A D&D Story
We are a Podcast playing DND 5E. A homebrew campaign filled with adventures, misadventures, love and punishing the stupid. A brand new Dungeon Master builds a world for far more experienced players as they navigate through the various dangers. Recommended for ages 18 and up.
A D&D Story
Episode 71: Its a delicacy!
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Strap on your armor as we strategize our trek through the treacherous Deadpilt Shadows, intertwining our character backstories with hard-won wisdom from past battles. Our party's diplomacy skills faced the ultimate test when we encountered hill giants—where brains met brawn in a clash of tactical prowess versus sheer strength. This episode is a masterclass in roleplaying, showcasing how our choices and character developments weave together a story that's as unpredictable as it is engaging. And yes, we even touch upon the repercussions of time travel, because in our world, every action reverberates through the ages.
Now, let's talk loot. After the dust settles, we're diving into the spoils of war and the conundrums they present. From the ethics of looting to the nuances of magical item utility, we dissect it all with a sprinkle of laughter and a heap of friendly debate. And as we wrap up, we consider the importance of ambiance—how mood lighting and atmospheric touches turn an ordinary gaming session into an extraordinary experience. Join us for tales of bravery, strategy, and a touch of the arcane in a world where every roll of the dice tells a story.
Thank you.
Speaker 2Welcome to D&D Story. I am Brandon, the Irish Wookiee, and with me today is Bill.
Speaker 3Hello, this is Bill. I play Glenn the Swashbuckler Rogue.
Speaker 2You're changing it. You've changed it for the last three times now.
Speaker 3No, this is Bill. I play Glenn, the Half-Elf Rogue Swashbuckler.
Speaker 2There it is, and we did hit a level 11. Is there anything you took that you're particularly excited about? Bill?
Speaker 3um, yeah, it's kind of a cool thing. Um, I got reliable talent, which basically means that all of my skills that I'm proficient in, um, I've approached perfection. In other words, whenever I make an ability check, no matter what, I can treat a d20 roll of 9 or lower as a 10. So, no matter what, anything that I'm proficient with, I automatically get a 10. That's pretty cool, at a minimum. So any of those acrobatics, stealth, any of that stuff automatically starts at 10. Or it doesn't start at 10, but a minimum of a roll to 10.
Speaker 2So how does that work with critical fail then?
Speaker 3Does critical fail still happen? Nope, not for the ones I'm proficient in.
Speaker 2Oh, the ones you're proficient in. That makes sense. Yeah, okay, cool here come the walls.
Speaker 3You can actually climb walls now, yeah, no, I don't have climbing.
Speaker 5Or acrobatics. Holy shit, you're not proficient. Acrobatics, I'm not. No, are you sure? Yeah, I'm looking at her, I'm in, you have a plus five, but not proficient oh, yeah, yeah, apparently and maddie uh, before I I had a question for Bill.
Speaker 4Over the holiday season, I saw a t-shirt that said Robes, do it from behind. Is that true? It was in Walmart, so you can never really trust these people.
Speaker 3It is very true.
Speaker 4Oh, okay, all right, hi everybody. My name is Maddie. I play Montoya, inigo, the Arctic Tabaxi Ranger and, along with my uh, level 11 upgrade, I um kind of wanted to to depart from the ranged ranger kind of tactic that monty has been going with, because he's been focusing a lot on using his spear that he got from adelaide trying to really unlock its mysteries and his thrumming, pulsating blue something or another that Brandon keeps bringing up. So he went ahead and took a whirlwind attack. What that does is it allows me to make a melee attack against any number of creatures within five feet of me, and they all are separate attack roles for each.
Speaker 5How often do you do that?
Speaker 4Wow Per action, and I'm up to two yeah.
Speaker 3So I think I'm only at two.
Speaker 4Might be at three, I'm only at two right now.
Speaker 3Oh yeah, I forgot, Because Glenn has not been doing enough damage on his sneak attacks. It went from 5d6 to 6d6.
Speaker 2Wonderful that's good.
Speaker 5Are you able, matty, to go and retrofit your previous Ranger features to make you more melee focused, or are you just becoming more balanced?
Speaker 4I think, just becoming more balanced. I didn't want to go undo the rest of it.
Speaker 5I don't even to go undo the rest of it. I don't think we could, if you ever want to do that.
Speaker 2Matty, we can do a one-on-one session to figure out how to get you there.
Speaker 4Nah, I kind of like where it's at. I just wanted a little bit again just kind of going with where Monty is focusing on and playing with his spear a little bit more. You know he's coming into his own and trying to figure things out, so give him a little bit more tact to go about it.
Speaker 2As most people have come in.
Speaker 4So he's not just stabbing out willy-nilly at everything, now he can whirlwind it, whirlwind attack.
Speaker 2There's so many euphemisms in those three sentences that should have been in episode 69.
Speaker 4Euphemism. That's what you do to a cat when you don't want it any longer. Is that right?
Speaker 2Right, yes.
Speaker 3When you don't want it anymore. You're an evil person.
Speaker 2Do you have a question, Justin?
Speaker 5I think I had a comment, but I forgot what it was.
Speaker 6Yeah, euphemism euthanize. It took me forever.
Speaker 1It wasn't.
Speaker 6I don't know if that means it's a genius joke or if it's terrible.
Speaker 1I didn't see the recognition.
Speaker 6I was so fucking confused. Okay and Brandon. Okay and Brandon. Oh hey, that's me. I'm Brandon and I play Nines, the high elf monk who, at level 11, gains the effect of the Sanctuary spell after a long rest. Sanctuary is a level 1 spell, so nothing too crazy, but it makes it harder for people to attack me without me attacking first, so just kind of naturally have that Pretty nice.
Speaker 5That makes sense, because 9s is such a very agreeable character. Absolutely, he doesn't provoke anybody in any kind of ways.
Speaker 2Where's this under?
Speaker 6It just says uh, it's a feature of the Way of the Open Hand monk. Okay, called Tranquility, you can enter a special meditation that surrounds you with an aura of peace. At the end of long rest, you gain the effect of a sanctuary spell that lasts until the start of your next long rest. The saving throw dc for the spell equals 8, plus your wizard modifier, plus your proficiency bonus interesting.
Speaker 2That's kind of cool, it's not bad also, I'm super fast too. You are super fast 50 feet. Yeah.
Speaker 5I had to look it up, I didn't know what it was. You're warded against enemies with range against your attack until the spell ends. Any creature who targets you as the warded creature with an attack or harmful spell must first make a wisdom saving throw, which is your save you talked about. If they fail to save, they must choose a new target or lose the attack or spell. It does not protect the creature from area of effect attacks such as fireball. If the warded creature makes an attack or casts a spell that affects the enemy creature, the spell ends Interesting.
Speaker 2Cool.
Speaker 1Interesting.
Speaker 2Cool, alright, and finally Justian.
Speaker 5Hi Brandon. Hello Justin, hi there Brandon.
Speaker 6Oh, hi, Justin.
Speaker 5Aha, got you off guard there, yeah you did.
Speaker 5Everybody. I'm Justin. I play, sometimes more, sometimes Sam, and I think I'm playing more today. But I'm going to tell you about Sam first. When Sam, as a Barbarian, reaches level 11, she gets an ability called Relentless Rage, where if she drops to zero hit points while she's raging and she doesn't die like the Mega Critical or whatever that does hyper damage one hit or something. I'd have to look at those rules to make sure. If I make a dc 10 con save, I go to one hp instead, um, and I keep doing that, but the dc, the con dc for that ability goes up by five each time I use it, until it's until I hit a short rest or long rest, wow so. So she might just be unstoppable, maybe even relentless.
Speaker 6That's crazy.
Speaker 5Relentless.
Speaker 6Okay, it's double HP, by the way, you have to lose your full HP amount. So if you have 50 HP, you have to take 100 damage before you're dead flat out, which is why low level characters are so vulnerable to death.
Speaker 5To the big boys. Sam has got a little bit of health. She's got 126. Not saying she can't lose all that health at once, but I don't think she can die from falling yet so or anymore, it's close Double.
Speaker 6She's got a lot of.
Speaker 2HP 252.
Speaker 5That's max damage. Right, it's because it's D6s per up to 20. I don't know. Anyways, I'm just distracted. Sam's pretty tanky. I'm excited Mors, when he hit level 11 as a straight wizard he has unlocked the level 6 spell slots. For that I took a spell called Otto's relentless dance. I had some other spells like an upcast, but they're not new, I don't think wait, what is?
Speaker 6what is the relentless dance?
Speaker 5Well, it's an enchantment spell, which more is an enchantment wizard, which means if he has a spell that targets a single enemy, it actually targets two enemies instead of one. So choose one creature that you can see within range. The target begins a comic dance in place by shuffling, tapping its feet and capering for the duration. If the creature is immune to charm, it's also immune to the spell. A dancing creature must use all of its movement to dance without leaving its space. It has disadvantage on dexterity, saving throws and attack rules. While the target is affected by the spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature takes a wisdom saving throw to try to regain control of itself and if it saves, the spell ends. It's got a casting time of one action, a range of 30 feet, simply a verbal spell, and I do have to maintain concentration on it for the duration. So that's pretty exciting.
Speaker 2That's super exciting. That's cool as hell. Yeah, that's some crowd control right there.
Speaker 5The best thing about this is most of my other CC spells are creature or medium creature or humanoid. This is just fuck creature, any fucking creature. I can make it dance. Okay, I need some six shooters to shoot at his feet Dance boy.
Planning the Journey to Deadpilt Shadows
Speaker 2Alright, awesome. So I want to say thank you to everybody for following us, liking us, giving us ideas. It means a lot to us. Make sure you're following us on our social medias on Facebook at facebookcom slash ADNDstory. Make our social medias on facebook. At facebookcom slash adnd story. Make sure you follow us on twitter twittercom slash add story 2. Uh, and come check us out. On instagram at instagramcom slash adnd story. Um. Finally, check out your our patreon. Uh, I'm sure justin's going to be putting out an episode relatively shortly at patreoncom slash ADND story. He is the DM over there. A few of us are in there, as well as a couple other people. If you haven't listened, go listen. Much better DM than I am Puts sentences together better than I do. Go check it out.
Speaker 5I don't know about all that. I'm different. I'm probably not better, I'm very bad, super tardy.
Speaker 2I mean you're putting out one a year at this rate.
Speaker 5I'm just trying to make sure for the longevity of our resources.
Speaker 2I'm sorry, I'm sorry, my artist, I'm just real bad.
Speaker 2All right, A couple other things for our listeners out there. We are as a D&D story. We're looking for a social media manager. So if any of our listeners are interested in coming along, we can give you a couple bucks each month to put a couple posts up to manage any DMs. We're looking for more engagement from our fans out there. So between editing and getting these stories together, I'm just running out of time, and so if any of our listeners are interested in being a social media manager, hit us up, DM us on any of our social media accounts and come play games with us on.
Speaker 5Discord oh yeah, come play games with us on Discord.
Speaker 2Oh yeah, and come play games with us on Discord. I will put another link of Discord on Facebook and Twitter.
Speaker 6Brandon, what are the social media accounts that you can be contacted on? I just did that All of them. I was not paying attention. I had zoned out the entire time.
Speaker 2And then, finally, we're going to be putting out two special episodes in the next month or so. We're going to go into Glenn's background a little bit more after he left his mentor, and we're going to go into Nine's background a little bit more after he left his mentor. And we're going to go into Nine's background a little bit. If you've got another background or side quest that you're super interested in, hit us up, let us know what it is. I'm going to put a poll up on Facebook and Twitter with a couple options, but I'm also going to leave another option there. So if you've got something specific you want to hear about, hit us up, let us know. Vote.
Speaker 5Brandon specific you want to hear about? Uh, hit us up, let us know.
Speaker 2Vote otherwise, whose backstories are we gonna sorry? That's a good joke. A good joke, that's it all right, I get it I get it, that's funny all right, and now let's get into it. So let's roll for some recap, gentlemen. All right, and now let's get into it.
Speaker 6So let's roll for some recap. Gentlemen, I think I'm winning right now.
Speaker 4I came in hot with an eight.
Speaker 3I'll go ten.
Speaker 4Sorry, yeah, nine's with a five. I think you're going to take it. There you go. He's proficient alright Brandon.
Speaker 3I'm proficient in recap.
Speaker 2I just edited it and put out episode 70, where you attempted to do the recap.
Speaker 6Last time it was not good, oh, I recall, because I also did my homework this time, just in case I was asked to do the recap, and I actually listened to the entire thing Just prior to this. What? Yeah, I have listened to all of them, and that's why I've listened to this one, even though it's only a couple hours old, that's fantastic.
Speaker 6Yeah, I'm a super fan. Up to date, that's right. And the reason is because I asked ChatGPT to tell me what happened last episode. And it said, uh, glenn put a fish in Monty's um sleeping bag and uh, we captured and released a siren. And I was like that cannot be right. Let me go investigate this. Uh, just like I always do when I see that a new episode has dropped, and sure enough, that's the entire story, that's the entire two-hour episode.
Speaker 2It is. Can you add any details to that?
Speaker 5I don't feel like that's entirely fair.
Speaker 6I mean I challenge you to.
Speaker 2That is a very broad recap.
Speaker 6Like any one of you come up with a better recap than that, and if it's any different from that one sentence that I said then I will subscribe to the Patreon.
Speaker 4I think ChatGTP is reading my notes, because that's pretty much all I have written. As well too.
Speaker 3So there was a lot more detail to the siren capture and there's a lot more story background. It even has a name.
Speaker 4REM.
Speaker 5REM, rem. Do you remember, brandon, why she was trying to catch us, why she was trying to get Monty, in particular?
Speaker 6Okay, fair enough, there are some more details. But she thought that Monty would be a particularly good guardian for the rest of the merpeople, and so she was trying to entice him to come to the water so that she could physically change him against his will, mind you into this siren thing, so that they could continue their species. A noble goal, for sure, but slightly evil, I think.
Speaker 4Kind of like the French. Legion-ish.
Speaker 5It wasn't for procreation though I don't think I thought it was I mean, you're not wrong to continue the species but it was to help fight against the humans that were polluting and destroying their environment and living conditions. They were fighting for survival.
