Unofficial Controller Podcast

Sony PlayStation State of Play

Unofficial Controller Season 5 Episode 257

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The hosts bring back the hot takes on recent gaming news, including a deep dive into the Witcher 3 and reflections from Sony's State of Play. They also explore hidden gems and talk candidly about their gaming experiences while fostering a strong connection with their audience. 

• Discussion on recent games played, especially Witcher 3 and Sociable Soccer 
• The hosts share their thoughts on Sony's latest State of Play announcements 
• Exploration of the concept of game remasters and their relevance today 
• Delving into hidden gems that listeners might not have discovered 
• Engaging with the audience about their experiences and thoughts on gaming

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Speaker 1:

Hello and welcome to the Unofficial Controller Podcast, aka the RGT and Scottish Show, your weekly gaming podcast, episode number 257 with me, George. Yes, that rise in listener numbers and viewer numbers just took an absolute punishing because the king has returned this week, joined by RGT. Stud to my dud. How's it going?

Speaker 2:

Very well, thanks, stud is probably a bit of an overstatement. Stud to my dud. How's it going? Very well, thanks, stud is probably a bit of a overstatement no, I think, just wind it in.

Speaker 1:

Okay, you're someone's pin up somewhere, albeit you know they've probably got no teeth, but that's fine, all been there. It's a lonely night in Farmington and sometimes you've just got to go where you know you can empty yourself. Listen, I just want to say on air and on record, I like to think that I thanked you both. Uh, off air I probably haven't, because I'm such a nonchalant. Uh, since OG Tom left the show I've become the, in wrestling terms, heel stroke bad guy. Uh, so I'm leaning into it a little bit, if I may say so. But I just want to take a moment to say thank you to you and Scott, ian said, for the carry, while I've been otherwise engaged, I've been around, hopefully, no problem.

Speaker 1:

Slightly more gracious would have been nice, but okay, moving on keeping pace in the show, I'm gonna say thank you to Scott separately, just to make sure he hears this. Hopefully he does. He probably don't listen anymore, he's only listens to the episodes he's on. Um, it's good to be back. Obviously, I'm feeling very vicious today, but I'll try not to lash out too hard in your general direction and thank you to all the listeners, uh, for your support, continuing and ongoing and ever rising. We couldn't do the show without you. Don't worry. We'll thank you in your own moment separately. So the only thing I want to know is oh, and, by the way, last week's episode was an absolute gangbanger, thank you. I very much like it and it was very well received across the, the audience, the community and the wider gaming uh spectrum as well, I might add.

Speaker 2:

So um great work let me know when the retirement is coming in and uh, I'll put my feet up and and relax you know, I'm getting away that easy fella.

Speaker 1:

I'm trying. I can't quite just escape the gravitational pull that is the UCP, and stay tuned because I don't want to get everyone too revved up. But behind the scenes we're trying to pull together a couple of little bits and bobs which we think will make you smile. Stick close to us, keep your eyes peeled on the socials and hopefully, over the next six months, we should be able to regale you with some nice news. In lieu of that, let's not mess around, because I know that you know that, I know that they know that, you, that I want to know. What have you been playing?

Speaker 2:

I've only been playing two games this last week. Roblox. Oh God, you've ruined it again. Candy Crush, roblox and Candy Crush, yeah, anyway. What have you been playing? No um.

Speaker 1:

Roblox and Candy Crush. Right News Um, no, um, I've um started witcher 3 ps5 um so you're not playing the switcher 3, you decided to go full hog. Next gen patched version of the witcher 3 on ps5. If I may just intercede, quite the specimen, isn't it yeah, uh, looks stunning.

Speaker 2:

Yeah, I mean the scenery and that is really really good. I've put a few screenshots up on the discord. Um, yeah, you know it does look. I didn't think it'd look as good as that because I mean, it's been said, remasters and bumped up and you know all the rest. But yeah, it's good.

Speaker 2:

Um, but enjoying the game, I've hit a bit of a stumble and block. At the moment I'm only about five or six hours in leveling and there's leveling and also places where I have to go and the map has no place names on. So I'm really a bit randomly stuck as to which direction I suppose I've just got to go and explore, um, but up till then, enjoying it. It's very deep lore. It's, uh, quite a deep rpg, as in stats and gear and um, but it hasn't put me off at all. You know, I want to learn. I'm sort of enjoying the world, um, I think it's well acted. Uh, I'm quite enjoying the characters, um, so I think it's something that I'll definitely be sticking some hours into and once I can work out work out which way I've got to go in the map, um, where are you meant to be going, because I might try and remember um, I've got three places I've got to check out.

Speaker 2:

Um, I can't remember the name of the villages. I'll have to send them to you, but I've got no idea where those villages are because there's no place markers or there's no names on the map. So I think you just have to go out and explore and find bits as you level up and go, sort of thing to find a story, I think.

Speaker 1:

But I'll send you when you get to the hub. In the like that first hub you get to where you kind of sit down and have a little powwow with people out in the middle of nowhere after beating that winged creature or werewolf or whatever.

Speaker 2:

It is right at the start. Is it a griffon? A griffon, I think.

Speaker 1:

A griffon door. I'm sure there's some signs or some sort of road signs there that point you in the right direction.

Speaker 2:

Yeah, there's a few signs, some of them a bit random. Some sort of say north, some will say places, but yeah, you've just got to sort of explore a bit more and find a bit more out.

Speaker 1:

So that's Witcher 3 without you know. A bit of a light touch from you there. But tell me about Roblox then. Or what's this other game in truth?

Speaker 2:

Still sociable soccer. I'm nearly 40 hours into this game. I am completely hooked, completely hooked. Now I've got scott playing it, so he's sporting. You're a bad influence, I am um no one plays my games I've just got this.

Speaker 2:

I mean it seems a bit confusing when you first start it, but it's. Once you get into it it's not. You start with a low ranked team, you first start it, but once you get into it, it's not you start with a low-ranked team, you start in Division 10. You play other people's teams but the computer's playing on their behalf. You're not actually playing them online. You can upgrade players with old players you have by sort of getting rid of them and tacking their stats and upgrading your players, and they're like. The players are just like um, you know a sticker book, album cards as you. As you bring them out, you get one player on loan each year, like this year I've got ronaldo, which is brilliant, um, and I've been starting with team up. So you start in division 10. I'm now division four, nearly into division three, and I've got it in my head. I want to go to division one and see if I can be one of the best players on sociable soccer, but absolutely enjoying it.

Speaker 2:

You have little extra things as you go along, like win streaks. If you get, that's quite good to win streaks I had a good one today. So you start off. They'll say, right, we're going to start a win streak. Even though you're just playing your league games. We'll start a win streak first game, right? If you win that, let's say right, he's a player, he's 39 rated. Or do you want to continue and go for the next player who's 49 rated? And you go up, and today I had all the teams are over me. I think my team's rated 940. I think every team is over 1,000 rated. I beat every team and got a 72 rated player.

Speaker 1:

The way my brain works. My takeaway from that is that some sort of football version of Bruce's cards is right. Play your cards right. Are you screaming higher and lower at each different section of this win streak?

Speaker 2:

No, no, it's just. They just offer you a higher player each time. You can either cash in and take that player, or you can try and carry on and win to get the better player at the end of five games.

Speaker 1:

Next time you play that, you do know you're going to have an image of Rosemary Ford with Bruce Forsyth's voice in the background.

Speaker 2:

I always do when I play this game.

Speaker 1:

I don't know what to do with that image, apart from dismiss myself from the show and take myself away to a quiet room for some Georgie time. Georgie time.

Speaker 2:

But yes, I mean this guy I think scott's picked this up physical copy on switch for 16 pound. He's a, he's an animal. Yes, that's a bargain. It's so good it's got and I said this before I mean it'll start you in side mode, put it in top down mode and you'll know that john hares made this a sensible soccer. It's got that sensible soccer feel. Yes, it's got more modern graphics, but the way you shoot, the way you score, the way you play is so sensible soccer, the way they all quickly run out and quickly get ready for the kickoff. It's got that essence of sensei and that's what I love about it. Um, nice, yeah, sociable soccer is is, yeah, been absolutely brilliant. Let's put it this way eafc has not had a look in. I played eafc, uh, last week for about two matches and was so bored stiff. I'll just put social soccer back on you go.

Speaker 2:

You got to go where you're happy sometimes exactly, yeah, it's just that arcade feel it's brilliant, brings, takes me back to the amiga, but that's all I've been playing. So, uh, what about you? You georgie boy?

Speaker 1:

Roll up, roll up, roll up, gather round, take a seat one and all. Because I'll tell you what I've been playing. Absolutely all. Okay, I don't know where that came from. It's the best poem I've ever written. Wish I'd had that in me during GCSE English. Sadly I didn't. I just basically scribbled the name, saluted the guy, blacked out.

Speaker 2:

What a reference Superb.

Speaker 1:

See if anyone gets that reference. Put it in the Discord if you get that reference. But all joking aside, I seem to. For the most of January, while I've been off the show but around I've been playing a lot of well, let's start this properly. Me and my good lady Rachel have been watching an awful lot of Vikings, so much like OG Tom. Play the game. See the game. Watch the game. Play the game. I've been playing Assassin's Creed Valhalla Now. I saw 60 hours into this bad boy on the launch of the PS5 and found it to be pretty unrewarding. I've gone back to it now with the idea that I'm creating my own storyline and I've gone at it and I'm finding it a little bit more enjoyable.

Speaker 2:

I thought you were going to say I'll put another 60 hours in and find it unrewarding.

