DesiQuest

The Thick of It - DesiQuest Episode 4

January 09, 2024 Jasmine Bhullar, Anjali Bhimani, Sandeep Parikh, Rekha Shankar & Omar Najam Season 1 Episode 4
The Thick of It - DesiQuest Episode 4
DesiQuest
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DesiQuest
The Thick of It - DesiQuest Episode 4
Jan 09, 2024 Season 1 Episode 4
Jasmine Bhullar, Anjali Bhimani, Sandeep Parikh, Rekha Shankar & Omar Najam

Will our DesiQuest crew survive a perilous trek through the living Moribani forest?! 🌳☠️🦌www.desiquest.com

In this fourth episode of the South Asian mythology inspired TTRPG actual play, DesiQuest starring our DM (Jasmine Bhullar), and Sitara (Anjali Bhimani), Laddoo Auntie (Rekha Shankar), Murkha (Omar Najam), and Ash (Sandeep Parikh), we follow our adventurers in the aftermath of hijacking an airship & crash-landing into a jungle inhabited by powerful divine entities ✨🐍. Separated from her friends, Sitara faces death as she’s met by a mysterious force who offers to bring her to her parents - for a price. What will she choose?

AAAAAND we’re introduced to the glamorous-but-also-speaks-to-the-dead Iman (our special guest star Persephone Valentine!), who embarks upon a secret mission. 🤫

Wanna play D&D with the cast? Buy a seat at the table here: www.desiquest/playwiththepros
Get your DesiQuest merch: www.desiquest.com/merch
Become a Vehaari Citizen here: www.patreon.com/desiquest

SUBSCRIBE TO EFFIN FUNNY FOR MORE EPISODES!
https://www.youtube.com/effinfunny?sub_confirmation=1

THANK YOU to our sponsor, Misty Mountain Gaming:
www.mistymountaingaming.com

Our Artists:
DM: Jasmine Bhullar @thatbronzegirl
Sitara: Anjali Bhimani @sweeetanj
Laddoo Auntie: Rekha Shankar @rekhashankar
Murkha: Omar Najam @omarnajamfilm
Ash: Sandeep Parikh @sandeepparikh
Iman: Persephone Valentine @persephiroth
Music: Aalok Mehta (@aaloksmehta) and John Piscitello (www.jpcomposer.com)
Character Art & Illustrations: @voodoo.val
Map Illustration: Alika Gupta (www.alikagupta.com)

#ttrpg #dimension20 #criticalrole #desi #actualplay #desigamers #desicomedy

Support the Show.

Website: https://www.desiquest.com/

Patreon: https://www.patreon.com/DesiQuest

Wanna play D&D with the cast? Buy a seat at the table here: www.desiquest/playwiththepros

DesiQuest merch: www.desiquest.com/merch

Sponsors:
Darrington Press: https://darringtonpress.com/candela/
Gharana Foods: https://www.gharanafoods.com/desiquest.html
Die Hard Dice: https://DesiQuest.com/DHD
Hero Forge: https://www.heroforge.com
Misty Mountain Gaming: https://desiquest.com/misty

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Show Notes Transcript Chapter Markers

Will our DesiQuest crew survive a perilous trek through the living Moribani forest?! 🌳☠️🦌www.desiquest.com

In this fourth episode of the South Asian mythology inspired TTRPG actual play, DesiQuest starring our DM (Jasmine Bhullar), and Sitara (Anjali Bhimani), Laddoo Auntie (Rekha Shankar), Murkha (Omar Najam), and Ash (Sandeep Parikh), we follow our adventurers in the aftermath of hijacking an airship & crash-landing into a jungle inhabited by powerful divine entities ✨🐍. Separated from her friends, Sitara faces death as she’s met by a mysterious force who offers to bring her to her parents - for a price. What will she choose?

AAAAAND we’re introduced to the glamorous-but-also-speaks-to-the-dead Iman (our special guest star Persephone Valentine!), who embarks upon a secret mission. 🤫

Wanna play D&D with the cast? Buy a seat at the table here: www.desiquest/playwiththepros
Get your DesiQuest merch: www.desiquest.com/merch
Become a Vehaari Citizen here: www.patreon.com/desiquest

SUBSCRIBE TO EFFIN FUNNY FOR MORE EPISODES!
https://www.youtube.com/effinfunny?sub_confirmation=1

THANK YOU to our sponsor, Misty Mountain Gaming:
www.mistymountaingaming.com

Our Artists:
DM: Jasmine Bhullar @thatbronzegirl
Sitara: Anjali Bhimani @sweeetanj
Laddoo Auntie: Rekha Shankar @rekhashankar
Murkha: Omar Najam @omarnajamfilm
Ash: Sandeep Parikh @sandeepparikh
Iman: Persephone Valentine @persephiroth
Music: Aalok Mehta (@aaloksmehta) and John Piscitello (www.jpcomposer.com)
Character Art & Illustrations: @voodoo.val
Map Illustration: Alika Gupta (www.alikagupta.com)

#ttrpg #dimension20 #criticalrole #desi #actualplay #desigamers #desicomedy

Support the Show.

Website: https://www.desiquest.com/

Patreon: https://www.patreon.com/DesiQuest

Wanna play D&D with the cast? Buy a seat at the table here: www.desiquest/playwiththepros

DesiQuest merch: www.desiquest.com/merch

Sponsors:
Darrington Press: https://darringtonpress.com/candela/
Gharana Foods: https://www.gharanafoods.com/desiquest.html
Die Hard Dice: https://DesiQuest.com/DHD
Hero Forge: https://www.heroforge.com
Misty Mountain Gaming: https://desiquest.com/misty

Speaker 1:

Anjali. Yes, can you stop being bored for a second and help me? When was I being bored? Okay, listen. So we all know I'm a D&D newbie, as evidenced by every single moment of this entire campaign. Oh no, come on, but I'm looking to be less of a D&D newbie, alright. So I went on to Missy Mountain Gaming and I ordered almost everything they had. Can you help me decipher what all of this is?

Speaker 3:

Yes, I am absolutely the person for this job. As our resident dice goblin, I feel like I am uniquely qualified to tell you all about these things. Okay, so when you decided what you wanted to buy, dice-wise, did you? You know, everybody's got kind of their own vibe about how they want to decide. Some people do vibe off the energy, some people vibe off the colors, some people make it like a character. What was your strategy for buying all of it?

Speaker 1:

I filled up my entire cart until my whole computer shut off from overheating.

Speaker 3:

Well, I'll tell you what. We can take a look at these in Intermission and I will tell you what all of these cool things are, and it's going to be so much fun. I'm so excited. Okay, they are mine now.

Speaker 1:

Yeah, they're there, Okay. Okay, I'm help you guys. We'll see you in Intermission. So these are mine.

Speaker 3:

Enjoying this episode of Bacy Quest and you have to let go.

Speaker 4:

Hello and welcome to episode four of Bacy Quest. Welcome, Persephone Valentine. Thanks for having me. Now I've brought you in because our players have found themselves in a little bit of a pickle. So there's this little boy from this country called Bretzelwald who's come here because he keeps having dreams about this mountain. Oh, oh, oh. But that's where he gets spicy. He has a secret family he did not tell his parents about.

Speaker 5:

Someone's up in some trouble.

Speaker 4:

Yeah, yeah, but he feels like if he goes to this mountain, maybe that'll complete something inside of him. But there's other stuff going on. Okay, so we've got this beautiful area in Vihar called Lachman, and it's a farming area, and for the harvest festival to begin, the goddess has to come down from the mountain and officiate this wonderful celebration called Rangali. But she hasn't come down. That's a problem. It's a problem. It's a problem. We're rotting on the vine. Bad things have happened and our group has decided graciously to help them because all the roads are converging. There is this amazing Namir fellow who finds himself torn between wilderness and the company of people. You know how that is yeah.

Speaker 4:

I do, yeah, I too long to escape into the wilds all the time. And he led them on this airship to the jungle because it seems like the entire party's like paths are all converging to this mountain, rock dibba. Now they hijacked the airship which was supposed to go in a different direction. Like you do, Tore up a cottage trying to get it to land, Did manage to land it somewhat successfully, and found themselves in a jungle with these two sisters. What they don't know is that one sister always resurrects the other one, and so the dispatching of them. They're still alive.

Speaker 5:

Yeah, that would be a problem as well Sounds like they're in trouble they are.

Speaker 4:

They found themselves trapped inside the crooked sun fort, but the party is split, which is where Iman comes in. Mmm. I have a very special mission for you, iman. Oh, now, as I understand it, iman, you can talk to the dead, but can you help escort people from the land of the dead back to the land of the living? I'm sure I can arrange something. Well, that's what I'm going to need you to do today, is it? I'm going to send someone your way. Mmm-hmm.

Speaker 4:

I'm going to need you to bring them back to our table.

Speaker 5:

Well, that sounds like something I could do for you.

Speaker 4:

I look forward to it. I'll see you there.

Speaker 5:

You will. I promise I'm going to send someone your way.

Speaker 4:

I'm going to send someone your way. I'm going to send someone your way. I'm going to send someone your way, anjali, you are alone, pulled into the muck itself. But as you descend through this rotting undergrowth, as a druid, you become acutely aware of this fertile space. You're in being pulled down into the vasculatory system of the woods of the Morboni forest. Without this ecosystem, without these life-giving veins running throughout the woods, they would die. They take that which is discarded by our world and turn it into something to be used by the living. Give me a Constitution safe, oh shh, we're going in, we're going fast, we're going hard, we're going in people.

Speaker 3:

That's my extreme Daisy voice. Do you like that? Apparently. I sound like a 19-year-old football player when I'm in here. Okay, here we go. Oh, one Constitution, you don't get it in hand. Constitution 16.

Speaker 4:

You begin to suffocate, but you are able to hold your breath. As you are drawn deeper down into the earth, the canopy of the forest fades from view and you are enveloped in darkness. You hear a voice. I can take you to then.

Speaker 3:

To whom Exactly?

Speaker 4:

You're a creature of this realm.

Speaker 3:

I don't understand. Do you mean take me back to my friends? Yes, please take me to my friends. No, I'm going to be, your parents Insight check Roll insight.

Speaker 4:

I get to roll with my new, shiny new dice.

Speaker 3:

Yeah, shiny new dice 21.

Speaker 4:

You get the sense that this entity is telling the truth. The cost won't be free.

Speaker 3:

Who are you? Tulve? Do I know who Tulve is? History chess so many checks, checkity, check, check, check. I do not know who Tulve is. When you say this realm, where do you mean exactly? The wild, the fair wild Like parents are in? I don't understand.

Speaker 4:

In prison here In the muck? Why? Well, for doing bad things, I suppose. Uh.

Speaker 3:

How do I, how do I Pause? Am I Is breathing a concern right now, like am I suffocating as we speak Great Um.

Speaker 4:

You feel vines pulling you ever downward, closing around your neck, closing around your mouth, pulling you down. They can't help you. They're not like you.

Speaker 3:

I don't need them to help me. I want to help them. Why? Because I care about them.

Speaker 4:

Do you think they care about you? No one cares about you, Sitara.

Speaker 3:

That's not true. My auntie cares about me and Rocky does he? Priya cares about me, Hmm.

Speaker 4:

And where are they?

Speaker 3:

now You've taken me away from them To where you belong. No, I don't belong here. If I belonged here, I would be able to breathe here. If you take me to my parents, will I be able to come back?

Speaker 4:

One never knows. Being such as yourself can go back and forth freely, but if you were to open a door, well then I suppose we could all come through together.

Speaker 3:

And I definitely get the sense that this is an evil being. Do I need to insight check for that or can I just I can tell you.

Speaker 4:

Give me another insight. Check I don't.

Speaker 3:

Okay, so neutral, I don't know what to do.

Speaker 2:

I want to see my parents and I want to see my friends, don't you think?

Speaker 3:

I want to see my daughters, your daughters.

Speaker 4:

What can you do? I can't do anything. I can't do anything.

Speaker 3:

I can't do anything. Who are?

Speaker 4:

your daughters? What can you know of loss? Who are your daughters? Oh, you know the ones you are battling with above. How can the child know the pain of a parent ripped away from his family?

Speaker 3:

The same as a child can feel the pain of being with some hubbarrants. Am I restrained? Do I have freedom of my limbs? I? I reached home and I grabbed my card and I put my hands together and I said, please, I need you now.

Speaker 4:

I need you now. Give me a constitution saving throw so that the words are difficult to get out with the vines wrapping around your neck. Fifty, a partial success. You take three points of psychic damage and you become vaguely aware that you are feeling the sensation of choking, but not truly choking. You can still breathe if you convinced yourself to, and the words just barely come out. The hot, humid steaminess of the mulch gives way to the gentle steam of a kettle boiling over and you are whisked away, the steam parts like curtains, bringing you to that familiar place between dimensions when dwells an entity that, let's be honest, is a very wonderful face to see compared to where you've been. Wordlessly, she pushes a cup of tea towards you. You look troubled.

Speaker 3:

Well, I've had a hard time breathing for a few minutes, so there's that.

Speaker 4:

I do what I can. Who was that that would be the Lord of flies.

Speaker 3:

Flies Decay.

Speaker 4:

And important, Unpleasant but important.

Speaker 3:

Why does he have my parents?

Speaker 4:

I don't believe he is the one that has your parents. He is dwelling in the same place as them, though.

Speaker 3:

I still don't understand why or how I was told they died. I was told they died in a horrible accident. My whole life since then has been rocky. Everything has been because I couldn't, because I couldn't figure out life without them.