Speaker 6Just like we all are. We had this entire conversation and I eventually put it up to a dice roll and Nines agrees with you wholeheartedly.
Speaker 2It is the natural order of things. All right. So we, uh the merfolk, slash siren did entice my monty to the river. Uh, monty was pulled in. Glenn stopped him from going. That is correct. Uh, the merfolk, anybody remember the clan or tribe they come from?
Speaker 6yeah it was the, not the razor backs. It was the first thing. The Razorbacks, it was the first thing you said was Razorfront.
Speaker 2It was the. Swiftbanks and the Razorfronts. Yeah, which one was it?
Speaker 6Uh, I just remember the Razorfronts.
Speaker 2It was the Razorfronts. That's wonderful, yeah, so that is how this clan and these Swiftbanks both procreate is by enticing other humanoids or other creatures into their ranks. They don't produce through sexual reproduction. And Glenn did that we found that out because of glenn asking arnold. And and yeah, monty has no idea that glenn snuck a fish in his sleeping bag that.
Speaker 4That, I thought, was the best part of last episode. The only dice rolls I feel like we did was him trying to get the stupid fish in my sleeping bag and me not waking up or realizing it. And he won only to have me enticed out of my sleeping bag. And Monty thinks through and through that he understands the siren light got him to go to the river. He still has no idea how she put a fish in his bag.
Speaker 5Yeah, that's the three one.
Speaker 2Alright. So, brandon, we're going to give you some inspiration for the session.
Speaker 1Huh, I'll see if I can remember to use it ever.
Speaker 2Nobody, ever does.
Speaker 6I already had inspiration.
Speaker 2Yeah, see.
Speaker 6Maybe we're not making enough rolls.
Speaker 2Alright, we can fix that. So we are At the end of the last episode. You were continuing to walk through the forest, you had cleaned up camp and you walked through the forest. So, for time's sake, we're going to say you have finished traveling through the forest. You had cleaned up camp and you walked through the forest. So, for time's sake, we're going to say you have finished traveling through the forest.
Speaker 2And as you emerge from the canopy of the forest, you step into this open landscape, but you're at the foothills of a large rocky hill range. It's a very stark contrast to where you just came from. From the wooden terrain that you just traversed, the forest edge is like a line drawn on the earth. There's a lot of lush greenery and as soon as you step through that, that greenery is giving way to a more rugged and barren terrain. There's almost nothing growing in this area, except for small shrubs and bushes.
Speaker 2A lot of rocky terrain. Uh, it's covered with sparse grass. Uh, the earth, from what you can see, is mixed with a bunch of soil and scattered stones leading up to the rocky foothills. Uh, the hills rise steadily and you can't see over the top of the hills from where you are. Uh, the river is still to your right, leading out to the ocean, and yeah, so in the distance, you see even more hills. They're ascending to larger formations, suggesting these foothills are just the beginning of a more elevated and treacherous terrain, and you realize that you either have to find a way down the river or you have to progress over this hill.
Speaker 6Which leads?
Speaker 2to mountains. Well, you don't see any straight mountains, but you do see rocky hills.
Speaker 6It's just the terrain itself is treacherous, correct.
Speaker 3So, to try to jog my memory, did we decide on where we?
Speaker 5were going. Yeah, actually, I wrote that down. We're going towards Deadpilt Shadows.
Speaker 2That's correct, and you better remember why you're trying to get there.
Speaker 3Yeah, there's some kind of curse thingy going on.
Speaker 5There's a cult trying to bring back an elder god. It's also where the six-fingered elf clan lives. To potentially look at Monty's backstory some more, I think right, yep, we're going to close that one out.
Speaker 4Definitely going to finish that side quest.
Speaker 2Yeah, 100%.
Speaker 3Glenn's going to go have a good time.
Speaker 2And there's one more reason you're going there, Justin.
Speaker 5That goes into the same thing as the cult. Is that my mommy's out there Allegedly? I'm pretty sure she's dead, but whatever.
Speaker 6Yeah, what was? What was the name on the letter that you got?
Speaker 5Aureal, aureal Starsong. There you go, which is not Morse's name. Morse is Morse Ross.
Speaker 3I thought that that was just who sent it, not who it was from.
Speaker 5The letter was signed. Mother Signed Mother.
Speaker 6And it was from L'Oreal Star Song.
Speaker 3No, that, yeah, yeah, I think that's a mistake.
Speaker 5Let me just look again here.
Speaker 3I thought it was that she was the L'Oreal or whatever is the one that sent it via the courier. That's who the courier worked for, or something like that, not the person who sent the? Letter. That is correct.
Speaker 6Oh, okay, then I understood it incorrectly.
Speaker 2That could be me Again. Justin is a much better DM than I am. Complete sentences and thoughts better. I understood it. I don't know, I'm pointing up here, like that's where you are in real life me or Justin good job.
Speaker 2Bill you were pointing at Justin alright, so we're going to start there. So you guys are at at the foot of a bunch of hills or hill range, if you will and you've got the river running quickly down into the ocean past you. So you can either go up the hills or go through the river, or go down the river, if you can find a way to do that or go down the river.
Speaker 6see if you can find a way to do that. Nines feels more comfortable in the mountainous terrain where his monastery was, and so he suggests that high altitude will do everyone some good.
Speaker 4I mean, they are just hills, so it can't be that high of altitude.
Speaker 3Well, depends on who's calling it a hill. If it's a giant calling it a hill, it could be a mountain that's true to Bill's point.
Speaker 2The west coast calls our mountains and the east coast hills. Not that big if we call the west.
Speaker 5Oh, shots fired I know hills, they're not that big.
Speaker 3Fair.
Speaker 5If we call the west, it's basically space. Oh, shots fired.
Speaker 1No, I'm just kidding, I live on the east.
Speaker 5I know, I think my high school was at the same elevation as the highest peaks on the east coast.
Speaker 2And it was in the valley. Oh crap, can you guys hear me? Ok with this?
Speaker 5Yes, I just had one spotty bit, but otherwise yeah.
Speaker 2Second, I got to swap over to an actual recording mic, Otherwise it's going to be bad.
Speaker 4Are you using your headset?
Speaker 1Yeah.
Speaker 6It sounds fine. You just want to restart the entire thing. Yes, no, yes, no, alright can you guys hear me?
Speaker 3yep, yes, wonderful alright.
Speaker 2So, nines, I suggest that going over the hills. Anybody else? Want to respond.
Speaker 4Monty looks up and is like I have not been at the elevation in quite some time, so why not? Sounds good to me.
Speaker 5Yeah, I think as much as we enjoyed spending time with REM, maybe word hasn't got around that we're friends or potential friends to them. Maybe a fort in the river might be a little less adventurous.
Speaker 3Yeah, I'm not super interested in going to the river. Sure, we can go to the hills, alright.
Speaker 4Bill decided. Glenn decided we can go to the hills. Alright, bill decided, glenn decided we're going to the hills, we're good.
Speaker 3I gave him my permission.
Speaker 4The leader. He is the leader, so let's go Proceed, make it so.
Speaker 2Alright. So though the terrain is a little rough and the hills do put work on your legs, you guys haven't hiked up a mountain in close to 10,000 years. I'm sorry. What? Because of the time travel, I'm sorry. Yeah, that was in the previous episodes that you listened to as an avid and dedicated listener.
Speaker 6Yeah, but as Nines the character, I don't know anything about this, Right? So I'm just trying to you know, Daniel Day-Lewis, this guy a little bit.
Speaker 4Are these hills still a forest, considered forest?
Speaker 2They are not Okay. No longer in a forest.
Speaker 6Is it because of the elevation? Like trees just can't grow up that high yeah, boom altitude.
Speaker 2Like I said, a lot of bushes, a lot of scrubs or shrubs, not scrubs, bushes and shrubs.
Speaker 1I see one scrub you don't want no scrubs, but the hills are rocky scrub. There's one scrub.
Speaker 2You don't want no scrubs, but the hills are rocky. You have to make sure you're keeping to the main trail as you're hiking up this. There is a footpath that you can see. That's clearly defined as you're going up, and is there anything that you all want to discuss over the last couple days as you're walking?
Speaker 3Nope.
Speaker 2No, just gonna walk in silence.
Speaker 5Yeah, so I mean, we're still new friends.
Speaker 1I wanna talk to my horse again.
Speaker 3Oh, we have horses, don't we?
Speaker 4Oh wait we have horses, you do have horses Definitely better than Dick the River. Is Brandon's video glitching for anybody else, or is it just me? This is my video, I think you're literally doing this over and over on my screen.
Speaker 5I mean, they look as good as they always do hey, I record this.
Speaker 4This is, this is awesome.
Discussion on Time Travel and Deities
Speaker 6I'm pretty sure nines would probably be droning on. Um, you know, kind of like the, uh, the band camp girl at, uh, in american pie, right, it's one time in the monastery, uh, and then just like name dropping, like you should know who the hell he's talking about.
Speaker 5Morris is interested. He loves to hear stories, so he's gonna be asking questions and actually listening one time at the monastery Nelvin ate in between Vespers and breakfast.
Speaker 6I know he had snuck some apricots.
Speaker 5Is that how you say it before your monastery? Is that Uh, yep, yep.
Speaker 2Yep.
Speaker 5Why did he take those?
Speaker 6Uh, because we were out of Aples, aples.
Speaker 5Morris wasn't coming on. That one, that's it.
Speaker 4Monty turns around and says I hate it when you're out of apples and bananas. That is absolutely the worst. Monty is paying attention to his surroundings as we move forward on our horses.
Speaker 2Of course Glenn is.
Speaker 3Sorry, I was just gonna say glenn is, uh, having a conversation with um, with arnold talking about the or he's trying to have a conversation. He's basically having a discussion about the religious history of the area and, if any, to check to see if any of the gods or religious doctrines have changed since the time change Okay.
Speaker 5Boris is trying his hardest to get a good feel for Nines. I mean, we've known him for at this point, probably like a couple days during this travel. So trying to make sure he's getting good vibes from him, uh, trying to like get where he's coming from and make him feel welcome, you know, as a new adventuring buddy. So uh, definitely like eating up those stories and sharing some of the adventures that we've been on. Probably some of it is trying to test what have we done? What might we have changed while we were time traveling, also the same way that Glenn is doing with his hat.
Speaker 5Say that last part one more time Justin. In the same kind of process like what Glenn's doing with his hat. So Glenn Mors would be like, yeah, somebody mentioned those blue orcs traveling around. Do you know where they started? And he would be asking Nines.
Speaker 6And I was just going to ask when is Nines from? Because if he was from now and the rest of the party is not, I feel like that creates an interesting dynamic.
Speaker 2Yeah. So, nines, I don't know if you recall this, or maybe better say, brandon, I don't know if you recall this, but when you first joined the party we talked about, you're not even from this world. There was a cataclysmic event on your world and you had the opportunity to come over here.
Speaker 6Okay, no, I do not remember that in any way. Just the teleportation yeah, like suddenly you wereation, yeah, like suddenly you are here, yeah, basically.
Speaker 2That's where I was going with that. Yeah, so you are from, not here. 35 Dragon Age Recall Throwback.
Speaker 3So this is kind of more table talk. So nines is not gonna be, so his. So we could actually have three different um realities being discussed and trying to figure out which one is okay, correct.
Speaker 5But moores wouldn't know that what nines knows isn't what we missed out on. Because I don't think, like how would you explain that you were warped in from a different reality or a different plane or like whatever, or different timeline, like we know, because we saw the change happen and we talked to people who kind of knew what was going on at the time. Like how do you communicate that with someone else, who's? I mean, I assume time travelers wouldn't actively disclose that they're not from current times, or else it causes all kinds of weird chaos and and that doesn't have to be.
Speaker 2That was a snap decision, you know, five months ago. So if you don't want to have that as your actual backstory or maybe Nines doesn't know about that backstory we can figure out something else.
Speaker 6Yeah, I just don't remember it at all. Okay, yeah, I remember the orcs attacking the monastery was the yeah, but from where you're from.
Speaker 2in episode 68, I think we discussed this from where you're from you thought Cerulean and blue were two separate colors, because they are, but when somebody described blue works you said they weren't the right ones.
Speaker 6Yeah, so okay. Well, regardless, nines does have proficiency in religion and would probably enjoy the opportunity to discuss his own devotion.
Speaker 2Okay. So first things first, Glenn, as you're communicating with Arnold, he lets you know that he says yeah, these hills are believed to be a living embodiment of the divine. They're a place where the earth touches the heavens. The local population believes that the natural rugged terrain of the hills manifests the God's creation and imbues it with spiritual energy, Specifically a plethora of nature spirits that are worshipped here, as even a place of pilgrimage for many of the local druids who come out of the forest and desert to come here and pray to their gods, because they believe it brings them closer to the divine okay, the so does he have a like a name of the major forest deities that are worshipped?
Speaker 3so he's trying, because glenn's trying to make sure that the, the religious pantheon hasn't changed hasn't changed.
Speaker 5Cue Jeopardy music.
Speaker 3Doo doo, doo, doo. So Glenn will take out his Glenn's Big Book of Gods and be flipping through it as Arnold is talking. Sorry, the DM is looking things up, it's like I can't even find my notes on my Glenn's big book of gods.
Speaker 2Hmm, uh. So book of gods. So the major, one of the major deities in this area is Sylvanas, which is known as the Forest Father of the Oak Father. He is prayed upon by many druids and dryads and a lot of the other intelligent nature folk in the area.
Speaker 3Okay, that said, that hasn't changed, I'm assuming.
Speaker 2No, it has not.
Speaker 3So flipping through my book? What page is that on?
Speaker 2Making me keep tracking more stuff. That is on page 158. Okay, it's a big book. Big book.
Speaker 5It's a lot of gods there are a lot of gods.
Speaker 1There are a lot of gods.
Speaker 3Well, it's also. They're descriptive right, so there could be a major deity like Sylvanas might have.
Speaker 2I feel like he's telling, he keeps telling you to shut up like stop.
Speaker 3Sylvanas might have a couple of pages.
Speaker 4Is that, captain Crunch?
Speaker 3So he'll. So Glenn will be taking notes, making sure that, updating anything or adding anything that Arnold tells him.
