A D&D Story
We are a Podcast playing DND 5E. A homebrew campaign filled with adventures, misadventures, love and punishing the stupid. A brand new Dungeon Master builds a world for far more experienced players as they navigate through the various dangers. Recommended for ages 18 and up.
A D&D Story
Episode 74: Mystery Hunts and Magical Laughs
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Ever wondered what it's like to solve a mystery in a world brimming with magic, psychic powers, and ancient creatures? Join us, Brandon the IrishWookie, Bill, Justin, Brandon and Matti, as we unravel the captivating and often hilarious tapestry of our D&D adventures. Kick back and laugh along as we tackle the quirks of D&D, from the normalization of bizarre occurrences to the hilarious repetition of phrases. We also give a shout-out to Travis Hansen's "Life of the Party: Realities of an RPGer," a Facebook page filled with RPG humor that perfectly complements our journey.
This episode transports you to the bustling Wildwood Arms and Enchantments, where our investigation into the Lantern Ghost Killer unfolds. Meet fascinating characters like Pyla, Master Refram, and Eleanor as we dig into a compelling mix of wrongful executions and potential cult activities. The eerie Hope and Ears Asylum beckons, revealing unsettling encounters, psychic visions of an ancient Aboleth, and a looming crystal army. Despite the tension, our group's camaraderie and humor shine through, making for an unforgettable adventure.
As the episode crescendos at the asylum, disturbing visions and an intense search for answers keep us on edge. But it's not all doom and gloom; we wrap up with a warm breakfast at the Bardrock Cafe, savoring Glenn's culinary skills and planning our next moves. Join us for a blend of mystery, humor, and camaraderie that will leave you eager for more. Don't forget to connect with us on social media and share your thoughts—your support and ideas make our adventures even more exciting!
Welcome to the the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the, the Ring-a-long ring-a-long, ring-a-long, ring-a-long, ring-a-long, ring-a-long, ring-a-long, ring-a-long.
Speaker 2Yeah, you get used to seeing things and hearing voices. It just becomes normal.
Speaker 3Welcome to D&D Story. I am Brandon, the Irish Wookiee, and with me today is Bill. Hello I saw you flip up your microphone and then you remembered you were going to be speaking.
Speaker 2Yep, this is Bill. I play Glenn the half-elf rogue swashbuckler.
Speaker 3And Brandon, oh hi.
Speaker 4Brandon, hi, I play Nines, the elven monk.
Speaker 3And Justin.
Speaker 5Hi Brendan.
Speaker 3Hello Justin.
Speaker 5Hi everybody, I'm Justin, I play Moors, and sometimes Sam S'mores is a wizard.
Speaker 4S'mores. S'mores is a Sam's a barbarian.
Speaker 5Moors is a wizard s'mores and finally maddie hi everybody, my name is maddie.
Speaker 3I play montoya anigo, the arctic tabaxi ranger uh, I want to say thank you to everybody for following us, liking us. Giving us ideas means a lot to us. Uh, make sure you're following us on Facebook at facebookcom. Slash ADNDstory. Retweet us on X at ADDstory2. Follow us on Instagram at ADDstory2. And finally, come visit us at patreon at patreoncom. Slash ADNDstory. Come visit us at patreon at patreoncom. Slash AD&D story. Why?
Speaker 1didn't you call it.
Speaker 3Twitter. Why didn't I call it Twitter? Yeah, I don't know. Uh, oh, I just said, retweet it, maybe he's getting to me.
Speaker 4Yeah, he's winning.
Speaker 3Yeah, he implanted one of those things into my head.
Speaker 5An X chip.
Speaker 3Is that what they're called? Really? Shut up, I wouldn't be surprised but, Is it seriously?
Speaker 1It can't be that.
Speaker 5I have no idea, but that would be funny.
Speaker 3That would be funny.
Speaker 4I just want to be able to tweet my fucking thoughts, you know X.
Speaker 5No, it isn't.
Speaker 3It is, I think, any of our kids to be able to tweet my fucking thoughts, you know x. I want to take a second and shout out um a page on facebook that I've been following for a little while. Uh, she does really great or he does really great art over there. His name is travis hansen. Uh, the page is called life of the party realities of an RPGer. Does a lot of short little comics and just describing what you kind of silly things and silly event situations you get into as a RPG player whether that be a video game, tabletop or anything like that and just kind of how silly some of these circumstances that we take for granted in everyday video games and D&D. So check him out, he's really good. Give him a follow, support him a little bit, alright, not that he needs any more promotion.
Speaker 2But it's called a Neuralink. Oh, oh, yeah, that's right, so he named it like I probably would have named it.
Speaker 3What do you want to call this chip that goes into a brain, Mr Brooks?
Speaker 1So what is it connecting?
Speaker 3to in the brain, the neurons.
Speaker 2Neurochip. That's it. It's a chip connected to neurons, neurochip. All right, and you just said my last name. That's getting edited.
Speaker 3I'll definitely edit it out, but you're already on our Facebook. I am yeah.
Speaker 2I'm one of many people following and liking. I'm not listed as a cast member.
Speaker 3I guess that's true. Yeah, I mean I'll edit it out, definitely Okay, so mean I'll edit it out. Definitely Okay. So why don't you all Like they can't find us? Why don't you all give me a roll for recap?
Speaker 4Let's go, baby.
Speaker 3Hey, 15. These are much better rolls than last time.
Speaker 6Uh-oh, we're getting ourselves into.
Speaker 3Okay, alright, alright.
Speaker 2I got an 11.
Speaker 315, 15, 11.
Speaker 6Why is my thing not rolling?
Planning and Preparation for Investigation
Speaker 4I don't know you want to roll for me. So what I found is if you use, the virtual tabletop thingy.
Speaker 6I can't remember the name of it, you got a 15.
Speaker 2So everybody got 15s, except for me.
Speaker 3Yeah, looks like you're doing the recap, bill, didn't I do the?
Speaker 2recap. Yep, I did the recap last week, but sure I will go ahead.
Speaker 5You did Well the recap last week, but sure Did you, I did. You did 3.31. Well, not last week, last episode.
Speaker 3You are correct. Yeah, that's on me, Bill. I want the other three of you to re-roll.
Speaker 2I could do it again and not use my expiration.
Speaker 5Expiration 18, 16, 7.
Speaker 3Who got that 7? Oh nice, ChadGPT got a 7.
Speaker 4ChadGPT got a 7. Well, I actually I've asked it twice now and it just isn't giving me anything, uh-oh.
Speaker 6It does that sometimes, where it literally just will stop responding.
Speaker 4Yeah, I hit enter and it's just like yeah, it's not even Like, it's not even sending. How far back do I need to go here? Oh my God, I wrote a lot.
Speaker 5We started by showing up at the Wildwood Arms and Enchantment.
Speaker 6Yes, you have all that listed in episode 73.
Speaker 2What do you have for 73? Or 72, I mean?
Speaker 672 message to Azor about the horses.
Speaker 2Do you have two episode 73s no?
Speaker 5Most of episode 73 at the post office.
Speaker 3Oh.
Speaker 6Okay, that's 72. I don't know what's going on, but I've got it fixed now.
Speaker 5Let's see I go straight from 70 to 73. I think Brandon broke some up.
Speaker 2I went from 43 to 73, so Nice 70 was a bunch of combat.
Speaker 5According to my notes, that might have been two episodes.
Speaker 6If you're not having any luck, Brandon, I can take this one.
Speaker 4Well, I mean, it's all written out, I just have to comb through it. So the Wildwood Arms and Enchantments, that's when we yeah, we showed up right there.
Speaker 4So we met with Pyla at the Wildwood Arms. Yeah, right, yes, just making sure I'm in the right spot. You are in the right spot. And so Pyla was a, a Pila in some way. Pila knows the party from previous encounters, but Nines was not at all familiar with them. A woman, yes, yeah, oh yeah, dark-skinned woman, short black hair, tattoos around her neck arms inside. That is her Asking about mushroom tea. Oh yeah, I remember the mushroom tea stuff. Now Pila mentions posters all over town about the Lantern ghost killer. Okay, now I remember that too.
Speaker 4A family member of whom wants to clear the supposed killer's name, and so we seek out Master Refram, or Thornwell. Refram is the leader of a hidden church that apparently is not the cult that was also somehow antagonizing the city, and Thornwell is an elf woman of exquisite taste. And then what happened next? As we make our way towards the docks, the quality of the surroundings drop precipitously. Good work, the cult of Thera's dune symbol keeps popping up more and more man like yeah, this isn't at all put together, but I can keep going in this vein it's very detailed here, an older gentleman, oh, crying for help, being chased by children.
Speaker 4Monty confronted the children and they ran away, and the old man explained that the children thought that he was friends with Jarme. What I wrote down, j-a-r-m-e.
Speaker 5Oh yeah, that's the name Jarme's Army. You don't remember Jarme's Army?
Speaker 4No, listen, I've slept since then and I don't remember even what I was drinking at the time. He claims to be Master Refram. Oh yeah, this guy was Refram. Yep, that was Refram Jarme's prior priest. And then we went to Eleanor Shack, who is the sister of the Lantern Ghost Killer and the one who was abdicating for clearing his name. She explains that Jarmi was caught standing over a body with a bloody knife in his hand. They assumed his guilt for all of the previous murders, because that makes perfect sense. The Moors offers to speak with the dead. Was that successful? Did that happen?
Speaker 5We didn't do it.
Speaker 4I don't even think we got to that point, did we? No, there was a young fisher named Rafe who showed up dead the morning after Jarmy's execution. So on top of a short incarceration of two days followed by an execution without trial, things are not adding up. And then young Rafe's body was cremated shortly after his discovery, suggesting some sort of conspiracy, and Counselor Thornwell, the elven woman of exquisite taste, suspects that another counselor that runs the docks is involved in the cover-up. The other counselor's names are Emery Noland, mr Dory, and Mr Dory Eleanor suggests talking to the militia guard who arrested Jarmy or visiting the asylum where he was held until three weeks ago. She can pay us and give us passage to Deadpelt Shadows. We take a room at a nearby pub where Thornwell will join us, and so we go to the Bardrock Cafe.
Speaker 3That's a good one.
Speaker 4Thornwell thinks there's a cult and a counselor who are probably responsible for the killings and the cover-ups, particularly Mr Dory. She also recommends that we visit the asylum and talk to Guardsman Jute and she gives us a card with her name on it that says Counselor Thornwell grants access to the asylum. And I think we came to the conclusion that there's some sort of correlation between Counselor Mr Dory and the cult. And that about catches us up.
Speaker 3Yeah, that's great, you guys took a long rest in the tavern and yeah, that's wonderful, you get some inspiration.
Speaker 6I thought we were holding off on taking a long rest to determine if we go talk to this guy while it's nighttime.
