DesiQuest

Ticket to Ride - DesiQuest Episode 3

December 12, 2023 Jasmine Bhullar, Anjali Bhimani, Sandeep Parikh, Rekha Shankar & Omar Najam Season 1 Episode 3
Ticket to Ride - DesiQuest Episode 3
DesiQuest
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DesiQuest
Ticket to Ride - DesiQuest Episode 3
Dec 12, 2023 Season 1 Episode 3
Jasmine Bhullar, Anjali Bhimani, Sandeep Parikh, Rekha Shankar & Omar Najam

Will our DesiQuest crew survive the perils of an airship's inaugural flight in hopes reaching the mysterious mountain Rak Tibba?! www.desiquest.com

In this third episode of the South Asian mythology inspired TTRPG actual play, DesiQuest starring our DM (Jasmine Bhullar), Sitara (Anjali Bhimani), Laddoo Auntie (Rekha Shankar), Murkha (Omar Najam), Ash (Sandeep Parikh), and Namir (special guest star Luis Carazo), our adventurers accept their fortuitous invitations to the Sky Haveli, continuing their journey via flight. Ash risks it all to fulfill his destiny of returning to his ancestors' homeland amidst ever-growing tensions between Vehaarians, divided in their fight between upholding tradition and embracing modernity to save themselves from starvation.

Wanna play D&D with the cast? Buy a seat at the table here: www.desiquest/playwiththepros
Get your DesiQuest merch: www.desiquest.com/merch
Become a Vehaari Citizen here: www.patreon.com/desiquest

SUBSCRIBE TO EFFIN FUNNY FOR MORE EPISODES!
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Gharana Foods Discount Link:
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Our Artists:
DM: Jasmine Bhullar @thatbronzegirl
Sitara: Anjali Bhimani @sweeetanj
Laddoo Auntie: Rekha Shankar @rekhashankar
Murkha: Omar Najam @omarnajamfilm
Ash: Sandeep Parikh @sandeepparikh
Namir: Luis Carazo @luiscarazo
Music: Aalok Mehta (@aaloksmehta) and John Piscitello (www.jpcomposer.com)
Character Art & Illustrations: @voodoo.val
Map Illustration: Alika Gupta (www.alikagupta.com)

#ttrpg #dimension20 #criticalrole #desi #actualplay #desigamers #desicomedy

Support the Show.

Website: https://www.desiquest.com/

Patreon: https://www.patreon.com/DesiQuest

Wanna play D&D with the cast? Buy a seat at the table here: www.desiquest/playwiththepros

DesiQuest merch: www.desiquest.com/merch

Sponsors:
Darrington Press: https://darringtonpress.com/candela/
Gharana Foods: https://www.gharanafoods.com/desiquest.html
Die Hard Dice: https://DesiQuest.com/DHD
Hero Forge: https://www.heroforge.com
Misty Mountain Gaming: https://desiquest.com/misty

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Show Notes Transcript Chapter Markers

Will our DesiQuest crew survive the perils of an airship's inaugural flight in hopes reaching the mysterious mountain Rak Tibba?! www.desiquest.com

In this third episode of the South Asian mythology inspired TTRPG actual play, DesiQuest starring our DM (Jasmine Bhullar), Sitara (Anjali Bhimani), Laddoo Auntie (Rekha Shankar), Murkha (Omar Najam), Ash (Sandeep Parikh), and Namir (special guest star Luis Carazo), our adventurers accept their fortuitous invitations to the Sky Haveli, continuing their journey via flight. Ash risks it all to fulfill his destiny of returning to his ancestors' homeland amidst ever-growing tensions between Vehaarians, divided in their fight between upholding tradition and embracing modernity to save themselves from starvation.

Wanna play D&D with the cast? Buy a seat at the table here: www.desiquest/playwiththepros
Get your DesiQuest merch: www.desiquest.com/merch
Become a Vehaari Citizen here: www.patreon.com/desiquest

SUBSCRIBE TO EFFIN FUNNY FOR MORE EPISODES!
https://www.youtube.com/effinfunny?sub_confirmation=1

Gharana Foods Discount Link:
https://www.gharanafoods.com/desiquest.html

Our Artists:
DM: Jasmine Bhullar @thatbronzegirl
Sitara: Anjali Bhimani @sweeetanj
Laddoo Auntie: Rekha Shankar @rekhashankar
Murkha: Omar Najam @omarnajamfilm
Ash: Sandeep Parikh @sandeepparikh
Namir: Luis Carazo @luiscarazo
Music: Aalok Mehta (@aaloksmehta) and John Piscitello (www.jpcomposer.com)
Character Art & Illustrations: @voodoo.val
Map Illustration: Alika Gupta (www.alikagupta.com)

#ttrpg #dimension20 #criticalrole #desi #actualplay #desigamers #desicomedy

Support the Show.

Website: https://www.desiquest.com/

Patreon: https://www.patreon.com/DesiQuest

Wanna play D&D with the cast? Buy a seat at the table here: www.desiquest/playwiththepros

DesiQuest merch: www.desiquest.com/merch

Sponsors:
Darrington Press: https://darringtonpress.com/candela/
Gharana Foods: https://www.gharanafoods.com/desiquest.html
Die Hard Dice: https://DesiQuest.com/DHD
Hero Forge: https://www.heroforge.com
Misty Mountain Gaming: https://desiquest.com/misty

Speaker 1:

MUSIC. Hello and welcome to episode three of this Equest and welcome to the recap. Brica, how are you feeling? I feel incredible. Howwhat do you think happened last episode? We went to a gitti party.

Speaker 2:

Mm-hmm. We learned from Priya about her past expeditions in the mountain whose name I totally remember Rock, rock, top Rock, to the Rock, to the.

Speaker 1:

Mm-hmm.

Speaker 2:

Incredible. Yeah, I got you, thank you. We learned that she has gone on expeditions there and that there is a goddess who normally comes down and that kind of ushers in a harvest festival. But she has not come down in a while and people are now concerned. Should we have the festival even though she hasn't been here and kind of break with tradition, or no? No, this is disrespectful. Should we keep with tradition? She hasn't come down, we don't do the festival. Crops are dying on the vine, so it's like a conflict between tradition and minority. Yeah, kind of classic, yeah, and it's pretty. It's pretty, it's a pretty great writing.

Speaker 5:

Charles.

Speaker 2:

It's kind of pretty. Oh, I think it's great because you couch these classic themes in all this lore and I go ah ah, that's nice.

Speaker 1:

That is relatable to me. Oh yeah, as a thisy person. Yeah, absolutely, and I like that.

Speaker 2:

And I go. I love that, but it's secret until one moment. It goes, oh, not a secret anymore, and so our crew has to go through a forest to try to figure out what's going on with this goddess, and then try to get our little German dude pseudo German dude up to the top of the mountain to see his vision and see what of his vision?

Speaker 1:

That's what I think happened. That's pretty close. I have another piece of it.

Speaker 2:

What the hell? Yeah, and everyone got a card except me and Omar and Sandeep. Everyone gets cards.

Speaker 1:

Yeah, that's also a big deal. That is a big deal Technically. I'm actually stole Omar and Sandeep's card.

Speaker 2:

That's actually true. That's true, and as a result, I should also be allowed to steal someone's card. Oh my God. If it's fake though you can't, I don't have one. I'm too emotionally.

Speaker 1:

I don't have one.

Speaker 2:

Stop what? Just because I asked yes, yeah, I'm not touching and crowd. And here's another theme you have to ask. If you're a woman of color, if you're a marginalist, you get to just ask and maybe someone will give you something.

Speaker 1:

The other part of this that I'm going to let you in on, okay, is that you have a visitor to your group, this Namiir person. Yes, and what's interesting is that he used his bone yeah, but I don't know to acquire you all magical invitations that have serendipitously fallen into your lap and a strange twist of fate, to go on an airship. Yes, that could potentially get you to this place faster, and that's Because normally this voyage would take months and months and months to get there.

Speaker 2:

Yeah, that's incredible.

Speaker 1:

But now you have this free magic ring, free voucher in the mail.

Speaker 2:

That's incredible, and I think for Lady Ante that's going to be her classiest mode of traveling that she's ever had. This is Lady.

Speaker 1:

Ante's first time on a plane. Well, I'm excited to hop into it, shall we All right, let's do it, let's do it. Let's do it. Let's do it again.

Speaker 5:

Let's do it.

Speaker 1:

Welcome to episode three of this Equest. We have our wonderful Sky Haveli.

Speaker 4:

Oh, it's glorious. I can't even. Oh my, oh my Just ripped it. What oh my?

Speaker 1:

Just so we can place ourselves on deck a little bit easier. In our minds the balloon is still there, but for the purposes of manipulating minis and being able to see what's happening, the plump of it is gone. Yeah, so you all find yourselves aboard the Sky Haveli. It is a marvel of the Viharian engineering. It is the first of its kind, meant to make the honestly months-long, horrible sea journey somewhat more bearable. Now the project has been delayed several times. There's been so many different hiccups and you've heard that, oh, it's going to launch this month. It's going to launch this month, but finally, finally going to embark on its first maiden journey. And somehow, through some magical means, you have acquired yourself tickets. Now this is like a Met Gala-esque affair. You see this gorgeous, gorgeous airship bobbing gently on the wind. Chand-bae is laid out before you in the Sultana Sea, named after the first ever export of the Haar Sultanas Raisins.

Speaker 3:

Oh, sort of Thank you, love-ish True.

Speaker 2:

Raisin-esque, raisin-esque, raisin-esque, raisin-esque, raisin-esque.

Speaker 6:

Raisin-esque, raisin-esque, raisin-esque.

Speaker 1:

Raisin-esque. You hear the Harrens and Gauls calling on the wind and the gangplank is spread out before you. People have dressed up richly for this event. You see people in heavily embroidered saris, lengas, rotis, all kinds of things. The Bundgalas are out in full force. There is a ticket taker at the gang plank who has taken your tickets. There was some mix-up. You're not quite sure what the mix-up was. There was some whispered murmurings back and forth. There's something strange about your tickets, but you made it aboard and now you are in the air Place yourselves.

Speaker 4:

Okay, oh, I think I'm not sure what you're doing.

Speaker 6:

I feel like I'm king of the world. Right now. I'm just kind of getting the coolest feeling possibly can. Okay.

Speaker 4:

Can you do?

Speaker 7:

this one, I imagine the majority of the other people that are on the ship. Are they all towards the front, towards the edges or equally dispersed?

Speaker 1:

I shall be placing them momentarily close. That's gonna inform us.

Speaker 7:

I want to be near the person who is piloting this You're looking for the pilot.

Speaker 1:

This is the pilot. Oh my.

Speaker 7:

God, okay, cool, I'm gonna be.

Speaker 1:

Oh, it's about to get better, oh.

Speaker 6:

I feel like I should wait to place my tickets.

Speaker 2:

They're so cute they're the best. They're so rude.

Speaker 4:

Auntie, why do you always have to see the bad side of things?

Speaker 7:

I'm sorry, Can you place me towards the back please? Yeah, that's great.

Speaker 4:

So what are the least group of people? This is fully who is on the deck.

Speaker 1:

That's who you can see at a first glance. That's who has a mini representing them. There might be other people. This is a pretty busy affair. These are the notable NPCs you're seeing, okay.

Speaker 4:

Are there more people on that? Not minis, but in terms of, do they let a bunch of people hang out where the captain is? Or maybe there's less people.

Speaker 1:

There's not less people anywhere. The minis assume that there's a thin smattering of people everywhere, kind of like Disneyland. What the minis are representing is the truly notable People that stand out to you from the crowd. Immediately there's a band. We'll talk about them in a moment. Once we get all the minis placed, I'll do a brief description, like talking about that. There are people everywhere. Unless you, specifically, are trying to get into a cargo hold to hide, there are going to be people everywhere. You'll roll Right. We're assuming that you've come up the gangplank and just gone somewhere. You haven't really taken any actions yet. You're just pretending to be normal people on a ship.

Speaker 4:

I'm going to do what he's doing, but in the back Just hiding. Not hiding, but avoiding the world's gaze.

Speaker 2:

Then I will stand between the big guy and Sitara.

Speaker 8:

Oh yeah. Because I'm like who are?

Speaker 2:

all these weirdos, don't go near my niece.

Speaker 4:

But also I don't look like your niece, I also don't look like your niece.

Speaker 2:

That's true, so I'm also trying to be cool. Not my niece, this is friend.