Speaker 1:

Well, I'm getting to the point now where I'm thinking this is feeling quite unrewarding, and I'm looking at the hour clock and we're fast approaching the same point, but I think I'm having more fun with it this time around. Uh, I'm just doing what I want to do. I'm avoiding the things that I knew either upset me not upset me, but annoyed me before. Um, there's a lot of leveling in the game and if you go into an area that you're not leveled for, I know everyone's going to be screaming get good. Well, yeah, okay, fair enough, but if you're low level, you're just not going to have an opportunity to take the higher guys. So you just need to be careful where you're straying on your wonders, because suddenly you go from feeling like superman to feeling like super calmed, and it's. It's pretty demoralizing if I'm honest with you and you think what am I doing wrong? And then you look on the mapping like I'll tell you what I'm doing wrong. I'm going where I shouldn't be going.

Speaker 1:

I struggled with Ghost of Tsushima when I first started playing that. I did a similar thing. I walked off peace, just naturally enjoying myself, and wandered into areas that I just shouldn't have been in and I was like this game's too, things made more sense. I find some of the civilisation building to be a bit pointless, to be honest, but it's been in and around it since Assassin's Creed 2, I think, and it was a pointless exercise then. I think they could have cut some of the bloat out for me. But anyway, that's one thing.

Speaker 1:

The other thing I've been playing an awful lot of is, have to admit, um, a bit more farming simulator. I mean you spoke off air, but just to regale everybody. Finally, some british maps appearing on the mod hub. Still no, uh, international tractors. If you're listening mods, pull your finger out. Um, but the level of detail and things that have gone into it, now that I can appreciate. I think you and I talked about how I've noticed the sounds have improved. Like I was carrying an empty trailer and it makes that massive kind of loud, echoing noise as the metals flexing and bended. Yet you put a load in there and put the vehicle in the distress and that noise goes away. You can hear the chain shinking on three-point linkage. You can literally hear everything and it's perfect and it's from the right place every time as well.

Speaker 2:

It's good details that not everyone will appreciate, but exactly it's sound that is lost.

Speaker 1:

Generally sounding games is kind of it's there, so you tick the box and you don't really think about it. But sometimes I think we just need to take a moment to focus on what we're hearing, because it's incredible and in FS25, the realism of the sound is way up the field. Deformation as well is having an impact on the vehicle's movement across the terrain as well. So, yeah, I really can't complain, but I don't think they came here, based on the title of the show, to hear about me waffle on about Farming Simulator. Now, we're not going to make you hang on too much longer as we break down this month's Sony State of Play, but it would be remiss of me and no doubt after this he's going to say I ain't got one draw. Stop it. Don't do it to me. Don't make me feel like this. Don't make me feel inadequate. All right to me. Don't make me feel like this. Don't make me feel inadequate. All right, mate, but you got one job. It's to do it with hidden gems. So let's see if you've done your homework while I've been off.

Speaker 1:

Rgt is like the lone ranger, like it riding on down. Bring hidden gems to me, bring hidden gems to me Someone's been practising Four weeks off the show. 20 grand sunk into singing lessons. One could see at least a 1% increase. So for me to get from the 2% I'm at To 100, we're looking at about a million quid. Yeah.

Speaker 2:

I'm sure that'll be worth it.

Speaker 1:

I actually surprised myself there With some of the warbling that I did, as I was doing it I was like I saw your face. I was like I might be pulling this out the back. Yeah, so don't keep me, don't keep me salivating, don't keep me dribbling like an angry snake ready to shoot its venom.

Speaker 2:

Tell me right, george, let's forget all the uh singing lessons and everything here. Do you want to play the guessing game with this hidden gem this week?

Speaker 1:

of course I do. You know, I'm a sucker. I'm a sucker for the guessing game right developer london studio oh oh.

Speaker 2:

Published by Sony.

Speaker 1:

This is narrowed down, isn't it?

Speaker 2:

Mm. The platform is the PlayStation Portable Year of release.

Speaker 1:

Yes, 2005.

Speaker 2:

Release yes, 2005.

Speaker 1:

Is it?

Speaker 2:

Wipeout Pure.

Speaker 1:

No.

Speaker 2:

I'll give you another clue.

Speaker 1:

Yeah, I need it, it's vehicle combat basically, it's not a little bit, it can't be a little bit kind Nope. Mod Nation races now.

Speaker 2:

Nope. Vehicular combat On the PSP did you say On the PSP, do you give up?

Speaker 1:

Is it Destruction Darby? No, not Destruction Darby. Is it what's it called are?

Speaker 2:

you thinking twisted metal? Yeah, no, it's not what is it?

Speaker 1:

am I gonna kick myself?

Speaker 2:

I'm going to show you. It is a little game called firedired Up.

Speaker 1:

Now, this is interesting to me because I'd forgot about this, but I also didn't realise that this was an internally developed and published Sony game.

Speaker 2:

Yep, yep, this is London Studios, sony, bloody hell.

Speaker 1:

So give me the I never would have got, even in my prime I wouldn't have got. Even in my prime, I wouldn't have got that. So that's a good one. So give me, give me and the listeners, a round robin of exactly what we are dealing with here. What sort of game is this?

Speaker 2:

this is. It's got a light story to it. It's basically it's an unknown country. I don't really tell you the country, but they've been invaded by another country next to them called the Republic, and you sort of take the role of four different or four or five different characters who help a lot of resistance army to stop these invaders, and you have different vehicles and different missions. It's almost like a semi-open world, not very big, but you can. You can drive around to start the missions, but also you can collect these, these tokens for upgrades to your weapons as well as you go. Please, mommy, it handles very well graphically, looks brilliant on the psp. Looks, looks really good. Yeah, yeah, really good. I quite enjoy the story because it's not too deep, but it gives you something to play for.

Speaker 1:

How's that played back to the gamer, to the user, though? Is that through cut scenes or is it through text?

Speaker 2:

It's pretty much text. You have, I think, if I remember right this wild card, I played it. You have the odd cut scene, um, but it's pretty much.

Speaker 1:

You will find like we want a psp cut screen some cgi movie that's been crammed on. That doesn't resemble the game and it makes the um do spin like yeah, camera on a roundabout yeah, I know it's weird.

Speaker 2:

I mean you can collect. The good thing is you can collect these yellow tokens, um, and every 10 will add these secondary weapons. You can drive around, um, and then you can start like a chain link event where you can stop five of these trucks that are driving around with their weapons in. You'll get a bonus for that. But you also have mission markers start the mission and off you go. One of them was, um, you had to fight off these certain amount of tanks and weapons. Another one was there was these turrets. You drive up, then you get in the turret and then you can shoot with these long-range turrets. Shoot all their enemies coming through before they get you. So you had to stop them from getting to one of the resistance guys, um, so they're all quite interchangeable, quite uh, uh good um combat ones.

Speaker 2:

I think they mix it up a bit, um, but the main thing for this is it's a really, really enjoyable game. That's got some I mean you won't find it on metacritic, but some of the reviews back in the day, some were giving this 80%, 85%, 90%. Now, the best thing about this game if you want to buy this game. This is why I think this is my greatest hidden gem. Can we play the guessing?

Speaker 1:

game. It's $1.50, isn't it?

Speaker 2:

You can actually pick this up. If you're good, you could pick this up for £1. I bought this. I've seen it go for a pound, but I bought this. I've seen it go for a pound, but I bought this in CEX, which is like the English GameStop. I paid £1.50 for this game. That's it. So this is the ultimate hidden gem. But yeah, definitely that's. Yeah. Fired Up is called Great little game. I mean, you know, it's not a massive fantasy or anything, but it's just really great little game.

Speaker 1:

I mean you know, it's not a I don't know why fantasy or anything, but it's just really really good for the title and the font. Just I don't know what it is about it, but it screams mark gecko. Do you remember that game on ps2 like mark gecko's tagged up or whatever it was called?

Speaker 2:

yeah, yeah, yeah, you know the weird thing. I've just looked at this, though it says on the front includes Wipeout Pure playable demo.

Speaker 1:

Say sorry, now Say sorry to me, now it's got a playable demo of Wipeout Pure.

Speaker 2:

There you go.

Speaker 1:

So I was wrong, but I was right, but I was right, but I was well wrong.

Speaker 2:

Yeah, but yeah, so yeah, really good game. I fired up as well before we get a community correction about that.

Speaker 1:

I'm sorry.

Speaker 2:

Yeah, great little game. So yeah, really good.

Speaker 1:

Oh, as an aside, I've managed to acquire a copy. Thank you for that, by the way, Archie.

Speaker 2:

No problem.

Speaker 1:

I love a hidden gem, mainly because I get to showcase my lack of skinging ability. I've been watching way too much Viking stuff. I'm going to have my Viking armor.

Speaker 2:

A little bit worrying.

Speaker 1:

I've not been on air for a while. I'm a bit giddy, if I'm honest with you. Where are we going to take this now? I'll tell you where we're going to take it. I was going to tell you that I've managed to finally pick up a copy of True Crime Streets of New York, which I'm very intrigued to try. I passed over it back in the day and actually, do you know what? I want to recommend you to try it out for a hidden gem, because it's right in the wheelhouse of a hidden gem. For some reason, new York is the hardest of the two games to find Damn near impossible.

Speaker 2:

That's weird.

Speaker 1:

I remember like to cheat back in the day, but um, but yeah, I just think it came out towards the end of the ps2's life cycle. I think people had already played la and gone.

Speaker 2:

Yeah, that's a bit garbage, but for a ps2 game, this thing is absolutely singing it's because I remember the la game back in the day was highly praised for actually mapping la. You know they had a very close map to la and that was quite at the time was for the ps2 era.