Speaker 3I have at the end of my notes that you guys took a long rest. I have not edited that episode, though, so if you guys want to play it differently, I'm down with that.
Speaker 5Do we know when someone's on watch? Is there a reason we're going to go at night?
Speaker 6Well, I thought that was one of the things we had. We had to talk to Jute at night.
Speaker 3I have on my notes that the party decided to go to the asylum prior to talking to Jute and we're going to take a long rest at the pub.
Speaker 6I thought Jute was at the asylum.
Speaker 3Jute is one of the constables guardsmen who found Rafe's body? And Jarme standing over not.
Speaker 1Rafe's body. Constable Jute is the one that found Jarme standing over, not Rafe's body.
Speaker 3Constable Jude is the one that found Jarmi standing over the other body, correct?
Speaker 6I'm okay with taking a long rest. That's just one thing I wanted to do as part of my long rest, but it's making a couple of vials of acid, but I think I can do that with a long rest got it.
Speaker 4Roll me a d4, d4 everybody or just me just you, everybody who is making vials of acid.
Speaker 3Two add two vials of acid to your inventory oh well, that's what I would add.
Speaker 6Anyway, it's the. It's not like I'm using the.
Speaker 3I know, yeah, yeah, and it makes eight ounces yep, I I read about how to deal with things like that when it ventures. And they say yeah, basically Okay, got it Emerald 1D4 during a long rest, or even a short rest, depending on what's going on.
Speaker 2So, as I talked about last episode, Glenn is going to practice on forging the counselor's signature and handwriting.
Speaker 1Okay.
Speaker 2During the long rest, not in front of her.
Speaker 3Yeah, that's it Right in front of her hey can you show me the little swoop thing again?
Speaker 4Okay?
Speaker 3Bill, roll me a Glenn, roll me a sleight of hand. Check or performance I'm good with either 20.
Speaker 4Okay, what did you?
Speaker 2roll. I rolled a 7, but I have a plus 13.
Speaker 3Yeah he has a huge.
Speaker 2Yeah, yes, I do have a huge.
Speaker 3A Okay, moors and nines, either of you doing anything while you're long resting.
Speaker 4Nines will try to help everyone with all the little things that they're doing. He just wants to be helpful.
Speaker 3I don't know why, but in my head I'm picturing Nines holding the vials of acid for, or holding the vials for, monty while he's trying to pour it into it, right?
Speaker 4Are you sure this is true? I'm serving.
Speaker 6I'm here to help you. I'm supportive.
Speaker 3More. Is there anything you want to do?
Speaker 5No, I was just going through my bag, so Morris will probably Beansprout's not dead right now. Right, no. We're just making sure.
Speaker 3No, I have not killed him in a while.
Speaker 5Can't tell these days, because we haven't played in a while Probably just hang out with Dean Sprout? Are we having one room, a couple rooms?
Speaker 3You have two rooms.
Speaker 5I'll be hanging out with her while she's in the room, just kind of relaxing and not doing anything particularly special.
Speaker 1Okay.
Speaker 2Glenn will also be reorganizing his stuff and putting his stuff into his bag of holding. Why are you making a face?
Speaker 3or is that a bag of holding?
Speaker 2yes, I just bought it.
Speaker 3Oh, that's right.
Speaker 2Okay, for like a piece of thread and a button.
Speaker 3That's right, because who gave up a lot of who gave up an item, wasn't it? Monty Gave up like a gem or some shit.
Speaker 6Oh, to buy some armor. Yeah, I got robbed.
Speaker 2Oh, that's okay.
Speaker 6I'm not bitter about that.
Speaker 2That wasn't this one. No, I'm saying I bargained with what's her name? Yeah.
Speaker 5Glenn got a bag of holding, nine's got a plus two staff. I gave up my vial of Barlgurus milk. That's what it was.
Speaker 2Yeah, I can't remember what I gave up, but I was trying to get her to take a sharp feather. Yeah, which is a bunch of bullshit. You didn't let me roll.
Speaker 3I let you roll, I just didn't let you continue rolling. All right, so long rest, anything else?
Speaker 5Who's in my room, by the way, I guess, now that we've talked about it, I'd like to know.
Speaker 3I don't think that's said so. There's two rooms, two beds in each room. Who's bunking with who?
Speaker 6I'll be with Morris, hell yeah.
Speaker 2So we wanted to get rid of nines.
Speaker 3Oh dear.
Speaker 2No.
Speaker 3No.
Speaker 2It's not going to be a cold-blooded murderer.
Speaker 6Just a hot-blooded murderer. A warm-blooded murderer. Nine says warm blood, alright. He does not steal it, otherwise he has to collect it.
Speaker 3That's true I almost forgot about that that Nines needs to collect all of his blood oh yeah, you forgot to mention that Nines favorite food is radishes oh, and Nines favorite food is radishes. Forgot about that.
Speaker 4You're coming up with an odd backstory here, brandon, if you would ask me that question right now, I would have told you something different. It's in my notes.
Speaker 6We'll keep good notes for you. Thank you, you're welcome. Alright, we'll keep getting notes for you.
Speaker 3Thank you, you're welcome, all right.
Speaker 6Now what?
Speaker 3Sorry, looking up something real quick, okay, all right. So, morris, while you're taking your not long rest because you're an elf, but while you're meditating, uh, you, you feel an ache in you. Feel an ache in your chest and a burning that starts in your stomach and starts to rise up to your throat, almost like you're trying to vomit, or you have heartburn, but much, much worse, and you can feel your face and your ears start to get very hot. Roll me a. It was the tavern fries. Yeah, it was that undercooked giant.
Speaker 5Oh no, I love it rare, but sometimes you pay for it.
Speaker 4Giant meat is lousy with worms, yeah.
Speaker 3Gotta make sure you cook that shit through. Give me a constitution saving throw.
Speaker 6How far away is our beds in our room?
Speaker 3Just roll me a d20. Your beds are about six feet apart, oh man.
Speaker 5How does a natural one do?
Speaker 3natural one. All right, though, monty. You're suddenly awoken by a roar, and as you sit up and look around, you see where Mors once sat on his bed Now sits a oh damn it. Now sits an oh damn it.
Speaker 6What the hell is that.
Speaker 4Is it a dangerous? Oh damn it, it's a very dangerous.
Speaker 3Oh damn it. Yes, now sits a. I just closed it out. Yeah, now sits a, I'll just close it out. Now sits a. Boom. Now sits a large, a tall female half-orc barbarian with an axe on her back and she's. She's shaking slightly and staring around the room, looking very confused as to where she is, and her eyes settle on you.
Speaker 6Is she still in Morse's robe, so it's like muscle robe now.
Speaker 3No, no, not in Morse's robe. She is in her clothing.
Speaker 6Like half ripped, way too tight now. Okay, so we as players know that this happens, but as Monty, I forget if Monty has a character Did we actually? They have put together that, okay, yeah, so last time Sam went back to Mors the dragon.
Speaker 3Yeah, that is correct.
Speaker 6Okay. So Monty looks back, is uh sam like, based on her expression, what does he feel? Like she's in a panic, a rage, uh tired, like what? What's she?
Speaker 2look how she's feeling horny, uh, horny, hopefully not come on, monty's, she looks she looks over there and winks I was kind of under the impression that monty, when monty looked at any female, he assumed horny yeah, I mean he didn't look at the, the chick in the hut, so that's true I guess monty is changing monty's wising up in his days.
Speaker 6Uh yeah, he just wants to know if she's like angry, like does he need to like settle her down, or is he like oh hey, what's up?
Speaker 5if that makes you feel any better okay, that's good mostly uh, like surprised and like out of place, like how did I get here? Where am I? What's going on? Am I safe?
Speaker 6uh, so he'll. He'll say hi, sam, welcome. Welcome back, uh to, to our humble little party here. I looks like you got tired of being moors for some time, does? The question is, does sam know she's Moors? This might be interesting.
Speaker 5I don't think Sam knows anything.
Speaker 3Nope Sam does not.
Identity Shifts and Safe Havens
Speaker 5Where are? How did I get here? She passed herself down real quick, monty, where are we? We were just Now. We're when are we?
Speaker 6Monty will kind of sit up in his bed and keep his blanket over him because he realizes he's not wearing any pants. Or would he just stand up?
Speaker 3Of course Monty sleeps in the nude. That does not surprise me.
Speaker 6He's a cat. What do you remember? Your last memory being?
Speaker 5That's a really good question.
Speaker 6Yeah, where were we at when she turned Last?
Speaker 3time Sam turned, she was in the dragon's horde talking to the wizard slash dragon. Oh after the Goudra, right after no, oh, prior to the Goudra.
Speaker 1Yeah, because Mors fought the Gjar sam did not.
Speaker 5Oh, that's right okay, what do I remember well, there was a dragon and we're. We had just gone through, we saw the ghostly king and we had just gone through, we saw the ghostly king. Wait, yeah, there were gooses.
Speaker 6And the maze.
Speaker 5There's a dwarf, the maze, yeah.
Speaker 6Yeah, yeah, yeah. What happened? Where are we? What we found out? Do you remember when we found you in the tavern, bill and I were talking about the friend we were looking for.
Speaker 5Bill the goose, bill the bartender.
Speaker 6Oh, glenn, I'm sorry, glenn, our traveling companion. You know the rogue, the one that he kind of keeps to himself. But he's a nice fellow. When you get to know him, he keeps to himself With. He's a nice fellow when you get to know him, he keeps to himself.
Speaker 5With the stories. Yeah, the one with the stories.
Speaker 6Yes, so I don't really know how to break this to you, so I think it's best to come right out and say it. But you are actually Morse.
Speaker 5No, I'm Sam.
Speaker 6Yes, you are Sam now, but what we've come to determine is you undergo some sort of a transmutation. Not sure if it's a spell or just a reaction to bad shellfish, but you will turn into a half-elf wizard sometimes, and then sometimes you are you in your form. The wizard helped us understand and actually turned you back into Mors, and you have been traveling with us for quite some time now. Now we find ourselves in a little town called. Looking back at my notes, what is this place called again?
Speaker 1What's the?
Speaker 6port.
Speaker 5Haven.
Speaker 6Haven, we're on the way to Deadpile Shadows. What is the name of this port? Safe Haven, we're all the way to Deadpaw Shadows. What is the name?
Speaker 2of this port. Safe Haven. No Crystal Deep Safe Haven.
Speaker 4I don't think we ever gave it a name.
Speaker 6Give it a name Okay Crystal Deep Safe Haven.
Speaker 2That's what I said.
Speaker 6We are currently in the town of the crystal deep safe haven.
