Whispers in Wregate

WiW: NoTa Bazaar Drama

June 28, 2024 BaronBattleBread Season 4 Episode 17
WiW: NoTa Bazaar Drama
Whispers in Wregate
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Whispers in Wregate
WiW: NoTa Bazaar Drama
Jun 28, 2024 Season 4 Episode 17
BaronBattleBread

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Can Sarah's mysterious blueprint work be the key to the Timebreakers' next big adventure? This week on "Whispers In Wregate," join us as we unravel the latest twists and turns. From heartfelt reunions to lucrative rewards, the Timebreakers' return to Regate is nothing short of exhilarating. Discover the unique gifts from Gimble and the excitement of converting hefty sums of gold into platinum, setting the stage for new inventions and mysterious voices.

As the adventurers gear up for a grand festival, they find themselves navigating the bustling streets of Upper West Wregate. A generous reward of 500 gold pieces each from Lord Corvatash for the "star in the jar" retrieval adds even more thrill to their journey. Elise ensures everyone gets their fair share while Sarah and Thaddeus dive headfirst into their individual projects. Sarah's blueprint work takes an intriguing turn with a cryptic voice in her head, and Thaddeus faces the complexities of Gimble's intricate plans, hinting at more discoveries to come.

But the episode doesn't end there. The group's visit to Bread Meat Bread offers a delightful blend of humor and personal quirks as they customize their own sandwiches. Shimmer's adventure at the bazaar adds a dash of drama with her confrontation with a pickpocketing child, showcasing her no-nonsense approach. The episode wraps up with a dramatic arrest, leaving us eager for the Timebreakers' next escapades. Don't miss out on the fun—join our community on Discord and share your thoughts!

Come join our discord, not only to meet the players but to join the City its-self and gain the opportunity to join the party as a guest on their adventures : <a href="https://discord.gg/Y7UNS7aErT">Discord</a>

This podcast uses many sounds from freesound.com, for the full list see here: https://eliselappan.wixsite.com/multimedia/general-5

Opening and closing music Composed by Ryan Muns, owner and operator of Eyes On The Moon Studios. For inquiries, please send an email to eyesonthemoonstudios@gmail.com. Eyes On The Moon Studios can be found on Spotify, Bandcamp, and most other major streaming services.

Show Notes Transcript Chapter Markers

Send us a Text Message.

Can Sarah's mysterious blueprint work be the key to the Timebreakers' next big adventure? This week on "Whispers In Wregate," join us as we unravel the latest twists and turns. From heartfelt reunions to lucrative rewards, the Timebreakers' return to Regate is nothing short of exhilarating. Discover the unique gifts from Gimble and the excitement of converting hefty sums of gold into platinum, setting the stage for new inventions and mysterious voices.

As the adventurers gear up for a grand festival, they find themselves navigating the bustling streets of Upper West Wregate. A generous reward of 500 gold pieces each from Lord Corvatash for the "star in the jar" retrieval adds even more thrill to their journey. Elise ensures everyone gets their fair share while Sarah and Thaddeus dive headfirst into their individual projects. Sarah's blueprint work takes an intriguing turn with a cryptic voice in her head, and Thaddeus faces the complexities of Gimble's intricate plans, hinting at more discoveries to come.

But the episode doesn't end there. The group's visit to Bread Meat Bread offers a delightful blend of humor and personal quirks as they customize their own sandwiches. Shimmer's adventure at the bazaar adds a dash of drama with her confrontation with a pickpocketing child, showcasing her no-nonsense approach. The episode wraps up with a dramatic arrest, leaving us eager for the Timebreakers' next escapades. Don't miss out on the fun—join our community on Discord and share your thoughts!

Come join our discord, not only to meet the players but to join the City its-self and gain the opportunity to join the party as a guest on their adventures : <a href="https://discord.gg/Y7UNS7aErT">Discord</a>

This podcast uses many sounds from freesound.com, for the full list see here: https://eliselappan.wixsite.com/multimedia/general-5

Opening and closing music Composed by Ryan Muns, owner and operator of Eyes On The Moon Studios. For inquiries, please send an email to eyesonthemoonstudios@gmail.com. Eyes On The Moon Studios can be found on Spotify, Bandcamp, and most other major streaming services.

