DesiQuest
Podcast version of the TTRPG Actual Play set in a South Asian mythological universe starring Jasmine Bhullar, Anjali Bhimani, Omar Najam, Sandeep Parikh & Rekha Shankar.
DesiQuest
The Thick of It - DesiQuest Episode 4
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Will our DesiQuest crew survive a perilous trek through the living Moribani forest?! 🌳☠️🦌www.desiquest.com
In this fourth episode of the South Asian mythology inspired TTRPG actual play, DesiQuest starring our DM (Jasmine Bhullar), and Sitara (Anjali Bhimani), Laddoo Auntie (Rekha Shankar), Murkha (Omar Najam), and Ash (Sandeep Parikh), we follow our adventurers in the aftermath of hijacking an airship & crash-landing into a jungle inhabited by powerful divine entities ✨🐍. Separated from her friends, Sitara faces death as she’s met by a mysterious force who offers to bring her to her parents - for a price. What will she choose?
AAAAAND we’re introduced to the glamorous-but-also-speaks-to-the-dead Iman (our special guest star Persephone Valentine!), who embarks upon a secret mission. 🤫
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Our Artists:
DM: Jasmine Bhullar @thatbronzegirl
Sitara: Anjali Bhimani @sweeetanj
Laddoo Auntie: Rekha Shankar @rekhashankar
Murkha: Omar Najam @omarnajamfilm
Ash: Sandeep Parikh @sandeepparikh
Iman: Persephone Valentine @persephiroth
Music: Aalok Mehta (@aaloksmehta) and John Piscitello (www.jpcomposer.com)
Character Art & Illustrations: @voodoo.val
Map Illustration: Alika Gupta (www.alikagupta.com)
#ttrpg #dimension20 #criticalrole #desi #actualplay #desigamers #desicomedy
Website: https://www.desiquest.com/
Patreon: https://www.patreon.com/DesiQuest
Wanna play D&D with the cast? Buy a seat at the table here: www.desiquest/playwiththepros
DesiQuest merch: www.desiquest.com/merch
Sponsors:
Darrington Press: https://darringtonpress.com/candela/
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Anjali. Yes, can you stop being bored for a second and help me? When was I being bored? Okay, listen. So we all know I'm a D&D newbie, as evidenced by every single moment of this entire campaign. Oh no, come on, but I'm looking to be less of a D&D newbie, alright. So I went on to Missy Mountain Gaming and I ordered almost everything they had. Can you help me decipher what all of this is?
Speaker 3Yes, I am absolutely the person for this job. As our resident dice goblin, I feel like I am uniquely qualified to tell you all about these things. Okay, so when you decided what you wanted to buy, dice-wise, did you? You know, everybody's got kind of their own vibe about how they want to decide. Some people do vibe off the energy, some people vibe off the colors, some people make it like a character. What was your strategy for buying all of it?
Speaker 1I filled up my entire cart until my whole computer shut off from overheating.
Speaker 3Well, I'll tell you what. We can take a look at these in Intermission and I will tell you what all of these cool things are, and it's going to be so much fun. I'm so excited. Okay, they are mine now.
Speaker 1Yeah, they're there, Okay. Okay, I'm help you guys. We'll see you in Intermission. So these are mine.
Speaker 3Enjoying this episode of Bacy Quest and you have to let go.
Speaker 4Hello and welcome to episode four of Bacy Quest. Welcome, Persephone Valentine. Thanks for having me. Now I've brought you in because our players have found themselves in a little bit of a pickle. So there's this little boy from this country called Bretzelwald who's come here because he keeps having dreams about this mountain. Oh, oh, oh. But that's where he gets spicy. He has a secret family he did not tell his parents about.
Speaker 5Someone's up in some trouble.
Speaker 4Yeah, yeah, but he feels like if he goes to this mountain, maybe that'll complete something inside of him. But there's other stuff going on. Okay, so we've got this beautiful area in Vihar called Lachman, and it's a farming area, and for the harvest festival to begin, the goddess has to come down from the mountain and officiate this wonderful celebration called Rangali. But she hasn't come down. That's a problem. It's a problem. It's a problem. We're rotting on the vine. Bad things have happened and our group has decided graciously to help them because all the roads are converging. There is this amazing Namir fellow who finds himself torn between wilderness and the company of people. You know how that is yeah.
Speaker 4I do, yeah, I too long to escape into the wilds all the time. And he led them on this airship to the jungle because it seems like the entire party's like paths are all converging to this mountain, rock dibba. Now they hijacked the airship which was supposed to go in a different direction. Like you do, Tore up a cottage trying to get it to land, Did manage to land it somewhat successfully, and found themselves in a jungle with these two sisters. What they don't know is that one sister always resurrects the other one, and so the dispatching of them. They're still alive.
Speaker 5Yeah, that would be a problem as well Sounds like they're in trouble they are.
Speaker 4They found themselves trapped inside the crooked sun fort, but the party is split, which is where Iman comes in. Mmm. I have a very special mission for you, iman. Oh, now, as I understand it, iman, you can talk to the dead, but can you help escort people from the land of the dead back to the land of the living? I'm sure I can arrange something. Well, that's what I'm going to need you to do today, is it? I'm going to send someone your way. Mmm-hmm.
Speaker 4I'm going to need you to bring them back to our table.
Speaker 5Well, that sounds like something I could do for you.
Speaker 4I look forward to it. I'll see you there.
Speaker 5You will. I promise I'm going to send someone your way.
Speaker 4I'm going to send someone your way. I'm going to send someone your way. I'm going to send someone your way, anjali, you are alone, pulled into the muck itself. But as you descend through this rotting undergrowth, as a druid, you become acutely aware of this fertile space. You're in being pulled down into the vasculatory system of the woods of the Morboni forest. Without this ecosystem, without these life-giving veins running throughout the woods, they would die. They take that which is discarded by our world and turn it into something to be used by the living. Give me a Constitution safe, oh shh, we're going in, we're going fast, we're going hard, we're going in people.
Speaker 3That's my extreme Daisy voice. Do you like that? Apparently. I sound like a 19-year-old football player when I'm in here. Okay, here we go. Oh, one Constitution, you don't get it in hand. Constitution 16.
Speaker 4You begin to suffocate, but you are able to hold your breath. As you are drawn deeper down into the earth, the canopy of the forest fades from view and you are enveloped in darkness. You hear a voice. I can take you to then.
Speaker 3To whom Exactly?
Speaker 4You're a creature of this realm.
Speaker 3I don't understand. Do you mean take me back to my friends? Yes, please take me to my friends. No, I'm going to be, your parents Insight check Roll insight.
Speaker 4I get to roll with my new, shiny new dice.
Speaker 3Yeah, shiny new dice 21.
Speaker 4You get the sense that this entity is telling the truth. The cost won't be free.
Speaker 3Who are you? Tulve? Do I know who Tulve is? History chess so many checks, checkity, check, check, check. I do not know who Tulve is. When you say this realm, where do you mean exactly? The wild, the fair wild Like parents are in? I don't understand.
Speaker 4In prison here In the muck? Why? Well, for doing bad things, I suppose. Uh.
Speaker 3How do I, how do I Pause? Am I Is breathing a concern right now, like am I suffocating as we speak Great Um.
Speaker 4You feel vines pulling you ever downward, closing around your neck, closing around your mouth, pulling you down. They can't help you. They're not like you.
Speaker 3I don't need them to help me. I want to help them. Why? Because I care about them.
Speaker 4Do you think they care about you? No one cares about you, Sitara.
Speaker 3That's not true. My auntie cares about me and Rocky does he? Priya cares about me, Hmm.
Speaker 4And where are they?
Speaker 3now You've taken me away from them To where you belong. No, I don't belong here. If I belonged here, I would be able to breathe here. If you take me to my parents, will I be able to come back?
Speaker 4One never knows. Being such as yourself can go back and forth freely, but if you were to open a door, well then I suppose we could all come through together.
Speaker 3And I definitely get the sense that this is an evil being. Do I need to insight check for that or can I just I can tell you.
Speaker 4Give me another insight. Check I don't.
Speaker 3Okay, so neutral, I don't know what to do.
Speaker 2I want to see my parents and I want to see my friends, don't you think?
Speaker 3I want to see my daughters, your daughters.
Speaker 4What can you do? I can't do anything. I can't do anything.
Speaker 3I can't do anything. Who are?
Speaker 4your daughters? What can you know of loss? Who are your daughters? Oh, you know the ones you are battling with above. How can the child know the pain of a parent ripped away from his family?
Speaker 3The same as a child can feel the pain of being with some hubbarrants. Am I restrained? Do I have freedom of my limbs? I? I reached home and I grabbed my card and I put my hands together and I said, please, I need you now.
Speaker 4I need you now. Give me a constitution saving throw so that the words are difficult to get out with the vines wrapping around your neck. Fifty, a partial success. You take three points of psychic damage and you become vaguely aware that you are feeling the sensation of choking, but not truly choking. You can still breathe if you convinced yourself to, and the words just barely come out. The hot, humid steaminess of the mulch gives way to the gentle steam of a kettle boiling over and you are whisked away, the steam parts like curtains, bringing you to that familiar place between dimensions when dwells an entity that, let's be honest, is a very wonderful face to see compared to where you've been. Wordlessly, she pushes a cup of tea towards you. You look troubled.
Speaker 3Well, I've had a hard time breathing for a few minutes, so there's that.
Speaker 4I do what I can. Who was that that would be the Lord of flies.
Speaker 3Flies Decay.
Speaker 4And important, Unpleasant but important.
Speaker 3Why does he have my parents?
Speaker 4I don't believe he is the one that has your parents. He is dwelling in the same place as them, though.
Speaker 3I still don't understand why or how I was told they died. I was told they died in a horrible accident. My whole life since then has been rocky. Everything has been because I couldn't, because I couldn't figure out life without them.
Speaker 4They were removed from the cycle of death and rebirth and sent to a sort of limbo. The Feywild were a dwell, raucous gin buddy and deities that transgressed against someone powerful in a wrong way.
Speaker 3What did they do?
Speaker 4That I don't know.
Speaker 3Can you help me bring them back?
Speaker 4That is beyond my power.
Speaker 3Can you help me speak to them?
Speaker 4Do you know what this place is?
Speaker 3I? I assume it is your home. There are many different stories we were told as children as to what the home of ethereal spirits, gods, whatever you want to call yourselves, where you live, this place seems, it seems high above us.
Speaker 4It is. I wasn't very different from you. I dwelt among you, giving my patronage to travelers who needed me, but I too suffered a great loss.
Speaker 3What did you lose?
Speaker 4Everything, and so I created a place where I would never feel loss or pain or joy again.
Speaker 3I'm I'm so sorry.
Speaker 4Seeing you and your pain, I feel I made the right choice. Oh, but there's joy.
Speaker 3There's so much joy to be had If I could show you. Oh, I wish I would take you with me and show you. But it all fades Without one. How can you tell you're experiencing the other? Everything is just everything. I don't mean to make you mad, you may. I don't mean to make you sad or to make you question your judgment. I just am so grateful to you and you've been so kind to me. I want to give you that, that spark. It's the spark that I find when I'm performing, when I step into another life, and I feel it fill through me. It takes away some of the sadness of my own.
Speaker 4Do you trust me?
Speaker 6I do.
Speaker 4Then I will speak freely. What. In you I see my same mistakes. I sought the safety of this place and, after everything was ripped from you, you sought the safety of Rocky and, much like me, you're trapped in a bubble prison of your own making. That's rather convinced you of your abilities and limitations.
Speaker 3There's one difference in my cage I do feel pain and sorrow and loss and anger. You know it was wrong, but there was something in my heart that gave up and the only the only creature that kept me going was my Chotu, knowing that he was there, full of love, a beautiful being living in the world, not a care except caring for me and being cared for by me. I don't have children, but I suppose that's as close as I'm going to come.
Speaker 4And if I free you and you go back to the realm, how do you think you would spend your time differently?
Speaker 3After seeing Brea, after seeing how truly loved you can be without even knowing it, I think I would trust more in myself. Which is terrifying, but being alone is different than being lonely.
Speaker 4My heart weeps for those of you trapped in between Namir, even your parents, even Tolve. My heart weeps for all of you.
Seeking Answers and Escaping the Fort
Speaker 3Well, I don't accept it. I don't accept that the in-between is always. I am going to find a way. If you let me go back, I will find a way. I will find a way to find my parents and bring them back. I will find a way to release beautiful Namir, who it feels like gave his life for us.