Speaker 6We're on our way to it's what it is now we're on our way to deadpelt shadows and we have just. We're in the process of trying to get our a ride to deadpelt shadows to save some cultists. It's a long story, we can fill you in later. But have no fear ride to Deadpelt Shadows to save some cultists. It's a long story, we can fill you in later. But have no fear, you're in a safe place and you're still with good friends, but we're not exactly sure what's causing you to shift between Moors and yourself. I can, however, say it is good to see you.
Speaker 5Well, it's good to see you too. That's a lot to take in um.
Speaker 6You say I turned into a half elf wizard, so like I should get stuff out of my hands pretty, pretty sure, uh well, not this, this think of a uh, of a more, an easier gentler, kinder wizard, not the type that shoots lightning bolts out of his hands, but more like flowers, flowers. He's very against hurting people, so it's actually somewhat nice to have you around. He is a great companion. However, when it comes time for fighting and battle, he just tends to jump around and he casts a lot of really good spells, but ironically, I think it hurts me more than he does the enemies sometimes.
Speaker 3So does. Does Monty realize like? Does Monty acknowledge how many times more is like hold spells and everything has saved the party's ass? Yeah, or is he?
Speaker 6just kind of oblivious to it. Okay, no, no, no, he spells and everything has saved the party's ass. Yeah, or is he just kind of oblivious to it? Okay, no, no, he, he definitely does he?
Speaker 2he definitely sees his value.
Speaker 6Probably got a higher kill count than monty does monty, I think is just a little bit better about the whole thunderstep incident. That happened like years ago by now.
Speaker 2Yeah, uh more or three in game days yeah, more is is.
Speaker 6Yes, he prefers to to follow a more kinder, gentler path of a wizard, an extremely knowledgeable and extremely valuable person and player in our party, but yet to defeat complete honest I don't. I don't know if your life or your memories of your childhood are actually real or not at this point.
Speaker 5Of course I know Insistential crisis, I mean there are pieces I don't remember, Like I was real little, but I remember. Yeah, I remember everything that I remember, at least.
Speaker 6Answers I'm sure we will find, but for now I know that you are okay and we're back on another adventure.
Speaker 5These would be good stories to tell you said we're in a, a town called. Well, we're in a town anyway we're in a port we're in a port heading to a town. That's a lot to think about.
Speaker 6I might need a drink on this well, it is first thing in the morning. We're in a port Heading to a town Well, it is first thing in the morning, but I'm sure we could go grab an ale before the rest of the party awakes, if you're so feeling that need. I might just ask to put on some pants first.
Speaker 5I'm not naked.
Speaker 3No, you are not naked. You are not naked I wasn't naked?
Speaker 1No, you are not naked.
Speaker 5Sam rages.
Speaker 2Because she's not naked.
Speaker 5Well, it's like a sword, right when you take it out. You can't put it away unused.
Speaker 1Oh.
Speaker 5Oh Blessed is tasted blood first I need a long rest after this long rest all right.
Speaker 3So, uh, yeah, the sun starts shortly after this exchange, monty and sam. Um, the sun starts coming up while you guys are having this conversation and trying to fill sam in on the whereabouts of where she is and who the new party member is, and just trying to fill her in on your adventures that have gone on since she left.
Speaker 2Just a quick note he did not mention a new party member that's true, oh.
Speaker 6I did not mention 9, that's true so.
Speaker 4I kept waiting for you to get to the part about me, like ooh, what's he going to say?
Speaker 3as it turns out, I'm going to make an assumption here and Monty correct me if I'm wrong, but you fill Sam in on the adventures that you've had since she has left, and which would include 9's exposition dump of the past.
Speaker 6I don't know 5-10 episodes since she has left, which would include nines Exposition dump Of the past five ten episodes.
Speaker 3And so morning comes and you start smelling the sweet smell of breakfast meats, glenn.
Speaker 2Glenn wants to go help in the kitchen Up the tavern Mm-hmm Cool, he would actually want to get up early and go down and work with them.
Speaker 3Yeah, you go down there. The uh the chef is an older woman who, uh, an older human woman who is uh hunched over and walking very slowly in the kitchen. She is just more than happy to have your help.
Speaker 2Okay, I mean he's just going to help out. I understand it's a large kitchen so he's not going to be able to do anything super, super special, but he will try to make breakfast better.
Speaker 3Okay, If you have those spices. I'm just saying.
Speaker 2I sold them. You did, you did sell them All.
Speaker 3Right, nines, as you are starting to stare, you notice that Glenn is no longer in the room with you, but you hear a hearty knock at your bedroom door.
Speaker 4Nines doesn't know what that means.
Speaker 3Oh, you hear another knock at your door. Master, master, mark, are you there? Did you say Mark? I said Monk.
Speaker 4Oh hi, mark Nines will calm down a little bit and say yes.
Speaker 3Could you open the door so we could speak.
Speaker 4Oh, yes, of course. He opens the door and begins to explain I'm not actually a master.
Speaker 3Oh, I'm sorry, it's a habit, I just so. As you open the door, standing before you is a male gnome. He's dressed in some ragtag clothes, he looks like he's pretty poor, but he's carrying with him a large box that is twice as tall as he is and it's got a blue bow around it.
Speaker 4Okay, how can I help you?
Speaker 1Mr.
Speaker 3You can just call me the courier.
Speaker 4Okay, mr the Courier, how can I help you?
Speaker 3Mr Thornwell wanted me to give this to you. She was very impressed with the conversation she had and she just wanted to give this to you as part of an early payment for all the help you're going to provide.
Speaker 4Excellent. What is it? It's the box.
Speaker 3I assume it's the contents in the box, but I mean it may just be a box. It's a nice box well, that's very exciting.
Speaker 4Thank you so much. And he just like goes to close the door, leaving the box out in the hall sir, you gotta take the box oh inside in my room this is for you uh, okay, yeah, uh, thank you, and nines will pick up the box and set it in his room and show the gnome that it's in the room and then, like, slowly close the door.
Speaker 3Uh, the gnome as you're closing the door, the gnome holds it's in the room and then slowly close the door. The gnome. As you're closing the door, the gnome holds out his hand expectantly Uh.
Speaker 4Nines will mirror the gesture and offer a short prayer of safe travel.
Speaker 5Let's hear it. Okay what does?
Speaker 4the prayer sound like Mr the Courier, may your travels be as safe as this box is in my room. Thank you, goodbye.
Speaker 3Doesn't Nines shout his prayers?
Speaker 4I forgot about that and I'm not going to do it.
Speaker 6Nines is Nines is.
Speaker 4Nines, definitely yeah, okay.
Speaker 3Did Monty hear this? Oh yeah, yeah, mors, monty, the rest of the tavern has heard this. As you start shouting, the courier puts down his hand and he looks terrified, and as soon as you're finished, he turns and walks away very quickly.
Speaker 6Monty inside of his room. He's like just casually talking to Sam. I'm assuming he kind of he holds up a finger and he says oh, that's the nines, our new party member I told you about. I'll be right back and then come on head out the door and see what the heck's going on.
Speaker 2Who is the package from?
Speaker 3Thornwell, counselor Thornwell.
Speaker 2Okay, Now did he ask for something that I'm not remembering.
Speaker 3No, thornwell and Nines were talking, and Nines, just in his kind of naivety, it almost seemed like he was flirting with Thornwell and Thornwell started picking up on some things that weren't there.
Speaker 2Oh, okay.
Speaker 4What.
Speaker 6Not only was Nines in Olivia's, but so was Brandon.
Speaker 3Brandon was very drunk at the end of our episode.
Speaker 6Yeah, she gave you her box. I mean hey, and she wants her box to come inside your room.
Speaker 3There you go alright, so yeah, go ahead, monty.
Speaker 6I don't know where our rooms are in position to each other, but he's gonna head down the hall towards alright, yeah and uh, go in there and kind of knock on the door and then open the door into Nines' room. He's like uh, nines, is everything okay over here? I heard you shouting.
Speaker 4Oh, excellent, then you also got some of my prayer.
Speaker 6I oh, is that Okay, that is what you Okay, alright, yeah everyone who hears it.
Speaker 4Yep, that's right. So your travels should be pretty safe today. Okay, well, you're traveling with me. I'll really use my diaphragm, alright.
Speaker 6We have no reason to be alarmed. But we have more or less a new reoccurring party member, a traveling companion of ours. This is Sam, and he kind of nods over his shoulder to the half-orc standing at the door.
Speaker 4Wow, you are tall.
Speaker 5Wow, you are tall.
Speaker 4So, having never met Sam, what does Sam look like exactly, besides a half-orc? You just said one eye.
Speaker 5She has two eyes but she does wear an eye patch. She's got kind of greenish skin. I drew a picture of her. I'm showing it now. She has a high ponytail with the rest of her head shaved.
Speaker 6Audio podcast.
Speaker 5Flowy cloak on. You see two handles poking up from the back of it. She has weapons slung across her back. She's in armor, Like leather armor? I think no, she has cloth leather.
Speaker 6So you can't have armor.
Speaker 5You can wear it. It prevents some other shit.
Speaker 1Yeah.
Speaker 5It's not armored, but cosmetically leather okay um, what else she got? She got a belt on that makes her something like heads. She has a really cool teleportation boat, a belt, events and travel, but it's made for a normal size person so it's like cinched real tight around her midriff, almost like uh.
Speaker 2It's like she's doing waist training.
Speaker 5Yeah, something like that. So she's pretty thick and then there's like really squeezing around there and, yeah, she does have a very nice eye patch over one of her eyes which prevents people from reading her thoughts unless she wants them to.
Speaker 6Pretty cool, so so, Nines, one thing I don't think we ever quite filled you in on something we very, very recently discovered, about the same time we met you and were in the middle of a fighting that giant goose, is that Morse somehow will turn into Sam, and then Sam eventually will turn back into Morse.
Speaker 5So this is Morse.
Speaker 4You can see Nines, like turning that over in his brain, like the meme of the woman with all the calculations in front of her. She looks real confused.
Speaker 5Sam turns to Monty and points a finger and is like I still think we have to talk about that some more. I'm not sure.
Speaker 6I mean yes, yes, yes, I do believe we should because I quite honestly although when it comes to things that Morris does, there's a lot of hibbity-bidibity that goes on with him he's the nicest guy I've ever met. But there's some things I just don't understand, and trying to understand just makes me want to drink a lot.
Speaker 5Well, we're in a tavern, right.
Speaker 6We are in a tavern. However, I do believe we should probably collect Glen at some point and continue. We were on our way to meet, I believe were we going to Jarvan or were we going to the asylum.
Speaker 3I have that you guys were going to the asylum.
Speaker 6Okay, we're on our way to an asylum we need to check out and we're honestly trying to free a man from pretty disastrous charges of murder and unpack the conspiracy.
Speaker 5Save a guy's life.
Speaker 6Well, the unfortunate side of the fact is he's already been killed.
Speaker 5Wait. What are we doing then?