Speaker 2:

It was yeah, yeah, it was good effort to drive around and if you lived in la you'd probably recognize some of the streets and bits, but obviously gta has gone, gone, way above that nowadays. But yeah, that was quite a big effort for the day. But I remember I've gotten both and I remember playing one of them back in the day.

Speaker 1:

But it would have been la yeah it's got that great. And then by christopher wolke and you think, oh, here we go. Yeah, just drops you into a pot of mediocrity. Yeah, I can't say that new york is going to be too different, but I'm liking what I'm seeing from a visual upgrade point of view to where I just want to get all over it.

Speaker 2:

Because that was sort of like 2005 or something, wasn't it? It was quite late, wasn't it?

Speaker 1:

It's late in the cycle by then. You're fighting with GTA 3 by sitting in San Andreas for people's attention. If you arrive and you're a crime sandbox game, well, guess what you're going to get. Compared to I don't think it's really a fair comparison, but I was thinking as I picked it up. Is this, is this the? Is this the retro equivalent of that rock a city?

Speaker 2:

you were playing all the names, all the talk with no walk. Yeah, blew all the money on the licensing of the stars and then thought, oh, hang on, we need to make a game here. I've only got one band a year left'd better put a game together, boys. Yeah, so yeah, that was interesting. That Rogat series, my God, all the stars in that. And then you think, oh, is this the game?

Speaker 1:

then, oh, dear, Exactly, it's got Chuck Norris in it. I mean you'd think it'd be a recipe for success, but Does that true crime look good though? New York, new York looks really good, and that's really what prompted me to pick it up, because I saw a couple of gameplay videos and I thought to myself wait, hang on. That's light years ahead of New York and actually light years ahead of most games on the platform in that era. Very impressive.

Speaker 2:

It's probably a bit like Ghost Hunt, because it's come towards the end of the generation, they'd really learned how to get the max out of that.

Speaker 1:

Imagine Ghost Hunt stretched across a massive open-world area, and imagine that they had to imagine that. You know they had to optimize that not only for PS2, xbox got a windows release, amongst other things. Right, so you've spread yourself quite thin at this point. Yet the scenes have optimized PS2 really well. Uh, cue me next week saying yeah, I tried it for two minutes, hated it. It's now Frisbee, it's in the front garden If anyone wants to get it for free using it as a coaster. Yeah, it's too good for that. Uh, no, it's. My tea is too good. My cup of chai latte is way too good for that sniveling wretch of a game. I hope to come back and do my own little hidden gem where you sing the uh rgt theme tune at me oh, that would be a challenge and we would lose listeners.

Speaker 1:

It's a sacrifice I'm willing to make at this point.

Speaker 2:

Yeah, the one person left accidentally had it on mute when I sunk and could hear about True Crimes New York.

Speaker 1:

Listen. If you're about to reach for the dial, don't panic. We've reined it in. We've given ourselves a serious working over. It's time for the meat and veg of what the show was always going to be about. It was this february state of play. Now, rgt, I'm going to rapid fire. Let you know everything that we saw that should appease the listeners and the new listeners. They've got what they wanted. They've had a learning experience, and then we shall pick ones that intrigue us and we'll deep dive on them as required. How's that sound to you?

Speaker 1:

yeah, sounds good, let's give them the full wad boosh and then you can clean up after, okay, so, hmm, the saros is the next ps5 exclusive game from maternal house Housemarque, coming in 2026. Days Gone Remastered is real. It's out for the PS5 this April. Nine PS Plus Extra Premium games announced for February 2025. Ps Plus Premium adding a trio of classic software titles in 2025.

Speaker 1:

Metal Gear Solid, delta, sink Eater that's not the sort of a name you want if you want to get shouted in for your tea, is it? Uh? Confirms ps5 release date in new trailer. Borderlands 4 out on ps5 in september. Dedicated state of play confirmed.

Speaker 1:

Good news lost soul aside finally launches for ps5 this may. London is in ruins. There's a new ps5 game. T Tides of Annihilation, mysterious Puzzle Adventure Blueprints is coming to PS5, day one on PS Plus. Hit Survival crafting game. Abiotic Factor, announced for PS5, will be a day one on PS Plus.

Speaker 1:

Shinobi Art of Vengeance is the first of Sega's old franchise revivals and looks pretty good in our opinion. Digimon Story Time Stranger confirmed for 2025 on PS5. Old franchise revivals and looks pretty good in our opinion. Digimon story time stranger confirmed for 2025 on ps5. Octopus platformer darwin's paradox isn't the next game we expected from konami, but it is what it is. Ex gta producer reveals futuristic third person action shooter mind's eye for ps5. Um, we've got no idea what pixel junk is either, so we'll try and unpack that as we go. Brutal explorative ps5 game hell is us confirmed. First september launch lies of p dlc overture announced, which will make our co-host bobby very happy.

Speaker 1:

Uh, coming to ps5 and ps4 this summer. Warriors Abyss is a budget. Dynasty Warriors, samurai Warriors, roguelite out now on PS5 and PS4. Ps5 favourite Stella Valet, dress up with Nikki DLC. Coming to PC in June. Ps5's Aminusha Wear the Sword looks outstanding in new gameplay trailer. Sadly, no genre now. The Midnight Walk is one of the most striking PS5, psvr2 indies of the year. Good news PSVR2 game Directive 8020 looks like a PS5 return to form for the Until Dawn creator. Wwe 2K25 is still flogging a dead horse in my opinion, but they're adding a social sandbox on ps5 similar to the nba 2k games that we already enjoy. Sonic racing cross worlds has you racing across dimensions on ps5 and ps4. Co-op adventure split faction continues to look superb in latest ps5 trailer. Capcom confirms on minutiae 2. Ps4 remaster will launch in May. Still, no genre. No, like a Dragon's Ichiban off on fighting Dave the DLC Diver crossover. Dave the Diver DLC crossover. That should make you happy. Might be the first Yakuza game you ever played Cowboy.

Speaker 2:

It should be a state of play.

Speaker 1:

Of course, it wouldn't be a state of play without Five Nights at Freddy's. It seems to be the one that sends them to the curtain every single time these days. Sci-fi FPS, metal Eden, will rip and tear PS5 in May. Monster Hunter Wilds isn't out yet on PS5, but Capcom already revealed its first free update. Now all that information looks like an absolute all-you-can-eat smugglers board buffet, but the general feeling of the state of play was one of meh. How did it feel for you, rgt, having watched that, and do you feel reborn as a playstation gamer, or do you feel a little bit jaded that they told us to get ready for a big one and then deployed that?

Speaker 2:

um, I sat down watching it, making notes for the show, um, and then sort of looked on online afterwards and there was very mixed bag of opinions, some people saying that's the worst state of play ever, and I was thinking, well, hold on, um. And then some people said it was terrible. Some people said it looked really good. I mean I watched this, quite enjoyed it, got to the end and I wouldn't say I was excited by anything. I don't think there was that big, you know, snippet of Wolverine or Last of Us 3 or anything like that. That's going to pull me in, but I just thought it was okay.

Speaker 2:

There's some interesting games there I was quite excited about. I just thought it was okay. I thought it was okay. There's some interesting games there I was quite excited about. I just thought it was okay. I thought it was good. It was nice to see a big smorgasbord of games. I mean they could have come in with just showing two games and jumped out. They didn't. There's a lot there. There is a lot there. So on that it was quite good. Some of them I'm not interested in. Some of them I'm thinking why, um, but there's two or three here.

Speaker 1:

I thought, oh, they're different, quite like the idea of those on that note I mean saros next at ps5, exclusive game for eternal death house mark coming in 2026. Looks like more of the same, different setting etc.

Speaker 2:

But yeah, it's like returnal 2.

Speaker 1:

Really, you know. It basically is I have no problem with that first returnal. I did try, but it's not really my cup of tea. I've got the patience levels of a starving mouse, uh. So I bounce off that like a, like a yo-yo.

Speaker 1:

On its return, strike up the string, um. What I do want to talk about, though, is days gone, remastered now. I appreciate the trailer, I appreciate all of it, but when this game got a PS5 update, when the PS5 launched and they told us that this was great and we should be very grateful for it, I thought, yeah, that's fair enough, it's free. They seem to now be passing off the same junk to me Now. Yeah, I know I mentioned this on the Discord earlier when a few people came back and said, oh, they've added this, and they've added that, and they're adding this, and, I think, came back and said, oh, I've added this and I've added that, and they're adding this, and I think, well, a lot of that content was added post-launch. But fair enough. Um, but 10 pounds to upgrade it again. I think this is probably the furthest sony has stretched the remaster string that I've ever seen I think at the moment.

Speaker 2:

I think they're stuck in a in in an area where they put all their eggs in one basket of these live service games. It's backfired big time. They've now got so many users on PS5. They've sold tens of millions of consoles and they're just thinking, well, what can we do? Chuck these remasters out for the new people coming over. That's all I can think is why they're doing it. We've got a new audience coming in who are jumping over from. That's all I can think is why they're doing it.

Speaker 1:

We've got a new audience coming in who are jumping over from you know. That's all I can think. But we've already got a PS5 patch for a game they can pick up before quitting their local.

Speaker 2:

GameStop or CEX. Yeah, I know I don't get it myself, I really don't, and I love Days Gone.

Speaker 1:

What makes me nervous about Days Gone Remastered is is that them going? Yeah, I tell you what Sony Bend if you can get this remastered to sell, we'll let you do a sequel. But the thing is this is going to hit lukewarm at best, and I think the game is great. I think if you've never played it and you're rocked up today, even with a PS5 or a Pro, whatever, you're new to the system. You put that in. Yes, it's running on Unreal Engine 4, but, my God, at times she's a looker and she's an open world. And the amount of enemies on screen, npcs on screen and zombie hordes is terrifying at times, you know, and they aren't lazy, slothly zombies these are.