Speaker 4:

They were removed from the cycle of death and rebirth and sent to a sort of limbo. The Feywild were a dwell, raucous gin buddy and deities that transgressed against someone powerful in a wrong way.

Speaker 3:

What did they do?

Speaker 4:

That I don't know.

Speaker 3:

Can you help me bring them back?

Speaker 4:

That is beyond my power.

Speaker 3:

Can you help me speak to them?

Speaker 4:

Do you know what this place is?

Speaker 3:

I? I assume it is your home. There are many different stories we were told as children as to what the home of ethereal spirits, gods, whatever you want to call yourselves, where you live, this place seems, it seems high above us.

Speaker 4:

It is. I wasn't very different from you. I dwelt among you, giving my patronage to travelers who needed me, but I too suffered a great loss.

Speaker 3:

What did you lose?

Speaker 4:

Everything, and so I created a place where I would never feel loss or pain or joy again.

Speaker 3:

I'm I'm so sorry.

Speaker 4:

Seeing you and your pain, I feel I made the right choice. Oh, but there's joy.

Speaker 3:

There's so much joy to be had If I could show you. Oh, I wish I would take you with me and show you. But it all fades Without one. How can you tell you're experiencing the other? Everything is just everything. I don't mean to make you mad, you may. I don't mean to make you sad or to make you question your judgment. I just am so grateful to you and you've been so kind to me. I want to give you that, that spark. It's the spark that I find when I'm performing, when I step into another life, and I feel it fill through me. It takes away some of the sadness of my own.

Speaker 4:

Do you trust me?

Speaker 6:

I do.

Speaker 4:

Then I will speak freely. What. In you I see my same mistakes. I sought the safety of this place and, after everything was ripped from you, you sought the safety of Rocky and, much like me, you're trapped in a bubble prison of your own making. That's rather convinced you of your abilities and limitations.

Speaker 3:

There's one difference in my cage I do feel pain and sorrow and loss and anger. You know it was wrong, but there was something in my heart that gave up and the only the only creature that kept me going was my Chotu, knowing that he was there, full of love, a beautiful being living in the world, not a care except caring for me and being cared for by me. I don't have children, but I suppose that's as close as I'm going to come.

Speaker 4:

And if I free you and you go back to the realm, how do you think you would spend your time differently?

Speaker 3:

After seeing Brea, after seeing how truly loved you can be without even knowing it, I think I would trust more in myself. Which is terrifying, but being alone is different than being lonely.

Speaker 4:

My heart weeps for those of you trapped in between Namir, even your parents, even Tolve. My heart weeps for all of you.

Speaker 3:

Well, I don't accept it. I don't accept that the in-between is always. I am going to find a way. If you let me go back, I will find a way. I will find a way to find my parents and bring them back. I will find a way to release beautiful Namir, who it feels like gave his life for us.

Speaker 4:

I will find a way, namir's sacrifice was great, but it was of his own volition. The extent of it, not even you know. Yet you will see him again, yes, I can promise you. He is not far from you even now.

Speaker 3:

That is a small relief. No, that is a great relief between him and Priya. I think I know where my place is and I haven't been living in it for some time. I think I know how to find it.

Speaker 4:

And I shall secure you a passage back. Thank you, your card. There is one who worships me, who is loyal to me. She will guide you back safely. She speaks to the dead and knows how to navigate the decay. She will take you back when the time is right. Thank you.

Speaker 3:

Thank you for being so honest with me. It's rare in this world and in your spell, please well, when one no longer experiences emotions like they used to.

Speaker 4:

Your word is all you have left, but you have much more than that, siddharah, thanks to you, and I'll be watching you closely.

Speaker 3:

I promise to do right by you and I promise I will take the journeys for you.

Speaker 4:

I will send my envoy to safely escort you through the most dire lands.

Speaker 3:

Is there anything I can do for you while I'm here?

Speaker 4:

Your company has been a gift enough.

Speaker 6:

Wait here.

Speaker 4:

Welcome players. As you can see in front of you, you've leveled up after your excursions on the airship and in Morboni Forest, and our set has leveled up as well. We've got these, um, I've got well, I've got this amazing the Hala screen from Dog Might. But if you would be so kind as to flip over your player pads you may have a surprise on the other side of it Shut up. I have a unique one for each of you. Oh my gosh, look at this.

Speaker 1:

This is tailored to my interest. I love food. Yes, you've got your tiffin.

Speaker 4:

You've got your racqueline.

Speaker 1:

Oh my gosh, you're so good.

Speaker 4:

The fronts of them are plexi, though, so you can write on them, you can keep notes on them, you can keep a running tally of your health on them, and you can store your dice and all types of things inside.

Speaker 7:

This is beautiful. Thank you, it is beautiful.

Speaker 4:

But what's not beautiful, no, is the place you now find yourself in. No, you don't feel imbued by the powers of the forest. In fact, in the defeating of this druid of filth, of magotry, you did feel like you walked away emboldened by your endeavors, but still tired from the excursion. Lodduanti takes one level of exhaustion as the rage and frenzy falls off of her and the reality of her situation begins to set in. You find yourselves in crooked sunfort. Around you, you hear buzzing, skittering of insects and things moving about, the ruined stones and crumbling ballast, and you can see your breath rise in a thin plume of smoke in front of you as the temperature gets unnaturally cold.

Speaker 4:

It feels like your head is underwater. You feel presences around you. It looks as though the fort was vacated in a sort of emergent fashion. In fact, you can still see a table with two cups of tea on it, the tea long since gone, where two guards may have stood near the entrance, their posts long since abandoned. The crumbling archway behind you groans a little as the stones shift. You see one ray of light and then, as the stones settle, it disappears. Your two companions seal the way behind you.

Speaker 1:

Lodduanti's screaming and crying Because Sitara is her closest family. If Sitara goes to the bathroom she's like where are you? So, this is unfathomable to her.

Speaker 7:

I'll do a couple attempts at the wall to try to get back out from the collapse behind us.

Speaker 4:

The stones seem like they are just so heavy and so set in place. It's almost like they've stacked perfectly behind you. You can see a small distance through, but nothing large enough for you to even get through or make your way through.

Speaker 8:

Ashwathama, maybe desperately tries to cast a shield of faith through the stone, onto maybe where Sitara could have been.

Speaker 4:

Yeah, yeah, go ahead and can you read the description for shield of faith for me?

Speaker 8:

A shimmering field appears and surrounds a creature of your choice within range, granting it plus two bonus for the AC for the duration.

Speaker 4:

As you reach out to cast shield of faith, you feel as though Sitara is no longer there. What Her presence gone.

Speaker 1:

If Lodduanti went her right self, this was like anyone but Sitara she would rage and break open the fort and run, but it's like that level of terror and pain when you can't even move anything. You're so sad she will. However, can she do a history check? Yes, okay, okay, 21. Yeah, she resorts to her mental prowess. I can study my way out of this.

Speaker 8:

Yeah exactly.

Speaker 4:

You know this can't be the only entrance to this fort. If fort was only one entrance and one exit, it's a death trap. You know there's got to be other ways out. With the history check, you know that this fort has secret passages out in case of, you know, being laid siege to.

Speaker 1:

Lodduanti relays, all of this. I hate secret passages. You should never keep secrets.

Speaker 8:

Auntie, I know this is terrible, that what happened. I just have a feeling. I don't know what it is, but I have a feeling that we will see Sitara again. I don't know. I feel like this whole quest to go to the mountain is like my fault in a way.

Speaker 1:

Lodduanti takes your hands, your head and her hands Almost forceful. This is uncomfortable. It is not your fault, okay, and it's like, hopefully, simultaneously scary and comforting, and she gives you a kiss on your forehead.

Speaker 8:

Thank you Thanks.

Speaker 4:

As your voices echo through the halls.

Speaker 7:

Oh, that's okay.

Speaker 1:

It's probably nothing.

Speaker 8:

Probably friends.

Speaker 7:

Aylen will met.

Speaker 4:

You notice Auntie's voice kind of echo down the hall in front of you as it does. You see Diaz placed in strategic locations, small clay pots full of oil or butter and a small wick light up as they do the illuminate arched doorways to your left and right, and the hallway in front of you seems to get longer as it gets longer. You see a small light, almost like a moat of light, come out of the gloom towards you and it comes forward and then unfurls its wings and you notice it has two heads, two stalks and four wings, indeed, fluttering in time. Everyone give me a constitution saving throughout.

Speaker 7:

Oh, okay 24. Must be nice.

Speaker 8:

I'll trade with you because I got a six.

Speaker 7:

Cool five.

Speaker 4:

Auntie, you see, this strange powder kind of begin to fall off of this flying leaker moth's wings and as it does, it kind of comes towards you, kind of like scratching your senses for just a moment, and then you feel compelled, both of you, to follow it.

Speaker 7:

Well, you don't got to tell me twice. I would like to go there.

Speaker 8:

Yes, let's do it. Oh, my tail's kind of pulling me.

Speaker 4:

And you begin to follow this moth deeper and deeper into the fort.

Speaker 8:

Are we able to do any kind of checks in terms of trying to see? No, no, okay, cool.

Speaker 4:

Why would we? Because you are drawn deeper and deeper into this fort, you begin to see the ruins of giant, almost made out of baked earth, pounded into very careful shapes, warriors, at one point active, moving around long since disabled, some of them cracked and destroyed, beheaded, others kind of just crumbling from age and overuse. You see their placid stone faces kind of come up out of the darkness as this moth continues to light them and draw you further and further and further into the fort.

Speaker 1:

I think Gladdu auntie, she is trying to keep it together but her main goal is like find any source of light that looks like an exit, that looks like it could lead to wherever Sitara is trapped or whatever. So what I do is there any check I can do to see for like light or perception check? Okay, Eleven.

Speaker 4:

You look around for light and your human eyes unadjusted to this and managing to break away from the moth, you become briefly separated from the party, not by much. In the darkness, your eyes have a hard time sort of discerning between shapes and waking nightmares. Jesus, Also, I believe you are exhausted, so you would be rolling with disadvantage.

Speaker 1:

Woo, should I roll again and see, or no, you've already been.

Speaker 6:

You can only go lower.

Speaker 4:

But you think you see something. You think you see a shape moving, a woman's shape, not unlike Sitara's. She follows it, no question. You find yourself in a very dimly lit, one small light in the corner, shadows falling over the walls of a woman's bedroom and in it you see the ghostly visage of a woman from the river. Make a wisdom saving throw with disadvantage Okay.

Speaker 1:

Okay, so one of these is an eight.

Speaker 7:

Cool, let's go for the net 20.

Speaker 1:

19. So eight Okay.

Speaker 4:

I was trying to find my D12.

Speaker 7:

Why.

Speaker 1:

Ha D4.

Speaker 4:

You take seven psychic damage as the face gets larger and larger and golfing you whole. You hear that wail from the river once more, the ah, ah, ah, and your mind for a moment breaks and you think of Sitara being drowned in the river. And just as grief overtakes you, the woman's face in front of you disappears and then you see a human face behind it. Can our guests join us at the table? The ghost.

Speaker 7:

The ghost herself.

Speaker 4:

Oh my God, I think our ghost has rescued someone else from the muck with her. Is this correct, immanuel?

Speaker 6:

Yes. Oh no.

Speaker 3:

What Do I have a story for you. Wow.

Speaker 4:

Please take your seats, Wait what?

Speaker 1:

You tricked us, you tricked us.

Speaker 4:

We tricked you. You see this face leading one familiar to yours. Sitara, your excursions in the beyond have left you somewhat weakened. Will you roll for me to D8?

Speaker 3:

Oh no, oh no, please roll badly guys. This is your time, this is your chance. Get it out of your system. Oh, no, 8 and a 2.

Speaker 4:

You take 10 points of damage from the excursion but you've walked away with experience. Your brush with wherever you've been has granted you the experience also requisite to hit level 5, as well as.

Speaker 1:

No, oh boy, what's on the back?

Speaker 7:

Gutties Review test. Puts on the bottom Wow, it's beautiful. This is gorgeous.

Speaker 1:

Oh, it's a Vitties.

Speaker 3:

Oh my gosh.

Speaker 1:

I planned it Question. So wait, I see both of them appear, one being led by the other. Completely does not realize you're there, in a way, and hugs you to death, almost Kisses you. Where have you been, tyrae, in between extreme anger and love, where have you been? Oh, my god, thank god, what happened?

Speaker 3:

I think Sitara is still just kind of dazed from the whole experience and everything that she's learned Going where she went and then where she went after that and everything is just. It's been so dizzying. I'm just staring kind of blankly at you while you talk.

Speaker 1:

Oh, my god, you need water. You need water and nuts. Do you want nuts, almonds? Where's Chotu? I thought he was with you, chotu.

Speaker 4:

You don't hear an answer, oh.

Speaker 1:

Chotu. Where did you put him last? Shut up, Chotu. Okay, once LAUGHTER. Chotu.

Speaker 3:

Chotu and she's just running trying to find him, Chotu.

Speaker 1:

Chotu, come on, this isn't funny anymore.

Speaker 4:

As your voice echoes through the halls of the fort, you hear a. Oh, oh, okay, mucho, come to me, please Don't leave me you see two eyes staring at you from underneath a ruined bed, and then you see two more eyes.

Speaker 3:

No LAUGHTER, I immediately say Chow and he bursts into flames. Chotu gets into his wildfire spirit.

