A looming presence in many TTRPGs is character death. In some systems, your character can even die in generation. How does your group handle character death? Is reaching zero and failing any last-ditch checks the end of it, or do you favor allowing the PCs the avenue to return? In any case, character deaths can be a significant moment, both tactially and emotionally. From character sheet-ripping ends to on-demand returns to the living, death can play a bigger role in TTRPGs than simply downing combatants and earning xp.
A looming presence in many TTRPGs is character death. In some systems, your character can even die in generation. How does your group handle character death? Is reaching zero and failing any last-ditch checks the end of it, or do you favor allowing the PCs the avenue to return? In any case, character deaths can be a significant moment, both tactially and emotionally. From character sheet-ripping ends to on-demand returns to the living, death can play a bigger role in TTRPGs than simply downing combatants and earning xp.