Speaker 4I will find a way, namir's sacrifice was great, but it was of his own volition. The extent of it, not even you know. Yet you will see him again, yes, I can promise you. He is not far from you even now.
Speaker 3That is a small relief. No, that is a great relief between him and Priya. I think I know where my place is and I haven't been living in it for some time. I think I know how to find it.
Speaker 4And I shall secure you a passage back. Thank you, your card. There is one who worships me, who is loyal to me. She will guide you back safely. She speaks to the dead and knows how to navigate the decay. She will take you back when the time is right. Thank you.
Speaker 3Thank you for being so honest with me. It's rare in this world and in your spell, please well, when one no longer experiences emotions like they used to.
Speaker 4Your word is all you have left, but you have much more than that, siddharah, thanks to you, and I'll be watching you closely.
Speaker 3I promise to do right by you and I promise I will take the journeys for you.
Speaker 4I will send my envoy to safely escort you through the most dire lands.
Speaker 3Is there anything I can do for you while I'm here?
Speaker 4Your company has been a gift enough.
Speaker 6Wait here.
Speaker 4Welcome players. As you can see in front of you, you've leveled up after your excursions on the airship and in Morboni Forest, and our set has leveled up as well. We've got these, um, I've got well, I've got this amazing the Hala screen from Dog Might. But if you would be so kind as to flip over your player pads you may have a surprise on the other side of it Shut up. I have a unique one for each of you. Oh my gosh, look at this.
Speaker 1This is tailored to my interest. I love food. Yes, you've got your tiffin.
Speaker 4You've got your racqueline.
Speaker 1Oh my gosh, you're so good.
Speaker 4The fronts of them are plexi, though, so you can write on them, you can keep notes on them, you can keep a running tally of your health on them, and you can store your dice and all types of things inside.
Speaker 7This is beautiful. Thank you, it is beautiful.
Speaker 4But what's not beautiful, no, is the place you now find yourself in. No, you don't feel imbued by the powers of the forest. In fact, in the defeating of this druid of filth, of magotry, you did feel like you walked away emboldened by your endeavors, but still tired from the excursion. Lodduanti takes one level of exhaustion as the rage and frenzy falls off of her and the reality of her situation begins to set in. You find yourselves in crooked sunfort. Around you, you hear buzzing, skittering of insects and things moving about, the ruined stones and crumbling ballast, and you can see your breath rise in a thin plume of smoke in front of you as the temperature gets unnaturally cold.
Speaker 4It feels like your head is underwater. You feel presences around you. It looks as though the fort was vacated in a sort of emergent fashion. In fact, you can still see a table with two cups of tea on it, the tea long since gone, where two guards may have stood near the entrance, their posts long since abandoned. The crumbling archway behind you groans a little as the stones shift. You see one ray of light and then, as the stones settle, it disappears. Your two companions seal the way behind you.
Speaker 1Lodduanti's screaming and crying Because Sitara is her closest family. If Sitara goes to the bathroom she's like where are you? So, this is unfathomable to her.
Speaker 7I'll do a couple attempts at the wall to try to get back out from the collapse behind us.
Speaker 4The stones seem like they are just so heavy and so set in place. It's almost like they've stacked perfectly behind you. You can see a small distance through, but nothing large enough for you to even get through or make your way through.
Speaker 8Ashwathama, maybe desperately tries to cast a shield of faith through the stone, onto maybe where Sitara could have been.
Speaker 4Yeah, yeah, go ahead and can you read the description for shield of faith for me?
Speaker 8A shimmering field appears and surrounds a creature of your choice within range, granting it plus two bonus for the AC for the duration.
Speaker 4As you reach out to cast shield of faith, you feel as though Sitara is no longer there. What Her presence gone.
Speaker 1If Lodduanti went her right self, this was like anyone but Sitara she would rage and break open the fort and run, but it's like that level of terror and pain when you can't even move anything. You're so sad she will. However, can she do a history check? Yes, okay, okay, 21. Yeah, she resorts to her mental prowess. I can study my way out of this.
Speaker 8Yeah exactly.
Speaker 4You know this can't be the only entrance to this fort. If fort was only one entrance and one exit, it's a death trap. You know there's got to be other ways out. With the history check, you know that this fort has secret passages out in case of, you know, being laid siege to.
Speaker 1Lodduanti relays, all of this. I hate secret passages. You should never keep secrets.
Speaker 8Auntie, I know this is terrible, that what happened. I just have a feeling. I don't know what it is, but I have a feeling that we will see Sitara again. I don't know. I feel like this whole quest to go to the mountain is like my fault in a way.
Speaker 1Lodduanti takes your hands, your head and her hands Almost forceful. This is uncomfortable. It is not your fault, okay, and it's like, hopefully, simultaneously scary and comforting, and she gives you a kiss on your forehead.
Speaker 8Thank you Thanks.
Speaker 4As your voices echo through the halls.
Speaker 7Oh, that's okay.
Speaker 1It's probably nothing.
Speaker 8Probably friends.
Speaker 7Aylen will met.
Speaker 4You notice Auntie's voice kind of echo down the hall in front of you as it does. You see Diaz placed in strategic locations, small clay pots full of oil or butter and a small wick light up as they do the illuminate arched doorways to your left and right, and the hallway in front of you seems to get longer as it gets longer. You see a small light, almost like a moat of light, come out of the gloom towards you and it comes forward and then unfurls its wings and you notice it has two heads, two stalks and four wings, indeed, fluttering in time. Everyone give me a constitution saving throughout.
Speaker 7Oh, okay 24. Must be nice.
Speaker 8I'll trade with you because I got a six.
Speaker 7Cool five.
Speaker 4Auntie, you see, this strange powder kind of begin to fall off of this flying leaker moth's wings and as it does, it kind of comes towards you, kind of like scratching your senses for just a moment, and then you feel compelled, both of you, to follow it.
Speaker 7Well, you don't got to tell me twice. I would like to go there.
Speaker 8Yes, let's do it. Oh, my tail's kind of pulling me.
Speaker 4And you begin to follow this moth deeper and deeper into the fort.
Speaker 8Are we able to do any kind of checks in terms of trying to see? No, no, okay, cool.
Speaker 4Why would we? Because you are drawn deeper and deeper into this fort, you begin to see the ruins of giant, almost made out of baked earth, pounded into very careful shapes, warriors, at one point active, moving around long since disabled, some of them cracked and destroyed, beheaded, others kind of just crumbling from age and overuse. You see their placid stone faces kind of come up out of the darkness as this moth continues to light them and draw you further and further and further into the fort.
Speaker 1I think Gladdu auntie, she is trying to keep it together but her main goal is like find any source of light that looks like an exit, that looks like it could lead to wherever Sitara is trapped or whatever. So what I do is there any check I can do to see for like light or perception check? Okay, Eleven.
Speaker 4You look around for light and your human eyes unadjusted to this and managing to break away from the moth, you become briefly separated from the party, not by much. In the darkness, your eyes have a hard time sort of discerning between shapes and waking nightmares. Jesus, Also, I believe you are exhausted, so you would be rolling with disadvantage.
Speaker 1Woo, should I roll again and see, or no, you've already been.
Speaker 6You can only go lower.
Speaker 4But you think you see something. You think you see a shape moving, a woman's shape, not unlike Sitara's. She follows it, no question. You find yourself in a very dimly lit, one small light in the corner, shadows falling over the walls of a woman's bedroom and in it you see the ghostly visage of a woman from the river. Make a wisdom saving throw with disadvantage Okay.
Speaker 1Okay, so one of these is an eight.
Speaker 7Cool, let's go for the net 20.
Speaker 119. So eight Okay.
Speaker 4I was trying to find my D12.
Speaker 7Why.
Speaker 1Ha D4.
Speaker 4You take seven psychic damage as the face gets larger and larger and golfing you whole. You hear that wail from the river once more, the ah, ah, ah, and your mind for a moment breaks and you think of Sitara being drowned in the river. And just as grief overtakes you, the woman's face in front of you disappears and then you see a human face behind it. Can our guests join us at the table? The ghost.
Speaker 7The ghost herself.
Speaker 4Oh my God, I think our ghost has rescued someone else from the muck with her. Is this correct, immanuel?
Speaker 6Yes. Oh no.
Speaker 3What Do I have a story for you. Wow.
Speaker 4Please take your seats, Wait what?
Speaker 1You tricked us, you tricked us.
Speaker 4We tricked you. You see this face leading one familiar to yours. Sitara, your excursions in the beyond have left you somewhat weakened. Will you roll for me to D8?
Speaker 3Oh no, oh no, please roll badly guys. This is your time, this is your chance. Get it out of your system. Oh, no, 8 and a 2.
Speaker 4You take 10 points of damage from the excursion but you've walked away with experience. Your brush with wherever you've been has granted you the experience also requisite to hit level 5, as well as.
Speaker 1No, oh boy, what's on the back?
Speaker 7Gutties Review test. Puts on the bottom Wow, it's beautiful. This is gorgeous.
Speaker 1Oh, it's a Vitties.
Speaker 3Oh my gosh.
Speaker 1I planned it Question. So wait, I see both of them appear, one being led by the other. Completely does not realize you're there, in a way, and hugs you to death, almost Kisses you. Where have you been, tyrae, in between extreme anger and love, where have you been? Oh, my god, thank god, what happened?
Speaker 3I think Sitara is still just kind of dazed from the whole experience and everything that she's learned Going where she went and then where she went after that and everything is just. It's been so dizzying. I'm just staring kind of blankly at you while you talk.
Speaker 1Oh, my god, you need water. You need water and nuts. Do you want nuts, almonds? Where's Chotu? I thought he was with you, chotu.
Speaker 4You don't hear an answer, oh.
Speaker 1Chotu. Where did you put him last? Shut up, Chotu. Okay, once LAUGHTER. Chotu.
Speaker 3Chotu and she's just running trying to find him, Chotu.
Speaker 1Chotu, come on, this isn't funny anymore.
Speaker 4As your voice echoes through the halls of the fort, you hear a. Oh, oh, okay, mucho, come to me, please Don't leave me you see two eyes staring at you from underneath a ruined bed, and then you see two more eyes.
Speaker 3No LAUGHTER, I immediately say Chow and he bursts into flames. Chotu gets into his wildfire spirit.
Speaker 4As the light illuminates the darkness, you see two large ears, hair pulled back into a bun. The light reflects off of what could only be spectacles a tusk, a very long trunk, wearing white Gurtapajama and writing in a notebook, a very surprised elephant-headed individual who, looking up at you inquisitively and then looking back at the small creature that has burst into flames, says oh wow, I didn't know, I did that.
Speaker 1Is Ganesha team girl LAUGHTER Chotu Chotu, come here.
Speaker 4You see Chotu instead like playing with her fingers and taking nuts from her hand.
Speaker 3Who are you?
Speaker 4Who are you, sitara? Are you a ghost? No, are you sure? Yes, there's ghosts here. I'm not one, that's good.
Speaker 3I'm Natasha, natasha, everyone. This is.
Speaker 1Natasha, who cares? Laughter.
Speaker 4Natasha, where are we? Well, we're in Crooked Sun Fort.
Speaker 3Crooked Sun Fort. Yeah, and you live here.
Speaker 4No, no one lives here. That's ridiculous. Why would someone live here? Iman tell them. Isn't that so weird? I thought this was like really weird. No one lives here anymore. This is a ruin. Only ghosts live here, everyone here did Duh-duh. The rest of us come here to like study about history and artifacts and how the people of Old Bahar lived. I saw your friends go by into the dark, though they're heading to the dangerous part of the fort. That's the part where all the ghosties are you guys are not ghosts?
Speaker 1No, do I look like a ghost to you? Are you saying I look pale? I'm, you could use a little sun, aaaaaaaahhhh.
Speaker 3Auntie Begind being. Very true, auntie Begind she. She brought me here. She's a kind of spiritual chaperone.
Speaker 4That's what she told me too. She said she could talk to dead people. Does that mean you're dead? What if you aren't? You don't know it. That's a thing, hey.
Speaker 1Don't say that I'm sorry.
Speaker 3I'm sorry to check on myself to see if. I'm dead.
Speaker 7Roll for existential crisis yes Me every morning, no, but seriously Like what am I wrong? But with coffee.
Speaker 4Existential crisis? I guess it's. I am Medicine.
Speaker 3Natural twin.
Speaker 4OHHHH Plus four, 24.
Speaker 3Yeah.
Speaker 4You're pretty sure you're alive, right?