Speaker 6We are trying to bring justice to the family of the person that was killed after being imprisoned and held without trial and then executed, and then execute it. So this is pretty much seems to be a pretty big conspiracy theory amongst the leadership of this, the counselors or chancellors of this dock, and you know, if all things go well, we get a boat ride to the place that we actually want to go.
Speaker 5Oh cool, Where's that?
Speaker 6That would be Dead Pelt Shadows.
Speaker 5Well, I never thought I'd be one for conspiracy theories, but I didn't think I'd be hanging out with you guys.
Speaker 6Let's see what happens, He'll look back over at nine and say is nine still holding the box?
Speaker 4Yeah, or it's sitting in the room, right.
Speaker 6Sitting in the room.
Speaker 4And he hasn't opened it yet.
Speaker 6So look at 9-1-1 and say do you have any idea where Glenn is? He notices that he's not in the room.
Speaker 4Do you think he's in the box?
Speaker 6Just his thumbs. Where did the box come from?
Speaker 1it was a gnome oh there, maybe, yeah, let's say, he does know what a gnome is when the box changes into a gnome.
Speaker 4I don't think so. What's in the?
Mysterious Box and Javelin Gift
Speaker 6box. Yeah right, why don't you open the? Why don't you open the box and find out what's on the inside? Did the person that dropped it off seem benevolent in any way, shape or form? Is this a bomb that's going to go off?
Speaker 4uh, no, he prayed with me in everything. Ship of form, is this a bomb that's going to go off? No, he prayed with me in everything. So I assume the box is safe and Nines will begin to open it, is it obvious how to open this thing?
Speaker 3Yeah, it's just a bow. You pull the bow off and the lid lifts off the box itself.
Speaker 6Who's this box from?
Speaker 4He said it was from Counselor Thornwell. Oh okay, Yep, seems legit to me.
Speaker 1Is Brandon frozen for?
Speaker 3anybody else? Yes, Wait is what frozen.
Speaker 2He's got this expression of wide eye. This is the expression I see in nines, yeah.
Speaker 6All the time. Yeah, your video's frozen, but your audio's still coming through, just fine.
Speaker 1Yeah.
Speaker 6Okay, now you look like a red dot.
Speaker 4your audio is still coming through.
Speaker 2Just fine, yeah, okay, well, let's.
Speaker 1Now you look like a red dot Hello there.
Speaker 4Welcome back, Brandon.
Speaker 1Welcome back.
Speaker 4Crazy, my computer hard-locked.
Speaker 3No.
Speaker 5That's not good. Yeah, buddy, I have 73 hours total.
Speaker 6Wow, that's pretty good. Well, I'm starting at zero, so this is going to be fun it'll be great, that's perfect.
Speaker 5You'll host the ship, go over through the basic training and then we're going to come and die with you and we're going to have a good time.
Speaker 6We're going to spread some god damn democracy yeah, I heard it's pretty much just a Nazi game it's no, no, no, not nazi specifically, just fascist.
Speaker 5Just fascist democracy everyone who doesn't want it and who does also. Did you ever read the book starship troopers? I never read the book because the gameplay there's very like starship troopers movie and it's all Like the robots is more like Terminator, like Fine robots and shit. It's pretty scary. But I think the overall like spiel feels like what the book was trying to push. Agreed so it's really a wonderful. We should stop now.
Speaker 2It's actually, I see, I think it's really a wonderful. We should stop now. It's actually.
Speaker 5I think it's closer to the movie than the book Starship Troopers Depends, I think, on which part you're talking about, because the movie it's not during our podcast, though.
Speaker 2Oh, okay, Because the movie veered. I'll just say this the movie veered very hard into the fascism and overwhelming we're right. Everybody else in the universe is wrong Propaganda aspect. Yes, very propaganda. The book had some of that, but it was more focused on the general aspects of the mobile infantry and stuff like that. At least that's what I remember from reading it a few years ago. Alright, you guys ready to jump back in?
Speaker 3Alright, at least that's what I remember from reading it a few years ago. All right, you guys ready to jump back in? Yeah, all right.
Speaker 4Yeah, so, nines, you were just asked if you opened the box or if you were going to open the box, Definitely Pull the ribbon, take the top off or whatever.
Speaker 3Okay, yeah. So as soon as you open the lid, you get a smell. Of smells like very flowery perfume, very feminine perfume. You get notes of different types of flowers, honey, and it just assaults your nostrils immediately.
Speaker 4Ugh, whatever's in here has gone bad.
Speaker 3But in the box is a short white javelin. I just added it to the chat and there are two notes in there. The first is on top of the javelin itself and it's face up and it says good luck out there with a. It looks like somebody kissed. It says good luck out there with a. It looks like somebody kissed it and left some lipstick behind and it's signed Madeline. And then the second is a note describing what it is, and so that note says this is a javelin of misty step. If you hit an enemy with a ranged attack made with this weapon, you can use your bonus action to teleport to this enemy and instantly make a melee attack against them with this weapon.
Speaker 4That's so fucking cool, especially for Morse.
Speaker 6For 9 to 9.
Speaker 3There's not a limitation to that. He just has to hit them.
Speaker 5Every turn you make that attack. There's no bonuses to attack or anything either, though no, no bonuses to attack. Is it using his dex or strength modifier?
Speaker 3It would be using his dex Right. That's what javelins use.
Speaker 5I don't remember if they have finesse or not. Most throne weapons are ranged weapons. Thrown weapons, I think, are strength, typically Unless they have that.
Speaker 2The handaxe is D6 plus. Handaxe is strength.
Speaker 3Yeah, javelins use strength to throw. Javelins use strength to throw.
Speaker 5Javelins, use simple thrown range. Yeah.
Speaker 6How big of a box was this if it had a javelin, it said it was a tall box.
Speaker 3Yeah, twice as tall as the gnome.
Speaker 4My strength is pretty good at a completely average 10. Strength is pretty good at a completely average 10. Right but it does give you a lot of cool potential, I think. The attack aspect, when you hit an enemy with a ranged attack. What if I just consider the door, my enemy?
Speaker 3Yeah, I'm not gonna take that one bud. We'll say if you hit.
Speaker 4What if I'm convinced that the door is going to try to kill?
Speaker 3me If you hit a creature.
Speaker 4Fear for my life.
Speaker 3If you hit a creature, it does not have to be an enemy, even Okay. So if you really want to catch up to Monty, real fast yeah, alright. How does Nines react at all?
Speaker 4So I said how does uh, does nines react at all, or uh? So I said that's real fucking cool. And nines would probably say something like that's real fucking cool. I don't, I think this is for you, probably. Yeah, he'd probably just be like I don't, I think this is for you, probably. Yeah, he'd probably just be like I don't know what to do with this and or who it's supposed to go to.
Speaker 6Okay, the box was to you, was it not?
Speaker 4It doesn't have my name on it. What?
Speaker 1does the card say Good luck out there? Yeah?
Speaker 3card say good luck out there. Yeah, it says good luck out there with some lipstick on it and but it doesn't have a name it does not have a name.
Speaker 6The gnome was told to deliver it to the monk but the, the, the it's a problem the person that dropped it off brought it specifically to you, did he?
Speaker 4not he did. He said he called me master monk, which I had to explain to him. Of course not a master, that was embarrassing for him but still close enough.
Speaker 6You are the monk, so I do believe it is yours. You know, that might come in quite in handy it sure will.
Speaker 4Can we try it here? And he starts backing up and cocking his arm.
Speaker 6What are you going to throw at that?
Speaker 4You. I think it only has to go in a little bit.
Speaker 1Just a tip.
Speaker 5You can use my bad hand that holds her hand out to the side.
Speaker 4Actually why don't you stab your own hand and then see if I can teleport to it? Is that what the nose says? Hand?
Speaker 5and then see if I can teleport to it. Is that what the nose says.
Speaker 4It's all very confusing.
Speaker 6I believe. Just hold on to it for now. I believe it once. Trust me, I don't think it'll be too long before you'll find a character that you can throw it at. That would actually be indeservant of receiving such a gift from you.
Speaker 3I mean, it really depends. We've been playing for an hour and 20 minutes and we're not even out of the tavern yet.
Speaker 6That's true.
Speaker 4Hey, if you're not having fun, we can fast forward past all this.
Speaker 3Oh no, I'm having a blast, Don't get me wrong.
Speaker 4Amazing conversations and role-playing moments.
Speaker 6Anyway, did Glenn happen to tell you where he was off to when he left the room this morning?
Speaker 2No, let's, let's go find him and you can so Glenn, Glenn would have left a note that says breakfast.
Speaker 6Oh, what does Marty see? The note in the room that happened, nines happened to just missed nines probably didn't miss it.
Speaker 4Nines probably has it.
Speaker 3Yeah, Nines, you did find a note as you were getting ready.
Speaker 4That just says breakfast, and so Nines will be like yeah, I have no idea where he was going. All he left was this piece of paper. What does the piece of paper say? Nothing, it's blank.
Speaker 6What about the other side?
Speaker 4Huh, it says breakfast. What do you think that means? Is that the name of a town?
Speaker 6I'm pretty sure if we walk downstairs to the kitchen we will find Glenn cooking up something quite tasty. Let this go, shall we make haste and Monty starts walking out of the room.
Speaker 3Nothing gets blank. That's going to be that right. There is the audio clip that I'm going to put up for this episode. What does the note say? Nothing gets going to put up for this episode. What does the? Note say Nothing, it's blank, flip it over.
Breakfast and Asylum Planning
Speaker 3All right. So as you all head downstairs, there are several plates set breakfast meat and some eggs of some variety that are scrambled. You can see some green spices that are sprinkled on top of them and next to them are a fork and a knife to eat. There is a fourth plate there that has different radishes in a bowl. They have a large helping of butter and they're sauteed. Some of the radishes are slightly browned and the radishes are in different stages. You can see that some of them are a little firm, Some of them are fully cooked and it's topped with a healthy amount of lemon juice with a dusting of sea salt. And as you guys walk down the stairs, Glenn comes out of the kitchen.
Speaker 2Hey, what are you guys doing? What took you so long Been down here for hours?
Speaker 6Well, this is quite a spread you have. Did you do all this, Glenn?
Speaker 4We just found your hidden message.
Speaker 2My hidden message, my hidden, I figured it out.
Speaker 6and now we're here, Nines holds up the backside of the note.
Speaker 2Good job, nines. I made you some breakfast. I made everybody breakfast, but that one's for you. Nines, I remember you saying you liked radishes, so I figured you'd want a dish with only radishes.
Speaker 4I actually thought you hated me, glenn, so this is great.
Speaker 3For our listeners. Bill actually sent me multiple messages about this, with a picture of the radish.
