretching out underneath them you become bathed in the soft green glow, as the sunlight is completely blotted out here and instead you are left with the dim light kind of coming off from moats in the trees, reflecting from the water and the lily pads and lotuses themselves. But what really stirs you is the silence. Your footsteps are padded as they land on the thick mossy floor and only the most adept among you notices the wildlife hidden so adeptly in this area. For truly, you have left the realm of man and entered the realm of the beast. Okay, as this forest swallows you whole, it feels like the path you were on disappears behind you.
Speaker 1You quickly lose your way. But you have the river to guide you and you know where you must make it to the safety of the fort. You think if you can make camp there, maybe, just maybe, you can make it to the foothills and then to rock Dippa. As you enter this forest, you hear it first with your adept ears, your passive perception being as high as it is A voice. First you confuse it with the gentle rustling of the water. The serenity takes you, and then you are finally able to discern the words.
Speaker 7You should not have come here Does the voice sound familiar? So, Namir, since leaving the company of the people and now entering the forest, there's something about him that, although this is Eerie and that he knows there's danger here, he relaxes. He's at home here Among the sounds of muffled nature, means that the critters here know that there's danger as well, and I'm going to cast false life. So as soon as I hear that, it takes a breath, it relaxes a little bit more and you start to see these sort of ephemeral. They look like ants, but then they start to sort of sprout wings. Are they moths? They start to kind of almost as if crawl out of his skin and all over his body, but they're ephemeral. It's like wispy, bluish, greenish light and then they take flight, fly all around him and then come together and burst out as they almost form a force field of temporary hit points.
Speaker 7I think we are where we need to be, and those that we are seeking are very well aware of our presence. Do whatever you need to do to get ready for some action, because it's coming. They don't want us here. No, no.
Speaker 1The voice rattles in the wind. Roll for initiative.
Speaker 6Mmm, you know what time for initials.
Speaker 1I guess Twenty, twenty, twenty-one, twenty-one, five, five, Seven, seven.
Speaker 8Three.
Speaker 1Oh, I love that.
Speaker 6All right, all right. So what's just going first?
Speaker 1Why is she rolling so many initiatives?
Speaker 3Oh what. So many monsters and so many monsters, what?
Speaker 5do you want to do.
Speaker 1We are off to the races. Oh geez, first battle first battle yeah.
Speaker 7Oh.
Speaker 1Who's the squishiest? Stresses me out every time.
Speaker 4No, I am the squishiest. You're the squishiest, okay, zyphara.
Speaker 1Yeah, as you begin your journey into this jungle, maybe the rural research of your life, you see her, for, truly, what else could she be? Huh, you see her. Oh snap, the druid of decay here to make you one with the forest floor where you belong, for you to join the blanket of rot, the thing that feeds the earth. For, truly, you have no other value to her. What do you do?
Speaker 4I immediately look down to Choutu and I say Jowl. And he bursts into flames as my wildfire spirit next to me, I'm going to move. How far away are we from each other? Each square?
Speaker 1is five feet Pretty much.
Speaker 4Two, three, four, five, six, ten, fifty, sixty Okay.
Speaker 1Can I climb over this thing? Yes, it'll cost you five feet of movement to get on top of it, though to climb it unless you have a feat to climb.
Speaker 4Ten, fifteen, twenty-five, thirty, Thirty, okay, and then I'm. Can I cast Scorching Ray, but cast all three beams at her? Yes, what is the?
Speaker 1range on your Scorching Ray.
Speaker 4It's sixty feet Hundred and twenty feet.
Speaker 2Oh yeah.
Speaker 1Yeah you've got it. Go ahead and roll to hit.
Speaker 4Awesome, yeah, all three of you Come on, we have no hits, I guarantee it. Plus what? Plus six. So seventeen, eleven and ten.
Speaker 1Seventeen, that's a miss. Oh, the three beams collide with this creature and, with a seamless motion, she puts her hands in a circle and dissipates your flame, becoming wreathed in the filth, in the rot and in the corpses from the forest floor. Would you like to do anything with your bonus action? I?