Speaker 4:

As the light illuminates the darkness, you see two large ears, hair pulled back into a bun. The light reflects off of what could only be spectacles a tusk, a very long trunk, wearing white Gurtapajama and writing in a notebook, a very surprised elephant-headed individual who, looking up at you inquisitively and then looking back at the small creature that has burst into flames, says oh wow, I didn't know, I did that.

Speaker 1:

Is Ganesha team girl LAUGHTER Chotu Chotu, come here.

Speaker 4:

You see Chotu instead like playing with her fingers and taking nuts from her hand.

Speaker 3:

Who are you?

Speaker 4:

Who are you, sitara? Are you a ghost? No, are you sure? Yes, there's ghosts here. I'm not one, that's good.

Speaker 3:

I'm Natasha, natasha, everyone. This is.

Speaker 1:

Natasha, who cares? Laughter.

Speaker 4:

Natasha, where are we? Well, we're in Crooked Sun Fort.

Speaker 3:

Crooked Sun Fort. Yeah, and you live here.

Speaker 4:

No, no one lives here. That's ridiculous. Why would someone live here? Iman tell them. Isn't that so weird? I thought this was like really weird. No one lives here anymore. This is a ruin. Only ghosts live here, everyone here did Duh-duh. The rest of us come here to like study about history and artifacts and how the people of Old Bahar lived. I saw your friends go by into the dark, though they're heading to the dangerous part of the fort. That's the part where all the ghosties are you guys are not ghosts?

Speaker 1:

No, do I look like a ghost to you? Are you saying I look pale? I'm, you could use a little sun, aaaaaaaahhhh.

Speaker 3:

Auntie Begind being. Very true, auntie Begind she. She brought me here. She's a kind of spiritual chaperone.

Speaker 4:

That's what she told me too. She said she could talk to dead people. Does that mean you're dead? What if you aren't? You don't know it. That's a thing, hey.

Speaker 1:

Don't say that I'm sorry.

Speaker 3:

I'm sorry to check on myself to see if. I'm dead.

Speaker 7:

Roll for existential crisis yes Me every morning, no, but seriously Like what am I wrong? But with coffee.

Speaker 4:

Existential crisis? I guess it's. I am Medicine.

Speaker 3:

Natural twin.

Speaker 4:

OHHHH Plus four, 24.

Speaker 3:

Yeah.

Speaker 4:

You're pretty sure you're alive, right?

Speaker 6:

But, there's only one way to be a char To try to kill me.

Speaker 3:

I have a lot of knife. Oh yeah, let's not do that. I don't think that your Patron would appreciate it. Patron.

Speaker 1:

Who's my patron? Can I do a history check on this person? Mm-hmm, what are you? Trying to discern. I want to know what her Backstory is, what my deal is.

Speaker 4:

Yeah what your removal is Is that history Is that perception. If you're trying to mark it based off of their clothing, yeah, their appearance.

Speaker 3:

Yeah, their accent and stuff, yeah, okay, can I give her guidance, because I really want to. I'm looking at her clothing and trying to figure her out too.

Speaker 4:

Yeah, and while you do that, why don't you describe yourself?

Speaker 5:

for the party. So Iman is a very tall, thin, like tan woman with like long dark hair that's streaked with gold, wears gold and red robes with a lot of brocade on them. Everything on her looks pretty well kept and clean, but she does sort of look around like she doesn't blink a lot.

Speaker 4:

Mm-hmm, 22. 22. Wow, you would recognize the clothing to be like that of a vintage enthusiast, but nothing that's out of the ordinary.

Speaker 6:

Okay.

Speaker 4:

You would also know that this clothing is like rather expensive. This is a rich person.

Speaker 3:

Yeah, I know what I was told when I was. Do I see anything on Iman that would back that up that this person is who they? I was told they were.

Speaker 6:

No.

Speaker 3:

Oh well, Well, I am here. If you'd put the knife away, I would much appreciate it.

Speaker 6:

Oh, I still have that out. I just thought it would be funny.

Speaker 3:

I have a squirrel on fire at my behest.

Speaker 5:

That is a very impressive rodent.

Speaker 3:

I'm pretty sure you don't want to be funny like that around me, mm.

Speaker 6:

Noted.

Speaker 1:

Okay, what happened?

Speaker 3:

I, the ground underneath me, swallowed me whole, and I don't know how to explain it. It was like I was speaking to the earth. There was a voice that I was hearing, a terrible, terrible voice, and they spoke to me of their daughters, soha and Surihan, and I learned that, because we had killed them, they wanted to take perhaps another sacrifice. Don't take you. Well, I, through the grace of some spirit, I was taken away, although and I'm just starting to remember, remember While I was there they said that they could take me to my parents, that Amin and Papa weren't dead. They are dead. No, they're not. I can feel it.

Speaker 4:

Make an arcana check Both of us.

Speaker 5:

You Ooh.

Speaker 3:

Eight, there was somewhere that they had been banished to and that this voice told me I was supposed to go to. No, no, no and I wanted to go. I wanted so badly to go, but I knew I had to come back to you.

Speaker 1:

Yeah, do not go somewhere scary random. You see your parents are dead. Auntie, what?

Speaker 3:

I knew I had to come back to you because I'm all you have, oh well.

Speaker 1:

I mean don't, that's not, don't come back just because Auntie. But I, I love you, auntie. Okay, okay, okay.

Speaker 4:

Oh, wow.

Speaker 1:

This is so wholesome.

Speaker 6:

It's very wholesome and very sweet.

Speaker 3:

Anyway, I spoke to some beautiful spirit who said that they would send me back with Hello.

Speaker 6:

Someone. I'm Iman Iman, iman Iman. Iman Okay.

Speaker 3:

And here I am.

Speaker 1:

Okay, well, I'm very glad you're safe. I don't know anything about your parents being alive. I know. Do you know? Have you seen her parents?

Speaker 6:

How am I supposed to know her parents? I just met her.

Speaker 1:

I don't know anything about you, man, come on. I don't know anything about you either. Okay, okay, what could I?

Speaker 3:

Here's what I think we are headed. We've already met one spirit Some do natural spirits who have been troubled right. There's been one in the river wailing for what seemed to be some kind of escape.

Speaker 8:

We're not here. Yeah, we've been tracked away. We've been tracked away, but you're speaking of Soha, I'm it's concoct that your other friends.

Speaker 3:

Okay, back. Going back to that, yeah, one of these spirits was already troubled, was supposed to go to the mountain, right, Because there's some spirit in the forest who is causing everything to die. I vaguely remember all of this. Oh, we have to find Ash. Where are they?

Speaker 4:

And as you say this, we cut to Ash and Morka deep in the Deep in the fort. I almost said force. Deep in the fort. The moth still kind of occasionally doing this gyrating motion has led you. She's so beautiful Deep into the darkness.

Speaker 5:

Let's go Deep into the darkness.

Speaker 7:

You're a good girl, do either of you have dark vision. Yeah, I do, you don't.

Speaker 4:

So you see in black and white and for you, all you see is the moth and it's this like scintillating powder falling off of it.

Speaker 6:

Wow, it's so pretty.

Speaker 4:

Ha ha ha. Look at the gulf and as you move deeper into the bowels of the fort, you begin to pass corpses, skeletons, bodies. You have to step over them, still thinking only Sorry, I'm keeping up.

Speaker 7:

Oh, this moth.

Speaker 8:

Excuse me, I'm trying to see the moth.

Speaker 4:

Sorry hey, hey, hey, hey he bought me dinner first, all right, that then leads you into a beautiful library. There is this stone latticework on the ceiling, and a soft green light comes in, almost as from the forest floor, high, high above, and you see around you tomes, books, all sorts of scrolls and bits of knowledge crumbling ancient. And then the moth comes and rests on the desk, on a quill sitting idly at the table.

Speaker 8:

It's like the spell broken a little bit from the moth like no.

Speaker 4:

You still are really into this moth.

Speaker 8:

Really into the moth okay.

Speaker 4:

It's really pretty and it's really. It's got eyelashes and beautiful eyes that are like mmm.

Speaker 7:

I don't usually go for this kind of thing, Ash, but hey.

Speaker 1:

God damn it. You needn't for a cue.

Speaker 8:

Don't make it weird, merca, just be with the moth.

Speaker 7:

I'm going to mentor. I'm not dead. You know what I mean.

Speaker 4:

Okay, we have to use the butchah Bop, bop, trailing in behind you.

Speaker 6:

Bop, bop.

Speaker 7:

Butchah Now, just for storytelling purposes. Did I reactivate butchah, or have I actively not?

Speaker 4:

You have actively not.

Speaker 7:

Butchah, how's it going? Bop, bop. Oh, you old scamp, and I'll move in between you and butchah and just kind of scratch my head a little bit, just like my son. How's it going as I'm detecting magic with my my eye patch?

Speaker 4:

You see illusory magic at play.

Speaker 7:

Oh, buddy, you, guy, you, my number one man Bop, bop, yup, top top ten, number one Bop bop. And I'll start to back up a little bit towards Ash.

Speaker 8:

That is not butchah. That is not butchah.

Speaker 4:

A tier list opens Bop bop bop, bop, bop.

Speaker 8:

Oh, butchah, butchah would never drop you down. No, the list.

Speaker 4:

Make a wisdom saving throw, oh, oh. What about Sweden?

Speaker 6:

No, just him.

Speaker 7:

It's okay, I've got this. I have a negative two.

Speaker 1:

No, don't worry.

Speaker 7:

Great, I rolled a three. No.

Speaker 1:

Wow.

Speaker 7:

That's a dirty one.

Speaker 1:

Oh buddy.

Speaker 8:

Still in positive numbers.

Speaker 7:

Wow, this has been great.

Speaker 4:

Thanks, I'm sure you're gonna be fine, butchah bursts into a million glowing cockroaches that all begin to swarm up your boots, and then up your body, and then up your head.

Speaker 7:

Uh, question my clothing is set to react with shield. If I'm getting hit Mm-hmm, Is the shield going up? Yes, oh, they're real, oh God. And so I'm now like pushing away, trying to pull these things off.

Speaker 4:

Yeah, yeah, give me a dexterity save.

Speaker 7:

Okay, come on, come on, come on, great Seven.

Speaker 4:

You take, does a 19 hit?

Speaker 7:

Oh yeah, oh wait, with my shield up, let me double-check. I don't think it does actually. Okay.

Speaker 4:

Okay, how neat those notes are so neat.

Speaker 7:

I've heard so many people say oh, believe it or not?

Speaker 1:

no a 19 does not hit Okay.

Speaker 7:

Snap. Thanks for the level I know Does a 14 hit, no 14. You're not gonna believe this. A 14 hit 14., 13.

Speaker 4:

Oh wait, that one didn't fall in the tray. Okay, that's a 22. That hits, and then, okay, so one hit for oh yeah, that's not bad Two piercing damage. Okay, you're able to rip almost frantically these bugs off of you and as you do, and you take one on the hand, the giant pincer from this cockroach just kind of grabs you and bites into you. You grab it and throw it, and you notice as you throw it, and it hits the floor. You see, you would know this because you're you Ectoplasm.

Speaker 8:

Oh, am I aware or am I still?

Speaker 4:

You see this too.

Speaker 8:

I see it all happen.

Speaker 4:

Yeah, but the moth is also very interesting, oh my.

Speaker 1:

God.

Speaker 4:

You are still actively affected by the charm condition with this moth yeah.

Speaker 7:

I'm gonna grab like a brick or a stone or something around here. Screw it, there's bones, right, or?

Speaker 4:

how we passed it, yes, in the hall.

Speaker 7:

Okay, I'll grab a bone and, using tinkering, I am going to imbue that with like smelling salt odor and hold it right by your face, Ugh.

Speaker 8:

Merca, get out, stop, stop it. You're disrupting the show. No, no, no.

Speaker 7:

Ask my child burst into a bunch of cockroaches.

Speaker 6:

I need you here.

Speaker 4:

I need you here, Come on, come on come on and the smell hits your nostrils and you come to yourself in a musty old library and as you do, the door to the study slams shut. You all hear this. Further up in the fort you hear a loud slamming and then a.

Speaker 6:

Sounds like the ghost out or something.

Speaker 4:

Oh yeah they do that Sometimes. They're very active today.

Speaker 3:

Natasha, can you help us?

Speaker 4:

find dolphins and then you see her pull out. You recognize this a little crystallized encode thought spell. No, Hi, everybody, it's me.

Speaker 7:

Natasha, what is?

Speaker 4:

she doing Today on Ghost Canterns we're in Stop.

Speaker 1:

We're in Crooked Sun Fort.

Speaker 4:

Now things are starting to get pretty crazy. But don't worry, kids, I've got my handy-dandy whip and I've got my handy-dandy lucky idol that my mom gave me, and you've also got your handy-dandy Hollywood star.

Speaker 3:

Hey, I'm going to show you my handy-dandy star, hollywood star. Hello kids, we are on a big mission together. We should all go and find our friends. Shall we go together.

Speaker 4:

Yes, we shall See you on the flip.

Speaker 7:

You collabing with Ganesha?

Speaker 3:

I'll tell you. I'll tell you later. It's all the rage these days with the kids You're very happy that you don't know about it.

Speaker 4:

And then when you do it, you edit it and you release it in small bits because feature-length films are dead.

Speaker 3:

Deal with that later. Is that true?

Speaker 6:

We're walking, let's discuss. How did? You give this woman some emotion on the stress. I'll come with you, Sitara.