Speaker 2Yeah, so in the book it states that Sylvanas is revered as the god of wild nature, woodlands, wilderness in general. His domain includes the protection and preservation of natural ecosystems and landscapes. He embodies the untamed and primal aspects of the natural world. Druids and dryads are those who revere nature, often offer their prayers and devotion to sylvanas okay all right, and brandon, you're religious, all right, and Brandon your religious. You just want to know what your monks religion is. No, uh, yeah, I.
Speaker 6I had stated previously that nines is a follower of I own, who, uh mistakenly, is not actually part of the 5e pantheon. So neither is Puzzetta point being that if nines is not from here, then his knowledge of whatever pantheon would be completely different anyway, and I think that would come out in conversation very quickly. Uh, so maybe refresh my memory how aware was nines of him not being in the same place that he was before?
Speaker 2uh, he knows. So nines knows that he was in trouble in his current world. His monastery was under attack by blue orcs. Many of his people were able to escape because of his heroics, standing his ground and giving the others time to escape. But at the last minute, when he was about to be overrun, he was teleported to where he met this crew.
Speaker 6Okay, so he has no idea really.
Speaker 1Cool.
Speaker 3So the blue orcs were attacking there and here. Wow, Freaking Brutus.
Speaker 6Fucking extra planar blue orcs.
Speaker 1What are you going to do?
Speaker 6You know Can't have anything nice.
Speaker 2Alright, so is there anything else you guys want to discuss before we move on?
Speaker 5Yeah, so what? So? Morris was asking about the if because you had mentioned before before. Nines had previously mentioned that the Blue Works were an issue and our party is familiar with them. Morris was trying to figure out what Nines knew about them. So what do you know about those blue Cerulean orcs that attacked your temple?
Speaker 6Oh wow. Yeah, they are big and scary, and if you punch them really hard in the neck with your fingers, their head comes off.
Speaker 5Oh Well, that's uh. I don't think I ever saw anybody try that.
Speaker 6It was a move of desperation, not at all what Sensei would have wanted, but it did go very far.
Speaker 3The head.
Speaker 6Oh, yes, and the blood oh.
Speaker 5Well, I the blood. Oh Well, I mean, you had to do what you had to do, that's totally reasonable.
Speaker 4But did it make a popping sound like this?
Speaker 6It was more of a wet like squelching sound.
Speaker 5Morse cast Minor Illusion to make the sound of like a I don't know Something wet and squelchy, like a wet rag hitting the floor. Like a wet rag hitting the floor.
Speaker 6Nines describes it as detaching a chicken thigh bone from the meat.
Speaker 5That's awful.
Speaker 2That's pretty terrible, that's gross.
Speaker 5That's quite visceral, but it does make sense, uh, so that's, that's the extent of your knowledge, though that's uh well more mysteries to be explored and discovered, I suppose personally, I do have a theory about where they came from.
Speaker 6So you know how the sky is blue.
Speaker 5Mm-hmm Morse looks up.
Speaker 6Yeah, yeah, you're putting two and two together now, aren't you?
Speaker 5Yeah, I am Just keep going.
Speaker 4Dude stop here.
Speaker 6Well, okay, stop here. Well okay, I know it sounds a little far-fetched, but bear with me, because their skin is blue. They probably came from the sky oh, that's the end of the theory. Yeah, it's their natural area for hunting, therefore.
Speaker 4That makes complete logical sense to me.
Speaker 6He hated it so much, he disconnected. He hated it so much more is left.
Speaker 3I meant to unmute. Sorry, I meant to unmute and I turned off my camera hated it so much he left twice.
Speaker 2Alright, so why don't we give Justin a couple minutes? If you guys need a refill or use the restroom, go do it. We're about to get into something.
Speaker 4About to get all up in it. Huh, welcome back. Not quite back yet, so close.
Speaker 2Alright, I'm going to go use the restroom, then Be right back.
Speaker 6Bye. Well, while he's away, how does the time traveling stuff fit in? What?
Speaker 2do you mean?
Speaker 3We were walking through a cave and we ended up in 3,000 years in the past.
Speaker 6You can't just cut to the major part of the story.
Speaker 4We crawled through something and there was a green hue and it was like a dead cave. There was nothing there. We crawled into a vibrant, busy cavern. We were there looking into Adelaide's dwarven history.
Speaker 3So basically there was some story we were trying to follow up on and we were going there and when we went into it we crawled into an ancient cave and during the crawling through the cave is like Monty said- there was like this color that came through. And when we finished crawling through, we ended up coming across some dwarves. And I will tell you that Bill was quite annoyed with the whole prospect of this thing, because everybody only spoke dwarven and Glenn does not speak dwarven. So pretty much all my roleplay was done.
Speaker 6I mean there's a lot of gesturing.
Speaker 3I'm sure you've been somewhere where you couldn't speak the language yeah, but when your whole freaking shtick is snarky remarks and commenting on what other people are saying and psychological warfare and all that kind of stuff and you can't speak the language, it kind of guts the character.
Speaker 6So yeah, that's true, and all that kind of stuff, and you can't speak the language, it kind of guts the character.
Speaker 4Yeah, that's true but, they're on their way to war so we knew we had gone somewhere where things were different.
Speaker 3Yeah, and, uh, we had met previously, where things were different. Yeah, and the we had met previously. We had met this arachnid monarch and she was a half metamorphized, metamorphosed metamorphosed metamorphized I don'tous Metamorphosed, metamorphized, I don't know what the past tense of that word is Half transformed, dwarven lady who had Transformed into a half scorpion, half dwarf. We met her in the past and we fought. No, we didn't fight her. We actually didn't fight her. It was supposed to be a boss fight.
Speaker 4We talked our way out of it and and we fought no we didn't fight her.
Speaker 3We actually didn't fight her. It was supposed to be a boss fight, but we talked her way out of it. And then later on, when we went back in time, we actually met her in her Worven form. And then we also, when we first got there, we met up with some Worven she was heading off to the desert where she turned into the Arachnon.
Speaker 3Yeah, so, and that whole time she was heading off to the desert where she turned into the arachnid. Yeah, so, um, and that whole time I had been carrying around a statue of Bashaba because for some reason, bashaba took an interest in Glenn and it was causing all kinds of stuff going on. Um but uh, as we progressed through the the in the past storyline, bashaba made comments like this isn't how it was supposed to happen, or this isn't what happened, or something to that effect. It was an interesting storyline.
Speaker 3And then at the end of that arc we came back in a battle with Bashaba and basically glenn smashed his. Actually he threw the through the statue at the shot, through the statue of bashaba, at bashaba, and she just knocked it out of the air. It wasn't meant to be an actual attack. Glenn knew that it wouldn't do anything but, uh, it was symbolic. And then some god fell in love with Glenn, goddess fell in love with Glenn and helped him out. And actually it wasn't some goddess who basically stepped in and saved us, the party, the three of us and pulled us back up to the present time. But in our transition, all the shit we did 3,000 years ago changed today, changed the world as it sits.
Speaker 6Oh.
Speaker 3So that's why you hear Glenn and Moore trying to figure out the differences, trying to get our parents.
Speaker 6So this is. It's the same place that you know, but it's a different timeline right because some of the shit we did was pretty major.
Speaker 3We stopped the war between the orcs, between the dwarves and the elves.
Speaker 3And that had a significant effect. We think I mean, who knows what's going on in Brandon's head? We think it had a significant effect on our present, and so we're trying to figure out what's going on. Like that city that we just came from is totally different. It's a totally different city and it's same. The name is the same, but it's ruled by a dwarven king. No, it would not. We thought it was ruled by a dwarven king, but it ended up not being um, it was ruled by azor, but uh, anyway, the previous incarnation was a human, almost human, only very racist human settlement that didn't like the other races, which none of us are human. None of us, then, were human either.
Speaker 2So at no point did we have we had a human in the party that was a good recap of, you know, almost a year and a half of our lives yeah.
Speaker 3Brandon gives me shit because he thinks I don't know what happens and I don't remember, but I remember I remember steel trap and so it's.
Speaker 6But it's not the same situation for nines. It's that he's somewhere, that he's stranger in a strange land, based stranger in a strange land. This could be the other side of the world, it could be the Marvel Universe Could be.
Speaker 1Okay.
Speaker 2All right so.
Speaker 3Glenn, having overheard Nines saying that because the orcs are blue, they must have come from the sky, Glenn asks so if they were green, would they have come from the grass?
Encounter With Hill Giants
Speaker 6From the earth. Yes, that does seem likely. Ioun teaches us to accept the most simplistic explanation for any problem. I'm pretty sure that's the way that Sensei put it.
Speaker 3That's good that. It's the simplistic way for you.
Speaker 2Nines is pretty intelligent, right.
Speaker 1Yeah.
Speaker 3He's almost by default more intelligent than Glenn.
Speaker 2But at the same time, if that's- the way you're raised right, if that's your life your dedication.
Speaker 6I don't want character stats to get in the way of my roleplay.
Speaker 2Oh no, absolutely not.
Speaker 6I'm just curious. I'll just rearrange all these numbers.
Speaker 3Well, intelligence score doesn't affect what he knows or what he believes it's like you said. It's all how he was raised.
Speaker 2Yeah.
Speaker 5Except intelligence affects religion, which is the only part that's kind of like a little wonky in there.
Speaker 2Yeah, that is kind of weird. Awesome so Monty figured out how to change the name of his token.
Speaker 1Awesome so, monty figured out how to change the name of his token.
Speaker 4Oh, I think someone else has been changing the name of my token.
Speaker 2Alright, so if you guys all wouldn't mind joining maps. So you get to a large uh, so you get you follow. As you're following the footpath, you see that it curves up over, uh, some rugged terrain. You can't really see past it. Um, what is the party order and how do you go up this? It's a pretty narrow pass. Only one of you can travel at a time time I think more than nines.
Speaker 6Yeah, nines can go first.
Speaker 4I think, probably I'd be. Monty would probably be in the front. You two are in the back chatting. Glenn wasn't necessarily paying attention, he was just talking to Arnold and Monty. Well, glenn's always paying attention, but I think Monty was definitely trying to be more alert of their surroundings, so he'd probably likely be the one in front. You can argue that.
Speaker 5He's got really good passive awareness of everything.
Speaker 3Okay, Bill do you want to be in front? You want me in front? I would think so. The way I would think it would be is that um meow would be in the front and glenn would be in the back, and nines and fours would be in the back, and Nines and Boars would be in the middle.
Speaker 6Okay.
Speaker 2Sounds great, all right, so, monty as you Like.
Speaker 4I said, rogues, do it from behind it is true. It is true.
Speaker 2So, Monty, as you crest this little footpath right here, this little hill, you hear a loud roar and you feel the ground shaking from multiple directions as oh what the hell.
Speaker 5You guys are those hill giants. They are those look like hill giants. They are those look like hill giants.
Speaker 6You know, I should have known when you were talking about like wow, it's so easy to make medium-sized creatures medium and large-sized creatures large. And they automatically take up the correct amount of space.
Speaker 2Why are there two Moors?
Speaker 1There's another Moor that just appeared.
Speaker 6Oh yeah.
Speaker 2It's a doppelganger, all right, so all right.
Speaker 4So we can. Monty licks his lips, All right.
Speaker 2So you hear a loud roar. What you see in front of you, you see. Oh, let me get to my notes. All right, so you see these very tall creatures. Uh, they stand above 15 feet tall. Uh, they're both probably around 16 feet tall. They're imposing, broad, muscular. Each of them carries a thick club in their hands that looks like a tree that has just ripped out of the ground. They still have roots and dirt on them from the forest not too far away. They are both dully. They're both dull, earthy colors. Their facial features are pretty exaggerated. You can see a large jutting jaw with yellow teeth inside the mouth, wide, flat noses and small beady eyes. That are all.
Speaker 2Both pairs are fixated on you. Their hair is unkept, matted, both dirty, brown. It hangs pretty wildly down to their shoulders and back and then they're just powerful forms. Their hands and feet are both large, thick fingers and toes and their feet are caked in dirt. They're wearing pretty rudimentary clothing, roughly stitched fabric. The other one is wearing an animal hide and they both have pretty crude jewelry that seems like small animal bones around their necks small animal bones around their necks. And you hear one of them say in very crude, rough common we are not food, as they come stampeding towards you. So let's everybody roll some initiative.
Speaker 5Man, you know really how to get more as I try to disengage, huh.
Speaker 1Yeah, right, like these could be innocent hill giants, man, you know really how to get more to try to disengage.
Speaker 6Huh yeah, right, like these could be innocent hill giants well, I think a little.
Speaker 5I don't know if you remember this or not, but one of the one of the inns we went to sold was it was troll parts, right, or was it giant parts? It was hill giant, free range hill giant free range hill giant and we partook in these free range hill giant. Free range hill giant and we partook in these free range hill giant meat slabs it's always pretty good too they were tasty. But now these guys were expressed yes, you did oh no, we did no, glenn.
Speaker 5Glenn did not eat that, glenn did not eat hill giant nope, didn't you get us, like the charcuterie, the giant charcuterie, for the road he did get that, but he did not partake in any of the hill giant. Yeah, Okay. Well, it just sounds like.
Speaker 3And we haven't ate any of that.
Speaker 5You still I mean. No, I didn't make breakfast From knockoff companies, but you know Anyway.
Strategy for Battling Hill Giants
Speaker 3Oh sorry, yeah, so let's roll some initiative. Jesus.
Speaker 5Is this, uh, is there like character sheets and stuff in this new thingy?
Speaker 6No, you can still use the same character sheet in a different browser or a different tab.
Speaker 5The combat screen I'm used to. We had a way to show our character screen and the combat, so I need to have a separate tab.
Speaker 2Yeah, it doesn't, doesn't look like an alpha. They've got the combat, so they still got some things to learn from it. That's okay, I'll just mark it down.
Speaker 5I'm just making sure I'm not missing something.
Speaker 6It seems to be very bare bones. It seems to be very bare bones.
Speaker 2Yeah, but it's still so much easier to set up the map and the combat in this than it was in VTT.
Speaker 5It's about to be giant bones, unless Morris makes friends, which he's going to try.