Speaker 4did use my bonus action. It was to get Cho'Do up, perfect, and then and then I moved. I'm going to stay where I am. I don't want to get any closer. Amazing.
Speaker 2Leduande yes, you are up. Okay, I have a little logistical question for the table. So I have my bag of Ledu, which is the bag of tricks that I can turn into animals and things. Is that why she uses my first action, or should I like do something else and then save that for later? Do people care? This is where I'm a little weak.
Speaker 4This is the endless bag of Ledus. It's.
Speaker 2It doesn't say how many are in there, Okay, and you can throw them. We'll say it's endless. I love that. And then exploding they're not exploding, they turn into big animals.
Speaker 8Get an army of big animals. That's what I think. Bring it on.
Speaker 5Okay, so I can only roll one on one turn right.
Speaker 1Yes, you can only roll one on one turn. You can only have one up at a time, because when you use another one, I believe your previous one disappears.
Speaker 4Oh, it's like a solution yes.
Speaker 2Okay, so I will choose the rust bag of tricks, which has its own set of animals, and I think I roll a D8 to see which one I do. Can we just say it's a snake, you can choose.
Speaker 1Because that's the one I have a mini for.
Speaker 2Oh, my God incredible.
Speaker 1Yeah, okay, I only have like. I know that there's a certain set of animals, but I only have Indian like animals.
Speaker 2Yeah, that's incredible, because that's what it is. That's incredible.
Speaker 1I have a saw.
Speaker 2Okay, I like a saw. There's no animals that eat plants. Right, that would be an advantage for me at all.
Speaker 1Oh, that eat plants, like a goat or something. No, I don't have anything like that, that's okay.
Speaker 4I mean, the snake is pretty bad, the snake is pretty good, okay, okay, okay, okay.
Speaker 2And is the snake like made of ladoos, or it just looks like a ladoo until I throw it out.
Speaker 1It looks like a ladoo, until you throw it out, and then it becomes like this giant snake.
Speaker 2Okay, so I throw that as far as I can throw it which I think it says what? 30 feet or?
Speaker 1something 20 feet, 20 feet, Okay, so go ahead and do your movement and then let me know where you want to throw it and it will appear there on your chart. How far forward are you moving?
Speaker 2I'm gonna move as far forward as you are, if I can, because I my whole thing is protect Sitara at all costs. Yes, so I want something in between her and that thing Got you?
Speaker 1Oh, can you show it? Okay, go ahead and place this 30 feet in between, or 20 feet, 20 feet, yep, I believe that's right. Yeah, yeah, four squares away from here, you throw your ladoo and as it hits the ground, the very ground seems to consume this and out, almost as though coming back to life, the skeleton of a snake comes erupting out of the ground and then, almost as though invigorated by your magic, becomes alive again, ready to protect your ward. And then it is her turn.
Speaker 2No, it is her turn.
Speaker 1He's good for permission. You know who's turn it is Namir, for on the wind, you hear a oh man, no, no.
Speaker 3And from the river, no emotions. Wow, he merges soha.
Speaker 1Oh, that's a gala, and, as she does in this circle, she rouses the water's royal. They begin to gurgle and they begin to sort of like you hear, like birds that you didn't hear before, mosquitoes that have been like gentsily flapping in the wind. Everything starts to whine, everything becomes disturbed, the very air trembles and the wildlife becomes hostile. Ew, oh, oh. And then, ash, it is your turn.
Speaker 6Who's our squishiest folks?
Speaker 1Namir, you're on deck.
Speaker 6Besides me Probably me Probably you, what do?
Speaker 7you think about me. Yeah, the three of you, the two of them, I think, are pretty squishy Okay.
Speaker 6This is my first time playing a support class, so you guys are going to tell me a little bit, but I'm thinking about doing these blessing people right now Blessing. Blessing.
Speaker 1Blessing. You're very good blue.
Speaker 4I would bless.
Speaker 6And I want to bless I would assume bless the people that can throw the most attack right, like that's a word. That's because it Because, they'll land more often.
Speaker 5They'll land more often.
Speaker 6So I'm thinking you have some range.