Speaker 2So this is all, bill um, so yeah, I put a. I I dropped the picture in the chat, so if you're interested in seeing what it looks like, um, it's an actual dish, I don't think I would like it at all.
Speaker 4I can't stand radishes personally, but I I cannot imagine eating that many radishes at once but nines is salivating. Yeah, for sure. He's probably never had anything of the sort prepared in so many wonderful ways alright, so you all sitting down to eat some breakfast.
Speaker 3Sam sees Glenn and then like quickly hurries over to him.
Speaker 5Alright, so you all sitting down to eat some breakfast. Sam sees Glenn and then, like, quickly Hurries over to him and, with her arms out, it's like Glenn, it's good to see you again. And reaches to squeeze him.
Speaker 2Um well, glenn Will step forward and Kind of shake or kind of Hesitantly, and then Kind of do the Pat around the back uncomfortably.
Speaker 3Like Bill does in real life. Yeah, pretty much.
Speaker 2And then he'll say when did?
Speaker 6Yeah, so Mors is. Well, let's put it this way when I fell asleep, I woke up next to a woman that was not there the night before and Mors is gone.
Speaker 2Not quite sure what to make of all this, but Hold on one second and Glenn will dart back into the kitchen and come back out with a huge plate of meat, a huge plate of meat, knowing that moore's breakfast and sam's breakfast are gonna be two completely different things, and he, he drops. He's like hey, I, I made this for some other couple of people, but I think you can have it instead, and this sets it down. Is there any ale?
Speaker 5or and sets it down. Is there any ale or lager to go with it? It's been, I hear, quite a while since I had a drink.
Speaker 2Probably we're at a bar. He looks over is the bartender at the bar.
Speaker 3Yeah, there's no other customers in the bar or tavern at this time, except for a small table in the corner with two sailors that are already drunk at this hour. The bartender is behind the bar. He looks very bored. He's just polishing a cup.
Speaker 2Glenn will walk over and grab. He'll say, hey, can we get some? I guess a mug of ale and some other beverages. I don't know what anybody else wants, but he'll grab a thing for a mug of ale for Sam and he'll probably just have water or something. I don't know, probably not water.
Speaker 6Why over there, could you, could you get me a saucer of milk? I mean a mug of milk. Please, saucer of milk, I mean a mug of milk please.
Speaker 2So Glenn will get a mug of ale, a saucer of milk, some radish juice and a glass of wine.
Speaker 3The bartender looks at you after giving him this order and he says I may have some ox milk in the back, but I don't know about radish juice. Can you juice a radish? I may have some ox milk in the back, but That'll work. I don't know about radish juice. Can you juice a radish?
Speaker 2You could juice anything.
Speaker 1Oh.
Speaker 2Let me see your hand.
Speaker 5I was trying to figure out.
Speaker 2Yeah, I got you. Okay, fine, Just two mugs of ale, a saucer of milk and a glass of wine.
Speaker 3Okay, yeah, so he steps away for a second, comes back with two mugs of ale, a stem of wine and a large bowl of ox milk.
Speaker 2Okay.
Speaker 3And he'll.
Speaker 2Sure he's dexterous enough He'd be able to handle that. Glenn will bring the stuff over to the table and sit down and start eating. Hurry up, we've got to get it to the asylum. Oh, did you, monty? Did you bring Sam up to speed on what's going on?
Speaker 6or less. I filled her in the best I can. I still honestly no idea what's going on this whole Morris situation or what's causing Morris to turn into Sam and and vice versa. But yes, I believe we should, probably something I do. I do believe we should go to the asylum as soon as possible.
Speaker 5Sam stops mid-bite. She's got like a huge chunk of meat in her mouth. She's tearing it and looks at you with like the food in her mouth halfway.
Speaker 2Oh, no, not that Huh. So I forget what I was gonna say. Um, but I guess we'll finish up breakfast and we'll head over to the asylum. And uh, Don't mention the Moors body switching thing, because we want you to come out of the asylum with us.
Speaker 6That's a valid point, I do believe.
Speaker 2Oh well.
Speaker 5Go ahead? Yeah, point, I do believe. Go ahead. Yeah, I don't want to get stuck there either, and I'm still happy just to keep seeing where this is going. You guys are really holding up to your name so far. Well, the stories you told You're kind of being around town.
Speaker 2All right, all right, cool. So, as everybody's eating breakfast, glenn's gonna make a little bit of conversation and ask about uh, so while you were gone, did you like see anything?
Speaker 5no, we, uh. The last thing I remember I was looking up at that dragon. Uh, we were getting ready to go into. I think we were maybe at the end of that maze where those crystals and the different sized bill gooses were, and I woke up upstairs.
Speaker 2Oh yeah, I killed that goose there was a giant goose at the end and went ahead and killed him. We got some meat if you want to taste it oh yeah, that would be really cool.
Speaker 5Uh, how did you? What was the killing blow like?
Speaker 2um, uh, it was final, I mean, so I don't remember who actually killed him.
Speaker 6I think Glenn would take credit regardless yeah, but he doesn't, he tries not.
Speaker 2He doesn't try not to, he doesn't like when he tells his stories, they're embellishments, not out and out lies. He would describe I'm trying to remember that the whole sequence. But he would describe I'm trying to remember that the whole sequence.
Speaker 6But he would basically talk about what he did so, and how he led to the death of the goodra, even if it was somebody else killing it yeah, got the killing blow.
Speaker 2But I think he did actually get the killing blow.
Speaker 2But okay, yeah so, um, so yeah, so we were fighting and when we appeared, the uh, that dragon was actually a guy from that we met before and he transferred. He was like poly or he was shape-shifted into a human form when we met him the first time and then he transferred, he transformed into a dragon and he came to meet us because, you know, I I mean it's us, so of course he wants to come meet us. And then he dropped us off in this room with this goose. He took us to fight the giant bill goose and then he also left this. Our new companion, nines, got kind of just dropped off. No backstory, just, hey, drop him off in the middle of the room. So we went ahead and protected him and made sure that he made it through and he actually did pretty good for himself. But you know, I mean it was us.
Speaker 1I punched a goose.
Speaker 2We killed this goose and then I did some fancy footworkwork and I jumped up in the air and stabbed some stuff and and anyway, so bill the giant goose died and we cut him up, got some cool stuff out of it. I got this, uh, got these cool throwing feathers that I can use like a knife and I can throw them, but I think they're awesome. But that girl that we met what's her name?
Speaker 1Pilar.
Speaker 2Yeah, pilar. So that girl we met Pilar. She didn't like them, but I'm keeping them anyway. But if you want one I can give you one. And he hands her Sam a throwing feather.
Speaker 5Wow, that is so cool, I can keep it.
Speaker 2Yeah. I have five of them, I think.
Speaker 5She carefully tucks it into just the top of her ponytail like a hidden. Now it's a hidden dagger poking out. She has a feather and the rest of her hair. No, you don't like that.
Speaker 4That's cultural appropriation.
Speaker 5Yeah cultural appropriation Justin.
Speaker 6She goes to do it and cuts through her hairband and her hair falls down.
Speaker 5She's like oh, I guess that's not a good spot for it.
Speaker 6She fashioned it in a necklace and hangs it around her neck.
Speaker 5Oh my god.
Speaker 2How exactly can you wear a feather without it being?
Speaker 5cultural appropriation. She'll tuck it into the band of her eye patch.
Speaker 6No one's got that one. You're safe.
Speaker 4Is that okay?
Speaker 3I've never heard a story of it tucked into an eye patch.
Speaker 6Okay, you're in the clear here.
Speaker 4She shoves it up her ass. My pirate forefathers, my pirate forefathers.
Speaker 5She'll tear a piece of cloth off of her somewhere and retie her ponytail up top. Having nothing to be embarrassed about that, poor sheath.
Speaker 3Okay.
Speaker 5That was poorly sheathed. My bad Seemed like a good place to put a feather. I don't know.
Speaker 2I had seven actually, so I now have six.
Speaker 4Wait, didn't you say you also have throwing axes, also known as tomahawks. Whoa.
Speaker 6Hey there chief.
Speaker 1Settle down.
Speaker 5I've also got a what's my drum? I have a hand drum.
Speaker 6Oh boy.
Speaker 3It's all been culminating. Oh no, we're done. We're finding out that Justin is actually secretly a racist. None of us knew it before. Right now, we all have water, skins Water skins.
Speaker 4Yeah, but do you have to be wearing moccasins too, alright.
Speaker 6So, you guys finished up breakfast.
Speaker 3You guys finished up breakfast. The server comes out and cleans up your plates. What would you all like to do?
Speaker 6Montessor's working his way towards the door.
Speaker 4Yeah, the asylum right, we are investigating the asylum. This is not where Guardsman Jute is.
Speaker 3Right, that is correct. Okay, all right. So, as you start, as you're walking through, what did you call this? Crystal? Deep, safe Haven.
Speaker 3As you start walking through Crystal Deep, safe Haven, this poorer part of town called the Sties. As you're walking through, you start seeing people notice you. As you're walking through, you start seeing people notice you. They're particularly staring at Glenn and you can see them eyeing his hat and his fine clothing that he has on, because Glenn makes sure that he's clean at all times and the people that are passing him they take an eye and they stare just a little too long at Glenn and his clothing, almost like they're trying to see if he's worth the mark. You are in a very poor part of town. Every few hundred feet you pass a group of two to three guardsmen walking together, armed with swords and short bows and leather armor, walking among the streets making sure that nothing happens. They're breaking up small fights. They're making sure the docks are safe. Glenn, did you have something?
Speaker 2Yep. So when Glenn notices this, he will start playing with his daggers and making them appear and disappear, and I rolled a 30 for sleight of hand okay so he's making a show of it, got it um, and he'll swing some of the feathers in there as well.
Visit to Hope and Ears Asylum
Speaker 3Feather knife. Feather knife. Okay. Eventually you do get to the asylum. You see a large gated sign that says Hope and Ears Asylum. It rises like a monolith amidst the bustling streets of the Styes. What did you say that name was again Sorry, hopenier's Asylum. Hope N-E-E-R Asylum.
Speaker 2Okay.
Speaker 3The building itself is a pretty grim-looking fortress of weathered stone. Its facade is scarred by the passage of time and the weight of its troubled history. Tall, narrow windows barred with rusted iron punctuate the walls at regular intervals, casting long shadows that seem to stretch endlessly into the surrounding area. The main entrance is marked by a faded sign bearing the ironic words Welcome Home. There are heavy wooden doors worn smooth by countless hands. Uh, it stands as almost a silent sentinel guarding the secrets that lie within. So the as you, as you look at this, you get the sense that this, uh, that this was not always an asylum. It looks almost like a prison or a jail of sorts, and it looks like it can hold hundreds of prisoners, or patients, depending on how you look at the situation. Yeah, so walk up to the doors.