Speaker 8:

That's right.

Speaker 2:

My niece who's not here?

Speaker 8:

I have loaded, the ship, boarded and I am on my back staring up at the balloon to see how it works.

Speaker 1:

Yeah, yeah, you're on your back staring up at the balloon to see how it works. Give me an intelligence check.

Speaker 8:

Oh yeah, sure, sure.

Speaker 5:

Sure where.

Speaker 8:

That's fine, just your intelligence Okay.

Speaker 1:

Unless like are you using? You can do arcana if you're using like your magic. Oh, okay, trying to look for magic.

Speaker 8:

Yeah, yeah, yeah, In fact I will. The way I can cook that in is I will be casting detect magic with my eye patch. Yeah, that's an 18. An 18.

Speaker 1:

As you cast, detect magic, without needing to expend a spell slot or use the components using your eye patch, you are able to kind of cast an eye over this giant, blimp-esque shape that is holding this massive airship aloft. What you are able to discern is that this ship is held aloft by a substance inside the balloon that you know to be a slugmatic flux.

Speaker 4:

That's right.

Speaker 1:

It is a naturally occurring substance. It's not volatile, so you don't have to worry about it exploding, especially with fire being the case, and it's lighter than air. However, it is still very dangerous to collect, as this highly pressurized gas. When veins of it are found in its mind, it comes shooting out of the ground and sometimes weird things are known to happen. The bright side is is after figuring out how to contain this in these strange like sort of this woven fabric. It was honestly the longest part of the construction of the ship. You know all of this with your great role. Once you can figure out how to encapsulate it, it's rather stable. Your biggest concern would honestly be this blimp leaking and the thing slowly descending, but you don't have to worry about it exploding and going up in a ball of flame.

Speaker 4:

So that is what you see while laying on the deck.

Speaker 1:

That's what you see. Okay, everyone's placed.

Speaker 5:

Yes.

Speaker 1:

All right. So everyone give me a group perception check.

Speaker 8:

All right.

Speaker 2:

Boogie a dirty 20.

Speaker 6:

A natural one Plus seven, eight, 15. 15.

Speaker 8:

You're holding natural one. I sure did Good job. Thank you very much for that Did I bet that you were taking a technically negative one.

Speaker 1:

Oh my yeah, you are too consumed by this balloon to take anything. I got a nine you got a nine. I'm watching I think the guy who's steering the ship he's right in front of me, yeah, this turtle being, yeah, la Duante Sitara, you recognize a very memorable porter from the station. No, bunty, uncle, oh Bunty, kind of minding his own business you know, Bunty's back. He's doing what he does. He works at the station, he is carrying luggage. He's sitting atop a pile of luggage, he's minding. He's minding his own business.

Speaker 8:

My God, this whole thing is a criminal organization Brilliant.

Speaker 1:

With that 20, you spot across the deck hidden underneath this grate here just below decks, in the cargo bay. You recognize him Bullwinder. What Low deck stowed away amongst the crates and the luggage, why? You spot his turbine, kind of his bright red turbine, just underneath the grates. You've practically raised this boy. You know exactly who that is. Yeah, yeah, you also recognize someone else with that 20.

Speaker 3:

What.

Speaker 1:

And your mind realizes that this is a problem. Oh no, as you gaze across the deck, you don't know how, you don't know why. Now it dawns on you why there was an issue with the tickets.

Speaker 8:

No, no, no no.

Speaker 1:

Brea has already boarded the boat.

Speaker 3:

Oh.

Speaker 5:

I love trauma.

Speaker 4:

Okay, okay, okay, it's cool, it's cool, everything's cool. I got this. It's cool, I got this, I got this.

Speaker 1:

The event already placed in her planner. She has made her way here.

Speaker 2:

And Anjali's character looks like Brea. Yes, but I don't know yet.

Speaker 4:

You know that.

Speaker 8:

And, in all fairness, a little bit taller.

Speaker 4:

A little bit taller, it's okay. It's okay, it's cool, it's cool, everything's cool.

Speaker 7:

I'm going to go back in action.

Speaker 1:

Yes, yes, Okay so we're back, and then I'm going to just begin the narration. Okay, so you can put.

Speaker 6:

He's like no.

Speaker 2:

I'm saving it, I'm not saving it, I'm saving it, that's great, that's great Technically, technically, I know right.

Speaker 7:

Yeah, yeah yeah, technically yes, no no no, you're fine.

Speaker 1:

You're fine, I'll allow it. I am a kind of benevolent DM.

Speaker 7:

I will.

Speaker 1:

We have to come to a deal though.

Speaker 7:

Yes.

Speaker 1:

I'm going to finish my narration. You have to flip it.

Speaker 7:

I will flip it right away, okay, yes, Flip something that's fair.

Speaker 1:

It has taken you some time to travel from the city of the wanted back to Serpani, but the road is one you know, even though your cart was a little bit slower than Bullwinders, who was who's is pulled by two very strong animals. You were able to make it here, took you some time. You left in the evening. It is now the bright morning. You enjoyed the benefits of a long rest along the way. Now, as you gaze out and the ship cuts, the rope, pulls up, the anchor takes off, the festivities begin. As it begins. It's made in voyage. Behind you, sitara, you see the gorgeous Mahancaat, almost piercing the firmament of the sky, a thin line of purple outlining it, almost as though by magic, as the sun is rising behind it. Those of you at the front of the ship see the large, glittering Sultana Bay, with not another land mass in sight, but somewhere to your right. You see that you were at the top of a sort of sea shaped bay. You see the rest of the heart stretching out lazily like a hand on the right and below you you see all of the beautiful little aisles and dots of land that make up Sarpani, and you see the river Soha extending down through the continent of Vahar and then spreading out like a hand into all of the little tributaries and rivulets that make this region one of the most fertile regions in the country. The air smells sweet, salty. It's a little too cold, but it feels refreshing. You feel the sting on your cheeks as it kind of invigorates you and wakes you up.

Speaker 1:

There are vendors plying their wares and their trades, selling chai, selling all kinds of snacks.

Speaker 1:

You ponder a missed business opportunity, as you see a woman with the face and horns of a cow named Lily, selling her Karana foods. She's a licensed vendor pouring out chai, as you see all these eager faces like waiting to fill up. She's so busy she can barely stay on top of how quickly the food and the tea is flying off the shelves behind her, her hooves stamping around impatiently, her apron whipping in the wind. You maybe even for a moment imagine yourself in that position, doling out lehdu's to excited people on this brand new adventure, to a brand new land mass. And then it dawns on you with that 20. Mahan Khat is getting further away. You especially know this, being the region expert. You notice the wind, you notice the blimp kind of bobbing you upward, upward, upward as that anchor is released, she realize you are moving back towards where you've come from, and decidedly not in the direction of the mountain, for this is a scenic route that is going to go out into the ocean along the shoreline showing off the ship's capabilities and then right back.

Speaker 7:

So this is a show.

Speaker 1:

This is a show.

Speaker 7:

Oh no, it is an event, it is a party, it is a celebration. So, as this is dawning on me, I am looking over the ship, at the land and at the rivers, the sort of fingers that spread out, and just from far away, looking down, without the distractions of activity, you can see a thing for what it truly is which hits me in a weird way, because I'm so used to bending down and looking at the moss and the insects really close in order to see them for what they really are.

Speaker 7:

But from here, from so far away, I can see that this, what this is meant to be, this place that has, that's abundant, and it hits me in a new way the severity of what's in the way of that right now. And it's in that moment that I start to realize that this is taking the scenic route and that the people on the ship have no idea. At least they know. We all know. We all know that the harvest is in peril. We all know that there's interests that are in opposition to each other. But when I look at the people on the ship, I see people that are ignoring it. Who's the nearest to me? You are.

Speaker 4:

I think so the two of us.

Speaker 7:

I approach the both of you. This ship is taking us the wrong way. We need to. We need to course correct. Why would we be guided to come to the ship if this was going to be the fastest way to where we need to go, because time is of the essence and why would they place us on a ship that's taking the wrong way?

Speaker 3:

I don't know. You gave us the tickets.

Speaker 4:

It, it, it, it. It must be a test. You know the gods on the Toreis for doing this. How can we get them to go off course? What do you think we can do? We could erm er drive the captain, we could er create an emergency that somehow made us go the other direction.

Speaker 7:

Can we see where the area of the forest that I, that I believe the followers are where we want to go? Can I see that from here? Is it, is it? Is it ahead of us, is it?

Speaker 1:

It's actually off back and towards the side. Yeah, you see one of the three sort of rivers that divides this area that the Soha branch is into, you see, even maybe see the speck of the bridge that goes across it and on the other side, verdant green before the mountains kind of shoot up.

Speaker 2:

Can I share my information with both of them?

Speaker 1:

Yeah, of course that I have.

Speaker 2:

So I share that Bunty Uncle you don't even want to know is here on the boat. Oh god, er on the blimp I share. And also, okay, wink, wink, nudge, nudge, shorter, you is here. And the first time we've seen Bob Vinder is here, even though it's dangerous. Ha ha, ha, ha ha.

Speaker 4:

Don't you think it is no good? He's been no good ever since he was little when he threw that nont. But, boy, if you're in on it? No, it's just a boy Boys. How come the boys get away with it and the girls never do we? Can't have a conversation about this I was grounded so often I don't even know.

Speaker 7:

I'm just in force, though Can we please remember the word we need to find?

Speaker 3:

a way, sorry, sorry, sorry sorry.

Speaker 7:

Maybe that's. Maybe there's a solution in that. Maybe we can. You said that we should talk to the captain.

Speaker 3:

I can. I can have a way with words.

Speaker 4:

Does she really? I can just say this, I can just check on my auntie. Yeah, inside check on auntie, does she? Really have it.

Speaker 1:

As you said, it's love to auntie. You notice the, you know this tortoise man. His shell kind of coming up in points. He looks impossibly old.

Speaker 3:

Okay, I've got this.

Speaker 1:

He's using a stick almost as like a crutch and is like you know. He doesn't seem like he's not a vape body, but he seems like he has seen better days, maybe a retired adventurer.

Speaker 7:

Okay.

Speaker 2:

Maybe he needs a break. Yeah, can I persuade him to let me take the wheel? I?

Speaker 1:

would like to see it.

Speaker 2:

Yes, okay, do you want me to roll first or do you want me to?

Speaker 1:

No, no, no, yeah, yeah, yeah. How do you approach him?

Speaker 2:

Okay Are.

Speaker 3:

Sir, you're looking very tired and I forgot. I forgot my phone. Can we? Can we go this way? I don't know.

Speaker 1:

What should I call a phone?

Speaker 2:

A crystal.

Speaker 1:

A sending stone.

Speaker 3:

Yeah, okay, and I forgot my sending stone. Oh, I can I just kind of turn the ship a little bit and go get it.

Speaker 5:

It's so quick I wanna you want me to turn the boat. You want me to turn the boat around?

Speaker 3:

No, I can, I can do it. You can just take a break, you know. Oh, oh, hey, it's up right.

Speaker 2:

And I get. I take a lot of you out, Of course of course she does. Make a persuasion check. Yeah, come on on, geeg Guidance. Thank you, yes, I can't do this. Okay, so that's oh, yes, this way, that's a 15.

Speaker 1:

Plus plus I noticed that I'm gonna let you get over this.

Speaker 2:

Okay, I got an 18.

Speaker 4:

Yes.

Speaker 5:

I want to. Okay, Can I bear my soul to you?

Speaker 2:

This Loduanti doesn't betray her actual feelings. This is her worst nightmare Someone telling them all of their feelings. This makes her want to die, but she goes. Yes, Unless they're one of her children kind of this makes her want to die she goes okay, yeah, yeah, yeah, okay.

Speaker 3:

What? What are you saying? And then yeah, yeah, yeah yeah, take the wheel.

Speaker 1:

He kind of like starts leaning on the banister as you start taking the wheel and he's like you know, I don't want to be here, Exactly, but I am.

Speaker 5:

Okay, this only job I could have. Okay, see, I used to. I used to be employed, but I'm unemployed, okay, okay, because automation. Oh, mom, I used to rear sea turtles, okay, as mounts. But then you know the engineer, they come and they make boats. Now I don't have job anymore. Okay, I don't have job anymore.

Speaker 3:

Okay, okay, no, and sea turtle.

