DesiQuest

Uphill Both Ways - DesiQuest Episode 5

January 23, 2024 Jasmine Bhullar, Anjali Bhimani, Sandeep Parikh, Rekha Shankar & Omar Najam Season 1 Episode 5
Uphill Both Ways - DesiQuest Episode 5
DesiQuest
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DesiQuest
Uphill Both Ways - DesiQuest Episode 5
Jan 23, 2024 Season 1 Episode 5
Jasmine Bhullar, Anjali Bhimani, Sandeep Parikh, Rekha Shankar & Omar Najam

Will our DesiQuest crew survive a mountain battle?! 🏔️⚔️ https://www.desiquest.com

THANK YOU to our episode sponsor, Diehard Dice!! ‼️🎲✨ https://www.dieharddice.com and use the code “desiquest” for a discount!

In this fifth episode of the South Asian mythology inspired TTRPG actual play, DesiQuest starring our DM (Jasmine Bhullar), and Sitara (Anjali Bhimani), Laddoo Auntie (Rekha Shankar), Murkha (Omar Najam), and Ash (Sandeep Parikh), we follow our adventurers as they escape - thanks to their dear friend’s sacrifice - from the domain of dread. Soon after, we meet Nuri (Erika Ishii), a stage manager of sorts, who ensures each year that Ringaali goes off without a hitch. How is Nuri coping with this year's crisis?! Will our adventurers ever make it to Rak Tibba?!


Wanna play D&D with the cast? Buy a seat at the table here: www.desiquest/playwiththepros
Get your DesiQuest merch: www.desiquest.com/merch
Become a Vehaari Citizen here: www.patreon.com/desiquest

Our Artists:
DM: Jasmine Bhullar @thatbronzegirl
Sitara: Anjali Bhimani @sweeetanj
Laddoo Auntie: Rekha Shankar @rekhashankar
Murkha: Omar Najam @omarnajamfilm
Ash: Sandeep Parikh @sandeepparikh
Nuri: Erika Ishii @theerikaishii
Music: Aalok Mehta (@aaloksmehta) and John Piscitello (www.jpcomposer.com)
Character Art & Illustrations: @voodoo.val
Map Illustration: Alika Gupta (www.alikagupta.com)

#ttrpg #dimension20 #criticalrole #desi #actualplay #desigamers #desicomedy

Support the Show.

Website: https://www.desiquest.com/

Patreon: https://www.patreon.com/DesiQuest

Wanna play D&D with the cast? Buy a seat at the table here: www.desiquest/playwiththepros

DesiQuest merch: www.desiquest.com/merch

Sponsors:
Darrington Press: https://darringtonpress.com/candela/
Gharana Foods: https://www.gharanafoods.com/desiquest.html
Die Hard Dice: https://DesiQuest.com/DHD
Hero Forge: https://www.heroforge.com
Misty Mountain Gaming: https://desiquest.com/misty

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Show Notes Transcript Chapter Markers

Will our DesiQuest crew survive a mountain battle?! 🏔️⚔️ https://www.desiquest.com

THANK YOU to our episode sponsor, Diehard Dice!! ‼️🎲✨ https://www.dieharddice.com and use the code “desiquest” for a discount!

In this fifth episode of the South Asian mythology inspired TTRPG actual play, DesiQuest starring our DM (Jasmine Bhullar), and Sitara (Anjali Bhimani), Laddoo Auntie (Rekha Shankar), Murkha (Omar Najam), and Ash (Sandeep Parikh), we follow our adventurers as they escape - thanks to their dear friend’s sacrifice - from the domain of dread. Soon after, we meet Nuri (Erika Ishii), a stage manager of sorts, who ensures each year that Ringaali goes off without a hitch. How is Nuri coping with this year's crisis?! Will our adventurers ever make it to Rak Tibba?!


Wanna play D&D with the cast? Buy a seat at the table here: www.desiquest/playwiththepros
Get your DesiQuest merch: www.desiquest.com/merch
Become a Vehaari Citizen here: www.patreon.com/desiquest

Our Artists:
DM: Jasmine Bhullar @thatbronzegirl
Sitara: Anjali Bhimani @sweeetanj
Laddoo Auntie: Rekha Shankar @rekhashankar
Murkha: Omar Najam @omarnajamfilm
Ash: Sandeep Parikh @sandeepparikh
Nuri: Erika Ishii @theerikaishii
Music: Aalok Mehta (@aaloksmehta) and John Piscitello (www.jpcomposer.com)
Character Art & Illustrations: @voodoo.val
Map Illustration: Alika Gupta (www.alikagupta.com)

#ttrpg #dimension20 #criticalrole #desi #actualplay #desigamers #desicomedy

Support the Show.

Website: https://www.desiquest.com/

Patreon: https://www.patreon.com/DesiQuest

Wanna play D&D with the cast? Buy a seat at the table here: www.desiquest/playwiththepros

DesiQuest merch: www.desiquest.com/merch

Sponsors:
Darrington Press: https://darringtonpress.com/candela/
Gharana Foods: https://www.gharanafoods.com/desiquest.html
Die Hard Dice: https://DesiQuest.com/DHD
Hero Forge: https://www.heroforge.com
Misty Mountain Gaming: https://desiquest.com/misty

Speaker 1:

MUSIC Hi Day Sequestrians. This episode is brought to you by our brilliantly nerdy friends at Die Hard Dice Omar. Behold these glorious dice, behold them.

Speaker 2:

Oh my God, I love the polymer ones with the signature Avalor design and these blunted edges.

Speaker 1:

No, no, don't touch it. What are you doing? No, don't touch it. Look, we're gonna at intermission, we're gonna play a little game with them.

Speaker 2:

Oh, okay, is that what the skoo-bit is for?

Speaker 1:

Yeah, the squid hat.

Speaker 2:

Yes, it is.

Speaker 1:

It's the squid of squalor. Okay, okay, and yes, you're gonna have 30 seconds to roll a nat 20 lest you succumb to whatever fate you pull from the squid of squalor. So choose your d20 wisely, dude.

Speaker 2:

Okay, but how about if I do roll a d20, then you have to do it.

Speaker 1:

Fine.

Speaker 2:

Okay, great.

Speaker 1:

I'm in.

Speaker 2:

We'll see you at intermission.

Speaker 4:

Welcome to this Die Quest episode five, and welcome Erica to the tea kettle oh.

Speaker 5:

Cheers. I need to get into this, jai.

Speaker 4:

Oh, I'm excited to get into this jai and into this game Now, where our adventurers have left off is pretty bleak, oh, and I think they definitely are gonna need your help.

Speaker 5:

Did Sethie do a number on them? She did.

Speaker 4:

She attacked them. There you go. We had a malevolent spirit and a dread domain, but a friend of the party, one named Mir, essentially took the place on this rot throne, taking over the dread domain, granting our adventurers safe passage. For now they still need help getting to this mountain rock dippa. There slumbers the goddess Silsalon, without whom the harvest festival cannot begin, which you're an expert in.

Speaker 5:

Oh yes, absolutely. I stage manage to the hell out of that thing, usually every year.

Speaker 4:

A good friend of yours, bria, a benefactor of the arts, has arranged for you to whisk these adventurers away towards the mountain, hoping that maybe you can help each other and hoping that maybe you can remind them of the importance of Rangali. But there are challenges along the way. Now there's this group called the Racknick Court a little bit misunderstood Racknick.

Speaker 5:

Oh.

Speaker 4:

Yeah, yeah, yeah.

Speaker 5:

Okay, wow, yeah.

Speaker 4:

You might be able to barter with them to help them get up the mountain, which, between you and me, our group has not been the greatest at diplomacy thus far. Oh no, they have traveling with them a young witch streamer. What? Sorry, it's not a twitch streamer, I did a witch streamer. That immediately regretted it, but oh.

Speaker 5:

Are you trying to tell me that we have a social media influencer on the team?

Speaker 4:

Yes, who specializes in paranormal content? Oh, and she was. She tried to befriend a ghost in order to make her videos better, but this ghost, sefi, turned on the party and things went south. But this well-meaning witch streamer, natasha, is going to try to help our party navigate this deep, dark, flooded forest they find themselves in now. I think, with your help, they can make it to Raktiba. I think, with your help, they might be able to make it out of the foothills of the Mahan Kat to the upper reaches. Oh yeah, easy peasy. Well, I look forward to seeing you out there.

Speaker 5:

Yes.

Speaker 4:

Yes, Welcome to episode five of this Equest. Welcome players.

Speaker 1:

Hi Dear Princeets.

Speaker 4:

Good to see you, good to see you, sad to see where we are. Natasha, already placed upon the board, you emerge from the pit trap, the good side of the pit trap, the side you want to be on. The other side's not a great side to be on. And you come to the horrible realization that your friend Namir has granted you passage out of this domain of dread, an otherwise very difficult region to exit from. He has taken up residence as the lord of this domain, a sacrifice to help you on your way. Oh, not yet. Sunlight, filtered through the boughs of the trees, envelops you in an almost emerald light, reflecting off of the slowly trickling waters of the river Soha. The smell of mulch, the sound of mosquitoes gently buzzing. Things are peaceful, a stark contrast to the nightmare from which you have just emerged. You still vaguely hear the sounds of some strange ghostly creature moaning below before fading into the darkness, and you see Natasha sitting near the edge of the pit trap, tears welling at her eyes.

Speaker 6:

I look at the statue of Namir and look at her and I go to her and I ask you're going to be okay? Are you hurt?

Speaker 4:

No, I'm not hurt. I just feel really bad because she was my friend and I'm sorry that she hurt you all, but I don't think she was a bad person.

Speaker 6:

Darling, I don't think she was either, and it wasn't your fault. Sometimes good people are driven to do bad things because they are in so much pain that they don't know what to do with it and it drops out of them in ways that they can't predict. It's not your fault.

Speaker 4:

I thought, by modifying her memory maybe it would help her, and instead I messed things up even more and almost got everyone killed.

Speaker 6:

You did what you did.

Speaker 4:

But also, like you're really bad at the ghost hunting business, that you should leave it to the professionals.

Speaker 2:

I think that accusing Ladooanty of that is incredibly cruel.

Speaker 6:

Ladooanty almost died.