Speaker 1No, no, okay, just walk away.
Speaker 3No, fuck this place. Yeah, I don't like the doors. No, just walk away.
Speaker 2I don't like the look of this. I'm going to leave and go west. Yes, glenn will walk straight up with all the confidence that Glenn has.
Speaker 1Who's got the note?
Speaker 2Glenn does.
Speaker 6Actually Monty has the card from Thornwell. So as Monty sees Glenn very adamantly walking towards it, he holds out the card from Thornwell.
Speaker 2Glenn got it from Monty. At the end of the last episode he asked for it.
Speaker 6Oh, okay, got it. Never mind, then, you got it so that he could practice with the oh, the signature episode.
Speaker 2Oh, okay, got it Then you got it so that he could practice with the?
Speaker 6Oh, the signature thing, yep.
Speaker 2So Glenn, very confidently, with all the confidence that he has, will walk straight up to the front door and say hey, we're here to come talk to some people. I don't remember why we're here. I don't. Glenn probably does.
Speaker 3Yes, Glenn does Jute.
Speaker 4Not Jute.
Speaker 3Monty really wants Jute to be here. This is where.
Speaker 4Jarmy was held.
Speaker 2Oh yeah, we want to talk to the doctor.
Speaker 4Prior to yeah Psychiatrist.
Speaker 6I don't know. We want to see a cell cell. We want to go to a cell? Okay, we're here to inspect his cell there we go.
Speaker 2So glenn will go and walk up. Hey, hey, we're here to see uh jarmy's cell and uh we. We were sent by the people in charge.
Speaker 3Counselor Thornwell.
Speaker 2Yes, Counselor Thornwell.
Speaker 3The doors remain closed.
Speaker 2Is there a door handle?
Speaker 3There is Pull or push, whichever is the correct way to open it. You pull on the door and after a groan it opens up. The light shines into the entryway and standing there is a young looking man, a human who stares back at you with a blank expression.
Speaker 2He is standing behind the desk stares back at you with a blank expression. He is standing behind the desk. So hey, did you not hear me?
Speaker 3The young man stares at you for a second and his eyes meet yours and his mouth opens like he's going to say something, and then it closes. And then he says and his mouth opens like he's going to say something, and then it closes. And then he says no, I didn't hear you.
Speaker 2Okay, so I'll. Oh, so Okay. Well, that's understandable. That was a big door, so I can understand why you wouldn't have heard me. But we're here to see check out one of your cells. We're here to inspect one of the cells for some evidence. Can you show us where the cells are?
Speaker 3The young man stares at you for a few seconds and he opens his mouth again and then closes it and then he says who are you?
Speaker 6We got a mouth breather on our hands.
Speaker 2So, okay, I guess I should have started this the right way. First I apologize. So Glenn will stick his hand out and he says Hi, I'm Glenn, what's your name?
Speaker 3He looks at your hand and then looks back at you.
Speaker 2Ray. Okay, ray, can you?
Speaker 3show no Ray.
Speaker 1Ray, oh like a donkey Correct me so help me, God.
Speaker 2This is going to turn into the combat scene.
Speaker 6No, not Bray. Bray, yes, didn't you hear him. He said his name was Bray.
Speaker 2Do you have a log of your patients that used to be here? Are you in charge?
Speaker 6Blank.
Speaker 3I made a log once it was in the toilet.
Speaker 4Damn, they got toilets In D&D times.
Speaker 5Sam knows his nines.
Speaker 6Monty walks up to Glenn and says maybe this is a patient.
Speaker 2Must be a trustee. It's part of his recovery process point me to the head office. Point me to the person in charge.
Speaker 3Bray looks at you and sees Monty walk up and his eyes meet. Monty meets Monty's and he reaches out with his right hand to touch Monty.
Speaker 6Is he like reaching out, like for a handshake?
Speaker 3He's trying to pet you.
Speaker 6So Monty will reach up and, like, do one of this things with his finger. He's like it's nice to meet you. Can you point this to whoever's in charge around these parts?
Speaker 3As soon as you reach your hand out, he grabs it like he's holding it and he starts walking away.
Speaker 6With me.
Speaker 3With you.
Speaker 6Okay, monty will follow and he'll kind of look back at Glenn and give him this quizzical look like maybe this is where we're wanting to go.
Speaker 2Okay, so what do we see in the room?
Speaker 3It is a pretty small entryway. There's a desk with several doors Two doors off to the left, two doors straight back and then one door that Bray seems to be walking towards with a light on inside, why he really didn't like my description, hi.
Speaker 6Sorry, it's Bray B-R-A-Y, you don't have to leave.
Speaker 2Sorry, I got disconnected. What was that You're?
Speaker 3fine. So there's two doors to the left, two doors straight back and then one to the right. With a light on that, Bray seems to be walking towards with Monty.
Speaker 2Okay, is there anything on the desk?
Speaker 3All that's on the desk is some paper with a. It looks like some doodles from a pencil charcoal or a charcoal pencil.
Speaker 6As Monty is like following Bray, he's going to ask him Bray, do you live here? Do you get to leave?
Speaker 3No, I live here, Dr Trantor. She puts me in charge of the desk.
Speaker 6Please let's go see Dr Trantor.
Speaker 3He stops walking and looks to you and after a couple seconds he says that's where we're going and he turned and starts walking again towards the room.
Speaker 6Monty a father.
Speaker 2I guess Glenn will shake his head and follow.
Speaker 3So he gets to the door and he opens it and inside you see a middle-aged woman with blonde and gray hair over a stack of papers, scribbling on various papers as she's sorting through them. And she looks up and says, ah, bray, uh, who did you bring me? And he looks at her for a few seconds and while he's staring, she she just looks at him and smiles and it looks like a pretty practice routine between the two um, and she waits patiently for him to speak and he says I brought you visitors. And then he lets go of Monty's hand and walks away.
Speaker 6Monty will kind of say oh, thank you, bray, and he'll turn to you. Said her name was Theran Trantor Dr.
Speaker 3Trantor.
Speaker 6Trantor. And he says Dr Trantor, greetings, my name is Montoya Nigo, the Slayer of the Goose, hydra and Wanderer of your Deepest Dreams, connoisseur of Love, but please call me Monty.
Speaker 3She shakes her head a little bit and she looks at you and she says Hello Monty, are you here as a patient or as a visitor?
Speaker 6Oh, quite on the contrary, madame. We are here to check out the previous residence of a man by the name of Jarmy Jarmy.
Speaker 1Jarmy.
Speaker 6We have been sent by Councillor Thornwell to conduct just an overall looking of his previous residence. Is there a chance you might be able to help us with this? Accomplish this little task of ours.
Speaker 3You see her immediately start. Her face becomes very serious looking, she's squinting a little bit and you can see her whole body kind of tense up and she goes have you found him? We've been missing, jeremy, for a few weeks now. I've has anyone seen him?
Speaker 6No, my damn no, I have. No, have no fear and have no worry. We have come here to provide answers to all of those questions. Monty doesn't exactly want to. He wants to put her at ease, but he doesn't exactly want to answer the question because he knows he's dead and he really just wants to get to the room. He's trying to use his flirtatiousness to swoo her over to get access other than the fact that we have permission from Thornwell.
Speaker 4Is that like? Is that when you woo somebody and sway them?
Speaker 1Woo and sway you swoo them.
Speaker 4You Woo and sway.
Speaker 6You sway, you swoo them, you swoo them, you swoo them.
Speaker 4You swoo and woo at the same time you swoo them Sway and woo Sway and woo Whatever. Whatever baby.
Speaker 3What were you hoping to accomplish here? I can tell you what I know about him. Jarme was a very nice individual. I could tell that he felt remorse about what happened, about why he was here, and he was very troubled. He was one of the most troubled people I've ever worked with.
Speaker 6Well, first we would like to you know, to perhaps get an opportunity to look at his cell, his dormitory. But you mentioned he was troubled while he was here. What exactly brought him here to the asylum in the first place?
Speaker 3He kept mentioning hearing voices when people weren't in the room to talk to him. Can you imagine that? Just hearing voices when people aren't there.
Speaker 6I don't imagine anybody ever living life hearing voices in people aren't there. I don't imagine anybody ever living life hearing voices in their head that random.
Speaker 3He just heard voices. They told him to do horrible things. When he came here he had hurt a few animals and him and his sister were worried and they sent him here to get rehabilitated. But he was here for months and he didn't show any sign of improvement.
Speaker 6That is quite unfortunate. How did he get out?
Speaker 3We're not really sure. I mean he was in one of our isolation chambers. He spent the last few days that we know of drawing on the walls of his cell with a cast-off lump of charcoal. They pretty unsettling. We haven't really had a chance to get in there and clean them yet. We're severely understaffed.
Speaker 6We'd love to see his regular place of residence, but perhaps shall we start with that isolation chamber you spoke with.
Speaker 3Yeah, I don't think you're going to find much in his room prior to us moving him to the isolation chamber. But yeah, I can take you there. I have to warn you, it's extremely unsettling and we have to go into one of our most disconcerting wards.
Speaker 6Don't worry, madame, I will keep you safe.
Speaker 3I'm not worried about me. You seem to have a very fragile ego.
Speaker 6Au contraire mademoiselle. But dude, let us go.
Speaker 3Glenn, did you have anything to say?
Speaker 2No.
Disturbing Encounter in Asylum Hall
Speaker 3Okay, so yeah, you start walking back. Okay so yeah, you start walking back. You hear constant screaming, cursing from the cells. As you start walking back into one of the wards, you smell an overpowering stench of unwashed bodies, filth, mildew, some rotting straw, and it just the constant noise. The smell starts to really wear down on your psyches. I need everybody to roll me a DC Constitution check, con, check, con, check. Thank you Forwards.
Speaker 5Sam's a 24 total.
Speaker 6Oh shit Dang, why don't you get 12? Ouch, Sam's a 24 total. Oh shit dang, why don't you get 12?
Speaker 4nice rolled an 18 for a 20 total excuse your inspiration, because this is your only chance yeah, this is the one opportunity I had each of you.
Speaker 3Each of you fights through the nausea, the feeling of nausea, the smell and the noise, and you continue to follow Dr Tranter.
Speaker 3After a couple minutes walk, she eventually stops behind a heavily locked door, at which she stops and looks to each of you and she says this wing is where the worst of our cases are kept. I beg you not to look into any of these cells. We've given succor to many folk over the years, but those here are truly forsaken by the gods. She pulls out a large key from her pocket, puts it in the door and you hear a thunk as the door unlocks. As she opens the door, it reveals a long corridor with iron doors lining both walls. Each door has a small viewing hatch that's latched shut, has a small viewing hatch that's latched shut and an un. As soon as the door opens, an unnatural gurgle starts to uh, starts to emit from the cell to the right and, as the first cell, as the. As that noise starts from the first cell, you hear it start being reciprocated on and imitated by the other cells in the hall until the hall is filled with this gurgling sound.
