Full Worlds
When you write a novel or build a game, you have to design a whole world. A world with culture, hierarchy, taboos, economy, fairness, traditions, careers, and origin stories. In Full Worlds, we hear authors and creators explain the worlds they built, without the story getting in the way.
Full Worlds
E05 Ada Palmer - Terra Ignota
•
Hampus Jakobsson
Use Left/Right to seek, Home/End to jump to start or end. Hold shift to jump forward or backward.
What happens post-nation-states, post-gender, post-incarceration, and post-nuclear families? But, most of all - what happens when people stop asking questions?