Speaker 7:

Darling Ladooanty, comes in hugs or don't cry. Don't cry, it's okay. It's okay. You did not. Hey, I'll say something I've never said in my entire life. It is not your fault.

Speaker 4:

But you're bleeding.

Speaker 1:

You don't worry about that. I just want to remind you that you said it was not my fault down in the chamber.

Speaker 7:

It doesn't matter, that is the past. Ladooanty looks towards Sitara and is just disgusted with herself because she hurt you. I, sitara, I am so sorry, I am a bad on D and she like breaks down crying.

Speaker 6:

I, I don't say anything, I just walk over to her and put my hands on her shoulders. I cast pure wounds, I think at just first level. Right, yeah, it's a little something, yeah, and my tears got caught in my lashes.

Speaker 4:

It's like a sponge that keeps soaking them up, and then they get heavier.

Speaker 6:

Don't waste the pretty darling, keep them up here. Come on Right here, right here, you dab, that's it, that's it, that's it, that's it from a professional. That's what you leave to the professional. But uh, auntie, I know that wasn't you. None of what happened down there was Whatever happened down there. We're here now.

Speaker 7:

The way that you tended to Natasha. You haunted her.

Speaker 6:

Where do you think I learned it from?

Speaker 7:

Dear God, don't try to give me a compliment. Don't try to give all. Explode on impact.

Speaker 6:

Don't give me a compliment. I start to laugh. And then I glance over and I see he's a statue. Now, yeah, I see the statue of Namira. Uh, I walk over and kneel in front of it. There's this plant life integrated with it. Right, you said moss and Moss lichen.

Speaker 4:

In fact, his normal hair is replaced with, like lichen, a lichen crown.

Speaker 6:

I am going to gast speak with plants and I'm going to put my hands on his knees. What did you do? You have been kind, you have been wise, you've made a sacrifice we never would have asked you to make. You told me once about where I didn't belong, and now I understand where I do. I had hoped you would be a part of that, but you did say you loved the moss and the lichen and the creatures. So I hope where you are, wherever you are, you are home too. If you ever need us, we are here.

Speaker 4:

And thank you. Make a religion check with advantage. Seventeen Gain the boon of Namira. I love you. That is the longest boon that one can acquire in the game.

Speaker 6:

All right, guys. Now we have to move fast. Let's go.

Speaker 4:

As you say this, you hear a voice coming from down the river in a canoe, and you see a familiar figure, maria Her langa, tied into a makeshift doti, her dupatta kind of like tucked into the side so that she's donned a sort of sporty look. She calls out to you and she goes Sitara Divi, are you quite all right? Don't worry, I took care of the cottage. You know the one that you ripped up. It's fine, they're fine. I paid them off.

Speaker 6:

I've never been so happy to see you in my life. You look, oh you look, all the oh, I've brought.

Speaker 4:

Well, there's someone who very much wants to see you.

Speaker 2:

Okay.

Speaker 4:

You see, things are getting quite bad back in town With the harvest festival, with Rangali being put on the back burner. Things are getting very bad and I wanted to introduce you to someone and she motions to someone in the canoe behind her. Will our guests join us at the table, please? No, no.

Speaker 7:

I'm going to scream. Yes.

Speaker 3:

Oh, wow.

Speaker 4:

I brought a friend.

Speaker 3:

Yes, I brought a friend, yes, oh my God, I can't believe it.

Speaker 7:

Wow, first Sefi, now Erica, yes, wow.

Speaker 4:

She re-adgestures in her new sort of safari, look in the canoe behind her and says you simply have to meet my very good friend, nuri Nuri Um. These are the people I was telling you about, you know, the ones that she had a bit of umbridge with, or rather, you wanted to enlist the help I don't quite remember. You said that there's something wrong with the play yes, and that it's not happening oh right, yes, yes, yes, yes, I mean, some of them are tourists. They might not know about it. Forgive them Truly.

Speaker 5:

It's a vision and you're a vision in it, but I feel like maybe, thank you, that's quite fine. Hello, I'm Nuri Gafour and I am basically in charge of making sure that the show goes on. So I am told that you have a little trouble doing that yourselves, but less in the show business sense and more in the you all look rather.

Speaker 6:

Well, I've been immediately like shape-changed, so I look a little bit better than I used to before. Like a little bit of a little bit glowy. I can't see that. I'm probably bleeding out of every limb At this point.

Speaker 3:

it's like I feel like you're gonna say something else Forces.

Speaker 6:

I was gonna say. I was gonna say forces but like she's not like. But yeah, I kinda cleaned myself up.

Speaker 5:

You must be Sitar then. Yes, alright, and I remember drawing in a pouch of mine and I pulled out a flower for you. Flower, yes, oh, let's go get a little bit of refresher. Thank you, the ash is my guest. Yes, hi, hello, hello, nice to meet you All right, very good, very good, and you can do things with healing. Your parents are, yes, my parents are healers.

Speaker 1:

I am by trade. I follow my parents. You know I kind of had to do what they wanted me to do. So, yes, I see.

Speaker 5:

And then auntie, yes, and Merca, yes, yes.

Speaker 2:

Yeah, present.

Speaker 5:

All right, very good. It seems like we've been out of a time crunch here.

Speaker 4:

Yes, we are so well, you see, I've brought Nuri to help us on this grand adventure of trying to get Cilsalon down from the mountain. Now, I know that you were going there for your own reasons, but things have gotten quite bad in Luckpin. You see, there's this idea that there's this Rackin' Court out here and that they are the ones that have tried to do something to the Goddess, so that they're sabotaging the Goddess, and that's why she hasn't come down. But, rangali, it's not just about the harvest, it's about people coming together, joining hands to defeat an evil, and the beautiful demonstration of this is done by Nuri. And Nuri has some relationship to the mountain and to the entity there, don't you?

Speaker 5:

Yes, you see, every year the Goddess comes down and does her little play. This year is a bit of a cluster show, oh do you need an? Understudy Because I'm ready For the Goddess. Do we need an understudy for the Goddess of Chaos and Entity she's very good.

Speaker 6:

I mean I am. People have told me that my performance is positively transcendent.

Speaker 5:

Well, you know, I will put your name and picture in if you wish, but for now my best guess is that we should go find the Goddess, get up the mountain which, oh, I put on a chai like a steaming chai.

Speaker 2:

Oh, okay, alright, it's starting now. Thank, you.

Speaker 7:

It smells okay.

Speaker 6:

Is it an adult chai?

Speaker 4:

It is a healing one 2d4 plus 3. Nuri is in return for me, kind of helping fund the arts and the theater business in Vivane. Nuri is a devotee of Cilsilon and bears a small vestige of her power, like a fingernail, truly. But you know, if anyone can go speak with her or see why she hasn't come down from the mountain or help her, nuri is the person to get you there. She's chosen and I took it upon myself to bring her here to you, bria you've helped me on.

Speaker 6:

Compare the ship Nuri.

Speaker 4:

I mean this world. All we can do is help each other. If we don't, who will? People will starve. It's not about me and it's not about you anymore. This is bigger than all of us. Now we must get the goddess down from the mountain. The show must go on.

Speaker 5:

That plays the thing. Thank you so much for the introduction. Um well, shall we? What does Nuri look like? And as I step out of the boat you can see that I am tall and sharp and sleek. I am of a perfectly tailored two-piece suit with a high mandarin collar which is a sherbani Very nice, just for the occasion. Yes, very much. It's immaculate, Very crisp. I have light olive skin but with a bit of a copperish patina, and out of my head you can see coming blue flames leap out Out of the crackling Mary's sort of normal flames that you might see from Flame Genasi. This is just the most controlled blaze you have ever seen. It's like the center of a stone, A gas range, Like a gas range where it's just like.

Speaker 5:

So, cold Pulled back sleek Somehow I have made sleek fire in my hand.

Speaker 6:

Okay, I'm glad to talk about that effect for my next film. It's very very impressive.

Speaker 5:

Thank you very much. Well, you all seem to be doing. You need a nap. You need a nap and a snack. I could choose a rest.

Speaker 7:

I can make snacks Very good. Well, I do want to take anything edible around. She's going to make a curry that she'll then make into dolkla, that she'll then make into, which is.

Speaker 3:

She is a queen of recycling leftovers.

Speaker 6:

You can't wait.

Speaker 4:

Trust me as you talk about taking a nap. Brea takes her duperta that's been tucked into her lange, just tied up as like a little pants, and throwing it in a circle. It lands first on the ground unceremoniously and then rises into a small tent as she casts Leamon's tiny house Aww Brea.

Speaker 6:

I have to apologize to you again.

Speaker 4:

For what it's always been such good for us. No.

Speaker 6:

When I, when we left on this journey, I told them that I was worried about you hurting yourself. I didn't want you to get into danger, and so we should go without you. But now I know you are perfectly capable of taking care of yourself.

Speaker 3:

Well, uh, except the, compliment dear.

Speaker 4:

I'm working on that, um, thank you.

Speaker 7:

You're already good, good.

Speaker 6:

I'm going to go into this tent and take a nap. Is that fine, you?

Speaker 4:

see that the inside of the tent and the outside is adorned like a dupe-wet dye. It has gold and brightery on it. It is bright red and as you step inside you have safe sanctuary. Excellent, long rest, long rest Do you want to take? Do you want to spend eight hours? I would love to.

Speaker 5:

I can take a night shift. I'm absolutely fresh. Yes, yes, and I will take the first, or I will just take the watch. Oh, thank you no right.

Speaker 6:

I'm just going to Thank you so much. I'm going to lay down Choutu. Just kind of snuggle up with me. Oh, you haven't seen Choutu, I'll show you a picture. Um, and Choutu just snuggles like, spins around like a dog and snuggles up like spoons there and I'm going to sleep.

Speaker 1:

During the rest. I'm wondering if Ash could sneak a moment with Natasha.

Speaker 4:

You could do so before the rest too, if you'd like.

Speaker 1:

As everybody's settling in, I sort of sidle up next to Natasha. So this device that you use to speak to your fans, Well, I don't like to call them that.

Speaker 3:

They're my audience, very good.

Speaker 1:

They are all over the world.

Speaker 3:

Well, all over Vihar.

Speaker 1:

Do you think there's a way I could send a message through it to my family?