Speaker 2What's it sound like?
Speaker 1Roar.
Speaker 4Okay, I used to have a motorcycle that sounded like that.
Speaker 3No, you should get that shit checked out.
Speaker 2Oil change time, so you at least give them mouthwash, so that's good.
Speaker 3Yes. So as soon as Dr Tranter opens the door, you see her set her shoulders back and her head straight and she walks much faster than she was walking before, towards the very end of the hall where she ushers you through an open salt door. I need each of you to give me a wisdom saving throw.
Speaker 6You said she's taking us towards the end of the hall into a cell.
Speaker 4Yes, I would like to use my inspiration.
Speaker 6Go for it. Monty got a natural 20 for a 22 damn.
Speaker 4Glenn got a 17 9's is very glad that he used his inspiration, ended up with a where am I?
Speaker 3it's gone forever 16, rolled a 12 plus 4. What about you, sam?
Speaker 56.
Speaker 6Wisdom and Constitution vary slightly differently from Sam.
Speaker 3Sam, the gurgling starts to overwhelm you and your eyes get a little blurry and your head turns to the left, towards the cell, and you start walking towards it very slowly and when you finally reach the door you put your hand on the cell itself and you get some images in your head. And those images you see six cities get flashed. Before you Go ahead, morse.
Speaker 5I don't want to fuck with you. Is this telepathic stuff or is this psychosis stuff? Am I like?
Speaker 3This is telepathic? Yes.
Speaker 5So my knave's eyepatch.
Speaker 3I thought that just prevented reading minds.
Speaker 5Not a creature, just shh Let it happen. Is this? That was not a sighting.
Speaker 6Go to your happy place.
Speaker 5I accept my doom. I accept my doom.
Speaker 3You get images in your head that start flashing through of six cities, each with their names coming across your mind, one right after another, each with their names coming across your mind, one right after another, along with images of a group of powerful artifacts, and then you see an image of what looks like an army of individuals with crystals jutting out of their bodies in various places, in various colors individuals with crystals jutting out of their bodies in various places, in various colors. And I will send this to you, justanne, and you can share what you want.
Speaker 6Does anybody else notice that Sam's like walking towards the cell?
Speaker 3Yes, you all notice that she turns and starts walking towards the cell and puts her hand on it.
Speaker 4I thought we weren't supposed to do that.
Speaker 5Where are you sending this to me at?
Speaker 3Right here in this chat, in this chat, okay.
Speaker 2Yeah, I agree. I don't think we're supposed to be touching that.
Speaker 6Hey, sam um and Glenn will walk towards Sam she lifts up her eye patch, winks at him and says I got this funny um hang on.
Speaker 4I've almost got his number, funny.
Speaker 5Hang on, I've almost got his number. That the second message, brandon, is that what I'm hearing or seeing?
Speaker 3no, you're able to put it together based off of your.
Speaker 5Yeah, you're able to put that together based off the images great so yeah, when you look to Great, so yeah, when you look to Sam, she's like she's still her skin color hasn't changed really, but like she's much more pallid and waxy, like all of her blood is drained. And, depending on which side of her you're looking at, either her eyebrows have raised up above her eye patch, but you can't see her eye, or any other side. Her eyes are wide and she's like staring into nothingness, into the shadows, but very clearly kind of shocked and just like holding the bars. Are there bars? There's a door. She's had her hands on the door.
Speaker 3Yes, door Yep.
Speaker 2So if Glenn doesn't hear a response from her, he will put his hand on her shoulder.
Speaker 5Yeah, she starts a little bit and turns to look at you and she shakes her head a little bit to try to clear it. Did you see that?
Speaker 2See what.
Speaker 1I saw you wander off.
Speaker 2You know, when the good doctor tells us not to touch stuff, we probably shouldn't touch stuff.
Speaker 5She looks back at her hands and didn't even realize she had her hands on the door. She takes them off and like she rubs them down her leathers, on her torso and her thighs, like trying to like clean her hands as if she hadn't touched it.
Speaker 2Um. What did you see?
Speaker 5It was like I I didn't see with my eyes, I saw it just in my head. I saw the names and images of six cities. I don't even think I might have been to one, but it seems like there are these artifacts that are going to be needed to fight the crystal, and the crystals they make an army. And her eyes get big and she looks at you again and she, like she puts her hands on both her shoulders and she's like squeezing you a little bit. She doesn't pick up off the ground, but she's like urgency. There's a way to beat it, just shakes you just a little bit.
Speaker 2Okay, well, that's good. We can use some artifacts to beat them. Who's them? The crystals, yeah, the crystals.
Speaker 5She's saying it quietly.
Speaker 3The doctor's probably all the way down the hallway. Don't worry about her. The doctor has stopped outside of the cell. She's about 100 feet away from you.
Speaker 5Yeah, I'm not shouting, I'm not praying.
Speaker 2Alright, so let's explore this further, but let's go look in this cell and see what we can see.
Speaker 5Yeah, good idea, and she's. Uh, am I like in full control of myself again?
Speaker 3Yeah, yeah, 100%, yep.
Speaker 5Ah, that was weird. I did not like that.
Speaker 2Yeah, you get used to seeing things and hearing voices, it just becomes normal. Oh.
Speaker 5Oh, good Good, I was worried it didn't feel right, but welcome to the club.
Speaker 2You're now officially part of the group.
Speaker 5Is there like a handshake or anything? I gotta learn Cards, jackets, I don't. Oh the hat. Is it the hat that's?
Speaker 2the feather, the feather.
Speaker 4That's the feather yeah, oh, my god, it's a flickser feather.
Speaker 3Alright. So you walk to the end of the hall with Dr Tranter and she has the cell door open and she gestures in. She says please go ahead inside. Please don't mind the smell or the look. Like I said, we haven't had an opportunity to clean the place out yet. We're very, very understaffed. Let me know if you have any questions. I'll wait out here.
Speaker 2Glenn is going to kind of poke his head in. He's not necessarily going to enter, but he's going to kind of look inside and he'll be using prestidigitation to keep the air around him fresh.
Speaker 3Okay, I just walk in. Okay, uh, he's gonna stroll in there. Uh, glenn nines, what about the rest of you? Are you going in?
Speaker 2yeah, I mean this isn't anything safe like a portal to another dimension jump through. This is a cage. So yeah, glenn is probably going to be standing in the doorway.
Speaker 3What about Sam?
Speaker 5Sam will go up. She's still thinking about the other stuff, so she's going to be following on autopilot wherever the others go.
Speaker 3Got it, yeah, so you walk in. It looks like chaos in there. You can see these charcoal drawings all over the place. You see lots of lines, looks like some creatures, somebody was keeping track of the days that they spent in here. You see dots or lines and slashes all over one wall, but another wall has what looks like an outline of a city and a bunch of creatures and and just random drawings all over the place. For those of you that are in the room, actually just Monty and nines, because you're on autopilot and Glenn's outside. Monty and nines, each of you give me a nature check.
Speaker 4Nature boy, ooh, plus two.
Speaker 3Monty, you're nature at advantage.
Speaker 4I rolled a 17 for 19.
Speaker 6I got a 19 as well.
Speaker 3Okay, yeah, so you both, uh, you both start, start. You're both, uh able to decipher these as some sort of tentacled creatures? Um, tentacle creature drawn over and over again, um, and there's a coastal city which skylines suggest the size, this area of the safe haven. It seems like the creature is drawn, shown trapped in a deep chasm or an underwater pit of some sort, with its tentacles wrapped around humanoids who are being dragged down into the inky dark around it. The tentacled creature seems to be shackled humanoids who are being dragged down into the inky dark around it. The tentacled creature seems to be shackled by a collar attached to a chain and the chain is held by another creature resembling a kind of multi-tailed fish. Monty and Nines, each of you give me an arcana check.
Speaker 6You said it's shackled to another creature, a fish.
Speaker 3Yeah, a multi-tailed fish. A multi-tailed fish.
Speaker 4Oh boy. So I wouldn't be able to see any of this from looking in from the outside of the room.
Speaker 3No it's drawn on the wall facing the door or on the same wall as the door?
Speaker 6You said arcana check correct.
Speaker 3Arcana correct.
Speaker 4I rolled a 19 plus 2 for 21.
Speaker 3Okay, great, nines gets it, Nines gets it, nines. You keep, as you're looking at this, you recognize it as a creature that you've heard about from some of the monk masters, known as an Avalith.
Speaker 4Nines will relay that information In a very long and drawn out way. He's going to go on and on About how he knows this information. Okay, so one day back to the temple alright, so sorry, is the aboleth the tentacled thing.
Speaker 2Sorry, is the aboleth the tentacled thing or the thing holding the tentacled thing.
Speaker 3The multi-tailed fish.
Speaker 2Is the aboleth.
Speaker 3Is the aboleth?
Speaker 4yes, okay, so the aboleth is holding the multi or the uh, the tentacle thing correct on on like a chain or a leash or something yep so, as nines is describing it, glenn will um kind of walk in to try to see the drawing.
Speaker 2He's now confident that well, he's still not confident, he's still worried. He's only using half of his attention. He's coming in but he's paying attention to the door to make sure that Dr Trantor doesn't shut them in here.
Speaker 3Okay, yeah, so.
Speaker 2As he's describing. As Nines is describing the drawing and his life story about how he learned about this aboleth. He will be Glenn will be looking at the pictures okay.
Speaker 3so as you, as you're all looking at these pictures and Nines is describing what an aboletheth is, he starts to fill in some details about Aboleths being extremely evil creatures. They typically live in subterranean lakes or rocky depths of the ocean. They're surrounded by ruins of ancient fallen cities. An Aboleth spends most of its existence underwater, only occasionally surfacing to treat with visitors or worshippers of their various cults, and they're known for charming and taking control of other creatures or individuals. Any idea what the thing it's holding is. Roll me a Nature or History.
Speaker 2Your choice.
Speaker 5Yeah, because it matters. Sam is in now too. Can I help with any of that?
Speaker 2Yeah, nature or history. I had a 14 on nature.
Speaker 3That's pretty good.
Speaker 2That's different than what I would have gotten had I used it for history 10 minus 1 for a nine.
Speaker 5How's?
Speaker 3that A nine. So, yeah, you're able to put together that this is some sort of large squid looking creature. Neither of you can exactly place what type of creature it is, but it is some sort of multi-tentacled squid or cephalopod.
Speaker 2So Glenn will look at Monty, his resident nature expert. He says have you ever seen a cephalopod grabbing people like that and being tamed by an aboleth?
Speaker 6I mean, Monty spent some time on the seas. Has he heard of this? I guess I don't know if I know or not. Can I do a roll for this one?