Speaker 6But, there's only one way to be a char To try to kill me.
Speaker 3I have a lot of knife. Oh yeah, let's not do that. I don't think that your Patron would appreciate it. Patron.
Speaker 1Who's my patron? Can I do a history check on this person? Mm-hmm, what are you? Trying to discern. I want to know what her Backstory is, what my deal is.
Speaker 4Yeah what your removal is Is that history Is that perception. If you're trying to mark it based off of their clothing, yeah, their appearance.
Speaker 3Yeah, their accent and stuff, yeah, okay, can I give her guidance, because I really want to. I'm looking at her clothing and trying to figure her out too.
Speaker 4Yeah, and while you do that, why don't you describe yourself?
Speaker 5for the party. So Iman is a very tall, thin, like tan woman with like long dark hair that's streaked with gold, wears gold and red robes with a lot of brocade on them. Everything on her looks pretty well kept and clean, but she does sort of look around like she doesn't blink a lot.
Speaker 4Mm-hmm, 22. 22. Wow, you would recognize the clothing to be like that of a vintage enthusiast, but nothing that's out of the ordinary.
Speaker 6Okay.
Speaker 4You would also know that this clothing is like rather expensive. This is a rich person.
Speaker 3Yeah, I know what I was told when I was. Do I see anything on Iman that would back that up that this person is who they? I was told they were.
Speaker 6No.
Speaker 3Oh well, Well, I am here. If you'd put the knife away, I would much appreciate it.
Speaker 6Oh, I still have that out. I just thought it would be funny.
Speaker 3I have a squirrel on fire at my behest.
Speaker 5That is a very impressive rodent.
Speaker 3I'm pretty sure you don't want to be funny like that around me, mm.
Speaker 6Noted.
Speaker 1Okay, what happened?
Speaker 3I, the ground underneath me, swallowed me whole, and I don't know how to explain it. It was like I was speaking to the earth. There was a voice that I was hearing, a terrible, terrible voice, and they spoke to me of their daughters, soha and Surihan, and I learned that, because we had killed them, they wanted to take perhaps another sacrifice. Don't take you. Well, I, through the grace of some spirit, I was taken away, although and I'm just starting to remember, remember While I was there they said that they could take me to my parents, that Amin and Papa weren't dead. They are dead. No, they're not. I can feel it.
Speaker 4Make an arcana check Both of us.
Speaker 5You Ooh.
Speaker 3Eight, there was somewhere that they had been banished to and that this voice told me I was supposed to go to. No, no, no and I wanted to go. I wanted so badly to go, but I knew I had to come back to you.
Speaker 1Yeah, do not go somewhere scary random. You see your parents are dead. Auntie, what?
Speaker 3I knew I had to come back to you because I'm all you have, oh well.
Speaker 1I mean don't, that's not, don't come back just because Auntie. But I, I love you, auntie. Okay, okay, okay.
Speaker 4Oh, wow.
Speaker 1This is so wholesome.
Speaker 6It's very wholesome and very sweet.
Speaker 3Anyway, I spoke to some beautiful spirit who said that they would send me back with Hello.
Speaker 6Someone. I'm Iman Iman, iman Iman. Iman Okay.
Speaker 3And here I am.
Speaker 1Okay, well, I'm very glad you're safe. I don't know anything about your parents being alive. I know. Do you know? Have you seen her parents?
Speaker 6How am I supposed to know her parents? I just met her.
Speaker 1I don't know anything about you, man, come on. I don't know anything about you either. Okay, okay, what could I?
Speaker 3Here's what I think we are headed. We've already met one spirit Some do natural spirits who have been troubled right. There's been one in the river wailing for what seemed to be some kind of escape.
Speaker 8We're not here. Yeah, we've been tracked away. We've been tracked away, but you're speaking of Soha, I'm it's concoct that your other friends.
Speaker 3Okay, back. Going back to that, yeah, one of these spirits was already troubled, was supposed to go to the mountain, right, Because there's some spirit in the forest who is causing everything to die. I vaguely remember all of this. Oh, we have to find Ash. Where are they?
Speaker 4And as you say this, we cut to Ash and Morka deep in the Deep in the fort. I almost said force. Deep in the fort. The moth still kind of occasionally doing this gyrating motion has led you. She's so beautiful Deep into the darkness.
Speaker 5Let's go Deep into the darkness.
Speaker 7You're a good girl, do either of you have dark vision. Yeah, I do, you don't.
Speaker 4So you see in black and white and for you, all you see is the moth and it's this like scintillating powder falling off of it.
Speaker 6Wow, it's so pretty.
Speaker 4Ha ha ha. Look at the gulf and as you move deeper into the bowels of the fort, you begin to pass corpses, skeletons, bodies. You have to step over them, still thinking only Sorry, I'm keeping up.
Speaker 7Oh, this moth.
Speaker 8Excuse me, I'm trying to see the moth.
Speaker 4Sorry hey, hey, hey, hey he bought me dinner first, all right, that then leads you into a beautiful library. There is this stone latticework on the ceiling, and a soft green light comes in, almost as from the forest floor, high, high above, and you see around you tomes, books, all sorts of scrolls and bits of knowledge crumbling ancient. And then the moth comes and rests on the desk, on a quill sitting idly at the table.
Speaker 8It's like the spell broken a little bit from the moth like no.
Speaker 4You still are really into this moth.
Speaker 8Really into the moth okay.
Speaker 4It's really pretty and it's really. It's got eyelashes and beautiful eyes that are like mmm.
Speaker 7I don't usually go for this kind of thing, Ash, but hey.
Speaker 1God damn it. You needn't for a cue.
Speaker 8Don't make it weird, merca, just be with the moth.
Speaker 7I'm going to mentor. I'm not dead. You know what I mean.
Speaker 4Okay, we have to use the butchah Bop, bop, trailing in behind you.
Speaker 6Bop, bop.
Speaker 7Butchah Now, just for storytelling purposes. Did I reactivate butchah, or have I actively not?
Speaker 4You have actively not.
Speaker 7Butchah, how's it going? Bop, bop. Oh, you old scamp, and I'll move in between you and butchah and just kind of scratch my head a little bit, just like my son. How's it going as I'm detecting magic with my my eye patch?
Speaker 4You see illusory magic at play.
Speaker 7Oh, buddy, you, guy, you, my number one man Bop, bop, yup, top top ten, number one Bop bop. And I'll start to back up a little bit towards Ash.
Speaker 8That is not butchah. That is not butchah.
Speaker 4A tier list opens Bop bop bop, bop, bop.
Speaker 8Oh, butchah, butchah would never drop you down. No, the list.
Speaker 4Make a wisdom saving throw, oh, oh. What about Sweden?
Speaker 6No, just him.
Speaker 7It's okay, I've got this. I have a negative two.
Speaker 1No, don't worry.
Speaker 7Great, I rolled a three. No.
Speaker 1Wow.
Speaker 7That's a dirty one.
Speaker 1Oh buddy.
Speaker 8Still in positive numbers.
Speaker 7Wow, this has been great.
Speaker 4Thanks, I'm sure you're gonna be fine, butchah bursts into a million glowing cockroaches that all begin to swarm up your boots, and then up your body, and then up your head.
Speaker 7Uh, question my clothing is set to react with shield. If I'm getting hit Mm-hmm, Is the shield going up? Yes, oh, they're real, oh God. And so I'm now like pushing away, trying to pull these things off.
Speaker 4Yeah, yeah, give me a dexterity save.
Speaker 7Okay, come on, come on, come on, great Seven.
Speaker 4You take, does a 19 hit?
Speaker 7Oh yeah, oh wait, with my shield up, let me double-check. I don't think it does actually. Okay.
Speaker 4Okay, how neat those notes are so neat.
Speaker 7I've heard so many people say oh, believe it or not?
Speaker 1no a 19 does not hit Okay.
Speaker 7Snap. Thanks for the level I know Does a 14 hit, no 14. You're not gonna believe this. A 14 hit 14., 13.
Speaker 4Oh wait, that one didn't fall in the tray. Okay, that's a 22. That hits, and then, okay, so one hit for oh yeah, that's not bad Two piercing damage. Okay, you're able to rip almost frantically these bugs off of you and as you do, and you take one on the hand, the giant pincer from this cockroach just kind of grabs you and bites into you. You grab it and throw it, and you notice as you throw it, and it hits the floor. You see, you would know this because you're you Ectoplasm.
Speaker 8Oh, am I aware or am I still?
Speaker 4You see this too.
Speaker 8I see it all happen.
Speaker 4Yeah, but the moth is also very interesting, oh my.
Speaker 1God.
Speaker 4You are still actively affected by the charm condition with this moth yeah.
Speaker 7I'm gonna grab like a brick or a stone or something around here. Screw it, there's bones, right, or?
Speaker 4how we passed it, yes, in the hall.
Speaker 7Okay, I'll grab a bone and, using tinkering, I am going to imbue that with like smelling salt odor and hold it right by your face, Ugh.
Speaker 8Merca, get out, stop, stop it. You're disrupting the show. No, no, no.
Speaker 7Ask my child burst into a bunch of cockroaches.
Speaker 6I need you here.
Speaker 4I need you here, Come on, come on come on and the smell hits your nostrils and you come to yourself in a musty old library and as you do, the door to the study slams shut. You all hear this. Further up in the fort you hear a loud slamming and then a.
Speaker 6Sounds like the ghost out or something.
Speaker 4Oh yeah they do that Sometimes. They're very active today.
Speaker 3Natasha, can you help us?
Speaker 4find dolphins and then you see her pull out. You recognize this a little crystallized encode thought spell. No, Hi, everybody, it's me.
Speaker 7Natasha, what is?
Speaker 4she doing Today on Ghost Canterns we're in Stop.
Speaker 1We're in Crooked Sun Fort.
Speaker 4Now things are starting to get pretty crazy. But don't worry, kids, I've got my handy-dandy whip and I've got my handy-dandy lucky idol that my mom gave me, and you've also got your handy-dandy Hollywood star.
Speaker 3Hey, I'm going to show you my handy-dandy star, hollywood star. Hello kids, we are on a big mission together. We should all go and find our friends. Shall we go together.
Speaker 4Yes, we shall See you on the flip.
Speaker 7You collabing with Ganesha?
Speaker 3I'll tell you. I'll tell you later. It's all the rage these days with the kids You're very happy that you don't know about it.
Speaker 4And then when you do it, you edit it and you release it in small bits because feature-length films are dead.
Speaker 3Deal with that later. Is that true?
Speaker 6We're walking, let's discuss. How did? You give this woman some emotion on the stress. I'll come with you, Sitara.
Speaker 3Aunty. Oh God, Thank you, Evan. I've been through enough today. What's the?
Speaker 6worst thing you were when I found you.
Speaker 4Don't worry, grandma, I'll protect you. What?
Speaker 1Hey. I'm your father. I am nobody's grandma, okay. What do you?
Speaker 6look like once.
Speaker 3Excuse me, please, please. We really need to find our friends. It'll be a very exciting adventure for your tiny doggy, don't?
Speaker 4worry. She pulls out her whip Dancing lights and she does a little flourish and using her whip, almost like it's a ribbon baton, you see three dancing lights form and begin to go down the hall. How far?
Speaker 3did it sound like it was really really far away? Do we have a long way to go? No, no, no.
Speaker 4You just have some distance to go With their movement speed. They were only able to go 120 feet at the time that you were chatting and as she goes down the hall you notice she's using her whip to skip. Oh my God, and this is what she looks like, so you're not allowed to hate her.
Speaker 1She's adorable.
Speaker 4You're not allowed to hate her.
Speaker 1Oh, she's adorable. She looks just like you.
Speaker 3But with big ears and a chunk but sure, just like.
Speaker 1Oh, so cute. I don't see the resemblance. Now you mentioned something about secret passageways. Is that something this I can ask this girl about or that we feel would be useful? You can?
Speaker 4try? Yeah, you could try. You know that forts like this would have ways to get out and get food, water and potentially squirrel out the royal family in case of, In case they were laid siege to.
Search for Way Out in Study
Speaker 3Any good fort. She said squirrel out. Did you get it? Because we squirrel out.
Speaker 4Actually speaking of Sitar, as you see her skipping down the hall using her whip as a jump rope. You see Chotu sitting on her shoulder.
Speaker 3Burning her shoulder. She's on fire. That can't be comfortable. Why is she not getting burnt Just in his head? I say, chotu, what are you doing? No, no, no, okay, okay, it doesn't matter. Go, follow, follow, follow.