Speaker 1:

Good morning and welcome back to Whispers and Reggae. I am the Dungeon Master, Baron Battlebred, and when we last left our party off the Timebreakers.

Speaker 2:

Timebreakers. Timebreakers.

Speaker 1:

I'm getting the hang of that. They finally made it down the mountain with little to no issues, passed through one of the original blizzards that they know about from their history class and made it to the gates of Regate without causing any paradoxical conflicts that they are aware of. So, time breakers, you've made it to the gate. You've successfully made your way inside regate. There's nobody there wondering anything about it. What would you like to do?

Speaker 2:

I think we should get to luis ignatius zephyr to return this piece of saw metal, get it out of our hands and, of course, the money, most importantly the money just for as you remembered his name, like immediately you can have an inspiration.

Speaker 3:

Dice at least nice gimbal will be like well, I definitely need to see a man about a ship builder, so I I need to go and uh get that taken care of. So, uh, I'm gonna need, uh I need my cart back, which means you need to unhook these horses Just one horse. But before I leave, I feel indebted to you and, as a businessman, that's bad for business. So I have a couple of gifts for you. Consider them compensation for your help aboard my ship and for getting me here safely.

Speaker 2:

Compensation. You say Go on, Thank you.

Speaker 3:

Gimble will pull out a small bag it looks like to be about the size of like you know, maybe like a messenger bag and he reaches in pretty much all the way down to his shoulder and he pulls out a concertina, the Mary Poppins bullshit. He goes huh. Well, that's not what I anticipated to come out of this bag. Shimmer, I believe this is for you.

Speaker 4:

Shimmer's going to take it and start inspecting it.

Speaker 3:

Okay, that was weird, let's try this again. He reaches into his bag and he's fumbling for it. He's like, nope, that's not it, hold on a sec. He puts like half of his entire body into the bag and he's fumbling around. You can hear the shifting of metal and stuff. And then he's like, ah, there it is. He comes out of the bag and he has this beautiful sword. Sarah, I believe you might need one of these. They're pretty handy. He hands Sarah a rapier.

Speaker 2:

A new rapier. This one's prettier than mine, as I take my rapier off its its tilt and replace it with that one.

Speaker 3:

He looks over at Elise and he goes now you, you, you are a different story. I've got something that you might find very interesting. He reaches into his. He reaches into his vest pouch and he pulls out a small deck of cards. Small deck of cards. He says this is actually one of the first magical items that I ever acquired, and now it is yours.

Speaker 3:

Most intriguing She'll accept it graciously and look through the cards. Thaddeus the deus, the deus, the deus. Which one? Which? What's your name again? That's Thaddeus Thaddeus. Thaddeus, thaddeus. Which one? What's your name again? That's Thaddeus Thaddeus. Right, that's what I said. Right, I've also got something that might interest your artsy-fartsy kind of mentality here. And he pulls out a small slip of paper and then it's all folded up and hes it and unfolds it, and unfolds it and continuously unfolds it until he has like a massive sheet of paper and then he's like, yeah, this is it. And then he rolls it up and he hands it to you and he goes. I tried messing with these plans a few years ago and I couldn't quite get it to work the way that I wanted. I figured maybe you might have some better luck with it.

Speaker 5:

Okay, I can take a look at them.

Speaker 3:

Make sure you keep these hush-hush. There might be some unsavory types who might want to get their hands on it. Okay, but other than that, I appreciate everything you guys have done for me and I shall be on my way. I have a ship to fix after all well, good luck to you he'll uh, sit in his driver's seat and, with no horse attached to his reins, he'll go and the cart will start to roll on its own with no horse being drawn we could have done this the whole time.

Speaker 2:

Oh, the inspiration is not a problem.

Speaker 1:

That's not how cards work. Well, okay, neat. So you all have new gifts from Gimble, who has disappeared into the city At the same time. You're all currently standing in the gate of Upper West Regate. What would you like to do?

Speaker 4:

Shimmer is going to step away from the horse and basically just spam Prestidigitation so that she's presentable again and not looking like she had been traveling. So she looks nice and clean and smells nice, more befitting of a noble Thaddeus is just going to, you know, tap off his leather clothing.