Speaker 2What's your background.
Speaker 3Yeah, give me a nature at advantage, Monty.
Speaker 6So after Monty's father died, he was hanging out with pirates for many, many, many years.
Speaker 3About pirates.
Speaker 6Maybe you say do that at advantage.
Speaker 3At advantage correct.
Speaker 6Let's see that comes down to 14.
Speaker 3Okay, yeah, you, let's see that comes down to 14. Yeah, you know, there are very large squid and octopus or octopi out in the oceans and this looks like one of those types of creatures quite frequently these kind of things live in the deepest of darks and we never quite know what they are up to.
Speaker 2Thanks.
Speaker 6I mean I rolled a 14, so Hopefully Monty's answer matched the dice roll so anybody else.
Speaker 2Okay so. So Glenn will look at anybody else. Okay, so in Glenn's head he will ask Arnold.
Speaker 3Arnold.
Speaker 2Arnold. Goodness, I'm having brain problems today.
Speaker 1Arnold.
Speaker 2He'll ask Arnold Anything.
Speaker 3You do not get a response. I didn't figure Sam.
Speaker 5Did you mention that there was also cities painted on the wall and like other things besides the underwater stuff?
Speaker 3Yeah, it looks like the skyline of a city that resembles the Styes, this portion of the safe haven that you're in.
Speaker 5Okay, but none of the cities that were listed in my brain.
Speaker 3No.
Speaker 5Is there anything that stands out to Sam in particular, or is it all the same, like I don't know if there's anything that I saw that I'm missing. Am I as crazy as the dude who was trapped here? I don't know if there's anything. I saw that I'm missing this whole thing. Am I as crazy as the dude who was trapped here? Is Sam a machine?
Speaker 3monster. So you're trying to find out if Sam is crazy.
Speaker 5Is Sam seeing the same shit this guy was seeing? It sounds like maybe, but maybe not.
Speaker 3No, this seems to be unrelated.
Speaker 5Okay, sam's just normal, crazy we're okay with that, just normal, crazy oh yeah, she hears the voices that are supposed to be there so they're all supposed to be there anyway.
Speaker 2So, looking at all this stuff, is there any kind of code or anything that would have been a uh like symbology that glenn would have known from his exposure to thieves or gods or anything like that?
Speaker 3Give me a religion check, Glenn.
Speaker 2I need to boost my religion.
Speaker 3You are the resident religion expert.
Speaker 2Yep Ten Exactly.
Speaker 3Because of your book. Give me an advantage oh, okay uh 10, no change, actually worse, but it's advantage not disadvantage uh, so you do recall from your book of gods and deities that some cults do worship extremely powerful psychic creatures throughout the lands, and some of them are. There's a large percentage that are devoted to the creatures of the depths.
Crystal Army and Psychic Powers
Speaker 2Okay, okay. So Glenn will look over at nines and say I might have missed it. Did you say that those amyliths are psychics? They have psychic powers or psionics or anything like that.
Speaker 4Nines- I'm sorry say that again. I was reading.
Speaker 2Glenn will look at nines and say I might have missed it. Did you say that Aboleths have some kind of psionic or psychic power?
Speaker 4Yes, I know that, but how much does nines?
Speaker 3Yeah, I described that to you all what nines described, and he went over some psychic stuff.
Speaker 2Okay. So I do know that there are some peoples out there that worship psychic things, even though they're not deities. They worship them as deities, so maybe that's Is this in any way related to the Chained God? They're not deities, they worship them as deities, so maybe that's Is this in any way related to the chained god? He's kind of thinking out loud. Let's see if it sparks anything in anybody else, and it apparently does not. Alright, so I guess I don't know, glenn's got nothing else. I mean, he's kind of done.
Speaker 3Okay, dr Tranter says to you, if there's nothing else, I can lead you out. I'm sorry, I have a lot of patients that I need to see today.
Speaker 2So, glenn, how long would it take to clean the room?
Speaker 3Clean the entire room. I mean you can cast it every six seconds. I would say it would take you probably ten minutes. Ish, okay, okay, alright. So Dr Tranter waits until you all leave the cell and closes it, locks it and starts to lead you all out.
Speaker 1Okay.
Speaker 3As she walks towards the edge, that gurgle starts to become overwhelming once more. I need you all to give me a wisdom saving throw.
Speaker 6No, no, here we go that gurgle starts to become overwhelming once more.
Speaker 1I need you all to give me a wisdom saving throw.
Speaker 2No, no, here we go. Not again, except for you, sam 13.
Speaker 5I was looking forward to failing again.
Speaker 4Does a six hit?
Speaker 6Yeah, Monty got a six as well, too. That's a good thing, right yeah?
Speaker 5Yeah, yeah, yeah, that's what I got. It's all thing, right. Yeah, that's what I got.
Speaker 3I didn't die. Monty Nines, you feel yourself drawn to opposite cells from one another across the hall. You both place your hands against these cells and you get several images flashing through your heads. I'm going to send you the same information. Yay, we get to get in the know. You get cities and city names, along with an image of a large crystal army and several artifacts that need to be collected that could be strong enough to destroy this army.
Speaker 6If only we had somebody that goes around collecting artifacts.
Speaker 5Here we were looking for Arcana and intelligence checks.
Speaker 6No wonder Mors is gone.
Speaker 3Okay for our listeners, so they don't think that I'm gaming the system. I gave Justin the choice during his long rest and he said yeah, make me roll for it. And so I gave him the roll and he rolled a one.
Speaker 5The dice have spoken.
Speaker 3So this specific instance would have been something that Moors would have shined on.
Speaker 6Well, honestly, after seeing all that, I feel like losing that roll was not a bad thing. We'll see.
Speaker 3Okay. So the images stop flashing through your heads and you're both shaking slightly, both sweating a little bit, and you look around and you're back in the asylum ward.
Speaker 6Monty will say we need to leave this place. There's a lot of bad going on here.
Speaker 2So Glenn will look at Monty Nines and Sam and just shake his head and say what part of don't touch the stuff do you not understand?
Speaker 6If you touched it, you would understand as well too. We need to leave.
Speaker 4Nines will look at his betrayer of a hand and say I didn't mean to I rolled a six Come on.
Speaker 2So Glenn will look at Nines, looking at his hand, and reach down to his belt, where his axe used to be. He traded that right.
Speaker 1Yes.
Speaker 3Yeah.
Speaker 2I.
Speaker 3Oh, womp, womp.
Speaker 2That's what I needed, that for. And then he'll continue walking out, okay.
Speaker 3Uh, dr Tranter did not seem to notice any of this. And uh, she walks you out to the front of the building.
Speaker 2Good thing she's there. So out of the front of, Are we not going to his room?
Speaker 3She did say that you're not going to find anything there.
Speaker 5I trust her.
Speaker 6Yeah.
Speaker 5Would Glenn push for it? He probably would.
Speaker 2If it seems like she's trying to steer us away from it, then yes.
Speaker 5Well, yeah, try to get a read on it. Can you do a?
Speaker 3Yeah, if you talk to her about it again, I'll give you an insight check.
Speaker 2So Glenn will ask hey, can we real quick, can we just swing by his room?
Speaker 3Jarmie.
Speaker 2Jarmie's room. God, I can't remember names.
Speaker 3You mean the room prior to the isolation chamber.
Speaker 2Yes.
Speaker 3I mean he has two roommates in there. I don't think you're going to find anything.
Speaker 2Oh, people to talk to.
Speaker 3They are people.
Speaker 4They're non-verbal. I just decided.
Speaker 5One of them has no tongue and the other one has no eyes or ears.
Speaker 2So yeah, let's go check out the room.
Speaker 3I'm sorry, I really don't have the time to take you to the room. I really must insist that you leave. There's nothing there. I promise you that.
Speaker 2So Glenn will reach into his pouch and hand her the note from the counselor saying that we have permission to investigate okay, she looks at the note and she says I've shown you what you need to see.
Speaker 3Give me an insight. Check, Glenn. Twelve or ten.
Speaker 6Uh, you think she's telling the truth. Madame, are you sure there's not possibly a way that we could the quickest tiniest of peeks into his room?
Speaker 3If I take you to the room, you wouldn't even be able to enter it. There's two people in the room right now and I don't have the people to take them out safely.
Speaker 6You would have to just look from the outside. I think we could manage just a couple of inmates to this place, or patients, I don't know what you call them here.
Speaker 3It's against protocol to release them without trained personnel here.
Speaker 6Ah, madame, we are very well trained, if you know what I mean. Monty's gonna get a, he's Well, he's trying to figure out if she's, he really wants to know as well, seeing how she interacted with Glenn, if she's trying to hide something or not. So I'll do. Are you trying to persuade?
Speaker 3her, or are you trying to get a read on her?
Speaker 6I'm trying to get a read on her, but I'm also Depending on the outcome of that Shoot, that's a 12 or 13. But then on the outcome of that, he's trying to persuade.
Speaker 3Yeah, you're trying to you believe her, I believe her.
Speaker 6Okay, then he wouldn't be trying to persuade anything. All right, madame, we understand, we can go now.
Speaker 3Anything else.
Speaker 2No, okay.
Speaker 6I guess we leave.
Closing Remarks and Appreciation
Speaker 3Alright. She walks out to the front. Bray sees as Monty passes Bray. He looks at him for a second and then recognition comes across his eyes and he waves at you.
Speaker 6Bray, you keep it real okay.
Speaker 3There's us some gang signs.
Speaker 4Keep it real dog.
Speaker 3Keep it real dog.
Speaker 3Dog Woof, woof Alright so you're outside of the asylum now. Alright, that's what we're going to call it for the night. I want to say thank you once again to everybody following us like this, giving us ideas. It means a lot to us. I'm having a good time. Based off the amount of laughter in this episode, I hope you're having a good time as well. Make sure, once again, you follow us on facebook at facebookcom slash ADNDstory. Follow us on X at ADDstory2. And make sure you check us out on Instagram at instagramcom slash ADNDstory. Finally, make sure you check out our Patreon at patreoncom slash ADNDstory. Justin is the DM over there Much better DM than we are, than I am. Maybe we'll play another game eventually.
Speaker 5Maybe if we're lucky.
Speaker 3If we're lucky. And finally, if you like all the sound effects and noises you're hearing, make sure you check out Syrinscape at Syrinscapecom for all your tabletop needs and sound effects noises you're hearing. Make sure you check out Sirenscape at Sirenscapecom for all your tabletop needs and sound effects. I use them for my in-person sessions as well, to set the mood Matty. If you want to take us out tonight.
Speaker 6Well, everybody, it's been nerdy, it's been nerdy.
Speaker 5Nerdy, nerdy.
Speaker 4Nerds.
Speaker 1A bunch of nerds, nerdy Nerds, a bunch of nerds, thank you,