Speaker 5I'm going to start playing the dulcimer to the beat of her skipping, just like.
Speaker 1I feel new. It's like Modern music.
Speaker 5Jesus, Do you give her inspiration, I give her inspiration, yeah, who's her?
Speaker 4Natasha's, like you know, the dulcimer to her skipping, because she is particularly inspired as her feet cross each other and she perfectly skips down the hall.
Speaker 1The three dancing lights going in her way.
Speaker 3She reminds me a lot of you, Okay okay, let's put that on a shelf for a little while, shall we Right?
Speaker 4You follow her down the hall In the study. The both of you see the door slam shut. Give me an acrobatics check.
Speaker 7Okay, great.
Speaker 8Come on 11.
Speaker 711. Same as these.
Speaker 4Yeah, yeah, just two dads in a dungeon, books began flying off the shelves.
Speaker 8I used to like books until this moment.
Speaker 4Both of you take six bludgeoning damage.
Speaker 7Wow.
Speaker 4As you are absolutely buffeted in a flurry of scrolls, pages, tomes, arcane components, paper weights just about everything that can fly off these shelves flies off of these shelves and, as it does you notice, it flies to the opposite shelf.
Speaker 8Oh.
Speaker 4Instead of onto the floor. They're reorganizing but, Morka, you notice a tome lies at your feet.
Speaker 7Oh, I pick it up with my bruised hand, you see the schematics for the creation of clay automatons. Hot Clay soldiers.
Speaker 8Yes, fantastic Ash, this is great what's?
Speaker 7great about books hitting me in the face. I'm going to change the tinkering odor, the smelling salts, over to just like lighting it up with like a five foot light. So there's a glowing bone. And I'll hold it to the schematics Like a human femur Like a glow stick and then just like hold it Femur light. Look, it's schematics for a tomaton soldiers Made out of clay.
Speaker 8That's great. Okay, how does that help us right now?
Speaker 7Well, it might not help us right now, in the immediate, but it's interesting, don't you think?
Speaker 8Super interesting, okay, but can we figure out what's attacking us?
Speaker 7in this room. I would like to do a. I want to just do a perception check to see if I can find a way out, like any secret doors or anything. Yeah, go ahead. Oh, thank you.
Speaker 4Okay, and as you ask that question, give me a history. Check Sure or our conna.
Speaker 8They're both plus zero.
Speaker 4Come on Roll. Physical dice Okay, no, no, no.
Speaker 8You don't get to roll again. No, you said it. The DM said I could, it doesn't matter, I got a six.
Speaker 4Never mind, you're screwed either way.
Speaker 7All right, I'm rolling with. This is going so badly. Well, that was a D4, right? Yeah, yeah, great, it's going to help, right, oh, yeah, yeah, let's see what it adds to this five. It's a multiplier. Cool, that's a one. So six.
Speaker 4You can see no way out.
Speaker 8Okay, there was like a quill on the table, wasn't there that the moth played to? Maybe that's something. I pick up the quill.
Speaker 4Your hand almost becomes stuck to it.
Speaker 7What did you do?
Speaker 4And you begin writing, against your will, hard into the surface of the desk itself.
Speaker 8Ash, do you need a piece?
Speaker 7of paper. I can get one of these books you can use the plexiglass of these gorgeous.
Speaker 1These gorgeous.
Speaker 8So what am I writing?
Speaker 7I go over with the femur.
Speaker 4Do either of you speak a bissel.
Speaker 8You no Speak common Elvish and Primordial no.
Speaker 4You cannot discern.
Speaker 8Maybe there's a book Like a translation book in this space.
Speaker 7I can look, or and I'm gonna grab pieces of paper, I'm just gonna pull them from books and then I am going to on the desk. Can I look to see if there's any writing utensil or chalk or anything like that?
Speaker 4Give me an investigation check Okay.
Speaker 7Go back, go back, come on, please, please. Eight plus eleven.
Speaker 4Your hand falls on as you're like, nervously looking through these drawers, nervously trying to like look through the study. You can't find chalk that hasn't completely crumbled into dust, since the ruin you're in is hundreds of years old. You're not able to find an ink pot that's not completely dried out. But your hand lands on a journal.
Speaker 7Oh uh. I'll quickly flip through to see what's in the journal. What kind of journal is it?
Speaker 1before I start sharing pages out, Taring pages out, yeah, before I destroy it. Yeah, yeah, you want to know.
Speaker 4As you flip through the pages you read of Tolve, the keeper of this fort.
Speaker 7Okay, ash, one second.
Speaker 8Yeah, sure, no, no problem.
Speaker 4It says, one of the guards tried to release the girls, again against my will. These cretins don't understand that what I do, I do to protect them. If they were to leave the boundaries of my realm of Morboni Forest, they would be well within Roussak's grasp. I keep them here against their will, but here I keep them safe. And my own guard defies me, no matter, I will dismiss them. I have perfected my plans. My arcane formulations are perfect. I can create a new army made of the earth itself, bound to my very will. For what is more reliable than flesh, if not the divinity of math? I shall send these fowl, these pathetic fleshy creatures, away and instead find myself safely in the calm of the eternal truth of the arcane.
Speaker 8What are you reading?
Speaker 7I'm starting to see the error of my philosophy. You're pretty engrossed in that book. It was interesting. Looks like we might be dealing with this. Might have been the study of someone who was looking to build an army and was trapping two girls for some reason.
Speaker 8Okay, that's relatively creepy, can I look for? Is there a tome or a book or something to translate what I've written?
Speaker 4Yes, go ahead and give me an investigation. Meanwhile, in the hall you see Natasha cautiously following these three dancing lights with her music accompaniment.
Speaker 6Mm-hmm love music.
Speaker 4Stop at the door. I think they went in here.
Speaker 6I'll use shark.
Speaker 4I don't remember this door being closed earlier. Iman, I don't remember it being closed. I just remember a lot of things.
Speaker 5Yeah, you're a little weird. Am I weird or are you?
Speaker 3weird. Do you have any? Am I weird? Do you have?
Speaker 1Yes, oh my, you see, when you talk to your friends on the, you know, are we going?
Speaker 3to do this right now. No, Do you have any ability? Does anyone have any special? I just want to check if there's anything wrong with this door. Can you do?
Speaker 1like arcana or investigation? Yeah, go ahead, and which one you can roll as well. I'd like to check for traps.
Speaker 4Yes, go ahead and give me a investigation, check. You can roll arcana or investigation, whether you know. It's just a matter of whether you're checking for something physical or whether you're checking for something magical.
Speaker 5I'll check for something physical. The mom's going to look at the door and look at everyone else and then look at the door, hold up her palm and cast Shatter Mm oh.
Speaker 4The door shutters in the doorway for a moment. Everyone give me deck saves.
Speaker 1Oh, that's not good. I say it says I get advantage on deck, saves against effects, but you're exhausted, but I'm exhausted.
Speaker 4So so the advantage and disadvantage cancel out and you roll as normal, Natural 20. Wow, that's good.
Speaker 7Plus two 22.
Speaker 3Mm-hmm.
Speaker 6Second one, right, that's a 17.
Speaker 4All of you are able to duck just in time as the door beautiful ancient Vaharian, you know engravings on it shatters into a million splinters.
Speaker 6That's how you open the door.
Speaker 1Uh, Ladiouanti instinctively just tries to shield everyone from it.
Speaker 3These aren't Like we're in the car. Yeah, like you're on the car, like you're all her daughters or something.
Speaker 1Be careful, be careful, be careful, be careful, be careful on stepping on all the shards putting herself in front. Be careful.
Speaker 3Nani oh my God, she's going to rage. Whether she wants to or not, you need to know what that word means, to know that that is the Okay okay okay, dramma. Do we see? What do we see through the doorway?
Speaker 4These two bonded.
Speaker 7I'm holding a book.
Speaker 8I'm like trying to.
Speaker 4These two dorks.
Speaker 1These are my nephews, the young nephews.
Speaker 3We go in other books. Anything else going on except for these two doing what they're doing, nothing else moving.
Speaker 8Sitara, you're here. Oh my gosh, you're alive.
Speaker 3Okay, yes, yes, we can talk about that later. We have to get out of here.
Speaker 8Okay, just avoid the books. Yeah, and someone can help me stop writing.
Speaker 7Oh yeah.
Speaker 4I'm trying to get you to stop. That's unfortunate for you. No, mat 20.
Speaker 7Oh, that's.
Speaker 4With my magical quill.
Speaker 7So you take Good how much.
Speaker 4You take 10 points of piercing damage as the quill goes through your hand.
Speaker 8No, I'm sorry, I didn't mean it. It's not me I scream.
Speaker 1Let her do brushes over to, to envelop you in a hug.
Speaker 3I look at the book. I can speak celestial. Do I have any? I know it's not the same as a bissel, but is there any relation, sort of, since there's two sides of the same coin?
Speaker 4It's the letters like look familiar, but it's like the difference between Hindi and Punjabi. You can grab some letters, but the sentences as a whole, the words as a whole don't make sense to you.
Speaker 3I'm going to cast cure wounds on him. Is the quilt still in?
Speaker 1his hand, or is it? Yeah, I can pull it out, yeah.
Speaker 4He probably pulled it out. It's like super glued to Ash's hand. You're not supposed to touch stuff in here.
Speaker 3What do you know about this room?
Speaker 8A little aid for that.
Speaker 4This is a domain of dread.
Speaker 1You can't just go around touching stuff. What does domain of dread mean?
Speaker 4Ooh, oh no, no, you opened up a can of worms. Um yeah, everyone, give me a history check to see or an arcana check Do you want me to draw it?
Speaker 1No, you would know, You're a college of spirits, barron. Has anyone else guided you before? Yeah, guidance, thank you. Okay, perfect.
Speaker 8I cast guidance myself. What are we casting? I'm giving myself guidance.
Speaker 4History to see if you've heard of it 19.
Speaker 1Definitely have not.
Speaker 4I keep saying history or investigation, so we're going to say this one's definitely history, okay 19. Was that with disadvantage?
Speaker 1No, Jasmine. What are you asking me? Ask the hell 14. Nat 20. So 19.
Speaker 319, okay, Seven plus one eight Eight.
Speaker 7And is history right.
Speaker 3Yes. Hmm, ten.
Speaker 4I'm pretty dumb over here. Yeah, those of you with over a 12 would know that a and you would know this if you would like to tell the party that a domain of dread is an area that is soaked and steeped in the evil of a dread lord. This is a place where the lord holds power and distorts reality itself. It's a dangerous place to be and oftentimes very difficult to escape. You can provide them with additional information as you see fit.
Speaker 6Well, on top of everything that you already know, it's like really bad to be in here.
Escape Search - Help Needed
Speaker 1Tell us more tell us everything you know. Can I intimidate her? It's. If she's not, no, I'm messing up, please, huh.
Speaker 5Please. You should say please, no, I thought you wanted anything.
Speaker 1Can I intimidate her? I don't think. What you want to do is say please.
Speaker 4I don't know what, andi would say please, it's like intimidate versus your what's it called Insight. Okay, to say that she's not about it.
Speaker 8My parents have never said please, I know I've said it, this is a story.
Speaker 1That is amazing. You think I'm being annoying, but Andi would never say please. That's true.
Speaker 3My parents would never say please.
Speaker 1Also, what's that roll? I got a 16 for disadvantage.
Speaker 5Pretty good Hold on hold on, I don't even need to say it, you in, okay, so she comes up to you, she goes hey, tell us more about this room right now.
Speaker 1And she has like venom in her throat and she is motioning to pick up her shoe like she's gonna hit you.
Speaker 6No, don't pick up the shoe, I'll tell you, I'll tell you okay, okay, just a little, let's just step back a little.
Speaker 5So this is some place that has been infected by the ruler of the fortress.
Speaker 3Infected or affected.
Speaker 5Infected is probably more accurate.
Speaker 3Okay, do you say the name Dulve?
Speaker 1Sorry, I don't know that what you want to know. I was just Sorry sorry, sorry, dulve Dul.
Speaker 3Dulve, that's who was speaking to me in the earth. That's not good.
Speaker 7That's also who wrote this journal, that I was writing that's also not good. Who also used the earth to build an army.
Speaker 3Yeah, that's also a problem.
Speaker 6Can I?
Speaker 3investigate to see if there are any books that might help us figure out how to get out of here.
Speaker 4Before that you wanted to.