Speaker 6Oh, come on.
Speaker 2Yes, initiative.
Speaker 5I got a total of 20 for mores. Oh, I gotta do beansprout.
Speaker 6Nines rolled a 5. Plus 4, that gives him a 9.
Speaker 5Beansprout pulled a 22.
Speaker 6Jeez Well, how do I keep it up at the back of the pack?
Speaker 3Ugh Monty rolled a grand total of 12.
Speaker 4So.
Speaker 3Is there a initiative tracker, or is he just going to have to manually do it?
Speaker 4It is on there I know there's not, it's where. Oh, the initiative tracker yeah exactly, there's a game log, but there's not a tracker like it was in the last one. Yeah, we may go back to VTT for the next.
Speaker 2There's a game log but there's not a tracker like it was in the last one. Yeah, we may go back to VTT for the next battle, just because that did make things very easy, I think the encounter thingy, the encounter tool.
Speaker 3I think that maintains it. I don't know, I have to play around with it. Don't need it to get in the way of know. Hmm, have to play around with it, don't need to get in the way, don't need it to get in the way of this.
Speaker 2Yeah, and so.
Speaker 5Since we're not talking. Are giants considered humanoids.
Speaker 6Well, they are certainly humanoid, aren't they?
Speaker 5But like rules-wise, I mean, they have the human-boy shapes.
Speaker 1But are they tagged humans?
Speaker 2They are not tagged as humans.
Speaker 5The human spell. I feel like it came in the monster spell for that.
Speaker 2Yeah, I'm looking it up right now to be sure, but I'm pretty sure they're considered monsters.
Speaker 6Pillow giant. Just show the lack of understanding really A huge giant chaotic evil yeah.
Speaker 2So, fun fact, giants are considered monsters, but ogres are considered humanoids. That's interesting. It seems backwards to me as well. Okay, alright, so.
Speaker 3How tall did you say they were?
Speaker 2They are about 16 feet tall, big vigils.
Speaker 3I have to say they're hard to fight and they don't really get it.
Speaker 4Big vigils they're hard to fight, and they don't really get any.
Speaker 6Yeah, what's the speed on the horse?
Speaker 2Well, is it an unladen horse?
Speaker 6Horse speed is about 60 feet, Damn I can almost run as fast as him.
Speaker 5You can dash the horse dash.
Speaker 3The horse dash. If you put a horse at a full gallop, isn't it double it?
Speaker 5I don't know. I haven't read the rules for mountain combat.
Speaker 3Anyway, Bean Sprout is first Like wow Of the party, Maybe giant's gonna.
Speaker 2Yeah, giant's gonna, uh, accidentally eat us. Giant's the one before. Okay, alright, we're the extra morse Giant just moved. Uh, it was just Doo, doo, doo doo. I tried to adjust the reverse. Okay, I'm gonna try to. I'm gonna try to.
Speaker 3I tried to adjust everybody into the squirts.
Speaker 2Bean Sprout is first. Where is the Bean Sprout token? You don't have one yet.
Speaker 5He's sitting on Morse's saddle right in front of him.
Speaker 2We had.
Speaker 5The weasel I think was my.
Speaker 2Yep, there he is. Oh, you already got one, okay, bink.
Speaker 5He's sitting on Mor's little saddle, alright, so he's up first.
Speaker 2Yes.
Speaker 1Hold up.
Speaker 5No, I'm not. I tried to select. I'm so sorry.
Speaker 3You can zoom in with your scroll wheel. I did, but he's so slow Okay.
Speaker 5Bean Sprout is going to. He's only got a movement speed of like 30 feet. You can totally get to a giant, so he's going to launch himself, actually can we see the giants. I know we heard them and Monty can see them.
Speaker 2Monty can see them from where he's at. You guys cannot currently see them.
Speaker 5So how.
Speaker 4So in the fog of war, can you guys actually see the giants, or no? Is fog of war a change, different for each of us?
Speaker 2No, it's, I can only do it one at a time. Got it.
Speaker 5I'm trying to imagine, like how does Mors know he's in danger now? Does Mors shout out to him, or do we just hear it?
Speaker 6I haven't had a chance to do anything yet. I think the scene unfolding is that we are presented with two hill giants who are charging towards us, Screaming at us even.
Speaker 5Yeah, they did, yell, did yell. I get that, but with lords being near the back, not being able to see how to deal with, like, how to? Besides, like knowing something menacing, this way comes like I don't know, or is it only doing space?
Speaker 2okay, for simplicity's sake, we'll say you can all see the hill giants. Okay, for simplicity's sake, we'll say you can all see the hill giants.
Speaker 4They are tall.
Speaker 3Well, they're 16 feet tall and I mean, Is that the top of a hill?
Speaker 2Yes, they are at the top of the hill or at the top of this section.
Speaker 5Beesprout doesn't expect to run in there, so he's going to jump off the saddle and scurry up the path, go to the other giant on the east and start scurrying and scratching at his knees. In turn, he distracts this giant. So whatever he chooses to do is less effective. He's choosing to take the help action for Monty, who is the nearest. Okay, monty will get an advantage on his next attack.
Speaker 2Wonderful.
Speaker 5And Morse with the 20. All right, so Morse did recognize that sound, right.
Speaker 2Yes.
Speaker 5So Mors will go just past Monty and look at the two giants coming and he's going to cast Hold Monster. It's going to be a 5th level spell. So, mors, he reaches up his staff over his head and snaps it forward. So the top of the staff goes quack as he slings that staff forward. This purple magic, these little blobs, come out and go and arc over to each of these two hill giants. I could hit both of them with a single action because they're enchantment spells's my one of my features Mm-hmm. So they need to attempt wisdom saving throws or be paralyzed for the duration.
Speaker 2Well, Hill Giants are notoriously good at wisdom, so Notoriously. All right. So, mors, you feel the spell snap on Hill Giant 1 to the left and he is currently paralyzed but you feel it fizzle over Hill Giant 2.
Speaker 5So I moved, I did an action, and then I'd like to just freely say we need you to harm. Please stop attacking and kind of wave your hand at them. While the one is paralyzed, don't worry about it. Defensive paralysis.
Speaker 1We need you to harm.
Speaker 4You no harm that other guy. We need him harm.
Speaker 3Well, I mean, it's paralysis, it's non-lethal. I mean he's just freezing him in place should have tried.
Speaker 4I don't know what happened to your friend. Are you okay?
Speaker 2just showing some power so with paralyzed can they still do anything at all?
Speaker 6they get disadvantage on saves, advantage on attacks against them is it advantage on attacks against them?
Speaker 5I think so at the end of each turn, the target can make a wisdom saving throw, and if they succeed, then the spell ends.
Speaker 2Alright, so you hear. The hill giant on the left grunt a little bit, as he's trying to actively fight against your spell. And Well, minus one for wisdom, so he does not save. So Hill Giant 1 remains paralyzed.
Speaker 5Okay.
Speaker 2Glenn, you are up.
Speaker 3Alright, so Glenn is going to um. So real quick. How does this work on a horse? Does dismounting count? What does that take? Can I just move off of the horse?
Speaker 2Yeah, you can just move off the horse, that's fine.
Speaker 3Okay. So, mors, are you on your horse still, or did you get off of your horse?
Speaker 5Mors is still on his horse. Mors on a horse.
Speaker 3Okay, all right. So Glenn is going to dart up. He'll go up and around the outskirts of the path to squeeze by. He will get off his horse, run up and get adjacent to hill giant one and he's totally gonna blow horse's little friggin peaceful thing and with a loud kaboom he will blow Orz's little friggin' peaceful thing and with a loud kaboom he will attack the little giant it's rapier.
Speaker 2Give me an attack roll With advantage.
Speaker 3Good thing. Um, that was the second roll, but uh, 25. 25.
Speaker 2That does hit 14.
Speaker 17. 8 now AFK for 90 seconds.
Speaker 3And so 30, 43. 30, 43. Yeah, 43 points a day 43.
Speaker 2So you just stab directly in.
Speaker 3Yeah, yeah, he's Well okay, so he's yeah, so Glenn will do his. I mean, he's normally he moves around a lot and he dances around a lot and with a plant of his back foot he'll shove his rapier forward into the.
Speaker 3It's going to be around somewhere between mid thigh and waist, somewhere in that area, because that's where it would hit somewhere in that area, because that's where it would hit, and then once he connects and feels the connection, he will dart back here, so he will basically move to about 15 feet away from the giant.
Speaker 2All right, Monty, you're up. You're muted, Monty.
Speaker 4Dang it. I tried to unmute myself and muted myself instead. Okay, so our hill giant on the left is the one that's paralyzed and he has taken some damage. The one on the right is where Bean Sprout is, and so, since how Glenn attacked and is kind of taking care of hill giant number one, monty is going to focus on the other one. He's going to start by continuing down the path to about here. I'm going to maybe get a little bit more fog exposed, brandon, I'm going to go further north down the path that we were traveling. Okay, but my question question is does this put a block between? Is is that terrain blocking my view of hill giant 2 from where I'm at right now?
Speaker 2correct? Yeah, you cannot see how I do from where you're at, then never mind I do not.
Battlefield Strategies and Critical Hits
Speaker 4I Do not want to do that. I want to get someplace where I can shoot it, yet not Be where I'm at, which is probably about the best place I could be at. Okay, never mind, then I'm just gonna stay exactly where I'm at and I'm going to shoot Twice at Hill giant number two with my bow from atop my steed. All right, I got a 30 and a 17 on those attack rolls they both hit both hit, all right so.
Speaker 4So I'll do two of these, that's 19. And some cold damage as well. Four, yeah, pulled off fours on both of those. So 19 plus 8. 27 points of damage. And he is also going to see how he hit that one. He's going to call that one his favorite foe, number two all right, so Alright.
Speaker 2So Boop, boop, boop, I need another screen. Uh, so, nines, you are up.
Speaker 6Nines sees that Beansprout is going to the one on the right Says good job, Beansprout, I'll take the one on the left.
Speaker 3I got a question. I'm sorry, did uh Monty take his advantage.
Speaker 1Oh.
Speaker 4I didn't. I mean they all would have hit anyway, so I could have. I could have crit here. I'll roll one more attack, and this should have been the second attack. Whoops, Sorry, Didn't mean to interrupt, oh no, you're good.
Speaker 2You're good.
Speaker 4I should have caught it it did not crit. Okay, the nines bean sprout, I'll get the one on the left.
Speaker 2Yep, the 9's Bean Sprout. I'll get the one on the left.
Speaker 6Yep 9 gels out to Bean Sprout. I'll take the one on the left and he's gonna jump off Of his horse and Move to punch the hill. Giant on the left, the one who is still paralyzed.
Speaker 2Alright, so give me an attack roll with advantage attack.
Speaker 6Go with advantage unarmed. Strike um, do I. Is there an advantage button that I can press?
Speaker 3yeah, you right. Click on it and choose advantage dang all right.
Speaker 6So I'm just gonna roll this one twice for the first one then, because I screwed that up, yes, yep, so I rolled a 15 and a 6. Oh wait, no sorry. Total of 15 and a total of 14 for that first attack.
Speaker 2Okay, the 15 hits. Okay, the 15 hits, hell yeah 15 hits.
Speaker 3That was just one. Yeah, do you.
Speaker 2Oh, I thought he was Okay, my bad.
Speaker 6So out of those two, the 15 would hit though right the 15 does hit correct. Okay, do you want me to roll all these first and then Because I want to do two attacks? Do your multi these first and then because I want to do two attacks, or do you want to do your? Multi attack, and then we'll do the damage and for my second ew with advantage, I have an 11.
Speaker 6that does not hit okay, so, so I will. Well, the rest of my attacks are going to be unarmed as well. I will use Blurry of Blows as a bonus action to attack two more times.
Speaker 2Holy crap Mux.
Speaker 6Yeah, I know, and just making sure that I'm understanding this correctly, for flurry of blows. It does say two unarmed attacks.
Speaker 2Yep, that's what it looks like.
Speaker 6So with advantage a 20.
Speaker 2That does hit.
Speaker 6And then, with advantage, a 16.
Speaker 2Yep.
Speaker 6So out of my 1, 2, 3, 4 attacks, 3 of them hit 3 hits 7, 5, and attacks, three of them hits seven, five and eight.
Speaker 2All right, so it looks like, because you have plus four the damage, so you get yeah, I was a nine.
Speaker 6I was just calling out the rolls 23, 32 damage total.
Speaker 2Justin, do you disagree?
Speaker 5No, I was wondering what it looks like when a monk goes ham on a fucking hair last night.
Speaker 4What sound does it make?
Speaker 6Yeah, it's slapping, it's just slapping, it's all open hand. Oh, it's all open hand, give me one second guys, it does not automatically spend your key points, for you Is.
Speaker 5Paralyzer, one that gives you if you hit it's auto-crit. It does not automatically spend your ki points for you Is Paralyzed, the one that gives you if you hit auto-crit or is that prone, I prone is disadvantage on attacks on melee attacks, advantage on ranged attacks.
Speaker 6Paralyzed should be disadvantage all the way through.
Speaker 5Any creature that hits the creature is a critical hit if they're in melee range. So those are all critical hits.
Speaker 6Oh, when they're paralyzed.
Speaker 5Any attack that hits the creature is a critical hit. If the attacker is within 5 feet of the creature, the creature automatically is incapacitated, fails strength, dexterity, saving, throw. All attacks against it have advantage. All attacks against the creature, if they hit in melee range, are crit-wise.
Speaker 6So I should.
Speaker 3So Glenn would have doubled his damage approximately. Yeah, you both would have. This hill giant would be on its last legs. Just right, it's only got two to start with.
Speaker 6Yeah, so that's an additional 3d8?, brando.
Speaker 5I was reading the paralyzed condition. Any attack that connects is an automatic critical hit if they're on melee range Within five feet. This is really not good Sometimes actually.
Speaker 6We just got a shit ton of critical hits.
Speaker 5Morris wants to be friends, so like, don't blame, hey, I missed the trigger. It doesn't happen this round, totally fine. But something triggered my memory and I yeah good call.
Speaker 2Uh, okay, so I will.
Speaker 5I don't think we need to reroll it, just next round, if he doesn't make it. Yeah.
