Dungeon Guides
Not THAT kind of dungeon... Or maybe it could be! As your guides, we seek to explore and chart the various aspects of arranging, preparing, and collaborating while enjoying what we believe is one of the most satisfying hobbies: tabletop gaming. We will explore the ins-and-outs from both the player and gamemaster's perspective, hoping to bring inspiration to any who grace us with the presence of their ears
Dungeon Guides
Episode 14 - Let the Problems Hit the Door
Helpful ways to remove problem players from your group: take a hike, go pound pavement, scram, skeedaddle, vanish, disappear, get to steppin', time to hit the 'ol dusty trail, you don't have to go home but you can't stay here. When a problem player arises in your gaming groups it is important to address any issues as soon as possible. And where communication and free will fail to provide more positive results, the best solution is to remove yourself or the problem players.