Speaker 1Ludu Ante has felt very useless in a lot of areas of her life. What she doesn't have? The education her siblings had. She never got married. She doesn't have children of her own. She can cook, she can provide. She didn't succeed in driving the ship on this mission. There's many areas she doesn't feel good in. She does feel good in being like we're gonna get the fuck out of here. So she looks around, she hears this demon spirit. She's like we're not hanging around here anymore. She looks around for a secret passageway to leave.
Speaker 4Yeah, With your knowledge earlier that these areas or forts like this typically have secret passageways out. You think you would have an eye for this, you think you know what you're looking for and it would dawn on you to check the perimeter to get you know, like to start circling the outside of the fort because that's where you're most likely to find a passageway out. The other thing that would occur to you is, with that role earlier, knowing that such passages were often for either smuggling in and out rations, foods, things that people needed to survive in case of a siege, and royal family members, that it would behoove you to check either the quarters of the people that were kind of in charge of this fort or the scullery like the kitchen.
Speaker 7If I see you doing this, can I actually help?
Speaker 4You may help.
Speaker 7Okay, I'm gonna shut down my suit and I'm gonna pull my amethyst out and Bacha is gonna like reassemble.
Speaker 1Oh, my God, incredible. And then.
Speaker 7I'm gonna be like all right, Bacha, I need you to help Bacha, I need you to help Ladoenty, and I'm gonna Angie Bacha, hey, and I'm gonna give you the femur and ask you to fly, like with Ladoenty, like over to Ladoenty so cute and I pat and I look around for that moth. That was like imitating.
Speaker 3It's like since it disappeared, or the little bugs, okay, but anyway, I just like kind of like, what is Natasha spit at, like the general direction, what is Natasha up to?
Speaker 4You notice like she's like observing you all while on her, while on her stone, oh, oh no.
Speaker 4So we're here in the heart of the crooked sun fort with a bunch of elderly people, but I'm gonna help them get out of here because I have a sacred staga from my grandma and it keeps me safe, no matter what. Praise the divine beings. Um, yeah, I think. I think they don't know what a domain of dread is. One of them touched something. He's probably gonna die. Now he has a pen stuck to his head and he can't get it off. He probably won't be able to wipe his butt anymore. Okay, hey, natasha, let's sign off and say goodbye.
Speaker 5We'll also get the part about that. He cut up his hand to save his life.
Speaker 3I'll come back later if things get spicy Did I hear you say you were going to help us out? I can.
Cursed Items in the Feywild
Speaker 4Would you please, Dottie? Yeah, I would like it to be helped. Okay, but I want an interview. What's it like to have a pen stuck to you?
Speaker 8I feel super weird. This guy's penmanship is like crazy.
Speaker 4Are you experiencing a desire to hurt yourself or other people?
Speaker 8I mean, I've already stabbed my friend once. I don't want to do it, I'm sorry.
Speaker 4I didn't mean to do it. What compelled you to touch a cursed item? I'm trying to find a way out of here. Did you know it was cursed? No, why didn't you know it was cursed?
Speaker 8Because I didn't check.
Speaker 4Can you not sense divinity? I mean, I guess I could have. Oh, that's so embarrassing for you.
Speaker 8Thanks for that, yes.
Speaker 4Auntie, I can definitely help you.
Speaker 3I'm getting used to the auntie thing. I hate to say it. Wonderful darling. What should we do to help you? Help us.
Speaker 4Get out of here. Yeah, oh, um, um. Well, we should probably help Yesananima.
Speaker 1You can say La Du Auntie, it's okay.
Speaker 3I think she's being taken care of with them, but what about helping?
Speaker 8Can I say, before we cut back to these guys, I did roll a 21 for my investigation. Check that we learned, so I don't know if that helps me learn something. Yeah, I'm not done.
Speaker 4It does. You are able to find a tone that doesn't teach you a bissel, but does tell you something very valuable. You find a tone that speaks of the Feywilds and how those that are deemed unworthy of redemption are removed from the cycle of life and death and banished to the Feywild. And in this book you also read you might want to write this down.
Speaker 7With the other hand.
Speaker 4Yeah.
Speaker 8I know Lefty, Okay great.
Speaker 4Of an ancient war that took place on Rock Dibba. Between and this only this tome only tells you what one side was a group called the Magus Stratum, an order of deities whose goal it was to judge the wicked and determine whether or not humanity was worthy of redemption. They oftentimes determined who would be banished to the Feywild, including Roxyas Jin, all types of matters of entities that they found to be chaotic or otherwise unworthy of rebirth.
Speaker 8That's cool.
Speaker 1Do you share that information?
Speaker 3Yes.
Speaker 1Omar shared the information about what he found in the Tolve book.
Speaker 7Yeah, I would have.
Speaker 4But as you ask, as you ask, do you ask Natasha to help?
Speaker 3Uh yeah.
Speaker 7You're asking generations to help. She's gonna use a third-level spell slot.
Speaker 4Oh, when did you? This isn't gonna feel good, ash, because it's Natasha doing this.
Speaker 1You. It's like when the intern takes your blood.
Speaker 8Oh my God, yeah, oh man, I have to go she takes her trunk, we'll find a vein somewhere.
Speaker 4She takes her trunk. She takes the sacred thread from her wrist onto her trunk and then she goes Shaton be gone. And smacks you square in the middle of your forehead with her trunk. No way, casting, remove, curse. You feel electricity like just jet through your body, out through your limbs, kind of like you've butt-chugged sprite.
Speaker 8Cool.
Speaker 4And then you see, like a small red spot begin to form where she smacked you unsimroniously on the head.
Speaker 8Oh, she gave me a chom-a-chom-a-chom Bindi.
Speaker 3Ooh A chom-a-chom.
Speaker 8Do I get to release the?
Speaker 4You do, Okay cool, I can only do that once. So now no one touched anything. Cursed.
Speaker 3Did you. Now has he shed it.
Speaker 8Yeah, let me tell you everything that I read.
Speaker 6Blah-blah.
Speaker 3Blah-blah-blah. Wait, the Feywild, yes. What does that mean something to you? That's what Dolve told me, that my parents were, and I don't understand. They've been banished. He said that, yes, but they say that it's somewhere where horrible people who have done unforgivable things have gone. And my parents were not. They were not horrible, no.
Speaker 8No, what could they possibly have done? It's a misunderstanding.
Speaker 5And with them, though it's another thing, I've bounced it.
Speaker 1Heh, that's true. Very, very good people, very honorable parents.
Speaker 7Yes, you don't know them.
Speaker 1You don't get to say that.
Speaker 7Well, I'm sure.
Speaker 6Who are you again? Hello, I'm Iman.
Speaker 7Imanita, imanita, uh-huh, nice to meet you.
Speaker 6Nice to meet you.
Speaker 7Marca, I'm Ash. I'm surprised you're alive. Oh, I'm surprised you're here. Like howwhat are you doing in this location?
Speaker 6Oh, I study spirits and talked about dead and all that.
Speaker 5Oh Okay, I wonder how you rescued your friend.
Speaker 3She was some kind of spiritual companion that I was guided here with.
Speaker 7So you saved her.
Speaker 6Yup.
Speaker 7Well, we're in youruh Debt, Debt. Thank you, you don't have to travel with that word I did. I can still feel it piercing through my hand. Uh, thank you very much. You're on the key very hard.
Speaker 3I'm not saying anything to her because now I am, I am in my mind, puttinggoing through the motions of these gods. Have put judgment on my parents. And how dare they put judgment on my parents? How dare they decide that they were irredeemable?
Speaker 1With that information that Tsutara has shared, because Ladooanti did not know that about her parents. She is now going through this mindset of like these people that judge other people and decide who is good and who is bad, and she is like what is not an auntie, but a person who does the very same thing to her own family, and she's having a tiny existential crisis.
Speaker 3Yes, no, no, no, Wait, wait, wait. I have athere's like, athere's like a way we want to do these okay, because these are all likethey, all have different vibes, they all have different energies. You justyou really want to take your time with each one of these, okay. For example, these gorgeous babies are the legend of the holiday. They have a nice face and wait till you hear.
Speaker 1That sounds like Christmas.
Speaker 3Do you hear that Little Christmas jingling? It's like ASMR so delicious, it's so, so good and they're gorgeous and they have little animals from Norse mythology on them. So they're watching over you while you play. Then these guys are the Ice Dragon Eye Dice. I really, really like these, and they're a little scary too while you're rolling. It's like they're looking at you while you roll. Did you roll high enough? Did you not roll high enough? They've got a whole like personality to them. And then these these are Ragnar's Bone Dice, made of ethically sourced water buffalo bone. So they are actual bone, and what's so cool about it is that as the natural oils from your skin transfer into the bone dice, they actually look like. The look becomes even more prominent and they become so much more beautiful and I love them so much I brush.
Speaker 1I'm supposed to put my oils in there, not you.
Speaker 3Oh, okay, well, my oils are already kind of on here now.
Speaker 1So no, no. You got your oils all over that one, so let's see what other stuff you got. Yeah, I mean the truck is waiting outside, but here's what's here. I noticed they had a Frisbee section on the website.
Speaker 3Oh no, not exactly. These are dice rolling trays and they are very convenient because you can take them apart and then you can roll them up and you can put them away anytime that you don't need to be using them.
Speaker 3So this has been so much fun. I am. I thank you for trusting me to give you this information because I feel like it's a very important part of your education, Absolutely as an indie player, and good luck to you. I think it's going to be fun. May you, may the may the great dice gods roll in your favor.
Speaker 1Did she take all my stuff?
Speaker 3We have to get out of here. We have to leave.
Speaker 5now there are other ways to get to the farewell rather than being punished. Right, Excuse me, there are other reasons. I mean, maybe your parents did something bad, but the, the, the, not the people know not a lot of people. But people can end up in different realms for other reasons. What reasons? Well, they walked the report, they pissed someone off. They looked under the wrong route in a tree.
Speaker 3But why would they go there voluntarily if it's full of ruckus?
Speaker 5I did not say it was voluntary. Nope, you can just sort of end up there, fair enough.
Speaker 1Do you have the ability to know why a particular group if we were to give you a description of these people to, do you have any history or knowledge of that kind of reason why someone would be put there? Do I?
Speaker 4Give me a religion check.
Speaker 6That is not good, okay, that's a 12.
Speaker 4You think it's. It's the same thing as a chaotic good versus a lawful good. Sometimes it's how laws are interpreted, not really how they're written. That might lead to somebody being banished to the Feywild. Maybe that didn't deserve it.
Speaker 6Yeah, I mean also laws. Are, you know, open to interpretation?
Speaker 5And if someone decides that, you know they shouldn't follow this law and then they break it because it's stupid. They can end up there because they're being punished, because the law is a law, but you know it's not necessarily good.
Speaker 3I just I don't understand what the good because they possibly have done there could have been I. Can we figure this out?
Speaker 7I just want to get out of here. Let's do it. Can you look for?
Speaker 4a I'm going to do an. You have butchak casting light kind of floating with you, gorgeous.
Speaker 1This is an investigation. Auntie, auntie, oh goodness, I give him another mechanical ado.
Speaker 4And you roll with advantage for his perception check and you roll with advantage as well, okay, On investigation or perception.
Speaker 8I just wanted to check in on you On investigation.
Speaker 7Oh, you know I'm good After stabbing you.
Speaker 1Because I gave him a kill wounds. So first one was Nat one. Oh, you did, I thought that was. Nat one. Okay, eight, I thought that was another Nat one. You also have disadvantage, so I guess, oh, it was just the Nat one, so out of I got a 17. What's butchak? Modifier.
Speaker 4I think a 17 is still good enough.
Speaker 1Story rise led you on to you rolled poorly because she is having an existential crisis of if she is keeping Sitara and people in her life trapped the way like Pulve feels, oh, I have to keep everyone here to keep them safe, and all of that so she's rolling like dog shit.
Speaker 4Yeah, you're like distracted, as these musings are kind of like falling on you and you miss something that butchak picks up on. Because I think, regardless of modifier, unless it's crazy negative, a 17 should do it.
Speaker 7Yeah, I mean, wisdom is zero, so it's gonna be. Oh, yeah, yeah, yeah.
Speaker 4As long as it's not like a negative four, it's good. Yeah, he just need to beat a 15. You see, butchak, stop, as you're like kind of moving around and goes assessing environment egress and it like shines its little bone light towards a cellar egress.
Speaker 1Oh, okay, so I will start walking towards that cellar, yeah.
Betrayal and Escape in the Fort
Speaker 3I'll follow her, but I've got one eye on Iman.