Speaker 1:

I can run quicker than you and I like the taste of human flesh like zombies. And these are I can run quicker than you and I like the taste of human flesh like zombies. And they will besiege you at any moment. You've got to be all over it after you are done and that's the small hordes. When you start stumbling across real hordes, you've got a problem. And the game is challenging. It's enjoyable. The story narrative is great.

Speaker 1:

There are some things within it like cut into black between the cut scenes. I would love to imagine that they've done a job to erase those and use in-game engine and go seamlessly from one and then back to the gameplay. It's not going to happen. But if I was looking for a Days Gone remaster, if that got confirmed as being done, I would get this. I would get this because it was a little jar and it took you out of the game, especially when all of its stable mates were just in engine rendering straight into the movie, then out again. It was a seamless experience. The cut to black I remember feeling quite jarring at the time. I've noticed on some other games since, but the general waiting consensus of games that were released around the time of days gone. They'd already worked around that problem and it wasn't in any other game, so it can be a bit frustrating. Have you ever played days gone?

Speaker 2:

yeah, I never finished it.

Speaker 1:

I put 20 or so hours in, I think, into the game but I never got around to I know that it's a classic sort of podcaster trope to say, oh, you just needed to give it a little bit longer. But I found that I put a lot of hours into this and was thinking what a pile of steaming poopy. And then all of a sudden I moved to a different camp, everything clicked and I couldn't stop playing it.

Speaker 2:

I don't think I ever thought that I actually quite enjoyed the game. I think I just fell off it because I was playing a lot of other things at the time. But, um, I quite liked the idea. I mean, there was a lot of zombie stuff out at the time, but it was quite nice that they weren't. You know, like you say, they were fast zombies, you know, and you're in. You know, it's the motorbike gang side of it and it was all just slightly different off piste from your normal zombie and that open world and that. Yeah, I thought it was quite, you know. And then having to find fuel for your bike and having to be careful you didn't run, it's all little touches like that. I thought they've tried something really different here.

Speaker 1:

Yes, and it didn't level in game, though, because you start your your low level, you've got no extra skills. Your bike's low level, it's got no extra perks. They fuel last two seconds and you feel like you're constantly filling up and you're like why am I doing this? It's a, it's a chore, um. So in a way, it's quite. There's a lot of friction to get over before you start rolling with the game, and I do believe that kind of that did restrict it in a way.

Speaker 1:

It probably restricted well, no, you just had more games than sense, I suppose, but without a doubt, that's so true not a bad situation to be in my beloved Arnie no, very luscious is there any more you want to say on Days Gone? I feel like I've got on the soapbox and gopped off quite loudly in there. No, I think you're right. It's a stretch, that one. I think you're right.

Speaker 2:

And to be fair, it's a stretch, that one. I think a lot of people are thinking the same thing. Even if you hated the game or loved the game, most people are coming back saying why?

Speaker 1:

Well, I wanted to just give a shout-out there. There's a lovely chap on Instagram called Viking Dad who ended up. He took loads of photos of it and ended up working for Sony Bend as a community manager and he'd put a post out today because I thought what day has gone. I wonder what Viking Dad's thinking about this. And he's there, front and centre. So grateful to Sony for allowing me the chance to be involved in the launch of this game and really proud of what we've achieved. And you know, it did make me feel, for 0.2 microseconds, a little bit guilty for hating on it. 0.2 microseconds a little bit guilty for hating on it. But that guilt resided and the hate's still there. I love the game, don't get me wrong, but this I quite happily leapt from the bowl of Last of Us Remastered. I quite happily leapt from the bowl of Last of Us Part 2 Remastered. But I'm erring on the side of like I don't know. Now, guys, this feels a bit much.

Speaker 2:

Almost seems like they're running out of things to remaster at the minute.

Speaker 1:

It almost feels like they had all their studios working on games that didn't end up coming out. So then said you'd better come up with something. And they've gone. Well, we've got this. Put it in a PS5 box, get it on the shelf It'll sell.

Speaker 2:

Just print the copies, print the money. But yeah, christmas. Bobo yeah, definitely, but yeah, strange one for me, games that interest me.

Speaker 1:

I will say Shinobi from the guys who've done Streets of Rage 4 yeah, give us the, the gen on that, because that's actually got some legs right. And yeah, this is the first of sega's. Feels like 10 years ago now, but they came out all chest booked out, showcasing all their classic games that we've loved, and told us they're working on. Remasters should only be or not remasters, but rejuvenating old franchises that have been left rotting on the sega shelf for far too long. And and then this.

Speaker 2:

So, yeah, give give us the, uh, give us the full griff here, rgt, because this is, this is interesting yeah, um, I really really like the look of this and I mean being like, I say, being the guys that done um street rage 4. You've got that similar art style, but you know it's going to be good. I mean, they smashed out of the park with street rage 4. Yes, if you're, if you're really into the old school street rage, it was that bit different with the art style but it played well. It had that feel, it had that music, it had that sound effects.

Speaker 1:

Have I effects. I'm sorry for this, but I played it through the pixel filter and I'll be honest with you. With that on the art style differences that people were complaining about really fade into nothing because it's squared exactly edges and it gives it that it literally feels like it's an extension. Yeah, we'd had a game that looked like it was on Mega Drive. People would have moaned.

Speaker 2:

Yeah, exactly, and the thing is you're making a game 30, 35 years later. It's not easy to jump onto someone else's IP and make something new from that. And they've done it, and they've done a great job of it. It's a brilliant game. So, yeah, I think this will be good. Shinobi's War Race are challenging games, I think it'll be tough.

Speaker 2:

It'll be tough, but I liked what I saw. You know, they've kept it 2D, they've kept it side-scrolling, you know, yeah, and the platforming, I'm liking that. I think, yeah, I'll enjoy playing this and I mean, this is the first of theirs. So you know, apparently they're doing Crazy Taxi and they're doing Golden Axe.

Speaker 1:

Yes, that was a little more confirmed.

Speaker 2:

Was there a Streets of Rage as well? 3d Streets of Rage, or something?

Speaker 1:

I could have sworn.

Speaker 2:

I saw that yeah, so yeah, it's going to be interesting, but if these guys are going to be up behind a few of these, well, I don't think we've got nothing to worry about but that looked really good.

Speaker 2:

Um, the other one was the sonic racing. Was it crossroads or cross worlds? I think cross worlds. Uh, the last two sonic racing games are well, funnily enough, are hidden gems. People don't talk about them enough. There was all star race and transformed and the other one on ps4. Um, they're absolutely brilliant kart racing games. I mean all-star racing transformed was fantastic, how you changed into boats and bits and pieces. You race around such tight kart racing games and don't get enough love. Um, so I'll. Yeah, I was interested in this and they're great party games. You've got a few people around you want to play. Play some kart racing. So I was really interested in that. Um, the other one I thought was uh, I've got to find the name of it now it's from the guys Supermassive.

Speaker 1:

Yes, bear with me while I. It's called Directive 8020.

Speaker 2:

That's the one I like the look of that. I know it's probably going to be down the same lines as what they've done and I know the quarry was not the best except the game. I played. Through the quarry I did enjoy it. Yes, it was a bit glitchy at times, but there's just something about that. Playing the same room with a few of your, you know, almost like a survival horror, play the movie sort of game, a few quick actions, um, and I just thought that looked really good in space. That reminded me the storyline issue. It reminded me of that Ryan Reynolds film. What was that called? Deadpool? No, he was in space and he was the first one to get infected. They had that infection in the spaceship. What was that called? I can't remember. Anyway, it reminded me of that on that story.

Speaker 1:

I'll let people know exactly what it is. So it looks like a brilliant narrative adventure called Directive 8020. It looks like a mix between Alien and the Thing, as a ragtag group of astronauts are stalked by a terrifying alien life form which can assume the appearance of its prey. This is what the blurb says. This is what Stingray would say. The brave astronauts of the Cassiopeia embark on a deadly mission to save humanity, but their ship is infected by an alien life form.

Speaker 2:

that perfectly intimates no, it imitates its prey yeah, I think it was called life ryan reynolds film okay, I'm glad we cleared that yeah, but yeah.

Speaker 2:

But it was a similar premise where obviously something's on the ship and it's slowly infecting Beerus. It seems that had gone down that sort of story route and I thought, yeah, I quite like space games and something a bit creepy, so that'd be quite good. Surprised to see a Digimon. Never played Digimon games. I don't think we've had one on them for a long while. Have we have Digimon games? I don't think we've had one on him for a long while.

Speaker 1:

Have we ever been a Digimon player? I can't say I have, but I mean, it's a bit like Pepsi versus Coke, isn't it? I don't sit for an Digimon cup.

Speaker 2:

No, no, it's not never been my sort of thing, and it's no snobbery.

Speaker 1:

It's just that if I'm going to go for a pocket monsters game, it's going to be Pokemon?

Speaker 2:

Yeah, yeah, I mean things like five nights at Freddy's, I just think. I mean, what was that called Secret of the mimic or something, was it? You know?

Speaker 1:

I'm bored of seeing that now.

Speaker 2:

Yeah, it's been done, do something. You've had so many of those.

Speaker 1:

Put something different in the state of play. Please.

Speaker 2:

Yeah.

Speaker 1:

Because it feels like the Five Nights at Freddy's show doesn't it.

Speaker 2:

Yeah, I mean it's been done now, I know. But that Midnight Walk, I thought that was quite artistic, looked quite good.