Speaker 5:

That's probably what, at least he's doing. Brushing himself off.

Speaker 1:

yeah, Just a little bit of brushing. Okay, just giving you guys this, just giving yourselves a quick once over. Cool, all right, after you know, it probably takes maybe 10 minutes to fully press the digitization. Yourself presentable, but you are now as presentable as any other time you've walked around the city.

Speaker 4:

Cloak billowing majestically.

Speaker 1:

Cloak billowing majestically.

Speaker 2:

Alright, let's head towards our divination friend Luis Ignatius Zephyr.

Speaker 5:

Is that that lizard guy? It? Is indeed Okay.

Speaker 2:

Isn't he also like a third? Got the third.

Speaker 1:

No, prince Veneer is the third. Louis Ignatius Zephyr is the arcane reader of divination. Okay, so you guys are going to make your way through the city back to the castle.

Speaker 5:

Yeah, I say, the sooner we get rid of this star, the better off we are Okay.

Speaker 1:

Making your way through the city. You travel upper west Regate, down through the Arcane Isle, across the shipping lane bridges, through the edge of the bazaar and into the Upper Ward. You make your way to the castle. No real problem there. You guys know this city, You've lived here.

Speaker 5:

I like to imagine if that sequence was in video it was traveled by map Do-do-do-do-do-do-do-do.

Speaker 2:

Like the footprints on the map, yeah. Yeah, as With. Like the footprints on the map, yeah.

Speaker 1:

Yeah, as we're watching it, you are stopped at the gate. You're trying to get in by a guard. He says Halt, who are you? Why are you here? Take your business.

Speaker 4:

We have business here. I am Timur of the Whitmore family. We have business with uh, Luis Ignatius.

Speaker 1:

Zephyr.

Speaker 4:

Person Repeats the name.

Speaker 2:

Ignatius Zephyr, you have business with the lizard.

Speaker 1:

Yes, now step aside, as Sarah just walks past him. He steps in front of you Are his legs closed together?

Speaker 2:

They are not. I'm just going to walk under his legs.

Speaker 1:

He's going to bulk for a second. He'll be like Guests arriving Lady Whitmore and friends here to see the lizard.

Speaker 5:

Thaddeus taps him on the shoulder Nice job there, buddy. As he walks right past.

Speaker 4:

Timur's going inside as well.

Speaker 1:

He just looks absolutely confused and at least In the back, All right. You guys make your way into the gate. You make your way up the stairs. Another guard opens the door from you. He kind of stares at you a little quizzically, Like that was an abrupt greeting and you guys didn't stop for you know any of the usual guides or anything else. So you guys walk inside. Do you remember how to get to the lizard's office?

Speaker 2:

No formalities.

Speaker 1:

No, like you know, proof of request of being here, just waltz right in.

Speaker 5:

Yeah, they seem to be preoccupied. Also, I'd like to say that when Thaddeus walked by and tapped him on the shoulder and everything he left like a handprint of dirt, why?

Speaker 1:

okay, so you guys walk inside, elise, roll me a wisdom check. Let's see if you remember the way. I believe you were the one who made it there first originally when you were called. So let's see if you remember the way. And it couldn't be intelligence. Uh, yeah, we can make it intelligence. Alright, I'm glad it was intelligence, because that's a 14. That's good enough. You get lost a little bit, but after some quick wandering the halls you see a painting that you recognize and you know that if you go down the hallway across from it you'll get to the lizard's room.

Speaker 1:

It takes maybe 15 minutes of wandering the castle before you reach the door, but success. This is where the lizard hangs out. The door is closed, though.

Speaker 2:

Sarah will open the door. She's not going to knock, she's just going to open the door.

Speaker 1:

Okay. Do you open the door slowly or do you just like fling it open? I just fling it open.

Speaker 4:

You fling the door open and you see the lizard and Lord Corvitash standing over a table. I like to imagine that Chipper was basically right behind Sarah and was reaching her hand out to knock, so now she's just kind of standing there with her hand in knocking position.

Speaker 1:

Just staring down at the little metal creature obviously invading this room. No decorum, Just open door.

Speaker 2:

Yep.