Speaker 6Why are you staring at me? All I did was be nice to you, I brought you back.
Speaker 5No, you did, you did but, Don't blame me for this stuff with your parents.
Speaker 3I don't know anything about that. I'm not blaming you. You've just been very withholding about yourself and about where you've come from.
Speaker 5Well, that's me about me.
Speaker 3We have several times.
Speaker 5Really.
Speaker 6Yes, I don't want to remember that.
Speaker 3Iman, where are you from?
Speaker 5Where am I from?
Speaker 4You're from Bahaar? Yeah, I'm from.
Speaker 3Bahaar. Well, yes, that's a bit why are you here?
Speaker 6Oh, that I told you. I'm here to study the spirits that are here.
Speaker 3So was that how you speak to the person who?
Speaker 6Yes, I talked to the spirits that are dead.
Speaker 3But the one who told you to bring me home.
Speaker 5Some spirits are more demanding than others.
Speaker 6But that was the whole thing. That's kind of a problem. That's very bad. Well, no, it wasn't.
Speaker 3Dulve, it was Okay. Have you ever heard the word Nourin?
Speaker 4You have Mm-hmm Nourin. At one point was patron saint of your household.
Speaker 6Yes, I have heard that name.
Speaker 3Do you not remember her telling you to bring me here?
Speaker 5I do. I just did not realize it was her. Nourin is the patron saint of my household.
Speaker 3Ah, mm. So that's all we needed to know is that you're genuinely friendly.
Speaker 4Yeah, she's it. She is friendly and it's time for you guys to go so we can continue our video.
Speaker 6Not that I do much on camera, yeah, yeah it's time for you Go Bye.
Speaker 4You found a way out.
Speaker 6Right off we go. We're really just gonna leave them to go down to that cellar.
Speaker 5They're fine Are you sure.
Speaker 3Thank you, joe to. And then I'm just going to say thank you, thank you for your help, Joe to yeah and don't do jumps over towards you. Tell me off we go.
Speaker 1Auntie. So, yeah, I go down this cellar with Bacha leading with the little bone I'm trying to sniff like are we going to a scullery? Are we going to where? Where is this route, seller? Where is this leading?
Speaker 4It's like past the scullery, deep down into what looks to be like the System underneath, like a water system underneath the fort. You would know at a glance that at one point you see, like these now inert crystals that used to pump Water through small channels around the perimeter of every room and it was an ancient form of air conditioning this cooled water would run through. This is actually real. Yeah, these crystals would Cool the water down and then this propulsion system would push it through these channels and you are now coming into what is the sort of septic system. But, like I said, it was clean water underneath, as you like, begin to go down. You and and you of course probably staying close to butchum, like sort of our following this system. When you hear Butchers voice come to you Says papa, papa. Papa.
Speaker 7Yes, but yeah, papa, I look to see where if butchers with La Duantie.
Speaker 4He stopped moving after La Duantie and as he turns, you notice the eyes have shifted to a sickly purple color.
Speaker 7Butch, it was wrong.
Speaker 4I rush over to him, papa, but I'm not a real boy and I'll never be a real boy. Butch, what are you talking about? And you only love things that do what you ask of them. That's not true at all, and if I was ever my own person, you wouldn't love me.
Speaker 7What is anyone else hearing? This Is anyone.
Speaker 8What do we see? You don't really love me.
Speaker 7That's not true.
Speaker 4Why you're not my dad?
Speaker 7That's my creator. That's absolutely not true, butcha. That's not true in the slightest.
Speaker 4What's going on? I'm gonna be a child forever, is this?
Speaker 1seller like of your worst nightmares. It's not like what is happening down here.
Speaker 7Pens that stab my child wanting to grow up. Butcha, none of that's true. Why did you make me? I'm Made you. I Made you to to have a child, sure, but I made you because I knew you were out there somewhere and I Wanted to just give you form and what happens when you find a real child of your own.
Speaker 4What then? Like these clay constructs all lie discarded in a pile somewhere that would never happen, because I love you make a persuasion check guy.
Speaker 3No, sorry those involuntary. Well, you saw guidance.
Speaker 7Yeah, yeah, how much is that again? 1d4, great. So 1d4 plus a one. Oh, great, that's gonna be three plus two, five. My suit Starts to like were and gear up as I figure out what's happening. I'm not the one who's dead. You have laid a very interesting laboratory for us to go through. A Prison of your own making you trying to kill us is one thing, because you'll fail. You using magic to stab me is another, because I do like this hand a lot. You speaking with my child's voice. I will find your soul, or whatever is left of it, and I'm going to electrocute it slowly. I am going to tear you thread from thread and your screams Are going to echo through a forest that cares not for your existence. Do you understand me, tolvie?
Speaker 4Roll intimidation with advantage.
Speaker 7Okay.
Speaker 4That's a dirty 20. I rolled a five on the die. The purple light flits out of butchers eyes, and butchers is papa and I pull butcha to me as quickly as possible.
Speaker 7Papa but you, anything you need to do, anything you want to do, you can. You can do anything you want glitch? I know Glitch hurt papa, I'm so sorry glitch hurt. Oh, I'm okay, it's okay. I mean, man out there is being an asshole, don't worry about it. This is a new realm for me and I turn and I'm like crying, like a tear streaming down, are you okay? No, I'm not alright. Tolvie is here somewhere. Spoke to me through butcha.
Speaker 8He's messing with our heads.
Speaker 3I think it's better that we just get out of here, get out of whatever he can get to us. Can we keep going?
Speaker 4Yes, and you continue to proceed through this water treatment plant as you do. The air gets colder, as though the crystals, the mechanisms that harness this cooling power, are inert. The crystals themselves still have a latent sort of frost coming off of them. You can see your breath Into your dismay. You can see forms in the mist around you. I don't like it. Go ahead, keep going this way. They part to let you pass and you reach a chamber deep below the fort. You come upon a door Hanging high on the ground. You see a door Hanging half open and in front of you you see Long, thin wooden spikes, the bottom of a pit trap. You hear the sounds of the flooded forest above you. You are at the bottom access, maybe at one point where they cleaned corpses out of what is most assuredly a pitfall trap, a spike trap. You would know that if you can make it the 80 feet to the top, you would be in the open world again.
Speaker 8Ash, just immediately, you know thinking that you know, part of a banana, so I can climb pretty well, right? So I just started checking the walls to see if there's any sort of grip I could get, or my tail could grab something so I could get, maybe to the top, yeah.
Speaker 4Give me a sleight of hand check do you have any like climbing equipment?
Speaker 8I have rope, I think, just kind of the usual backpack stuff.
Speaker 3And at the same time I'll tell Chotu, chotu, go up, go, go, go go.
Speaker 8I always bring my pretzels with me and they get. They are very useful in many different ways. You know I let them get stale and so if I tie them to the end of the rope I can kind of use it to grapple. It's one of the many uses of my pretzels. It's a very strong pretzel. You just have to know the different breeds of the pretzel.
Speaker 3What an impressive place this pretzel world is. I would love to take you there someday. Yes, I'd love to go so this is my rules.
Speaker 4You attempt to climb up and Natasha awkwardly kind of begins to like push you back into the fort and says, well, it's been fun, but I guess we should go now. Come on, come on, iman.
Speaker 3Can I do an inside check? Because it seems like if she's kind of being awkward, I don't like it, I don't trust it. Yeah, go ahead and roll inside.
Speaker 4Gotten.
Speaker 3Gotten, yeah, yeah, I don't, I don't Nothing. Did you want to roll as?
Speaker 1well, yes, can I roll? I'll roll inside first one. 18, oh wait, do I roll? Disadvantage so.
Speaker 4Um, yeah, you guys haven't had a short rest yet, yeah.
Speaker 5Can I roll inside as well?
Speaker 4Yes, you may. Yeah, 920. Oh, that's cute. You know she's nervous. She's. No because, I don't trust this business here. Then I guess, why, you can't guess why, but you can tell she's getting agitated, nervous and upset.
Speaker 6Natasha, what is wrong?
Speaker 4I just don't think you should. You know you shouldn't go out there. Okay, what's out there? Well, no, it's just, it's not, it's it's okay, but you know you should, you, in your condition, you shouldn't go. What?
Speaker 6is my condition.
Speaker 4Because if you.
Speaker 6If I.
Speaker 4If you go out there, you'll disappear. What?
Speaker 6Let those chalk Just a little bit. What do you mean? Oh, I'm very dead.
Speaker 3And you can't leave, and that's where you really are from, mm-hmm.
Speaker 4And as she like kind of settles in, she touches her elephant hand to you.
Speaker 6Mm-hmm.
Speaker 4And restores a piece of your modified memory. And you remember being a guard, a paladin, in service of soha and Surya, oh Beheaded for aiding in their escape.
Speaker 6Well, that's my insta choker anyway. But you can't stop.
Speaker 4And she starts like push you back into the floor. What, what, what.
Speaker 6What did you do to my memory? What did you do, natasha? You were sad. Of course I was sad. I'm dead. I was fixing it. I remember the dead part, but it didn't. It was almost like I was numb, you know.
Speaker 5And her head starts going to a really suspicious angle.
Speaker 4We should leave. She gets a little violent when she gets like this. I don't get the violent.
Speaker 6I get the even.
Speaker 8Oh boy we.
Speaker 6We've been together a long time, natasha, you should know that.
Speaker 4We've only been together a few days.
Speaker 5Not longer than I've been around anyone in a long time, except for Tove. Oh, okay, and there's two dead daughters.
Speaker 4This was a heel turn. I, the DM, was not expecting yes.
Speaker 3Okay I was going to say. I was like do we get the sense that she's going to hurt? I immediately walk over and stand in front of Natasha Iman.
Speaker 6What is it you were sad. Did I not do enough for you? When I saved you all? You did a wonderful.
Speaker 3Did. I and Noreen would be so grateful to you, you know.
Speaker 6Somehow that doesn't seem as important to me anymore. What is important to you?
Speaker 2I'm going to activate words of terror, oh okay, okay, it's on, I'm going to do it with the Zatara.
Speaker 5Okay, it's a wisdom saving, throw PVP Guidance.
Speaker 3Natural 20, not natural 20, dirty 20.
Speaker 5So you survive, you, you succeed. But like Iman's eyes start to drip black and veins start to pierce her skin as it goes pale for a moment and there's like a flash where she seems like she's growing larger and larger, and then it's gone.
Speaker 3Natasha Darling, would you like to go on a trip with us? I will end the trip with you, and so I pass her behind me to Ladou aunty and I start to back up towards the pit.
Speaker 8I, yeah, I want everybody, but you still want my help.
Speaker 3You've done so much I can't possibly ask for. I can't possibly ask for more.
Speaker 6But you could, you'll definitely could.
Speaker 3Ash, have you found a way out? I'm checking.
Speaker 4I'm checking have I found a way out? What was your role?
Speaker 8as you like, get your pretzel put it on this rope and Guidance guidance. Send it up, I'm going to need it. 16.
Speaker 4Your pretzel minus manages to find purchase Somewhere up above.
Speaker 8Well, if you trust the strength of my country's pretzels, I'll stick with it.
Speaker 3The tourism board will be proud.
Speaker 8Yes, then we can get out of here sink Go.
Speaker 1Go.
Speaker 3Sitara, you go. I'm going to let Ladou aunty be in front of me, but I'm going to take. I'm going to take, but I'm going to be the last, because I know these two are squishy, so I'm going to be the last and back up. Sorry, I'm backing up from you.
Speaker 6You have no respect for your elders.
Speaker 5On the contrary, I'm going to go behind one.
Speaker 1To you.
Speaker 5You, she respects me Plenty you scared me earlier and I think that that was very rude Really, because I think you're very rude. Hell might be in good, I've done nothing but help you.
Speaker 1You're bleeding out of your eyes all over the game. It is been rude.
Speaker 2I'm not in the eyes, I'm not in anyone, are these guys?
Speaker 1I think it feels nice. No, it's extremely distracting. It's going to get all over your clothes and then someone's going to have to wash that Probably me.
Speaker 6I don't think that my clothes have been lost in quite the long time.
Speaker 3It's her, me and you guys are going up there.
Speaker 5I'm going to cast Crown of Madness. No, you're going to?
Speaker 3Yeah, you're going On who On? Who Ladou aunty?
Speaker 1What did she cast? Crown of Madness. Okay, what do I do?
Speaker 5I'm out To save, so it is a wisdom saving throw.