Speaker 1:

Yeah, well, obviously, what piqued my interest is the fact that it's coming to PSVR 2, which is very much appreciated.

Speaker 2:

In my notes I put down um night before christmas vr game style, you know art style which I thought I looked very that sort of stop motion, sort of almost animation.

Speaker 1:

I thought it looked quite good yeah, no, absolutely, and that's exactly what they're going for in terms of the look and what have you, and I think it's been achieved really really well. Uh, like I say, anything that casts any light in a positive way, or no, actually, at this point, I'll take anything that casts any light on vr2 positive or negative right?

Speaker 1:

uh, although not that long ago, it was rachel's birthday and we had her family around and we got the vr2 out and put them all in kayak An amazing experience. We put one or two of them in the sub side, which is the latest diving game on VR2. It's not as strong as kayak, not by a long chalk, but great visuals, great chilled out way of just swimming around underwater. It's the only game I found where I I hold my breath. I found I was playing it and I thought hang on, george, what are you doing? You're holding your breath like, yeah, you are, aren't you? Why are you?

Speaker 2:

doing that. That says how how realistic that can be. It's even more of a shame that it's not been backed enough for psvr too, that it's that good yeah completely and thatVR 2.0.

Speaker 1:

It's that good, yeah, completely. And the visuals in that they're 4 to 8K. At times when you're picking stuff up and you're looking at it, much like Kayak. When the Pro got its update they ramped up the visuals in there to 8K textures and you can tell it looks At times and I know I'm going to get people writing in but at times when you're absorbed in it it's indistinguishable from real life. Kayak and some side has that similar vibe. The texture of the sand, the texture of things underwater, the actual meniscus of the water, that layer on top that you come up through is is done in a way I've never seen in a game before. And then when you come up to the surface, the surrounded area around you is kayak level of detail, very impressive. But we're not here to talk about subside, uh, we're here to talk about the sony state of play. Is there anything else within there that you want to do a deep dive on?

Speaker 2:

well, one I did really like the look of was that split fiction from the guys who done a way out and it takes two. That's almost like I had that sort of tron vibe to it where you play paired up and go through. I thought that looked really good. I really do. That could be a day one purchase for me. I really like the look of that. Oh wow, look at you. Yeah, I don't say that very often nowadays, but I thought that looked really interesting. And you know how a way out and it takes two played. They were really good. They nailed that couch co-op together, really nailed how that can be done. Now it's not a thing of the past to sit together and play, yeah, and then adding that sort of sci-fi in and that Tron look and that almost sort of synth wave, I thought, hmm, I really like the look of that. I see me and Mrs RGT playing that. So that's one I'm going to definitely keep an eye on.

Speaker 1:

One of the real promising ones I thought that Is that a lounge game or is it more of a? Let's take it to the bedroom. Darling type games.

Speaker 2:

Depends how we get on, because if it's anything like overcooked, you aren't going to speak for a week afterwards, but we'll see late on the couch exactly where you'll be sleeping I told you to chop the tomatoes oh, I hate that game mate.

Speaker 1:

You know me and rachel played that early days in our relationship and I did think like oh crikey, how did we recover from this?

Speaker 2:

I thought that dreams was it dreams Another. I thought that was quite unique.

Speaker 1:

I can't keep up with all these names you're throwing at me. I'm trying to go through my list to confirm the details. Hang on a minute now, rgt, I'll tell you what we'd be remiss not to talk about. In my personal opinion is it's not often that an ex-GTA producer rocks when he says I'm making a game, a third-person action shooter, mind you called Mind's Eye for PS5. Now, before I wade in because I'm obviously jaded, george, these days, before I wade in, what did you make of that?

Speaker 2:

I put in my notes Detroit Become Human versus Last of Us. It seemed that crossover between I'm going to be a little harsher.

Speaker 1:

I'm going to say this, all filmed at night with what looked to me like low-res textures. Is this Kane and Lynch 3? Oof, I told you JD George. He's not nice, is he?

Speaker 2:

Yeah, I thought that was more. I put detroit because of the yeah, I get it almost sort of decision-based, sort of robo, sort of style.

Speaker 2:

Um, and then last of us, because I thought they almost tried to make it look quite intense, you know, and storyline and atmosphere. But yeah, I see where you're coming from, I don't. Some of these did not show us enough. You got a glimpse of a few seconds of so-called gameplay. Some were on PS5 Pro, some were just rendered and you just think, hmm, you're not really showing us what the game's about and how we're going to play it.

Speaker 1:

What's actually? What's what here, guys?

Speaker 2:

So it was just almost as though they just filled up with stuff that isn't really quite ready yet.

Speaker 1:

Last year out this summer to give people the kind of back-of-the-box blurb on that. Mind's Eye is a narrative-driven, single-player action-adventure thriller the kind of thing we're begging for, and I'm giving it hard time. So, set in the not-too-distant future, in a fictional desert city of Red Rock, where artificial intelligence's, a detroit, human reference and human greed collide to bring earth to the precipice of collapse, developer is build a rocket, rocket boy, and they've gone to explain. We don't have a lot to go on outside of the two trailers embedded in. No, no, that's what they explained. That that's what the game is. My bad, I read it wrong.

Speaker 2:

No, no, no, you're right, I thought that.

Speaker 1:

I've only watched the gameplay trailer, to be fair, which very much was like those quick snap third-person action shots. For some reason they had the camera on the floor. That didn't give it the best showing, I don't think. But yeah, who am I to complain?

Speaker 2:

I'd say interesting, maybe just interesting. I liked the look of the tides of annihilation, I thought you know, in the ruins of London.

Speaker 1:

And that seems to have provoked a reaction from quite a few people, much the same way as you kind of bring it up there.

Speaker 2:

Again, I put Darksiders versus Stellarblade or Bayonetta.

Speaker 1:

Yeah, it's definitely got the Devil May Cry vibes about it.

Speaker 2:

That's it, yeah.

Speaker 1:

The setting's fascinating to me. Obviously it's a newly formed chinese developer eclipse glow games uh, again, it's not the sort of name you want to be shouting in someone in for their t4, but it's an action-heavy experience inspired by devil may cry and stellar blade. You play as humanity's last remaining survivor in a single player title heavily focused on narrative. Tides of annihilation is designed to evoke classic action games. A fast-paced combat system that allows for experimentation through the use of ten spectral knights. They appear to lend you extra powers to help shape your fighting style and unlock new combos. Battles are fought against huge mobile knights, which are first described as vertical challenges, against huge mobile knights, which are described as vertical challenges, potentially in a way similar to Shadow of the Colossus, that you must cement before you fully take them down.

Speaker 1:

As we've said, this is all set against a backdrop of a broken modern London, where you shall get to visit some of its famous landmarks. In the trailer we saw Tower Bridge, amongst other places. So we've got a comment from the lead game producer, kung fu. That's, that's. That's legitimate. Actually, just back off everybody, his name is kung fu, k-u-n-f-u. He said it's an incredible and humble accomplishment to be able to announce the game as part of.

Speaker 1:

Sony's Least Day of Play livestream. He goes on to say we've created a world that reimagines our theory and legend, where themes of courage, loyalty and heroism intertwine with an epic story set in a strange yet familiar setting that will test the mettle of true gamers and push the genre forward. Quite brave talk for your debut project. I'll tell you what else. It screamed to me, if I may be some old galahad to me the order 1886 yeah, yeah, that's true.

Speaker 2:

Yeah, yeah, very similar. Yeah, I can see where that's come from with the london vibe and that. But yeah, that's, that was definitely interesting.

Speaker 1:

I think there seems to be a lot of these third person sort of stellar blade action games floating about the minute seem quite popular they seem to be filling the gap that's actually appeared, as sony, who historically has banged out those sorts of games for its users, have been a little bit no show this year, and I do feel like these indies and new start developers and people like that are actually bringing it to the table.

Speaker 2:

Yeah, Is there anything on there that you thought you know day one, or something that's grabbed your attention? Borderlands 4, for instance.

Speaker 1:

Obviously, days Gone caught my attention for the wrong thing, for the wrong reason. It was nice to see Snake Eater pop up. I have to admit I'm still at odds with that because I do believe the PS2 game is pretty close to perfection. Although it doesn't look very pretty to modern gamers, it's still an absolute banger. And underneath this fancy graphics, this is the game you get in. Actually, you just get in that PS2 game, so don't get too revved up.

Speaker 1:

Borderlands I played the first two and I'll be honest with you, it's all she wrote for me. Tides of Annihilation did pique my interest, but it's not a game for me. It's like that Devil May Cry, stella Blade Juggling Baddies kind of scenario again. And yeah, I don't know what to make of that. I was kind of intrigued by the abiotic because it's basically a survival crafting game which you know I do have a little bit of a penchant for when the moment's right, but I don't know if that's for me per se. I'm much like you, shinobi. That's always going to be interesting. You're right in what you say. That was one hard-ass game back in the day. It's one of those games where you kind of make a deal with yourself as a kid like get off the first level and you can go get a Kit Kat. And then you're like three attempts in and you're literally biting the controller making a deal with you. Let me finish this level this time console's.

Speaker 1:

I'm gonna smash you up, and then it like and you're like oh, I want to smash you, but I can't uh, I don't know if anyone else made deals with themselves or the console as a kid, but you know, oh yeah, all the time you beg you I'll unplug you and my, my snes controller back in the day.

Speaker 1:

Uh, just along the top edge had two very deep canine teeth indentations where I'd lose it and I'd just like I mean older me now is like literally turning in my grave. I'm not dead yet, but you know, I'm like, oh god boy, were you. You were intense, but that's how games got. Yeah, they were. I didn't want to cheat because it kind of broke the game and then you end up seeing the last levels and you lost all interest in playing it. So I wanted to play through it.