Speaker 7:

Oh yeah, Where's your family at?

Speaker 1:

Well, they're not in Vihar, they're in Bracea world. Oh, it's quite far from here.

Speaker 4:

Oh Well, I could try to send a message to them. Can you tell me?

Speaker 3:

what they look like.

Speaker 1:

My partner, Liesl, is a wood elephant. She's absolutely beautiful. She has two flowing braids that are blonde and Uh-huh. Just a forever smile pasted on her face and she has a little birthmark right here, like in a crescent shape. Maybe that helps. And then my I have a son, his name is you left your kid. Yes, I had to.

Speaker 4:

To come here To save the goddess. That's so brave, you know, I'm sure she'll reward you.

Speaker 3:

Hmm.

Speaker 1:

I just, I don't even know why I'm here. I just I just knew I had to be here.

Speaker 4:

Well, that's a reason though. Yes, yeah.

Speaker 1:

So I just I don't know how dangerous this adventure is that we Probably pretty dangerous. Yeah, I'm guessing it's been pretty rough so far. Yeah, I just want Abbie to know and Liesl to know that I love them and I will be back as soon as I can. That's it.

Speaker 3:

Aw, that's mushy, but it's cute.

Speaker 1:

You can add some of your. I noticed these fun little characters that you put in to your your words on the screen. You can add some of that if you like. Like a banana or something? He loves bananas.

Speaker 3:

Okay, I'll add a banana. Okay, great, thank you.

Speaker 4:

Make a performance check to see how well you described Liesl.

Speaker 1:

Hmm.

Speaker 4:

Six. Yeah, she can send a short message to someone with which she's familiar, but she has a hard time establishing connection and instead, well-meaningly, she's like Mm-hmm.

Speaker 3:

Mm-hmm, ah, na-na-na, mm.

Speaker 4:

I can't really reach her right now, but I have something better.

Speaker 3:

Mm-hmm, hey y'all, it's Natasha.

Speaker 4:

Um, if anyone knows, Liesl or Abbie all the way from Brazel. Hold on, hold on. Make sure you let them know that.

Speaker 7:

Ash loves them. Oh, my God, ash, your daddy loves you, he loves you so much he's risking his life for your legacy.

Speaker 4:

And Liesl, I don't know you and I've heard that you're white, but I'm sure that you're great.

Speaker 3:

I've heard what elves are great people.

Speaker 4:

I'm sure you'll get access to health care soon. How do you Bye?

Speaker 7:

Oh yo that's private right.

Speaker 4:

I have quite a large audience. I'm sure someone from your family will see this.

Speaker 3:

Oh my God, Uh, uh, oh my God, ash just throws up.

Speaker 1:

Ash just throws up what. What's wrong. I'm sure someone will pass the message to them. I was hoping for a private message, like a direct message but, I, couldn't get an answer. No, okay, so can you undo like you, just sort of undo it?

Speaker 3:

No, but why? Why is that?

Speaker 4:

so bad. I'm sure someone from your family will see it and show it to them.

Speaker 1:

No, that's why it's so bad. I don't want my parents to know.

Speaker 4:

Why don't you want your parents to know?

Speaker 1:

Say no, I've never told them about it. Abbey what.

Speaker 4:

You probably should have told me that. Yeah, I guess, so I didn't think you were going to do it publicly.

Speaker 3:

Well, I didn't, I didn't.

Speaker 1:

It's okay, it was.

Speaker 4:

But, you know what it's okay. You know what, though? This way you don't have to tell them, they just have to accept it, and so when you do talk to them, they'll have had time to sit with it. Oh.

Speaker 3:

No no no, no, no no no no.

Speaker 7:

People from my generation don't sit with it, they see with it.

Speaker 3:

I'm sorry Ash.

Speaker 4:

I just kind of thought maybe the word would get back to them.

Speaker 1:

No, you didn't do anything wrong, it's.

Speaker 4:

I'm sorry Ash.

Speaker 1:

It's okay, it's okay, I'm just going to go hey.

Speaker 4:

Ash's parents if you're watching this oh?

Speaker 1:

no.

Speaker 4:

That's not going to happen.

Speaker 3:

Ash is a good boy and I was lying about the kid.

Speaker 4:

It was a For you. It was a practical joke, but also up here daddy loves you.

Speaker 1:

I think I'm just going to take my rest now. I have no words. I have no words.

Speaker 4:

Did I do a bad?

Speaker 2:

No, you did a great job.

Speaker 7:

Yeah, it was very enjoyable. Did you like the show Very good? Ash is going to go hyperventilate in the corner.

Speaker 1:

This is like when your parents call you and your friends start moaning in the background and you're thisy.

Speaker 4:

Has that ever happened to you Moaning? Yeah, they'll start moaning in the background, like you're up to no good. Not moaning, but I'm like I will exit the room.

Speaker 7:

I have to. Yeah, I will. Oh, facetime, you see a blank white wall, so you don't see anybody. Anything. I'm not even doing anything, but my mom is, who's that?

Speaker 1:

Your friends are like uh, who's that?

Speaker 7:

boy.

Speaker 3:

Is that a white boy? Who's that boy?

Speaker 7:

Who's that boy? Who's that boy? Nobody, there was nobody. A stranger, yeah.

Speaker 3:

Why don't you go home? So good You're incredible.

Speaker 7:

I have energy at the table, parallel. Yeah, I'm going to go home.

Speaker 3:

I'm going to go home, I'm going to go home.

Speaker 5:

I'm going to go home. I'm going to go home. Parallel.

Speaker 4:

Yeah, the party settles down to go to sleep, leaving you and Bria at the entrance to the tent keeping guard. Bria sits with a cup of tea. Her cat familiar comes out from underneath her linga and like sits. She pets himself like kind of like, subconsciously or worriedly, maybe like a little too, a little too fast. She pets all. She's nervous.

Speaker 5:

I take the cat out of her lap and I hand her like a little squeezy A little squeezy, a little stressful, and I give the cat. Like I am, I dangle a little piece of string for the cat.

Speaker 2:

Wow, I think her talent is good.

Speaker 5:

I'm glad you're here. I'm glad to be here too. I appreciate that you use your resources and your energy such that it is for really taking care of your community.

Speaker 4:

Well, if we don't do it, we will, that's true.

Speaker 5:

And you know, a party of inventors isn't always the answer, you know.

Speaker 4:

What else could heaven answer?

Speaker 5:

Just gradual little efforts here and there by the entire community. Not everybody is as giving as you are. Everybody loves to show up for the parties and for the big spectacle, but the daily work of it is a little harder.

Speaker 4:

I do think you're right, neri. As you're playing with the cat, you notice something tucked into its collar. Come here, come here.

Speaker 7:

Oh no, Come here, oh cursed cat.

Speaker 3:

Oh America Does anyone want to explain.

Speaker 1:

No, I'm asleep, we're asleep.

Speaker 7:

Hey guess what.

Speaker 6:

It's me.

Speaker 3:

I mean I know, can I see it? Can I see it, maybe I'll know in season two.

Speaker 7:

Oh, she'll know.

Speaker 1:

I think you get a little bit of some booms and you get to go into this room and have private conversations with Jasmine that none of us are privy to.

Speaker 7:

Yeah, that's all I just kind of love more stuff. I know, I know, I know, I know I know Sorry about it, and if you're cute you get one. We haven't got one.

Speaker 2:

But we haven't, but we do have a got one no so.

Speaker 4:

Well listen, I told you the reason why I didn't want to say it. Yeah, it's, if you're cute.

Speaker 7:

No, but you said if you're cute, if you're being cute, yeah, you get one.

Speaker 2:

And I feel like we would have like 10. Oh Jasmine, why are you laughing?

Speaker 7:

Yeah, yeah, yeah. All the times you guys were being cute yeah there was time to talk.

Speaker 2:

I mean it was pretty darn cute when he was talking about his son. I would say that Molly, can you bring us the list of all the times we were?

Speaker 5:

We were playing the cute list.

Speaker 6:

Oh, I'm sure Bacha has one.

Speaker 3:

I'm sure Bacha has a cute list Deep, deep, deep, deep, deep, deep yeah.

Speaker 4:

Actually, you do notice that Bacha is sleeping, probably very comfortably, next to Jasmine, oh, next to Merca, oh, even though Bacha cannot sleep, so he's just seeing you as well.

Speaker 7:

She's having it snuggled out To comfort you.

Speaker 4:

Yeah, lay down this little mechanical red panda Lay down, curls its tail up, and then you just see two LED lights, like little crystals thrumming with electrical energy.

Speaker 5:

They're like spinning, they're spinning, they're spinning. Like loading yeah, you're just like sleeping, that's okay, pardon.

Speaker 2:

I'm going to lay down a little bit. Bacha lights out.

Speaker 3:

Bappa.

Speaker 2:

Mm-hmm.

Speaker 3:

I don't want to sleep. Oh, oh, all right, I'll be done, all right. I'll be done, not sleeping All right, I'm glad we're reading your story.

Speaker 2:

Thank you for volunteering.

Speaker 1:

I'll read your story, you know, and then I do how much time do we got?

Speaker 4:

you've got 25 words After that, but just attention wonders yeah.

Speaker 2:

It's just generally.

Speaker 4:

Initiate sits cross-legged in front of you, the two ears flopping back and forth.

Speaker 1:

Here's a story that my son likes does I count? Not yet. There's a little girl. Her name is Luna. She looks up at the moon. She says I want to go to the moon. It's impossible, says her parents. It's impossible, says her friends. Three more words. Three words the reflection In the lake In the lake I'm taking extra words shows the moon and she jumps in and Plays on the moon that night.

Speaker 2:

Mmm, what do you say?

Speaker 3:

but yeah, Thank you, uncle, uncle tear list.

Speaker 7:

There's a ranking of uncles.

Speaker 4:

Madam girl for a while, but you demand silence. Silence mode activate. Right no, you give me a perception, check oh.

Speaker 5:

That's a 16 on the die, which means 18.

Speaker 4:

You see them before they see you. Oh no, let's just get some what.

Speaker 2:

What are you?

Speaker 6:

You want to, but just like maybe not, don't do it. You're all here in the tent hanging out and sleeping asling and to party years come.

Speaker 3:

You.

Speaker 6:

Great.