Speaker 4I do, but I've just gone. So if you want to get someone who, it's up to you. I do have range, I know, but it's yeah.
Speaker 7I have range it's concentration It'll be, ongoing Okay.
Speaker 1So it'll just be until you take damage and your concentration drops. They will continue to get the bonus until you cast another concentration spell.
Speaker 6Okay, great, so I can do it to three creatures of my choice within 30 feet of me, are they? Are you guys all putting yeah 33. Okay, who should? I'm going to cast an arrow and I'm knocking two at the same time. That's pretty cool, yeah who else, you guys got, so I'm going to bless you.
Speaker 7I'm going to bless you.
Speaker 6And you're kind of more.
Speaker 2I have 41 hit points.
Speaker 4Yeah, she's our tank. Oh you know, yeah, she's our tank, everyone's just okay, she's also, she's our tank, but she can also reach.
Speaker 1Yeah, let's yeah.
Speaker 6Let's bless these Boom you three.
Speaker 2Yes, blessed.
Speaker 6Perfect, which feels I'm I'm going to bless the three of you.
Speaker 1Thank you Excellent, perfect, would you like to do anything with your bonus action.
Speaker 6I just would like to move it for cover.
Speaker 1Yes, there is half cover behind that stump, full cover behind the trees, if you can make it there.
Speaker 6Okay, and these trees? Yeah, yes, okay, I'm going to stay with my party and just go half stump behind the, behind these guys, for now.
Speaker 1You now have half cover granting you a bonus to your AC. Awesome, with that it is. So has Turn, so Hot, just kind of moves along a line. So she's going to move forward. Five, ten, fifteen. She can go diagonal because she, she's in water she. Like I think it's there, and then she is going to wail. Oh boy, oh no she's going in alignment. Give me a. As she like points her lantern up. Give me a wisdom saving throw.
Speaker 4I'm going to guide myself. Oh, I count.
Speaker 7You are blessed and that will. You are blessed right T4. 14.
Speaker 4Do I have anything else?
Speaker 1that you see into the lantern, from across the field, or from across the marsh, I should say, and you see for a moment a woman drowning in the waves, but you are able to keep your resolve. Oh man, nice, so Namiir.
Speaker 7Yes, you are up, so I'm going to go forward. Just to get a clear. She's going to step to the left and he has his bow out and this is. These are natural creatures and I know I have a reverence for saw, but this feels off and Give me an insight check. That's going to be a oh 15.
Speaker 115. It's a 15 you put together that saw. Her herself is not a evil entity. She is simply going through these motions. She is mourning a great loss to her you put together. You think maybe something else is taking advantage of this, preventing her from moving on.
Speaker 7I will. I will share that. She's in trouble and I don't want to take her out. I'd like to help her if there's any way. I'm going to then target, because I don't know who that is and I am a man of nature but I'm also a fighter. So I'm going to turn my attention on the druid that's on the stump and I'm going to cast Hunter's Mark.
Speaker 1Okay, Go ahead and move the figure forward. Yes, how many Me?
Speaker 7My range is 120 feet. For my bow.
Speaker 4Okay, how far forward do you want to go?
Speaker 7I want to keep my distance. I see, can see what they do, so I can just move too much to the left just to get To get line of sight.
Speaker 4Yeah, to get line of sight Perfect, perfect One, because he's there. Right, you can't occupy the same space, or can you?
Speaker 7No, I'll go past him, I can go through him. So I am going to make my first attack Longbow. Oh, my range is 150 feet. Jeez, woohoo, and I'm blessed. That is going to be a 26 to hit. That's a hit. It's 13 points of damage. Okay, all right. And my second attack is going to be the same thing. Okay, but before this one, you see that these insects that have been on me, they keep shifting, as if they are the beetles, are the ants, are the moths, but then again they take flight and then they dance around my arrow, land on it and infuse it with this kind of natural divine energy, and that's my swarm keeper's feet. So if I land this hit, I get an extra d6 on this attack as well. But I don't know if I'm going to. This is a 15 to hit.
Speaker 1That's a miss.
Speaker 8Yeah, and you're blessed right, right, that's with my bless.