Speaker 5:

They also don't have job. Mama. Who's going to rear them now? From little egg to big? Oh Nobody. This is very sad. It's a lot to do, auntie. I have to say. This is such an incredible vest. I'm so sad, I'm so sad, I'm so sad.

Speaker 8:

I'm so sad, I'm so sad, I'm so sad, I'm so sad, I'm so sad, I'm so sad, I'm so sad, I'm so sad. Incredible vessel.

Speaker 1:

Make a sleight of hand check to see how well.

Speaker 2:

Does anyone want to do? I have to and guidance yeah.

Speaker 7:

Yes.

Speaker 2:

Okay, so that's 15 plus Wow. Nice, it's like a 16.

Speaker 1:

Too short, you turn it a little too fast and, as you do, everyone make a deck save. As you start to oh, as you start to get a little seasick and you start to slide Deck Wow.

Speaker 4:

Yes, the deck save. Oh, no, I should have guided myself.

Speaker 1:

Damn it, you get advantage since you're laying down. Hi, hi, hi.

Speaker 6:

What's my advantage with?

Speaker 1:

my tail. If you grab onto the banister, I think you're gonna plus one with your tail.

Speaker 6:

I think it's calculated in your Just plus one.

Speaker 4:

Yeah, oh, can can, can Jo do help, can Jo do good, because he's the help.

Speaker 1:

Take the help action. How is he helping?

Speaker 4:

He's. He's studying me with his cause. He's a big guy, you know. He's got himself, he's trying to peer over, but it's not quite time, but he's right up against me.

Speaker 3:

So it's almost like a tripod.

Speaker 4:

Yeah, yeah sure, bipod tripod. I don't know. Okay, thank God, nope, still didn't do it. What?

Speaker 7:

do we got? I got a 26 plus one 27.

Speaker 1:

27? Nice to do it. Okay, sorry, Sorry. 24. 24. All right, I got a 12. 12. You slide 10 feet From the wheel, so now, no one's manning the wheel. No one's manning the wheel, Actually. Yeah, you're up here, he's here. Did he pick his place, as he still, as you begin to slide away, he was like I don't know, that sea turtle there there. No, Mom, I'm still trying to like you see like a single tear, while on his eye Nobody cares about that Nobody cares about the turtle oh, turtle are people too.

Speaker 2:

He starts to slide back. Turtles, very specifically, are not people. Turtles are people too he's a turtle Seven.

Speaker 1:

Move. Oh no. Okay Off the boat, no, right off the board, oh no, you are hanging on to the banister from the other side no no, no no, no, no no.

Speaker 2:

And it's not my fault.

Speaker 1:

Importantly, Nothing happened that was my fault, oh wait, no, no, no, no, no, because this isn't vertical yet. So you get pushed up against the banister. You're not falling off yet, yeah, this thing isn't vertical. This thing isn't Phew phew, phew, phew, it's or, sorry, it's not tilting yet yeah, yeah, yeah, just turning.

Speaker 4:

This is G-force that you're dealing with. Yes, yes, okay, okay, okay.

Speaker 1:

I will say that, yeah, you get pushed up against it uncomfortably, your stomach lurches and you probably even slam against it a little, because this is just like the boat swinging around way too fast. Sit down, seven plus nine Nine. You also move 10 feet this way into Bundy, uncle Ew who just, who's like, just ahead of you and just goes what? Oh, as you like, trip over one of his duffel bags. He doesn't even help you up, he just goes work.

Speaker 4:

Unbelievable. Does Jotu make his deck safe?

Speaker 7:

Jotu's with you right.

Speaker 4:

Okay good, so he makes this yeah yeah, yeah, yeah yeah yeah, yeah, yeah yeah.

Speaker 8:

Okay, we're together. I got a 17. Oh, you're still on the floor and looking at the plan. As I noticed this, though, can I do something? Yes, of course I. Yeah, so I haven't heard this conversation, but I know that, like as watching the mechanics of this entire ship, I know that it's turning.

Speaker 1:

Yeah, you would even actually see the cloud. It'd probably be actually a very unsettling moment as you're like blissfully watching the blip and then you just see the the direction of the clouds above you change, and the two suns, like, start to shift in direction as well, both of them suspended perfectly in the sky, and you realize, of course, with your sharp mind that the boat is moving altogether too fast in a different direction now I will, without getting up, just like spin onto my stomach and yell Eldridge Cannon go.

Speaker 8:

And I'm gonna quick build another Eldridge Cannon that is going to spider up. This is a Force Cannon. Okay, it's gonna spider up next to the cap, the total captain, and grab the wheel to correct it.

Speaker 1:

Okay, give me a sleight of hand check with disadvantage as now the wheel is in like free. It's like going, like okay. It's not like. Before it was steady now it's like.

Speaker 4:

now it's like Can I guide him on his disadvantage roll?

Speaker 1:

Can I touch?

Speaker 4:

him.

Speaker 1:

Yes, you can. I actually let me look up guidance. You have to be touching, yeah yeah, you have to be pretty close to do it.

Speaker 4:

Never mind this touch yeah 14.

Speaker 8:

14.

Speaker 1:

Wow, Okay so your Eldridge Cannon is able to slow the spokes, so you're not going to move another 20 feet, but it's not able to stop it completely. In fact, as one of the mechanisms comes up and tries to stop it, it snaps off with how quickly the wheel is spinning, while the turtle Cannon no.

Speaker 5:

Whereas the turtle uncle just gently says well, you know, that's where you get. What do you get if you're gonna be like that and you're not gonna be like that.

Speaker 7:

Oh my God.

Speaker 5:

You're not gonna help the turtle and you wanted the turtle to help you and I just you know you get what you get. You know my cannon screams.

Speaker 7:

What Screams it?

Speaker 8:

feels pain? Well, no, but it acknowledges it.

Speaker 2:

Why would you do that? And the auntie goes Zoom what it's emulating pain.

Speaker 8:

It's still like if it it's like your body. The reason you feel pain is is a protective mechanism right.

Speaker 5:

Yes, yes, it's a function.

Speaker 8:

Yes, I built that into my cannons. Okay, so my cannon screams were just to let me know that it's in danger, so I would like to bolt up and try to get to the wheel as soon as possible.

Speaker 1:

As it screams, everyone kind of becomes aware that something very bad is happening on the ship. They've already started to shift. They've already started to shift and they're like, huh, this pilot isn't a very good pilot, but you know, I'm sure it's fine. It's the Haryan engineering. And then they hear the scream and they start to think it's an alarm and everyone starts to panic. Oh, good, priya will let me see here.

Speaker 7:

Oh, we don't know that Priya's here. Oh, did you?

Speaker 2:

just tell her, I know.

Speaker 4:

I know, I don't. I don't, I'm ready to try something if you don't know yet, if I can do it before we do see Priya. Oh, I yeah, no, no take back.

Speaker 8:

Take back, sees what I'm gonna request something from Jasmine.

Speaker 3:

Oh yeah.

Speaker 8:

I'm right by her. Yes, so as I get up, can I say something to her as I'm rushing to the wheel?

Speaker 1:

Yeah, do you like? Okay, yeah, yeah, yeah, just a real quick thing. Uh-uh, I think like she doesn't even realize you're there because you're laying down. Give me an arcana check.

Speaker 2:

Oh, interesting. Should I not have driven the flim? What do we think?

Speaker 8:

No, it was great.

Speaker 7:

No, we need to, we need to course correct this Eight, yeah, yeah yeah.

Speaker 1:

You with an eight you realize she's casting a spell Satara what are you doing? Who is casting a spell, priya?

Speaker 8:

Yeah. So I turn to Priya and ask Satara, what are you doing?

Speaker 2:

Oh, Because you think it's Satara.

Speaker 1:

You, you see, she like gets confused by what you're saying and, like Mark's, like thinks, like, like kind of locks eyes with you for a moment. Oh magic, like realizing that, like that, like you're running past and also that you called her Satara.

Speaker 8:

she's like has one of those and I know she's casting something.

Speaker 1:

Yeah, and now that, now she's like why didn't he come? Is that also? Why is he on the ship? And she casts calm emotions in the area, not blowing up your spot just yet. She is going to attempt to calm the people just in her immediate vicinity, including the band aptly named Dissonant Whispers. Wow, the Dissonant Whispers amazing. Yeah, and she. She attempts to calm. Let's see, they must make a charisma saving throw.

Speaker 7:

How do we do?

Speaker 1:

You see, you see that I do yeah, Kind of that's 20, that's 20 at 18. And a four. So only the guitarist, only the guitarist is calm, it's so good.

Speaker 8:

That's what you want a real, smooth rhythm section.

Speaker 1:

It's Harlow. Santana the guitarist is about to stop playing. You know the bar's about to stop, like oh God. And then it's like, oh, you know what she's right Cause you just hear. You just hear a pre-SA. It's quite all right, everyone. I'm sure that it's just a little. You know, major voyage is just being what they are, but you see the count next to her logo. Like that's both this thing's going down.

Speaker 4:

We're all gonna die right now. Your head, you here, cover me, I'm on it.

Speaker 7:

Okay, I'm gonna step in front of you.

Speaker 4:

Okay, I am going to change into Rocky Rakesh.

Speaker 1:

Give me a stealth check, with disadvantage, since you are right next to Bunty Uncle. Oh my God.

Speaker 2:

But if Vanna says Bunty Uncle's a dumbass.

Speaker 3:

Oh, my God come on, 20.

Speaker 2:

Nice, okay, 17.

Speaker 4:

All right, hey, bunty Uncle, plus, plus, plus. What is it? Stealth, stealth plus two. So 19.

Speaker 1:

19. Bunty Uncle doesn't care about you, he's just annoyed. You went over his duffel bag and as you turn into Rocky Rakesh and push past him, he's just like what Okay, give him a camera ball.

Speaker 4:

Um what. Ladies and gentlemen, welcome, welcome, welcome I. You know who I am, of course. You all know who I am. It's me Rocky, rocky Rakesh. Welcome to this surprise experience that I've brought you all from Bollywood. Yes, indeed, we are taking a maiden voyage, but you were all told we were going in one direction. I am going to take you somewhere much nicer. Everyone be prepared. You're about to have the Bollywood experience, along with our most beautiful leading lady of our next Bollywood movie, priya. Oh, I love Priya.

Speaker 3:

I love her too.

Speaker 1:

Yeah, robot deception.

Speaker 2:

Incredible.

Speaker 4:

Why do I never remember to guide myself? God damn it. Okay, that's a nine.

Speaker 1:

Yeah, it's. People are trying to listen to you, but the ship is still shifting. This time 10 feet instead of 20,. You were able to successfully slow it, but the ship is still swinging around and as much as people are trying to listen to you, you start to hear them groan and get seasick as like the ship continues. Now it's like people are starting to push up against the bannisters as the ship is still moving, kind of like a tilter whirl in one direction, in a little bit of like a tail spin Can we both run.

Speaker 4:

Can I help? Can I have the help action? I'm going to try to get the control. I think Priya definitely does hear you, though, and starts to make her way up Great and whatever he's planning to do, because he's stronger than I am, I'm sure I am helping him. What would you like to do?

Speaker 7:

I'm going to try to get the wheel and ask the captain to assist me. Okay, so I'm going to go. I believe I heard some of his like right there.

Speaker 1:

Yeah, yeah, he's nearby.

Speaker 7:

And it actually moved me a little bit, as I see it.

Speaker 4:

Really.

Speaker 7:

As times are changing. He's being left in the dust, he is, and I put my hand on his shoulder and I say I'm so sorry, I understand that you're suffering and that this automation comes at a cost.

Speaker 5:

Look, now they're trying to replace me with a machine, the machine in gray, oh, but they can replace you.

Speaker 7:

Look at this you're the master of the ship and we need you to help write it. If you could help me set this on its proper course and stabilize it, I will help you in what you need and make sure that you're not left behind.

Speaker 5:

I'm all a persuasion check.

Speaker 4:

Don't. I feel like I've gone this every time as I'm passing move my hand Okay, okay. You're not in range. Oh, I'm not in range of my God damn it. It's a touch.

Speaker 1:

You did run behind.

Speaker 4:

I just said I was going to help him with that way everybody was doing yeah.

Speaker 7:

I do have an extra.

Speaker 1:

Yeah, we'll allow the D4. We can say you cast it before he moved away. Okay.

Speaker 7:

Ooh, so that is a 17, 18. Oh 18.