Speaker 1:

But sometimes the lives and the way you got caught and as a kid you don't necessarily learn that quickly, do you say? It's like I've died in the same place. I've got all the way through to this same place and died in the same place in the same way every single time. Yeah, like I say, you're making deals in your head with like anything that you think will listen the control pad, the console, the telly. You're looking at the box and screaming, begging the coders to just give you one chance. So desperate you are. We'll see what shinobi turns up like in the model. We've got a few quality of life touches. I would imagine you gotta pray, haven't you? That's how desperate you are. So we'll see what Shinobi turns up like in the modern era it's probably got a few quality of life touches.

Speaker 1:

I would imagine you've got to pray, haven't you? Only the hardcore are going to enjoy that.

Speaker 2:

I'm going to keep an eye on your dual sense for teeth marks.

Speaker 1:

Put it that way yeah, fair enough, old boy, I mean fair enough. Digimon zero interest dude. If I'm honest with you, darwin's Paradox, I mean there was that much Digimon zero interest dude. If I'm honest with you, darwin's Paradox, I mean there was that much to look at on the day. It did end up being a little bit of an overload.

Speaker 2:

Yeah, it was a bit strange.

Speaker 1:

There's a game where you play as a. That's a Seb game all day long.

Speaker 2:

Well, I just put Little Nightmares with an octopus. Yeah, Seb's game of the year guaranteed, and he won't be wrong all day long. Well, I just put Little Nightmares with an octopus?

Speaker 1:

Yeah Same game of the year, guarantee it, and he won't be wrong. I'm sure it'll win every Claudette under the sun. Midnight Walk obviously we talked about because you know, I'm relatively interested in seeing the VR2.

Speaker 2:

Lovely art style as well. For that I quite like that.

Speaker 1:

Yeah, agreed, it didn't have to be that nice. Uh, the fact that is is actually quite a boost. We already knew about the social sandbox on wwe, so I was a bit annoyed to see them walk in with it, if I'm honest yeah, I'm not of wrestling fan myself, so that was lost on me that.

Speaker 2:

So I don't know if that was a hit or miss or what. I'm not sure.

Speaker 1:

But I'm finding listen. We add on m dickie, who made the wonderful Wrestling Empire on Switch, and I know a lot of people look at that and say it looks like literal dog chocolate. I understand that, but do you know what it plays? A real mean game. And you go back and listen to the interview obviously you know me and Matt is his real name.

Speaker 1:

Matt Dickey had a little bit of backward and forward and about the glitchiness of the game. I'm doing that in inverted quotes for the audio listener, but the glitchiness is all part of the freedom of it. And this year we got WWE 2K24 as part of a free download from PSN as part of the monthly games. I thought, yeah, all right, it's been long enough, I'll give it another go. Literally within an hour of downloading it, it was deleted. It's almost stark. Okay, yeah, you can go through and be Roman Reigns, but you can't live the life of Roman Reigns. They have these showcase moments where you live remoments from the past, but they're literal snapshots.

Speaker 1:

What I want is a career mode where I can play through and be involved in the shenanigans of WWE, and I don't want to control it through a menu, I just want it to evolve.

Speaker 1:

Basically, give me. Here comes the pain and we'll be happy, we'll leave you alone and I will flop to this and play it for hours, without any question. But they seem so incensed about doing that and all they want to feed us is these Wrestlemania moments and I'm literally sick to the back teeth of it. And even now, when you play the career mode, as they label it, you have to take through almost one of their preset characters and you can't do what you want in the match. You get halfway through the match and it's like oh, you must perform this special slam on matey and I've literally broken him on the ground. He is broken, completely done, but I can't pin him because to evolve the story in their fake-ass storyline, I need to do this certain slam on this guy, which means I'm not controlling the story, I'm basically viewing it. That's not what video games are.

Speaker 2:

They're an interactive medium, aren't they right? So why do I want to?

Speaker 1:

have to fight him your way.

Speaker 2:

You've asked me to play a character.

Speaker 1:

In my mind, my character would never do that, but I literally can't advance or come out of this game unless I do that move. No, thank you, it's getting deleted and it's the same in the wrestlemania moments. I know they need to protect what happened in the past, but let me go in and change history, though let that be the killer app of the WWE 2K25. Change history. Don't make me do it that way. Reward me if I play out the match exactly as it went down in real life. You know, give me a rating for how close I got. That's interesting to me, but don't make me dance that dance. It's pointless. Rant over Jaded George, I see a t-shirt idea.

Speaker 1:

Come, guys, don't let me down. Let's see the artwork for a jaded george t-shirt uh ominous, you're too remastered.

Speaker 1:

I'm always going to be slightly intrigued by that, but again it's not exactly my, uh, normal cup of tea and and to be fair, ominous, you wear the sword as well. That looked great, but again it had me wondering is this me? It's the same with stella blake. Yeah, it looked quite good. I don't had that sort of almost comedy vibe to it as well. That looked great, but again it had me wondering is this me? It's the same with Stella.

Speaker 2:

Blake, yeah, it looked quite good. I don't had that sort of almost comedy vibe to it, didn't it sort of zombies? It was sort of zombie samurai, but with a comedy touch, where he was saying these funny lines and I sort of thought I didn't, I didn't quite get it just go with it, yeah, but it looked, it looked. Decent game.

Speaker 1:

One thing that interests me, and I'd love to know your feedback on this, because you're now a rabid Dave the Diver fanboy. You got the.

Speaker 2:

T-shirt. I've turned about that far, but I'll put some hours in it, yeah.

Speaker 1:

You're a Dave the Diver fanboy as far as I'm concerned. What do you make? Have you played any the other DLC that they provided for? That no.

Speaker 2:

I haven't. It was a strange connection there, I think. I mean you might tell me different, but like a dragon with Dave the Diver.

Speaker 1:

Well, it's tenuous at best, isn't it? But they have got the pirate game coming out.

Speaker 2:

Oh, okay, yeah, fair enough.

Speaker 1:

So to me, maybe that's what they're doing here, but it's it's not even taking that into account, so I don't really know. It's based around ichiban, when they could have based it around the pirate game that they're literally releasing right now, but instead we get to witness ichiban's holiday. So so you know there's an open goal and they kicked it clean over the top. Am I against it? No, I'm not. I want to see Yakuza spread around the world, although, as with all games that I like, they get popular. The more they get accepted in the mainstream, the more the gameplay gets changed, the less interest I have in it, but the more successful it becomes. So why cater to me? I'm just. I got you to this point and now I'm literally a shoulder to stand on to get to your next set of audience figures. Better play to you or me. The UCP will never do that to you. They never will. I want to wrap up there, really, and I want to dive into what can only be described as our fresh list, because I said we'd never do that to you, but we want to say thank you because we've got our tiers on uh buzzsprout.

Speaker 1:

If you click at the bottom of the episode, you can click the button there and you can support us. Let me tell you now don't pay us 10 pound. It's there. You're welcome to it, you if you want to, but I would recommend you get in at three or five dollars. Keep it low, right. Pay us what you buy a coffee for, or something like that. We appreciate it when you go crazy, but there isn't necessarily a need. The show will always be free. The tears, though, do have a level of support in them. Uh, rgt, have you got your teeth in? Are you prepared to let me know what the tears are? I, rgt, have you got your teeth in? Are you prepared to let me know?

Speaker 2:

what the tears are, sir. I certainly can. I still haven't got my teeth in, but I will read them out.

Speaker 1:

Leave them out After the show. We can make it work.

Speaker 2:

Wow, I'd better get on with these then. $3 you get read out on every show, which you'll find out in a moment. $5 you get read out on every show and you get yearly art merch, which are new artwork should be coming very soon. We are, we are designing, so yeah, I don't. I'm not sure that's some, or?

Speaker 1:

no only because we are doing it, but I'm I'm trying to get something that we like and I'm circling around it, but I haven't dialed zero yet. I think the last one I sent you last night was probably the closest thing so far.

Speaker 2:

Yes, yeah, yeah, definitely yeah. So that's the $5 one. On the $8, you get Reddit on every show. You get yearly art merch, plus you get access to an unglorious chat which is a sectioned off little part of our discord, but obviously the rest of the discord is all there for you to use. But it's just as a little bonus for for those tears, you can hop in there and have a chat with us. Ten dollars you get read out in every show, yearly art merch plus access to the unglorious chat. Plus you get a quarterly zoom chat with the host, which is rapidly coming up very soon. So I'm thinking of a Saturday again. I'm thinking end of this month, maybe middle of next month. You guys in Young Glorious, let me know, go on there, say what day is best for you and we'll try and get one that's best for everyone. Saturday night we'll all jump on, have a bit of a chat about games, a couple of beers.

Speaker 1:

Unless the devil himself gets in the way. I do fully intend to be on that one.

Speaker 2:

Oh wow, We'll both be on it. There you go, so I'll tell you what I'll do. Shall, I put some dates Me and you will get some dates together. We'll put them in on Glory's chat and then they can decide what they want to. You know what one's best for them, May I?

Speaker 1:

apologise ahead of time for my level of inebriation during the yeah maybe that'll just be me then, but we'll see no, let me apologize ahead of time for the state of my inebriation. What you're going to see is basically me dribbling um, but I'm very grateful to every single one of you. We do jest and we muck about, and to everybody around the world that support us and listen. We're humbled and very grateful, um, although finish, the tears rgt and I'm going to do a poignant and I've finished, it is called okay, my new year's resolution of pay attention to rgt fallen, yes, hurdle, fine, we'll move on from that.