Speaker 3:

Aunty. Oh God, Thank you, Evan. I've been through enough today. What's the?

Speaker 6:

worst thing you were when I found you.

Speaker 4:

Don't worry, grandma, I'll protect you. What?

Speaker 1:

Hey. I'm your father. I am nobody's grandma, okay. What do you?

Speaker 6:

look like once.

Speaker 3:

Excuse me, please, please. We really need to find our friends. It'll be a very exciting adventure for your tiny doggy, don't?

Speaker 4:

worry. She pulls out her whip Dancing lights and she does a little flourish and using her whip, almost like it's a ribbon baton, you see three dancing lights form and begin to go down the hall. How far?

Speaker 3:

did it sound like it was really really far away? Do we have a long way to go? No, no, no.

Speaker 4:

You just have some distance to go With their movement speed. They were only able to go 120 feet at the time that you were chatting and as she goes down the hall you notice she's using her whip to skip. Oh my God, and this is what she looks like, so you're not allowed to hate her.

Speaker 1:

She's adorable.

Speaker 4:

You're not allowed to hate her.

Speaker 1:

Oh, she's adorable. She looks just like you.

Speaker 3:

But with big ears and a chunk but sure, just like.

Speaker 1:

Oh, so cute. I don't see the resemblance. Now you mentioned something about secret passageways. Is that something this I can ask this girl about or that we feel would be useful? You can?

Speaker 4:

try? Yeah, you could try. You know that forts like this would have ways to get out and get food, water and potentially squirrel out the royal family in case of, In case they were laid siege to.

Speaker 3:

Any good fort. She said squirrel out. Did you get it? Because we squirrel out.

Speaker 4:

Actually speaking of Sitar, as you see her skipping down the hall using her whip as a jump rope. You see Chotu sitting on her shoulder.

Speaker 3:

Burning her shoulder. She's on fire. That can't be comfortable. Why is she not getting burnt Just in his head? I say, chotu, what are you doing? No, no, no, okay, okay, it doesn't matter. Go, follow, follow, follow.

Speaker 5:

I'm going to start playing the dulcimer to the beat of her skipping, just like.

Speaker 1:

I feel new. It's like Modern music.

Speaker 5:

Jesus, Do you give her inspiration, I give her inspiration, yeah, who's her?

Speaker 4:

Natasha's, like you know, the dulcimer to her skipping, because she is particularly inspired as her feet cross each other and she perfectly skips down the hall.

Speaker 1:

The three dancing lights going in her way.

Speaker 3:

She reminds me a lot of you, Okay okay, let's put that on a shelf for a little while, shall we Right?

Speaker 4:

You follow her down the hall In the study. The both of you see the door slam shut. Give me an acrobatics check.

Speaker 7:

Okay, great.

Speaker 8:

Come on 11.

Speaker 7:

11. Same as these.

Speaker 4:

Yeah, yeah, just two dads in a dungeon, books began flying off the shelves.

Speaker 8:

I used to like books until this moment.

Speaker 4:

Both of you take six bludgeoning damage.

Speaker 7:

Wow.

Speaker 4:

As you are absolutely buffeted in a flurry of scrolls, pages, tomes, arcane components, paper weights just about everything that can fly off these shelves flies off of these shelves and, as it does you notice, it flies to the opposite shelf.

Speaker 8:

Oh.

Speaker 4:

Instead of onto the floor. They're reorganizing but, Morka, you notice a tome lies at your feet.

Speaker 7:

Oh, I pick it up with my bruised hand, you see the schematics for the creation of clay automatons. Hot Clay soldiers.

Speaker 8:

Yes, fantastic Ash, this is great what's?

Speaker 7:

great about books hitting me in the face. I'm going to change the tinkering odor, the smelling salts, over to just like lighting it up with like a five foot light. So there's a glowing bone. And I'll hold it to the schematics Like a human femur Like a glow stick and then just like hold it Femur light. Look, it's schematics for a tomaton soldiers Made out of clay.

Speaker 8:

That's great. Okay, how does that help us right now?

Speaker 7:

Well, it might not help us right now, in the immediate, but it's interesting, don't you think?

Speaker 8:

Super interesting, okay, but can we figure out what's attacking us?

Speaker 7:

in this room. I would like to do a. I want to just do a perception check to see if I can find a way out, like any secret doors or anything. Yeah, go ahead. Oh, thank you.

Speaker 4:

Okay, and as you ask that question, give me a history. Check Sure or our conna.

Speaker 8:

They're both plus zero.

Speaker 4:

Come on Roll. Physical dice Okay, no, no, no.

Speaker 8:

You don't get to roll again. No, you said it. The DM said I could, it doesn't matter, I got a six.

Speaker 4:

Never mind, you're screwed either way.

Speaker 7:

All right, I'm rolling with. This is going so badly. Well, that was a D4, right? Yeah, yeah, great, it's going to help, right, oh, yeah, yeah, let's see what it adds to this five. It's a multiplier. Cool, that's a one. So six.

Speaker 4:

You can see no way out.

Speaker 8:

Okay, there was like a quill on the table, wasn't there that the moth played to? Maybe that's something. I pick up the quill.

Speaker 4:

Your hand almost becomes stuck to it.

Speaker 7:

What did you do?

Speaker 4:

And you begin writing, against your will, hard into the surface of the desk itself.

Speaker 8:

Ash, do you need a piece?

Speaker 7:

of paper. I can get one of these books you can use the plexiglass of these gorgeous.

Speaker 1:

These gorgeous.

Speaker 8:

So what am I writing?

Speaker 7:

I go over with the femur.

Speaker 4:

Do either of you speak a bissel.

Speaker 8:

You no Speak common Elvish and Primordial no.

Speaker 4:

You cannot discern.

Speaker 8:

Maybe there's a book Like a translation book in this space.

Speaker 7:

I can look, or and I'm gonna grab pieces of paper, I'm just gonna pull them from books and then I am going to on the desk. Can I look to see if there's any writing utensil or chalk or anything like that?

Speaker 4:

Give me an investigation check Okay.

Speaker 7:

Go back, go back, come on, please, please. Eight plus eleven.

Speaker 4:

Your hand falls on as you're like, nervously looking through these drawers, nervously trying to like look through the study. You can't find chalk that hasn't completely crumbled into dust, since the ruin you're in is hundreds of years old. You're not able to find an ink pot that's not completely dried out. But your hand lands on a journal.

Speaker 7:

Oh uh. I'll quickly flip through to see what's in the journal. What kind of journal is it?

Speaker 1:

before I start sharing pages out, Taring pages out, yeah, before I destroy it. Yeah, yeah, you want to know.

Speaker 4:

As you flip through the pages you read of Tolve, the keeper of this fort.

Speaker 7:

Okay, ash, one second.

Speaker 8:

Yeah, sure, no, no problem.

Speaker 4:

It says, one of the guards tried to release the girls, again against my will. These cretins don't understand that what I do, I do to protect them. If they were to leave the boundaries of my realm of Morboni Forest, they would be well within Roussak's grasp. I keep them here against their will, but here I keep them safe. And my own guard defies me, no matter, I will dismiss them. I have perfected my plans. My arcane formulations are perfect. I can create a new army made of the earth itself, bound to my very will. For what is more reliable than flesh, if not the divinity of math? I shall send these fowl, these pathetic fleshy creatures, away and instead find myself safely in the calm of the eternal truth of the arcane.

Speaker 8:

What are you reading?

Speaker 7:

I'm starting to see the error of my philosophy. You're pretty engrossed in that book. It was interesting. Looks like we might be dealing with this. Might have been the study of someone who was looking to build an army and was trapping two girls for some reason.

Speaker 8:

Okay, that's relatively creepy, can I look for? Is there a tome or a book or something to translate what I've written?

Speaker 4:

Yes, go ahead and give me an investigation. Meanwhile, in the hall you see Natasha cautiously following these three dancing lights with her music accompaniment.

Speaker 6:

Mm-hmm love music.

Speaker 4:

Stop at the door. I think they went in here.

Speaker 6:

I'll use shark.

Speaker 4:

I don't remember this door being closed earlier. Iman, I don't remember it being closed. I just remember a lot of things.

Speaker 5:

Yeah, you're a little weird. Am I weird or are you?

Speaker 3:

weird. Do you have any? Am I weird? Do you have?

Speaker 1:

Yes, oh my, you see, when you talk to your friends on the, you know, are we going?

Speaker 3:

to do this right now. No, Do you have any ability? Does anyone have any special? I just want to check if there's anything wrong with this door. Can you do?

Speaker 1:

like arcana or investigation? Yeah, go ahead, and which one you can roll as well. I'd like to check for traps.

Speaker 4:

Yes, go ahead and give me a investigation, check. You can roll arcana or investigation, whether you know. It's just a matter of whether you're checking for something physical or whether you're checking for something magical.

Speaker 5:

I'll check for something physical. The mom's going to look at the door and look at everyone else and then look at the door, hold up her palm and cast Shatter Mm oh.

Speaker 4:

The door shutters in the doorway for a moment. Everyone give me deck saves.

Speaker 1:

Oh, that's not good. I say it says I get advantage on deck, saves against effects, but you're exhausted, but I'm exhausted.

Speaker 4:

So so the advantage and disadvantage cancel out and you roll as normal, Natural 20. Wow, that's good.

Speaker 7:

Plus two 22.

Speaker 3:

Mm-hmm.

Speaker 6:

Second one, right, that's a 17.

Speaker 4:

All of you are able to duck just in time as the door beautiful ancient Vaharian, you know engravings on it shatters into a million splinters.

Speaker 6:

That's how you open the door.

Speaker 1:

Uh, Ladiouanti instinctively just tries to shield everyone from it.

Speaker 3:

These aren't Like we're in the car. Yeah, like you're on the car, like you're all her daughters or something.

Speaker 1:

Be careful, be careful, be careful, be careful, be careful on stepping on all the shards putting herself in front. Be careful.

Speaker 3:

Nani oh my God, she's going to rage. Whether she wants to or not, you need to know what that word means, to know that that is the Okay okay okay, dramma. Do we see? What do we see through the doorway?

Speaker 4:

These two bonded.

Speaker 7:

I'm holding a book.

Speaker 8:

I'm like trying to.

Speaker 4:

These two dorks.

Speaker 1:

These are my nephews, the young nephews.

Speaker 3:

We go in other books. Anything else going on except for these two doing what they're doing, nothing else moving.

Speaker 8:

Sitara, you're here. Oh my gosh, you're alive.

Speaker 3:

Okay, yes, yes, we can talk about that later. We have to get out of here.

Speaker 8:

Okay, just avoid the books. Yeah, and someone can help me stop writing.

Speaker 7:

Oh yeah.

Speaker 4:

I'm trying to get you to stop. That's unfortunate for you. No, mat 20.

Speaker 7:

Oh, that's.

Speaker 4:

With my magical quill.

Speaker 7:

So you take Good how much.

Speaker 4:

You take 10 points of piercing damage as the quill goes through your hand.

Speaker 8:

No, I'm sorry, I didn't mean it. It's not me I scream.

Speaker 1:

Let her do brushes over to, to envelop you in a hug.

Speaker 3:

I look at the book. I can speak celestial. Do I have any? I know it's not the same as a bissel, but is there any relation, sort of, since there's two sides of the same coin?

Speaker 4:

It's the letters like look familiar, but it's like the difference between Hindi and Punjabi. You can grab some letters, but the sentences as a whole, the words as a whole don't make sense to you.

Speaker 3:

I'm going to cast cure wounds on him. Is the quilt still in?

Speaker 1:

his hand, or is it? Yeah, I can pull it out, yeah.

Speaker 4:

He probably pulled it out. It's like super glued to Ash's hand. You're not supposed to touch stuff in here.

Speaker 3:

What do you know about this room?

Speaker 8:

A little aid for that.

Speaker 4:

This is a domain of dread.

Speaker 1:

You can't just go around touching stuff. What does domain of dread mean?

Speaker 4:

Ooh, oh no, no, you opened up a can of worms. Um yeah, everyone, give me a history check to see or an arcana check Do you want me to draw it?

Speaker 1:

No, you would know, You're a college of spirits, barron. Has anyone else guided you before? Yeah, guidance, thank you. Okay, perfect.

Speaker 8:

I cast guidance myself. What are we casting? I'm giving myself guidance.

Speaker 4:

History to see if you've heard of it 19.

Speaker 1:

Definitely have not.

Speaker 4:

I keep saying history or investigation, so we're going to say this one's definitely history, okay 19. Was that with disadvantage?

Speaker 1:

No, Jasmine. What are you asking me? Ask the hell 14. Nat 20. So 19.

Speaker 3:

19, okay, Seven plus one eight Eight.

Speaker 7:

And is history right.

Speaker 3:

Yes. Hmm, ten.

Speaker 4:

I'm pretty dumb over here. Yeah, those of you with over a 12 would know that a and you would know this if you would like to tell the party that a domain of dread is an area that is soaked and steeped in the evil of a dread lord. This is a place where the lord holds power and distorts reality itself. It's a dangerous place to be and oftentimes very difficult to escape. You can provide them with additional information as you see fit.

Speaker 6:

Well, on top of everything that you already know, it's like really bad to be in here.

Speaker 1:

Tell us more tell us everything you know. Can I intimidate her? It's. If she's not, no, I'm messing up, please, huh.

Speaker 5:

Please. You should say please, no, I thought you wanted anything.

Speaker 1:

Can I intimidate her? I don't think. What you want to do is say please.