Speaker 1:

Effortlessly, this turtle, like an old tree whose roots are deep but it's strong, puts out one hand and effortlessly stops the free spinning wheel. And I will, but he like stares at you like he's. He's not super happy about it, but you appealed to something. In his wizened old face you see two soft green, glowing eyes that look tired at life, kind of look back at you.

Speaker 5:

I don't even want this job, everybody saying let me do it if you want to do it. Just you know.

Speaker 7:

But even if you don't want it, nobody is better than you at it, and that's important and, as I say that I put my hand on the shoulder, try to reassure him.

Speaker 1:

He leans in for a kiss. Oh, no, yes, oh.

Speaker 2:

Oh, he's posing again. He's posing again.

Speaker 1:

You put your hand on his shoulder. I did yes, yeah, no, no, no, he's like.

Speaker 7:

Well, I'm still getting used to some of the human interactions. I'm used to touching moss and squirrels and I wish I was playing the kind of character that would be like. Come here. But that will take me a little bit back.

Speaker 1:

No, no, it's fine.

Speaker 7:

And I still try to. He is misreading the situation, and oh, he's misreading it.

Speaker 5:

No, uncle, thank you.

Speaker 7:

Oh.

Speaker 5:

We're dead Team PA.

Speaker 8:

The Leafs you just killed all of our chances.

Speaker 4:

How you in the heart, I am gonna, I am going to walk up. As that's happening, I'm going to walk up. Rocky's going to walk up to the total and as I see this magical moment happening, I put my hand on his back. I like slap my hand on his back. Arebhaiya, you're doing the perfect job. Look at you saving all of these people, just like the hero in a Hollywood movie. Congratulations. I'm going to put you in my next film, you know Okay the bhaiya is helping Uncle Latter.

Speaker 1:

Oh, I know I'm going to back away.

Speaker 4:

Bye, back away slowly.

Speaker 5:

Okay, I'll do it. I'll stop the boat from falling.

Speaker 4:

Please, thank you.

Speaker 5:

Now there's a part of me that wishes it would just go into the sea. But I won't do that today, please don't.

Speaker 4:

After all, you're still on it and I need you in my next film.

Speaker 5:

I don't want to be in the movie. Okay, what do you?

Speaker 7:

want the sea turtles.

Speaker 5:

Oh, the sea turtles. You want to spend time on them I know a lot about the sea turtles.

Speaker 7:

I've spent some time studying them.

Speaker 5:

The dry ones that you ride on.

Speaker 7:

Mm-hmm.

Speaker 5:

And you like them.

Speaker 7:

I do. I studied their mating very closely.

Speaker 1:

I didn't tell you.

Speaker 6:

Why are you doing it? Now? This is a big thing. Why are you?

Speaker 5:

messing with me. This is a big thing, this is what.

Speaker 8:

I'm going to ask you, you are an animal lover and you're going to love all of their natural behaviors.

Speaker 3:

And what is he?

Speaker 2:

Experiencing. He's fascinated with it.

Speaker 7:

He's fascinated with it. He's sad, Didn't we just talk about oh no, that was behind the scenes about.

Speaker 8:

I'm going to get that to myself. Yes, yes, I run up because I was racing towards the wind and I stop and I'm panting and I just look for it and go. Okay, look, I see the silent pain that you're in. I see what you've been through and I'm sorry and I see that it's partially my fault and I apologize and I'm sorry and I push past the captain and I pick up my cannon. I am sorry and I walk in my cannon apologizing to it and I continue away from the captain and head towards Ash.

Speaker 1:

You apologize to the cannon? Yeah, what did I do to the captain?

Speaker 7:

Wait, you didn't apologize to the captain. Why would I?

Speaker 4:

do that. He doesn't have social skills.

Speaker 8:

I didn't do anything for the captain. I'm sorry about the turtle.

Speaker 7:

We'll talk about this later.

Speaker 8:

I'm sorry, but I can't hold every responsibility in my heart.

Speaker 7:

But you have to hold the responsibilities that are yours to hold.

Speaker 8:

And I am literally holding the responsibility that is mine to hold.

Speaker 7:

No, no this is your responsibility. And I go to take my hand and put him on the shoulder of the captain again and then I stop before I actually make contact and I say but this is, you are the fixer. You have to understand that. But you are the fixer of not just machines. You are the fixer of those that the machines and inventions make irrelevant. It is your responsibility to take care of the past as you build the future. You're the steward of more than just the things you build. You're the steward of the things that they affect, and I know this well because I am a steward of things that are insignificant in the eyes of others. I look at the moss and I look at the fungus and I look at the things that feed the turtles, the things that matter less because they matter so much. He matters Even as you build a better future. There's a place for everyone.

Speaker 2:

I think Ladoo Auntie hears this and realizes her own prejudice against herself in her judgment of the turtle, because she is viewing him as he views himself, Like you're obsolete man, the machines are taking over. Because that's how she views herself.

Speaker 6:

Oh, all this is happening? I'm sure it is, I don't know because I'm in front of the thing. So Ash is trying to make his way down to his friends, yeah, and to figure out what's going on. He just slid, hit the banister, his tail barely saved him from falling overboard, and so he's rushing down trying to find he had this great moment. Right, he was looking out, he was king of the world experiencing this homecoming, and then it was all abruptly taken away from him. And now he doesn't know what's happening. So he's rushing back and, of course, he bumps into Priya before he gets into anybody else's purview. Go ahead and move yourself along the trajectory.

Speaker 1:

he would like to take Down the banister wee Wow, Come on let's swing through all these people's tailings. Okay, stop there on that grate Right here, yep.

Speaker 5:

Okay, stop it right, you hear a whisper below you oh.

Speaker 6:

Psst, psst. Who's pissing, who's pissing Down? Oh yes, hey, hey, hey, what's up? You, you're here. Who are you? I know you, I don't know this guy.

Speaker 1:

Yeah, you know me, you call hey Wasteman. He thinks your name is.

Speaker 6:

Wasteman. No, my name's not Wasteman, I'm Ash.

Speaker 1:

Ash, we spin. I don't know what's going on up there. What's going on? I'm getting knocked around like a can in the ocean down here. What are you doing on the ship?

Speaker 6:

I'm stowing away. Oh well, probably shouldn't shout that.

Speaker 1:

I'm gonna, I'm gonna. I was gonna wait until we looped around, and then it was gonna like parachute.

Speaker 6:

You're gonna parachute out of the ship. That sounds kind of dangerous. That's right is how Sounds right to be cool. Are you into extreme sports? Is that what's happening?

Speaker 1:

Uh, a little bit. I mean, you don't want to. There's no part of you that's ever wanted to like fly.

Speaker 6:

I mean no, that sounds awesome but mostly. I want to get to this mountain.

Speaker 1:

Oh, are you still trying to get to the mountain? Yeah, mark, I didn't take you there.

Speaker 6:

Well, I think we're on the ship to try to get there. Oh, the ship isn't going to the mountain when we're just going somewhere awry?

Speaker 1:

Yeah, what's going on up?

Speaker 6:

there, I don't know. I was on my way to find out. I guess I have an extra shoot, you know just in case. I'll take the shoot for sure. Okay, so I reach. I go to let the great help.

Speaker 1:

Be discreet Back, like you're not talking to the floor right now.

Speaker 6:

Okay, of course, punch hey tail. How's it going? That was crazy what we experienced earlier. All right, I'm just gonna reach down to this great here, that's much better, much better.

Speaker 5:

Make a discreet.

Speaker 6:

Take a seat because I'm real tired.

Speaker 8:

Talking to your tail is not much more secret People get that.

Speaker 6:

People get talking to your tail.

Speaker 2:

I talked 11. Can I do a perception check? I mean, I guess that's not that great, because I was going to say I can do a perception check Because I already know that there's under one of these greats.

Speaker 1:

Yes, with the 11, you definitely see him.

Speaker 6:

All right, just sitting on down south and relaxing on the old ship here.

Speaker 2:

I'm gonna walk toward them if I'm allowed to. Yeah, yeah, of course, of course.

Speaker 6:

We reach. Come on, make it quick, baby. You can't Make it quick, I think everyone's buying it.

Speaker 1:

You're not here anymore.

Speaker 8:

I'm reevaluating my life.

Speaker 1:

Blondie comes down here.

Speaker 6:

Hey what are you doing La La Luantie? Hey, how's it going? No, no, no, Blondie, what are you doing?

Speaker 2:

You know Blondie's here. I saw him. Yeah, what are you both doing?

Speaker 3:

Sassy Glondie.

Speaker 5:

What are?

Speaker 1:

you doing I'm gonna jump out of the ship and I might join him Are you what?

Speaker 2:

No, and she like yanks you, trying to yank you up.

Speaker 3:

What are you doing? Put that down. You trying to kill yourself. Exactly, you're more than a go-in, jairani. What are you doing, aunty, aunty, I would be so angry if you do that.

Speaker 4:

Bro intimidation, oh Lord.

Speaker 2:

I'm getting 22. Wow.

Speaker 6:

Oh my gosh.

Speaker 5:

Sorry Aunty, Sorry Sorry, I thought it'd be fun.

Speaker 3:

No helmet, no knee pad, no elbow pad, you jump out of the ship. What? But I had a oh you had a piece of cloth. Oh, wow, okay, everybody had a piece of cloth. Oh, incredible, you had a piece of cloth. Okay, that'll save his life.

Speaker 5:

So you don't want me to jump out of the? Why do you want to jump out of the ship?

Speaker 1:

Why do you want to jump out of the ship, Bro? See the flowing fields of wheat below me.

Speaker 5:

The one with nature.

Speaker 3:

Oh, useless.

Speaker 2:

Oh, you can see wheat. At home I have a lot of wheat. You can hack in the backyard, okay, and you can help me make chapatis, but you won't.

Speaker 1:

You say my chapatis aren't round and you say I don't clean, they look crazy. But if I don't, practice then how am I going?

Speaker 2:

to you know, okay, we go back and you can practice making chapatis with me.

Speaker 1:

Auntie, fine, he throws his backpack with his shoe in it at your feet. She picks it up.

Speaker 6:

I picked it up, but what I want to pick it up.

Speaker 1:

Okay, why do you want to pick it up? You have yours. Oh, he gave me mine, he handed you yours.

Speaker 3:

Why do you want to jump out of the ship?

Speaker 1:

huh yeah, why do you want to? Why does he get to jump out of the ship? I don't get to jump out of the ship.

Speaker 2:

He does not get to jump out of the ship. You are basically. You're now my child.

Speaker 6:

Here's why I want to jump out of the ship, okay, and, I think, why Balvinda wants to jump out of a ship too. We want to feel like we're at home somewhere. Yeah, in the wind, you should have. He wants to feel at home in the wind. Yeah, my accent has suddenly changed when Indian accent. And she oh, I think you do. Yeah, I guess I've been hanging out with you guys too much.

Speaker 1:

Yeah, you'll see where he came from, the one with the earth, oh my God. I mean, maybe that's your motivation specifically.

Speaker 6:

But my motivation is to get to my mountain. I don't know what I'm going to learn there, but it's the only connection I have to home. I don't feel at home in Brasovolt. They call me foreigner there. I come here, I get called bad uncle here. I don't feel home anywhere, so I've got to go and if you guys are coming with me, then come with me, yeah, otherwise I'm going with Balvinda. We're jumping out of the ship.

Speaker 1:

She starts to grab the ship. We're jumping out of the ship. Do we see this? Oh wait, wait, wait wait, wait, wait.

Speaker 3:

You would not jump out of the ship, or I'll hit you.

Speaker 7:

You're going to hit a grown man.

Speaker 2:

Okay, hit a grown man who already jumped out of the ship.

Speaker 1:

You know, with this in hand, you see a knowing look from Balvinda and he's like I'll distract her. You go and he immediately grabs you in a big hug and he's like I'll never make you worry again, Auntie.

Speaker 3:

Okay, good.

Speaker 1:

Yeah, I never, I never, you know. I'm sorry, it was stupid, I'll never do it. It was dumb who jumps out of a ship.

Speaker 2:

It was so stupid. It was so stupid.

Speaker 4:

It was so ridiculous for me to even think about it. I have a wife. What if I die?

Speaker 3:

What if I?

Speaker 4:

die. Do we see the wife? Do we see him running for the edge? I run for the edge.

Speaker 6:

I stand up and I feel like I'm going to jump. Do we see him? But something holds me back. I stop for just a moment.