Speaker 2You all good with that. I can literally double the damage that was taken by him Well is that how you're doing critical hits?
Speaker 1Is double damage.
Speaker 6Or is it two damage dice? Yeah, it's just. I could just roll it through the eight to if you just want to double glens.
Speaker 2Yeah, if you want to reroll nines, you can definitely do it.
Speaker 6You, I will roll 3d8 real quick.
Speaker 2Okay.
Speaker 6Here you go, an extra 11 then.
Speaker 2So plus your Plus, your Plus 4 for each of those rolls right. So that would be.
Speaker 3No, just the dice.
Speaker 2Oh my bad, yeah, yeah, okay, all right, all right. So this hill giant's looking a little worse for wear. He's got a bunch of in his shins and stabs. He's bleeding pretty profusely, looking great. And this hill giant on the right that Bean Sprouts on is pretty pissed off. You can see he raises a club over his head and he comes charging directly at Moors and Monty and he brings his club up and he's going to make two big, great club attacks. So the first one's going to be a you mores and the second one's going to be a human moore's does a 19 hit as it comes into hit uh, okay.
Speaker 5Okay so no, he's not hit. My AC is 21 until the end of my turn. Until the start of my turn.
Speaker 2Okay, and Monty does a 24 hit.
Speaker 4Can I take a bonus action?
Speaker 2No, not during somebody else's turn.
Speaker 4Okay, 20?.
Speaker 2That went 24.
Speaker 4Oh, 24.
Speaker 2Nope, nope oh okay, great, I multiple five. Oh, oh, okay, great all right?
Speaker 5so, monty, you are going to take you, and your horse are going to take.
Speaker 2Yes, sorry, yep, with monty on top of yeah.
Speaker 3Because he's bringing it straight down. So the club is the weapon against Monty and Monty is the weapon against the horse, correct?
Speaker 2So, Monty, you take 34 points of damage 34. As this club comes down and strikes you, you hear a sickening snap and your horse collapses to the ground.
Speaker 4I don't like him anyways, okay.
Speaker 2Moors. Seeing this, you get rage. Seeing another being hurt. You see the horse's legs that Monty's on snap as he crumples to the ground and Monty and the horse are now prone. But you're filled with this rage. You can't believe that living creatures would hurt one another like this. So I need you to give me a.
Speaker 5Give me a wisdom saving. Throw 16 plus 5 is 21.
Speaker 2Okay, you feel his rage bubble up in you, but you suppress it and through some concentrated force of will, you push it back down and you can still feel it burning inside of your belly. You seem to be controlling it at this point.
Speaker 5You don't want to see me when I get angry. Is there any like? Does it look?
Speaker 2like anything to the other guys, as they were looking at me, or is it just like I?
Speaker 5have my hand around so you don't see his facial.
Speaker 2Is there like a flick of a flip above me or like I'm going to say nobody is looking at you right now Because you are in the back of the pack. But if nobody is looking at you right now because you are in the back of the pack, but if they were looking at you and they could see your face, they would see it start to get a tinge colored. It looks like you're almost sick.
Speaker 5I am sick of my friends getting hurt.
Battle With Hill Giants
Speaker 2Yes, yeah, I know. All right, I am sick of my friends getting hurt. I'm getting close. Yes, yeah, I know.
Speaker 5Alright, back at the top, beansprout. Um, beansprout's going to scurry. He's gonna climb as far as he can up this hill giant and try to get to some real distracting parts, like can he climb, let's say, like 10 feet up to the armpit and just like, tickle, scratch, distract in some way. I feel like that's the right spot. That's what Bean Sprout's going for, I think.
Speaker 2Okay, yeah, you can definitely climb up there. Okay, yeah. So Bean Sprout scurries right up there. He gets into the Hill Giant 2's right armpit. You can see him tugging at all his body hair in there, all his armpit hair scratching, digging. At one point he gags a little bit just from the stench, but he maintains his hold. Hm.
Speaker 5And it was just Monty that tackle this last time right so he's gonna provide that help to monty again okay, moore's, you're up okay, um, uh, sorry, is that the shield above mose's face dissipates. He calls out to the bull giant Please, we don't need to do this, we don't want to eat you. We could be friends, uh, and then, uh, I'm gonna guess a spell. Try to figure out which one. I apologize, I should have been doing this earlier. There's lots and lots of spells.
Speaker 2It's nice I just always find it funny when morse is trying to talk down a situation because all of his other companions are actively involved with punching and stabbing the shit out of everybody and Mors is just huge battleground. Like guys, we don't have to do this.
Speaker 5I can't wait to like get my suggestion and just like make my allies somebody too. Make my allies stop fighting too. It's pretty good.
Speaker 2It's pretty good.
Speaker 5Uh, okay, alright, can I take a concentration call on the first giant?
Speaker 1Watch. Uh, what the fuck.
Speaker 5So much concentration, um, I should be able to.
Speaker 1Um.
Speaker 2I saw that you didn't see shit.
Speaker 5I'm not gonna say Alright Morse is gonna dismount from his horse and slap his horse's pony butt and hopefully get his horse out of the face of danger.
Speaker 3It runs right into the hill giant.
Speaker 5I'll try to send the horse down to the boat, down away from these hill giants.
Speaker 2Yeah, so your horse does start to run away, which does prompt an attack.
Speaker 5Is he going to take it?
Speaker 2Oh, he's going to take it.
Speaker 5Well, that's an evil giant.
Speaker 3Chaotic evil, to be specific.
Speaker 2So he is going to. He's just going to throw a wild left punch at the horse as he's trying to run across. And he does it, and your horse is going. The hill giant rolled a 22 with a plus 8 to hit, so Okay, but the horse has got 13 HP, which is pretty good.
Speaker 5That's like 15 times as many as a commoner, so that's pretty good.
Speaker 2Your horse takes 15 points of damage as it smashes into the rock. You've already used your reaction. Oh no, that was last turn. That was last turn.
Speaker 5I don't think it's. I'm not mounted, so I can't save it. It's reacting, I can react. If it reacts, I can't probably.
Speaker 1I don't think you can, can you?
Speaker 6I mean, if it's triggered, you just only have one.
Speaker 3Yeah.
Speaker 5Okay, so he smashes my horse down.
Speaker 2So he comes with El Tuk which, with the strength of the hill giant and the leverage he's got, he smashes him and pushes him into the rocks of the hill giant and the leverage he's got, he smashes him and pushes him into the rocks closest to you and you see the horse hit the rock and lay on its side and it doesn't move.
Speaker 4What's that? We ain't giving these horses back?
Speaker 2This party's not going to return riding animals. So you, uh, so more is. Once again, you see another creature get felled by one of your enemies, and this horse you know. You've grown a, grown across into it. You knew its name. Um, its name is what hold on.
Speaker 5Let me just check my notes here. Uh, that was william, and I'm very sad about it.
Speaker 2That was, that was william. That was william the horse uh he did. He had a sassy attitude, yeah, uh. So you see william laying still, and it spurs you to anger once more and again you feel this rage bubbling up. I need you to make me another wisdom saving throw.
Speaker 6Can he choose to fail it?
Speaker 2I mean technically, as a saving throw. You can choose to fail them 16 plus 5. You do succeed. It's more difficult this time, but you push that rage and that anger back down into your stomach and you seem to maintain the ball in your stomach itself. You feel this nice hot bubble where you you would.
Speaker 3It feels like you plosive is, is that where anger comes from your stomach?
Speaker 2yeah, yeah, but it is still your turn, morse.
Speaker 5Is this mounting a movement or an action?
Speaker 2No, it's a free action. It is movement, but I'm counting it as a free action.
Speaker 5It takes more to put away a weapon than it does to.
Speaker 2Yes, yep, okay.
Speaker 5That's cool.
Speaker 6Taking your leg over.
Speaker 5I'm laughing at D&D. That's not fucking bullshit.
Speaker 2Okay, oh, I hate that Per actual D&D rules, mounting is an action. Mounting or dismounting is an action, but I'm just counting it as a free action.
Speaker 1Uh, okay, alright, that's a good man he's.
Speaker 5Uh, so Morse like watches this in horror and uh he sees what just happened to his lovely friend William, who he was getting really pretty fond of, and he's just like why would you do that? I told you we could be friends and he reaches back with two hands with the staff and gives me a whack with the staff, healing.
Speaker 2Oh, you're just hitting him.
Speaker 5I'm just going to whack him.
Speaker 2Okay, give me an attack roll.
Speaker 4The giant. Oh that's a 18 hit With a staff of healing.
Speaker 2That does hit.
Speaker 5I hit him right below the kneecap, like in that soft spot where the tendon touches the tibia.
Speaker 1Which is not going to do a lot of damage.
Speaker 5It does one damage. Alright, that's one damage.
Speaker 2Alright.
Speaker 5Well, that's one damage that Mors did in earnest.
Speaker 2Yeah, he never does that. He never does that. So the giant looks from the horse down to you as you strike it and his eyes meet yours and in a deep, booming voice, all you hear is Ow.
Speaker 5You think that hurts? Try losing a friend, Anything else.
Speaker 2Morse.
Speaker 5No, that's it? I don't think I can Okay.
Speaker 2So illgiant1, you hear him grunting a little bit as he's trying to fight against your spell. Oh yeah, you do have to do a con-. No, you don't.
Speaker 1Damage yeah.
Speaker 2And he fails to save. So, glenn, you're up.
Speaker 3So okay, first, in my within. I Okay first. Am I within 5 feet melee range of giant number 1?, 2? No, yeah 2.
Speaker 2You are within 5 feet melee range of giant number 2.
Speaker 1Okay.
Speaker 3I'm trying to remember.
Speaker 2I'm trying to remember what is the rules on advantage based on size difference. Good question.
Speaker 5I'm trying to remember.
Speaker 6Yeah, size you can move through tiles if they are two sizes larger. I think Otherwise.
Speaker 2Large creatures have advantage on saving throws against being frightened by creatures one or more sizes smaller than them. You can move through tiles of creatures two sizes larger than you. You can move through tiles of creatures two sizes larger than you. There's no automatic advantage or disadvantage based off size.
Speaker 3Okay, so Glenn is going to. Since he's within range of the Hill Giant, he's not going to provoke the opportunity attack, but he is going to close with hill giant 2 and basically, because it's huge, he will kind of move through the giant and probably I don't he could probably just run between its legs, um, and as he's dancing around and going through, he's going to with a kaboom attack. Kill giant number two.
Speaker 6I think it's just difficult, terrain is the only thing yeah, but yeah, glenn has plenty of movement.
Speaker 2Yeah, even to the other side. There we go.
Speaker 1Even to the other side.
Speaker 3there we go total and I missed.
Speaker 2A 12 does miss.
Speaker 3I do.
Speaker 2He does not have advantage Wait on number Number 2.
Speaker 5Number 2.
Speaker 2No, what's?
Speaker 5your passive? He's adjacent to him. No, what's your passive? He's adjacent to him. Don't you get sneak attack? It's not advantage, it's just sneak attack.
Speaker 3Yeah, it's just so, With that he will move.
Speaker 2Okay.
Speaker 3Wait, I'll park. Yeah, okay, wait, yeah, that's where is this yeah, see so glenn will, basically, he'll pass through the hill giant and since he made attack, he doesn't draw attack of opportunity. Um, and he is 10 now, 10 foot east of the hill giant and and since he missed, he will throw, throw his dagger as he's running. We'll throw his dagger at the okay. And a is it the damage? I forget? Do you lose the damage bonus or the?
Speaker 2I think you lose your proficiency bonus.
Speaker 3Okay, so you got a 16.
Speaker 2Alright, that does hit.
Speaker 3Actually probably got more than a 16, but it's a straight roll, alright. Um and Seven, oh yeah, and you get sneak right.
Speaker 2Do you get sneak for that, for your offense and attack?
Speaker 3Yeah, you get sneak for any attack. If you qualify for sneak, you get the attack. You get sneak attack. That's the only reason rogues use the second weapon. If they don't get their sneak on their first attack, they get it on their second or try to get it on their second. So 31 points of damage total.
Speaker 2Okay, Damn for an offhanded dagger attack.
Speaker 3Sneak, sneak's evil.
Speaker 2Okay.
Speaker 3But he does not have the shimmering cloud around him, anyway, and that's a D.
Speaker 2Alright, Nines, you're up buddy.
Speaker 6Well, punching seems to be working well. Nines implores Mors to use his hips. Engage your hips Really, really, get in there. And he will continue to attack the kneecap of the dastardly hill giant number one on the left hand side.
Speaker 2Okay, give me some attack rolls with advantage and actually you don't have to Automatically, just roll damage. Okay, give me some attack rolls with advantage and actually you don't have to automatic crit, just roll damage.
Speaker 3No, no, no, he has to hit.
Speaker 2Oh, he does have to hit, okay, uh so that was a 15. Okay, that hits.
Speaker 6And here's the damage for that An 11.
Speaker 3Is that crit?
Speaker 6Yeah, that is crit. Okay, 2d8 plus 4. Still alive? Fine, I will punch him again. Oh my, I rolled a 1 and a 2. So with advantage, that's a 10. That does not hit, it's so weird.
Speaker 2I know it's crazy right.
Speaker 6In that case I will, and I forgot about this. Flurry of Blows allows me to stagger or Go to things, but it's paralyzed. Anyway, I will flurry of blows again for another key point. Uh, when? No, I think it's just a bonus action. So when you make an attack, you can make a bonus action as like another attack, and when you make that bonus attack, you can use a key point to empower it.
Speaker 5Yeah, maybe that's what I was thinking. So, a second, but I was thinking I'm sorry when anything happened with an attack which is our county.
Speaker 2Yeah.
Speaker 5I just want to see if you want it.
Speaker 6Yeah, but he's already paralyzed. Yeah, no, you're right.
Speaker 2So 16 hits, 16 does hit.
Speaker 6That's 12 damage and then another one. Yeah, keep going, still alive.
Speaker 2He is still alive.
Speaker 6Donovan hey 24.
Speaker 2That does hit.
Speaker 6With holy 17 damage.
Speaker 2So please describe to me how you kill this whole giant.