Speaker 7Okay, that's everything. So, hesitating for a moment, because I actually don't know if I want to have this fight, I miscalculate that arrow and it goes right over the druid's head Right.
Speaker 8Merca. I glance over to Ash for like a second and we lock eyes. Then I butchya here and butchya is technically an infusion. So I am recalling butchya and butchya will like disassemble and at the core is like an amethyst that I just grip and it's not like destroying butchya, it's like protecting, like almost, as if like who's calling to my jacket. So then I'm going to cast, or for my infusion I'm going to have armor of strength, I'm going to throw that on me and then I'm going to also throw on repeating shot. Then I am going to run my full speed towards the druid.
Speaker 1All right.
Speaker 8Which will land me here, and then I am going to yell hey and cast catapult. I'm going to like knock a rock as my like sleeve like warms up and I want to just blast that. Amazing, this is a dex 13 save.
Speaker 1The dex 13 save Incredible Killer 12.
Speaker 2Yeah, okay.
Speaker 8All right, that is. That's going to be 14 damage shots. And then, as my bonus action, I click my tongue and my little cannon comes around from around my legs and that's going to fire as well.
Speaker 3Nice.
Speaker 4Nice Doys yeah.
Speaker 8That's going to be. I don't think it's going to do anything. That's going to be a 14 to hit.
Speaker 1It misses.
Speaker 8Okay.
Speaker 1The first shot finds purchase. And then you see her, almost like, like, bracing herself, put up her hand and bark comes erupting out in front of her, deflecting. The second shot Okay. So, thara, you're on deck, but first Okay. So, oh, this is fun Okay.
Speaker 5Oh what.
Speaker 1She is going to float forward. She has a flying speed, so she moves 60 feet. Oh boy, oh boy. Okay, as you can see, she's levitating off the ground, carried aloft by the vines underneath her. She surges forward. Are you within 30 feet? I think you are. Yeah, yeah.
Speaker 7Okay, you're exactly, exactly, exactly.
Speaker 1She conjures a vine in the ground underneath you and she tries to pull you towards her. Make a deck save. Okay, you need to beat a 15.
Speaker 8Okay, that's a five.
Speaker 1The vines rip around your ankles and pull you 20 feet towards her. Oh, okay, as she casts grasping vine. Okay, pulling you closer. She then is going to use her action to whip at you with a thorn whip.
Speaker 5Oh, okay.
Speaker 1The same vine. She pulls you close with you. See her like whip it through the air. Suddenly it is covered in thorns and she's going to try to hit you 24. Oh my gosh, I rolled it. Yeah, I rolled pretty high.
Speaker 8My, even with my shield reaction, that beats it yeah.
Speaker 6That's so many.
Speaker 1Okay. So you take nine piercing damage, okay. And then she pulls you 10 feet closer to you, her dead eyes, two hollows, bearing down into yours. You are right next to her. Now, sitara, it is your turn.
Speaker 4Good, okay, I am going to move. Can I move through the snake as he's friendly? Yes, okay, one, two, three, four, five, six.
Speaker 5Thank you. Thank you so much I love you, bye.
Speaker 4Love you.
Speaker 1Love you, the snake actually like helps you, like kind of carry you. Yeah, yeah, yeah, it gives me a little like ramp up yeah.
Speaker 7Jut day off of it. Yeah, I remember this movie.
Speaker 4It was so much fun. I am going to cast flaming sphere, but I'm going to cast it just so that it doesn't, basically so it envelops her but not him. I'm going to cast it here. She makes a deck save. She makes a deck save 14. I should have done the other one.
Speaker 1Damn it. Hand the god nat 20. Wow, okay, okay, okay, okay, okay, you set. Actually I'm going to still give you something for this. It's something that kind of conjures behind her. You see fear in her eyes, excellent. And then you see the forest floor kind of like where you, where you through the fire, you notice it's just water and it slips underneath as the moss kind of comes back over it like kind of forming a film, but you did see fear in her eyes as you cast that flame.