Speaker 1:

As you pause on the banister, your attention is occupied by Brea who, stopping you dead in your tracks, looks surprised but also infuriated.

Speaker 4:

Pinky, so good to see you, darling. No, now, how dare you, how dare you? Not sure what this applies to you? You fired.

Speaker 1:

One of my best friends and then you cast me in her spot and you didn't even tell me and you gallivant about the set with different women every week and you lie to people. You lie to people and say, oh, I'm a single. How dare you make a fool of that woman, how dare you conduct yourself this way? She is so much better than you. And how dare you come here and wield your power over people? And they're afraid of you. They're afraid of you because they know you make people disappear, but you're not going to make me disappear.

Speaker 4:

You see my eyes start to well up like just to the brim, and you hear a very, very quiet voice in your head say Thank you, sister. Now help me, help me guide this ship to where we need to go.

Speaker 1:

She looks confused for a moment and looks around, unsure of where your voice is coming from, and then her eyes fall on you. We're going to see if she can recognize you, do I? You're standing next to her, so if you want to put guidance on her, what are you?

Speaker 4:

rolling, for she's rolling, to see if she can tell what's happening.

Speaker 1:

I was going to say can I cast?

Speaker 4:

guidance on her. But also, can I give her just one sign that my one eye turns into the color of hers?

Speaker 1:

We'll give her advantage. Only she needs a 24. Understanding what you are doing, unsure of how it works, but she's heard of like minor illusion and disguised self. She is a wizard. She nods her head. Why are we taking the ship?

Speaker 4:

We need to get a Dardan outside of the forest, Very far from here. I don't know any other way and we have to convince all of these people that it is exactly what we plan to do ahead of time. It's not a detour, it's not a mistake. This is part of the show.

Speaker 1:

You write the ship, I'll handle the destruction. Make a piloting check, a sleight of hand check with advantage, since the pilot has steadied the wheel for you. Wonderful.

Speaker 6:

Your plus one is gone. Oh, it's gone, his gone.

Speaker 1:

But is he standing right next to me? I'm right next to you.

Speaker 4:

That is.

Speaker 1:

You need a good use of it though.

Speaker 7:

I will miss it. A sleight of hand at advantage, I will take that advantage, plus one d4.

Speaker 4:

Plus one d4, I did that.

Speaker 7:

That is a dirty 20. Dirty 20.

Speaker 1:

That's my boy. The ship starts to gently move in the right direction instead of moving, you know, way too quickly, almost like starting to tilt at a 45-degree angle. You're able to steady it. The balloon above you bobs a little uncomfortably, you probably notice it. You see a little slack in the cables makes you a little uncomfortable, as the entire thing kind of starts to go like this. And then it levels out and as it does, everyone stops moving and Fria begins to put on a show. And you see, that is how amazing our vessel is Designed by Morka himself. We actually have an anti-cap size system Failsafe put in place, and you know it really is just the pinnacle of the Vihari engineering, isn't it? I actually don't really like it.

Speaker 8:

I actually don't really respond to that Now. Normally I would bask in the miracle that is mechanics, but I kind of just like not yeah, yeah, yeah, yeah, yeah, and I head towards Ash, who's standing at the edge of the ship itself and I do give I don't want to be passive to Fria at all I do acknowledge this is a masterful use of the situation. I acknowledge, like absolutely, it's yeah, state of the art, and I then just go and stand next to you quietly.

Speaker 6:

I barely notice that you are there. I'm staring out. I'm ready to make this jump, but it's far. But there is a resolve coming over me to jump. There is a resolve coming over me to go for it.

Speaker 8:

I'm ready to go, as I see that I actually sit. I'm standing at the edge. It's so interesting the idea of aeroplane technologies because we're gonna fall no matter what. But you get enough people together, enough resources, enough science and a little bit of magic, and when an entire crew works together, that fall is flying.

Speaker 6:

If you're trying to convince me not to jump, it's starting to work. But, morka, I have to go. I can't let what's happening to me and how I feel and how lost I feel happen to my son and I won't. So I will go, I will jump and I will see if that's what I must.

Speaker 5:

Because I won't stay here.

Speaker 8:

I built a child and in the moment that I did that I realized that I wanted to put all of my skills to building a better world, which I thought required welding. I think I've been a little incorrect and I haven't really realized that until this moment. Our goals are the same. So if you jump, it looks like you've got a parachute of some sort.

Speaker 6:

Yeah, a young child gave it to me.

Speaker 8:

Oh well, okay, actually, in that case, let's take a step back first and re-evaluate the situation. I thought you had gotten it from a crew member, or Val Vinder.

Speaker 6:

No, Val Vinder gives you From that little Confident he looks like he's talking about.

Speaker 8:

I'm confident he's a dick. Take a step back. Let's take a step back.

Speaker 1:

It dawns on you with your you know passive intellect that there's no way that this chute is going to carry someone the horizontal distance needed to get to the forest.

Speaker 8:

Yeah, I draw a really simple triangle. Okay, why don't we work together instead to get you to the mountain? You'll really take me there your family, of course. Why?

Speaker 6:

would you take me there? Why would you? I mean, we just met.

Speaker 8:

You, and Rekha, who's always so fast with his words, really struggles to find the way to verbalize the statement, and it takes him a couple seconds and he goes yeah, that doesn't matter, it's your family and your family's my family Not that it has to be, but it is and You're on the Uncle List.

Speaker 6:

Pretty low on the Uncle List.

Speaker 8:

All uncles start low on the Uncle List. It's called growth at what makes it's what's fun If everything was invented and there were no problems. What would I do? All day I started trying to milk a bolt.

Speaker 1:

I Milk comes from female cows people.

Speaker 6:

Yeah well, Butch as wise it's so beautiful. I've sort of been playing with this, this bracelet on my wrist, and it's from my son. How old is he? He's? He's three and a half. That's a good age, and he's never met his grandparents. Oh, I see, I don't know why I trust you, but I do. And I take off my backpack and I'm about to toss it overboard in a dramatic fashion, but I'm like, well, maybe we'll need it.

Speaker 8:

Oh, no, no, no, don't do that. Yeah, yeah, yeah, like from a tree, it'll help. Well, I, I don't mean to talk to me yeah, anyhow.

Speaker 5:

Ba-ba-ba-ba.

Speaker 8:

What is it Butcha?

Speaker 5:

How many am I?

Speaker 8:

How old is Butcha? How old is Butcha? Butcha you are, and I laugh. You're not gonna believe this. I'm not making it up, butcha, you're three and a half as well.

Speaker 6:

Okay, play date over, and so I look at you and I go. I Now I do know why I trust you.

Speaker 8:

I pull you in for a hug. No, I accept.

Speaker 6:

I think my tail does too.

Speaker 1:

No, butcha gets in the middle awkwardly. Oh come, yeah, come here.

Speaker 8:

Come on, come on. Okay. So let's regroup and let's take this thing over to the mountain we had. Yeah, both of us head back To the party, yeah.

Speaker 7:

I'm standing next to Namir and I say I think I think we did it, we at least did the beginning of it, but we're about to head somewhere that might be dangerous with a ship full of people.

Speaker 4:

Facts.

Speaker 1:

As you rotate the ship around, with the help of the wizened old tortul captain, yes, and you start to cross the various rivers intersecting the beautiful wheat fields below that Belinda was so excited to soar over. You see the edge of the Marboni forest and the wind begins to pick up, a bitter, cold wind coming in from the Mahan-Kat mountains. It breaks against the far side of the mountains and only bits of it reach you, but with thunderous sort of howling you see the balloon above you begin to waver just a little. Give me an intelligent saving throw to see if you can figure out how to navigate.

Speaker 7:

Um, intelligent saving throw. Wow, yikes, psh. I rolled a 19 on the die and my saving throw modifier is a oh, oh, oh, oh oh. Saving throw Intelligent. It's a minus one, so that's an 18. 18. Nice.

Speaker 1:

Hey, you know you have to lower this thing, and lower it fast. If it does not come down an altitude to where the ridge of the mountains will kind of act as a shield against this horrible wind, it will begin to twist out of control. You don't think if you keep at the altitude you're at, that you'll be able to continue in this direction safely. You need the cover of that mountain ridge.

Speaker 7:

Ooh, I'm gonna start to lower it, but I'm gonna turn to you. So I'm not. I am not a pilot. This is not what I'm good at. I need someone else that's better at this than me.

Speaker 6:

Are we all around at this?

Speaker 8:

point, we would have at least gone up to the wheel.

Speaker 4:

Yeah yeah, and I still look like Rocky. Where's Priya?

Speaker 1:

Priya is working on like sort of distracting everyone, convincing them that this was a showcase of the vessel's anti-cap size abilities capabilities specifically.

Speaker 4:

I don't want to mess with her. I don't want to bother her.

Speaker 6:

I feel like Marka. How do we get this ship as low as?

Speaker 7:

possible and safely, and that's our first problem.

Speaker 4:

Is there any way you can rig it to do something helpful?

Speaker 6:

Could I climb up and release some of the whatever's in that big balloon up there?

Speaker 8:

Yeah, I would start to work out how to safely lower this vessel.

Speaker 1:

Okay, Give me a, let's see. I think this would also be like an intelligence check to see if you can, like, suss out the mathematics of it. Okay. Great here we go Got it.

Speaker 6:

Thank you Got it.

Speaker 1:

Are you trying to see like if letting out some of the air would work?

Speaker 8:

Yeah, I think it would be like with this particular type of balloon. Would letting some of the air out? Not necessarily like, would it, but at what rate would we want to? Lower this so that we can stay, like you know, up in the air.

Speaker 1:

Yeah, history.

Speaker 8:

Great oh history.

Speaker 1:

Yeah, to see how well like you've studied this.

Speaker 8:

How much did you pay?

Speaker 7:

attention to class.

Speaker 8:

Are you kidding me? Are you kidding me? Let me use some maths really quickly. Here you go, abreya, your handwriting is so difficult. So with the guidance, that comes out to a 27.

Speaker 7:

27,. Yeah, why you gotta play like you did? Yeah, yeah.

Speaker 1:

You know that once the flux begins to come out, it's not going to be stemmed Like once you breach that balloon. Now, if you do it carefully, though, you think this vessel could descend slowly If you do it poorly, but there's no like stopping this substance with this. This is like really energetic from not all coming out. You can't control the rate at which it comes out, though, but this thing is not staying aloft. If you pierce that balloon, You're just gonna control how fast it comes down.

Speaker 7:

So one-way direction? No, One-way direction, it's a simple mechanic. I mean, this is I've been able to stabilize the steering, but is there, right here in front of us, part of the integral part of the steering mechanism? Just a way to lower it quickly.

Speaker 4:

I mean there must be a way to land it or to make it stop.

Speaker 1:

Uh, you asked the turtle. Yeah, persuasion.

Speaker 7:

Okay, so my D4 hit my D20, but it was a 6, and now it's a 3. Does that still count? A 16. 16. It was a 16, a 17. Okay, Don't have that Persuasion. So 18 total 18 total.

Speaker 1:

Knowing that his nat 1 on his insight check made him misread the signals. And now he's like a little sheepish, he decides to help you to make up for trying to kiss you. He's just like you, gotta drop the anchors.

Speaker 2:

There's anchors.

Speaker 5:

That makes sense.

Speaker 4:

It's a ship, why would there be anchors?

Speaker 5:

Yeah, yeah, you drop the anchors and you know, you drop one anchor, go down slow. You drop two anchor go down fast, you drop down main anchor.

Speaker 7:

What mechanism here drops the anchors? It's that one Boom. Yeah, you just hit it. I hit it Just one at a time so that it's gradual, but it picks up speed, yeah, yeah.

Speaker 1:

It works. As the claw-shaped anchor drops and then the other one drops slowly and then the last one drops, the ship does begin coming down. It feels like an elevator. It's not the way it's supposed to come down, but it's pretty close. Okay, it's a little uncomfortable.

Speaker 7:

Uh-huh.

Speaker 1:

You feel your stomach rise up into your throat. It seems to be working. The tree line is within range Because you dropped all three anchors. You're dropping a little sooner than maybe you wanted to. You will end up in the middle of it, but you think you can clear the river.

Speaker 7:

Great, I'm gonna try to clear the river and while I'm doing that, I don't think that we should land the ship. There's innocent people up here. They might be encountering danger.

Speaker 4:

I wonder if I can convince Priya to take them back with the doddle.