Speaker 1:

Lord Corvatash jumps a little bit and partially draws his sword before recognizing who you are, at which point he cheats this weapon and he says Welcome back. We had not received word that you were coming.

Speaker 2:

Well, sending word would have slowed us down.

Speaker 1:

Yes, but it also would have given us time to prepare people of your arrival. Probably would have been a lot easier to get through the gate than I'm sure.

Speaker 2:

whatever you did, oh, we just walked right in you what we just walked right in.

Speaker 1:

I'm going to have to have a talk with them. Well, you shouldn't be able to do that.

Speaker 5:

Well, you see, buddy, you got this uh festival going on and uh, you're just letting everybody in.

Speaker 4:

So yeah, well, that is I assume that's at least some bit of it had to do with the fact that I uh introduced myself as nobility and said we had to business yes, um, I suppose, but I'm going to have to have a talk about security issues indeed, I wouldn't. Actually, I didn't actually expect it to be that easy either, that's well, you have lots of security issues.

Speaker 1:

That's why we're here in the first place he's going to stare at you, just he's, just he's gonna give you one of those hard airs, sarah, you know, the ones where their face is just like it's there's no emotion, but the eyes are just kind of glaring a little bit shimmer is also looking at sarah. Not quite like that, just tired like shut up and he's like yes, well, since you have all returned in one piece, I trust your mission was successful.

Speaker 2:

Elise was holding the thing. I'm just going to take it from Elise and then give it to him Like no requesting, I'm just going to take it. Elise is probably standing in shock right now. Yeah, you would be. I am trying to take the jar from you.

Speaker 1:

So Sarah walks over to grab the star in the jar from you. Elise, Do you let her?

Speaker 2:

I don't think Elise would. I don't think she would allow that. Might even like pull it out, hold it above Sarah's head, but towards the lizard, to show that this is the object that he's after.

Speaker 1:

So the lizard has been sitting in his chair watching this whole thing between Corvitash and Sarah go down and he looks over at you and he sees this object in the jar and he's like what? Yes, bring that here. Please set it on the table.

Speaker 2:

I can't bring it here because it's out of my reach. Elise is still holding it up as she walks over to the table and Sarah is reaching up the whole time.

Speaker 1:

Yes, yes, yes, yes, put that here. Elise sets it down on the table in front of him. This is intriguing. Where did you find this?

Speaker 2:

It was a crater. It was at a fallen star location that you sent us to.

Speaker 1:

This is no rock nor metal. You claim this fell from the sky.

Speaker 2:

I will inspect it. Is it indeed not rock and not metal?

Speaker 5:

Oh yeah, lizard guy, just quick thing. We were told not to open that jar again, and you really don't want to, unless you want a blue wave of anti-magic emanating from it. What?

Speaker 1:

an object that emits anti-magic?

Speaker 4:

yeah, it waves, it doesn't, it isn't constant an intermittent anti-magic fascinating.

Speaker 1:

How does it work, do we know?

Speaker 4:

no idea I idea.

Speaker 1:

I wonder Just a moment, yes, let me. He's going to reach around. He's going to pull a bunch of little pouches off of himself, something off of his staff, something off of his cloak. He's going to cast them onto the table a series of bones and feathers, as he says his ritual chant, and he's going to attempt to cast a spell. And you watch that as he does. Inside the jar, the glass-like object, the shard inside, suddenly pulses with a blue wave that you recognize as the anti-magic. This is fascinating. When a divine spell is cast, the object reacts to stop it. Shame, we don't have more time. This is something that very much, nearly needs to be studied.

Speaker 2:

I wonder if we can destroy it Well, your musings are all quite well and good, but I do recall there being a promise of payment, hm.

Speaker 1:

Ah, yes, yes, yes, yes, yes, yes, yes. Uh, Lord Corvatash, give them their funds. This is quite a discovery. If such a thing really works, you know what? Uh, if such a thing is really tied to what I think it's really tied to, I believe we owe them a little bit more in compensation. How's 500 gold pieces each?

Speaker 2:

Elise is almost drooling at the concept of being given 500 gold pieces.

Speaker 1:

Remember this is for the retrieval of the item and to not tell anybody.

Speaker 2:

Does this include Sarah?