Speaker 4Great, I will give you that Okay. So I screamed to everyone do you use fire, Fire, fire, fire, fire, fire, fire, and bonus action is gonna be ba-da-ba-da-ba-da-ba-da-ba-da-ba-da-ba-da, no. Next we move on to my fiery friend. So do we have a thing for him, or is he just with he's in your hands?
Speaker 1but yeah.
Speaker 4Well, he's not in my, he's by my side let's see Because he grew up since then I tell him hut. And he starts coughing and he pulls up a hairball and spits out a fiery hairball at this creature for flame seed Perfect. Roll the heads. Who's not in jail?
Speaker 8Who's not in jail?
Speaker 4That's true, all of you are in jail. You're not in jail, ha no, you're not 24. Okay, 26 plus two is not good, but he's not a tiny boy, but still Ha Eight.
Speaker 1Doubled for 16.
D&D Battle Strategy and Magical Attacks
Speaker 4Ah, double the fire damage. Everyone Double the fire damage.
Speaker 8Appreciate it.
Speaker 1Yeah, you see the flames wreath as this hairball goes flying wreath the druid and she lets out a shattering.
Speaker 5Here Okay.
Speaker 4Now sit the lardus on fire.
Speaker 3If only I knew I had any fire device.
Speaker 2Um can I rage?
Speaker 4You're going to rage front? Yes, you can.
Speaker 7You can yes.
Speaker 6Okay.
Speaker 2So I will move a little bit. Yeah, so I can move. What is it 30 feet?
Speaker 3Straight ahead yeah.
Speaker 7Attack with a chunk yeah.
Speaker 2I will do a classic Chappell attack. Yeah, because that's what you start with, that's your 101 basic attack for an empty yeah. Okay. The people she's been traveling with are now based everyone's kind of her child, every person that is two months younger than her or more is her child, so she's like get away from my nephew, you know, and she throws her truffle. Get it, auntie. Ok, ash, you're on deck. I love it when she gets 24. 24, if that's OK, oh, 24.
Speaker 8Ok, you can remember that.
Speaker 2Yes, and then for damage six, six.
Speaker 5I'm not watching those now.
Speaker 1The sandal strikes true with a smack. Nice and the druid looks up at you, the stench of death coming from her maw.
Speaker 3I don't drink water, no.
Speaker 2No, you said eight, right, six, six. Oh, my god, I'm not going to be so stupid.
Speaker 1All right, then it is Soha's turn.
Speaker 2Does this?
Speaker 1snake get to do anything on its own. Oh, on the bottom of your turn, yes, so go ahead and move it. It's movement and then attack if you would like to, ok.
Speaker 2Where would you like it? I would like it to move again, just trying to get between you and it Provide it Provide full cover.
Speaker 1It could do that yeah.
Speaker 4So we could give maybe, like Maybe plus One, two, three. For how far does it go?
Speaker 1It has a reach of 10 feet. It has a speed of 30 feet.
Speaker 4Oh, ok, ok so it's got two more, so we'll go here here Right. Like he's living here Right.
Speaker 1And from there that it can reach it can actually yeah, yeah, it says 10.
Speaker 2It says reach and I just used one of my attacks. Oh, it's on, it's on.
Speaker 1You'll roll a plus six to hit. If it hits, it's 2d6 plus 4. What are you doing?
Speaker 6Wow.
Speaker 2OK.
Speaker 7Yeah, regular d20 plus 6.
Speaker 2OK, so that is 15.
Speaker 1The snake like reels up to bite at this druid, and the druid making a withering like glare at it. It hesitates as she, like, puts it back in its place. It is then Soha's turn. Soha continues moving along her trajectory. If you don't mind moving her.
Speaker 7Straight down the river, down the river.
Speaker 2OK, what the hell? What the hell's down there?
Speaker 1And then she lets out another psychic shriek. The water boils once again as it does. You see, the water come alive, whoa.
Speaker 3Nice.
Speaker 1What the dude. And then on the end of her turn, this one's going to move that way 20 feet.
Speaker 4Just one over and then down.
Speaker 5Yes.
Speaker 4Two, three, four, yes, Perfect.