Speaker 4:

I don't know what, andi would say please, it's like intimidate versus your what's it called Insight. Okay, to say that she's not about it.

Speaker 8:

My parents have never said please, I know I've said it, this is a story.

Speaker 1:

That is amazing. You think I'm being annoying, but Andi would never say please. That's true.

Speaker 3:

My parents would never say please.

Speaker 1:

Also, what's that roll? I got a 16 for disadvantage.

Speaker 5:

Pretty good Hold on hold on, I don't even need to say it, you in, okay, so she comes up to you, she goes hey, tell us more about this room right now.

Speaker 1:

And she has like venom in her throat and she is motioning to pick up her shoe like she's gonna hit you.

Speaker 6:

No, don't pick up the shoe, I'll tell you, I'll tell you okay, okay, just a little, let's just step back a little.

Speaker 5:

So this is some place that has been infected by the ruler of the fortress.

Speaker 3:

Infected or affected.

Speaker 5:

Infected is probably more accurate.

Speaker 3:

Okay, do you say the name Dulve?

Speaker 1:

Sorry, I don't know that what you want to know. I was just Sorry sorry, sorry, dulve Dul.

Speaker 3:

Dulve, that's who was speaking to me in the earth. That's not good.

Speaker 7:

That's also who wrote this journal, that I was writing that's also not good. Who also used the earth to build an army.

Speaker 3:

Yeah, that's also a problem.

Speaker 6:

Can I?

Speaker 3:

investigate to see if there are any books that might help us figure out how to get out of here.

Speaker 4:

Before that you wanted to.

Speaker 1:

Ludu Ante has felt very useless in a lot of areas of her life. What she doesn't have? The education her siblings had. She never got married. She doesn't have children of her own. She can cook, she can provide. She didn't succeed in driving the ship on this mission. There's many areas she doesn't feel good in. She does feel good in being like we're gonna get the fuck out of here. So she looks around, she hears this demon spirit. She's like we're not hanging around here anymore. She looks around for a secret passageway to leave.

Speaker 4:

Yeah, With your knowledge earlier that these areas or forts like this typically have secret passageways out. You think you would have an eye for this, you think you know what you're looking for and it would dawn on you to check the perimeter to get you know, like to start circling the outside of the fort because that's where you're most likely to find a passageway out. The other thing that would occur to you is, with that role earlier, knowing that such passages were often for either smuggling in and out rations, foods, things that people needed to survive in case of a siege, and royal family members, that it would behoove you to check either the quarters of the people that were kind of in charge of this fort or the scullery like the kitchen.

Speaker 7:

If I see you doing this, can I actually help?

Speaker 4:

You may help.

Speaker 7:

Okay, I'm gonna shut down my suit and I'm gonna pull my amethyst out and Bacha is gonna like reassemble.

Speaker 1:

Oh, my God, incredible. And then.

Speaker 7:

I'm gonna be like all right, Bacha, I need you to help Bacha, I need you to help Ladoenty, and I'm gonna Angie Bacha, hey, and I'm gonna give you the femur and ask you to fly, like with Ladoenty, like over to Ladoenty so cute and I pat and I look around for that moth. That was like imitating.

Speaker 3:

It's like since it disappeared, or the little bugs, okay, but anyway, I just like kind of like, what is Natasha spit at, like the general direction, what is Natasha up to?

Speaker 4:

You notice like she's like observing you all while on her, while on her stone, oh, oh no.

Speaker 4:

So we're here in the heart of the crooked sun fort with a bunch of elderly people, but I'm gonna help them get out of here because I have a sacred staga from my grandma and it keeps me safe, no matter what. Praise the divine beings. Um, yeah, I think. I think they don't know what a domain of dread is. One of them touched something. He's probably gonna die. Now he has a pen stuck to his head and he can't get it off. He probably won't be able to wipe his butt anymore. Okay, hey, natasha, let's sign off and say goodbye.

Speaker 5:

We'll also get the part about that. He cut up his hand to save his life.

Speaker 3:

I'll come back later if things get spicy Did I hear you say you were going to help us out? I can.

Speaker 4:

Would you please, Dottie? Yeah, I would like it to be helped. Okay, but I want an interview. What's it like to have a pen stuck to you?

Speaker 8:

I feel super weird. This guy's penmanship is like crazy.

Speaker 4:

Are you experiencing a desire to hurt yourself or other people?

Speaker 8:

I mean, I've already stabbed my friend once. I don't want to do it, I'm sorry.

Speaker 4:

I didn't mean to do it. What compelled you to touch a cursed item? I'm trying to find a way out of here. Did you know it was cursed? No, why didn't you know it was cursed?

Speaker 8:

Because I didn't check.

Speaker 4:

Can you not sense divinity? I mean, I guess I could have. Oh, that's so embarrassing for you.

Speaker 8:

Thanks for that, yes.

Speaker 4:

Auntie, I can definitely help you.

Speaker 3:

I'm getting used to the auntie thing. I hate to say it. Wonderful darling. What should we do to help you? Help us.

Speaker 4:

Get out of here. Yeah, oh, um, um. Well, we should probably help Yesananima.

Speaker 1:

You can say La Du Auntie, it's okay.

Speaker 3:

I think she's being taken care of with them, but what about helping?

Speaker 8:

Can I say, before we cut back to these guys, I did roll a 21 for my investigation. Check that we learned, so I don't know if that helps me learn something. Yeah, I'm not done.

Speaker 4:

It does. You are able to find a tone that doesn't teach you a bissel, but does tell you something very valuable. You find a tone that speaks of the Feywilds and how those that are deemed unworthy of redemption are removed from the cycle of life and death and banished to the Feywild. And in this book you also read you might want to write this down.

Speaker 7:

With the other hand.

Speaker 4:

Yeah.

Speaker 8:

I know Lefty, Okay great.

Speaker 4:

Of an ancient war that took place on Rock Dibba. Between and this only this tome only tells you what one side was a group called the Magus Stratum, an order of deities whose goal it was to judge the wicked and determine whether or not humanity was worthy of redemption. They oftentimes determined who would be banished to the Feywild, including Roxyas Jin, all types of matters of entities that they found to be chaotic or otherwise unworthy of rebirth.

Speaker 8:

That's cool.

Speaker 1:

Do you share that information?

Speaker 3:

Yes.

Speaker 1:

Omar shared the information about what he found in the Tolve book.

Speaker 7:

Yeah, I would have.

Speaker 4:

But as you ask, as you ask, do you ask Natasha to help?

Speaker 3:

Uh yeah.

Speaker 7:

You're asking generations to help. She's gonna use a third-level spell slot.

Speaker 4:

Oh, when did you? This isn't gonna feel good, ash, because it's Natasha doing this.

Speaker 1:

You. It's like when the intern takes your blood.

Speaker 8:

Oh my God, yeah, oh man, I have to go she takes her trunk, we'll find a vein somewhere.

Speaker 4:

She takes her trunk. She takes the sacred thread from her wrist onto her trunk and then she goes Shaton be gone. And smacks you square in the middle of your forehead with her trunk. No way, casting, remove, curse. You feel electricity like just jet through your body, out through your limbs, kind of like you've butt-chugged sprite.

Speaker 8:

Cool.

Speaker 4:

And then you see, like a small red spot begin to form where she smacked you unsimroniously on the head.

Speaker 8:

Oh, she gave me a chom-a-chom-a-chom Bindi.

Speaker 3:

Ooh A chom-a-chom.

Speaker 8:

Do I get to release the?

Speaker 4:

You do, Okay cool, I can only do that once. So now no one touched anything. Cursed.

Speaker 3:

Did you. Now has he shed it.

Speaker 8:

Yeah, let me tell you everything that I read.

Speaker 6:

Blah-blah.

Speaker 3:

Blah-blah-blah. Wait, the Feywild, yes. What does that mean something to you? That's what Dolve told me, that my parents were, and I don't understand. They've been banished. He said that, yes, but they say that it's somewhere where horrible people who have done unforgivable things have gone. And my parents were not. They were not horrible, no.

Speaker 8:

No, what could they possibly have done? It's a misunderstanding.

Speaker 5:

And with them, though it's another thing, I've bounced it.

Speaker 1:

Heh, that's true. Very, very good people, very honorable parents.

Speaker 7:

Yes, you don't know them.

Speaker 1:

You don't get to say that.

Speaker 7:

Well, I'm sure.

Speaker 6:

Who are you again? Hello, I'm Iman.

Speaker 7:

Imanita, imanita, uh-huh, nice to meet you.

Speaker 6:

Nice to meet you.

Speaker 7:

Marca, I'm Ash. I'm surprised you're alive. Oh, I'm surprised you're here. Like howwhat are you doing in this location?

Speaker 6:

Oh, I study spirits and talked about dead and all that.

Speaker 5:

Oh Okay, I wonder how you rescued your friend.

Speaker 3:

She was some kind of spiritual companion that I was guided here with.

Speaker 7:

So you saved her.

Speaker 6:

Yup.

Speaker 7:

Well, we're in youruh Debt, Debt. Thank you, you don't have to travel with that word I did. I can still feel it piercing through my hand. Uh, thank you very much. You're on the key very hard.

Speaker 3:

I'm not saying anything to her because now I am, I am in my mind, puttinggoing through the motions of these gods. Have put judgment on my parents. And how dare they put judgment on my parents? How dare they decide that they were irredeemable?

Speaker 1:

With that information that Tsutara has shared, because Ladooanti did not know that about her parents. She is now going through this mindset of like these people that judge other people and decide who is good and who is bad, and she is like what is not an auntie, but a person who does the very same thing to her own family, and she's having a tiny existential crisis.

Speaker 3:

Yes, no, no, no, Wait, wait, wait. I have athere's like, athere's like a way we want to do these okay, because these are all likethey, all have different vibes, they all have different energies. You justyou really want to take your time with each one of these, okay. For example, these gorgeous babies are the legend of the holiday. They have a nice face and wait till you hear.

Speaker 1:

That sounds like Christmas.

Speaker 3:

Do you hear that Little Christmas jingling? It's like ASMR so delicious, it's so, so good and they're gorgeous and they have little animals from Norse mythology on them. So they're watching over you while you play. Then these guys are the Ice Dragon Eye Dice. I really, really like these, and they're a little scary too while you're rolling. It's like they're looking at you while you roll. Did you roll high enough? Did you not roll high enough? They've got a whole like personality to them. And then these these are Ragnar's Bone Dice, made of ethically sourced water buffalo bone. So they are actual bone, and what's so cool about it is that as the natural oils from your skin transfer into the bone dice, they actually look like. The look becomes even more prominent and they become so much more beautiful and I love them so much I brush.

Speaker 1:

I'm supposed to put my oils in there, not you.

Speaker 3:

Oh, okay, well, my oils are already kind of on here now.

Speaker 1:

So no, no. You got your oils all over that one, so let's see what other stuff you got. Yeah, I mean the truck is waiting outside, but here's what's here. I noticed they had a Frisbee section on the website.

Speaker 3:

Oh no, not exactly. These are dice rolling trays and they are very convenient because you can take them apart and then you can roll them up and you can put them away anytime that you don't need to be using them.

Speaker 3:

So this has been so much fun. I am. I thank you for trusting me to give you this information because I feel like it's a very important part of your education, Absolutely as an indie player, and good luck to you. I think it's going to be fun. May you, may the may the great dice gods roll in your favor.

Speaker 1:

Did she take all my stuff?

Speaker 3:

We have to get out of here. We have to leave.

Speaker 5:

now there are other ways to get to the farewell rather than being punished. Right, Excuse me, there are other reasons. I mean, maybe your parents did something bad, but the, the, the, not the people know not a lot of people. But people can end up in different realms for other reasons. What reasons? Well, they walked the report, they pissed someone off. They looked under the wrong route in a tree.

Speaker 3:

But why would they go there voluntarily if it's full of ruckus?

Speaker 5:

I did not say it was voluntary. Nope, you can just sort of end up there, fair enough.

Speaker 1:

Do you have the ability to know why a particular group if we were to give you a description of these people to, do you have any history or knowledge of that kind of reason why someone would be put there? Do I?

Speaker 4:

Give me a religion check.

Speaker 6:

That is not good, okay, that's a 12.

Speaker 4:

You think it's. It's the same thing as a chaotic good versus a lawful good. Sometimes it's how laws are interpreted, not really how they're written. That might lead to somebody being banished to the Feywild. Maybe that didn't deserve it.

Speaker 6:

Yeah, I mean also laws. Are, you know, open to interpretation?

Speaker 5:

And if someone decides that, you know they shouldn't follow this law and then they break it because it's stupid. They can end up there because they're being punished, because the law is a law, but you know it's not necessarily good.

Speaker 3:

I just I don't understand what the good because they possibly have done there could have been I. Can we figure this out?

Speaker 7:

I just want to get out of here. Let's do it. Can you look for?

Speaker 4:

a I'm going to do an. You have butchak casting light kind of floating with you, gorgeous.

Speaker 1:

This is an investigation. Auntie, auntie, oh goodness, I give him another mechanical ado.

Speaker 4:

And you roll with advantage for his perception check and you roll with advantage as well, okay, On investigation or perception.

Speaker 8:

I just wanted to check in on you On investigation.

Speaker 7:

Oh, you know I'm good After stabbing you.

Speaker 1:

Because I gave him a kill wounds. So first one was Nat one. Oh, you did, I thought that was. Nat one. Okay, eight, I thought that was another Nat one. You also have disadvantage, so I guess, oh, it was just the Nat one, so out of I got a 17. What's butchak? Modifier.