Speaker 4:

I'm more concerned of whether or not it concerns Shimmer, because she wasn't here for the initial negotiations.

Speaker 1:

Well, you're here now. As somebody who returned with the party, you receive compensation. Lord Corvitash gives Elise a bag with 2,000 gold pieces in it.

Speaker 2:

Yeah, as greedy as Elise is, she's not going to hoard it all. She's obviously going to pass out everybody's fair share, because she would expect the same from them and you have returned the star in the jar to the lizard. I have received my first amount of income ever.

Speaker 1:

And he says, yes, well, we are going to take a moment, we're going to study this and, should our study prove fruitful, we shall have more information for you tonight, or maybe tomorrow morning. Do be prepared, we will be calling upon you again.

Speaker 4:

She'll hum and give a head nod.

Speaker 1:

Excellent. As long as your money's good, you can call on us. The money will always be good. That's one thing we have around here. Quite a lot of money, apparently. Not so much trust, but monies we've got.

Speaker 2:

No money, no problems, as I walk out of the door with a large sack that's probably the size of my torso. No money, no problem says the tiny robot holding a large bag of gold that's, you know, comparable to the size of her.

Speaker 1:

Well, you guys have returned the star in the jar to the size of her. Well, you guys have returned the star in the jar to the lizard. You have been given free reign of the rest of the day. You know that you will be called upon either tonight or first thing tomorrow morning, and you know that tomorrow morning starts the festival.

Speaker 2:

I'm going to go to a bank and exchange my gold for platinum.

Speaker 1:

Yeah, okay, so you now have 50 platinum pieces. I think Thaddeus is going to do the same thing. You also now have 50 platinum pieces, congratulations.

Speaker 4:

I'm trying to think of what Shimmer would do. What is there to do?

Speaker 1:

There are lots of little things going on around the city, lots of pre-preparations for festival things. You can go visit the bazaar see if there's anything you want to buy. We can go to the Arcane Isles see if there's any new magics being worked on. You could head back home and you could head back to Thaddeus' house or to one of the taverns or inns if you want a fancy night's stay.

Speaker 4:

It's going to be in her necklace regardless, so she's not paying for a room. She's probably going to go to Thaddeus.

Speaker 2:

In fact, I'm going to go to Thaddeus' house, I'm going to pull out a piece of paper and I'm going to start trying to replicate my own what you call it my own blueprint like a blueprint for yourself yes sarah's first self-portrait so you're trying to drop schematics of your own design?

Speaker 1:

yes, okay of a design of me. Right, a design of you. Uh, let's see navigators, tools, missed tools. Okay, go ahead and roll me. Oh, interesting, interesting. Let's start with an intelligence check.

Speaker 2:

I have that stat With a plus zero 16.

Speaker 1:

Not bad, not bad. You start by drawing an outline of yourself, very Da Vinci style. You know little additional bonuses of where arms and legs could go so you can properly attach different layers of what might be wires or gears or mechanics. Now roll me a wisdom check to see if you understand those layers. Nine you know that there is definitely a layer of wires when you open up your main compartment, and you know that there is definitely a layer of wires when you open up your main compartment. And you know that there are definitely gears in things where you can move the different parts of your body, although you're not quite sure what connects them all.

Speaker 2:

yet I would say you have about half of what you could consider a blueprint I would like to think that in the past, basically, I laid the groundwork to create myself. Is that what you're going for here?

Speaker 1:

yes, you were created so that you could be created I can leave the blueprint behind to create me jeez, what kind of paradoxical bullshit is that?

Speaker 5:

Welcome to Raygate.

Speaker 2:

Sorry about that. It's because we're the time breakers time breakers.

Speaker 1:

Okay. Well, if your goal is to create a blueprint for yourself to be created, I need you to roll me a wisdom save.

Speaker 2:

Add two to this number, whatever it is 15.

Speaker 1:

Add two, so a 15. As you're drawing this blueprint, you hear a voice inside your head.

Speaker 3:

And it says the little one prove useful.

Speaker 2:

That's not normal, as I continue.

Speaker 1:

Yeah, okay, and we'll move on to Thaddeus.

Speaker 5:

What are you up to? Well, while Sarah's doing that, I'm actually in my workshop studying these blueprints that Gimble gave me. Alright.