Speaker 3Okay, guidance she's right in front of me, okay.
Speaker 5DC is 14.
Speaker 1Okay, so it's a 3 Plus Uh huh, okay, 6. So.
Speaker 5Tell me what it does. You are charmed by me and a twisted Crown of Jagged Thorns Weaves into your skull. Okay, and you have to use your action Before moving on all your turns, to make a melee attack against a creature that I choose. Okay, you can make a wisdom saving throw at the end of every you Roll for initiative, a love.
Speaker 8Dang it 15.
Speaker 4You say 15, 15 yeah.
Speaker 5Well, that's not good. Okay, well, actually it's great for y'all. But oh, this is spicy, this is very spicy, this is very spicy. 17, 17 as well. So what's your decks, my decks is plus through a set, so I'm going to cast.
Speaker 3Crown of Madness. So I'm going to cast Crown of Madness. So what's your decks? 16 plus 3. Okay, so you go first. Then this is how cool I get to use my action.
Grappling, Spirit Guardians, and Heat Metal
Speaker 4I get to use my Nava on the screen, yeah. So you see the color drain from Iman's face. For a moment, you see an image Of her in her former form, a guard Dressed in beautiful vahari and garb, with a chest plate of painted leather, beautiful ring mail underneath. But then this image fades and instead you see the sink, the cheeks sink in, you see the light go from her eyes and you see all of the crystals that are down in this water treatment facility that leads to the exit Flicker and things get dimmer For just a moment. Ash, you act. First, your grappling hook has gained purchase. The rope is hanging down in front of you. It's about 80 feet up. What do you do?
Speaker 8Is my rope all the way? Yes, it's like all the way up. And then how? What's the circumference of this pit?
Speaker 4It's about 15 feet.
Speaker 8Perfect, that's a good number for me, so the first thing I do is cast spirit guardians.
Speaker 4What do your spirit guardians look like?
Speaker 8So they're all a bunch of uncles and aunties that I don't and, honestly, like I know I should recognize and I probably should know who they are You're? Sick.
Speaker 7Love it.
Speaker 8And they're constantly always saying that, and I'm trying to call them uncle and auntie and they're like Uncle who uncle.
Speaker 2Say my name, uncle, so I'm like why don't you say your name first?
Speaker 8It's very frustrating and I mostly can't understand what they're saying, except that I pretty much know that they're talking about that I've either eaten too much or not eaten enough, so that's who they are.
Speaker 4These spirit guardians form around you. I believe this is a concentration spell. It is 10 minutes and anything that enters your space Takes damage. Correct, Correct, All right, that is your action. Would you like to do anything with your bonus action?
Speaker 8So first I have to label who. I don't want it to affect, obviously, my goodies, but I do want it to affect Ladoo auntie In her current state. I don't want to kill you.
Speaker 1And trust me, you can't yeah.
Speaker 4It'll take as long as Ladoo auntie.
Speaker 3There's a reason I got behind her. Yeah, I wasn't going to get behind anyone until I was like, oh yeah, thanks I just want to understand if that makes sense as an affected creature.
Speaker 4You're correct, ladoo auntie's speed would be halved in the area, and when she enters for the first time she has to make a wisdom saving throw or take some radiant damage.
Speaker 8Yeah, yeah, and I want to center it around where we're going to climb, so that we're like safe kind of to climb.
Speaker 4Perfect. Yeah, you create this sort of safe space For you to climb up. That's your action. Yeah, you can use your movement to climb Half of your movement speed.
Speaker 8That's exactly what I want to do.
Speaker 4Okay, so you move up ten feet. Okay, I can't believe you only have twenty. I only have twenty, but you climb ten feet. Oh man, a lot of people are thirty. Ladoo auntie has forty. Crazy, all right.
Speaker 1Big legs.
Speaker 4We love big legs. This is so fun to do. Bye. I know everyone can see what their turn is. Oh boy, oh boy, oh boy, sitara.
Speaker 3Okay, I'm. Can I see on her current body, Not the imaginary one. Is she wearing any, any armor, shield anklets, anything? That seems to be some kind of metal.
Speaker 4She's wearing a choker. Before this battle started, I actually forgot to give you this. Oh no.
Speaker 8Oh, no, she gets one.
Speaker 4You have plus one to your rolls In your dreaded state, since you're in your awakened state and you're in your dread domain Until the timer runs out.
Speaker 3I'm going to immediately just reach out, open up my fingers and she starts to feel as her choker Gets hotter and hotter and hotter as I cast heat metal. Oh Cool, that is Lalalalalala. If the creature is okay, any creature in physical contact with the object Takes 2d8 fire damage, no save. And if the creature is holding or wearing the object and takes the damage from it, the creature must succeed on a constitution saving throw.
Speaker 5That is its constitution.
Speaker 4Yeah, and then add one Because of your sand timer there 18?
Speaker 3Where do I look to find out? Where, up there, your save is 15 Damn okay.
Speaker 7Wait, you took off the choker.
Speaker 4Go ahead and roll your damage Not done, oh right right, right, right.
Speaker 3I have to roll my damage If I got to actually do damage, Sorry.
Speaker 4I should use your damage the damage happens regardless. There's an additional effect if that fail, the save was made.
Speaker 3And the damage will occur regardless. We cast a spell using a spell slot at third level, ohio, you get another d8, so Okay, 14 damage. Would you like to use your bonus action or your movement. I would like to use my movement To get closer to the rope and closer to him and I'm just going to stand down and I'm going to say, aunty, aunty, this is me, it's me, sitara, oh.
Speaker 1Sitara? I know no Sitara. Oh boy, no, Well done.
Speaker 3Aunty is on top right now. I'm then going to tell Cho-Too, cho-too, climb, and I'm going to have Cho-Too climb the wall Instead of climbing the rope, since he's on fire. I believe Cho-Too can fly. He can glide you, said he can't fly.
Speaker 4No, I think when he's in his fire form he can fly. Oh fantastic, and he was in his fire form earlier, so he's still in his fire form.
Speaker 3That's what I'm saying. Yeah, he can fly. What I'd like him to do, then, is to fly 30 feet above, like hover, and cough up a hairball and throw a fiery hairball at this one Roll to hit Natural 20, I also Plus.
Speaker 5I have to roll two concentration checks for my spell, for kind of magic.
Speaker 3Yes, that's. Nine plus Three is 12 12 hit points.
Speaker 5Go ahead and roll those two consaves for me Roll two and I roll with advantage because of Warcaster, but I may tend the first roll, so it doesn't really matter. Yeah yeah, yeah, so second roll, I'll actually just roll both at the same time. Yeah, that's an 18 on the die.
Speaker 4You make both of your consaves and you are able to maintain your crown of madness On.
Speaker 7Ladoo Ante Look at the fine little puppet Marca. I am actually going to ready in action.
Speaker 7So as you come to block me, I am going to Send this little like tin disk out that's got these like spinning crystals Into like a stone wall right by you. This is a prepared shatter device, similar to how you blew the door in. This will do the same thing to you, but it's not going to activate unless you start heading towards us. Okay, so I'm going to look at you and go. I've read about you. I know what you've done. I also have spoken to Tulli myself and I know how corrupt of that voice can be. Please listen to us, work with us. We are looking to destroy him. We're on the same side. Persuasion.
Speaker 4Um yeah, this would be a persuasion versus I think I'll say insight, wait, Nat 20 oh.
Speaker 7Well, I got a 10.
Speaker 1Oh my God, oh my God.
Speaker 4You got us every time.
Speaker 6Phased. I'm sorry, did you say something? Were you trying to convince me of something?
Speaker 7Yeah, I am.
Speaker 6Because it seems like all that's coming out to your mouth is bullshit Lots and lots of bullshit falling from your lips.
Speaker 7Yeah, alright, and I will move, like I am behind the tar, I'm like, yeah, I understand what you're saying, but my action is ready.
Speaker 4And you've readied an action Very well, oh Luwanti.
Speaker 1Yes, so obviously I am not myself. You are not so character wise do I have to. I think I can Do Saffi's bidding kind of with my turn, I think I get to pick who he gets to attack.
Speaker 5Yes, so you have to use your action before moving To make a melee attack on a creature against a creature Other than itself, that you mentally, you meaning me, yeah, so Attack Sitara.
Speaker 7Oh, my God.
Speaker 8Does that send her into the radius? I think it should right.
Speaker 4It does. Okay, your movement speed is halved, however, sitara, it's still enough to reach Sitara, okay, so you take what's the 3D8?
Speaker 73D8.
Speaker 4Is that on a failed save?
Speaker 8Um.
Speaker 4Well, yeah, mitch, she'll be fine, so make a wisdom save, okay, yeah.
Speaker 1She'll be fine Wisdom save. Am I still at disadvantage?
Speaker 4No, I'm gonna say no because You're not being controlled.
Speaker 8Now I'm under a control. Yeah, yeah 18 yeah she made it, so you only get half the damage. I believe right.
Speaker 4Um, yeah, it must make a wisdom saving. Throw on a failed, save On a successful yes, so it'd be half as much.
Speaker 8You get half of it, 18 Nine which is nine.
Speaker 3Okay, so nine damage. I've never loved aunties and aunties more in my life.
Speaker 4And then go ahead and roll to hit.
Speaker 8Sorry, I'm so sorry, auntie, I'll heal you later. I am no auntie of yours.
Speaker 1Okay. Oh my. God. Okay, so I am. Does Safi get to pick what my attack is, or do I pick?
Speaker 4Um, I believe, I believe Safi gets to pick. Let me see your character, please.
Speaker 7Oh, my God.
Speaker 1Yeah, oh, that's nice. And then I also have the back attack. Yeah, it has to be a melee attack, however.
Speaker 4Okay, melee, it has to be a melee attack.
Speaker 1So these are the. All of these are melee, yeah, okay, so an auntie you've never recommended. This is not your auntie. She's a woman she's never recognized. She in fact sees you as someone who's hurting her niece.
Speaker 6No, thank you, auntie.
Speaker 1Ah, protect me and must protect that which is her niece, at all costs, mm, mm. And with that rage in her heart, she rolls an 18 to hit it's. Oh God, damage is eight. Okay, so that's her first attack Fuck me. And then with her second, that is a nat 20.
Speaker 4Oh, my gosh Roll double damage Dai.
Speaker 8Oh my gosh.
Speaker 1With fury in her heart. Oh no, she gives you 12 damage, okay.
Speaker 3Okay, okay, we're okay, and I realize at this point there's no fixing this until we take her down, so I'm not even gonna try to talk to Auntie. Uh, can I, can I speak dating this time? Am I allowed to speak?
Speaker 1On your turn. Can I speak? Yes, yes. I take you down, I turn to you Are you okay, mm.
Speaker 6No, I've never been better Auntie, okay, because.
Speaker 1I heard your story. I know those guards. I know Tule was not kind to you and that is not good. That is very not good. You should not have been kept and contained. I have learned now. You should not have been kept and contained in this world.
Speaker 6We can always rely on you, Auntie.
Speaker 1Absolutely, Absolutely Anyone who wanted to hurt you, to keep you contained, to keep you not being yourself. It's not right and she kind of tries to persuade her of her own tragedy and gives her sympathy and compassion.
Speaker 4Yeah, go ahead and make a persuasion check.
Speaker 5Oh my gosh. Make a roll about Because you might be able to break.
Speaker 4Yeah, you'll make a wisdom save at the end of your check. Okay, Mm-hmm.
Speaker 1So persuasion 11.
Speaker 5Going to roll inside.
Speaker 4I don't think that's high enough. Yeah, okay.
Speaker 1So wisdom, save it though.
Speaker 3Yeah, come on, hogi, can I guide her? No, I'm not, for her 13.
Speaker 6Unfortunately not. God damn it Dondi yeah.
Speaker 4I wasn't allowed to guide her? Was I? Because she's not. You fall deeper into this illusion, yeah, into this deceit Like this is Like this is my niece, your niece.
Speaker 1I give her a love do. You look fine oh.
Speaker 6I am but love, a love do. I really would. Oh, oh, oh, my God.
Speaker 3How'd you see in this? Why is this a big deal to you? It's not my, that's not my auntie. Yes, Okay. But I will say, sitara just is conti Beautiful singing voice.
Speaker 1Is this something wrong?
Speaker 6No, of course it's something over the microphone, I'm hearing something.
Speaker 3Yeah, no, I've never been that angry. Yes, natasha's turn.