Speaker 3:

Lost in the first one so few kissies a placeholder.

Speaker 6:

It's just like into the woods, the princess appear.

Speaker 2:

We're gonna get these kisses out, we get sick, we're gonna say help it, then you die.

Speaker 6:

All right, friends, show, this tail has like covered my ears while we're sleeping so that I can sleep so.

Speaker 4:

You see them before they see you.

Speaker 7:

That sucks too. Oh no, he's little nasty.

Speaker 4:

You see two goblins chatting amongst themselves. One says to the other and you, you get this with your 18. You hear I Think Someone else has done our work for us looks up at the sky. Every fortnight she rises. She's not here. Hear the other one say we should keep watch, regardless. They'll rise again, maybe just late. You hear the first one say We'll have to handle the interlopers. They're too close to the statue for comfort. That's what you hear transpire just over the soft, gentle sounds over the river. So ha, laid out in front of you, you hear the skittering of the spider, mount gently as it clacks its mandibles and stretches its legs and Then, kind of like, rearing up, stretching, you hear a crack in its back and then it settles back in to its first form.

Speaker 3:

It's doing yoga, huh.

Speaker 7:

To docile.

Speaker 4:

We're not asleep though, yeah, from behind Brea, no skittering over the moss with ease. Oh no you see, hey, guess what that sucks a phase spider, a phase spider. So you have one thing you can do before it grabs her with that 18, and then we'll roll for initiative.

Speaker 5:

You racked it, speak a different language. Then the rest of the population here. What was it? They typically speak a bissel.

Speaker 4:

Oh, that great yeah, um, so you understand what they're saying. I go and in a bissel I say hello, maybe treat with whoever you represent as you say, that the two turn and look at you inquisitively and the phase spider launches down and grabs Roll for initiative everyone oh yeah you've all enjoyed the benefits. Thank you, have a long, long Rest you guys add one.

Speaker 6:

What do I get out to ones nine? I'm 18 as well.

Speaker 1:

What's your decks 14?

Speaker 5:

916, so dirty 20 America 21 oh.

Speaker 3:

Okay.

Speaker 4:

Merca, you Are just rousing from sleep, mm-hmm, when outside the tent you hear the crash of a teacup and then you hear a. And then you hear a Esprit is whisked away. You hear a loud cluttering a and a clacking of mandibles. What do you do? I?

Speaker 2:

rush out and Seeing this happen, seeing that it's sort of like this natural, like we're not being attacked by like a military like that, like this is like a creature for the most part, mm-hmm. I do some quick math and I turn to the statue of Namir and I quickly touch his feet and grab a stick that's laying by his statue and I am using this as an arcane firearm. Oh, just like whisper, just like I Listen and I'll turn and I want to cast catapult at level one at this creature. It's gonna make a dex 14 safe.

Speaker 3:

Oh, my god, I'm so sexy.

Speaker 2:

So, Eleven yeah, okay, all right, as we do, eight, six plus five, eleven, eighteen Plus this damage, that's 20 points of damage nice, 20 points of Damage.

Speaker 4:

It is going to use its reaction to shoot its web at you. Make a dexterity, save you. Need to beat a 16.

Speaker 2:

Okay.

Speaker 4:

All right. Oof, that's eight, eight total when it opens its maw and begins to shoot this web at you.

Speaker 5:

That's not where the web comes from, baby.

Speaker 7:

The web.

Speaker 4:

The web kind of forms into these strange skittering creatures that fly on the wind. This long proboscis, like Tensical coming out of it.

Speaker 5:

No, no I don't like it.

Speaker 6:

It's a proboscis. That's not, that's not that's. I veto that Entirely. Yeah, no, no not a fan.

Speaker 4:

No, it latches on to you. Sucking your blood, seven piercing damage and then dissolves back into silk threads and vanishes.

Speaker 2:

Oh, okay, so I just took seven piercing and that's yeah, okay, yeah, conceive Okay yeah, is there something Stuck. 20, that 20, some, what? I've got a bonus action, yes, as I got bit and blood is drawn. Ah geez, all right, let's go, and I'm gonna click my tongue and I've built a new cannon that's going to come out and Is going to blast those two. This is a flamethrower cannon. They've got to make decks. 14, six these two. Yeah.

Speaker 4:

Oh, decks 14.

Speaker 2:

Right there by everybody.

Speaker 4:

The one on the left makes it Okay.

Speaker 2:

The one on the right does not okay, so One of them, the that didn't save, takes eight points of damage. Eight points of damage. The other one takes four. All right, that's it, that's my move.

Speaker 4:

That's your move you Douse the two across the river with fire. You would notice that they go from like looking curious to like kind of taking battle positions, since they believe they are under attack.

Speaker 5:

It is your turn. Did they respond in any way to my?

Speaker 4:

Yes, they looked like they were about to speak back to you and then this, this chaos kind of broke out. Oh, oh whoops.

Speaker 5:

So in that case I shout an abyssal halt ceasefire. I have my hand at my side, ready to draw if need be, but I ask, may we treat with you?

Speaker 4:

make a persuasion check.

Speaker 5:

Oh baby yeah, I see what that looks like I have. I mean, I guess I don't know the that is.

Speaker 4:

Yeah, he calls back to you. This is what you get because you're so high. He says that phase spider Will take her to the Feywild. Be careful.

Speaker 5:

I Translate all of this like word for word, complete with like little footnotes of you, there's this one idiom that doesn't quite translate from this one but you know, basically, this is what's going on. Also, I overheard that we are too close to the statue. That the goddess is it. I relay everything. Wow, like word perfect.

Speaker 4:

That will take your action. Yeah, okay, you relay this information to the party. You notice, priya is now like bound, as this thing has like begun to like actually use its Abdomen to. You see, like these, these like strange appendages start to burst out of the boobos on its back. Yeah, it's to wrap Priya up, finding her, so she cannot cast spells. It is then going to attack you, since you attacked it.

Speaker 2:

Yeah, I'm bringing.

Speaker 4:

It's going to lash out with both of its legs, trying to strike twice. That is a d20. I was like that's a d12. The first one's definitely a miss, the second one is a 24.

Speaker 2:

Oh you owe to hit. Yeah, that'll okay, that'll hit, even if my shield goes up.

Speaker 7:

So all right.

Speaker 4:

You take Seven piercing damage. The two legs come out at you. You're able to duck under one and the second one catches you in the side. We see a quick rivulet of crimson begin to gush for Merca, but he holds strong. The face spider is then going to use its movement to skitter with preternatural speed, as it can phase walk to here.

Speaker 6:

How many feet is that?

Speaker 4:

it's supposed to be 80? I think Five. Let's do five, ten, fifteen, twenty, twenty five, thirty, thirty five, forty, forty five, fifty, fifty five, sixty, sixty five, seven, yeah.

Speaker 2:

That's why you're the gym Math like yeah, no, can't count.

Speaker 4:

The sounds of butchaw awaken you, as butchaw goes.

Speaker 1:

So I'm in full dad mode at this point. I've told this kid a story, like for all distress mode activate. But yeah, yeah am I able to get to the?

Speaker 4:

How much?

Speaker 1:

movement do you have? I'm 20, what walking speed?

Speaker 4:

So I don't think you could get halfway there if you use your movement and then use your action to dash.

Speaker 1:

I want to use a second level guiding bolts and Try to. My hope is that I'll be able to Hit this nasty little spider and somehow free Priya. That's Okay. What go pre add?

Speaker 4:

roll. This is a called shot which I I usually have. This is my house role. I usually have you take a negative five modifier to your role, but if you hit, the mandibles will open and free.

Speaker 7:

I will be released, okay let's go for it anyone cast anything on it, not during not doing that, we have less plus eight.

Speaker 1:

So we'll see I got 19 I Plus eight minus five, so 19 plus three, that's 22 to hit.

Speaker 4:

Oh, I need you to hit. You hit roll damage yes.

Speaker 2:

D6 get him in the mandibles. Oh man, the ball and the ball 15 15.

Speaker 4:

You see, as the guiding bolt strikes one of the arms holding, priya, it blows off and you, priya, comes tumbling out, still covered in this thick Icker that kind of shines with a bioluminescence in the sort of gloom you are in of pre dawn. Make a deck save 16 meets it beats it. So, yeah, no, the face spider hits, yeah you have to be a 16.

Speaker 2:

Met you it, bet you all right.

Speaker 4:

So once again, the web issues from its mouth and then forms into these small Fluttering creatures. Give me a nature check to see if you can identify what they are. It's an idea okay, let's say Only one of them is gonna hit you. You identify them as they're streaming towards you to be silk Sturges. It is similar to this blood-sucking Creature that you sometimes see in the under dark, but this one is formed of silk, and you would also know that they carry with them disease. You take Four piercing damage.

Speaker 1:

Make a con save long as it doesn't hit butcha, I'm good. That's a five on the die all right.

Speaker 4:

You, as you pull the sturge off of you and its proboscis retreats, you start to feel a warmth and a flush Begin to take hold where it was attached to you, in your shoulder, and you start to feel a little feverish.

Speaker 1:

That's not good my shots when I traveled here. I don't think so.

Speaker 7:

This one's gonna stick you guys, can I move first and then throw? Yes, okay, so I will move towards this spider 40 feet.

Speaker 4:

Five, ten, fifteen, twenty, twenty five, thirty, thirty five, forty okay and then I would like to throw a wondrous ladoo.

Speaker 7:

Okay yes, I go tricks ladoo mm-hmm. Do I get to roll for the monster? Do you have a monster that's already there?

Speaker 4:

Um, I have a couple of monsters that are here. Roll to see how good the monster you get is. Oh cool.

Speaker 1:

Okay, well, she's freaking that out real quick. I thought movement right, can I move towards the? Yeah, the spider.

Speaker 4:

You only have 20 feet, right, yeah?

Speaker 1:

just put me towards like let's do this going five, ten, fifteen.

Speaker 4:

Move you here, number two, two.

Speaker 7:

And I can tell you what it says on my list. Yeah, yeah, what it's saying. It says it would be an owl.

Speaker 2:

Here we go, bring the birds. Birds eat spiders.

Speaker 4:

You throw it 20 feet towards the spider 10, 15, 20, I believe so at the end of your turn. Yeah, I was like come on so my Owl.