Speaker 1:

Give me an investigation, check. Ah, wouldn't it be Arcana?

Speaker 5:

We're going to start with investigation, but wouldn't it be Arcana?

Speaker 2:

Really really driving it.

Speaker 1:

They're not magic blueprints.

Speaker 3:

It would actually be closer to engineering anyways.

Speaker 1:

Yes, but 5e doesn't have an engineering skill so we're going with investigation. But 5e has an arcana.

Speaker 5:

Arcana is magic.

Speaker 1:

It's not magic yet.

Speaker 5:

Okay, I'm rolling an investigation that's going to be an 11.

Speaker 1:

Interesting. You roll these blueprints out on your desk and pin down the corners so that you can see the whole thing, and this is a very strange item. It seems to be some kind of contained projectile launcher that uses explosions as propulsion and not strings or slings interesting, interesting, how that sounds magical.

Speaker 5:

Maybe I should check with arcana.

Speaker 1:

Oh, my god, they now check with Arcana. Oh my god, you may now check with Arcana.

Speaker 5:

That's gonna be a 20. Dirty 20.

Speaker 1:

Looking at it, you see that the explosions that propel these devices inside this containment unit not so much magic as alchemical, at least according to these blueprints. You could probably magic this up a bit so that you didn't have to worry about the physical component.

Speaker 5:

Oh, this is definitely an interesting weapon. It will be, yeah.

Speaker 1:

It looks like the materials are going to be kind of expensive, though.

Speaker 5:

It may take some years to make this.

Speaker 1:

All right, we'll move on to Elise. How are you spending your day, elise will?

Speaker 2:

want to invite Shimmer and Thaddeus to go get a decent meal and some drinks to celebrate. Kind of a hard-earned bunch of cash. Shimmer will accept.

Speaker 5:

Yeah, I'll accept, sarah, would you like to come with us? Sure, by the way, sarah, those blueprints you drew, those are really nice. They remind me of something I've seen somewhere.

Speaker 2:

I would hope so I'm going to continue working on the blueprints while they're eating.

Speaker 1:

Do you guys head out to a fancy fancy restaurant or just like a medium fancy restaurant? Let's go medium fancy, medium fancy restaurant.

Speaker 2:

Lisa's a tiny bit frugal, but still wants that feel of being a noble.

Speaker 5:

Yeah, thaddeus has never really eaten from anywhere other than you know like basic food, so I've never eaten.

Speaker 1:

You get a tip from somebody in town that a brand new medium fancy restaurant has opened. Run by an orc, the restaurant is labeled bread, meat, bread.

Speaker 2:

Where have I heard this before?

Speaker 1:

You arrive and you sit down, and upon making your order, they don't have a menu, so they only bring you the one thing that they're good at, which is cooked meat between two slices of bread.

Speaker 2:

I feel like they should change the name of this dish. It's so, so many words.

Speaker 5:

Meat between two slices of bread. This will never catch on.

Speaker 4:

Never those have like things that make it fancy.

Speaker 2:

Hold on didn't your lunch in the future? Wasn't that a ham and cheese sandwich you?

Speaker 1:

can. There's an elf wandering around with a cart table to table, and on the cart there are additional items that you can take and add to your sandwich. There are leafy greens, there are cheeses, there are various sauces. You're free to gussy it up however you like.

Speaker 4:

She has to make her own sandwich.

Speaker 2:

It's medium fancy. What do you want?

Speaker 4:

Oh, I'm ready to take this.

Speaker 2:

That's cute.

Speaker 1:

Love the sheer offense in her saying of that the audacity that you think I would put my own sandwich together.

Speaker 2:

Yeah, Even at Subway they make the sandwich for you.

Speaker 1:

Look, this restaurant just opened. Okay, they don't know yet they're brand new. Everyone else seems to be enjoying the novelty of it.

Speaker 4:

I love it, service job.

Speaker 1:

Seeing the look of indignation on your face, the elf with the cart will say I can put it together for you if you so wish.

Speaker 4:

Yes, please, thank you, and she will direct some things that you like, like some greens, some other stuff. I forgot what's the options.

Speaker 1:

There's greens, there's cheeses, there's sauces, there's some other sliced vegetables, some sauces, some greens, some cheese.