Speaker 1Driven mad, you would notice. Actually, this creature is now foaming at the mouth, eyes boiling wildly. It comes streaming towards you, but is not able to make it in time. Ash, it is your turn.
Speaker 6I want to use my. Nobody's hurt right.
Speaker 8No, ok, are you? Yes? Oh, you're under. Yes, yes, but you're fine.
Speaker 6OK, I want to. Can I clamber up this tree and then still have 120 feet of range to fire? Bolt at Queen and K? Because?
Speaker 1you do have some monkey genes in you. You are able to climb your full movement and make it up into the tree, giving you a perfect line of sight for a fire bolt roll to hit. Woohoo, Get it.
Speaker 6Huh, not 20? Yeah 20.
Speaker 1Roll damage you get to add an extra damage die to your roll because I allow spells to crit.
Speaker 8Nice, as they should.
Speaker 1As they should.
Speaker 8Thank you.
Speaker 6So it's, eight, yeah, right, ok.
Corrupted Druid Battle With Plot Twist
Speaker 1OK. So as your fire bolt goes diving towards this druid she doesn't expect this angle of attack from the trees the damage is doubled. Yes, oh, Seeing you in the trees. Soha points her lantern up at you. Make a wisdom save.
Speaker 6OK Plus eight to wisdom.
Speaker 4So oh yeah.
Speaker 6Come on, baby 23.
Speaker 1Oh, you see a woman crying going out into the stormy waters and being pulled underneath the waves, but you manage to keep your wits about you, I didn't go to full moon, namir, you are up.
Speaker 7So you had mentioned earlier. You describe the druid's eyes as the druid's dead eyes. Do I get a sense of this being an undead creature? You do OK and you're handling it really well. I'm going to go out on a limb because I think I understand what this means a little bit more. So I'm going to run as close to Soha as I can because they're taking care of that. Corrupted being yes, and I think that's responsible to an extent, yes, about the for the corruption that's happening here. I'm going to run to Sohan.
Speaker 4OK, how far can you run?
Speaker 7I can double, I can move 35 feet, so I'm going to get, I'm going to use those 35 feet be within line of sight Seven.
Speaker 4Oh, you're OK, we can go over the thing.
Speaker 7That's fine, as long as I'm Over the thing Right.
Speaker 4Yeah, is that correct OK.
Speaker 7And I'm going to call to Sohan. This isn't who you are. You, you, you, you. I understand you. I understand your place in this world. Ibc Chu, god DAD that called me forth. I have one more favor to ask for, if I'm understanding the way this is. Ibc Chu, help me clear Soha's mind. And Namir closes his eyes and the swarm around him these like insects that starts to shape, change moths, ants, beetles. They start to become more erratic and fly, and all around him as he closes his eyes and calls forth the deity that gave him this, these boons. I don't fully know how this works, but I know that you can hear me. And IBC Chu, help me cleanse Soha and have her return to her true self. This corruption has to end. I will do whatever it takes. Help me.
Speaker 1The card in your hand begins to become singed at the edges as it heats up once more and, like a kettle boiling over, you feel this pressure build inside of you until you are whisked away from this reality, leaving your party behind. We'll come back to that. No, no, this druid of decay is currently grappling with you. It is your turn.
Speaker 8Yeah, great, you pulled me to you, let's party. I'm going to cast Chalking Grasp. That's going to be a. What is this plus five? 21. 21 hits. Great, that's five. Ok, damage, and then my cannon is going to fire off. That's 19. That's a hit, ok, never going to have some fun OK.
Speaker 1I'm going to stop you right there, With all the love in my heart. She had five hit points.
Speaker 2I think she actually had three, because I was supposed to add plus two for damage For the rage.
Speaker 7She's going down, she's more dead.
Speaker 1Stand down. Stand down. Describe to me the manner in which you dispatch this hellish foe.
Speaker 8Like she's pulling me in. She's pulling me in, she's pulling me in and I just see all the hate and all that anger and I go, I'm sorry, and just send all that electricity through the body.