Speaker 7:

We also have to get to the mountain From here, now that we're getting close to the tree line. Um, Does it seem possible to go from the forest with the airship, from the forest to the mountain?

Speaker 1:

It yeah. The air becomes so turbulent and cold.

Speaker 4:

Which is what we're avoiding.

Speaker 1:

You could maybe reach the foothills, but as far as like rock dibbong, it would be incredibly difficult.

Speaker 7:

So we are Got it. Yeah, then we need to land, we need to get close enough, exactly as you said. I think this is where we bid farewell to the people that we hope will enjoy the scenic route upon leaving us here, right.

Speaker 6:

Right.

Speaker 5:

We jump, we give up.

Speaker 6:

We're going to get to the ship, is that?

Speaker 5:

what you're saying.

Speaker 1:

Yes, as you say this Uh-oh, the claw-shaped anchor no Catches on something. Oh, oh boy. You hear it scraping along the ground, you see the ship slowing, and then you hear it very far in the distance, on the wind what the f? And as you look over the side of the ship, you see his small cottage, oh God, being dragged along by the giant anchor carelessly dropped in front of it as the weight of the ship pulls it forward.

Speaker 7:

Uh, can I release it? So how does I turn to the turtle? How do I release what the claw anchor has grabbed?

Speaker 1:

This thing is coming down this turn.

Speaker 7:

Yeah.

Speaker 1:

You've been like operating this for a moment, though. Give me your decks plus proficiency.

Speaker 7:

Oh no.

Speaker 1:

To see if you can figure out how to prevent this thing from crashing into the ground is now. It is slowed down rather rapidly because it's caught onto this house behind it. Now, if you had rolled, if you had asked to scan before you dropped the anchors, right, no, Look, time was of the essence.

Speaker 7:

Yes, yes. And I'm sorry for your cottage, but our patrons will compensate you fairly.

Speaker 6:

We've got into that.

Speaker 4:

Natty 20. Plus a bunch of things.

Speaker 7:

Yeah, plus a bunch of things 26 plus it's a lot.

Speaker 1:

It's perfect the anchor rapidly, kind of catching on this cottage, slowing you down greatly. This could go very bad for you if the airship were to crash into the treeline, but it doesn't. It doesn't land it perfectly where all ships do quite well in the river. It lands like a swan coming out of the sky and comes to a rest.

Speaker 7:

And as soon as it stops. I I've been holding my breath this entire time and it hits me that I have been successfully piloting a mechanical thing which is not the world I'm familiar with or comfortable with, and I let go of my hands and I'll turn to you. Maybe there's things in the natural world and the mechanical world that are less different than I initially thought. I think we should move.

Speaker 8:

It sounds good yeah.

Speaker 4:

I'm going to hustle over to closer to Priya. Actually, she's far. She's close enough that I can. Yeah, yeah, yeah, okay, I can speak to her. Darling, would you come join us? We have to move quickly. I'm going to need you to turn. I don't know how you're going to do it, but you're one of the best actresses I know and you can pull it off because you just pulled this. You're better than I am.

Speaker 3:

Hey, you can't do anything, stop it.

Speaker 4:

Having a moment with my bent-pani. Okay, I love it. You're better than I am Me. I just become other people. I need you to somehow convince these people to just take this right. Take this one last right for me, and don't worry about Rocky. I knew what made me cry was you. It's funny how you can have the skill to become any person in the world and you can still be not enough for some, but for you, you, I feel like a princess.

Speaker 1:

You'll always be more than enough for me, and maybe it's not that you're not enough for him. Maybe it's that you're too much. I've got your back on this one Go.

Speaker 4:

Thank you, shall we? Yes, ladies and gentlemen, I've been called away, unfortunately. You know, some things happen on films these days. A little bit of an emergency. I'm going to go away and leave you in the capable hands of Priya and she will guide you all back to Port. Here has been your Hollywood experience. I'm Rocky Rakesh. Peace out, ah.

Speaker 2:

Can I say that Ladu-Auntie is on their way out of the ship. She clocks Lily, the vendor, and she's been looking at her the whole time. She's. Would you like to buy us something?

Speaker 3:

Oh no.

Speaker 2:

I got peanuts.

Speaker 1:

I got chuckeries. I got all the good stuff, all the hits, all the classics. I noticed you've been staring, yes.

Speaker 2:

I noticed that when the ship was wobbling. I don't know who did that, probably not me, but um, you know you're serving people and making them happy, and um, the whole time.

Speaker 3:

And um, wait. How did you start? Wait, wait, how did you start to work here?

Speaker 1:

Well, there was an application that opened for people that wanted to have a contract with the airship company and I just submitted it. You know, all I had was my mom's jaw recipe and you know the will to make people laugh. And here I am, you know.

Speaker 2:

You probably need a degree or something, or you know something fancy like that, or you know.

Speaker 1:

I don't have any type of degree. You know, those big universities in D'Wanna never really appealed to me, none yeah.

Speaker 3:

Okay, well, you know, if you want to give me your information, you know that would be okay. Yeah, and the information for that application, that's okay, I could definitely do that for you now.

Speaker 1:

Okay, that's okay.

Speaker 5:

Yeah, it's not a yes. It's not a no.

Speaker 6:

Oh, and she f**ks it.

Speaker 1:

And our party disembarks and it makes their way to our Bonnie Forest.

Speaker 6:

Hey everyone, since we're needlessly interrupting your experience of the show, we thought we might as well tell you about one of our sponsors, the Spark of Ages podcast. Seriously, is that on the yeah yeah, rika? They paid for the space so we could finish making the show. But, more importantly, I'm the co-host of Spark of Ages podcast, so any chance I get at grinding things to a halt to focus on me, I'm going to take it, but for a moment I actually want to focus on you, specifically Ludduanti. So far we've seen Ludduanti like having this yearning to express her talent as a chef right and start her own business. What do you think that's like held her back?

Speaker 2:

Well, grinding your own business is hard and I think for her she wishes there was like a spell that she could cast to learn how to do it, because she'd be starting the business by herself. And I think she is afraid that she'll spend all this time trying to keep the business afloat, that growing it just won't ever happen.

Speaker 6:

Truth so far, someone like Ludduanti. This podcast is perfect. It's all about innovators and the approaches that they took to disrupt Silicon Valley, which is similar to you, Fajar, in a lot of ways, right, Except most of the brown folks in the Valley got there through an H1P visa not through D&D, but details. In every episode we do a deep dive with our guests about what led them on their own Eureka moments and how they're going to go about executing it and, perhaps most importantly, how do they get other people to like, believe in their ideas so that those ideas can someday become a spark for the ages? Ludduanti would love it.

Speaker 2:

Clever Sandeep Getting all these people to pay attention to the Spark of Ages podcast by implying that their favorite character would love it.

Speaker 6:

Do you want to be the co-host of the Spark of Ages podcast? Co-host Host. You can find us on Apple, spotify, youtube and everywhere a podcast can be found. If you like what you hear, then take a moment to rate it and comment hey what's up everybody on Podcast Land?

Speaker 2:

I'm Rika. I'm also Rika. We have an incredible guest. Oh my God, she's incredible. She's been in movies, TV podcasts. You know her, you love her. Please welcome, Ludduanti. It's so easy to do a podcast. Welcome back, oh that's good.

Speaker 3:

Look at it, look at it. Look at it.

Speaker 5:

So cool you find yourselves in the flooded forest of Marbonni, this jungle, you know the land is treacherous.

Speaker 1:

It's almost like a desert. It's like a desert. It's like a desert. It's like a desert. It's like a desert. You know, the land is treacherous, it's almost, you know, like moss that's thickly grown, sitting on a river, which means there's places where you can just sink and continue sinking.

Speaker 1:

Oh, Mar-Tax, you see in the distance the ruin of a fort, and as you kind of enter the gloom and doom of the tree line these gorgeous trees they're expansive, you know, sort of maze-like root structures stretching out underneath them you become bathed in the soft green glow, as the sunlight is completely blotted out here and instead you are left with the dim light kind of coming off from moats in the trees, reflecting from the water and the lily pads and lotuses themselves. But what really stirs you is the silence. Your footsteps are padded as they land on the thick mossy floor and only the most adept among you notices the wildlife hidden so adeptly in this area. For truly, you have left the realm of man and entered the realm of the beast. Okay, as this forest swallows you whole, it feels like the path you were on disappears behind you.

Speaker 1:

You quickly lose your way. But you have the river to guide you and you know where you must make it to the safety of the fort. You think if you can make camp there, maybe, just maybe, you can make it to the foothills and then to rock Dippa. As you enter this forest, you hear it first with your adept ears, your passive perception being as high as it is A voice. First you confuse it with the gentle rustling of the water. The serenity takes you, and then you are finally able to discern the words.

Speaker 7:

You should not have come here Does the voice sound familiar? So, Namir, since leaving the company of the people and now entering the forest, there's something about him that, although this is Eerie and that he knows there's danger here, he relaxes. He's at home here Among the sounds of muffled nature, means that the critters here know that there's danger as well, and I'm going to cast false life. So as soon as I hear that, it takes a breath, it relaxes a little bit more and you start to see these sort of ephemeral. They look like ants, but then they start to sort of sprout wings. Are they moths? They start to kind of almost as if crawl out of his skin and all over his body, but they're ephemeral. It's like wispy, bluish, greenish light and then they take flight, fly all around him and then come together and burst out as they almost form a force field of temporary hit points.

Speaker 7:

I think we are where we need to be, and those that we are seeking are very well aware of our presence. Do whatever you need to do to get ready for some action, because it's coming. They don't want us here. No, no.

Speaker 1:

The voice rattles in the wind. Roll for initiative.

Speaker 6:

Mmm, you know what time for initials.

Speaker 1:

I guess Twenty, twenty, twenty-one, twenty-one, five, five, Seven, seven.

Speaker 8:

Three.

Speaker 1:

Oh, I love that.

Speaker 6:

All right, all right. So what's just going first?

Speaker 1:

Why is she rolling so many initiatives?

Speaker 3:

Oh what. So many monsters and so many monsters, what?

Speaker 5:

do you want to do.

Speaker 1:

We are off to the races. Oh geez, first battle first battle yeah.

Speaker 7:

Oh.

Speaker 1:

Who's the squishiest? Stresses me out every time.

Speaker 4:

No, I am the squishiest. You're the squishiest, okay, zyphara.

Speaker 1:

Yeah, as you begin your journey into this jungle, maybe the rural research of your life, you see her, for, truly, what else could she be? Huh, you see her. Oh snap, the druid of decay here to make you one with the forest floor where you belong, for you to join the blanket of rot, the thing that feeds the earth. For, truly, you have no other value to her. What do you do?

Speaker 4:

I immediately look down to Choutu and I say Jowl. And he bursts into flames as my wildfire spirit next to me, I'm going to move. How far away are we from each other? Each square?

Speaker 1:

is five feet Pretty much.

Speaker 4:

Two, three, four, five, six, ten, fifty, sixty Okay.

Speaker 1:

Can I climb over this thing? Yes, it'll cost you five feet of movement to get on top of it, though to climb it unless you have a feat to climb.

Speaker 4:

Ten, fifteen, twenty-five, thirty, Thirty, okay, and then I'm. Can I cast Scorching Ray, but cast all three beams at her? Yes, what is the?

Speaker 1:

range on your Scorching Ray.

Speaker 4:

It's sixty feet Hundred and twenty feet.

Speaker 2:

Oh yeah.

Speaker 1:

Yeah you've got it. Go ahead and roll to hit.

Speaker 4:

Awesome, yeah, all three of you Come on, we have no hits, I guarantee it. Plus what? Plus six. So seventeen, eleven and ten.

Speaker 1:

Seventeen, that's a miss. Oh, the three beams collide with this creature and, with a seamless motion, she puts her hands in a circle and dissipates your flame, becoming wreathed in the filth, in the rot and in the corpses from the forest floor. Would you like to do anything with your bonus action? I?

Speaker 4:

did use my bonus action. It was to get Cho'Do up, perfect, and then and then I moved. I'm going to stay where I am. I don't want to get any closer. Amazing.

Speaker 2:

Leduande yes, you are up. Okay, I have a little logistical question for the table. So I have my bag of Ledu, which is the bag of tricks that I can turn into animals and things. Is that why she uses my first action, or should I like do something else and then save that for later? Do people care? This is where I'm a little weak.

Speaker 4:

This is the endless bag of Ledus. It's.