Speaker 6I just keep watching it shins, in in the kneecap until eventually. I'm just like shoving my hands into bloody meat and I would think the the paralysis and the shock would just cause him to crumple.
Speaker 2Yeah, so you're as you what's?
Speaker 5that he's paralyzed. Would he just like stand there and he'd get beat until I let go of him.
Speaker 6I think it's not paralyzed as in he's being held. He's incapacitated mentally paralyzed.
Speaker 2Yeah, he just can't move.
Speaker 3What spell did you use to paralyze him?
Speaker 6Oh is it?
Speaker 2hold monster, yeah so as your right hand comes in for a final blow, nines. It goes through the kneecap of the hill giant and you hear a loud roar as the hill giant just starts to fall under its own weight and it just crumples straight to the ground. You're able to move out of the way, you don't get hit by it or anything, but it does fall to the ground directly under its knees and it stops moving.
Speaker 6Another one of God's creatures Dead by my hand Wipes his hands up.
Speaker 3So, based on the description, it is a mental hole, it's a mental paralysis because it says it has no effect on undead, which, yeah, that would be the yeah as soon as it died, it fell. Alright head, which that would be the yeah, as soon as it died itself. That would be my interpretation.
Speaker 5We could do a bonus episode on talking about how spells work, oh God.
Speaker 6I'm going to be busy that day.
Speaker 3He doesn't like how D&D works.
Speaker 2He doesn't like how D&D works, so HillGiant2 seeing his companion. What's that?
Speaker 4Nines, I was talking again on mute. Oh, what's up, monzi?
Battlefield Strategy and Attacks
Speaker 2Okay. So HillGiant2, seeing his companion collapse, is super angry and he's going to make another multi-attack. He's going to double down on Mors, seeing that his friend couldn't move. He doesn't fully comprehend anything. He knows that he can hit Monty, but Mors blocked his attack, so he is angry.
Speaker 4He skip a turn.
Speaker 2What he went after. I let nines go before you, monty. That's my bad, that's on me I can't see the turn tracker or anything.
Speaker 1I don't know what the hell's going on.
Speaker 4I was like I thought I was going after Glenn, but I was like oh, I guess I go after nines. I forgot already.
Speaker 2Yeah, my bad buddy.
Speaker 4So Monty is prone, correct Monty is prone correct.
Speaker 2Monty is currently prone.
Speaker 4The dismount reaction that Morse was talking about.
Speaker 2No, Monty is currently prone so you have to use half your movement to stand up.
Speaker 4Oh, it's half my movement. I thought I used all of it, perfect.
Speaker 2Right, it is half. We're prone, Is that right? Yeah half, yeah, half All right.
Speaker 4So I will go ahead and I will take that was quite a blow. Like Monty, he's tough, but he ain't that tough. So, yeah, he is going to go ahead and stand up and with that we'll go ahead. Let's see, mors is still right there. So I can't do what I really want to do because it would hurt Mors. Um, let's see. Yeah, he's gonna.
Speaker 4So half my movement. But I can do a double move. What is it called? There is a word for it? No, called there is a dash? No, it's not a dash. I'm allowed to feel an agility. I can double my movement speed. So this is essentially going to get me back to just my normal movement speed after standing up. So I'll move approximately 30 feet away, putting me now that he is actually visible back there. So I'm going to move 30 feet away from this hill giant, kind of going further down the path. This would be like to the northwest of where this hill giant is standing relative to our little battlefield here, and he is going to pull up his bow again and take aim using his sharpshooter feet and he is going to shoot twice again.
Speaker 2Because you didn't disengage or anything. He does have a chance to get an opportunity attack right.
Speaker 4Those are taken. Those are taken.
Speaker 3He took it on the horse.
Speaker 2Oh yeah, you're right.
Speaker 3It would be a disadvantage anyway.
Speaker 4It'd be a disadvantage, but yeah.
Speaker 2That's fine. I don't want him to take it. No, go for it.
Speaker 4Alright, so two attacks Are one of those our advantage, or both our advantage.
Speaker 5The creature you gain advantage on. The next ability check makes it perform the task.
Speaker 4Okay, so first one gets advantage, so let's go ahead and roll that attack. Glad that gets advantage. Uh, so it is a 20, it's a 21, but it's minus five, so that gets it to a 16.
Speaker 2it does hit does it.
Speaker 4And here is the next one. Oh, that's bad, that's a 10, so it's not gonna hit that does not hit okay, so I'm going to take uh, let's see, he's gonna take a whole bunch of dice here. I'm just gonna do this differently. I get a d4 of damage, I get a d6 of damage and I get a d8 of it 1d8 of damage and we will plus 5 to this number right here. That is, a d6 for favored foe, a d8 for the weapon and a d4 for the ice damage from the bow.
Speaker 2So a total of 19 damage for that attack. Hold up. Actually, before you make those attacks as you go up this path, you do reveal. Sorry, I didn't realize you moved there, buddy.
Speaker 4Oh, literally walked up on another one. You're still 10 feet away as you move there, buddy. Oh, literally walked up on another one.
Speaker 2You're still 10 feet away, hillgiant number three.
Speaker 4I was getting away from the one that was going to start swinging at me. Maybe number three is If you want to take some of that stuff back.
Speaker 2that's on me, I'm trying to get used to this new system.
Speaker 3You can also step on the hill.
Speaker 4Giant once dead yeah, I would probably so as I started moving up and that would be yeah, we'll retro that in a little bit.
Speaker 2Yeah, so, monty, as you start coming up the path, you do see another hill giant start running down towards you all and you redirect and run over hill giant one yeah, I just run over to the other side of hill giant one away from that one.
Speaker 4Um, yeah, to get, get some distance from both of them so I'm not getting beat again. Take another club to the face, uh, and I will also. Oh yeah, so damage, damage reveals, and after that I'll use my bonus action, uh, to use my nature's veil, and I just become invisible oh since I'm not on a horse anymore. I can actually use that's last. Last thing is, man, if I use this nature's veil, my horse is still going to be there it says any equipment does a horse count as equipment?
Speaker 4no, it says any equipment Does a horse count as equipment.
Speaker 2No.
Speaker 4Not count as equipment. Yeah, thunder, whatever, he's dead anyway. Thunder Shook.
Speaker 2Thunder.
Speaker 4Hoof.
Speaker 2He's not dead.
Speaker 1His legs are broken.
Speaker 4Oh, his legs are broken. Great, now Monty's going to have to kill.
Speaker 6Thunder Hoof. After talking to him, heal him, we have magic.
Speaker 4I guess that's a good point this isn't the wild west, this is.
Speaker 6D&D it's not a fucking racing horse gotta put it out of its misery.
Speaker 2Old yeller style Monty's just gonna stand over it with his bow. Alright, put it out of its misery, old Yeller style Monty's just going to stand over it with his bow.
Speaker 4Alright, yeah, and that's it for my turn.
Speaker 2How much damage total did you do?
Speaker 4Oh, sorry, that's plus 10 on top of it. Let's see Custom roll 14, 19, 29.
Speaker 229 damage 29. Good damage there.
Speaker 3For a little wooden arrow.
Speaker 4The ice arrow. Here's the magical ice arrows from this one.
Speaker 3Oh yeah.
Speaker 2Alright. So Hill Giant 2, seeing his buddy go down like that, bellows in frustration and he's going to take some big strikes at Moors here.
Speaker 3The squishiest guy is all by himself all by his lonesome in melee range.
Speaker 4I was abandoned and engage your hips I didn't want you to thunderstep me again you're like only ally in melee range of this giant.
Speaker 5With me I'm a wizard, I'll be fine. I've got such a big hit dice.
Speaker 2Nothing can possibly hurt me, so the first roll is only a 15, that does not hit your AC.
Speaker 1Not hit.
Speaker 2Second one's a 25.
Speaker 5Yeah, that might get whacked.
Speaker 2I'm gonna get whacked, okay. So, marge, you are going to take and take 17 points of bludgeoning damage.
Speaker 6I'm fine, whatever I'm great Brandon, can you describe Morse's vertebrae as he absorbs this blow?
Speaker 2Yeah, he's going to get some disability from the VA. This below. Yeah, he's going to get some disability from the VA In like five years.
Speaker 2Yeah, yeah, in like four to five years. That's a long processing time. So, monty, as you saw, there was another hill giant on this road running towards you and he is very, he is very angry. As she comes, running straight down towards Nines, because she no longer sees you, she's going to make some attacks at Nines here. Oh, no, nine. The first one is a 19. Ooh, not quite, not quite. Second one is a 19. Ooh, not quite, not quite. Second one is a 22.
Speaker 6Ah, fuck me.
Speaker 2So you're going to take You're going to take 28 points of damage, holy.
Speaker 6Well, good thing, my fleshy muscles are so absorbent.
Speaker 2Mors what you got, Fleshy flesh.
Speaker 5Just in case this triggers and all that, do you guys want me to trigger some speaking rage or more? It does not Horse bed moors themselves totally fine, Buddy, totally fine.
Speaker 2Yeah, okay, check so in my head, based off what you've shown before, you know your companions can handle a good beating. Sure, you know that he can handle himself, but you don't like the fact that these helpless animals, these helpless people keep getting hurt and your companions when they do get dangerously hurt. That's what enrages you. Right now, nobody is dangerously hurt. Am I wrong on that?
Speaker 3I mean, they were also downed Right. The Monty and the horse were put down on the ground and the horse was killed. So that's I mean Nines, just took a punch.
Speaker 2Bold Yeller style.
Speaker 5I don't want to have that.
Speaker 2Bro, as you know, first time DM. I'm just making shit up as I go. How long have you been saying that? Like three years now. That's fine. I think I can use it until the end of my first real campaign. Yes, I think that is actually.
Speaker 3You're never going to let this thing end. Are you On page?
Speaker 6257 of the Dungeon Master's Guide.
Speaker 2All right Beansprout, he is still pulling the hair of Hill Giant 2.
Speaker 5He's going to scurry up higher and try to get towards the ears. He's gonna wet-wet his giant. Okay, alright, I'm taking the help action before we land on the center For Hill.
Speaker 2Giant 2. Understood action for hill giants. You understood moore's, you're up. You just got hit pretty hard by this hill giant how did he hit me by the? Way. Uh, he hit you with the club. It was just a glancing blow, otherwise you'd probably be crushed.
Speaker 5Alright, good, I hope you maintain concentration anymore. So Morse is feeling a little dark on the inside.
Speaker 5So he says, uh, he looks like he straightens himself up and kind of like holds his shoulder where he got bonked. And he looks up at this hill giant and he says if you want to behave like an animal, you can dance like one. He takes his hand and he slams it down on the ground and like a big purple wave goes out from around him in all directions. And I need both hill giants to Reading, thinking cheese creature and see within range, because atomic dance oh, I don't think, oh, I don't think it can save.
Speaker 5It doesn't even get a save. It doesn't get a save. It says that giants start dancing. I cast Otto's Irresistible Dance on both giants.
Speaker 3It says wisdom 16.
Speaker 2Yeah, it says save 16.
Speaker 5Choose one creature you see in range, the target begins a comic dance in place, shuffling, tapping at speeds, capering for the duration. On its turn it can make a wizening saving throw. It doesn't get a chance before that. This spell just works. It is a level 6 spell, so it makes sense.
Speaker 2Okay, both Giants start dancing.
Speaker 6One creature or multiple creatures.
Speaker 2Well, he isn't.
Speaker 5Oh Right, right, right.
Speaker 6Twice, Twice right.
Speaker 3Twice twice yup.
Speaker 6That's how it works, which is pretty wrong.
Speaker 2You've seen mosh pits. Okay, yeah, so it does have a reaction. It's going to make an attack roll against you At disadvantage. You said First one is a plus eight, that's 26. And the second one is a plus eight, that's twenty-six, and the second one is a twenty-two Okay.
Speaker 6I'm sorry, there were two attacks Just one.
Speaker 1Okay.
Speaker 2But it was disadvantage. It was disadvantage. Oh, so that is, that's a 14 points of damage. So, for your save, no 14 points of damage so, so for your your 10.
Speaker 3Yeah, 10. Yep, that is a 6. Con Wait, con save. I thought it was a wisdom. I thought concentration was a wisdom, save yeah it's a constitution saving throw Alright.
Speaker 1They stopped dancing, okay.
Speaker 2So, glenn, you're up, buddy, okay.
Speaker 3So, Glenn, you're up, buddy Alright. So Glenn will close back in with Hill Giant number two and as he's dancing around, he likes to dance, he will attack for the short period of time that the Hill Giant. He's dancing around, he likes to dance. He will attack for the short period of time that the hill giant was dancing. He will attack with a kaboom the hill giant number two.
Speaker 2Yep, you got some bean sprout 23.
Speaker 323.
Speaker 2I'm assuming it's a hit yes.
Speaker 1So he takes 40 points of damage for 0 points of damage. Lots of damage.
Speaker 2Alright, this giant's looking a little worse for wear. He's bleeding pretty profusely. He's not holding his club as rigid as he did before.
Speaker 1I'm not sure if I can get him to die, but I'm not sure if I can get him to die.
Speaker 3Uh, okay, alright.
Speaker 2He's still alive. Keep going. Okay, monty, you're up, buddy.
Speaker 3Oh, so I'm not done.
Speaker 2I was just Okay so.
Speaker 3How do I get it out from? Okay, so Glenn will. Since Glenn he will move back, he will move back away from Hill Giant. Number two about what, dude? Oh yeah, to about 15 feet, 18 feet away from the giant.
Speaker 2Okay.
Speaker 3Yep, that's it. I want to use my telekinetic show on a giant to see if I can do it, but but I can't see it better than right continue all right, monty, you're up.
Speaker 4Alright. So Monty is going to kind of scamper over here next to Mors. He's going to be kind of south of Hill Giant number 3 and directly west of Hill Giant number 2. And he pulls up his bow again and he says uh to moors. He says these things keep coming. I hope there's no more in these hills and he's gonna fire. Uh, I guess he's gonna start because he kind of wants to kill hill giant number two, but he doesn't want to waste two shots. He's gonna kill him because it looks like he's kind of dead. So I will start with a single attack, again using the sharpshooter feat, and he's my favorite foe, so I kind of want to hit him. Anyways, I'm going to shoot at him with my Bow of the Winter Hunter. So that is a 19.