Speaker 7:

What attack do they do?

Speaker 4:

I've got a step block for you. They make a talent attack. It's a plus three to hit for one slashing damage. Go for it. Oh, that's sexy 14 that's a hit. It just does one damage. It does it's one damage. Now your owl does have flyby, so it can actually move away without provoking off attack, so that's kind of the good thing it does, okay, okay so if I move with Joe to on my shoulder, does that count as his movement or only my move?

Speaker 6:

No, it would just count as your move. Fantastic, I want to get closer to this, close to the spiders, I can get. What's your movement of 30 feet?

Speaker 4:

five, ten, fifteen, twenty, twenty five thirty.

Speaker 6:

I want to, you know, transform into his Fantastic legal self, and then I'm going to cast Scorching ray at first level roll to hit 17 plus seven. So yeah, that's a hit.

Speaker 4:

Wow. And then Go ahead and roll all three rays at the same time and we'll just do damage all once.

Speaker 6:

Those don't hit, okay. So 2d6, 3d6, 11. Okay, damage now Joe to. I want him to run to Priya, which would be 30 feet, cuz she's right with him, right. Yes and I want him to Fiery teleport priya Away from the spider.

Speaker 4:

What is the range on your fiery teleportation?

Speaker 6:

range to get her, or range to how far can he teleport after? I think it's only 50. Oh, can he teleport like? Can he teleport us safely to 15 feet above? Is that a thing? Is the tree? Cuz the tree is hanging low, it might be better to move 15 feet away. I've 10 and let me just confirm that I'm right in this fire.

Speaker 4:

Teleportation 15 feet unoccupied because she's wrapped up, so like, if you land, if she oh, yeah, yeah and she falls. Okay, great now. Each creature within five feet phase spider must exceed on a deck, saving throw a deck saving, throw easy 15, I Got a 21, never mind good job. Explodes out of Chotu as he whisks free away to safety. Closer to led to wanty, as the fire it rubs the face. Spider brings up one of its mangled legs, still hanging on barely by thread from the guiding bolt, and shields itself from the flames.

Speaker 5:

Merca, you're up and finish. Finish him, sweep the leg.

Speaker 4:

That is the top of the round. Um, this guy a ceasefire I. Leave her friend here sort of a charmed you with their ways 60, the archer knocks an arrow into its longbow and actually takes a shot at the phase spider.

Speaker 2:

There we go.

Speaker 5:

Wow, doesn't do well.

Speaker 4:

That's a 12. The first arrow goes wide. Studying his breath as his mount kind of like undulates underneath them, he fires again, this time hitting as the arrow goes out you notice that it almost has like a little like anchor attached to it. It is more designed to Grapple, then it is to harm. Let's see, the spider is gonna make a check to see it got a nat 20. The Bola goes flying through the air and then One leg, one new appendage bursts out of one of these boobos on its back, intercepts it before it makes contact with its legs. The second archer there's no way he can hit from this range and there's no way he can cross the river.

Speaker 3:

He just comes over here.

Speaker 4:

I'm gonna pad to Lily pad. He comes over here and instead roots his friend on.

Speaker 6:

You got this despite. I get disadvantage for just being wicked ugly no, it actually gives it Advantage.

Speaker 2:

Yeah, yeah, you are up quick question carrying something, does that count as an action?

Speaker 4:

No object interaction is free.

Speaker 2:

Okay, I'm gonna pick up my cannon and I want to walk 30 feet towards the spider.

Speaker 4:

Okay 30.

Speaker 2:

great Okay, I am now within.

Speaker 5:

If you pledge, I will personally come to your house and write you a beautiful note.

Speaker 2:

Negative gamma. I went to a room to squared Um. I am going to hit. It was scorching ray.

Speaker 6:

Okay.

Speaker 2:

Uh, that's, it's 12, that's a mess. That's 11, that's a mess. But this is.

Speaker 4:

Scorching rays come shooting out of your cannon but anticipating it, the phase spider temporarily blinks out of existence. What then reforms? Where it is Is it didn't take damage, so it can't give you the action. Would you like to do anything with your browness action?

Speaker 2:

Uh, my flamethrower is going to. Uh, take one step closer, so it's a within 15 feet, and blast it with um some fire decks, 14 save.

Speaker 4:

Lightwork 17 on the die okay, well met. Noody, you're up.

Speaker 5:

Okay, so this spider has already dropped.

Speaker 4:

Yeah, yes, and toadu has gotten her 15 feet away to safety. She is still gagged and bound by this thick like sort of um this silk that has this sort of iridescence to it, this bioluminescence to it. But she is alive and she is out of its mandibles for now.

Speaker 5:

I sort of shout as I pick up my things Uh, do we need to? Uh, can we just get rid of it, or do you need us to defeat it or in any way?

Speaker 4:

Oh, do you ask like this then? Yes, as you say this to him in the bissel, he says to you these creatures aren't inherently evil. They are afraid of loud noises.

Speaker 2:

Huh y'all, we gotta ask more questions.

Speaker 5:

Uh, I, I, I, I, I. I said these creatures are not inherently evil. They are afraid of loud noises. I am going to, uh, I'm going to, um, dash, yeah, closer. Yes, can I make it to? I'm 30?

Speaker 4:

20, 25, 30, you're here, uh-huh, and then you get another 30.

Speaker 5:

Oh wait, no, uh, I do not dash. Actually, I Pull out a coiled whip from my side. I go and, uh, use booming blade. Oh, I might not be able to reach this. I won't be able to reach the spider, but it's still going to have. Uh, it's going to sheath the whatever I hit.

Speaker 4:

Yes, in booby. Make a performance check with advantage. Since you're like.

Speaker 5:

Yeah, pretty cool. Uh, that's a 17 on the die plus, I think, three. I can actually look that up. Um, that's a 17 on the die plus four, which is a 21. So I pull it out, whip it around my head and a sheath of thunder Just cones down onto the rock in front of me.

Speaker 4:

Yeah, boom, the closed sort of like this, this thick claustrophobic area. You're in the humidity and the air seems to amplify the sound as it echoes around you, bouncing between the trees, seemingly coming from nowhere and everywhere all at once. The spider skitters for a moment and fleas, oh yay, as you exit initiative.

Speaker 3:

Wow.

Speaker 7:

Oh, well done you.

Speaker 3:

Natasha, I hope you will afford it back.

Speaker 6:

Yes, oh yeah, where's Natasha you?

Speaker 4:

are Natasha's scared, poor baby Okay.

Speaker 5:

All right, everybody, I think, uh, that'll be about 30 till moving.

Speaker 1:

Oh, right back to business.

Speaker 6:

That sounds great. Um about these other.

Speaker 2:

Uh, gentle oh right yeah, that are compatriots.

Speaker 4:

You are left with the two members of the rachnid court, one of whom is very skillfully swimming through the water Kind of towards your direction, and the first one, on his phase spider mount, says to you Well met, well met friend.

Speaker 1:

Okay, it is game time. Omar, you have 30 seconds to roll a nat 20 with this glorious D20 from our sponsor, diehard dice, while I sell the belief out of them to our viewers.

Speaker 2:

So I mean choose your choice, this beautiful, shiny one.

Speaker 1:

Okay, remember. If you don't do it, I pull from the squid of squalor.

Speaker 2:

Okay, but if I crit within these 30 seconds and you have to, Whatever we don't have to, that's not gonna happen. So here we go.

Speaker 1:

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Speaker 1:

These guys have to go above and beyond. Why? Because diehard dice to do Is comprised of gamers. Their dice are made by ttrpg players for ttrpg players. They make the absolute. Stop it here, careful enough, yeah, I'm gonna go. You take over, you start.

Speaker 2:

That says they make these absolutely gorgeous metal ones, but they also make gorgeous polymer sets.

Speaker 1:

I mean look at these look at these.

Speaker 2:

Look at these. All right, son deep, how'd you do? You got it in the end. What does this mean? We both have to do one.

Speaker 1:

We both have to do the one we pull. We both have to do the one we pull at the same time.

Speaker 2:

Okay, all right, so we're doing one. We're between the two of us. Okay, all right, here we go. I'm gonna pick this one. I can't believe this. Okay, vicious, mokker yourself in the mirror.

Speaker 3:

Okay.

Speaker 2:

Wow.

Speaker 1:

Very good t-shirt all day.

Speaker 2:

How about just reporting Screenplay coming along pal?

Speaker 3:

Okay, it's okay, it's okay, it's okay, it's okay, it's gonna be okay for you.

Speaker 1:

Just go to dieharddicecom and use code basic quest for a hot discount. Oh, and that you're gonna write that screenplay.

Speaker 2:

I know I'm not, you are it's about a guy who moves home.

Speaker 1:

It will work on the problem.

Speaker 4:

Welcome back. You enjoy the relative peace and serenity. The woods now quiet after the echoing crack of Noory's whip. Find yourself in the company of these two strangers behind you. You hear Now out of the collapsed tent.

Speaker 3:

And there was a spider, and then everyone attacked a little baby girl, and then, and then. Now I think that they, they succeeded in their mission. I'll see you later.

Speaker 4:

And don't forget to like, comment and subscribe. You can find me everywhere at natasha kisser, niharika the seven.

Speaker 6:

Can I? I'm gonna run over to priya and while I'm trying to cut her out with my kukri, I'm going to telepathically just ask are you okay, priya? Are you there? Can you hear me?

Speaker 4:

Telepathically. You hear back.

Speaker 6:

Yes, I'm alive, I think okay, just just be still outcome. I'm getting you out.

Speaker 4:

I want to rush over to there as well as you rush over, you begin to feel lightheaded.

Speaker 6:

Who's got? Someone needs some I.

Speaker 1:

Yes, I'm feeling a little woozy from see whatever the Uh uh Robi's kiss. Aren't you a doctor? I am a doctor, I have. I just need to know how priya is before I cast my lesser restoration on one of us.

Speaker 6:

So I think it's safe to do it on you, um and I. How fast can I cut her out?

Speaker 4:

I'm cutting, I'm cutting, I'm cutting yeah okay, you have a magical weapon, right yeah?

Speaker 1:

Yes, I have also a haladi.