Speaker 4:

I think a 17 is still good enough.

Speaker 1:

Story rise led you on to you rolled poorly because she is having an existential crisis of if she is keeping Sitara and people in her life trapped the way like Pulve feels, oh, I have to keep everyone here to keep them safe, and all of that so she's rolling like dog shit.

Speaker 4:

Yeah, you're like distracted, as these musings are kind of like falling on you and you miss something that butchak picks up on. Because I think, regardless of modifier, unless it's crazy negative, a 17 should do it.

Speaker 7:

Yeah, I mean, wisdom is zero, so it's gonna be. Oh, yeah, yeah, yeah.

Speaker 4:

As long as it's not like a negative four, it's good. Yeah, he just need to beat a 15. You see, butchak, stop, as you're like kind of moving around and goes assessing environment egress and it like shines its little bone light towards a cellar egress.

Speaker 1:

Oh, okay, so I will start walking towards that cellar, yeah.

Speaker 3:

I'll follow her, but I've got one eye on Iman.

Speaker 6:

Why are you staring at me? All I did was be nice to you, I brought you back.

Speaker 5:

No, you did, you did but, Don't blame me for this stuff with your parents.

Speaker 3:

I don't know anything about that. I'm not blaming you. You've just been very withholding about yourself and about where you've come from.

Speaker 5:

Well, that's me about me.

Speaker 3:

We have several times.

Speaker 5:

Really.

Speaker 6:

Yes, I don't want to remember that.

Speaker 3:

Iman, where are you from?

Speaker 5:

Where am I from?

Speaker 4:

You're from Bahaar? Yeah, I'm from.

Speaker 3:

Bahaar. Well, yes, that's a bit why are you here?

Speaker 6:

Oh, that I told you. I'm here to study the spirits that are here.

Speaker 3:

So was that how you speak to the person who?

Speaker 6:

Yes, I talked to the spirits that are dead.

Speaker 3:

But the one who told you to bring me home.

Speaker 5:

Some spirits are more demanding than others.

Speaker 6:

But that was the whole thing. That's kind of a problem. That's very bad. Well, no, it wasn't.

Speaker 3:

Dulve, it was Okay. Have you ever heard the word Nourin?

Speaker 4:

You have Mm-hmm Nourin. At one point was patron saint of your household.

Speaker 6:

Yes, I have heard that name.

Speaker 3:

Do you not remember her telling you to bring me here?

Speaker 5:

I do. I just did not realize it was her. Nourin is the patron saint of my household.

Speaker 3:

Ah, mm. So that's all we needed to know is that you're genuinely friendly.

Speaker 4:

Yeah, she's it. She is friendly and it's time for you guys to go so we can continue our video.

Speaker 6:

Not that I do much on camera, yeah, yeah it's time for you Go Bye.

Speaker 4:

You found a way out.

Speaker 6:

Right off we go. We're really just gonna leave them to go down to that cellar.

Speaker 5:

They're fine Are you sure.

Speaker 3:

Thank you, joe to. And then I'm just going to say thank you, thank you for your help, Joe to yeah and don't do jumps over towards you. Tell me off we go.

Speaker 1:

Auntie. So, yeah, I go down this cellar with Bacha leading with the little bone I'm trying to sniff like are we going to a scullery? Are we going to where? Where is this route, seller? Where is this leading?

Speaker 4:

It's like past the scullery, deep down into what looks to be like the System underneath, like a water system underneath the fort. You would know at a glance that at one point you see, like these now inert crystals that used to pump Water through small channels around the perimeter of every room and it was an ancient form of air conditioning this cooled water would run through. This is actually real. Yeah, these crystals would Cool the water down and then this propulsion system would push it through these channels and you are now coming into what is the sort of septic system. But, like I said, it was clean water underneath, as you like, begin to go down. You and and you of course probably staying close to butchum, like sort of our following this system. When you hear Butchers voice come to you Says papa, papa. Papa.

Speaker 7:

Yes, but yeah, papa, I look to see where if butchers with La Duantie.

Speaker 4:

He stopped moving after La Duantie and as he turns, you notice the eyes have shifted to a sickly purple color.

Speaker 7:

Butch, it was wrong.

Speaker 4:

I rush over to him, papa, but I'm not a real boy and I'll never be a real boy. Butch, what are you talking about? And you only love things that do what you ask of them. That's not true at all, and if I was ever my own person, you wouldn't love me.

Speaker 7:

What is anyone else hearing? This Is anyone.

Speaker 8:

What do we see? You don't really love me.

Speaker 7:

That's not true.

Speaker 4:

Why you're not my dad?

Speaker 7:

That's my creator. That's absolutely not true, butcha. That's not true in the slightest.

Speaker 4:

What's going on? I'm gonna be a child forever, is this?

Speaker 1:

seller like of your worst nightmares. It's not like what is happening down here.

Speaker 7:

Pens that stab my child wanting to grow up. Butcha, none of that's true. Why did you make me? I'm Made you. I Made you to to have a child, sure, but I made you because I knew you were out there somewhere and I Wanted to just give you form and what happens when you find a real child of your own.

Speaker 4:

What then? Like these clay constructs all lie discarded in a pile somewhere that would never happen, because I love you make a persuasion check guy.

Speaker 3:

No, sorry those involuntary. Well, you saw guidance.

Speaker 7:

Yeah, yeah, how much is that again? 1d4, great. So 1d4 plus a one. Oh, great, that's gonna be three plus two, five. My suit Starts to like were and gear up as I figure out what's happening. I'm not the one who's dead. You have laid a very interesting laboratory for us to go through. A Prison of your own making you trying to kill us is one thing, because you'll fail. You using magic to stab me is another, because I do like this hand a lot. You speaking with my child's voice. I will find your soul, or whatever is left of it, and I'm going to electrocute it slowly. I am going to tear you thread from thread and your screams Are going to echo through a forest that cares not for your existence. Do you understand me, tolvie?

Speaker 4:

Roll intimidation with advantage.

Speaker 7:

Okay.

Speaker 4:

That's a dirty 20. I rolled a five on the die. The purple light flits out of butchers eyes, and butchers is papa and I pull butcha to me as quickly as possible.

Speaker 7:

Papa but you, anything you need to do, anything you want to do, you can. You can do anything you want glitch? I know Glitch hurt papa, I'm so sorry glitch hurt. Oh, I'm okay, it's okay. I mean, man out there is being an asshole, don't worry about it. This is a new realm for me and I turn and I'm like crying, like a tear streaming down, are you okay? No, I'm not alright. Tolvie is here somewhere. Spoke to me through butcha.

Speaker 8:

He's messing with our heads.

Speaker 3:

I think it's better that we just get out of here, get out of whatever he can get to us. Can we keep going?

Speaker 4:

Yes, and you continue to proceed through this water treatment plant as you do. The air gets colder, as though the crystals, the mechanisms that harness this cooling power, are inert. The crystals themselves still have a latent sort of frost coming off of them. You can see your breath Into your dismay. You can see forms in the mist around you. I don't like it. Go ahead, keep going this way. They part to let you pass and you reach a chamber deep below the fort. You come upon a door Hanging high on the ground. You see a door Hanging half open and in front of you you see Long, thin wooden spikes, the bottom of a pit trap. You hear the sounds of the flooded forest above you. You are at the bottom access, maybe at one point where they cleaned corpses out of what is most assuredly a pitfall trap, a spike trap. You would know that if you can make it the 80 feet to the top, you would be in the open world again.

Speaker 8:

Ash, just immediately, you know thinking that you know, part of a banana, so I can climb pretty well, right? So I just started checking the walls to see if there's any sort of grip I could get, or my tail could grab something so I could get, maybe to the top, yeah.

Speaker 4:

Give me a sleight of hand check do you have any like climbing equipment?

Speaker 8:

I have rope, I think, just kind of the usual backpack stuff.

Speaker 3:

And at the same time I'll tell Chotu, chotu, go up, go, go, go go.

Speaker 8:

I always bring my pretzels with me and they get. They are very useful in many different ways. You know I let them get stale and so if I tie them to the end of the rope I can kind of use it to grapple. It's one of the many uses of my pretzels. It's a very strong pretzel. You just have to know the different breeds of the pretzel.

Speaker 3:

What an impressive place this pretzel world is. I would love to take you there someday. Yes, I'd love to go so this is my rules.

Speaker 4:

You attempt to climb up and Natasha awkwardly kind of begins to like push you back into the fort and says, well, it's been fun, but I guess we should go now. Come on, come on, iman.

Speaker 3:

Can I do an inside check? Because it seems like if she's kind of being awkward, I don't like it, I don't trust it. Yeah, go ahead and roll inside.

Speaker 4:

Gotten.

Speaker 3:

Gotten, yeah, yeah, I don't, I don't Nothing. Did you want to roll as?

Speaker 1:

well, yes, can I roll? I'll roll inside first one. 18, oh wait, do I roll? Disadvantage so.

Speaker 4:

Um, yeah, you guys haven't had a short rest yet, yeah.

Speaker 5:

Can I roll inside as well?

Speaker 4:

Yes, you may. Yeah, 920. Oh, that's cute. You know she's nervous. She's. No because, I don't trust this business here. Then I guess, why, you can't guess why, but you can tell she's getting agitated, nervous and upset.

Speaker 6:

Natasha, what is wrong?

Speaker 4:

I just don't think you should. You know you shouldn't go out there. Okay, what's out there? Well, no, it's just, it's not, it's it's okay, but you know you should, you, in your condition, you shouldn't go. What?

Speaker 6:

is my condition.

Speaker 4:

Because if you.

Speaker 6:

If I.

Speaker 4:

If you go out there, you'll disappear. What?

Speaker 6:

Let those chalk Just a little bit. What do you mean? Oh, I'm very dead.

Speaker 3:

And you can't leave, and that's where you really are from, mm-hmm.

Speaker 4:

And as she like kind of settles in, she touches her elephant hand to you.

Speaker 6:

Mm-hmm.

Speaker 4:

And restores a piece of your modified memory. And you remember being a guard, a paladin, in service of soha and Surya, oh Beheaded for aiding in their escape.

Speaker 6:

Well, that's my insta choker anyway. But you can't stop.

Speaker 4:

And she starts like push you back into the floor. What, what, what.

Speaker 6:

What did you do to my memory? What did you do, natasha? You were sad. Of course I was sad. I'm dead. I was fixing it. I remember the dead part, but it didn't. It was almost like I was numb, you know.

Speaker 5:

And her head starts going to a really suspicious angle.

Speaker 4:

We should leave. She gets a little violent when she gets like this. I don't get the violent.

Speaker 6:

I get the even.

Speaker 8:

Oh boy we.

Speaker 6:

We've been together a long time, natasha, you should know that.

Speaker 4:

We've only been together a few days.

Speaker 5:

Not longer than I've been around anyone in a long time, except for Tove. Oh, okay, and there's two dead daughters.

Speaker 4:

This was a heel turn. I, the DM, was not expecting yes.

Speaker 3:

Okay I was going to say. I was like do we get the sense that she's going to hurt? I immediately walk over and stand in front of Natasha Iman.

Speaker 6:

What is it you were sad. Did I not do enough for you? When I saved you all? You did a wonderful.

Speaker 3:

Did. I and Noreen would be so grateful to you, you know.

Speaker 6:

Somehow that doesn't seem as important to me anymore. What is important to you?

Speaker 2:

I'm going to activate words of terror, oh okay, okay, it's on, I'm going to do it with the Zatara.

Speaker 5:

Okay, it's a wisdom saving, throw PVP Guidance.

Speaker 3:

Natural 20, not natural 20, dirty 20.

Speaker 5:

So you survive, you, you succeed. But like Iman's eyes start to drip black and veins start to pierce her skin as it goes pale for a moment and there's like a flash where she seems like she's growing larger and larger, and then it's gone.

Speaker 3:

Natasha Darling, would you like to go on a trip with us? I will end the trip with you, and so I pass her behind me to Ladou aunty and I start to back up towards the pit.

Speaker 8:

I, yeah, I want everybody, but you still want my help.

Speaker 3:

You've done so much I can't possibly ask for. I can't possibly ask for more.

Speaker 6:

But you could, you'll definitely could.

Speaker 3:

Ash, have you found a way out? I'm checking.

Speaker 4:

I'm checking have I found a way out? What was your role?

Speaker 8:

as you like, get your pretzel put it on this rope and Guidance guidance. Send it up, I'm going to need it. 16.

Speaker 4:

Your pretzel minus manages to find purchase Somewhere up above.

Speaker 8:

Well, if you trust the strength of my country's pretzels, I'll stick with it.

Speaker 3:

The tourism board will be proud.

Speaker 8:

Yes, then we can get out of here sink Go.

Speaker 1:

Go.

Speaker 3:

Sitara, you go. I'm going to let Ladou aunty be in front of me, but I'm going to take. I'm going to take, but I'm going to be the last, because I know these two are squishy, so I'm going to be the last and back up. Sorry, I'm backing up from you.

Speaker 6:

You have no respect for your elders.

Speaker 5:

On the contrary, I'm going to go behind one.

Speaker 1:

To you.

Speaker 5:

You, she respects me Plenty you scared me earlier and I think that that was very rude Really, because I think you're very rude. Hell might be in good, I've done nothing but help you.

Speaker 1:

You're bleeding out of your eyes all over the game. It is been rude.

Speaker 2:

I'm not in the eyes, I'm not in anyone, are these guys?