Speaker 2That does hit.
Speaker 4Does hit. So again it's going to do a d4 of cold damage, a d6 for favored foe, a d8 for the weapon, plus 15 on top of this roll right here. Damage total is 26.
Speaker 2Please describe to me how you killed this giant.
Speaker 4He shoots him right in the neck.
Speaker 2Oh. Yes, as the arrow comes straight at him and penetrates his larynx. You see the hill giant claw feebly at the arrow as he falls to his knees still trying to grasp. And as he finally gets a hold of the bloody arrow with his right hand, he collapses forward, pushing the arrow even further into his throat, extending through the back of his neck Awesome.
Speaker 4Okay, and then Monty's going to turn his attention with his second shot to Hill Giant number three. This will not be his favorite foe, so it won't be quite as cool and he will do 14.
Speaker 2Does it hit.
Speaker 4Hit is 14. That does hit, that does hit.
Speaker 2Okay, so we get one of those.
Speaker 4A 9 plus 4 plus 10 gives a total of 23 points of damage to hill giant number three 23.
Speaker 5what's up, justin, I would like to take a reaction when you guys are ready oh okay, uh yeah, monty's, monty's done, go right ahead now that monty's standing next to the verse again as he makes his attack, morris reaches under his poncho and produces a small drop.
Speaker 1It's a good hit.
Speaker 4I love this thing.
Speaker 5Are going to take up. You're going to take six.
Speaker 4Six damage. I'll take it. I'm pretty sure I get an attack. You get another. Yeah, six, six damage.
Magical Items and Combat Strategies
Speaker 5I'll take it my first year getting under attack I forgot all about this.
Speaker 4I did not so for brandon, because he's probably never seen this it's a little magical item up in here and so there's this thing that ongoing. I give your team as many magical items as they want, because they'll never remember to use them. So Brandon keeps giving us these things, like the rock paper scissors thing was just coming super handy. This little it's. It's a hand on A stick and if you hit somebody with it it does quite a bit of damage, but they get to take another one.
Speaker 6These six yeah.
Speaker 5The trick is that I have to be standing next to somebody who actually hits with an attack roll, so when Monty keeps running away from me, I can't use it but I ran back to him.
Speaker 4I mean I figured running close to Mors would be beneficial. I completely forgot about this one. But hey, I'm going to shoot twice again at my new target, so let's go ahead and do that.
Speaker 2Yeah, so I'm just going to drop this in the chat for you, so you can see it.
Speaker 4It's a good recap for all of our listeners that are just like what the heck is going on here. What's it called?
Speaker 3It is called Gluteus maximus smaximus where did you drop that, or did you?
Speaker 2drop it. Yet I'm dropping in the chat right now yeah, where?
Speaker 4where did morse get this from? Was this, uh, one of the going casino lottery? He got it from the vendor no, I got this from the skeleton when we were in the, yeah, the skeleton vendor, yeah yeah got it well, like a snake belt or something like that and a dragon or rock yeah yeah, we've got a lot of little fun, little magical, magical items.
Speaker 2This one's, this one's good this is coming out of the most useful, yeah stand next to me, dude I'm not supposed to be closelee.
Speaker 4I'm over here, trying not to get smashed in the face.
Speaker 5Everyone's like oh, this witcher's not wearing armor.
Speaker 4Monty wants to be a melee champion until he gets hit the first time he realizes how silly that idea is because he just took 40-something points of damage. Yeah, and if?
Speaker 5you run away from me, I can teleport you to freedom. It's better than a 40, man Like come on.
Speaker 4All right, I'll stand next to you. Monty looks over his shoulder and goes whoo. And he swings again for does a 23,? Does a 23 hit?
Speaker 2It actually does not hit.
Speaker 4Does not hit okay.
Speaker 1Yeah, it hits.
Speaker 4All right, so yeah, we'll go ahead and do.
Speaker 6Sorry, no prime numbers.
Speaker 1A new bad guy idea. Thank you, Brandon.
Speaker 4That was only 22 damage that time Okay all right, and the next attack at that one.
Speaker 2Ooh, that's an eight, that's not going to hit. That does not hit.
Speaker 4All right, there we go.
Speaker 2All right, all right, nines. So first off, nines, you're facing this giant, this hill giant, but you do see a couple arrows smack into him and you hear Monty from behind you, exclaim Ooh.
Speaker 6Uh, just like the simulations, yeah. So, in the absence of anything to pontificate over, I think Nines will just punch this third hill giant right in his stupid face Probably not his face, I mean, I can jump. Pretty sure I could land a hit on his face. Okay, no, that's good. Rolled a 15 plus 8 for 23. That does hit Hell. Yeah, damage is 6 plus 4 for 10. And then, second attack, 16 plus 8 for 24. All right, on a roll baby.
Speaker 2Oh yeah, 16 plus 8 for 24, alright on a roll, baby.
Speaker 6Oh yeah, got an 8 on that d8 plus 4 for 12 points of damage ooh yeah, the hill giant screams in rage as you're just pummeling him uh, actually, because I landed, or because I used the second, or because I used the second or because I attacked, I can Stunning Strike, and I think this is what you were talking about, justin. When you hit with a melee weapon attack, you can spend one ki point to make the target stunned until the end of your next turn. If it fails, a con saving throw ac 15, so I will make that second attack a stunning strike okay, uh, hill giants fun fact, this is this and strength, the only two things.
Speaker 6It's good at I bet, but it's worth a shot absolutely, it does save with a 21. Very well, then I will use my bonus action to simply unarm strike. Okay, oh, that just rolled over to an 18 from a 2. So that's a 26.
Speaker 2Does hit.
Speaker 6And I rolled a 5 on that damage die for a 26. Does hit and a roll to 5 on that damage die for a 9.
Speaker 29 for 9s there we go. There we go, Alright. So yeah, this hill giant's pretty pissed off that you did that, so he's gonna bring his club straight over his head and come down smashing at you. 9s.
Speaker 6Please don't so making two attacks.
Speaker 2the first is a 25, bring his club straight over his head and come down smashing at you, nines, please don't. So. You're making two attacks the first is a 25 and the second is a 20. So he's hitting you with both.
Speaker 6I don't think. Yeah, I don't have any reactions or anything that can help me with this, so I guess I'm going to take the full brunt.
Speaker 2Yeah, so you're going to. For the first attack, you're going to take 23 points of damage. I do not like that, sir. And for the second attack, you're going to take that better not be more than 18. Well, I'm sorry, that's 19 points of damage, all right.
Speaker 6So that takes out my last 18 hit points and nines goes down.
Speaker 2We are in death rolls.
Speaker 6Yeah, death roll territory.
Speaker 2All right, beansprout. Beansprout has successfully traveled down this hill giant from giving a wet willy from hill giant 2 after he collapses.
Speaker 3He got an elevator ride down.
Speaker 2Yeah, he did, and he's ready to go, so it's Beansprout's turn.
Speaker 5Have you guys seen that video of the raccoon who's hiding in the tree and the tree goes down and it's like it's flicked out of it? Yes, so mechanically Be, because in that video of the record the steps technically the river and over, and I can't for visual purposes, as a joke, hilltrips, land sounds like a great thing. Need for a little appreciate. Over to the other. Take a look at it.
Speaker 3Over to the other hill giant for funsies he's going to take action, not on knives, for sure, glenn's going to do his best.
Speaker 2Glenn has 40. I don't think Glenn has that. He has 30 feet of walking speed.
Speaker 5He's got a key rogue.
Speaker 3Yeah, okay, make it better. Other things Okay.
Speaker 5He's gonna take the assist, no help, action on Monty's ear and next to his, so he's gonna provide he's gonna like. As he's flying through the air, he's just got his little claws out and reaching and ends up grabbing on the lobe of this giant's ear as he's flying through the air and just kind of grabs on and kind of twirls around this giant's head as he tries not to fly through the air too much more.
Speaker 2Okay, yep, he successfully grapples the hill giant and is on his head.
Speaker 3The raccoon successfully grapples the hill giant. It's not something you'd hear, hell yeah.
Speaker 5Just out of curiosity, how much of these clubs are carrying?
Speaker 2They're trees. That is definitely more than 5 pounds. How much more than 5 pounds? Well, let me find out. Um, okay, so the average pine tree weighs 30 to 50 pounds per cubic foot.
Speaker 5Okay, Are these whole trees or are these like?
Speaker 2These are pretty much whole trees right.
Speaker 5That's what I described at the beginning. Are these whole trees or are these like? Are there any loose articles that the whole giant dude who just died? Does he have any trinkets or anything that are loose on him that could launch?
Speaker 2a jewel.
Speaker 5He does have a few pieces of bone jewelry on him. Is there anything that weighs about 15 pounds? I'd like to launch something that weighs about 15 pounds on this giant His dick Like a femur or something, something that's not attached, just his dick.
Speaker 2You gotta rip it off and use a.
Speaker 5If you're willing to let me catapult a dick, I'm gonna fucking do it.
Speaker 2This is a new one for a D&D story. We're catapulting dicks. A cockapult, a cockapult. So his bone necklace has a some sort of animal leg on it. You could probably launch at it. It weighs about 10 pounds, the necklace itself, but it is attached to his neck.
Speaker 5Alright, instead of the necklace itself, but it is attached to his neck, cast Massacura Wounds using his staff, so it has a range, a 30-foot radius, so I think I can hit. Did you take any damage there? No, no, okay, I didn't hear you. I'm sorry so. I'm gonna focus that right between myself and knives and that's going to hit every creature, Six creatures within a 30-foot radius. Each creature gains 3d8. That's my scope caster. I'm going to fire so 3d8.
Speaker 6so do you roll that per target, or do you roll?
Speaker 5one and everybody gets that I was just gonna do one for everyone yeah, I'm good with one.
Speaker 2It's one spell right. Does that give my nines 19 health or does it just stabilize him and give him 1?
Speaker 6It gives me 19.
Speaker 2So, nines, you are prone, but you're back from saving throws. Mors is unhappy. Past turn Glenn, you're up.
Speaker 3So how bad does this hill giant look?
Speaker 2He looks miffed more than anything.
Speaker 1She.
Speaker 3You said she right.
Speaker 2Yes, she.
Speaker 3So this is probably not going to have any mechanical effect. We're going to do it just for fun, alright. So Glenn is going to have any um mechanical effect? We're going to do it just for fun, all right. So glenn is going to run. He's going to use his um rogue feature to use a bonus action to double his movement speed, or it's actually a dash action. But what he's going to do is he's going to run and land and hit the giant three With a kaboom. So what you see is you see Glenn take off, running like a madman, step on the chest of the giant Number two as a spring, as a spring, jump up and you see these wings just appear behind him and he glides down and stabs with a kaboom into Hill Giant 3.
Speaker 2And for our listeners. How are the wings coming about?
Speaker 3So I have a cloak that is basically made of bright silver feathers Goose feathers to be specific and one of the actions it has is for a reaction it can turn into wings that I can glide with. So that's what he's doing.
Speaker 2Okay.
Speaker 3Do I get style points?
Speaker 2Yeah, you get all the style points. Doesn't do anything for your combat 21.
Speaker 3So at least I hit.
Speaker 2It does hit.
Speaker 3All right, 44 points of damage oof the fuck sneak attack, my man sneak attack and oh yeah. So the other thing that I failed to mention, that I got at 11th level was booming blade. Now does 2d8 points of thunder damage on the initial attack and 3d8 on the subsequent movement attack if they move.
Speaker 2Yeah, so this Hill Giant's looking pretty hurt. It's not feeling good.
Speaker 3All right, all right, so then Glenn will, then we'll take two, go ten feet south. So, To use up the last of my movement. I had 60. I used 50 to get there and then used my last 10.
Speaker 2Yeah, but isn't it a reaction for you to what is it? Fancy footwork, fancy footwork, okay no, it's, uh.
Speaker 3Is it rakish audacity? It gives me the no, sneak it or no attack of opportunity are you asking about the movement speed, Brando, or the reaction?
Speaker 6Disengage. Some sort of disengage action If you make a melee attack against a creature that creature can make an opportunity attack.
Speaker 2Okay, that's what it is. I just wanted to make sure it didn't need a reaction or anything like that. It just happens. Nope, nice.
Speaker 4Monty, you're up okay. So Monty's gonna kind of look over his shoulder with his bow drawn at Morse and kind of give him a little panic look, and then he's gonna yell over to Nines and say, nines, get out of there. And he's going to go ahead and shoot at Hill Giant number 3 twice Again using a sharpshooter. Feat All those good things Advantage on the first one, thank you. So that is a 22, which I'll hit. And so this Actually do click that button there. So 12 bow damage, 1 cold damage, plus that's 13,. So plus 10 is 23 damage on the first shot.
Speaker 4Okay, describe to me how you kill this giant Hell yeah, this one, monty's not trying to do anything fancy, he just wants this thing dead. So he's kind of shooting him center mass Okay.
Speaker 3How did you kill the giant? Shot it in the throat.
Speaker 4Yeah, so Montier, he's worried about nines, and he doesn't want to try anything fancy, he just wants to get this thing dead as fast as possible because he knows nines is not looking good. Yeah, you see it. Thud into the.
Speaker 2You see the arrow thud into the hill giant's chest and the hill giant's chest and the hill giant's gasping for air. He doesn't seem to be able to catch it and you hear a wheezing sound escape its throat as it falls to the ground dead and hill giant four comes over the crest.
Speaker 6So a couple things happen at this point A second pack of hill giants.
Speaker 2So as the hill giant falls, you hear kind of a cold, icy voice go over the terrain. You just hear no.
Speaker 6And as you all look up on the crest near you, what you see is this Well, that looks like a huge creature that says Frost, giant, everlasting, flanked by two large direwolves.
Speaker 4All larger than us all larger than you.