Speaker 4:

I can yeah, you're able, with your Gukri, to cut open this and as you do see it, you do notice A little bit of the color has drained from priya's cheeks. She looks more of a mossy green than her usual sprightly spring green. Give me a medicine check.

Speaker 1:

Sorry, 19. Okay, she's poisoned as a healer. I have to do it on her first.

Speaker 6:

I just there's no way I can go fast so we can take care of you. How does he look to me? Is he like ready to Boss out? How?

Speaker 4:

close are you to? Your vision is beginning to double. Your temperature is beginning to rise. You probably notice some sweat. Which one is she?

Speaker 6:

Uh, I'll just grab him and put his hand on her Perfect.

Speaker 1:

Yep, that feels right, and I whisper some mandras and cast lesser restoration.

Speaker 4:

She immediately begins to feel the healing effects of your magic and the poison condition is removed.

Speaker 1:

Okay, Now you, now you, well you, let me cast it again.

Speaker 4:

Yeah, you cast it again. You take four damage in the interim. As you're begin to sweat more and your vision is kind of doubling. You feel your stomach turn and it feels like you've had some very bad street food.

Speaker 6:

Quick question I have an herbalism kit Mm-hmm. Is that something that I could possibly use for like natural remedies to poison.

Speaker 4:

You can, yeah, if you want to save your spell slot, that's an option. I think it is worth trying.

Speaker 6:

Okay, let's try it. God help us. Uh, guidance, as she points to herself.

Speaker 4:

Then you look through the tinctures and components in your herbalism kit. You pull out the one you think will work and notice that the vial is empty. Please, the label stares back at you hauntingly and you see ronnie foil written on it. You feel like this is a very great way to lower someone's temperature, but it's empty as you pull it out of your kit. Sorry.

Speaker 4:

I think it's best if I use my spell, uh, because it's Great dependable yeah you recover from your diseased condition and you stand with two emissaries from the rachnid court Treating you with the same respect that you treated them. It shouldn't be here.

Speaker 5:

It's very dangerous agreed, but, um, we are trying to get to the top of the mountain To awaken in siltzolani. I'm so sorry I couldn't help it over here. Um, you said that she hasn't been around recently.

Speaker 4:

I was referring to. There are two sisters who dwell in this wood, oh soha in suria, twisted by some dark, nefarious magics. Me and my people, we defeat them every fortnight, but they always come back.

Speaker 5:

And when you defeat them.

Speaker 2:

um oh, by the way, I'm live translating this oh, okay, so I'm live translating this Like you know, a UN style.

Speaker 5:

Or is it like kind of behind the?

Speaker 6:

line You're like quietly Telepathically tell Nuri oh yeah, we might have taken care of that for this fortnight.

Speaker 5:

Oh, I see, I see, I see, and you said somebody had done your work for you. That's a positive thing, yes, hmm, oh, well then that was this band of adventurers here. You're welcome. You're welcome.

Speaker 4:

Thank you for doing it once when we've been doing it for decades. But yes, you're Thank you.

Speaker 6:

God, you've got to be perfect, didn't you?

Speaker 7:

I have a question I would love translated that spider could take people to the Feywild. Yes, I have been told my sister and my brother-in-law might be there. Do these people?

Speaker 5:

know anything about that. We are looking for members of this party's family. I get a rough description from you of what they might be like. I understand that going to the Feywild, often people don't come back. No, is there a?

Speaker 4:

way of Me and my people. We've learned to tame the Feywild spider. We are able to move back and forth. Here, the veil between the two worlds is the thinnest. We take it upon ourselves to save these city folk from the things that would tear them apart. For the service that we commit or that we perform, for the service of keeping the woods safe, we are branded as heretics, as savages, as barbarians. We are asked to give thanks for being allowed to live in our ancient ways and our customs. And now you want a sherpa to go to a realm which you are not fit to go to. You are soft and you will perish there.

Speaker 6:

We are not asking for more. We are simply asking for guidance as to what the safest way would be for us to go.

Speaker 5:

I translate this and I also add if you at all would like this group to go about their business, they would love to know guidance towards the safest path. Do you feel that it is wise for them to pursue this line of inquiry?

Speaker 6:

I see, if we can give you a sort of brand glow-up among the people, between me and this young lady here in Natasha, we can reach a lot of people and let them know the truth about all of you, that you are doing us a servant service, that you are not barbarians, that we need you to keep the balance between all of the worlds. If we were to offer this to you, which I would gladly do either way, could you give us any help going there, not going there yourself, but any help.

Speaker 5:

I will add that, whether we like it or not, the new is here to stay. The march for progress carries on without us, so we are going to have to mitigate the ways in which it reaches the old world. I believe that this group can help with that. Make a persuasion check, got it? 17. Plus one level, yes, 17. 19.

Speaker 4:

I suppose you are correct these creatures so at home in this dark, loamy environment. Although you've been subject to many horrors here, with his like half closed eyes and the gentle rumble of his voice, you are suddenly aware of how beautiful Marboni Forest is and how, even in the decay and decomposition, life thrives for those who are looking for it. You see his mount below him, aptly named Zeher skittering, and as he gently gives it a pat, you may even notice for a moment. She is not quite as grotesque as you originally thought. He takes out a small grub from his pocket and feeds her and says you're right, things change. There's a large change. He gestures to the throne, a moss-covered throne. I think if we were to have this rebrand, you would have to rebrand the deity we serve, tulve.

Speaker 5:

What do I know about Tulve.

Speaker 4:

You would know that Tulve is the Lord of Flies. He is also. They also call him the King of Rot. He is the keeper of Marboni Forest and Kirkid Sun Fort.

Speaker 6:

So I'm a little confused. Is that who Namir replaced? Yes, excellent, okay, good, good.

Speaker 4:

And actually he says this to you, Lord Tulve, and now Lord Namir we would gratefully and honestly change the way people think of this Lord.

Speaker 6:

He has been kind to us and wise to us, and he was a compatriot of ours until recently. He is a deity worth serving. Tulve was as well. Yes.

Speaker 4:

And he was fooled.

Speaker 2:

Oh sorry, what do you mean by fooled?

Speaker 4:

Don't know the tale.

Speaker 2:

I don't know. I'm sorry.

Speaker 4:

There was a war long ago. The deities who now hold power were the victors, but there was another group that sought to judge mortals once and for all. These two factions fought Tulve, his family. He wanted them not to be involved in this conflict, so he fell prey to the deception of Rukon Rukon.

Speaker 1:

Is this the magistratum Was one of the warring sides.

Speaker 4:

They sought to judge people and remove them from the earth, allow nature to overtake it, being unworthy of redemption.

Speaker 6:

So this Rukon, one of the magistratum, what are they the deity on?

Speaker 4:

They are the deity of righteous justice.

Speaker 6:

Well, rukon, be responsible for judging humans and whether or not they live in this realm or the Feywild, like your parents.

Speaker 4:

He is a justicar.

Speaker 1:

A justicar.

Speaker 6:

A justicar. Where do we find him?

Speaker 4:

He was defeated long ago. They all were the magistratum. Oh, the magists were defeated. They knew Minari overthrew them, sil-sala and her siblings won. They have been in power ever since.

Speaker 6:

Do you know why Sil-Sala refuses to come down?

Speaker 4:

No, I uh. The lofty aspirations of the mountain are not for me and my people. We are not welcome. We sometimes trade with the people of the mountain. We can help you get there to the foothills. Yes, we must go. We can lead you through the Mahangat. We may even be able to give you some mounts, but in terms of getting to the top, they find those of us that belong to the court, they find us a bit unsettling. Tulve has had a bad reputation in recent years since his madness took hold.

Speaker 6:

We have a friend here who may be of a particularly persuasive bent towards Sil-Salaan. If you help us get there, we may be able to convince her to come down. I have one more favor to ask. This young girl has no place being in this much danger, but she does have a particular power to spread messages far and wide. Hi, Do you think you could get her to safety perhaps her own family while we head to the mountain?

Speaker 4:

As you say this, Natasha comes to you and is like Auntie, what are you talking about?

Speaker 3:

What, if you need my help?

Speaker 6:

Sweetheart, you're going to help so much by spreading the word. We need you to spread the word. We need you to be the teller of tales. We need you to be the keeper of history. This is an important role for us.

Speaker 5:

Me. You Due to your large platform. You have a responsibility to use it properly. You know how Brea has her influence and her wealth in her place in the society. She creates much goodwill by spreading that wealth and generosity.

Speaker 4:

And I can do that.

Speaker 5:

You can do that very easily.

Speaker 7:

yes, oh, wow.

Speaker 1:

Natasha, before you go, I'm wondering if you received any messages from the ones that you sent out for me.

Speaker 3:

Yeah, I have a message from Abbey.

Speaker 1:

Could you, could I see.

Speaker 4:

Well, it's a written message, but says he loves you and misses you very much, and also one from your parents, and they said that they need to talk to you.

Speaker 3:

Okay.

Speaker 4:

They said um, we need to talk period Cap, just a period.

Speaker 7:

Just a period, that's important Cap's a little lowercase.

Speaker 1:

Was it all caps? It was um all caps.

Speaker 4:

Oh.

Speaker 7:

Okay, but that is also standard. That's how I talk.

Speaker 3:

That's true, they might not have known how to make it off Caps.

Speaker 7:

I think is possible.

Speaker 1:

They could have just not known how to take it off the caps, but anyway, can you read me the one from Abbey again.

Speaker 3:

I love you and I miss you.

Speaker 1:

Thank you. If there's any way to demonstrate, uh like that, I liked that message or loved it in some capacity, I would prefer that you go ahead and do that, if you wouldn't mind.

Speaker 5:

Maybe if you can respond with some series of moving pictures, hmm.

Speaker 4:

Oh, I could probably conjure something A little minor image. Do you see how?

Speaker 6:

important you are. Do you see the good you do?

Speaker 1:

Hmm, you're a generation's.

Speaker 4:

Yeah, even really old, out of date ones like yours.

Speaker 3:

Even that, yeah, okay, well, nani don't be sad.

Speaker 4:

I'm sure you'll learn to use the sending stone one day.

Speaker 7:

Well, actually I have a question. Uh, you know maybe it's stupid, so, um, but you know I have a little small business. Ah, you know, it seems like you're doing a lot of advertising, so I don't know if you know, if you want to like, you could promote or something you know like, or you could make me. I don't know, it's too bad.