Speaker 1The vines, come up out of the ground and take her under. You hear Soha pointing, pointing towards this entity, almost like feeling that loss, feeling that wailing, feeling that mourning, once again seeing an ally fall. And then you see her descend into the waves and, as you do, you see a reflection in the water. You see Namir's reflection in the water, but you're unable to reach him or touch him in any way. As you make your way through the woods into the ruins of the old fort, you hear the woods shudder once more. You hear another wailing, just as you're passing into what you hope is the safety of the fort. You've heard these walls might protect you. They come tumbling down, leaving Sitarra alone in the more bonny forest, separated from the rest of the party.
Speaker 1The tumbling pillars now closing off the way behind you, sitarra, the forest falls quiet once again. You are bathed in the emerald light reflected from the river Soha, the namesake of the entity you just met. You hear Namir's voice, lightly on the wind, but just out of touch. We'll see you next time on this Equest. Oh for you, no, no.
Speaker 4No, no, we're in the middle of this.
Speaker 2It's just many of us, oh, oh my son oh man.
Speaker 1The woods seem to come alive around you, the very ground threatening to swallow you whole was anyone else hearing this they?
Speaker 4can't help you. I don't need them to help me.
Speaker 6I want to help them. I mean, I've already stabbed my friend once. I don't want to do it. I'm sorry. Where have you been? Oh my God, Thank God, what happened?
Speaker 2Are you a ghost?
Speaker 1No, are you sure? Yes, what if you aren't? You don't know it.
Speaker 4That's a thing. Insight check on myself to see if I'm dead. Papa yes, but uh, I'm not a real man.
Speaker 1I'm not a real boy.
Speaker 8No, no, no what.
Speaker 6I don't want to kill you.
Speaker 2And trust me, you can't Okay.
Speaker 1You can never kill it on me. I don't get the violence.
Speaker 8I get even. I am going to tear you thread from thread and your screams are going to echo through a forest that cares not for your existence. Do you understand me?
Speaker 1Okay, this was a heel turn. I, the DM, was not expecting it. Yes, roll for initiative. I hope you enjoyed the show as much as we loved making it, but it wasn't just our love that made it possible. This show would not be what it is without our friends at Karana Foods, the Spark of Ages podcast, hero Forge, lethal Shadows, dogmite, die Hard Dice, dimension 20, and Dropout Critical Role and Darrington Press' Candela Obscura, misty Mountain Gaming, black Magic Design, b-raja Studios, fonco Studios, all of our 2,608 Kickstarter backers, all of our Patreon backers, past and present, this amazing cast and the absolutely tireless and talented crew.
Speaker 6Hey, join me and Omar for the Dacey Quest After Show podcast, the Tea Kettle, where we'll spill the chai and go deep on each episode with special guests from behind and in front of the camera. Tea Kettle episodes are exclusive to our Patreon backers.
Reunion and Apologies
Speaker 8So go hit up the Dacey Quest Patreon. Support us being able to make more while getting this way cool deep dive on the show and the world.
Speaker 7I like all of the like customs that I'm getting so wrong. I'm so sorry. It's a free thing. What Did you think I'd give?
Speaker 1you a card if you asked for one. I didn't know what was happening. I still don't know what this is. That is the joy of this.
Speaker 2I know, what it is.
Speaker 1Oh, I just messed up. Maybe we should have gotten rid of this by then. I'm so sorry, I'm so sorry, I'm so sorry.
Speaker 8I'm so sorry. All right, 850. So good to see you again, ac. How are you, akini, hello.
Speaker 6Catman, Catman, yeah, I feel you. Oh my God, Remember that time we like played with Catnip.
Speaker 2We've got double Elizabeth's to thank here. We've actually got quadruple Elizabeth's to thank here, and that's pretty incredible.
Speaker 8Yes, he cocks Gosh. It is so good to see you after all these years. Goodness, it is, just look at us. We made it this far.
Speaker 6Nick Ung you're the best person that's ever existed in my eye holes.
Speaker 8Zaria, how are you doing? It's so good to see you. The Gupta family, how are you doing, todd Owen? How are you? Vickin, how are you? Well, you all traveled together. You all have to leave, okay, great.
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