Speaker 2So, um, for our listeners, um, and for our players, what you see is you see two large dire wolves, uh, up on this hill and they're. They're large, powerful creatures, larger than ordinary wolves. They typically weigh about 700 pounds. Uh, nine feet from nose to tail. You can tell that they're large, powerful creatures, larger than ordinary wolves. They typically weigh about 700 pounds, nine feet from nose to tail. You can tell that they're extremely muscular and powerful. Most of you have heard tales of their agility and how quickly and quietly they can move. Both dire wolves' fur are thick, white and gray fur. They don't really blend in with the terrain around it. And standing in the middle you see a large, uh, imposing creature. It stands larger than the hill, it's taller than the hill giants that you saw before, about 20 feet tall. Um, they, they have very. This creature has a very pale blue skin till. It's translucent and icy. He's wearing a headdress of some large creature's horns and, after screaming no across the battlefield, he turns and walks away from the hillcrest, with the two direwolves following it closely.
Speaker 4Well, monty's just going to shoot at him. Then I have one more, just kidding what? No, it's not the point. Well, monty's just gonna shoot at him. Then I have one more attack, just kidding mine's just like no no no, I know that's not the point, but okay.
Speaker 3I think we can take him.
Speaker 4Morris, grab the hand, sticky thing, smack my butt again, give it to me.
Speaker 6Give it to me, big boy. Give it to me now.
Speaker 1Smack my ass.
Speaker 2What you see on the battlefield is William. The horse is sprawled across the rock, not moving or breathing. Monty, I do forget your horse's name. Do you remember Thunderhoofs? Thunderhoofs is down. You can hear it whinnying and neighing. He's hurt but he's moving on the ground. The other horses are okay at the moment. The other, the hill giants, are down, not moving at all, and Nines is looking a little worse for wares.
Speaker 4And they exploded into gold. The hill giants.
Speaker 2And you see the hill giants start glowing and I'm going to need everybody to make a con save. No, I'm just kidding Bill, I'm kidding Bill.
Speaker 6They all explode, they all blow up.
Speaker 3So Glenn just dives on it and eats the thing and purposely fails the save and dies.
Speaker 5Shout out a warning in Dwarvish.
Speaker 6Before we wrap up, may I use my wholeness of body action to regain 33 hit points.
Speaker 2Absolutely.
Speaker 1Okay.
Speaker 5So, before we.
Speaker 2We're not there yet, but yeah. Okay, I will let, oh, I'm done describing the scene, but we're not done closing up just yet.
Speaker 3If you guys want to do things, Then we'll inspect the horse and see if William is alive.
Speaker 2William is not alive. There's no pulse, no breath, nothing. Go ahead, horse.
Speaker 5I was just going to ask if the actions we're doing aren't going to be strenuous for now. Can we start a short rest while we do these things?
Speaker 6I'll leave you by it. Thanks for the game.
Speaker 3Have fun.
Speaker 1Bye.
Speaker 2No, I'm not going to say healing yourselves and looting bodies. You cannot take a short rest during.
Speaker 5Well, healing is a short rest thing, right.
Speaker 2Yeah, short rest does restore hit points.
Speaker 3I'm not missing any.
Speaker 4Yeah, I'm good with taking a short rest if we want to take a short rest here, even after we go through and loot bodies and do that kind of thing.
Speaker 3I mean, Glenn doesn't need a short rest, so he didn't use any expended. He didn't use anything except for normal. Didn't use a spell I didn't use and the wings are, except for normal. Didn't use a spell I didn't use and the wings are unused, so there is no limit, okay, so maybe you can use it, though glenn's glenn is kind of so.
Speaker 3Oh so what I'm saying is you guys can do the short rest and glenn will go around and loot the bodies because you know he's trustworthy and all um. But uh, just so you guys short rest and Glenn will go around and loot the bodies because he's trustworthy and all, but just so you guys can rest and try to get a hold of yourselves. The only thing he can't do is there's nothing he can do for William and Emberhoof. He has one healing spell. You're probably way better suited to fix Emberhoof than Thunderhoof.
Speaker 3What did I say? Emberhoof? Oh yeah, Thunderhoof.
Speaker 4Then who's Thunderhoof? What did I say, emberhoof?
Speaker 3Oh yeah, Thunderhoof.
Speaker 4Oh, because.
Speaker 3Emberhoof is mine.
Speaker 4Yeah, before Monty. Monty's kind of looking over the hill giant at his feet, but he's going to walk over to where his fallen mount was, which is literally right next to where Glenn was, and is going to go ahead and cast uh cure wounds on him, because can he target an animal with that?
Speaker 2it's a touch spell yeah, yeah, it says a creature yep creature.
Speaker 4so he's going to go ahead and cast Cure Wounds, so do you have animal handling and all that stuff, animal handling and nature and all that stuff.
Speaker 3So I would just make sure that you're using that stuff to set the broken bones and all that before you cast the.
Speaker 4Cure, I do have a plus five to my nature, and my animal handling is plus six. So yeah, if Monty were approached, wanting to put him in his best position, what would you want to do first?
Speaker 2No, I'm going to say Cure Wounds is a magical spell, right. It's going to automatically set and mend the bones as it goes.
Speaker 4And he's not going to cast Speak with Animals, but he is going be, just, you know, talking to thunder hoof and say it's okay, boy, I got you, and he's going to give him back eight hit points all right.
Speaker 2So you hear the bones start mending and and knitting it back into place. Uh, the external wounds start closing and a bunch of cracks of the bones as they start setting and Thunderhoof stumbles to his feet and he tippy taps a little bit. You can see him testing out his legs and then he roughly slams his head into the side of you as like it's a thankful gesture. He's just very excited. So it looks good all right yeah, yeah, looks all good yeah, all right, so good I'm glad you're feeling well.
Speaker 4You're very welcome. You might have to uh help care my friend moore's over there as well, but I believe you should be up to a task he's got some antlers, but I believe you should be up to a task he's got some antlers, baby, I don't need a horse, that's true. That's the other magic item I was like somebody's got handlers uh is there anything else anybody wants to do? I think short, yeah, probably is in order Looting some bodies.
Speaker 2Who's?
Speaker 4looting who's?
Speaker 2short resting.
Speaker 4Wishing we should have gone down the river apparently.
Speaker 3Glenn will start looting and he will be, as he's pulling stuff off, without knowing anything about what's on him.
Speaker 5He's just going to pull off and start piling stuff near the people that are short rest okay morris is definitely going to take the short rest and heal and recover some spell slots, but during during that he spends a lot of time like going over and trying to like pretty up the body of a, of a william who just died for him, and uh trying to like William who just died for him and uh trying to like you can't bury him, he's a big fucking horse, but you know, trying to like pay some respects and then meditate a little bit and talk and like cuddle Beansprout to make himself feel better. Okay, well then start Go ahead.
Speaker 5I expand a bunch of hit dice and I have a feature that lets me get six spell slots worth of spell slots back, except for level five or below spell slots.
Speaker 2Nice.
Speaker 4It looks like they changed the short rest mechanic on D&D Beyond. How exactly does this work? You get to choose a number of the dice that you want to recover health-wise on how exactly does this work?
Speaker 5you get to choose a number of the dice that you want to recover health wise.
Speaker 4Yeah, you have to spend hit dice and then they are rolled for hp that recover, and you only so I have a total of 11 hit dice so I can get 11 up to 11 per long rest, essentially in the form of short rest.
Speaker 5I think you get D10 as a ranger.
Speaker 4Yeah, D10 plus one.
Speaker 3That's just crazy, you have one hit point more than me.
Speaker 2I'm a rogue. I'm a rogue, alright, so that is where we are going. Oh, sorry, glenn, you are piling up items that you found.
Speaker 3Yep, and he'll take everything off of the hill giants and then he'll start butchering them.
Speaker 2Oh no, I'm just kidding, I'm not doing that Alright. So what you pull off in some of the loincloths of the giants, you find a total of four gold pieces and 20 silver. You find a bunch of bone jewelry, including one that's hums. As you touch it. It's a necklace with a small animal skull in the middle of it, and you find the trees themselves.
Speaker 3and that's about it okay, um, glenn, hey, he probably won't even think about it. He'll just put the gold in his pouch because it's nothing to speak of really. Um, but then he will hand. He'll walk over and drop the humming necklace, trying not to disturb Mors while he's meditating, resting whatever he's doing. He'll just kind of drop it next to him.
Speaker 2Okay.
Speaker 3And all the other jewelry. He'll just pile all that shit. He's not interested in any of that really, because I'm guessing it doesn't look good.
Speaker 2No, none of it looks good. It's all small animal bones.
Speaker 3So he's just frustrated that nobody even commented on his awesome aerial maneuver. That's it.
Speaker 5Or it's distracting During the time. Would I have enough downtime to cast, identify on this, identify and or detect magic on this necklace as a ritual?
Speaker 2You've got like an hour. Yeah, yeah you can cast identify.
Speaker 4Okay, I do so this amulet is called.
Speaker 2Yeah, yeah, you can cast identify. Okay, alright. So this amulet is called the Amulet of Lost Voices. So what it does is, once per long rest, you can use it as long as you have it equipped. Once per long rest, you can use it to speak to a corpse, to one corpse Most corpses. Now, that being said, you know that most corpses, if you kill it, won't be willing to speak to you. So it's got to be a corpse that you do not kill, or you or your companions do not kill.
Speaker 4Interesting, challenge it to a game of rock that persists.
Speaker 5Does that require a spell slot or? Is it a too much slot.
Speaker 2No, it does not.
Speaker 5So when Morris finishes casting on this, he's gonna look around to see if anybody's near him.
Speaker 4Uh, so just like to share what you found. I'm gonna be standing right there next to you resting hey, uh, kind of unexpected.
Speaker 5this, this necklace that these giants are carrying he'll hold it up in front of him allows the wearer to speak with a corpse, although it doesn't seem to work with any corpse that was deceased due to the wearer's actions or their party.
Speaker 4I can understand they might be a little bit. How should you say not willing to talk to you if you just got done killing them?
Speaker 5What does this necklace look like, Brandon?
Speaker 2So what it looks like? It is what looks like a small squirrel or chipmunk skull in the middle of it with a bunch of smaller bones, which they look like to be made up of arm and leg bones of the same creature, strung along one string that goes around the back of your neck.
Speaker 5Okay, so Mors will hold it out for a second, in case anybody's willing to take it from him and if they don't, pregnant pods.
Speaker 3Glenn will kind of look at Mors and say you're the one that likes talking to things.
Speaker 5I do. I think I'm not the only one, but he'll go ahead and put it on his neck anyways.
Speaker 4Yeah, monty will just simply say I wonder if he slaps his god-killer bracers together? He says I wonder, if I kill a god, would you still be able to talk to it afterwards?
Speaker 5Well, I think if I'm with you then no, Because you'd be in that party and then it would be a lot of fun.
Speaker 4You have a good point.
Speaker 5Is that a custom item, Brendan?
Speaker 2It is actually from Baldur's Gate 3.
Speaker 3I thought it might be, so it's basically it gives the speak with dead.
Speaker 2Yeah, speak with dead.
Speaker 5So I guess what I'm asking is I can't find that in the built-in item system in this here.
Speaker 2No, it's a custom-made. Baldur's Gate 3 item.
Speaker 4No problem, I'll just add it and then modify it as soon as I find out where I put it, while Monty's kind of just chilling there next to Morris. He's going to kind of say should we continue down this path? I believe we are going to run into that thrush giant and his pet puppy dogs further up into these hills. Should we reconsider? I'm assuming at this point Glenn's kind of wandered his way over as well too, and Nines as well.
Speaker 5I feel really torn. I wish we didn't have to fight these guys. It sounds like they just don't want to be eaten, and I understand that. Sounds like they just don't want to be eaten, and I understand that.
Speaker 4I don't know.
Speaker 3Glenn would probably have laughed at that.
Speaker 4I don't know what the Frost Giant has beef with us. Is it somebody that you recognize? Either you know him.
Speaker 5Can I make? A history, or like religion, check to see if there was anybody I knew, or Arcane even something that, as a collector or like a famed I guess we ran into a frost giant once before, but it's not likely for us, was it?
Speaker 3the same kind of frost giant that we ran into before we killed that frost giant in the past. Life alternate timeline I said yeah, same kind, same same type oh, the everlasting.
Speaker 5I think it is it, is it?
Speaker 2uh, it is the same creature you faced before, not not the same creature, sorry.
Speaker 4The same type of creature okay, we have to kill it again. That was a hard fight last time and now we're level.
Speaker 2You're much lower level I mean, yeah, this time it has two dire wolves with it, but Was it a hard fight?
Speaker 5Monty Was it.
Speaker 3I don't remember you weren't there.
Speaker 5Oh, he was present for some of it.
Speaker 2I know. And then he fucking ran Until he ran.
Speaker 4So I ran to get away and go around the backside, but by the time I came back it was dead. Morrison killed him.
Speaker 3I'm pretty sure that even we just had a good chance of killing it, even if it had attacked with the two direwolves. Now.
Speaker 2Alright, so in your current state, I think that'd be a rough fight.
Speaker 3Totally healthy.
Speaker 2Totally healthy. So that's where we're going to call it for the night. I want to say thank you to everybody for following us, liking us, giving us ideas. It means a lot. Make sure you're following us on Facebook. At facebookcom slash ADNDstory. Make sure you're following us on Facebook. At facebookcom slash AD&D story. Retweet us on Twitter at at ADD story 2. Make sure you're following us on Instagram. At instagramcom slash AD&D story. And finally, check us out on Patreon at patreoncom slash AD&D story.
Setting the Mood for Sessions
Speaker 2Like I mentioned before and twice before, actually Justin is a DM over there much better DM than I am, so go check him out if you like all the background noises and sound effects that you're hearing during. Justin is a DM over there, much better DM than I am Just different. So go check him out If you like all the background noises and sound effects that you're hearing during these episodes. Make sure you check out Sirenscape at Sirenscapecom for all your tabletop needs. I use it for my in-person sessions as well. It really does set the mood and the atmosphere. Oh, you're just itching your beard.
Speaker 5I thought you were trying to tell me like speak up or something.
Speaker 2No, I'm just itching.
Speaker 5And finally, Justin, if you want to take us out tonight, I will. I'm a little salty about it, but that's all right.
Speaker 2It's been nerdy, it's been nerdy, it's been nerdy.
Speaker 1All right, we're done Bye. So is the truth, what's happening? Thank you for watching.