Speaker 4:

Just a few of that.

Speaker 1:

They definitely stick it all together and put your plate back down in front of you and you have a delicious looking sandwich. Congratulations.

Speaker 4:

She will nod and start eating her sandwich.

Speaker 2:

I am staring jealously as I cannot eat the envious machine.

Speaker 1:

Maybe you can add that to your blueprint.

Speaker 2:

Yeah, I was going to say I look at the design and the blueprint and start trying to figure out a feeding apparatus. How, I was going to say I look at the design and the blueprint and start trying to figure out a feeding apparatus. How can I eat a sandwich?

Speaker 5:

I turn to Sarah. I see the expression on her face and I'm just like, oh, don't worry. And then I order a really nice bottle of alcohol.

Speaker 1:

Are we talking one gold nice or five gold nice? Do one gold nice? Okay, they bring out a nice bottle of wine to go with your sandwiches.

Speaker 5:

Oh no, this is just for Sarah. I don't know what everybody else wants.

Speaker 4:

Shimmer's going to be getting five gold nice wine.

Speaker 1:

The five gold. Nice wine comes out in a bucket of ice.

Speaker 2:

Yes, otherwise, the same wine, the same four gold for a bucket of ice.

Speaker 1:

There's no label on these bottles, so you're not sure. It definitely tastes different cold, though.

Speaker 5:

I will have an ale, if you have it.

Speaker 1:

Yes, would you like that in a glass or in a mug? What's cheaper? They're the same, it's just a different receptacle.

Speaker 5:

Yeah, I'm just going to go ahead and use my mug and I end up pulling out a tankard of plenty, alright.

Speaker 1:

Come over with a pitcher and they fill your mug, they fill your tankard.

Speaker 2:

You now have an infinite supply of ale. Congratulations.

Speaker 1:

Right, you guys have a nice delicious dinner at Bread Meat Bread.

Speaker 2:

Seriously, where have I heard this?

Speaker 5:

Speaking of which my sandwich, by the way, is just the meat with some cheese. Where'd your bread go, Exactly?

Speaker 1:

Okay, no carbs for Thaddeus Shimmer. Before you were invited to dinner with Elise, what were you up to?

Speaker 4:

She was probably walking around the bazaar, I guess Not actually wanting to buy anything, just looking to see what's there.

Speaker 1:

Kind of window shopping.

Speaker 4:

Yep.

Speaker 1:

Okay, while wandering the bazaar, you wander around window shopping no particular goal in mind. When you are bumped into by a small child, roll me a perception check.

Speaker 4:

Oh, that's terrible. Seven.

Speaker 1:

I have inspiration.

Speaker 2:

I'll use it.

Speaker 4:

Better.

Speaker 1:

Nineteen you feel their grubby little hands slip into your pocket and attempt to grab something.

Speaker 4:

I'm going to grab them immediately. I grab their wrists. Roll me a dex check.

Speaker 5:

I'm surprised that wasn't Eldritch.

Speaker 1:

Blast, sorry, dex check.

Speaker 2:

They're in close proximity, just immediately murder the child Seven.

Speaker 1:

Well, they are a child, so they may not be. Yeah, no, they get a six. They're not very good at this. Yet you have a small child by the wrist. What?

Speaker 4:

did you think you were? Doing, uh nothing ma'am, you expect me to believe that.

Speaker 1:

Yes, ma'am.

Speaker 4:

Then you think me a fool. No, ma'am, then I'm going to repeat myself. What did you think?

Speaker 1:

you were doing, I was going to steal from you, ma'am.

Speaker 2:

Oh, I like that skin.

Speaker 4:

What exactly did you want to steal from me, and why?

Speaker 1:

Well, I was hoping for money, but I didn't feel any in your pocket. You have no right to steal from me, and why? Well, I was hoping for money, but I didn't feel any in your pocket.

Speaker 4:

You have no right to steal from me.

Speaker 1:

Why You're probably correct. That's why it's thievery. This kid's gonna get punched in the face.

Speaker 4:

She is not happy. She is going to find a guard. Drag the child to a guard.

Speaker 1:

If it makes you feel any better, I didn't get anything you know you could always let me off with a warning.