Speaker 1:

I think it feels nice. No, it's extremely distracting. It's going to get all over your clothes and then someone's going to have to wash that Probably me.

Speaker 6:

I don't think that my clothes have been lost in quite the long time.

Speaker 3:

It's her, me and you guys are going up there.

Speaker 5:

I'm going to cast Crown of Madness. No, you're going to?

Speaker 3:

Yeah, you're going On who On? Who Ladou aunty?

Speaker 1:

What did she cast? Crown of Madness. Okay, what do I do?

Speaker 5:

I'm out To save, so it is a wisdom saving throw.

Speaker 3:

Okay, guidance she's right in front of me, okay.

Speaker 5:

DC is 14.

Speaker 1:

Okay, so it's a 3 Plus Uh huh, okay, 6. So.

Speaker 5:

Tell me what it does. You are charmed by me and a twisted Crown of Jagged Thorns Weaves into your skull. Okay, and you have to use your action Before moving on all your turns, to make a melee attack against a creature that I choose. Okay, you can make a wisdom saving throw at the end of every you Roll for initiative, a love.

Speaker 8:

Dang it 15.

Speaker 4:

You say 15, 15 yeah.

Speaker 5:

Well, that's not good. Okay, well, actually it's great for y'all. But oh, this is spicy, this is very spicy, this is very spicy. 17, 17 as well. So what's your decks, my decks is plus through a set, so I'm going to cast.

Speaker 3:

Crown of Madness. So I'm going to cast Crown of Madness. So what's your decks? 16 plus 3. Okay, so you go first. Then this is how cool I get to use my action.

Speaker 4:

I get to use my Nava on the screen, yeah. So you see the color drain from Iman's face. For a moment, you see an image Of her in her former form, a guard Dressed in beautiful vahari and garb, with a chest plate of painted leather, beautiful ring mail underneath. But then this image fades and instead you see the sink, the cheeks sink in, you see the light go from her eyes and you see all of the crystals that are down in this water treatment facility that leads to the exit Flicker and things get dimmer For just a moment. Ash, you act. First, your grappling hook has gained purchase. The rope is hanging down in front of you. It's about 80 feet up. What do you do?

Speaker 8:

Is my rope all the way? Yes, it's like all the way up. And then how? What's the circumference of this pit?

Speaker 4:

It's about 15 feet.

Speaker 8:

Perfect, that's a good number for me, so the first thing I do is cast spirit guardians.

Speaker 4:

What do your spirit guardians look like?

Speaker 8:

So they're all a bunch of uncles and aunties that I don't and, honestly, like I know I should recognize and I probably should know who they are You're? Sick.

Speaker 7:

Love it.

Speaker 8:

And they're constantly always saying that, and I'm trying to call them uncle and auntie and they're like Uncle who uncle.

Speaker 2:

Say my name, uncle, so I'm like why don't you say your name first?

Speaker 8:

It's very frustrating and I mostly can't understand what they're saying, except that I pretty much know that they're talking about that I've either eaten too much or not eaten enough, so that's who they are.

Speaker 4:

These spirit guardians form around you. I believe this is a concentration spell. It is 10 minutes and anything that enters your space Takes damage. Correct, Correct, All right, that is your action. Would you like to do anything with your bonus action?

Speaker 8:

So first I have to label who. I don't want it to affect, obviously, my goodies, but I do want it to affect Ladoo auntie In her current state. I don't want to kill you.

Speaker 1:

And trust me, you can't yeah.

Speaker 4:

It'll take as long as Ladoo auntie.

Speaker 3:

There's a reason I got behind her. Yeah, I wasn't going to get behind anyone until I was like, oh yeah, thanks I just want to understand if that makes sense as an affected creature.

Speaker 4:

You're correct, ladoo auntie's speed would be halved in the area, and when she enters for the first time she has to make a wisdom saving throw or take some radiant damage.

Speaker 8:

Yeah, yeah, and I want to center it around where we're going to climb, so that we're like safe kind of to climb.

Speaker 4:

Perfect. Yeah, you create this sort of safe space For you to climb up. That's your action. Yeah, you can use your movement to climb Half of your movement speed.

Speaker 8:

That's exactly what I want to do.

Speaker 4:

Okay, so you move up ten feet. Okay, I can't believe you only have twenty. I only have twenty, but you climb ten feet. Oh man, a lot of people are thirty. Ladoo auntie has forty. Crazy, all right.

Speaker 1:

Big legs.

Speaker 4:

We love big legs. This is so fun to do. Bye. I know everyone can see what their turn is. Oh boy, oh boy, oh boy, sitara.

Speaker 3:

Okay, I'm. Can I see on her current body, Not the imaginary one. Is she wearing any, any armor, shield anklets, anything? That seems to be some kind of metal.

Speaker 4:

She's wearing a choker. Before this battle started, I actually forgot to give you this. Oh no.

Speaker 8:

Oh, no, she gets one.

Speaker 4:

You have plus one to your rolls In your dreaded state, since you're in your awakened state and you're in your dread domain Until the timer runs out.

Speaker 3:

I'm going to immediately just reach out, open up my fingers and she starts to feel as her choker Gets hotter and hotter and hotter as I cast heat metal. Oh Cool, that is Lalalalalala. If the creature is okay, any creature in physical contact with the object Takes 2d8 fire damage, no save. And if the creature is holding or wearing the object and takes the damage from it, the creature must succeed on a constitution saving throw.

Speaker 5:

That is its constitution.

Speaker 4:

Yeah, and then add one Because of your sand timer there 18?

Speaker 3:

Where do I look to find out? Where, up there, your save is 15 Damn okay.

Speaker 7:

Wait, you took off the choker.

Speaker 4:

Go ahead and roll your damage Not done, oh right right, right, right.

Speaker 3:

I have to roll my damage If I got to actually do damage, Sorry.

Speaker 4:

I should use your damage the damage happens regardless. There's an additional effect if that fail, the save was made.

Speaker 3:

And the damage will occur regardless. We cast a spell using a spell slot at third level, ohio, you get another d8, so Okay, 14 damage. Would you like to use your bonus action or your movement. I would like to use my movement To get closer to the rope and closer to him and I'm just going to stand down and I'm going to say, aunty, aunty, this is me, it's me, sitara, oh.

Speaker 1:

Sitara? I know no Sitara. Oh boy, no, Well done.

Speaker 3:

Aunty is on top right now. I'm then going to tell Cho-Too, cho-too, climb, and I'm going to have Cho-Too climb the wall Instead of climbing the rope, since he's on fire. I believe Cho-Too can fly. He can glide you, said he can't fly.

Speaker 4:

No, I think when he's in his fire form he can fly. Oh fantastic, and he was in his fire form earlier, so he's still in his fire form.

Speaker 3:

That's what I'm saying. Yeah, he can fly. What I'd like him to do, then, is to fly 30 feet above, like hover, and cough up a hairball and throw a fiery hairball at this one Roll to hit Natural 20, I also Plus.

Speaker 5:

I have to roll two concentration checks for my spell, for kind of magic.

Speaker 3:

Yes, that's. Nine plus Three is 12 12 hit points.

Speaker 5:

Go ahead and roll those two consaves for me Roll two and I roll with advantage because of Warcaster, but I may tend the first roll, so it doesn't really matter. Yeah yeah, yeah, so second roll, I'll actually just roll both at the same time. Yeah, that's an 18 on the die.

Speaker 4:

You make both of your consaves and you are able to maintain your crown of madness On.

Speaker 7:

Ladoo Ante Look at the fine little puppet Marca. I am actually going to ready in action.

Speaker 7:

So as you come to block me, I am going to Send this little like tin disk out that's got these like spinning crystals Into like a stone wall right by you. This is a prepared shatter device, similar to how you blew the door in. This will do the same thing to you, but it's not going to activate unless you start heading towards us. Okay, so I'm going to look at you and go. I've read about you. I know what you've done. I also have spoken to Tulli myself and I know how corrupt of that voice can be. Please listen to us, work with us. We are looking to destroy him. We're on the same side. Persuasion.

Speaker 4:

Um yeah, this would be a persuasion versus I think I'll say insight, wait, Nat 20 oh.

Speaker 7:

Well, I got a 10.

Speaker 1:

Oh my God, oh my God.

Speaker 4:

You got us every time.

Speaker 6:

Phased. I'm sorry, did you say something? Were you trying to convince me of something?

Speaker 7:

Yeah, I am.

Speaker 6:

Because it seems like all that's coming out to your mouth is bullshit Lots and lots of bullshit falling from your lips.

Speaker 7:

Yeah, alright, and I will move, like I am behind the tar, I'm like, yeah, I understand what you're saying, but my action is ready.

Speaker 4:

And you've readied an action Very well, oh Luwanti.

Speaker 1:

Yes, so obviously I am not myself. You are not so character wise do I have to. I think I can Do Saffi's bidding kind of with my turn, I think I get to pick who he gets to attack.

Speaker 5:

Yes, so you have to use your action before moving To make a melee attack on a creature against a creature Other than itself, that you mentally, you meaning me, yeah, so Attack Sitara.

Speaker 7:

Oh, my God.

Speaker 8:

Does that send her into the radius? I think it should right.

Speaker 4:

It does. Okay, your movement speed is halved, however, sitara, it's still enough to reach Sitara, okay, so you take what's the 3D8?

Speaker 7:

3D8.

Speaker 4:

Is that on a failed save?

Speaker 8:

Um.

Speaker 4:

Well, yeah, mitch, she'll be fine, so make a wisdom save, okay, yeah.

Speaker 1:

She'll be fine Wisdom save. Am I still at disadvantage?

Speaker 4:

No, I'm gonna say no because You're not being controlled.

Speaker 8:

Now I'm under a control. Yeah, yeah 18 yeah she made it, so you only get half the damage. I believe right.

Speaker 4:

Um, yeah, it must make a wisdom saving. Throw on a failed, save On a successful yes, so it'd be half as much.

Speaker 8:

You get half of it, 18 Nine which is nine.

Speaker 3:

Okay, so nine damage. I've never loved aunties and aunties more in my life.

Speaker 4:

And then go ahead and roll to hit.

Speaker 8:

Sorry, I'm so sorry, auntie, I'll heal you later. I am no auntie of yours.

Speaker 1:

Okay. Oh my. God. Okay, so I am. Does Safi get to pick what my attack is, or do I pick?

Speaker 4:

Um, I believe, I believe Safi gets to pick. Let me see your character, please.

Speaker 7:

Oh, my God.

Speaker 1:

Yeah, oh, that's nice. And then I also have the back attack. Yeah, it has to be a melee attack, however.

Speaker 4:

Okay, melee, it has to be a melee attack.

Speaker 1:

So these are the. All of these are melee, yeah, okay, so an auntie you've never recommended. This is not your auntie. She's a woman she's never recognized. She in fact sees you as someone who's hurting her niece.

Speaker 6:

No, thank you, auntie.

Speaker 1:

Ah, protect me and must protect that which is her niece, at all costs, mm, mm. And with that rage in her heart, she rolls an 18 to hit it's. Oh God, damage is eight. Okay, so that's her first attack Fuck me. And then with her second, that is a nat 20.

Speaker 4:

Oh, my gosh Roll double damage Dai.

Speaker 8:

Oh my gosh.

Speaker 1:

With fury in her heart. Oh no, she gives you 12 damage, okay.

Speaker 3:

Okay, okay, we're okay, and I realize at this point there's no fixing this until we take her down, so I'm not even gonna try to talk to Auntie. Uh, can I, can I speak dating this time? Am I allowed to speak?

Speaker 1:

On your turn. Can I speak? Yes, yes. I take you down, I turn to you Are you okay, mm.

Speaker 6:

No, I've never been better Auntie, okay, because.

Speaker 1:

I heard your story. I know those guards. I know Tule was not kind to you and that is not good. That is very not good. You should not have been kept and contained. I have learned now. You should not have been kept and contained in this world.

Speaker 6:

We can always rely on you, Auntie.

Speaker 1:

Absolutely, Absolutely Anyone who wanted to hurt you, to keep you contained, to keep you not being yourself. It's not right and she kind of tries to persuade her of her own tragedy and gives her sympathy and compassion.

Speaker 4:

Yeah, go ahead and make a persuasion check.

Speaker 5:

Oh my gosh. Make a roll about Because you might be able to break.

Speaker 4:

Yeah, you'll make a wisdom save at the end of your check. Okay, Mm-hmm.

Speaker 1:

So persuasion 11.

Speaker 5:

Going to roll inside.

Speaker 4:

I don't think that's high enough. Yeah, okay.

Speaker 1:

So wisdom, save it though.

Speaker 3:

Yeah, come on, hogi, can I guide her? No, I'm not, for her 13.

Speaker 6:

Unfortunately not. God damn it Dondi yeah.

Speaker 4:

I wasn't allowed to guide her? Was I? Because she's not. You fall deeper into this illusion, yeah, into this deceit Like this is Like this is my niece, your niece.

Speaker 1:

I give her a love do. You look fine oh.

Speaker 6:

I am but love, a love do. I really would. Oh, oh, oh, my God.

Speaker 3:

How'd you see in this? Why is this a big deal to you? It's not my, that's not my auntie. Yes, Okay. But I will say, sitara just is conti Beautiful singing voice.

Speaker 1:

Is this something wrong?

Speaker 6:

No, of course it's something over the microphone, I'm hearing something.

Speaker 3:

Yeah, no, I've never been that angry. Yes, natasha's turn.