Speaker 1:

Let me say, before we get into the list of our dear subscribers, let me say, without their supporters, let me say, if you're listening, this is the first time listening god damn, I love you genuinely. Thank you so much. This show is something that we do as uh started, started as a passion project really, and it's built into something that sometimes I feel a little bit sort of intimidated by. It's grown to a size We've got a community to care about, we've got each other to care about, we've got more hosts and I've got appendages on my body, and it continues to grow.

Speaker 1:

All I ask is that you share. I don't even want your money. The show will be free, it'll always be free, but your support means a lot to us. But what I do want is you to spread the word listen everywhere. You can download the show as well, because it changes the metrics, because sometimes the stream isn't quite good enough. Um, we know we have more activity going on, but our beloved podcast hosts only includes downloads, which is frustrating when those people stream podcasts yes, exactly yeah uh, that's totally cool, but a download would be really appreciated.

Speaker 1:

Watch us on every platform comment, where you can tell your friends. And if you're still thinking what more can I do for these guys, well, click at the bottom of the link of the show's description and give us three books. Guys, you know, everything you give us is game-changing, from the bottom of my heart to the very top. We're at episode 257 right now and we have no right getting beyond episode 12.

Speaker 2:

But here we are at episode 257.

Speaker 1:

Still grinding, so we must be doing something right. But we want to try and push this year to get really bright up in the noses of all the big power makers. And you want to help an underdog grow and smash the big boys and then fall out of luck with us because we're not the underdog anymore. Come join us, because what a hell of a journey we'll be on to get there. It'll take us decades, so, don't worry, it'll be your favourite podcast for a good couple of decades when we're gaming on our legs or our knee pads or I don't know what.

Speaker 1:

Oh God, yeah, with that all said and done, rgt, you were going to say something.

Speaker 2:

No, I was just going to say I can imagine us and the old people saying episode 2478 don't?

Speaker 1:

it's a recurring nightmare. Is this what I've become? Entertain me like. I'm sorry, sir, let's get stuck into that, uh, supporters list. So these are people that are supporting us at any level out there. On the Buzzsprout support mechanism Again, it's at the bottom of the link, don't want to bore you with it, but these fine people let me kick it off with Seanox, coming all the way from Sweden. Let me personally say I see you and I love you.

Speaker 2:

And we've also got the one-man George fan club as Carlos, I don't need an army, I just need one guy.

Speaker 1:

And I tell you what. My one man turns up and literally DDTs your whole fan club through a burning table, stands atop them and just growls at them in a rather manly fashion.

Speaker 2:

Wow, that's quite intimidating when you said that, thanks, who's next? Next? This is your turn firm returns and then we've yep, and then we've got trestles, new york. Fantastic supporters. Thanks as always thank you, trestles.

Speaker 1:

If you're in new york and you happen to be at a loose end, get yourself down queens and get yourself into trestles. Jack is no longer there. But if you want to check out our old episode where we did a live show from trestles new york, please go do so. Uh, next then, sir, it's the mighty and let's go. Old school, everybody stand, everybody sit down for the Italian anthem to game, control their margin. Big star, and we've got Tingle Juno. Quite honestly, he's joined us on one of our meetups and I'll tell you what. I've said it before, I'll say it again Not only is he intelligent, not only is he funny, but he's extremely handsome as well. What I wouldn't give to be Mrs Turner.

Speaker 2:

And he's happy now because I put him on to Rowan, who he had on the show with his booklets, his manuals that he makes for Switch Games.

Speaker 1:

Rowan is the sweetest man.

Speaker 2:

Yeah, and he's got his business making his manuals. So when Tingle Tuner said he'd finished Octopath Traveller 2, I said, oh, you can get a manual for your Switch case for that Next thing he comes back on. Yep, I bought one for one and two.

Speaker 1:

He loves it. He does love it. I love seeing him happy playing his JRPG, so nothing makes me happier than popping up and seeing him display one of his latest acquisitions or for his shelf of of turn this down now. Tingle Schooner, if Mrs I've said his name wrong.

Speaker 2:

Here comes the lawsuit. That was the final warning.

Speaker 1:

Yeah, I called her Mrs turner. It's mrs tuna. So what I'd give to be mrs tuna, but nothing makes. I don't know where I was going with that. Now, you floored me, I floored myself. Let's move on oh me, okay.

Speaker 2:

Digital muggery, thank you again and, uh, he's been dropping hints in for his challenge. Accepted the new one coming for march. So one of two mods we've got running the discord. Digitalmunkery, thank you again and he's been dropping hints in for his Challenge.

Speaker 1:

Accepted the new one coming for March One of two mods we've got running in the Discord. Couldn't do it without him, so very grateful. And DigitalMunkery's efforts on the photo competition and page and the Challenge Accepted page running the league and encouraging you in, probably not sometimes the way you expect, but let's face it, he's encouraged you and you've got in and you've gone again and again and again, and again, and again and again. And what more can we say? Those challenges accepted, probably more addictive than heroin, yep.

Speaker 2:

Right, your turn.

Speaker 1:

The Gaming Gram Nice to see that in the latest Working Docket you've changed his name from being my gaming grandmother to being my gaming drug dealer.

Speaker 2:

Exactly. And then we've got the Awesome Bald Border, which means I get going brown, the Mighty going brown the mighty.

Speaker 1:

Boba, loba, one of the other and, let's face it, the gatekeeper to the discord. He never really gets involved. But I tell you what if you step out of line, he's up.

Speaker 2:

You like a dose of the trots after a dodgy kebab right next we have we have our wonderful co-host, scott mara for gaming couldn't do it without you, buddy.

Speaker 1:

Thank you, scott, uh, which means I get to tell everyone about the infamous, yet incredible seal master elliot, oh bless him.

Speaker 2:

yeah, what a great lad. Then we've got the wonderful Ginge.

Speaker 1:

My red-headed stepson. Love you, son. Which means I get the luxury of saying Harvey, retro Harvey, I see you, I love you, you know where I am. If you need anything, you shout.

Speaker 2:

Give me the beautiful Emma Sharp. Thank you, emma. Well, I know where this is going. Again, I know you're back.

Speaker 1:

Has this not been, while? Has Scott not reveled in this while?

Speaker 2:

No, no, I didn't think you had, but you haven't listened then, or no?

Speaker 1:

Mate, I have listened, but maybe I didn't pay enough attention during the subslist area. I'm publicly apologising now for that.

Speaker 2:

I'm sorry, we'll talk off air about this.

Speaker 1:

I've heard so many fat sanguis from the pair of you.

Speaker 2:

I don't quite know which way is up anymore, but fair enough, I, I, I yeah I missed that so the fat sanguis are getting out of hand a bit at the moment. I think we're probably pushing the the age boundary up in his show there is no age boundary anymore.

Speaker 1:

Oh, dear, fuck it.

Speaker 2:

Oh, wow.

Speaker 1:

We'll have one.

Speaker 2:

I'd beat there Right, it's you next by the way.

Speaker 1:

oh yeah, well, if I haven't been listening then how would I know about this little game? Because I happened to find myself in marsden the other day now, that's a nice little town over near manchester fast walking around and I stumbled into a shop and someone asked me for directions to macclesfield and I turned around to him and said I don't know where that is, but something tells me it's nowhere near berlin um next.

Speaker 2:

We've got mums there.

Speaker 1:

Thank you, mumsy couldn't do it without her. To be honest, I wouldn't be here without her and I've got a funny feeling you won't be here without her so definitely not. Oh, what absolutely evil snake. So you've written this and started it because then you know that.

Speaker 2:

No, I didn't you started it. You started this yourself, so you have put this out of sync yourself. So just read it, enjoy it and say it in your most passionate voice, where you go, Get yourself a fan club.

Speaker 1:

There's no better one. It's the RGT Fan Club for Suffolk's favourite son.

Speaker 2:

Oh, I want that every week, though. That is beautiful. You better write it down, then, because I've forgotten what I said. Next we've got Pete Brocklehurst. Think of Pete. Legend no one kicks a brick like Pete Brocklehurst, Nope which means I get the right side of a slice of Billy Marmite and I get Simon Pryke. Thank you, simon.

Speaker 1:

Which means you get Simon which means you get Just a neckly boy. Neckly boy, he's not your boy Ty.

Speaker 2:

Come on, Fat Zangief. Wow, we took that down a different tone this week.

Speaker 1:

I just thought I would kind of flip it up, get a bit sexy. To be honest with you, mate, I haven't quite recovered from the orgasmic tones that you and scott sort of jibed together on the fat zangief while I've been off. I know as part of his subs request he did ask for us to read it in a sexual way. But I'll be honest with you, my meat's beaten. I can't do it anymore. So it needs a break. Okay, I can't be listening to that week in, week out that way. It needs to simmer down a bit. So it needed daddy to come out and say no, simmer down I don't even know how to reply to that.

Speaker 1:

I really don't, that is unbelievable good are we having fun yet?

Speaker 2:

Yeah.

Speaker 1:

Good.

Speaker 2:

Yeah.

Speaker 1:

To all those people that joined during the Scott and RGT era. Don't worry, I expect to be off for another eight weeks with stress. So the next time I'm on, I'll be a guest on the UCP. No, you won't. No, I feel that we've got a clear run at it for a few weeks now, so I'm looking forward to it and, in all seriousness, thanks for having me back on my own show.