Speaker 4:

I'd appreciate it. It doesn't negate the fact that you tried.

Speaker 1:

Yeah, but trying only counts in horseshoes.

Speaker 2:

And with vials of alchemist fire.

Speaker 4:

She's gonna scoff and roll her eyes. She is still continuing towards a guard dragging this child. You know if you.

Speaker 1:

Let me go now. You won't have to worry about this later. And what's that?

Speaker 4:

supposed to mean? Is that a threat?

Speaker 1:

I wouldn't say it's a threat, no, but uh, I mean, if you let me go, then we won't try and get you again.

Speaker 4:

And who is we exactly?

Speaker 1:

Uh, what, what? What do you mean? We who said we? I never said we, Again, you think me a fool. I would do no such thing. Ma'am, I think you are the most kind, most benevolent, most generous person I've ever run into, and you are so good and would very much like to let me leave. Who is we? Well, we is this derivative of the common language that indicates two or more individuals. You know what time she's going? Derivative of the common language that indicates two or more individuals.

Speaker 4:

You know what time she's going to squeeze the wrist a little bit harder. You know exactly what I mean. Who are you working with?

Speaker 1:

How she's mean. I'll never tell you. Let me go now, you witch.

Speaker 2:

She's a witch. She turned me into a newt. She stops and looks at her. I got better.

Speaker 1:

He's going to take a swing at you. I guess his little body is just going to whip around in a circle because his arms not long enough to reach you.

Speaker 4:

You really want to attempt that right now.

Speaker 2:

Well you won't let me go Start chanting an incantation as a fucking ball of green fire appear in their hand. You really want to try that kid, I'm looking at charm person.

Speaker 1:

Just you. I'm gonna tell my mom.

Speaker 4:

And who is your mother?

Speaker 1:

I don't know.

Speaker 4:

I would also like to speak with her.

Speaker 1:

I don't know. I haven't seen her in forever. You can talk to her. If you can find her, why is threatening with your non-existent mother.

Speaker 4:

A threat, then.

Speaker 1:

Not a threat. It's a device I was attempting to use to get you to let me go.

Speaker 4:

Not until you tell me what exactly your plan was and who you're working with. Guards. Guards Help this lady grabbed me she's going to roll her eyes and go back to the guard and throw the child at the guard and tell her that the child was thieving.

Speaker 1:

Don't listen to her. She's a liar. This lady grab me. She'll roll her eyes. Roll a persuasion. Check for the guard. All right, I got an eight 29. God damn.

Speaker 4:

What do you mean, 29?

Speaker 2:

What? The how do you? Where did a 29 come from? They're a persuasion monster, don't you remember? Yeah, I'm an AC monster. She's a fucking persuasion monster, right she?

Speaker 1:

is, oh my god, 29. The guard held up by like the scruff of the shirt and says Again, you were caught. Again, you're coming with me this time.

Speaker 2:

It hasn't even been 10 minutes, ken. You watch the guard Walks off towards the Ken, You're coming with me this time.

Speaker 1:

It hasn't even been ten minutes, Ken. You watch the guard walks off towards the jail just holding the kid in the air. That is the stuff of his journey. And then you go and enjoy a nice dinner at Bread Beat Bread.

Speaker 4:

Yep, I have done the child arrested today.

Speaker 2:

Aspirations right there, you know. Getting children arrested Might as well be at past time.

Speaker 1:

That's all for now, but when we return next episode, I'm sure the Time Breakers will continue to impress us. They're going to get to enjoy a nice long rest in a comfortable bed, and we're going to see what tomorrow brings.

Speaker 2:

I'm sorry, I'm just picturing that thing in my head. The poor kid tried so hard.

Speaker 1:

You can come join the Discord Link is in the description and you can help us build the city from the inside with situations like this. You can leave a rating leave a review and tell us how you really feel. Thank you for listening.

Speaker 6:

Bye, goodbye, goodbye. You know what I'm creating it in listening.

Speaker 2:

Bye, goodbye, goodbye. You know what I'm creating it in PC. Bye, thank you.

Gifts From Gimble. Return to Regate
Blueprints and Celebrations
Trouble in the Bazaar
Child Arrest and Time Breakers