Speaker 2:

It doesn't say how many are in there, Okay, and you can throw them. We'll say it's endless. I love that. And then exploding they're not exploding, they turn into big animals.

Speaker 8:

Get an army of big animals. That's what I think. Bring it on.

Speaker 5:

Okay, so I can only roll one on one turn right.

Speaker 1:

Yes, you can only roll one on one turn. You can only have one up at a time, because when you use another one, I believe your previous one disappears.

Speaker 4:

Oh, it's like a solution yes.

Speaker 2:

Okay, so I will choose the rust bag of tricks, which has its own set of animals, and I think I roll a D8 to see which one I do. Can we just say it's a snake, you can choose.

Speaker 1:

Because that's the one I have a mini for.

Speaker 2:

Oh, my God incredible.

Speaker 1:

Yeah, okay, I only have like. I know that there's a certain set of animals, but I only have Indian like animals.

Speaker 2:

Yeah, that's incredible, because that's what it is. That's incredible.

Speaker 1:

I have a saw.

Speaker 2:

Okay, I like a saw. There's no animals that eat plants. Right, that would be an advantage for me at all.

Speaker 1:

Oh, that eat plants, like a goat or something. No, I don't have anything like that, that's okay.

Speaker 4:

I mean, the snake is pretty bad, the snake is pretty good, okay, okay, okay, okay.

Speaker 2:

And is the snake like made of ladoos, or it just looks like a ladoo until I throw it out.

Speaker 1:

It looks like a ladoo, until you throw it out, and then it becomes like this giant snake.

Speaker 2:

Okay, so I throw that as far as I can throw it which I think it says what? 30 feet or?

Speaker 1:

something 20 feet, 20 feet, Okay, so go ahead and do your movement and then let me know where you want to throw it and it will appear there on your chart. How far forward are you moving?

Speaker 2:

I'm gonna move as far forward as you are, if I can, because I my whole thing is protect Sitara at all costs. Yes, so I want something in between her and that thing Got you?

Speaker 1:

Oh, can you show it? Okay, go ahead and place this 30 feet in between, or 20 feet, 20 feet, yep, I believe that's right. Yeah, yeah, four squares away from here, you throw your ladoo and as it hits the ground, the very ground seems to consume this and out, almost as though coming back to life, the skeleton of a snake comes erupting out of the ground and then, almost as though invigorated by your magic, becomes alive again, ready to protect your ward. And then it is her turn.

Speaker 2:

No, it is her turn.

Speaker 1:

He's good for permission. You know who's turn it is Namir, for on the wind, you hear a oh man, no, no.

Speaker 3:

And from the river, no emotions. Wow, he merges soha.

Speaker 1:

Oh, that's a gala, and, as she does in this circle, she rouses the water's royal. They begin to gurgle and they begin to sort of like you hear, like birds that you didn't hear before, mosquitoes that have been like gentsily flapping in the wind. Everything starts to whine, everything becomes disturbed, the very air trembles and the wildlife becomes hostile. Ew, oh, oh. And then, ash, it is your turn.

Speaker 6:

Who's our squishiest folks?

Speaker 1:

Namir, you're on deck.

Speaker 6:

Besides me Probably me Probably you, what do?

Speaker 7:

you think about me. Yeah, the three of you, the two of them, I think, are pretty squishy Okay.

Speaker 6:

This is my first time playing a support class, so you guys are going to tell me a little bit, but I'm thinking about doing these blessing people right now Blessing. Blessing.

Speaker 1:

Blessing. You're very good blue.

Speaker 4:

I would bless.

Speaker 6:

And I want to bless I would assume bless the people that can throw the most attack right, like that's a word. That's because it Because, they'll land more often.

Speaker 5:

They'll land more often.

Speaker 6:

So I'm thinking you have some range.

Speaker 4:

I do, but I've just gone. So if you want to get someone who, it's up to you. I do have range, I know, but it's yeah.

Speaker 7:

I have range it's concentration It'll be, ongoing Okay.

Speaker 1:

So it'll just be until you take damage and your concentration drops. They will continue to get the bonus until you cast another concentration spell.

Speaker 6:

Okay, great, so I can do it to three creatures of my choice within 30 feet of me, are they? Are you guys all putting yeah 33. Okay, who should? I'm going to cast an arrow and I'm knocking two at the same time. That's pretty cool, yeah who else, you guys got, so I'm going to bless you.

Speaker 7:

I'm going to bless you.

Speaker 6:

And you're kind of more.

Speaker 2:

I have 41 hit points.

Speaker 4:

Yeah, she's our tank. Oh you know, yeah, she's our tank, everyone's just okay, she's also, she's our tank, but she can also reach.

Speaker 1:

Yeah, let's yeah.

Speaker 6:

Let's bless these Boom you three.

Speaker 2:

Yes, blessed.

Speaker 6:

Perfect, which feels I'm I'm going to bless the three of you.

Speaker 1:

Thank you Excellent, perfect, would you like to do anything with your bonus action.

Speaker 6:

I just would like to move it for cover.

Speaker 1:

Yes, there is half cover behind that stump, full cover behind the trees, if you can make it there.

Speaker 6:

Okay, and these trees? Yeah, yes, okay, I'm going to stay with my party and just go half stump behind the, behind these guys, for now.

Speaker 1:

You now have half cover granting you a bonus to your AC. Awesome, with that it is. So has Turn, so Hot, just kind of moves along a line. So she's going to move forward. Five, ten, fifteen. She can go diagonal because she, she's in water she. Like I think it's there, and then she is going to wail. Oh boy, oh no she's going in alignment. Give me a. As she like points her lantern up. Give me a wisdom saving throw.

Speaker 4:

I'm going to guide myself. Oh, I count.

Speaker 7:

You are blessed and that will. You are blessed right T4. 14.

Speaker 4:

Do I have anything else?

Speaker 1:

that you see into the lantern, from across the field, or from across the marsh, I should say, and you see for a moment a woman drowning in the waves, but you are able to keep your resolve. Oh man, nice, so Namiir.

Speaker 7:

Yes, you are up, so I'm going to go forward. Just to get a clear. She's going to step to the left and he has his bow out and this is. These are natural creatures and I know I have a reverence for saw, but this feels off and Give me an insight check. That's going to be a oh 15.

Speaker 1:

15. It's a 15 you put together that saw. Her herself is not a evil entity. She is simply going through these motions. She is mourning a great loss to her you put together. You think maybe something else is taking advantage of this, preventing her from moving on.

Speaker 7:

I will. I will share that. She's in trouble and I don't want to take her out. I'd like to help her if there's any way. I'm going to then target, because I don't know who that is and I am a man of nature but I'm also a fighter. So I'm going to turn my attention on the druid that's on the stump and I'm going to cast Hunter's Mark.

Speaker 1:

Okay, Go ahead and move the figure forward. Yes, how many Me?

Speaker 7:

My range is 120 feet. For my bow.

Speaker 4:

Okay, how far forward do you want to go?

Speaker 7:

I want to keep my distance. I see, can see what they do, so I can just move too much to the left just to get To get line of sight.

Speaker 4:

Yeah, to get line of sight Perfect, perfect One, because he's there. Right, you can't occupy the same space, or can you?

Speaker 7:

No, I'll go past him, I can go through him. So I am going to make my first attack Longbow. Oh, my range is 150 feet. Jeez, woohoo, and I'm blessed. That is going to be a 26 to hit. That's a hit. It's 13 points of damage. Okay, all right. And my second attack is going to be the same thing. Okay, but before this one, you see that these insects that have been on me, they keep shifting, as if they are the beetles, are the ants, are the moths, but then again they take flight and then they dance around my arrow, land on it and infuse it with this kind of natural divine energy, and that's my swarm keeper's feet. So if I land this hit, I get an extra d6 on this attack as well. But I don't know if I'm going to. This is a 15 to hit.

Speaker 1:

That's a miss.

Speaker 8:

Yeah, and you're blessed right, right, that's with my bless.

Speaker 7:

Okay, that's everything. So, hesitating for a moment, because I actually don't know if I want to have this fight, I miscalculate that arrow and it goes right over the druid's head Right.

Speaker 8:

Merca. I glance over to Ash for like a second and we lock eyes. Then I butchya here and butchya is technically an infusion. So I am recalling butchya and butchya will like disassemble and at the core is like an amethyst that I just grip and it's not like destroying butchya, it's like protecting, like almost, as if like who's calling to my jacket. So then I'm going to cast, or for my infusion I'm going to have armor of strength, I'm going to throw that on me and then I'm going to also throw on repeating shot. Then I am going to run my full speed towards the druid.

Speaker 1:

All right.

Speaker 8:

Which will land me here, and then I am going to yell hey and cast catapult. I'm going to like knock a rock as my like sleeve like warms up and I want to just blast that. Amazing, this is a dex 13 save.

Speaker 1:

The dex 13 save Incredible Killer 12.

Speaker 2:

Yeah, okay.

Speaker 8:

All right, that is. That's going to be 14 damage shots. And then, as my bonus action, I click my tongue and my little cannon comes around from around my legs and that's going to fire as well.

Speaker 3:

Nice.

Speaker 4:

Nice Doys yeah.

Speaker 8:

That's going to be. I don't think it's going to do anything. That's going to be a 14 to hit.

Speaker 1:

It misses.

Speaker 8:

Okay.

Speaker 1:

The first shot finds purchase. And then you see her, almost like, like, bracing herself, put up her hand and bark comes erupting out in front of her, deflecting. The second shot Okay. So, thara, you're on deck, but first Okay. So, oh, this is fun Okay.

Speaker 5:

Oh what.

Speaker 1:

She is going to float forward. She has a flying speed, so she moves 60 feet. Oh boy, oh boy. Okay, as you can see, she's levitating off the ground, carried aloft by the vines underneath her. She surges forward. Are you within 30 feet? I think you are. Yeah, yeah.

Speaker 7:

Okay, you're exactly, exactly, exactly.

Speaker 1:

She conjures a vine in the ground underneath you and she tries to pull you towards her. Make a deck save. Okay, you need to beat a 15.

Speaker 8:

Okay, that's a five.

Speaker 1:

The vines rip around your ankles and pull you 20 feet towards her. Oh, okay, as she casts grasping vine. Okay, pulling you closer. She then is going to use her action to whip at you with a thorn whip.

Speaker 5:

Oh, okay.

Speaker 1:

The same vine. She pulls you close with you. See her like whip it through the air. Suddenly it is covered in thorns and she's going to try to hit you 24. Oh my gosh, I rolled it. Yeah, I rolled pretty high.

Speaker 8:

My, even with my shield reaction, that beats it yeah.

Speaker 6:

That's so many.

Speaker 1:

Okay. So you take nine piercing damage, okay. And then she pulls you 10 feet closer to you, her dead eyes, two hollows, bearing down into yours. You are right next to her. Now, sitara, it is your turn.

Speaker 4:

Good, okay, I am going to move. Can I move through the snake as he's friendly? Yes, okay, one, two, three, four, five, six.

Speaker 5:

Thank you. Thank you so much I love you, bye.

Speaker 4:

Love you.

Speaker 1:

Love you, the snake actually like helps you, like kind of carry you. Yeah, yeah, yeah, it gives me a little like ramp up yeah.

Speaker 7:

Jut day off of it. Yeah, I remember this movie.

Speaker 4:

It was so much fun. I am going to cast flaming sphere, but I'm going to cast it just so that it doesn't, basically so it envelops her but not him. I'm going to cast it here. She makes a deck save. She makes a deck save 14. I should have done the other one.

Speaker 1:

Damn it. Hand the god nat 20. Wow, okay, okay, okay, okay, okay, you set. Actually I'm going to still give you something for this. It's something that kind of conjures behind her. You see fear in her eyes, excellent. And then you see the forest floor kind of like where you, where you through the fire, you notice it's just water and it slips underneath as the moss kind of comes back over it like kind of forming a film, but you did see fear in her eyes as you cast that flame.

Speaker 4:

Great, I will give you that Okay. So I screamed to everyone do you use fire, Fire, fire, fire, fire, fire, fire, and bonus action is gonna be ba-da-ba-da-ba-da-ba-da-ba-da-ba-da-ba-da, no. Next we move on to my fiery friend. So do we have a thing for him, or is he just with he's in your hands?

Speaker 1:

but yeah.