Speaker 1:

You've carried it while I've been off, you and Scott and I do appreciate that and obviously Seb as well and Bobby and all the guys behind the scenes that make it happen. Very, very appreciative and our commitment to getting a show out to people every week, regardless. We're there and we're doing it, and the reason that is is because we made a promise to you and we want to be that show that's there for you every time You're feeling low, you're bored at work, you're on a drive somewhere. I know I'll give the UCP boys a shot and we do appreciate it. We're going to rock up every week and deliver a slice of mediocrity at best. Why am I keep doing this humble thing? It's not working for us, is it? Oh God, next week I'm going to come out shoddy to hotty oh god, that's a blast from the past there you go, look back on the old YouTube vids.

Speaker 1:

If there's YouTube vids, get lost in the podcast. You know you want to hear some of these characters shoddy to hotty. I can't even remember how we. I'll have to go back and watch a video to work out how we used to talk. To be honest with you, I've completely forgot. I was looking to you for a clue, rgt. I don't think you've got one.

Speaker 2:

I remember it was quite extravagant when you shorty too hard that's actually quite generous.

Speaker 1:

That's actually very generous of you to use the word extravagant, because it was not extravagant, it was gutter snipe at best. Thank you, mate. No worries, now we know when we've done the subs list, because the show is quite signposted. We like to know where you are in it, that as a listener. Now, if you're a new listener, you're about to have a lesson here, because what comes after all, that is when I ask RGT what he's hoping to play.

Speaker 2:

I think you can probably guess sociable soccer. I want to get that Division 1, I want to be in the top, I want to be in the big boys league. So, yeah, definitely more of that. It's just so easy to pick up and play. Like I said before, you can play five matches in 20 minutes, 15 minutes. So it's just yeah, it's one of them games. You know, like I said last week or week before, how quick you can just put the switch on being a few games and that again you know. So, yeah, being few games, and that again you know. So, yeah, while they're busy, that's a brilliant game to play. Um, we'll try and not get lost in the witcher 3 at the moment, as I have no idea where I'm going, but I'll probably put a few more hours into that you need to stick with that, mate.

Speaker 1:

Unfortunately, I know it feels a bit obtuse, but as things start to unravel, it will all start falling into place. Yeah, and just see it, really it. I think you're getting a bit swept along with the rpg element of it. See it as like a horizon. Almost change the way you look at the game and suddenly the game will start to make a lot more sense to you. Yeah, I've done with witcher.

Speaker 1:

I went in and was giving it all this respect and I was, oh, it's got all this lore and oh, my goodness, and ultimately you just chase from a to b, pick up b, bring it back to a story, chat, drive, walk here right here, kill thing, come back. You know, don't add too many layers on. It's a wonderful game and it's collected together in a really great way, but there's nothing in the nets beyond you. Stick to your tropes of knowing your level areas, trying to level up. Do your side quests, kill an area before you move forward, ie make sure you can do everything you can in that area to level yourself up as much as you can and then keep the momentum going. That's the best advice I can give you. Don't get overwhelmed by yeah, all of that, you know how this works and you can smash it out the park and you'll enjoy doing it yeah, yeah, definitely.

Speaker 2:

I think that's a game I want to get more into. So, uh, you know, definitely doing that, and I still haven't got back onto Borderlands again on my PS3. So I must get back onto that as I'd started Borderlands. So play a little bit more of that. Why? What do you mean?

Speaker 1:

Why? I'm just intrigued why you thought oh play, I'll get into it.

Speaker 2:

That's because I didn't play that.

Speaker 1:

no one plays anymore.

Speaker 2:

That's because I didn't play none of the FPS games back in the day and I've been working my way through them the Halos and Bioshocks and so Borderlands was another one. I wanted to play one, two and three and see what they're like.

Speaker 1:

What do you make of them so far? Shooter gang numbers on screen.

Speaker 2:

Yeah, you know I quite like the art style. It looks quite good on ps3. To be fair, it looks really good. Yeah, runs well. I mean the odd little frame drop here and there and it gets a bit hectic, but you haven't played on beta yet.

Speaker 1:

Cowboy, you want to see frame drops?

Speaker 2:

it's one, one per second, um, but yeah, I quite enjoy it really. I mean, I don't think it's a majorly long game, so I wouldn't have thought that'll'd be too long into it, but yeah, I quite enjoy it. It's something different. It's not grabbing as much as Bioshock.

Speaker 1:

The loot grind. Single player is boring. No, it'll never grab you as much as Bioshock Two totally separate games. To be fair, in Borderlands, you are going to miss that. Online, the screen, I mean, you know, looking at the loot and deciding if the gun is one percent better than the one you've got or not, even though you don't like the look of it. Better level up, sort of thing. I'm not here to poo-poo on it because it has been reasonably successful, but I would prefer they'd worked on another brothers in arms game, if I'm honest with you yeah, that's just me, yeah, so, um, yeah, so I think that's pretty much me.

Speaker 2:

What about you, george? What you, what you hoping to play?

Speaker 1:

I'm going to plunge my sword into the scabbard that is assassin's creed, valhalla, uh, and then cleave its head off with an axe, because that's just the sort of character I am. Um, I want to do a real good session on farming simulator this weekend. I've got a couple of fields that need harvesting. Uh, this is most of the audience is just done. If they got past the what you hope, what you've been playing, they're certainly done now.

Speaker 1:

um, and then obviously, if I get chance, I think I might throw uh true crime streets of new york in PS2, see if it impresses me and then immediately throw it out the front window as well. So yeah, I'm quite intrigued by that. As other stuff, I just feel like I'm bouncing from one thing to the next, but Assassin's Creed Valhalla has held my attention for most of the time I've been off air, so I can't really begrudge it too much because it's literally occupied multiple hours of my life.

Speaker 2:

Two playthroughs.

Speaker 1:

Well, one partially didn't finish playthrough this time, hoping to go get it done, you know. And it did make me think once again about Odyssey and Origins and how you know, you've recommended them to me, maybe even over Valhalla.

Speaker 2:

Origins I did. Odyssey I didn't get on with, but Origins I loved as their first sort of more open world. When they first changed it to more RPG, I loved that game. But whether it's aged that well I don't know.

Speaker 1:

I think it has. I think you've got to be in the right mindset for it. Will I be in the right mindset after 150 hours of Assassin's Creed Valhalla? Probably not, but I'm intrigued to give it another go now. I've arrived at this one, you know, because, as has been mentioned on numerous shows and you're welcome to go check them out I did do a rather ridiculous took it upon myself to play through all of the Assassin's Creed in order. Yes, and there's many things to learn about that, but it did leave me a little bit screen burnt from.

Speaker 2:

Assassin's Creed. You used to cringe when you heard Assassin's Creed.

Speaker 1:

I literally did yeah, it's like no Assassin's Creed.

Speaker 1:

I literally did and I was like no, obviously, not long before getting the PS5 and Assassin's Creed Valhalla, I'd literally rinsed every one apart from the open world ones and I was saving Valhalla as my open world PS5 launch experience and I think I set the stall too high. And I also then was still completely burnt out from Assassin's Creed, and Valhalla switches things up a little bit, so my muscle memory was gone, but coming at it now fresh wiped my palate well clean. There's definitely elements in there I'm enjoying. I do still believe it's a super bloated game and some of the oh, as if luck would have it, your next fetch quest is literally a million miles away. Crack on, georgie, boy Off. You waddle. Fast travel no fast travel allowed, damn you, damn you. But yeah, and possibly some F1 Manager 24 or whatever it is.

Speaker 1:

I downloaded the latest version on the switch. Yes, I did. I think we might have talked about this on air. Uh, yeah, playing through that and to some degree I'm enjoying it. The challenge is real. It's the same as it is on ps5, but the two frames per second presentation has me gagging for a switch to upgrade. Please don't make me buy again. I'm just hoping that would fix all of it, and it would. It would then be one hell of a nice experience. The last thing you want to see after charles of clerk coming out the car looking like a burns victim when he's not crashed his car once it's just the shady looking graphics is. You then don't want to look at a loading screen for two hours, and that's pretty much my full manager experience. Yes, I'm over egging it a little bit, a lot, but you catch my drift.

Speaker 1:

I've been really tempted to get back into jeff graman's f1 grand prix now, if I was that way inclined, I think I would be punching very hard in the stomach of the f19 stealth fighter from micropros. That's something I really would like to get back into. I saw some footage not that long ago and it's like literally five frames per second, but there's some nostalgia here.

Speaker 1:

yeah, I'll get my dad around, I'll get him on the keyboard as a co-pilot and selecting weapon systems and putting the gear up and doing the flaps and ILS as required, and all that and changing waypoints, and I'm literally sat there as a stick jockey.

Speaker 2:

Get yourself an A500 Mini. Get that on there. Get it on there for cheap.

Speaker 1:

But then the keyboard overlay wouldn't work, would it?

Speaker 2:

Well, you just well, yeah, well, yeah, I mean you'd have to um use a usb keyboard the you the overlay.

Speaker 1:

It has to be the. The overlay only works on the constant on the computer it's designed for. So I don't have an amiga, I've got an atari st. I know I was bullied at school but it made me the man I am today. It's helped me galvanize with similar PTSD suffering at REST Rose Facebook. I'm looking at you. We've been through some tough times but no well, once again I want to take the time to thank you, rgt, for everything you do.

Speaker 2:

No problem at all, not only behind the camera.

Speaker 1:

But behind the camera I don't mean in that way, but I mean, you know, behind the scenes, um, and really the show's gone from strength to strength in your hands. So I'm very grateful to both of you for that. But, uh, buckle up because I'm back and I guess that's all we have time for this week. Listers, as always, thank you for your time and we look forward to the pleasure of speaking to you again next week. Until then, happy gaming, and remember there's nothing wrong with being given the unofficial controller. It's what you do with it that counts. See you, rgt.

Speaker 2:

Laters, bye.