Speaker 4Natasha is first going to cast sanctuary on Sitara using her bonus action. You see her whip kind of crack out and then it like settles in a coil around you, forming this ethereal shield. Any creature who targets you with an attack or harmful spell must first make a wisdom save. On a failed save, the creature must choose a new target or lose the attack or spell.
Speaker 1And she says leave my auntie alone. Thank you, Betty. New monarchy.
Speaker 3No one's getting used to it.
Speaker 4And then, with a golden light in her eyes, she locks eyes with you, Iman, and says Nuran, and casts word of radiance Make a con save. Yes.
Speaker 3That's my girl.
Speaker 5Not one.
Speaker 4Sick, I'm going to give her double damage on this.
Speaker 1This is absolutely incredible.
Speaker 4Three You're going to scream yeah, five, 12 points of radiant damage. As you see the ruins, like the letters for the word Nuran, form out of air and then sear your face. Make a concentration check. That's a 13. That's enough. You maintain concentration on your crown of thorns. You'll never get it. And then, seeing this, still a little scared she's still a kid backs up behind Merca after saying Nuran, and seeing you're still awake, she's like I really thought that would work.
Speaker 6The dare and book the name of my patron against me. It's your turn and this my place of power. It's her turn. You know what, natasha? I'll deal with you later, uncle, she hides behind you, merca.
Speaker 7When you say that I look to Ash.
Speaker 6You know how wonderful that it is to have you as an auntie. I think you're living out your usefulness, oh, but I think that it's time that you go the path that most aunties go to the underworld and I am going to raise a rapier.
Speaker 5Whatever you think is best. It's going to crackle with divine light and energy as I attack with divine smite this triggers your shatter roll to hit roll damage. Yes, I'm also going to grow, as part of my College of Whispers, psychic blades on it. Okay as well.
Speaker 4Psychic blades. Do you make a con? Save for Shatter.
Speaker 7Yeah, that's going to be 14.
Speaker 414. Do I have to roll a con save? You roll a con save for, I think, half.
Speaker 7If you save, it's half damage. Yeah, I make it Okay, so it's going to be half of 11.
Speaker 8So five. Doesn't she also get hit with my spirit guides because it's a 15 foot room?
Speaker 7Oh wait, actually sorry. Are you in organic? No, I take it back.
Speaker 4Not in organic. Led Duanty is inside your circle because she attacks Sitara, but I do believe she could attack Led Duanty without entering the circle.
Speaker 5That is a 16 ahead. My AC is 14.
Speaker 1All right.
Speaker 6So that is two D8.
Speaker 5Psychic blades.
Speaker 4Plus another D8 plus three D6.
Speaker 5What, yeah, okay.
Speaker 3Tank tank, tank tank.
Speaker 5Iman slashes out with her blade and as it hits you, the gold of the blade turns black and 10 rolls of energy just go into your brain through your nose as she slashes, and that is 24 damage.
Speaker 1I'm at 10. Okay, okay, she's fine. Can I story wise pipe in a little bit? Yes, of course Nayan turned her harassed back. This auntie has had her share of just life, whipping her in the face. She was not allowed to go to school. She tells people she could not bear children, but she just never had them. She never got married, she never had children. Her life has been a lot of failures for her and this is just another one. As you whip her into 10 hit points left of strength.
Speaker 4As this happens, because you used your action to attack the crown shatters and you once again have your own mind.
Speaker 6But I would like to use my bonus action to make another strike.
Speaker 1This is incredible, to be honest, yeah. Your love story wise I'm loving this?
Speaker 4Yeah, I think it says like. It just says when you hit a creature with a weapon, attack you can expend one use of Bartek inspiration.
Speaker 5That's once per turn. Yeah, I could smite on this if I wanted to.
Speaker 4Yeah normally it takes a bonus action to use Bartek inspiration, but I think like this is just expending the use. It doesn't say you have to. So I think you do still have your bonus action.
Speaker 5Yes, yeah, but I can't put psychic blades on it. I can do a divine smite, though I just don't get my proficiency with it. That is a 16 hit. Fuck, okay, yeah, you hit.
Speaker 1Oh my.
Speaker 7God, what's the damage on this?
Speaker 5That's 1d8, plus a first level smite, which is 2d8 extra damage, so 3d8.
Speaker 3Oh.
Speaker 6What.
Speaker 5Okay, plus no 3d8. You're a guest, I'm a guest, I can hit the brain.
Speaker 6I love it. I invited you, I feel alive. I have one hit, but Come on, come on, okay, okay, okay, you can do it, I'm gonna do it, I'm gonna do it.
Speaker 8I'm gonna do it.
Speaker 7I'm gonna do it, I'm gonna do it.
Speaker 1Okay, you can never kill Aunt D, aunt D back.
Speaker 6This is really hard to stubborn. Thank you.
Speaker 4This is one of those situations where you realize that charisma based multi classes are really strong.
Speaker 3All right, who's first?
Speaker 8Ash, can I turn undead? Is she undead?
Speaker 4She is technically undead. Undead, let it, let it. Yeah, you can. What Do you think that would be helpful?
Speaker 3I mean, give it a little bit.
Speaker 4Maybe, Otherwise just freaking, kill her with things Hit up with things.
Speaker 5Yeah, I dare you to try.
Speaker 8I'm gonna channel some debitony right now.
Speaker 4Yes, I am going to 10 feet up in the air off a rope.
Speaker 3Why not? He's got another head, which is funny. That's a god Any second.
Speaker 4Do you know? This is funny to me of him, like hanging up there, like.
Speaker 2Yeah let me explain. He's all I got. Let me explain my tail, yeah, yeah.
Speaker 8So my tail wraps around the rope and I get into palativa. Yeah, I'm my mudra, that I want to Very good. As my action, I present my holy symbol, which I guess would be some kind of I guess it's this there we go. Maybe obvious, but whatever. And then I speak my prayer censuring the undead. So all the undead need to, who hear or see me from 30 feet, they have to make a save. They have to wisdom saving throw, wisdom saving throw Let me just check.
Speaker 5Do I just? Do I get advantage from this in general or just when I'm casting?
Speaker 4I believe with Warcaster it's just when you're casting. Concentration yeah.
Speaker 5You need to beat a 16.
Speaker 4I do not, you are filled with dread and you are going to spend your turn trying to move as far away from ash as you can.
Speaker 8Cool, Excellent. So as my bonus action, can I use healing word to help? Oh sorry, help out auntie here, there's two aunties.
Speaker 1Yeah, there are.
Speaker 5We could be sisters.
Speaker 1And they'll push it away.
Speaker 6Sorry, sorry, sorry.
Speaker 8And I bestow 12 healing on you. Yes, but that is to make up for the damage I did earlier. Sorry, auntie, what did you do? No, they never mind. Everything's cool.
Speaker 1All right, did you make a mess? I don't have time.
Speaker 4Sitara roll your heat metal damage 16. Oh so because you already have concentration on that spell, you can cast a spell on this attack. It just can't be a concentration spell.
Speaker 5If you want to be a yeah, yeah, well, that's fine and it has to be an action.
Speaker 3No one is with my auntie and I cast scorching ray at Ferdinand. Awesome Rolls a hit, don't do scusing words.
Speaker 8Please don't go to.
Speaker 3Three days of so do I roll three times for each ray after fire?
Speaker 4Yeah, you can roll them all at once that's a 16 plus something. What level are you casting at Third level? Third level I think this is your last third level slot. Correct, perfect, okay 16 hits 16 is a hit.
Speaker 3Oh, it's plus seven, Right okay?
Speaker 4So we can roll hits together, and then we can roll damage together too.
Speaker 3Okay, well, I just rolled that first one, so we roll two more, two more which do not hit. But that first one is going to be 3d6 fire damage. Two, seven, five, 12 points of fire damage. That's bonus, that's action. He is going to pack up another hairball. It's just one, right, yes, 14 plus seven to hit 21. And he does five fire damage to you.
Speaker 5I just want y'all to know that Iman looks singed burned. There's Icore dripping from various slash wounds and burns in her body and she's starting to get even more shrunken in and skeletal Merca.
Speaker 7I hold out like my, the wrist of my jacket starts to like light up as I'm preparing a scorching ray, but I'm not going to fire it unless you move towards us or attack one of us, and with my other hand I'm going to hold up the book. I know what you did and I know who you are. I don't care how much he speaks to you, you are still you. Everyone has a choice and I don't care what position people are put in.
Speaker 7The whole idea of life, the whole idea of animation, is for things to make decisions on their own. That's what defines you. That's the entire point of creation. We're not here to judge it. We're not here to control it. You can't do that, and anyone who has tried has been buried in a shallow tomb. I'm sorry for what happened to you. I've got some of his work. I promise you we can come back and I think I might be able to restore you to some physical form or at least give you a housing for it. We exist in a world filled with magic and resources and we can use it. If you let us go, I promise you on my life as an inventor, as a scientist, as an artificer, I will come back and I will give you a body for you to be able to leave this place at.
Speaker 4I'm going to leave this to you.
Speaker 5You can rule for it if you wish, iman hears what you have to say and there's a crack that appears inside her eye sockets that turn fully black. And then another and another. As the eye core starts to drain from her eyes and drifts down her face, they start to turn to irises again and start turning into tears.
Speaker 6I don't, I don't, you should all go, okay.
Speaker 4Get out. Natasha starts to push people up and says come on, guys, we have to hurry.
Speaker 3We have to go quickly. Go, go, go, go. Is she okay? We have to hurry. Go, go, go go.
Speaker 1Auntie, go, go, go, go, go, go, go, go go.
Speaker 4You all rush up the rope as you get to the top, you discover the whole time. You discover it's deeper than what it looks here. Yeah.
Speaker 4You are back in the more Bonnie forest, the flooded depths around you, you hear strange calls coming from the bottom of the pit trap and then, as you turn and look, your heart begins to sink. The woods seem to come alive around you, the very ground, threatening to swallow you whole, to bring you back into the domain of dread. And then it stops. You ponder this for half a moment before you look behind you and you see a moss covered throne Made of stone, made of granite. It looks older than the bones of the earth itself and the statue nestled in it is of your friend Namir, a new Lord of Rot, trading their life to grant you safe passage Through the forest. We'll see you next week on this request.
Speaker 7All right, let's go.
Speaker 4This thing is sick. Your vision is beginning to double, so probably notice some sweat. Which one?
Speaker 8is she?
Speaker 3I'll just grab him and put his hand on her Great Perfect.
Speaker 4I must admit, when I first saw you I thought she has a giant stick Sick of my ass. Yes, that's quite the common phrase my tears go caught in my lashes.
Speaker 3Don't waste the pretty darling, keep them up Come on.
Speaker 1They are afraid of loud noises. Okay, we'll have a conversation then.
Speaker 4After I finish devouring this pretzel, I will devour this small banarist man.
Speaker 3No, no, no, no, if you don't mind what's he saying.
Daisy Quest After Show Podcast Titles
Speaker 4It's not about me and it's not about you anymore. This is bigger than all of us. Now the show must go on. Misty Mountain Gaming, black Magic Design, b-rogus Studios, fonko Studios, all of our 2,608 Kickstarter backers, all of our Patreon backers past and present, this amazing cast and the absolutely tireless and talented crew you can't do anything without the show. You can't do anything without the show.
Speaker 8Hey, join me and Omar for the Daisy Quest After Show podcast, the T-Kettle, where we'll spill the chai and go deep on each episode, with special guests from behind and in front of the camera.
Speaker 7T-Kettle episodes are exclusive to our Patreon backers, so go hit up the Daisy Quest Patreon. Support us being able to make more while getting this way cool deep dive on the show and the world.
Speaker 2T-kettle episodes are exclusive to our Patreon backers, so go hit up the Daisy Quest Patreon support us being able to make more while getting this way cool deep dive on the show and the world.
Speaker 4How am I?
Speaker 5supposed to live up to that character.
Speaker 7I'm a Patel. It's been so long. We went to community school together.
Speaker 1Douchebag, steve? I don't think so, not anymore at least. Oh, and what about EGCog? You and I go way back, same with me and Eli Royal.
Speaker 8Elizabeth Hammons. Out of all the Elizabeths, I saw your name go across the screen, so I'm picking you to thank.
Speaker 7Hello, julia Horn, how's it going? We didn't get a chance to talk last time. I didn't get to apologize to you about borrowing that thing I never gave back.
Speaker 1We talk about Sean Devlin, thank you. Why are we not even talking yet about Jason Carl? I feel like we have to talk about Jason Carl.
Speaker 8I'm going to eat your friends.
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