Speaker 4:

Natasha is first going to cast sanctuary on Sitara using her bonus action. You see her whip kind of crack out and then it like settles in a coil around you, forming this ethereal shield. Any creature who targets you with an attack or harmful spell must first make a wisdom save. On a failed save, the creature must choose a new target or lose the attack or spell.

Speaker 1:

And she says leave my auntie alone. Thank you, Betty. New monarchy.

Speaker 3:

No one's getting used to it.

Speaker 4:

And then, with a golden light in her eyes, she locks eyes with you, Iman, and says Nuran, and casts word of radiance Make a con save. Yes.

Speaker 3:

That's my girl.

Speaker 5:

Not one.

Speaker 4:

Sick, I'm going to give her double damage on this.

Speaker 1:

This is absolutely incredible.

Speaker 4:

Three You're going to scream yeah, five, 12 points of radiant damage. As you see the ruins, like the letters for the word Nuran, form out of air and then sear your face. Make a concentration check. That's a 13. That's enough. You maintain concentration on your crown of thorns. You'll never get it. And then, seeing this, still a little scared she's still a kid backs up behind Merca after saying Nuran, and seeing you're still awake, she's like I really thought that would work.

Speaker 6:

The dare and book the name of my patron against me. It's your turn and this my place of power. It's her turn. You know what, natasha? I'll deal with you later, uncle, she hides behind you, merca.

Speaker 7:

When you say that I look to Ash.

Speaker 6:

You know how wonderful that it is to have you as an auntie. I think you're living out your usefulness, oh, but I think that it's time that you go the path that most aunties go to the underworld and I am going to raise a rapier.

Speaker 5:

Whatever you think is best. It's going to crackle with divine light and energy as I attack with divine smite this triggers your shatter roll to hit roll damage. Yes, I'm also going to grow, as part of my College of Whispers, psychic blades on it. Okay as well.

Speaker 4:

Psychic blades. Do you make a con? Save for Shatter.

Speaker 7:

Yeah, that's going to be 14.

Speaker 4:

14. Do I have to roll a con save? You roll a con save for, I think, half.

Speaker 7:

If you save, it's half damage. Yeah, I make it Okay, so it's going to be half of 11.

Speaker 8:

So five. Doesn't she also get hit with my spirit guides because it's a 15 foot room?

Speaker 7:

Oh wait, actually sorry. Are you in organic? No, I take it back.

Speaker 4:

Not in organic. Led Duanty is inside your circle because she attacks Sitara, but I do believe she could attack Led Duanty without entering the circle.

Speaker 5:

That is a 16 ahead. My AC is 14.

Speaker 1:

All right.

Speaker 6:

So that is two D8.

Speaker 5:

Psychic blades.

Speaker 4:

Plus another D8 plus three D6.

Speaker 5:

What, yeah, okay.

Speaker 3:

Tank tank, tank tank.

Speaker 5:

Iman slashes out with her blade and as it hits you, the gold of the blade turns black and 10 rolls of energy just go into your brain through your nose as she slashes, and that is 24 damage.

Speaker 1:

I'm at 10. Okay, okay, she's fine. Can I story wise pipe in a little bit? Yes, of course Nayan turned her harassed back. This auntie has had her share of just life, whipping her in the face. She was not allowed to go to school. She tells people she could not bear children, but she just never had them. She never got married, she never had children. Her life has been a lot of failures for her and this is just another one. As you whip her into 10 hit points left of strength.

Speaker 4:

As this happens, because you used your action to attack the crown shatters and you once again have your own mind.

Speaker 6:

But I would like to use my bonus action to make another strike.

Speaker 1:

This is incredible, to be honest, yeah. Your love story wise I'm loving this?

Speaker 4:

Yeah, I think it says like. It just says when you hit a creature with a weapon, attack you can expend one use of Bartek inspiration.

Speaker 5:

That's once per turn. Yeah, I could smite on this if I wanted to.

Speaker 4:

Yeah normally it takes a bonus action to use Bartek inspiration, but I think like this is just expending the use. It doesn't say you have to. So I think you do still have your bonus action.

Speaker 5:

Yes, yeah, but I can't put psychic blades on it. I can do a divine smite, though I just don't get my proficiency with it. That is a 16 hit. Fuck, okay, yeah, you hit.

Speaker 1:

Oh my.

Speaker 7:

God, what's the damage on this?

Speaker 5:

That's 1d8, plus a first level smite, which is 2d8 extra damage, so 3d8.

Speaker 3:

Oh.

Speaker 6:

What.

Speaker 5:

Okay, plus no 3d8. You're a guest, I'm a guest, I can hit the brain.

Speaker 6:

I love it. I invited you, I feel alive. I have one hit, but Come on, come on, okay, okay, okay, you can do it, I'm gonna do it, I'm gonna do it.

Speaker 8:

I'm gonna do it.

Speaker 7:

I'm gonna do it, I'm gonna do it.

Speaker 1:

Okay, you can never kill Aunt D, aunt D back.

Speaker 6:

This is really hard to stubborn. Thank you.

Speaker 4:

This is one of those situations where you realize that charisma based multi classes are really strong.

Speaker 3:

All right, who's first?

Speaker 8:

Ash, can I turn undead? Is she undead?

Speaker 4:

She is technically undead. Undead, let it, let it. Yeah, you can. What Do you think that would be helpful?

Speaker 3:

I mean, give it a little bit.

Speaker 4:

Maybe, Otherwise just freaking, kill her with things Hit up with things.

Speaker 5:

Yeah, I dare you to try.

Speaker 8:

I'm gonna channel some debitony right now.

Speaker 4:

Yes, I am going to 10 feet up in the air off a rope.

Speaker 3:

Why not? He's got another head, which is funny. That's a god Any second.

Speaker 4:

Do you know? This is funny to me of him, like hanging up there, like.

Speaker 2:

Yeah let me explain. He's all I got. Let me explain my tail, yeah, yeah.

Speaker 8:

So my tail wraps around the rope and I get into palativa. Yeah, I'm my mudra, that I want to Very good. As my action, I present my holy symbol, which I guess would be some kind of I guess it's this there we go. Maybe obvious, but whatever. And then I speak my prayer censuring the undead. So all the undead need to, who hear or see me from 30 feet, they have to make a save. They have to wisdom saving throw, wisdom saving throw Let me just check.

Speaker 5:

Do I just? Do I get advantage from this in general or just when I'm casting?

Speaker 4:

I believe with Warcaster it's just when you're casting. Concentration yeah.

Speaker 5:

You need to beat a 16.

Speaker 4:

I do not, you are filled with dread and you are going to spend your turn trying to move as far away from ash as you can.

Speaker 8:

Cool, Excellent. So as my bonus action, can I use healing word to help? Oh sorry, help out auntie here, there's two aunties.

Speaker 1:

Yeah, there are.

Speaker 5:

We could be sisters.

Speaker 1:

And they'll push it away.

Speaker 6:

Sorry, sorry, sorry.

Speaker 8:

And I bestow 12 healing on you. Yes, but that is to make up for the damage I did earlier. Sorry, auntie, what did you do? No, they never mind. Everything's cool.

Speaker 1:

All right, did you make a mess? I don't have time.

Speaker 4:

Sitara roll your heat metal damage 16. Oh so because you already have concentration on that spell, you can cast a spell on this attack. It just can't be a concentration spell.

Speaker 5:

If you want to be a yeah, yeah, well, that's fine and it has to be an action.

Speaker 3:

No one is with my auntie and I cast scorching ray at Ferdinand. Awesome Rolls a hit, don't do scusing words.

Speaker 8:

Please don't go to.

Speaker 3:

Three days of so do I roll three times for each ray after fire?

Speaker 4:

Yeah, you can roll them all at once that's a 16 plus something. What level are you casting at Third level? Third level I think this is your last third level slot. Correct, perfect, okay 16 hits 16 is a hit.

Speaker 3:

Oh, it's plus seven, Right okay?

Speaker 4:

So we can roll hits together, and then we can roll damage together too.

Speaker 3:

Okay, well, I just rolled that first one, so we roll two more, two more which do not hit. But that first one is going to be 3d6 fire damage. Two, seven, five, 12 points of fire damage. That's bonus, that's action. He is going to pack up another hairball. It's just one, right, yes, 14 plus seven to hit 21. And he does five fire damage to you.

Speaker 5:

I just want y'all to know that Iman looks singed burned. There's Icore dripping from various slash wounds and burns in her body and she's starting to get even more shrunken in and skeletal Merca.

Speaker 7:

I hold out like my, the wrist of my jacket starts to like light up as I'm preparing a scorching ray, but I'm not going to fire it unless you move towards us or attack one of us, and with my other hand I'm going to hold up the book. I know what you did and I know who you are. I don't care how much he speaks to you, you are still you. Everyone has a choice and I don't care what position people are put in.

Speaker 7:

The whole idea of life, the whole idea of animation, is for things to make decisions on their own. That's what defines you. That's the entire point of creation. We're not here to judge it. We're not here to control it. You can't do that, and anyone who has tried has been buried in a shallow tomb. I'm sorry for what happened to you. I've got some of his work. I promise you we can come back and I think I might be able to restore you to some physical form or at least give you a housing for it. We exist in a world filled with magic and resources and we can use it. If you let us go, I promise you on my life as an inventor, as a scientist, as an artificer, I will come back and I will give you a body for you to be able to leave this place at.

Speaker 4:

I'm going to leave this to you.

Speaker 5:

You can rule for it if you wish, iman hears what you have to say and there's a crack that appears inside her eye sockets that turn fully black. And then another and another. As the eye core starts to drain from her eyes and drifts down her face, they start to turn to irises again and start turning into tears.

Speaker 6:

I don't, I don't, you should all go, okay.

Speaker 4:

Get out. Natasha starts to push people up and says come on, guys, we have to hurry.

Speaker 3:

We have to go quickly. Go, go, go, go. Is she okay? We have to hurry. Go, go, go go.

Speaker 1:

Auntie, go, go, go, go, go, go, go, go go.

Speaker 4:

You all rush up the rope as you get to the top, you discover the whole time. You discover it's deeper than what it looks here. Yeah.

Speaker 4:

You are back in the more Bonnie forest, the flooded depths around you, you hear strange calls coming from the bottom of the pit trap and then, as you turn and look, your heart begins to sink. The woods seem to come alive around you, the very ground, threatening to swallow you whole, to bring you back into the domain of dread. And then it stops. You ponder this for half a moment before you look behind you and you see a moss covered throne Made of stone, made of granite. It looks older than the bones of the earth itself and the statue nestled in it is of your friend Namir, a new Lord of Rot, trading their life to grant you safe passage Through the forest. We'll see you next week on this request.

Speaker 7:

All right, let's go.

Speaker 4:

This thing is sick. Your vision is beginning to double, so probably notice some sweat. Which one?

Speaker 8:

is she?

Speaker 3:

I'll just grab him and put his hand on her Great Perfect.

Speaker 4:

I must admit, when I first saw you I thought she has a giant stick Sick of my ass. Yes, that's quite the common phrase my tears go caught in my lashes.

Speaker 3:

Don't waste the pretty darling, keep them up Come on.

Speaker 1:

They are afraid of loud noises. Okay, we'll have a conversation then.

Speaker 4:

After I finish devouring this pretzel, I will devour this small banarist man.

Speaker 3:

No, no, no, no, if you don't mind what's he saying.

Speaker 4:

It's not about me and it's not about you anymore. This is bigger than all of us. Now the show must go on. Misty Mountain Gaming, black Magic Design, b-rogus Studios, fonko Studios, all of our 2,608 Kickstarter backers, all of our Patreon backers past and present, this amazing cast and the absolutely tireless and talented crew you can't do anything without the show. You can't do anything without the show.

Speaker 8:

Hey, join me and Omar for the Daisy Quest After Show podcast, the T-Kettle, where we'll spill the chai and go deep on each episode, with special guests from behind and in front of the camera.

Speaker 7:

T-Kettle episodes are exclusive to our Patreon backers, so go hit up the Daisy Quest Patreon. Support us being able to make more while getting this way cool deep dive on the show and the world.

Speaker 2:

T-kettle episodes are exclusive to our Patreon backers, so go hit up the Daisy Quest Patreon support us being able to make more while getting this way cool deep dive on the show and the world.

Speaker 4:

How am I?

Speaker 5:

supposed to live up to that character.

Speaker 7:

I'm a Patel. It's been so long. We went to community school together.

Speaker 1:

Douchebag, steve? I don't think so, not anymore at least. Oh, and what about EGCog? You and I go way back, same with me and Eli Royal.

Speaker 8:

Elizabeth Hammons. Out of all the Elizabeths, I saw your name go across the screen, so I'm picking you to thank.

Speaker 7:

Hello, julia Horn, how's it going? We didn't get a chance to talk last time. I didn't get to apologize to you about borrowing that thing I never gave back.

Speaker 1:

We talk about Sean Devlin, thank you. Why are we not even talking yet about Jason Carl? I feel like we have to talk about Jason Carl.

Speaker 8:

I'm going to eat your friends.

D&D Newbie Seeks Dice Expert
Seeking Answers and Escaping the Fort
Encounter With Spirits and Family Secrets
Search for Way Out in Study
Escape Search - Help Needed
Cursed Items in the Feywild
Betrayal and Escape in the Fort
Crown of Madness and Escape Plans
Grappling, Spirit Guardians, and Heat Metal
Battle With Aunt D and Iman
Daisy Quest After Show Podcast Titles

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