Speaker 1:

Give us some of the laddus. Yeah, yeah, yeah, yeah, yeah, yeah. Pr yes.

Speaker 7:

Young people are dieting. Do you want laddu?

Speaker 1:

Maybe, there's a gluten-free version.

Speaker 3:

You say to an elephant you're skin and bones.

Speaker 7:

You don't need laddu.

Speaker 3:

You're saying this to the elephant girl. I love laddu. They're my favorite. I've been told by physicians.

Speaker 4:

I need to not eat as many laddu.

Speaker 7:

Don't tell your physicians that you should always be eating all the time.

Speaker 6:

These are excellent laddus.

Speaker 7:

They're very good for you very helpful.

Speaker 6:

Make sure to include that when you share that with and I don't have a page or anything.

Speaker 7:

So I don't know what you do. But you know you could make me a page and you could tell me the password and stuff. Make it simple, don't something crazy.

Speaker 5:

Sure, I've written down some copy for you Excellent yes, some approved language. Okay, but I approve it. Yes, don't worry. Okay, yeah, all right. Yeah, so Just a couple, just maybe three, you know, over the course metered out of the course of a week. Yes, all right. But also how should I say this? The older generation has some wisdom for you as well, so please be sure to keep your mind open to learning things as you disseminate information.

Speaker 3:

Okay, I'll try.

Speaker 5:

Maybe write things down before you say them.

Speaker 6:

sometimes that's a good idea. Auntie, sit on it. It's like a 24-hour rule it's really generally a good idea.

Speaker 7:

Yes and generally size up because you know you don't want your clothes to be too tight.

Speaker 6:

It's a slightly different conversation. Yeah, two sizes up.

Speaker 7:

Shoes, shirts, pants. Okay, one plait Good, oh my God.

Speaker 6:

I'm just going to say in her head okay, now go, save yourself.

Speaker 7:

No, boys drink water. Go to bed at seven.

Speaker 3:

There's no way she's calling out she's trying to go away.

Speaker 1:

I've changed my attention to the goblins. So these mouths do you speak of? Is there something we can offer to you for them?

Speaker 4:

No, we just ask that you're not harmed the creatures here. You show them the same respect that you would show anyone else living here. This is their home.

Speaker 2:

Speaking of which, I just want to formally apologize for using a flamethrower Eldridge Cannon against you, and I hope that this makes things okay and I take out a little wad of cash, oh God, and just kind of.

Speaker 5:

I take the cash and I pull out a little gift basket of grubs.

Speaker 7:

Yes, there we go and a bag of ladoo.

Speaker 4:

This is a little bit more in keeping with like what they.

Speaker 2:

Did you just have a bag of grubs on you?

Speaker 5:

Yes.

Speaker 6:

Oh God know your audience, darling Know your audience.

Speaker 7:

You couldn't give me cash any time you wanted.

Speaker 2:

That's so funny Um.

Speaker 4:

Why do you, why do you try to solve your problems with pieces of paper?

Speaker 2:

Uh, I don't know, standard social conventions, I guess.

Speaker 4:

Yeah, art felt. Condolence or apology will always be more than arbitrary wealth.

Speaker 2:

In that case, I'm sorry that I used a weapon before getting to know you both, all three of you.

Speaker 1:

Maybe you should touch the all eight feet of the.

Speaker 7:

Very good blessing. The spider's probably older than you Just throwing it out there, good, good.

Speaker 2:

Absolutely, of course. And then I go to touch their feet and the spider, Obviously the spider's not going to be here, okay, okay.

Speaker 3:

Fuck it, Give me no. This is a good gesture.

Speaker 5:

This is very Is customary in their culture Touch feet.

Speaker 4:

Yeah, no, In this he culture really. Yeah in Baha'i touch feet is a. Yeah, you go to touch Malthan's feet. Who's the goblin you've been speaking with? He stops you immediately.

Speaker 3:

Oh, you go to touch their feet. I don't know if that's a good thing, when they stop them.

Speaker 4:

That's the boundaries, and as you touch her feet you notice she has beautiful purple eyes and eyelashes across her multiple eyes, kind of like a jumping spider, and she skitters at you a little bit and then rubs one foot on your head.

Speaker 3:

Oh, you just wanted me.

Speaker 2:

I Thank you Very much.

Speaker 4:

He hops down off of Zeher and says I suppose Pats her on the romp a little bit. I suppose you can borrow her or have other mounts.

Speaker 2:

Oh I, I wouldn't want to impose.

Speaker 4:

She scuttles up to you and does like that.

Speaker 1:

Oh.

Speaker 6:

This is a choice, not an imposition.

Speaker 2:

Well, in that case, you don't got to tell me once and I'll, I'm aboard the spider.

Speaker 7:

What is her name? Zeher.

Speaker 6:

How many of us can ride on one spider One? They are pretty small.

Speaker 4:

But there are other mounts that he's agreed to provide for all of you.

Speaker 2:

Cool, Until we get there, the rest of you losers walk. Let's go Zeher. She scutters off.

Speaker 4:

They're moving over the terrain with a ridiculous speed. Wow, give me a wisdom saving throw oh.

Speaker 2:

Here we go. I'm going to use the aprieta In case it goes bad, we can blame her.

Speaker 5:

Oh no, she can't oh.

Speaker 4:

Oh, an eight. Okay yeah. As Zeher skitters along, she finds pockets in time and space to navigate, ducking almost upside down under the river for a moment, you see a realm perfectly transposed under ours. You see a horned being with a long tongue that its eyes kind of swirling as it gazes at you, and then you're back in the forest, several feet ahead of where you were.

Speaker 1:

Ooh, Did we see that?

Speaker 4:

You see, the two of them zip in and out. Merca, you take although, like I said, you're moving very fast. You take three psychic damage as Zeher continues to blip in and out of existence. That's so cool, being able to traverse between these two realms with ease, carrying you along In the meanwhile, mothon brings the rest of you a phased spider of your own.

Speaker 6:

Cool, oh, that's cool, I want one. I can't speak with animals. You immediately hear four excited voices. Oh hello.

Speaker 4:

The first one comes up and says Good day Ooh.

Speaker 6:

Good day to you. I'm Kooja Kooja. I'm Sitara. Thank you for helping me and my friends. All right then.

Speaker 4:

Right, I suppose we'll take it rather fast. Okay, so just pop on back there. Okay, watch that leg. That one's still bruised. Right A venture. I tried to slice it off, right asshole.

Speaker 6:

Oh goodness.

Speaker 3:

What are?

Speaker 6:

the other friends' names so I can tell my which one is this one that's eating them Tear.

Speaker 3:

Chaku Pani, oh Pani.

Speaker 1:

I think Chaku is eating the spritzel from my hand.

Speaker 6:

Okay well, chaku, it is for you. You like Pani? Oh, drink plenty of.

Speaker 7:

Pani.

Speaker 1:

That one's a real tall drink of water, and then we have sex.

Speaker 6:

A phrase we use in our land. So that was Mothon, that was Kooja talking to me. We have Zeher Mothon, Kooja, Tear, Chaku and Pani. We have six. No, Mothon's the name of the goblin. Oh, Mothon's the name of the goblin. Okay, okay, okay.

Speaker 4:

Great, Okay, so you're putting juckles on Pani so her feet are protected? Uh yeah yeah. You would hear Pani's the shy one, uh-huh.

Speaker 3:

And she's more like down to her and she's like, oh my God, I've got to try not to get you to eat and we'll go out to the river, but what happened?

Speaker 6:

Uh, auntie Pani likes you very much. It says thank you. Good, let's not scare her.

Speaker 7:

That's what I thought.

Speaker 3:

Chaku was like.

Speaker 4:

After I finish devouring this pretzel, I will devour this small Benares man.

Speaker 6:

No, no, no, no, if you don't mind what's he saying. We actually need this small Benares man. He's a friend of mine, oh watch out, you could maybe stave off your appetite. I bet he could give you another one of these delicious pretzels.

Speaker 4:

I have pretzels. This one is stale. It makes me want to drive my mandibles through its weak torso.

Speaker 3:

Right, so do you have any fresh ones?

Speaker 6:

I think he likes me. Do you have any fresh pretzels? Fresh pretzels, anything good?

Speaker 1:

Yes, I've got some fresh ones. Yeah, there's a whole different strain in this bucket.

Speaker 6:

Wonderful, yes, anything that's good, right Hand it to him. Here you go, chaku.

Speaker 3:

Make an animal handling check.

Speaker 6:

Oh God, Dragons Okay.

Speaker 1:

All right, I'll use my real dice star. Don't look at that number, okay, 17. Oh Five is 23. Plus your guidance.

Speaker 7:

No, it's fine 17 is fine yeah.

Speaker 4:

You. It very skillfully texts the pretzel off your hand. You hear skittering. You hear you have bought your life for a small sum of time.

Speaker 6:

Well done, oh God, yay, oh, that was such a good one. Don't push it, don't push it. Oh, all right, gently, gently, dear, I guess all this left is dear and that is for you. Oh my gosh, I got these sandals.

Speaker 3:

They're so pretty.

Speaker 6:

You are getting my auntie. She's my favorite person in the world.

Speaker 3:

Okay, let's go, I will sleepy. We'll see how well I do on this journey. I'd rather be at home right now. Do you need? She has a tie. Oh, you're trying to. Yeah, I'm trying to, oh, oh, oh.

Speaker 7:

Tie for him, tie for me, I'm gonna tie for you, I'm gonna tie for you.

Speaker 6:

I promise you, I'm gonna make you up, natasha you're still here, the fish. Yeah, yeah.

Speaker 7:

That is it I feed this spider Masal tie. It is spicy, it is so sweet. It has fresh milk in it somehow.

Speaker 3:

Fresh milk, yeah, oh it's.

Speaker 5:

I ask for tears. Likes, just likes. Any allergies? I prefer a kind of music. Anything you need, dear.

Speaker 4:

I prefer good music. Like an arrow, I fly straight.

Speaker 6:

Excellent, so hold on tight.

Speaker 5:

Mmm, in the meantime I speak with Multan and his friend. You know, while everybody's mounting up, I ask about I? The version of the play the battle of good versus evil that is performed every year is still so long and it participates, but it is mildly different from the version that I heard from you just now, mmm. It's fascinating.