Speaker 4:

Well, he's not in my, he's by my side let's see Because he grew up since then I tell him hut. And he starts coughing and he pulls up a hairball and spits out a fiery hairball at this creature for flame seed Perfect. Roll the heads. Who's not in jail?

Speaker 8:

Who's not in jail?

Speaker 4:

That's true, all of you are in jail. You're not in jail, ha no, you're not 24. Okay, 26 plus two is not good, but he's not a tiny boy, but still Ha Eight.

Speaker 1:

Doubled for 16.

Speaker 4:

Ah, double the fire damage. Everyone Double the fire damage.

Speaker 8:

Appreciate it.

Speaker 1:

Yeah, you see the flames wreath as this hairball goes flying wreath the druid and she lets out a shattering.

Speaker 5:

Here Okay.

Speaker 4:

Now sit the lardus on fire.

Speaker 3:

If only I knew I had any fire device.

Speaker 2:

Um can I rage?

Speaker 4:

You're going to rage front? Yes, you can.

Speaker 7:

You can yes.

Speaker 6:

Okay.

Speaker 2:

So I will move a little bit. Yeah, so I can move. What is it 30 feet?

Speaker 3:

Straight ahead yeah.

Speaker 7:

Attack with a chunk yeah.

Speaker 2:

I will do a classic Chappell attack. Yeah, because that's what you start with, that's your 101 basic attack for an empty yeah. Okay. The people she's been traveling with are now based everyone's kind of her child, every person that is two months younger than her or more is her child, so she's like get away from my nephew, you know, and she throws her truffle. Get it, auntie. Ok, ash, you're on deck. I love it when she gets 24. 24, if that's OK, oh, 24.

Speaker 8:

Ok, you can remember that.

Speaker 2:

Yes, and then for damage six, six.

Speaker 5:

I'm not watching those now.

Speaker 1:

The sandal strikes true with a smack. Nice and the druid looks up at you, the stench of death coming from her maw.

Speaker 3:

I don't drink water, no.

Speaker 2:

No, you said eight, right, six, six. Oh, my god, I'm not going to be so stupid.

Speaker 1:

All right, then it is Soha's turn.

Speaker 2:

Does this?

Speaker 1:

snake get to do anything on its own. Oh, on the bottom of your turn, yes, so go ahead and move it. It's movement and then attack if you would like to, ok.

Speaker 2:

Where would you like it? I would like it to move again, just trying to get between you and it Provide it Provide full cover.

Speaker 1:

It could do that yeah.

Speaker 4:

So we could give maybe, like Maybe plus One, two, three. For how far does it go?

Speaker 1:

It has a reach of 10 feet. It has a speed of 30 feet.

Speaker 4:

Oh, ok, ok so it's got two more, so we'll go here here Right. Like he's living here Right.

Speaker 1:

And from there that it can reach it can actually yeah, yeah, it says 10.

Speaker 2:

It says reach and I just used one of my attacks. Oh, it's on, it's on.

Speaker 1:

You'll roll a plus six to hit. If it hits, it's 2d6 plus 4. What are you doing?

Speaker 6:

Wow.

Speaker 2:

OK.

Speaker 7:

Yeah, regular d20 plus 6.

Speaker 2:

OK, so that is 15.

Speaker 1:

The snake like reels up to bite at this druid, and the druid making a withering like glare at it. It hesitates as she, like, puts it back in its place. It is then Soha's turn. Soha continues moving along her trajectory. If you don't mind moving her.

Speaker 7:

Straight down the river, down the river.

Speaker 2:

OK, what the hell? What the hell's down there?

Speaker 1:

And then she lets out another psychic shriek. The water boils once again as it does. You see, the water come alive, whoa.

Speaker 3:

Nice.

Speaker 1:

What the dude. And then on the end of her turn, this one's going to move that way 20 feet.

Speaker 4:

Just one over and then down.

Speaker 5:

Yes.

Speaker 4:

Two, three, four, yes, Perfect.

Speaker 1:

Driven mad, you would notice. Actually, this creature is now foaming at the mouth, eyes boiling wildly. It comes streaming towards you, but is not able to make it in time. Ash, it is your turn.

Speaker 6:

I want to use my. Nobody's hurt right.

Speaker 8:

No, ok, are you? Yes? Oh, you're under. Yes, yes, but you're fine.

Speaker 6:

OK, I want to. Can I clamber up this tree and then still have 120 feet of range to fire? Bolt at Queen and K? Because?

Speaker 1:

you do have some monkey genes in you. You are able to climb your full movement and make it up into the tree, giving you a perfect line of sight for a fire bolt roll to hit. Woohoo, Get it.

Speaker 6:

Huh, not 20? Yeah 20.

Speaker 1:

Roll damage you get to add an extra damage die to your roll because I allow spells to crit.

Speaker 8:

Nice, as they should.

Speaker 1:

As they should.

Speaker 8:

Thank you.

Speaker 6:

So it's, eight, yeah, right, ok.

Speaker 1:

OK. So as your fire bolt goes diving towards this druid she doesn't expect this angle of attack from the trees the damage is doubled. Yes, oh, Seeing you in the trees. Soha points her lantern up at you. Make a wisdom save.

Speaker 6:

OK Plus eight to wisdom.

Speaker 4:

So oh yeah.

Speaker 6:

Come on, baby 23.

Speaker 1:

Oh, you see a woman crying going out into the stormy waters and being pulled underneath the waves, but you manage to keep your wits about you, I didn't go to full moon, namir, you are up.

Speaker 7:

So you had mentioned earlier. You describe the druid's eyes as the druid's dead eyes. Do I get a sense of this being an undead creature? You do OK and you're handling it really well. I'm going to go out on a limb because I think I understand what this means a little bit more. So I'm going to run as close to Soha as I can because they're taking care of that. Corrupted being yes, and I think that's responsible to an extent, yes, about the for the corruption that's happening here. I'm going to run to Sohan.

Speaker 4:

OK, how far can you run?

Speaker 7:

I can double, I can move 35 feet, so I'm going to get, I'm going to use those 35 feet be within line of sight Seven.

Speaker 4:

Oh, you're OK, we can go over the thing.

Speaker 7:

That's fine, as long as I'm Over the thing Right.

Speaker 4:

Yeah, is that correct OK.

Speaker 7:

And I'm going to call to Sohan. This isn't who you are. You, you, you, you. I understand you. I understand your place in this world. Ibc Chu, god DAD that called me forth. I have one more favor to ask for, if I'm understanding the way this is. Ibc Chu, help me clear Soha's mind. And Namir closes his eyes and the swarm around him these like insects that starts to shape, change moths, ants, beetles. They start to become more erratic and fly, and all around him as he closes his eyes and calls forth the deity that gave him this, these boons. I don't fully know how this works, but I know that you can hear me. And IBC Chu, help me cleanse Soha and have her return to her true self. This corruption has to end. I will do whatever it takes. Help me.

Speaker 1:

The card in your hand begins to become singed at the edges as it heats up once more and, like a kettle boiling over, you feel this pressure build inside of you until you are whisked away from this reality, leaving your party behind. We'll come back to that. No, no, this druid of decay is currently grappling with you. It is your turn.

Speaker 8:

Yeah, great, you pulled me to you, let's party. I'm going to cast Chalking Grasp. That's going to be a. What is this plus five? 21. 21 hits. Great, that's five. Ok, damage, and then my cannon is going to fire off. That's 19. That's a hit, ok, never going to have some fun OK.

Speaker 1:

I'm going to stop you right there, With all the love in my heart. She had five hit points.

Speaker 2:

I think she actually had three, because I was supposed to add plus two for damage For the rage.

Speaker 7:

She's going down, she's more dead.

Speaker 1:

Stand down. Stand down. Describe to me the manner in which you dispatch this hellish foe.

Speaker 8:

Like she's pulling me in. She's pulling me in, she's pulling me in and I just see all the hate and all that anger and I go, I'm sorry, and just send all that electricity through the body.

Speaker 1:

The vines, come up out of the ground and take her under. You hear Soha pointing, pointing towards this entity, almost like feeling that loss, feeling that wailing, feeling that mourning, once again seeing an ally fall. And then you see her descend into the waves and, as you do, you see a reflection in the water. You see Namir's reflection in the water, but you're unable to reach him or touch him in any way. As you make your way through the woods into the ruins of the old fort, you hear the woods shudder once more. You hear another wailing, just as you're passing into what you hope is the safety of the fort. You've heard these walls might protect you. They come tumbling down, leaving Sitarra alone in the more bonny forest, separated from the rest of the party.

Speaker 1:

The tumbling pillars now closing off the way behind you, sitarra, the forest falls quiet once again. You are bathed in the emerald light reflected from the river Soha, the namesake of the entity you just met. You hear Namir's voice, lightly on the wind, but just out of touch. We'll see you next time on this Equest. Oh for you, no, no.

Speaker 4:

No, no, we're in the middle of this.

Speaker 2:

It's just many of us, oh, oh my son oh man.

Speaker 1:

The woods seem to come alive around you, the very ground threatening to swallow you whole was anyone else hearing this they?

Speaker 4:

can't help you. I don't need them to help me.

Speaker 6:

I want to help them. I mean, I've already stabbed my friend once. I don't want to do it. I'm sorry. Where have you been? Oh my God, Thank God, what happened?

Speaker 2:

Are you a ghost?

Speaker 1:

No, are you sure? Yes, what if you aren't? You don't know it.

Speaker 4:

That's a thing. Insight check on myself to see if I'm dead. Papa yes, but uh, I'm not a real man.

Speaker 1:

I'm not a real boy.

Speaker 8:

No, no, no what.

Speaker 6:

I don't want to kill you.

Speaker 2:

And trust me, you can't Okay.

Speaker 1:

You can never kill it on me. I don't get the violence.

Speaker 8:

I get even. I am going to tear you thread from thread and your screams are going to echo through a forest that cares not for your existence. Do you understand me?

Speaker 1:

Okay, this was a heel turn. I, the DM, was not expecting it. Yes, roll for initiative. I hope you enjoyed the show as much as we loved making it, but it wasn't just our love that made it possible. This show would not be what it is without our friends at Karana Foods, the Spark of Ages podcast, hero Forge, lethal Shadows, dogmite, die Hard Dice, dimension 20, and Dropout Critical Role and Darrington Press' Candela Obscura, misty Mountain Gaming, black Magic Design, b-raja Studios, fonco Studios, all of our 2,608 Kickstarter backers, all of our Patreon backers, past and present, this amazing cast and the absolutely tireless and talented crew.

Speaker 6:

Hey, join me and Omar for the Dacey Quest After Show podcast, the Tea Kettle, where we'll spill the chai and go deep on each episode with special guests from behind and in front of the camera. Tea Kettle episodes are exclusive to our Patreon backers.

Speaker 8:

So go hit up the Dacey Quest Patreon. Support us being able to make more while getting this way cool deep dive on the show and the world.

Speaker 7:

I like all of the like customs that I'm getting so wrong. I'm so sorry. It's a free thing. What Did you think I'd give?

Speaker 1:

you a card if you asked for one. I didn't know what was happening. I still don't know what this is. That is the joy of this.

Speaker 2:

I know, what it is.

Speaker 1:

Oh, I just messed up. Maybe we should have gotten rid of this by then. I'm so sorry, I'm so sorry, I'm so sorry.

Speaker 8:

I'm so sorry. All right, 850. So good to see you again, ac. How are you, akini, hello.

Speaker 6:

Catman, Catman, yeah, I feel you. Oh my God, Remember that time we like played with Catnip.

Speaker 2:

We've got double Elizabeth's to thank here. We've actually got quadruple Elizabeth's to thank here, and that's pretty incredible.

Speaker 8:

Yes, he cocks Gosh. It is so good to see you after all these years. Goodness, it is, just look at us. We made it this far.

Speaker 6:

Nick Ung you're the best person that's ever existed in my eye holes.

Speaker 8:

Zaria, how are you doing? It's so good to see you. The Gupta family, how are you doing, todd Owen? How are you? Vickin, how are you? Well, you all traveled together. You all have to leave, okay, great.

Episode Three
Ship's Course Cautions on Celebratory Voyage
Boat Navigation and Job Loss Discussions
Bollywood Drama on a Turbulent Ship
In-Flight Dilemma and Personal Motivations
In-Flight Troubles and Navigation Challenges
Job Application and Forest Battle
D&D Battle Strategy and Attacks
D&D Battle Strategy and Magical Attacks
Corrupted Druid Battle With Plot Twist
Reunion and Apologies

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