Speaker 4:

Yes, I think a lot of people don't know that Thil Salon, even though she represents chaos, she also represents the wild freedom that is living, truly living, and the festival of Rangali. She is only symbolically defeated so that discipline may range supreme, but not so that judgment will, because judgment divides Whereas Rukhan divides. Thil Salon agrees to lose in this battle to bring people together.

Speaker 5:

Many of our followers and representatives are thieves or those who study the arcane, people who seek to twist or to control chaos In some ways. That is why I am a devotee of hers, because that understanding of disorder leads to much better control and moderation and balance.

Speaker 4:

I think at least a thief is honest, a thief knows that he is stealing. I think we are all thieves.

Speaker 5:

Order and judgment are definitely not the same things. No, judgment is imposed. Order is something that works with chaos, much as I work with Thil Salon.

Speaker 4:

It is a scale. For me to do my job, you must do yours. For you to do your job, I must do mine. In a way, we are different sides of a scale. Without one, the other will fall. Without the other, the other one is left suspended in a height from which they can no longer see clearly the ground and everything around them.

Speaker 5:

My duties often keep me in the city, working on the production year round, but I would very much love if you could ever visit, or if I would be allowed to visit here with you. It is, it would be beneficial for both of us to understand our counterparts and, besides, I believe that Natasha might need some guidance as to how best to rebrand in the way that you wish.

Speaker 4:

Many times we sell fabrics, silks, garments woven from the phased spider silk to people in the towns, but we have to do so under other guises because people don't wish to do business with us. To carry out our business openly, maybe people would respect our craft more Well.

Speaker 5:

I hope that there will be a cultural shift thanks to better PR, thanks to more of an effort on the part of the townsfolk to reach out and learn. I must admit, when I first saw you I thought she has.

Speaker 4:

I don't know if you have this phrase where you come from, she has a giant stick Sick of my ass. Yes, that's quite common for us, but you wield the stick to help people and you are not as harsh as you seem. I appreciate that. Thank you very much, and thank you so much for your help with my friends.

Speaker 5:

I, even though I've just met them. They seem different than many other in-veterine parties in that they are constantly learning and they are not as good as they seem and that they are constantly learning and trying to do their best in all the little ways that they can.

Speaker 4:

I was gonna say they seem green, but this is the nicer way to say it Don't get my spiders killed or I will find you and I will tie you up and I will cover you in honey and. I will let the beasts and insects of the forest feast on you over a period of days. I took a time.

Speaker 6:

Since we have no idea what you're saying, I'm just going to oh my there is a scratch on you.

Speaker 4:

There is a scratch on any of my mounts. This is what you have to look forward to he smiles at all of you. Oh, oh, oh. You're the only one who probably really understands what he's saying. The rest of you just see a smile, yeah, and we just.

Speaker 1:

I think I heard the word ass stick that would hurt I love the words that you know.

Speaker 6:

That's impressive. I'm learning. What about Priya?

Speaker 4:

Yeah, priya is like stone recovering, okay.

Speaker 6:

Yes, Are you coming with us or are you heading home? Oh, I can just summon a state Wonderful. I think it best is you take some time to recover and perhaps you can also accompany Natasha to her family, along with these fellows.

Speaker 4:

She like claps, and then puts two fingers in her mouth and whistles and you see a spectral Bengal tiger come bounding out.

Speaker 3:

Ooh.

Speaker 4:

Okay, stop showing off.

Speaker 1:

Wow, a steed is a very different word in my language. You cannot see a Bengal tiger coming. Cool, what do you ride on? I'm riding on a spider right now.

Speaker 4:

No, but like a steed. What else do you think a steed is? Oh, we ride on horses. Ew, why would you? The hooves? Yes, they have hooves, right? Oh, it's like they're chuppals.

Speaker 1:

I don't think it would last half a second Now we have to put these shoes on them, kind of like chuppals.

Speaker 4:

Yeah yeah, iron Less powerful, she put the letter in you I feel like a horse would just be killed in 13 seconds in the horse, really Very weak.

Speaker 1:

Perhaps a war horse, no, we put armour on them sometimes. Yeah.

Speaker 3:

Why would you do that?

Speaker 1:

Because I guess they're kind of weak, oh Okay so.

Speaker 4:

This is just me attacking.

Speaker 7:

Rikha at the end. Yeah, yeah, I love.

Speaker 6:

Thank you again. I hope you feel better, hmm.

Speaker 4:

I'm sure we'll see each other again. I have my ways of Well catching up with you, so we've noticed.

Speaker 6:

Thank you, I just want to make one more insight. Check I just Something's off. I just want to. Yeah, maybe it's just I still don't trust her. I don't know, mm-hmm 18.

Speaker 4:

18. Yeah, you Notice she's like a little probably myth to be on babysitting duty.

Speaker 6:

Hmm, yeah, thank you for taking Natasha. She's very important to this mission. You know, without her spreading the word, we don't have any way to get to the mountain, and what you're doing means a lot sister, I suppose I understand. Thank you.

Speaker 4:

All right, Nuri, I leave them in your capable hands. I'm sure you'll be able to manage some. Thank you.

Speaker 5:

There should be food delivered for you at your place, oh.

Speaker 2:

You're just on top of everything, right.

Speaker 5:

Absolutely, I am Mm.

Speaker 1:

All right give me up.

Speaker 6:

Oh no, no, no, no. I told him to be careful.

Speaker 4:

Yeah, you give your spider a kick, mm-hmm Um.

Speaker 3:

Oh.

Speaker 4:

One leg comes slapping out of you.

Speaker 7:

Like a reflexive doctor's office.

Speaker 1:

Yeah, just assume it's my tail, so it's fine.

Speaker 4:

Yeah, it's like a backhand. It's just how amazing Okay.

Speaker 7:

Another mock to the face. Ladoondi has never been on an animal in her entire life. This feels insane and she's having a blast.

Speaker 4:

Yeah, for all the 10 minutes Peter's off. You do hear the spiders clitter clattering as they carry you through more bonny forests. You hear bonny just the entire time like yeah.

Speaker 3:

I've never seen her so happy.

Speaker 6:

Like an on-town motor scooter when I say before it wears off, I just want to ask is there anything you all know about where we're going that maybe we should know to keep us from, you know dying?

Speaker 4:

Before you receive an answer, you are whipped into the fey and then back, and now you realize why Moorca is potentially calling, like, making, crying, I don't know whatever sounds you make ahead of you as you see, like, like I said, an actual rock-shis kind of loom out and reach towards you and then, shh, you are away again back into the realm, as these things cut through space and time, whisking you away to a new realm with preternatural speed, towards the foot of the mountains, towards the smallest range of the Mahan cut, which will eventually maybe lead you to Rock Dibba. We'll see if you get there with your facilities intact Next time. On this equation, oh, oh, oh, oh.

Speaker 3:

no, you steamed.

Speaker 4:

You see the summit of Rock Dibba and Silgar right below it.

Speaker 6:

You can trust me, I do. I'm looking for someone who is in trouble. They're getting ready to strike A natural 20? A natural 20 plus seven, that's an A20.

Speaker 2:

Two minus two Threat detected.

Speaker 7:

Threat detected Don't ever try to kiss me Comedy baby, you are turned into a tiny snake.

Speaker 3:

No, Auntie, I can explain why. Please don't hit me with the jump bolt.

Speaker 4:

What am I hitting? Her eyes roll into the back of her head. Her jaw unhinges. Man, they're dragging along the ground.

Speaker 2:

For those of you who have a deity, pray for me.

Speaker 4:

Things are getting more and more dangerous by the day we're getting outnumbered. I hope you enjoyed this show as much as we loved making it, but it wasn't just our love that made it possible. This show would not be what it is without our friends at Corona Foods, the Spark of Ages podcast, hero Forge, lethal Shadows, dogmite, die Hard, dice, dimension 20, and Dropout Critical Role and Darington Press' Candela Obscura, misty Mountain Gaming, black Magic Design, b-raja Studios, fonko Studios, all of our 2,608 Kickstarter backers, all of our Patreon backers, past and present, this amazing cast and the absolutely tireless and talented crew. The hard day been a apa kuch ni kar sakte. The hard day now apa kuch bi kar sakte ya.

Speaker 1:

Hey, join me and Omar for the DC Quest After Show podcast the Tea Kettle, where we'll spill the chai and go deep on each episode, with special guests from behind and in front of the camera.

Speaker 2:

Tea Kettle. Episodes are exclusive to our Patreon backers, so go hit up the DC Quest Patreon. Support us being able to make more while getting this way cool deep dive on the show and the world 105A can I heal myself?

Speaker 3:

Does anybody else? Want to heal me, I'm almost out of spells.

Speaker 4:

You did. I did not even hear the dive I saw it and I wouldn't f*** it On any role.

Speaker 6:

This hurts my feelings. I'm going to be angry the rest of this shoot.

Speaker 4:

Oh, your hair looks crazy.

Speaker 3:

Oh yeah.

Speaker 6:

Well, I did get poisoned. Yeah, yeah, in fairness, he is deceased and that'll be where we break, because I need to feed oh yeah, I gotta feed you.

Speaker 1:

I'm at Chaffee. Yeah, dude, we love ya Archon Archon, that's a full name. It's like Cher, just like a one name person.

Speaker 2:

Darshina D. My goodness, oh, my hair has gotten a little bit longer. I haven't cut it, but then when I trim it I will travel back through time in a while.

Speaker 7:

I would sort of be remiss. It's actually kind of glaring that I haven't really said anything about Casey Marsh yet. So thank you.

Speaker 1:

Thank you, mega Mattzilla. Yeah, oh, best name ever, dude. Thank you so much for contributing, minty.

Speaker 2:

Oh man, that's a name I haven't heard in a long time. Remember when we used to quote that from Star Wars.

Adventure in the Dread Domain
Meeting Nuri and Discussing the Goddess
Family, Love, and Miscommunication
Phase Spider Encounter
Battle Strategies and Questions
The Search for Guidance and Assistance
Discussion on Cultural Exchange and Mounts
Visiting Mountain Range and Cultural Differences
Discussion on Healing, Spells, and Appreciation

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